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Commissar Imperator Hotshot01TR[OO] Hotshot01TR
TR BR 81

KDR: 4.22

Score: 18m

Last Seen: Feb 5th, 2020 1:09 AM
- OFFLINE - 540.8 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Emerald
Level Progress (to 82): 32%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NS-15MB TSAR-42 MSW-R NS-15MG M14 Banshee NS-15M1 NS-15M2 T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,917,579 MLG Score: 6329
Fun Score: N/A
Cheeseburgers Flipped: 155TIME WITH MEDKIT: 9.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.612%39.551%105325120731,4684.41904-0.201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.087%1.051B**2.818M+-0.154CHEAD ++ (~26.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.511B+9.70.323C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.376%0.613%1857112313,0971897716.38623971%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.517D-0.893D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.742B++13.50.746B++28.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.359%0.681%1164612262,4973923906.35369639%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.349%1.095B**-1.192D*0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.83B++3.40.725B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.121%24.594%11521230431263251.638781658%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.672%-1.481F4.897S-1.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.595B+9.90.755B++39.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.406%85.93%115312299,147973199.40082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.292%1.121B**1.222B**-0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.70.466B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.456%19.881%1152123050363630.789639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.41%0.65B+1.01B**0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.5B+3.30.331C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m265.7%426 (25.6k)375 (22.5k)4.2178353,46112,6754.4179181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232458827.484%39.644%109003:4712

65% Heavy Assault26% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2017 10:48 PMJul 12th, 2017 12:26 AMFeb 8th, 2020 10:31 AM (19d) (PST)Feb 4th, 2020 9:47 PM (22d) (PST)Feb 4th, 2020 9:09 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7922295631.1150.2640.4423.0550.0356329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,54713,71933,828671627183222,481

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
799.4h/33.3d 2,536 21,194 12,809 146.5k 1,157 3,851 1,666 38m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MB
A
Kills:8,746
Deaths:1,937
KDR:4.515
Accuracy:26.515% C+
HSR:41.836% A
MSW-R
A*
Kills:7,637
Deaths:2,093
KDR:3.649
Accuracy:26.824% B++
HSR:39.846% A*
NS-15MG
B**
Kills:3,221
Deaths:781
KDR:4.124
Accuracy:27.156% C*
HSR:40.453% B**
NS-15M1
A++
Kills:1,635
Deaths:335
KDR:4.881
Accuracy:26.159% B+
HSR:36.881% A++
NS-15M2
A+
Kills:1,368
Deaths:295
KDR:4.637
Accuracy:24.590% C++
HSR:38.889% A+
T9 CARV
M
Kills:1,322
Deaths:255
KDR:5.184
