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Space HoudiniESC[QRC] HoudiniESC
NC BR 176

KDR: 3.23

Score: 77.9m

Last Seen: May 28th, 2020 1:29 PM
- OFFLINE - 67.9 hour(s)

Battle Rank 104 (176 total) - New Conglomerate on Connery - Outfit Officer of The Sheriff and his Deputies[QRC] The Sheriff and his Deputies
NC outfit on Connery

Members: 2
Level Progress (to 105): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Breaker Rocket Pods Vortek Rotary EM4 Longshot MANA Anti-Personnel Turret NS-11A M20 Kestrel NS-11P
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $660,528 MLG Score: 528
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.566%19.624%423812753,9391.031422.199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.277%0.068C+-0.215C-0.995D--HEAD ++ (~8.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.267C*11.70.178C++42.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.723%2.143%8273128043,0294502271729.55563158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.917%-1.326D**0.557B+0.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.7-0.157C45.90.128C++139.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.203%2.554%2721112722,232109513092.0365170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.895%0.184C++-0.474D0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.786B++9.90.755B++15.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.64%72.45%272212813,56856816.28169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.666%1.618A+0.35C**-0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+2.20.323C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Sheriff and his Deputies[QRC] The Sheriff and his Deputies
NC outfit on Connery

Members: 2
77.9m295.5%415 (24.9k)416 (25k)3.2300266,64520,6334.19168176 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1283221622.288%9.935%22109:058

88% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 11:49 AMApr 8th, 2020 3:11 PMMay 30th, 2020 2:44 AM (1d) (PST)May 28th, 2020 9:34 AM (3d) (PST)May 28th, 2020 9:29 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
880368440.3560.1100.0351.5510.169528

