Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (19,089)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (17 days). The data shown below may not be accurate.

Commissar Imperator Hotshot01TR[OO] Hotshot01TR
TR BR 80

KDR: 4.23

Score: 17.8m

Last Seen: Sep 2nd, 2019 4:17 AM
- OFFLINE - 408.2 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 55
Level Progress (to 81): 60%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NS-15MB TSAR-42 MSW-R NS-15MG M14 Banshee NS-15M1 NS-15M2 T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Hotshot01TR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,938,846 MLG Score: 6346
Fun Score: N/A
Cheeseburgers Flipped: 151TIME WITH MEDKIT: 9.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.619%39.531%105225118931,0594.42562-0.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.092%1.037B**2.839M+-0.177CHEAD ++ (~26.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.511B+9.70.324C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.431%0.616%1863112133,0851877716.40963955%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.53D-0.899D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.741B++13.50.745B++28.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.306%0.693%1160612082,4533873846.3385637%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.426%1.032B**-1.198D*0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.817B++3.50.71B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.172%24.651%11621212430262251.641221654%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.73%-1.515F5.178S-1.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.603B+9.80.764B++38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.453%85.934%116312119,086967189.39607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.293%1.132B**1.227B**-0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.70.465B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.425%19.92%1162121250262630.800638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.349%0.635B+0.923B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.465B+3.30.287C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 55
17.8m266.9%426 (25.6k)375 (22.5k)4.2333152,83612,4814.433780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214453127.507%39.657%109103:4812

65% Heavy Assault26% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2017 10:48 PMJul 12th, 2017 12:26 AMSep 17th, 2019 6:06 PM (1d) (PST)Sep 2nd, 2019 1:09 AM (17d) (PST)Sep 2nd, 2019 12:17 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7932285651.1150.2630.4423.0700.0356346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,55213,68533,867671627184222,502

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
789.5h/32.9d 2,501 20,953 12,640 145.4k 1,136 3,814 1,639 37.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MB
A
Kills:8,667
Deaths:1,920
KDR:4.514
Accuracy:26.512% C+
HSR:41.848% A
MSW-R
A*
Kills:7,492
Deaths:2,039
KDR:3.674
Accuracy:26.839% B*
HSR:39.776% A*
NS-15MG
B**
Kills:3,118
Deaths:746
KDR:4.180
Accuracy:27.240% C**
HSR:40.411% B**
NS-15M1
A++
Kills:1,635
Deaths:335
KDR:4.881
Accuracy:26.159% B++