Accuracy:27.467% A+
HSR:40.923% M
T9 CARV-S
A++
Kills:1,229
Deaths:291
KDR:4.223
Accuracy:25.578% B++
HSR:38.893% A++
T9A "Butcher"
A+
Kills:1,015
Deaths:321
KDR:3.162
Accuracy:26.396% B
HSR:39.606% A+
T32 Bull
A*
Kills:288
Deaths:73
KDR:3.945
Accuracy:27.614% B++
HSR:40.972% A*
MG-H1 Watchman
B**
Kills:205
Deaths:69
KDR:2.971
Accuracy:25.564% B+
HSR:35.122% B**
NSX Naginata
M
Kills:125
Deaths:28
KDR:4.464
Accuracy:22.044% C+
HSR:48% M
Kills:26,791
Deaths (as Heavy Assault):6,478
Deaths (to Heavy Assaults):3,980
KDR:4.13569
Kill Difference:20,313
Playtime:522.012 hours
Usage:65%
Score:11.837m
Score/min:378
Accuracy (listed only):25.991%
HSR (listed only):40.129%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B**
Kills:652
Deaths:199
KDR:3.276
Accuracy:25.927% C**
HSR:28.681% B**
NS-11C
A**
Kills:454
Deaths:124
KDR:3.661
Accuracy:27.120% B+
HSR:32.819% A**
AS16 NightHawk
A
Kills:435
Deaths:152
KDR:2.862
Accuracy:48.572% B*
HSR:19.770% A
LC2 Lynx
A++
Kills:245
Deaths:78
KDR:3.141
Accuracy:24.709% C*
HSR:31.837% A++
MG-S1 Jackal
A+
Kills:171
Deaths:50
KDR:3.420
Accuracy:27.198% C++
HSR:29.825% A+
SMG-46 Armistice
M+
Kills:164
Deaths:74
KDR:2.216
Accuracy:27.875% B+
HSR:34.756% M+
NS-7 PDW
M*
Kills:139
Deaths:33
KDR:4.212
Accuracy:26.804% B
HSR:39.568% M*
TAS-16 Blackjack
B*
Kills:68
Deaths:41
KDR:1.659
Accuracy:63.874% B
HSR:20.588% B*
PDW-16 Hailstorm
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:30.016% N/A
HSR:32% N/A
Kills:2,378
Deaths (as Light Assault):771
Deaths (to Light Assaults):2,300
KDR:3.08431
Kill Difference:1,607
Playtime:26.136 hours
Usage:3%
Score:0.501m
Score/min:319
Accuracy (listed only):33.566%
HSR (listed only):29.983%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A
Kills:435
Deaths:152
KDR:2.862
Accuracy:48.572% B*
HSR:19.770% A
TORQ-9
M
Kills:342
Deaths:113
KDR:3.027
Accuracy:27.370% B+
HSR:43.567% M
MG-S1 Jackal
A+
Kills:171
Deaths:50
KDR:3.420
Accuracy:27.198% C++
HSR:29.825% A+
SMG-46 Armistice
M+
Kills:164
Deaths:74
KDR:2.216
Accuracy:27.875% B+
HSR:34.756% M+
NS-7 PDW
M*
Kills:139
Deaths:33
KDR:4.212
Accuracy:26.804% B
HSR:39.568% M*
TAS-16 Blackjack
B*
Kills:68
Deaths:41
KDR:1.659
Accuracy:63.874% B
HSR:20.588% B*
PDW-16 Hailstorm
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:30.016% N/A
HSR:32% N/A
Kills:1,369
Deaths (as Combat Medic):483
Deaths (to Combat Medics):1,284
KDR:2.83437
Kill Difference:886
Playtime:7.200 hours
Usage:1%
Score:0.192m
Score/min:444
Accuracy (listed only):35.958%
HSR (listed only):31.439%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B**
Kills:652
Deaths:199
KDR:3.276
Accuracy:25.927% C**
HSR:28.681% B**
NS-11C
A**
Kills:454
Deaths:124
KDR:3.661
Accuracy:27.120% B+
HSR:32.819% A**
AS16 NightHawk
A
Kills:435
Deaths:152
KDR:2.862
Accuracy:48.572% B*
HSR:19.770% A
LC2 Lynx
A++
Kills:245
Deaths:78
KDR:3.141
Accuracy:24.709% C*
HSR:31.837% A++
TAS-16 Blackjack
B*
Kills:68
Deaths:41
KDR:1.659
Accuracy:63.874% B
HSR:20.588% B*
Kills:1,854
Deaths (as Engineer):594
Deaths (to Engineers):1,465
KDR:3.12121
Kill Difference:1,260
Playtime:14.197 hours
Usage:2%
Score:0.418m
Score/min:490