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,8092,17550,6342172931024,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3120h/130d 19,842 6,621 17,063 290.4k 1,478 4,598 31,621 164.8m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:233
Deaths:230
KDR:1.013
Accuracy:11.200% F--
HSR:24.893% B+
NS Baron G5AE
C
Kills:212
Deaths:242
KDR:0.876
Accuracy:44.139% C
HSR:11.321% D-
NS-11C
D
Kills:117
Deaths:190
KDR:0.616
Accuracy:11.227% F*
HSR:15.385% D
Kills:562
Deaths (as Engineer):662
Deaths (to Engineers):8,904
KDR:0.84894
Kill Difference:100
Playtime:2,756.200 hours
Usage:88%
Score:72.097m
Score/min:436
Accuracy (listed only):22.188%
HSR (listed only):17.199%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:398
Deaths:353
KDR:1.127
Accuracy:25.523% C+
HSR:23.869% C--
Kills:398
Deaths (as Heavy Assault):353
Deaths (to Heavy Assaults):4,185
KDR:1.12748
Kill Difference:45
Playtime:19.934 hours
Usage:1%
Score:0.379m
Score/min:317
Accuracy (listed only):25.523%
HSR (listed only):23.869%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:233
Deaths:230
KDR:1.013
Accuracy:11.200% F--
HSR:24.893% B+
AF-4 Cyclone
B+
Kills:229
Deaths:277
KDR:0.827
Accuracy:21.333% D-
HSR:23.144% B+
NS Baron G5AE
C
Kills:212
Deaths:242
KDR:0.876
Accuracy:44.139% C
HSR:11.321% D-
NS-11C
D
Kills:117
Deaths:190
KDR:0.616
Accuracy:11.227% F*
HSR:15.385% D
Kills:791
Deaths (as Light Assault):939
Deaths (to Light Assaults):3,410
KDR:0.84239
Kill Difference:148
Playtime:22.821 hours
Usage:1%
Score:0.478m
Score/min:349
Accuracy (listed only):21.974%
HSR (listed only):18.686%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B**
Kills:2,792
Deaths:850
KDR:3.285
Accuracy:46.856% B**
HSR:74.212% D
NC14 Bolt Driver
B*
Kills:776
Deaths:100
KDR:7.760
Accuracy:42.144% B*
HSR:66.108% D-
AF-4 Cyclone
B+
Kills:229
Deaths:277
KDR:0.827
Accuracy:21.333% D-
HSR:23.144% B+
NC4 Mag-Shot
D
Kills:79
Deaths:74
KDR:1.068
Accuracy:12.799% F--
HSR:15.190% D
NS CandyCannon 3000
D*
Kills:56
Deaths:220
KDR:0.255
Accuracy:23.881% D*
HSR:14.286% D*
Kills:3,932
Deaths (as Infiltrator):1,521
Deaths (to Infiltrators):2,093
KDR:2.58514
Kill Difference:2,411
Playtime:149.556 hours
Usage:5%
Score:1.077m
Score/min:120
Accuracy (listed only):29.402%
HSR (listed only):38.588%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:1,489
Deaths:1,381
KDR:1.078
Accuracy:25.316% C+
HSR:20.148% C
NS-11P
C*
Kills:1,162
Deaths:1,052
KDR:1.105
Accuracy:25.797% C*
HSR:18.158% D
NC1 Gauss Rifle
D**
Kills:232
Deaths:255
KDR:0.910
Accuracy:16.216% D**
HSR:11.207% D**
AF-4 Cyclone
B+
Kills:229
Deaths:277
KDR:0.827
Accuracy:21.333% D-
HSR:23.144% B+
NS Baron G5AE
C
Kills:212
Deaths:242
KDR:0.876
Accuracy:44.139% C
HSR:11.321% D-
Kills:3,324
Deaths (as Combat Medic):3,207
Deaths (to Combat Medics):1,068
KDR:1.03648
Kill Difference:117
Playtime:161.897 hours
Usage:5%
Score:3.768m
Score/min:388
Accuracy (listed only):26.560%
HSR (listed only):16.796%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:23,221
V. Kills:19,252 121%
Deaths:6,123
KDR:3.792
Accuracy:24.844% D--
KPH:19.800 B++
VKPH:16.400 B**
Breaker Rocket Pods
C+
Kills:10,899
V. Kills:1,946 N/A
Deaths:814
KDR:13.389
Accuracy:53.678% B+
KPH:81.200 C+
VKPH:14.500 C+
Vortek Rotary
C++
