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Arcanus Hotshot0123VS[O0O0] Hotshot0123VS
VS BR 37

KDR: 2.77

Score: 15m

Last Seen: Jan 7th, 2019 1:53 AM
- OFFLINE - 213.1 hour(s)

Prestige 1, Battle Rank 37 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 38): 36%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 Betelgeuse 54-A Blueshift VM5 Blueshift VM5 NS-15MG Orion VS54 NS-15M1 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,217,572 MLG Score: 2572
Fun Score: N/A
Cheeseburgers Flipped: 534TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.872%31.371%78020100224,3923.14533-0.376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.214%0.748B++1.658A++-0.261CHEAD ++ (~18.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.468B+9.90.306C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.195%1.569%629110211,211270254.468644658%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.29C*-0.035C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.87B*8.40.842B*12.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.051%1.759%370410187963832462.07292322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.26%0.994B*-0.559D1.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.30.654B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.103%5.06%197310194152662221.56015186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.274%-0.003C+0.18C++1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.828B++7.30.813B++13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.128%78.185%197210201,09169111.57659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.96%1.064B**0.725B++-0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.5B+2.10.346C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.878%18.708%1972102029479400.370277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.109%0.706B++0.839B++-1.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.473B+3.50.285C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
15m325.2%408 (24.5k)331 (19.9k)2.7695337,93713,6982.926737 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022344123.887%28.152%67203:1912

71% Heavy Assault6% Infiltrator10% Light Assault9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2016 6:36 AMJun 9th, 2017 11:52 PMJan 13th, 2019 11:35 PM (2d) (PST)Jan 6th, 2019 10:31 PM (9d) (PST)Jan 6th, 2019 9:53 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6542853690.8340.3010.2352.8330.0372572

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,22217,09022,132501814170219,846