Accuracy (listed only):38.041%
HSR (listed only):26.739%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:8,520
Deaths:1,263
KDR:6.746
Accuracy:42.360% B+
HSR:85.516% A++
NS-44 Commissioner
A++
Kills:793
Deaths:414
KDR:1.915
Accuracy:38.424% C*
HSR:35.940% A++
SOAS-20
M
Kills:569
Deaths:165
KDR:3.448
Accuracy:28.892% C++
HSR:39.719% M
NSX Daimyo
B+
Kills:406
Deaths:69
KDR:5.884
Accuracy:44.466% B+
HSR:92.857% C
TS2 Inquisitor
A++
Kills:375
Deaths:193
KDR:1.943
Accuracy:23.226% D-
HSR:31.733% A++
NS-44P Commissioner
B**
Kills:271
Deaths:190
KDR:1.426
Accuracy:39.491% C
HSR:37.269% B**
NS-61 Emissary
A*
Kills:227
Deaths:94
KDR:2.415
Accuracy:28.105% C+
HSR:29.515% A*
RAMS .50M
A
Kills:221
Deaths:30
KDR:7.367
Accuracy:39.327% C++
HSR:89.140% A
MG-S1 Jackal
A+
Kills:171
Deaths:50
KDR:3.420
Accuracy:27.198% C++
HSR:29.825% A+
SMG-46 Armistice
M+
Kills:164
Deaths:74
KDR:2.216
Accuracy:27.875% B+
HSR:34.756% M+
NS-357 Underboss
A++
Kills:142
Deaths:91
KDR:1.560
Accuracy:34.978% C
HSR:38.732% A++
NS-7 PDW
M*
Kills:139
Deaths:33
KDR:4.212
Accuracy:26.804% B
HSR:39.568% M*
NS-45 Pilot
A++
Kills:133
Deaths:71
KDR:1.873
Accuracy:23.361% D*
HSR:42.105% A++
PDW-16 Hailstorm
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:30.016% N/A
HSR:32% N/A
Kills:12,181
Deaths (as Infiltrator):2,757
Deaths (to Infiltrators):2,010
KDR:4.41821
Kill Difference:9,424
Playtime:206.908 hours
Usage:26%
Score:4.306m
Score/min:347
Accuracy (listed only):32.466%
HSR (listed only):47.048%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:510
Deaths:122
KDR:4.180
Accuracy:43.934% B+
HSR:3.529% C**
M6 Onslaught
A*
Kills:482
Deaths:105
KDR:4.590
Accuracy:22.737% B**
HSR:29.876% A*
M6 Onslaught
A*
Kills:478
Deaths:103
KDR:4.641
Accuracy:22.376% B**
HSR:31.172% A*
M3 Pounder HEG
B+
Kills:448
Deaths:121
KDR:3.702
Accuracy:45.012% B+
HSR:2.679% C
MRC3 Mercy
A++
Kills:169
Deaths:43
KDR:3.930
Accuracy:21.540% B**
HSR:29.586% A++
MRC3 Mercy
A**
Kills:165
Deaths:40
KDR:4.125
Accuracy:21.660% B*
HSR:33.939% A**
Kills:2,252
Deaths (as MAX Suit):267
Deaths (to MAX Suits):466
KDR:8.43446
Kill Difference:1,985
Playtime:19.380 hours
Usage:2%
Score:0.718m
Score/min:617
Accuracy (listed only):29.543%
HSR (listed only):21.797%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:3,097
V. Kills:70 N/A
Deaths:214
KDR:14.472
Accuracy:32.376% B+
KPH:85.500 A
VKPH:1.900 D
Hellfire Rocket Pods
M**
Kills:109
V. Kills:5 N/A
Deaths:3
KDR:36.333
Accuracy:52.810% B+
KPH:313.700 M**
VKPH:14.400 C+
Kills:3,206 (3,097 + 0)
Deaths:217
KDR:14.774
VKDR:0.346
Vehicle Kills:75
Kill Difference:2,989
Playtime:36.576 hours
Usage:5%
Score:0.453m
Score/min:207
Piloting Accuracy:32.376%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:419
V. Kills:50 N/A
Deaths:12
KDR:34.917
Accuracy:62.692% A+
KPH:117.400 M
VKPH:14 B*
C75 Viper
S
Kills:302
V. Kills:20 N/A
Deaths:13
KDR:23.231
Accuracy:43.168% B+
KPH:139.500 S
VKPH:9.200 C++
L100 Python HEAT
M*
Kills:144
V. Kills:23 N/A
Deaths:6
KDR:24
Accuracy:64.855% A
KPH:87.200 M*
VKPH:13.900 C**
L100 Python AP
A*
Kills:108
V. Kills:37 284%
Deaths:7
KDR:15.429
Accuracy:62.798% B++
KPH:64.200 A*
VKPH:22 B+
