Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,314)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Harbinger Immortal HouseMusic[XTAC] HouseMusic
VS BR 91

KDR: 4.18

Score: 12.8m

Last Seen: Jan 19th, 2020 2:43 PM
- OFFLINE - 12.2 hour(s)

Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 34
Level Progress (to 92): 57%
Level 100 Progress: 68% 226h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Parallax VX3 NS-15M1 NS-15M AE Pulsar LSW VX29 Polaris
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HouseMusic



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,551,938 MLG Score: 4438
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 10.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.093%32.58%88316121628,5216.06443-1.887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.744%1.119B**1.73A++-1.952F-HEAD ++ (~19.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.585B+8.30.417B22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.676%1.388%674312291,2251951486.28205822%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.368%-0.7D--0.173C0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.662B+16.70.684B+37.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.415%3.333%171123160300100.2545%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.612F0.516B+-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.131C++8.20.347C**25.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.66%2.174%491123192177160.519774541%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.872D---0.565D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.817B++5.90.854B*16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.239%85.542%49212301,98537835.23747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.943%0.922B*1.215B**0.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.621B+1.50.515B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.124%24.103%491123139042200.921986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.083B**1.773A++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.696B+2.20.55B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 34
12.8m162.1%448 (26.9k)372 (22.3k)4.1774835,0248,3844.2715991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232276226.877%31.995%86004:078

73% Heavy Assault12% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2014 3:03 PMApr 2nd, 2018 5:28 PMJan 24th, 2020 10:18 PM (1d) (PST)Jan 19th, 2020 11:48 AM (7d) (PST)Jan 19th, 2020 10:43 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6421834591.0160.2430.3251.6810.0204438

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,54410,99227,552611520101122,293