Kills:8,909
V. Kills:5,936 150%
Deaths:3,237
KDR:2.752
Accuracy:21.076% F
KPH:16 C++
VKPH:10.600 C+
M20 Kestrel
C**
Kills:1,368
V. Kills:1,271 108%
Deaths:319
KDR:4.288
Accuracy:27.090% C-
KPH:17.700 C+
VKPH:16.400 C**
M30 Mustang AH
C+
Kills:119
V. Kills:17 N/A
Deaths:20
KDR:5.950
Accuracy:45.082% D**
KPH:35.800 C
VKPH:5.100 C+
Kills:44,516 (33,617 + 0)
Deaths:10,513
KDR:4.234
VKDR:2.704
Vehicle Kills:28,422
Kill Difference:34,003
Playtime:1,946.417 hours
Usage:62%
Score:40.330m
Score/min:345
Piloting Accuracy:45.082%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:147
V. Kills:111 131%
Deaths:36
KDR:4.083
Accuracy:40.843% C++
KPH:27.400 C-
VKPH:20.700 C
L105 Zephyr
B**
Kills:90
V. Kills:31 281%
Deaths:16
KDR:5.625
Accuracy:38.319% D
KPH:43.500 C
VKPH:15 B**
AP30 Shredder
C++
Kills:59
V. Kills:26 219%
Deaths:14
KDR:4.214
Accuracy:14.848% F-
KPH:34.400 C++
VKPH:15.200 C
Kills:296 (0 + 296)
Deaths:66
KDR:4.485
VKDR:2.545
Vehicle Kills:168
Kill Difference:230
Playtime:9.143 hours
Usage:0%
Score:0.724m
Score/min:1,321
Piloting Accuracy:N/A%
Gunner Accuracy:14.848%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:53
V. Kills:9 N/A
Deaths:8
KDR:6.625
Accuracy:20.116% F-
KPH:21 D
VKPH:3.600 D--
Kills:53 (53 + 0)
Deaths:8
KDR:6.625
VKDR:1.125
Vehicle Kills:9
Kill Difference:45
Playtime:2.521 hours
Usage:0%
Score:0.063m
Score/min:415
Driving Accuracy:20.116%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:596
V. Kills:506 118%
Deaths:83
KDR:7.181
Accuracy:48.299% B*
KPH:24.700 C++
VKPH:21 B*
C85 Canister
B+
Kills:110
V. Kills:5 N/A
Deaths:7
KDR:15.714
Accuracy:45.060% B+
KPH:98.100 B+
VKPH:4.500 C+
E540 Halberd
C
Kills:66
V. Kills:42 153%
Deaths:12
KDR:5.500
Accuracy:38.731% D-
KPH:21.200 D-
VKPH:13.500 C
Titan-150 AP
D
Kills:51
V. Kills:29 170%
Deaths:14
KDR:3.643
Accuracy:30.108% F--
KPH:19.500 D
VKPH:11.100 D-
Kills:823 (51 + 772)
Deaths:116
KDR:7.095
VKDR:5.017
Vehicle Kills:582
Kill Difference:707
Playtime:30.985 hours
Usage:1%
Score:1.234m
Score/min:664
Driving Accuracy:30.108%
Gunner Accuracy:38.731%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
B+
Kills:473
V. Kills:365 129%
Deaths:149
KDR:3.175
Accuracy:61.192% B+
KPH:32.500 C+
VKPH:25.100 C
C85 Canister-H
C-
Kills:292
V. Kills:11 N/A
Deaths:46
KDR:6.348
Accuracy:41.689% D--
KPH:81.200 C-
VKPH:3.100 D*
E540 Halberd-H
B+
Kills:101
V. Kills:79 126%
Deaths:22
KDR:4.591
Accuracy:67.576% A+
KPH:30.800 D
VKPH:24.100 B+
Kills:866 (0 + 866)
Deaths:217
KDR:3.991
VKDR:2.097
Vehicle Kills:455
Kill Difference:649
Playtime:21.428 hours
Usage:1%
Score:0.719m
Score/min:559
Driving Accuracy:N/A%
Gunner Accuracy:67.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:63
V. Kills:21 286%
Deaths:12
KDR:5.250
Accuracy:43.029% B*
KPH:36 C--
VKPH:12 B+
M40 Fury
C++
Kills:54
V. Kills:14 360%
Deaths:8
KDR:6.750
Accuracy:37.056% C++
KPH:43.800 C-
VKPH:11.400 C++
Kills:117 (0 + 117)
Deaths:20
KDR:5.850
VKDR:1.750
Vehicle Kills:35
Kill Difference:97
Playtime:2.982 hours
Usage:0%
Score:0.132m
Score/min:736
Driving Accuracy:N/A%
Gunner Accuracy:37.056%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 42,47323,2216,1233.792B+0.5624.844%D--2.231%C++19.8B++16.4B**3681174.1h62.4B++251.3B+
Breaker Rocket Pods 12,84510,89981413.389B+10.1653.678%B+N/A81.2C+14.5C+492134.2h10.8B*20.1B++