Kills:973 (973 + 0)
Deaths:38
KDR:25.605
VKDR:3.421
Vehicle Kills:130
Kill Difference:935
Playtime:9.068 hours
Usage:1%
Score:0.200m
Score/min:367
Driving Accuracy:62.798%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M*
Kills:1,311
V. Kills:193 N/A
Deaths:40
KDR:32.775
Accuracy:52.777% B**
KPH:128 M*
VKPH:18.800 A+
P2-120 AP
M*
Kills:213
V. Kills:66 318%
Deaths:11
KDR:19.364
Accuracy:50.180% B+
KPH:74.700 M*
VKPH:23.100 B*
Kills:1,524 (1,524 + 0)
Deaths:51
KDR:29.882
VKDR:5.078
Vehicle Kills:259
Kill Difference:1,473
Playtime:13.096 hours
Usage:2%
Score:0.331m
Score/min:421
Driving Accuracy:50.180%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:79
V. Kills: N/A
Deaths:3
KDR:26.333
Accuracy:41.187% B++
KPH:186.200 A++
VKPH:0 F-
Kills:79 (0 + 79)
Deaths:3
KDR:26.333
VKDR:0
Vehicle Kills:0
Kill Difference:76
Playtime:0.424 hours
Usage:0%
Score:0.016m
Score/min:628
Driving Accuracy:N/A%
Gunner Accuracy:41.187%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:280
V. Kills:3 N/A
Deaths:4
KDR:70
Accuracy:19.432% B+
KPH:191.700 M*
VKPH:2.100 C--
M12 Kobalt
M*
Kills:151
V. Kills:1 N/A
Deaths:5
KDR:30.200
Accuracy:21.333% B++
KPH:180.500 M*
VKPH:1.200 D--
Kills:431 (0 + 431)
Deaths:9
KDR:47.889
VKDR:0.444
Vehicle Kills:4
Kill Difference:422
Playtime:2.298 hours
Usage:0%
Score:0.078m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:21.333%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15MB 8,8628,7461,9374.515A**0.3026.515%C+41.836%A78B+1B206112.1h10.1B++38.2B+
TSAR-42 8,5398,5201,2636.746B+2.5342.36%B+85.516%A++73.1A+N/A198116.6h1.7B**4B*
MSW-R 7,7337,6372,0933.649B++0.5726.824%B++39.846%A*77.5A+1B**22798.5h9.6B**35.8B++
NS-15MG 3,2643,2217814.124M0.0927.156%C*40.453%B**74B1C++18243.5h10.1B+37.1C**
M14 Banshee 3,1673,09721414.472B++10.2532.376%B+N/A85.6A1.9D19936.2h13.5B++41.8B++
NS-15M1 1,6531,6353354.881A**0.6626.159%B+36.881%A++73.3B**N/A20022.3h10B*38.4B++
NS-15M2 1,3761,3682954.637A0.4224.59%C++38.889%A+66.4B++N/A17120.6h10.3B++42.1B+
T9 CARV 1,3361,3222555.184M0.9727.467%A+40.923%M86.4MN/A28015.3h9.9B**36B*
P2-120 HESH 1,5041,3114032.775A+28.5652.777%B**N/A128.5M*18.9A+40410.2h3.2A6.1B**
T9 CARV-S 1,2371,2292914.223A++0.0125.578%B++38.893%A++85.3A++N/A32814.4h10.2B++39.9B+
ML-7 1,3631,1652724.283S0.0763.43%B*3.176%C*59.7M*10.2C25819.5h3.5A+5.5A+
T9A "Butcher" 1,0301,0153213.162B++1.0626.396%B39.606%A+76.3B+1.1B+22213.3h10.5B+39.7B+
NS Decimator 1,0478082603.108A*1.1165.59%B+2.351%C*52.5B*15.5C+31815.4h3.9B+5.9B++
NS-44 Commissioner 7957934141.915B*2.3038.424%C*35.94%A++61B**N/A18113h2.7B**7B++
HC1 Cougar 6596521993.276A**0.9425.927%C**28.681%B**65.9A+N/A2089.9h9.5B*36.5B++
SOAS-20 5725691653.448A++0.7728.892%C++39.719%M63.9AN/A1508.9h9.1B**31.4B*
M3 Pounder HEG 5575101224.18A++0.0443.934%B+3.529%C**48.6M*4.5B++19710.5h12.5B*28.5B++
M6 Onslaught 4924821054.59A0.3722.737%B**29.876%A*79M+1.6A*2156.1h13.6A59.8B*
M6 Onslaught 4894781034.641A0.4222.376%B**31.172%A*79.7M1.8A*2116h13.2A+58.9B**
NS-11C 4634541243.661M++0.5627.12%B+32.819%A**72.1A++1.4A++2326.3h11.1B*40.9B++
M3 Pounder HEG 4964481213.702A0.5245.012%B+2.679%C42.7A**4.6B+16610.5h14.7B++32.6B+