HSR:36.881% A++
NS-15M2
A++
Kills:1,368
Deaths:295
KDR:4.637
Accuracy:24.590% C++
HSR:38.889% A++
T9 CARV
M
Kills:1,322
Deaths:255
KDR:5.184
Accuracy:27.467% A++
HSR:40.923% M
T9 CARV-S
A++
Kills:1,229
Deaths:291
KDR:4.223
Accuracy:25.578% B++
HSR:38.893% A++
T9A "Butcher"
A++
Kills:978
Deaths:312
KDR:3.135
Accuracy:26.429% B+
HSR:39.877% A++
T32 Bull
A*
Kills:288
Deaths:73
KDR:3.945
Accuracy:27.614% B++
HSR:40.972% A*
MG-H1 Watchman
B**
Kills:205
Deaths:69
KDR:2.971
Accuracy:25.564% B+
HSR:35.122% B**
NSX Naginata
M
Kills:125
Deaths:28
KDR:4.464
Accuracy:22.044% C+
HSR:48% M
Kills:26,427
Deaths (as Heavy Assault):6,363
Deaths (to Heavy Assaults):3,904
KDR:4.15323
Kill Difference:20,064
Playtime:514.283 hours
Usage:65%
Score:11.691m
Score/min:379
Accuracy (listed only):26.003%
HSR (listed only):40.145%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B**
Kills:651
Deaths:199
KDR:3.271
Accuracy:25.925% C**
HSR:28.725% B**
AS16 NightHawk
A
Kills:435
Deaths:151
KDR:2.881
Accuracy:48.555% B*
HSR:19.770% A
NS-11C
A**
Kills:426
Deaths:116
KDR:3.672
Accuracy:27.036% B+
HSR:33.099% A**
LC2 Lynx
A++
Kills:245
Deaths:78
KDR:3.141
Accuracy:24.709% C**
HSR:31.837% A++
MG-S1 Jackal
A+
Kills:171
Deaths:50
KDR:3.420
Accuracy:27.198% C++
HSR:29.825% A+
SMG-46 Armistice
M++
Kills:164
Deaths:74
KDR:2.216
Accuracy:27.875% B+
HSR:34.756% M++
NS-7 PDW
M**
Kills:139
Deaths:33
KDR:4.212
Accuracy:26.804% B+
HSR:39.568% M**
TAS-16 Blackjack
B**
Kills:67
Deaths:41
KDR:1.634
Accuracy:63.684% B
HSR:20.896% B**
PDW-16 Hailstorm
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:30.016% N/A
HSR:32% N/A
Kills:2,348
Deaths (as Light Assault):762
Deaths (to Light Assaults):2,271
KDR:3.08136
Kill Difference:1,586
Playtime:25.766 hours
Usage:3%
Score:0.493m
Score/min:319
Accuracy (listed only):33.534%
HSR (listed only):30.053%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A
Kills:435
Deaths:151
KDR:2.881
Accuracy:48.555% B*
HSR:19.770% A
TORQ-9
M
Kills:342
Deaths:113
KDR:3.027
Accuracy:27.370% B+
HSR:43.567% M
MG-S1 Jackal
A+
Kills:171
Deaths:50
KDR:3.420
Accuracy:27.198% C++
HSR:29.825% A+
SMG-46 Armistice
M++
Kills:164
Deaths:74
KDR:2.216
Accuracy:27.875% B+
HSR:34.756% M++
NS-7 PDW
M**
Kills:139
Deaths:33
KDR:4.212
Accuracy:26.804% B+
HSR:39.568% M**
TAS-16 Blackjack
B**
Kills:67
Deaths:41
KDR:1.634
Accuracy:63.684% B
HSR:20.896% B**
PDW-16 Hailstorm
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:30.016% N/A
HSR:32% N/A
Kills:1,368
Deaths (as Combat Medic):482
Deaths (to Combat Medics):1,266
KDR:2.83817
Kill Difference:886
Playtime:7.200 hours
Usage:1%
Score:0.192m
Score/min:444
Accuracy (listed only):35.929%
HSR (listed only):31.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B**
Kills:651
Deaths:199
KDR:3.271
Accuracy:25.925% C**
HSR:28.725% B**
AS16 NightHawk
A
Kills:435
Deaths:151
KDR:2.881
Accuracy:48.555% B*
HSR:19.770% A
NS-11C
A**
Kills:426
Deaths:116
KDR:3.672
Accuracy:27.036% B+
HSR:33.099% A**
LC2 Lynx
A++
Kills:245
Deaths:78
KDR:3.141
Accuracy:24.709% C**
HSR:31.837% A++
TAS-16 Blackjack
B**
Kills:67
Deaths:41
KDR:1.634
Accuracy:63.684% B
HSR:20.896% B**
Kills:1,824
Deaths (as Engineer):585
Deaths (to Engineers):1,446