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
758.1h/31.6d 2,153 10,680 9,167 128.8k 975 3,510 1,682 29.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:5,788
Deaths:2,037
KDR:2.841
Accuracy:25.799% B+
HSR:31.514% B*
Betelgeuse 54-A
C**
Kills:5,309
Deaths:1,899
KDR:2.796
Accuracy:23.945% C--
HSR:32.379% C**
NS-15MG
C**
Kills:2,017
Deaths:532
KDR:3.791
Accuracy:25.938% C++
HSR:31.978% C**
Orion VS54
A++
Kills:1,683
Deaths:691
KDR:2.436
Accuracy:23.280% B+
HSR:36.364% A++
NS-15M1
A
Kills:1,477
Deaths:609
KDR:2.425
Accuracy:23.600% C*
HSR:32.634% A
Pulsar LSW
B+
Kills:1,250
Deaths:452
KDR:2.765
Accuracy:24.540% B
HSR:28.320% B+
SVA-88
B+
Kills:1,181
Deaths:589
KDR:2.005
Accuracy:22.038% C
HSR:27.858% B+
NS-15MB
B**
Kills:714
Deaths:169
KDR:4.225
Accuracy:29.206% B+
HSR:40.616% B**
Ursa
B*
Kills:388
Deaths:147
KDR:2.639
Accuracy:21.620% C+
HSR:29.124% B*
VE-H Maw
A**
Kills:180
Deaths:40
KDR:4.500
Accuracy:25.461% C+
HSR:47.778% A**
Kills:19,987
Deaths (as Heavy Assault):7,165
Deaths (to Heavy Assaults):4,386
KDR:2.78953
Kill Difference:12,822
Playtime:535.044 hours
Usage:71%
Score:10.322m
Score/min:322
Accuracy (listed only):24.543%
HSR (listed only):33.856%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,290
Deaths:633
KDR:2.038
Accuracy:24.942% C++
HSR:27.209% B++
NS-11C
B++
Kills:1,173
Deaths:478
KDR:2.454
Accuracy:26.170% B+
HSR:22.762% B++
VE-S Canis
M+
Kills:301
Deaths:81
KDR:3.716
Accuracy:34.423% B**
HSR:45.183% M+
Sirius SX12
B*
Kills:300
Deaths:176
KDR:1.705
Accuracy:25.845% C**
HSR:23% B*
Solstice VE3
A
Kills:242
Deaths:123
KDR:1.967
Accuracy:24.627% B
HSR:27.273% A
Thanatos VE70
B**
Kills:178
Deaths:87
KDR:2.046
Accuracy:49.752% B**
HSR:17.416% C**
Pandora VX25
A+
Kills:116
Deaths:59
KDR:1.966
Accuracy:50.060% B**
HSR:20.690% A+
Serpent VE92
A
Kills:83
Deaths:48
KDR:1.729
Accuracy:22.317% C
HSR:26.506% A
NSX Tanto
A+
Kills:83
Deaths:29
KDR:2.862
Accuracy:25.651% C+
HSR:34.940% A+
Kills:3,766
Deaths (as Light Assault):1,714
Deaths (to Light Assaults):2,856
KDR:2.1972
Kill Difference:2,052
Playtime:75.706 hours
Usage:10%
Score:1.211m
Score/min:266
Accuracy (listed only):31.532%
HSR (listed only):27.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,290
Deaths:633
KDR:2.038
Accuracy:24.942% C++
HSR:27.209% B++
NS-11C
B++
Kills:1,173
Deaths:478
KDR:2.454
Accuracy:26.170% B+
HSR:22.762% B++
Solstice VE3
A
Kills:242
Deaths:123
KDR:1.967
Accuracy:24.627% B
HSR:27.273% A
Thanatos VE70
B**
Kills:178
Deaths:87
KDR:2.046
Accuracy:49.752% B**
HSR:17.416% C**
Pandora VX25
A+
Kills:116
Deaths:59
KDR:1.966
Accuracy:50.060% B**
HSR:20.690% A+
Serpent VE92
A
Kills:83
Deaths:48
KDR:1.729
Accuracy:22.317% C
HSR:26.506% A
NSX Tanto
A+
Kills:83
Deaths:29
KDR:2.862
Accuracy:25.651% C+
HSR:34.940% A+
Kills:3,165
Deaths (as Engineer):1,457
Deaths (to Engineers):1,865
KDR:2.17227
Kill Difference:1,708
Playtime:33.899 hours
Usage:4%
Score:0.683m
Score/min:336
Accuracy (listed only):31.931%
HSR (listed only):25.256%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:885
Deaths:281
KDR:3.149
Accuracy:41.648% B+
HSR:77.966% B**
NS-44 Commissioner
B+
Kills:513
Deaths:392
KDR:1.309
Accuracy:38.298% C**
HSR:25.341% B+
NS-357 Underboss
A++
Kills:311
Deaths:284
KDR:1.095
Accuracy:34.477% C+
HSR:33.441% A++
VE-S Canis
M+
Kills:301
Deaths:81
KDR:3.716
Accuracy:34.423% B**
HSR:45.183% M+
Sirius SX12
B*
Kills:300
Deaths:176
KDR:1.705
Accuracy:25.845% C**