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
574.3h/23.9d 789 11,206 8,264 57.9k 857 2,650 694 22.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:14,917
Deaths:2,184
KDR:6.830
Accuracy:30.736% B*
HSR:35.885% B+
Orion VS54
A+
Kills:3,605
Deaths:554
KDR:6.507
Accuracy:28.515% A+
HSR:36.061% A+
SVA-88
D
Kills:2,905
Deaths:901
KDR:3.224
Accuracy:19.819% D
HSR:20.792% D
NS-15M1
C**
Kills:1,245
Deaths:440
KDR:2.830
Accuracy:20.000% C--
HSR:24.659% C**
NS-15M AE
A++
Kills:1,169
Deaths:174
KDR:6.718
Accuracy:34.825% A++
HSR:39.692% A
Pulsar LSW
C*
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:22.161% C+
HSR:26.225% C*
VX29 Polaris
C+
Kills:1,160
Deaths:280
KDR:4.143
Accuracy:20.793% C--
HSR:22.155% C+
Kills:26,164
Deaths (as Heavy Assault):4,779
Deaths (to Heavy Assaults):2,596
KDR:5.47479
Kill Difference:21,385
Playtime:421.346 hours
Usage:73%
Score:10.666m
Score/min:422
Accuracy (listed only):25.264%
HSR (listed only):29.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B**
Kills:390
Deaths:294
KDR:1.327
Accuracy:55.124% C-
HSR:24.103% B**
Eridani SX5
B**
Kills:381
Deaths:156
KDR:2.442
Accuracy:26.780% C+
HSR:27.559% B**
NS-11C
A*
Kills:320
Deaths:39
KDR:8.205
Accuracy:34.276% A*
HSR:21.250% B
Pulsar C
B*
Kills:192
Deaths:44
KDR:4.364
Accuracy:28.580% B*
HSR:27.083% B++
Sirius SX12
D--
Kills:139
Deaths:91
KDR:1.527
Accuracy:17.626% D*
HSR:12.230% D--
VE-S Canis
A**
Kills:72
Deaths:14
KDR:5.143
Accuracy:41.609% A**
HSR:29.167% B**
Kills:1,494
Deaths (as Light Assault):638
Deaths (to Light Assaults):1,739
KDR:2.34169
Kill Difference:856
Playtime:62.852 hours
Usage:11%
Score:0.892m
Score/min:237
Accuracy (listed only):33.999%
HSR (listed only):23.565%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:390
Deaths:294
KDR:1.327
Accuracy:55.124% C-
HSR:24.103% B**
Eridani SX5
B**
Kills:381
Deaths:156
KDR:2.442
Accuracy:26.780% C+
HSR:27.559% B**
Sirius SX12
D--
Kills:139
Deaths:91
KDR:1.527
Accuracy:17.626% D*
HSR:12.230% D--
Terminus VX-9
M
Kills:119
Deaths:25
KDR:4.760
Accuracy:38.680% M
HSR:31.933% B++
VE-S Canis
A**
Kills:72
Deaths:14
KDR:5.143
Accuracy:41.609% A**
HSR:29.167% B**
Kills:1,101
Deaths (as Combat Medic):580
Deaths (to Combat Medics):1,020
KDR:1.89828
Kill Difference:521
Playtime:3.017 hours
Usage:1%
Score:0.064m
Score/min:353
Accuracy (listed only):35.964%
HSR (listed only):24.998%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:390
Deaths:294
KDR:1.327
Accuracy:55.124% C-
HSR:24.103% B**
NS-11C
A*
Kills:320
Deaths:39
KDR:8.205
Accuracy:34.276% A*
HSR:21.250% B
Pulsar C
B*
Kills:192
Deaths:44
KDR:4.364
Accuracy:28.580% B*
HSR:27.083% B++
Kills:902
Deaths (as Engineer):377
Deaths (to Engineers):1,257
KDR:2.39257
Kill Difference:525
Playtime:7.279 hours
Usage:1%
Score:0.133m
Score/min:305
Accuracy (listed only):39.326%
HSR (listed only):24.145%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,360
Deaths:162
KDR:8.395
Accuracy:38.725% C+
HSR:88.382% A
Ghost
B**
Kills:625
Deaths:69
KDR:9.058
Accuracy:47.048% B**
HSR:79.360% B**
NS-44 Commissioner
A
Kills:521
Deaths:274
KDR:1.901
Accuracy:43.062% B++
HSR:32.246% A
NS-357 Underboss
A++
Kills:458
Deaths:270
KDR:1.696
Accuracy:46.276% B**
HSR:37.336% A++
Eridani SX5
B**
Kills:381
Deaths:156
KDR:2.442
Accuracy:26.780% C+
HSR:27.559% B**
NS-30 Vandal
A++
Kills:155
Deaths:25
KDR:6.200
Accuracy:42.734% A+
HSR:40% A++
Sirius SX12
D--
Kills:139
Deaths:91
KDR:1.527
Accuracy:17.626% D*
HSR:12.230% D--
VE-S Canis
A**
Kills:72
Deaths:14
KDR:5.143
Accuracy:41.609% A**
HSR:29.167% B**
Kills:3,711
Deaths (as Infiltrator):1,061
Deaths (to Infiltrators):1,049
KDR:3.49764
Kill Difference:2,650
Playtime:70.451 hours
Usage:12%
Score:0.988m
Score/min:234
Accuracy (listed only):37.983%
HSR (listed only):43.285%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:64
Deaths:38
KDR:1.684
Accuracy:15.898% C+
HSR:14.063% D--
Kills:64
Deaths (as MAX Suit):19
Deaths (to MAX Suits):403
KDR:3.36842
Kill Difference:45
Playtime:3.340 hours
Usage:1%
Score:0.060m
Score/min:299
Accuracy (listed only):15.898%