Vortek Rotary 14,8458,9093,2372.752C**0.4821.076%F3.525%B++16C++10.6C+250557.5h45.8B++217.3B
EM4 Longshot 2,7932,7928503.285C+0.0546.856%B**74.212%D31.7C+N/A10088.2h2.1C++4.5B+
MANA Anti-Personnel Turret 2,5612,5607365.714N/A362.4814.032%UN/A25600U10U62560400.1h1.2T*8.6T*
NS-11A 1,4961,4891,3811.078C2.1525.316%C+20.148%C29.7CN/A13850.1h12B+47.4B+
M20 Kestrel 2,6391,3683194.288C**1.0627.09%C-1.096%C--17.7C+16.4C**38777.3h66.9B+246.8B+
NS-11P 1,1631,1621,0521.105C+2.1325.797%C*18.158%D30.3CN/A17838.3h11B*42.7B+
NC14 Bolt Driver 7767761007.76A*4.5342.144%B*66.108%D-23C+N/A12233.7h2.4B5.6B+
Enforcer ML85 1,102596837.181B+3.9548.299%B*1.846%C24.7C++21B*46324.1h11.5B23.9B++
Enforcer ML65-H 8384731493.174C-0.0661.192%B+N/A32.4C+25C58314.6h12.9B21B+
NS-15M AE 3983983531.127C--2.1025.523%C+23.869%C--35.9DN/A19011.1h11.7C+45.9C++
C85 Canister-H 303292466.348C3.1241.689%D--6.849%D*81.1C-3.1D*5093.6h5.3B+12.8C**
M60-A Bulldog 338282634.476C1.2526.211%D*N/A26.9C--5.3C23110.5h5.2C**19.8C-
AF-19 Mercenary 2342332301.013C++2.2211.2%F--24.893%B+2.9D--N/A2479h12.8C++114.4D*
NC1 Gauss Rifle 2322322550.91C+2.3216.216%D**11.207%D**11.5D-N/A6520.2h12.4C++76.7D
AF-4 Cyclone 2292292770.827C2.4021.333%D-23.144%B+10.9D--N/A5721h13.4D62.8C--
Blackheart 2242243830.585D2.6530.491%D--13.393%D--20.6CN/A13410.9h3.5C++11.4C+
NS Baron G5AE 2142122420.876C--2.3544.139%C11.321%D-21.2D-N/A15610h4.4C+9.9C+
A30 Walker 389190672.836C++0.3929.204%B*N/A12.3B12.8B++35415.5h177.3C**607.1B+
C150 Dalton 258147364.083C-0.8540.843%C++N/A27.2C-20.6C13695.4h4.6C+11.1C++
M30 Mustang AH 136119205.95C+2.7245.082%D**N/A36.1C5.2C+14953.3h7.7C**17C+
NS-11C 1181171900.616C-2.6111.227%F*15.385%D3.5D--N/A2333.5h13C**115.7D*
C85 Canister 115110715.714C+12.4845.06%B+9.091%D--100B+4.5C+4611.1h5.8B+13B++
E540 Halberd-H 180101224.591C1.3667.576%A+N/A30.6D23.9B5073.3h8.3D*12.3C
L105 Zephyr 12190165.625C-2.3938.319%D1.111%B+42.9C14.8B**7822.1h6C++15.6C+
M60-A Bulldog 9687810.875C+7.6451.598%B+N/A72.5A7.5A8941.2h3.9A7.6B**
M60-A Bulldog 968199C5.7750.823%B+2.469%C**50.6B+9.4A++9301.6h6.1C12C*
NC4 Mag-Shot 7979741.068B+2.1612.799%F--15.19%D7.4D--N/A5110.7h5.9B*46.1C--
Tank Mine 10269233C++0.2392.655%SN/A115C+55C26960.6h2.4D-2.6A++
C-4 9166780.846C-2.3811.443%F--N/A24.4D*9.3D**8102.7h1.7D15.2T-
E540 Halberd 10866125.5C2.2738.731%D-3.03%C+21.3D-13.5C4173.1h5.4C++13.8C+
M40 Fury 8463125.25C2.0243.029%B*3.175%A++37.1C-12.4B++6661.7h14.7C34.3C*
AP30 Shredder 8559144.214C0.9814.848%F-1.695%C34.7C++15.3C18151.7h36.8B**247.6C*
NS CandyCannon 3000 56562200.255C--2.9823.881%D*14.286%D*7.2DN/A137.8h5.7D23.9D--
M40 Fury 685486.75C+3.5237.056%C++7.407%S45C-11.7C++8331.2h13.3C+36C++
C75 Viper 625386.625B+3.3920.116%F-N/A21.2D3.6D--4152.5h8.5B*42.3C
Titan-150 AP 8051143.643C0.4130.108%F--N/A19.6D11.2D-28882.6h3.3B*10.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,053954,719517.3h
Spawn Beacon31000.2h
Nanite Revive Grenade02320.1h
Medical Kit182530.8h
Medical Applicator406101,13516.7h
Deconstruction Tool03050.1h
Recon Detection Device9781.9h
Ammunition Package121670.4h

Check the help document for the dictionary if you want to learn more about words used here.


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