HSR:23% B*
Parallax VX3
B*
Kills:206
Deaths:50
KDR:4.120
Accuracy:44.363% B*
HSR:79.126% C*
NS-61 Emissary
B**
Kills:109
Deaths:111
KDR:0.982
Accuracy:26.025% C
HSR:22.018% B**
Kills:2,625
Deaths (as Infiltrator):1,375
Deaths (to Infiltrators):1,992
KDR:1.90909
Kill Difference:1,250
Playtime:42.989 hours
Usage:6%
Score:0.580m
Score/min:225
Accuracy (listed only):35.011%
HSR (listed only):43.725%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:2,719
Deaths:858
KDR:3.169
Accuracy:20.414% C**
HSR:27.400% A
Blueshift VM5
A
Kills:2,598
Deaths:852
KDR:3.049
Accuracy:21.046% C**
HSR:27.983% A
Quasar VM1
A*
Kills:721
Deaths:295
KDR:2.444
Accuracy:18.076% B+
HSR:28.988% A*
Cosmos VM3
A++
Kills:707
Deaths:285
KDR:2.481
Accuracy:16.949% C++
HSR:28.430% A++
Comet VM2
M**
Kills:123
Deaths:76
KDR:1.618
Accuracy:49.828% B*
HSR:12.195% M**
Comet VM2
B**
Kills:107
Deaths:71
KDR:1.507
Accuracy:52.246% B++
HSR:6.542% B**
Kills:6,975
Deaths (as MAX Suit):1,218.500
Deaths (to MAX Suits):675
KDR:5.72425
Kill Difference:5,756.500
Playtime:66.837 hours
Usage:9%
Score:2.249m
Score/min:561
Accuracy (listed only):29.760%
HSR (listed only):21.923%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,211
V. Kills:22 N/A
Deaths:203
KDR:5.966
Accuracy:40.195% C+
KPH:50.700 C++
VKPH:0.900 D*
Kills:1,211 (1,211 + 0)
Deaths:203
KDR:5.966
VKDR:0.108
Vehicle Kills:22
Kill Difference:1,008
Playtime:23.866 hours
Usage:3%
Score:0.174m
Score/min:122
Piloting Accuracy:40.195%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:253
V. Kills:12 N/A
Deaths:13
KDR:19.462
Accuracy:39.700% C++
KPH:126.500 S
VKPH:6 C-
L100 Python HESH
M++
Kills:247
V. Kills:26 N/A
Deaths:9
KDR:27.444
Accuracy:62.194% A+
KPH:122.300 M++
VKPH:12.900 B**
L100 Python AP
B++
Kills:56
V. Kills:37 147%
Deaths:11
KDR:5.091
Accuracy:68.927% A+
KPH:33.400 B+
VKPH:22.100 B++
Kills:556 (556 + 0)
Deaths:33
KDR:16.848
VKDR:2.273
Vehicle Kills:75
Kill Difference:523
Playtime:5.695 hours
Usage:1%
Score:0.130m
Score/min:380
Driving Accuracy:68.927%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:251
V. Kills:170 147%
Deaths:13
KDR:19.308
Accuracy:53.296% B++
KPH:36.900 B+
VKPH:25 A
Supernova FPC
C+
Kills:240
V. Kills:167 143%
Deaths:61
KDR:3.934
Accuracy:55.408% C*
KPH:20.200 C
VKPH:14.100 C+
Kills:491 (240 + 251)
Deaths:74
KDR:6.635
VKDR:4.554
Vehicle Kills:337
Kill Difference:417
Playtime:18.677 hours
Usage:2%
Score:0.302m
Score/min:269
Driving Accuracy:55.408%
Gunner Accuracy:53.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:94
V. Kills:8 N/A
Deaths:5
KDR:18.800
Accuracy:35.684% C+
KPH:65.500 B*
VKPH:5.600 D
M12 Kobalt
M*
Kills:70
V. Kills: N/A
Deaths:2
KDR:35
Accuracy:24.435% B**
KPH:186.400 M*
VKPH:0 D**
Kills:164 (0 + 164)
Deaths:7
KDR:23.429
VKDR:1.143
Vehicle Kills:8
Kill Difference:157
Playtime:1.811 hours
Usage:0%
Score:0.039m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:24.435%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 5,8535,7882,0372.841B++0.0725.799%B+31.514%B*54.1B+N/A144106.9h10.5B++40.7B+
Betelgeuse 54-A 5,3465,3091,8992.796C+0.0323.945%C--32.379%C**56.9CN/A14793.3h9.9B+41.4C++
Blueshift VM5 2,7572,7198583.169B+0.4020.414%C**27.4%A62.4A++N/A17243.6h11.3A55.5B++
Blueshift VM5 2,6332,5988523.049C**0.2821.046%C**27.983%A60.3A++N/A16443.1h12A57.1B++
NS-15MG 2,0332,0175323.791A+1.0225.938%C++31.978%C**62.6C++N/A15932.2h10.2B+39.1C**
Orion VS54 1,6911,6836912.436B++0.3323.28%B+36.364%A++47.5B*N/A18735.4h9.8B**42.1B++