HSR (listed only):14.063%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:827
V. Kills:33 N/A
Deaths:73
KDR:11.329
Accuracy:47.115% B*
KPH:68.700 B+
VKPH:2.700 C
Dual Photon Pods
B+
Kills:317
V. Kills:24 N/A
Deaths:12
KDR:26.417
Accuracy:47.827% C--
KPH:109.500 B+
VKPH:8.300 D
Saron Laser Cannon
C-
Kills:81
V. Kills:76 105%
Deaths:58
KDR:1.397
Accuracy:21.953% F
KPH:6.800 D
VKPH:6.400 C-
Kills:1,225 (908 + 0)
Deaths:143
KDR:8.566
VKDR:0.930
Vehicle Kills:133
Kill Difference:1,082
Playtime:26.787 hours
Usage:5%
Score:0.317m
Score/min:197
Piloting Accuracy:21.953%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:60
V. Kills:9 N/A
Deaths:5
KDR:12
Accuracy:24.415% D**
KPH:22.300 C
VKPH:3.300 D*
Kills:60 (60 + 0)
Deaths:5
KDR:12
VKDR:1.800
Vehicle Kills:9
Kill Difference:55
Playtime:2.695 hours
Usage:0%
Score:0.017m
Score/min:106
Driving Accuracy:24.415%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:92
V. Kills:7 N/A
Deaths:2
KDR:46
Accuracy:26.660% D*
KPH:69.700 C
VKPH:5.300 C
Kills:92 (0 + 92)
Deaths:2
KDR:46
VKDR:3.500
Vehicle Kills:7
Kill Difference:90
Playtime:1.320 hours
Usage:0%
Score:0.019m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:26.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,97014,9172,1846.83B**2.6530.736%B*35.885%B+149A*N/A354100.1h8.2A+26.7B**
Orion VS54 3,6183,6055546.507M*2.3328.515%A+36.061%A+114.4M*N/A32331.5h8.1A28.3C**
SVA-88 2,9072,9059013.224B**0.9519.819%D20.792%D31.2C--N/A10393.2h9.6B*48.4C*
Parallax VX3 1,3611,3601628.395A+4.2238.725%C+88.382%A36.8B+N/A11637h1.5A3.8B*
NS-15M1 1,2471,2454402.83B**1.3520%C--24.659%C**38.1C+N/A15032.7h9.5B**47.7B+
NS-15M AE 1,1731,1691746.718A*2.5434.825%A++39.692%A149.9M+N/A4207.8h8.2A23.4B**
Pulsar LSW 1,1631,1632464.728M++0.5522.161%C+26.225%C*74.6B**N/A22515.6h8.8A39.8B+
VX29 Polaris 1,1611,1602804.143A*0.0320.793%C--22.155%C+76.3B**N/A42315.2h9.1B**43.5B+
NS Decimator 1,1118752942.976A*1.2058.753%C3.2%B*62.9A++17C++41813.9h3.2B**5.4B*
Light PPA 8608277311.329B**7.1547.115%B*1.209%C+68.9B+2.8C23712h7.9B+16.7B+
Ghost 627625699.058A*4.8847.048%B**79.36%B**99.2A*N/A2796.3h1.7B**3.6B*
NS-44 Commissioner 5255212741.901B*2.2843.062%B++32.246%A62.8B**N/A1898.3h2.9B**6.7B*
NS-357 Underboss 4604582701.696B++2.4846.276%B**37.336%A++152.7M*N/A3923h3.2B**6.9B**
Deimos VA29 3903902941.327C++2.8555.124%C-24.103%B**22.5DN/A5917.3h2.2B+4C++
Eridani SX5 3843811562.442A1.7426.78%C+27.559%B**35C+N/A10310.9h9.7B*36.4B+
NS-11C 320320398.205S4.0334.276%A*21.25%B100M++N/A3093.2h10.8B*31.4B**
Dual Photon Pods 3413171226.417M+22.2447.827%C--1.262%C+109.3B+8.3D3972.9h13.7B**28.7B++
S1 3542851491.913A**2.2648.421%D-6.316%A*29.1B7D-1909.8h3.8A+7.8B*
The Slasher 2692673,1940.084B*4.0946.051%B*1.873%D--2.3C+N/A6117.9h1.6B*3.4C*
Sticky Grenade 2322311231N/A226.8266.954%A++N/A2310M++10C82940.1h1A1.5B**
Pulsar C 193192444.364A+0.1928.58%B*27.083%B++30.5C+N/A1416.3h7.9B**27.7B*
Anti-Vehicle Grenade 1881731173N/A168.8248.033%CN/A288.3C-25D-15750.6h5.4C*11.3C++
NS-30 Vandal 155155256.2A*2.0242.734%A+40%A++129.2M**N/A3401.2h3.8A9B**
Sirius SX12 139139911.527B+2.6517.626%D*12.23%D--14.8DN/A919.4h10.4B**58.9C*
Force-Blade 1311252,8290.044B+4.1328.395%C+N/A0.5CN/A2259.1h2B+7.1B+
Terminus VX-9 119119254.76A+0.5838.68%M31.933%B++148.8SN/A4400.8h8.9A23.1A
Proton II PPA-H 9992246M++41.8226.66%D*2.174%B+70.8C5.4C2361.3h5.9B**22.1B+
Saron Laser Cannon 15781581.397C+2.7821.953%F3.704%B**6.8D6.4C-10711.9h119.1C**542.4C+
VE-S Canis 7372145.143M**0.9741.609%A**29.167%B**144M*2M+4810.5h7.5B**18B*
Plasma Grenade 6666166N/A61.8237.794%D--N/A330DN/A24220.2h3.9C+10.3C
Quasar VM1 6464381.684C++2.4915.898%C+14.063%D--22.1C+N/A1312.9h12.5B*78.6C**
C75 Viper 6960512A++7.8224.415%D**3.333%A*22.2C3.3D*1062.7h8.2B**33.5C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2700.1h
Medical Applicator67,0990.6h
Motion Spotter05220.3h
Ammunition Package0620.1h
Nano-Armor Kit615,0900.9h
Medical Kit1,3547,97258.1h
Recon Detection Device48961.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 0.74s on queries, 0.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.