KDR:3.11795
Kill Difference:1,239
Playtime:13.923 hours
Usage:2%
Score:0.410m
Score/min:491
Accuracy (listed only):37.982%
HSR (listed only):26.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:8,459
Deaths:1,250
KDR:6.767
Accuracy:42.411% B+
HSR:85.518% A++
NS-44 Commissioner
A++
Kills:793
Deaths:414
KDR:1.915
Accuracy:38.424% C**
HSR:35.940% A++
SOAS-20
M+
Kills:569
Deaths:165
KDR:3.448
Accuracy:28.892% C*
HSR:39.719% M+
NSX Daimyo
B+
Kills:406
Deaths:69
KDR:5.884
Accuracy:44.466% B+
HSR:92.857% C
TS2 Inquisitor
A++
Kills:375
Deaths:193
KDR:1.943
Accuracy:23.226% D
HSR:31.733% A++
NS-44P Commissioner
B**
Kills:260
Deaths:177
KDR:1.469
Accuracy:39.582% C+
HSR:36.154% B**
NS-61 Emissary
A*
Kills:222
Deaths:92
KDR:2.413
Accuracy:28.137% C+
HSR:28.829% A*
RAMS .50M
A+
Kills:221
Deaths:30
KDR:7.367
Accuracy:39.327% C++
HSR:89.140% A+
MG-S1 Jackal
A+
Kills:171
Deaths:50
KDR:3.420
Accuracy:27.198% C++
HSR:29.825% A+
SMG-46 Armistice
M++
Kills:164
Deaths:74
KDR:2.216
Accuracy:27.875% B+
HSR:34.756% M++
NS-357 Underboss
A*
Kills:142
Deaths:91
KDR:1.560
Accuracy:34.978% C+
HSR:38.732% A*
NS-7 PDW
M**
Kills:139
Deaths:33
KDR:4.212
Accuracy:26.804% B+
HSR:39.568% M**
NS-45 Pilot
A++
Kills:133
Deaths:71
KDR:1.873
Accuracy:23.361% D*
HSR:42.105% A++
PDW-16 Hailstorm
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:30.016% N/A
HSR:32% N/A
Kills:12,104
Deaths (as Infiltrator):2,729
Deaths (to Infiltrators):1,986
KDR:4.43532
Kill Difference:9,375
Playtime:205.882 hours
Usage:26%
Score:4.283m
Score/min:347
Accuracy (listed only):32.478%
HSR (listed only):46.920%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:497
Deaths:120
KDR:4.142
Accuracy:44.279% B++
HSR:3.622% B
M6 Onslaught
A*
Kills:459
Deaths:99
KDR:4.636
Accuracy:22.629% B**
HSR:30.283% A*
M6 Onslaught
A*
Kills:455
Deaths:97
KDR:4.691
Accuracy:22.257% B**
HSR:29.890% A*
M3 Pounder HEG
B+
Kills:439
Deaths:119
KDR:3.689
Accuracy:45.367% B+
HSR:2.733% C
MRC3 Mercy
A++
Kills:169
Deaths:43
KDR:3.930
Accuracy:21.540% B**
HSR:29.586% A++
MRC3 Mercy
A**
Kills:165
Deaths:40
KDR:4.125
Accuracy:21.660% B**
HSR:33.939% A**
Kills:2,184
Deaths (as MAX Suit):259
Deaths (to MAX Suits):458
KDR:8.43243
Kill Difference:1,925
Playtime:18.852 hours
Usage:2%
Score:0.696m
Score/min:615
Accuracy (listed only):29.622%
HSR (listed only):21.676%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:3,085
V. Kills:70 N/A
Deaths:214
KDR:14.416
Accuracy:32.431% B+
KPH:85.700 A+
VKPH:1.900 D
Hellfire Rocket Pods
M**
Kills:109
V. Kills:5 N/A
Deaths:3
KDR:36.333
Accuracy:52.810% B+
KPH:313.700 M**
VKPH:14.400 C+
Kills:3,194 (3,085 + 0)
Deaths:217
KDR:14.719
VKDR:0.346
Vehicle Kills:75
Kill Difference:2,977
Playtime:36.328 hours
Usage:5%
Score:0.452m
Score/min:207
Piloting Accuracy:32.431%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:385
V. Kills:47 N/A
Deaths:12
KDR:32.083
Accuracy:63.322% A++
KPH:119.100 M
VKPH:14.500 A+
C75 Viper
S
Kills:302
V. Kills:20 N/A
Deaths:13
KDR:23.231
Accuracy:43.168% B+
KPH:139.500 S
VKPH:9.200 C*
L100 Python HEAT
M**
Kills:144
V. Kills:23 N/A
Deaths:6
KDR:24
Accuracy:64.855% A+
KPH:87.200 M**
VKPH:13.900 B
L100 Python AP
A**
Kills:108