NS-15M1 1,4881,4776092.425B*0.3423.6%C*32.634%A42.3C++N/A12334.9h9.9B**42B+
Pulsar C 1,3001,2906332.038B+0.7324.942%C++27.209%B++38.4B+N/A11033.6h9.9B++39.5B+
Pulsar LSW 1,2601,2504522.765B**0.0024.54%B28.32%B+51.2B+N/A13324.4h9.8B*39.9B++
Light PPA 1,2331,2112035.966C*3.2040.195%C+1.569%B+50.7C++N/A12223.9h8.4B++20.8B+
SVA-88 1,1891,1815892.005C++0.7622.038%C27.858%B+41.3C+N/A11328.6h10.5B+47.7C**
NS-11C 1,1941,1734782.454A++0.3226.17%B+22.762%B++48.9AN/A12124h11.8B++45.1B+
Ghost 8858852813.149C*0.3841.648%B+77.966%B**37.2C+N/A10723.8h2.1B+5B+
S1 1,1717665631.361B**1.4164.049%B*4.308%B++30.3B+16B+25525.3h5.4B++8.5B*
Quasar VM1 7247212952.444B++0.3318.076%B+28.988%A*49.4A*N/A15614.6h10.5A58.3B+
NS-15MB 7217141694.225A*1.4629.206%B+40.616%B**87.1B*N/A2438.2h9.4B++32.2B
Cosmos VM3 7147072852.481B0.2916.949%C++28.43%A++51.6A++N/A16113.7h9.6A+56.4B*
NS-44 Commissioner 5155133921.309B+1.4638.298%C**25.341%B+38.3C*N/A12813.4h2.7B**7.1B*
Ursa 3903881472.639A+0.1321.62%C+29.124%B*37.7C+N/A13210.3h9.2B*42.4B+
NS Decimator 5383792011.886B**0.8865.53%B++2.111%C+32.7C+13.7C24311.6h4.6C*7B+
NS-357 Underboss 3123112841.095C++1.6734.477%C+33.441%A++35.3C+N/A1098.8h3.2B**9.4B+
VE-S Canis 304301813.716A*0.9534.423%B**45.183%M+100.3A*1B++2333h7.8B**22.6B*
Sirius SX12 3003001761.705B+1.0625.845%C**23%B*40.5B++N/A1747.4h10.6B**40.9B++
C75 Viper 2652531319.462M*16.6939.7%C++N/A126.5S6C-3952h4.2A++10.5A
E540 Halberd 4212511319.308B**16.5453.296%B++1.195%D-36.9B+25A2806.8h5.3B+9.9B++
L100 Python HESH 273247927.444A24.6762.194%A+1.215%C123.5M++13B**3802h2A3.1A
Solstice VE3 2462421231.967A++0.8024.627%B27.273%A31.8B*N/A1757.6h11.7B*47.7B+
Supernova FPC 407240613.934C1.1655.408%C*2.5%C+20.2C14C26311.9h6.4C11.6C+
Frag Grenade 2302281228N/A225.2345.096%C+N/A456C+4C-17180.5h3.6C**8C**
Parallax VX3 207206504.12B1.3544.363%B*79.126%C*36.1B+N/A1085.7h2B+4.6B+
VE-H Maw 181180404.5A*1.7325.461%C+47.778%A**100A++N/A3411.8h8B**31.4B+
Thanatos VE70 178178872.046A0.7249.752%B**17.416%C**48.1B**N/A2393.7h3.4B**6.8B**
Anti-Vehicle Grenade 2031541154N/A151.2342.323%D--N/A256.7D81.7C+16490.6h6.4C15.1C-
C-4 169134781.718C**1.0528%B+N/A83.8C++21.9C--8651.6h1.6C+5.8C*
Comet VM2 154123761.618B*1.1549.828%B*12.195%M**24.1A*6.1B*1615.1h11.8B**23.6B**
Pandora VX25 116116591.966B*0.8050.06%B**20.69%A+58B*N/A2322h3.6B++7.2B*
NS-61 Emissary 1091091110.982C**1.7926.025%C22.018%B**49.5AN/A1842.2h9.7B++37.2B+
Comet VM2 134107711.507B+1.2652.246%B++6.542%B**22.8A++5.7B1254.7h13.6B**26B**
M40 Fury 10294518.8A*16.0335.684%C+3.191%A++67.1B*5.7D3181.4h9B*25.2B*
Serpent VE92 8683481.729B++1.0422.317%C26.506%A41.5B++1.5M++2502h11.7B+52.4C**
NSX Tanto 8483292.862A++0.0925.651%C+34.94%A+69.2A++N/A2501.2h11.5B+44.9C**
M12 Kobalt 7070235A*32.2324.435%B**21.429%B++175M++N/A4970.4h12.5A51.2B*
Spear Anti-Vehicle Phalanx Turret 956479.143B6.3755.571%B**1.563%D**53.3B*25.8B+4491.2h6.5B*11.6B**
L100 Python AP 9356115.091C*2.3268.927%A+5.357%A32.9B21.8B++3611.7h6.5C*9.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,2851.1h
Cerberus0900h
Spawn Beacon55220.7h
Nano-Armor Kit2059,8243.8h
Medical Kit1,06410,09141.6h
Anti-Infantry MANA Turret1590.4h
Medical Applicator01370h
Ammunition Package111150.3h
Recon Detection Device0950.1h

Check the help document for the dictionary if you want to learn more about words used here.


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