AS16 NightHawk 4374351522.862A+1.3648.572%B*19.77%A80.6A++N/A2745.4h3.5B**7.2B*
L100 Python HESH 4694191234.917A*30.7062.692%A+N/A116.4A**13.9B*3863.6h2.3B**3.7A
NSX Daimyo 406406695.884B*1.6744.466%B+92.857%C58C*N/A1467h2.2B+5.1B+
TS2 Inquisitor 3773751931.943B*2.2723.226%D-31.733%A++72.1B**N/A1935.2h7.2B*30.9B+
TORQ-9 3493421133.027A1.1927.37%B+43.567%M65.8A+1.3A+2725.2h11.1A40.4B*
C75 Viper 3223021323.231S19.0143.168%B+N/A137.3S9.1C++4062.2h4.9B**11.4A
T32 Bull 289288733.945A*0.2727.614%B++40.972%A*75.8AN/A2753.8h11.2B+40.6B+
M12 Kobalt 283280470A**65.7819.432%B+23.214%B**186.7M++2C--5481.5h9.3A++48B**
Frag Grenade 2762711271N/A266.7852.718%B**N/A542B10C++24300.5h3.2B++6B*
NS-44P Commissioner 2712711901.426C*2.7939.491%C37.269%B**54.2C+N/A1655h2.6B+6.7B+
NS "Heatwave" Decimator 3302701052.571B+1.6566.517%B+1.852%C++61.4B+13.6C2944.4h3.3B++4.9B++
LC2 Lynx 254245783.141A++1.0824.709%C*31.837%A++58.3A2.1M**2454.2h10.8B**43.9B++
NS-61 Emissary 228227942.415A*1.8028.105%C+29.515%A*103.2M**N/A2902.2h8.5B+30.2B++
RAMS .50M 221221307.367A3.1539.327%C++89.14%A56.7A++N/A1833.9h1.5A3.9B++
P2-120 AP 2792131119.364A+15.1550.18%B+1.878%D73.4M*22.8B*4832.9h4.6B**9.1B**
MG-H1 Watchman 205205692.971B*1.2525.564%B+35.122%B**68.3B*N/A2813h11.8B*46B+
MG-S1 Jackal 171171503.42A++0.8027.198%C++29.825%A+61.1B**N/A2132.8h10.4C*38.2B+
MRC3 Mercy 172169433.93B*0.2921.54%B**29.586%A++70.4M+1.3A2352.4h13.7A+63.5B**
MRC3 Mercy 168165404.125B*0.0921.66%B*33.939%A**71.7M+1.3A2362.3h13.6A+62.9B**
SMG-46 Armistice 165164742.216B**2.0027.875%B+34.756%M+51.3B*N/A2603.2h11B**39.5B++
M12 Kobalt 152151530.2B**25.9821.333%B++27.152%A++188.8M**1.3D-5980.8h10.8A+50.7B*
L100 Python HEAT 167144624M**19.7864.855%AN/A84.7M*13.5C*2731.7h3.6A5.5A+
NS-357 Underboss 142142911.56B+2.6634.978%C38.732%A++64.5B++N/A2222.2h2.8A8.1B++
NS-7 PDW 139139334.212S0.0126.804%B39.568%M*69.5A*N/A2542h10B**37.4B++
NS-45 Pilot 133133711.873B+2.3423.361%D*42.105%A++57.8C*N/A2062.3h4.5A19.4B+
NSX Naginata 126125284.464M++0.2522.044%C+48%M78.1AN/A2531.6h10.1B+45.9B+
Hellfire Rocket Pods 114109336.333M**32.1252.81%B+N/A363.3S16.7C**9840.3h12B+22.7B++
L100 Python AP 145108715.429A++11.2162.798%B++2.778%C*63.5A*21.8B+3661.7h3.7B**5.8A
T2 Striker 14994303.133S1.0853.933%C**N/A32.4M*19A+3752.9h27.4B**50.7B**
P525 Marauder-H 7979326.333B**22.1241.187%B++N/A197.5A*N/A6240.4h5.8B+14.1B++
C-4 9073164.563A*0.3557.143%SN/A182.5A*42.5B*27470.4h1.4C*2.5B**
TAS-16 Blackjack 6968411.659B+2.5663.874%B20.588%B*75.6A1.1B*4020.9h1.8B**2.8B++
Tank Mine 625669.333M*5.12200%UN/A140B+15F9460.4h2.7D*1.4M
Spear Anti-Vehicle Phalanx Turret 6952317.333A++13.1255.963%B**5.769%B**74.3A*24.3C**5080.7h7C**12.6B*
PDW-16 Hailstorm 5050202.5A++1.7230.016%B**32%M55.6AN/A2820.9h11.5B*38.4B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator86,9210.5h
Spawn Beacon75351.9h
Restoration Kit587112.7h
Ammunition Package1550.1h
Nano-Armor Kit1336,0031.7h
Medical Kit1,18612,20271.1h
Recon Detection Device467,97710.7h

Check the help document for the dictionary if you want to learn more about words used here.


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