V. Kills:37 284%
Deaths:7
KDR:15.429
Accuracy:62.798% B*
KPH:64.200 A**
VKPH:22 B++
Kills:939 (939 + 0)
Deaths:38
KDR:24.711
VKDR:3.342
Vehicle Kills:127
Kill Difference:901
Playtime:8.733 hours
Usage:1%
Score:0.194m
Score/min:369
Driving Accuracy:62.798%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M**
Kills:1,311
V. Kills:193 N/A
Deaths:40
KDR:32.775
Accuracy:52.777% A
KPH:128 M**
VKPH:18.800 A++
P2-120 AP
M*
Kills:203
V. Kills:63 317%
Deaths:11
KDR:18.455
Accuracy:49.786% B+
KPH:74.400 M*
VKPH:23.100 B**
Kills:1,514 (1,514 + 0)
Deaths:51
KDR:29.686
VKDR:5.020
Vehicle Kills:256
Kill Difference:1,463
Playtime:12.974 hours
Usage:2%
Score:0.329m
Score/min:422
Driving Accuracy:49.786%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:79
V. Kills: N/A
Deaths:3
KDR:26.333
Accuracy:41.187% B++
KPH:186.200 A++
VKPH:0 F-
Kills:79 (0 + 79)
Deaths:3
KDR:26.333
VKDR:0
Vehicle Kills:0
Kill Difference:76
Playtime:0.424 hours
Usage:0%
Score:0.016m
Score/min:628
Driving Accuracy:N/A%
Gunner Accuracy:41.187%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:280
V. Kills:3 N/A
Deaths:4
KDR:70
Accuracy:19.432% B+
KPH:192.100 M*
VKPH:2.100 C--
M12 Kobalt
M**
Kills:150
V. Kills:1 N/A
Deaths:5
KDR:30
Accuracy:21.498% B*
KPH:180.700 M**
VKPH:1.200 D--
Kills:430 (0 + 430)
Deaths:9
KDR:47.778
VKDR:0.444
Vehicle Kills:4
Kill Difference:421
Playtime:2.288 hours
Usage:0%
Score:0.078m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:21.498%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15MB 8,7798,6671,9204.514A**0.2826.512%C+41.848%A78.3B+1B+207110.7h10.1B+38.2B+
TSAR-42 8,4778,4591,2506.767B++2.5342.411%B+85.518%A++73.1A+N/A198115.7h1.7B**4B*
MSW-R 7,5887,4922,0393.674B++0.5626.839%B*39.776%A*77.8A+1A22896.3h9.6B**35.8B++
NS-15MG 3,1603,1187464.18A*0.0527.24%C**40.411%B**75.1B+1B+18541.5h10B+36.8B
M14 Banshee 3,1553,08521414.416B*10.1832.431%B+N/A85.7A+1.9D20036h13.5B++41.7B++
NS-15M1 1,6531,6353354.881A**0.6526.159%B++36.881%A++73.3B**N/A20022.3h10B*38.4B++
NS-15M2 1,3761,3682954.637A++0.4024.59%C++38.889%A++66.4B*N/A17020.6h10.3B++42.1B+
T9 CARV 1,3361,3222555.184M+0.9527.467%A++40.923%M86.4M+N/A28015.3h9.9B**36B*
P2-120 HESH 1,5041,3114032.775A+28.5452.777%AN/A128.5M**18.9A++40310.2h3.2A6.1A
T9 CARV-S 1,2371,2292914.223A**0.0125.578%B++38.893%A++85.3A++N/A32714.4h10.2B++39.9B+
ML-7 1,3631,1652724.283S0.0563.43%B*3.176%C*59.7M*10.2C25819.5h3.5A+5.5A+
T9A "Butcher" 9919783123.135B++1.1026.429%B+39.877%A++75.8B++1B+22112.9h10.6B+40.1B+
NS Decimator 1,0478082603.108A**1.1365.59%B+2.351%C++52.5B**15.5C+31815.4h3.9B+5.9B++
NS-44 Commissioner 7957934141.915B*2.3238.424%C**35.94%A++61B**N/A18113h2.7B**7B*
HC1 Cougar 6586511993.271A*0.9625.925%C**28.725%B**65.8A++N/A2099.9h9.5B*36.5B+
SOAS-20 5725691653.448A+0.7928.892%C*39.719%M+63.9A+N/A1508.9h9.1B**31.4B*
M3 Pounder HEG 5424971204.142A++0.0944.279%B++3.622%B48.7M**4.4B++19910.2h12.6B++28.5B++
M6 Onslaught 468459994.636A0.4022.629%B**30.283%A*77.8M++1.5A++2115.9h13.7A+60.7B**
M6 Onslaught 465455974.691A0.4622.257%B**29.89%A*78.4M+1.7A*2095.8h13.3A+59.7B*
M3 Pounder HEG 4834391193.689A0.5445.367%B+2.733%C43M+4.3C**16910.2h14.7B+32.4B+
AS16 NightHawk 4374351512.881A+1.3548.555%B*19.77%A82.1A*N/A2755.3h3.5B*7.2B*
NS-11C 4354261163.672M++0.5627.036%B+33.099%A**71A*1.5M+2296h11.2B*41.5B++
NSX Daimyo 406406695.884B*1.6544.466%B+92.857%C58C**N/A1467h2.2B+5.1B+
L100 Python HESH 4323851232.083A++27.8563.322%A++N/A120.3M+14.7A++3993.2h2.4B**3.8A
TS2 Inquisitor 3773751931.943B++2.2923.226%D31.733%A++72.1AN/A1935.2h7.2B*30.9B+
TORQ-9 3493421133.027A1.2127.37%B+43.567%M65.8A+1.3A++2715.2h11.1A40.4B*
C75 Viper 3223021323.231M**19.0043.168%B+N/A137.3S9.1C*4032.2h4.9A11.4A+
T32 Bull 289288733.945A*0.2927.614%B++40.972%A*75.8AN/A2743.8h11.2B+40.6B+
M12 Kobalt 283280470M65.7719.432%B+23.214%B**186.7M++2D5471.5h9.3A++48B**
Frag Grenade 2762711271N/A266.7752.603%B**N/A542C**10C*24320.5h3.2B++6B*
NS-44P Commissioner 2602601771.469C**2.7639.582%C+36.154%B**54.2C+N/A1654.8h2.6B**6.6B+
NS "Heatwave" Decimator 309252872.897B**1.3466.752%B+1.587%C+64.6B*14.6C-3123.9h3.1B**4.7B*
LC2 Lynx 254245783.141A++1.0924.709%C**31.837%A++58.3A2.1S2454.2h10.8B**43.9B++
NS-61 Emissary 223222922.413A*1.8228.137%C+28.829%A*100.9M**N/A2842.2h8.6B*30.5B*
RAMS .50M 221221307.367A3.1339.327%C++89.14%A+56.7A++N/A1823.9h1.5A3.9B*
MG-H1 Watchman 205205692.971B**1.2625.564%B+35.122%B**68.3B**N/A2803h11.8B*46B+
P2-120 AP 2662031118.455A+14.2249.786%B+1.97%D75.2M**23.3B**4912.7h4.6B**9.2B**
MG-S1 Jackal 171171503.42A*0.8127.198%C++29.825%A+61.1B**N/A2122.8h10.4C**38.2B+
MRC3 Mercy 172169433.93B++0.3021.54%B**29.586%A++70.4M++1.3A2342.4h13.7A+63.5B**
MRC3 Mercy 168165404.125B*0.1121.66%B**33.939%A**71.7M++1.3A+2332.3h13.6A+62.9B**
SMG-46 Armistice 165164742.216B**2.0227.875%B+34.756%M++51.3B**N/A2583.2h11B**39.5B++
M12 Kobalt 151150530B**25.7721.498%B*27.333%A*187.5M**1.3D-6010.8h10.8A+50B*
L100 Python HEAT 167144624M*19.7764.855%A+N/A84.7M**13.5C**2701.7h3.6B++5.5A
NS-357 Underboss 142142911.56B+2.6734.978%C+38.732%A*64.5B*N/A2222.2h2.8A+8.1B*
NS-7 PDW 139139334.212S0.0226.804%B+39.568%M**69.5A*N/A2522h10A37.4B*
NS-45 Pilot 133133711.873B+2.3623.361%D*42.105%A++57.8C*N/A2052.3h4.5A19.4B+
NSX Naginata 126125284.464M++0.2322.044%C+48%M78.1AN/A2481.6h10.1B+45.9B+
Hellfire Rocket Pods 114109336.333M**32.1052.81%B+N/A363.3S16.7C**9840.3h12B+22.7B++
L100 Python AP 145108715.429A*11.2062.798%B*2.778%C++63.5A**21.8B+3661.7h3.7B*5.8B**
T2 Striker 14692303.067S1.1753.951%C*N/A32.9A*19.3B*3752.8h27.5B**51B*
P525 Marauder-H 7979326.333B**22.1041.187%B++N/A197.5A*N/A6240.4h5.8B+14.1B++
C-4 9073164.563A*0.3356.593%SN/A182.5A*42.5B**27360.4h1.4C*2.5A
TAS-16 Blackjack 6867411.634B2.6063.684%B20.896%B**74.4A+1.1B**4010.9h1.8B**2.8B++
Tank Mine 625669.333M*5.10198.684%UN/A140B++15F9320.4h2.7D*1.4M
Spear Anti-Vehicle Phalanx Turret 6952317.333A++13.1055.963%A5.769%B**74.3A*24.3B5080.7h7B+12.6B*
PDW-16 Hailstorm 5050202.5A++1.7330.016%B**32%M55.6A+N/A2810.9h11.5B*38.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon75231.8h
Medical Applicator86,9210.5h
Restoration Kit587112.7h
Ammunition Package1540.1h
Nano-Armor Kit1235,2301.7h
Medical Kit1,16912,04070.6h
Recon Detection Device467,94110.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.78s
Server spent 3.24s on queries, 2.46s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.