Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,424)players online:
FlaPerZz (7)  이리준 (5)  k0cm0h4bt (4)  FoxIssueTV (4)  GamercrowPlays (3)  kaki_3 (3) 26
stats.dasanfall.com
Praetor Immortal HouseMusic[XTAC] HouseMusic
VS BR 87

KDR: 4.19

Score: 11.2m

Last Seen: Jan 15th, 2019 2:52 PM
- OFFLINE - 48.9 hour(s)

Battle Rank 87 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 26
Level Progress (to 88): 15%
Level 100 Progress: 60% 298h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Orion VS54 Parallax VX3 Pulsar LSW VX29 Polaris NS-15M1 Light PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HouseMusic



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,581,162 MLG Score: 3662
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 10.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.874%30.276%78315100723,2365.94575-1.758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.712%0.939B*1.477A+-2.095F--HEAD ++ (~17.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.565B+8.40.41B24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.64%1.401%699310191,2131861486.5215814%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.376%-0.715D--0.189C0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.658B+16.80.682B+38.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.415%3.333%191102160270100.222222545%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.606F0.451B+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.134C++8.20.348C**25.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.779%2.174%551102192155160.589744541%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.869D---0.555D-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.814B++5.90.85B*16.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.111%85.722%55210201,87730716.09416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.192%0.905B*1.215B**0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+1.50.511B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.83%23.76%551102138333501.14328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.119B**1.848A++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.697B+2.20.548B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 26
11.2m166.6%427 (25.6k)353 (21.2k)4.1882329,3267,0024.2920687 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022223225.835%30.164%77904:337

72% Heavy Assault13% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2014 3:03 PMApr 2nd, 2018 5:28 PMJan 15th, 2019 8:45 PM (2d) (PST)Jan 15th, 2019 11:04 AM (2d) (PST)Jan 15th, 2019 10:52 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5941654290.9210.2200.2781.5680.0203662

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6479,87825,76955131794121,193

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
530.5h/22.1d 727 8,846 6,855 49.9k 795 2,454 633 18.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:11,767
Deaths:1,652
KDR:7.123
Accuracy:29.844% B*
HSR:34.138% B+
SVA-88
D
Kills:2,905
Deaths:901
KDR:3.224
Accuracy:19.819% D
HSR:20.792% D
Orion VS54
B**
Kills:2,419
Deaths:347
KDR:6.971
Accuracy:26.248% B**
HSR:31.583% B**
Pulsar LSW
B
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:22.161% C+
HSR:26.225% B
VX29 Polaris
C+
Kills:1,160
Deaths:280
KDR:4.143
Accuracy:20.793% C-
HSR:22.155% C+
NS-15M1
C++
Kills:1,155
Deaths:419
KDR:2.757
Accuracy:19.401% D
HSR:23.030% C++
NS-15M AE
A++
Kills:771
Deaths:108
KDR:7.139
Accuracy:34.904% A++
HSR:38.781% A
Kills:21,340
Deaths (as Heavy Assault):3,953
Deaths (to Heavy Assaults):2,123
KDR:5.39843
Kill Difference:17,387
Playtime:381.297 hours
Usage:72%
Score:9.202m
Score/min:402
Accuracy (listed only):24.738%
HSR (listed only):28.101%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A
Kills:383
Deaths:291
KDR:1.316
Accuracy:54.830% C--
HSR:23.760% A
Eridani SX5
B*
Kills:342
Deaths:147
KDR:2.327
Accuracy:25.869% C+
HSR:25.439% B*
NS-11C
A*
Kills:320
Deaths:37
KDR:8.649
Accuracy:34.091% A*
HSR:21.250% B+
Pulsar C
B*
Kills:189
Deaths:44
KDR:4.295
Accuracy:28.452% B*
HSR:26.984% B++
Sirius SX12
D-
Kills:139
Deaths:91
KDR:1.527
Accuracy:17.626% D*
HSR:12.230% D-
VE-S Canis
A*
Kills:72
Deaths:14
KDR:5.143
Accuracy:41.609% A*
HSR:29.167% B**
Kills:1,445
Deaths (as Light Assault):624
Deaths (to Light Assaults):1,481
KDR:2.31571
Kill Difference:821
Playtime:62.730 hours
Usage:12%
Score:0.890m
Score/min:236
Accuracy (listed only):33.746%
HSR (listed only):23.138%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:383
Deaths:291
KDR:1.316
Accuracy:54.830% C--
HSR:23.760% A
Eridani SX5
B*
Kills:342
Deaths:147
KDR:2.327
Accuracy:25.869% C+
HSR:25.439% B*
Sirius SX12
D-
Kills:139
Deaths:91
KDR:1.527
Accuracy:17.626% D*
HSR:12.230% D-
Terminus VX-9
M+
Kills:119
Deaths:25
KDR:4.760
Accuracy:38.680% M+
HSR:31.933% B++
VE-S Canis
A*
Kills:72
Deaths:14
KDR:5.143
Accuracy:41.609% A*
HSR:29.167% B**
Kills:1,055
Deaths (as Combat Medic):568
Deaths (to Combat Medics):862
KDR:1.85739
Kill Difference:487
Playtime:2.966 hours
Usage:1%
Score:0.063m
Score/min:352
Accuracy (listed only):35.723%
HSR (listed only):24.506%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:383
Deaths:291
KDR:1.316
Accuracy:54.830% C--
HSR:23.760% A
NS-11C
A*
Kills:320
Deaths:37
KDR:8.649
Accuracy:34.091% A*
HSR:21.250% B+
Pulsar C
B*
Kills:189
Deaths:44
KDR:4.295
Accuracy:28.452% B*
HSR:26.984% B++
Kills:892
Deaths (as Engineer):372
Deaths (to Engineers):1,109
KDR:2.39785
Kill Difference:520
Playtime:7.211 hours
Usage:1%
Score:0.132m
Score/min:305
Accuracy (listed only):39.124%
HSR (listed only):23.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,360
Deaths:162
KDR:8.395
Accuracy:38.725% C+
HSR:88.382% A
Ghost
A
Kills:517
Deaths:51
KDR:10.137
Accuracy:47.754% A
HSR:78.723% B**
NS-44 Commissioner
A+
Kills:505
Deaths:268
KDR:1.884
Accuracy:43.202% B*
HSR:32.277% A+
Eridani SX5
B*
Kills:342
Deaths:147
KDR:2.327
Accuracy:25.869% C+
HSR:25.439% B*
NS-357 Underboss
A*
Kills:210
Deaths:95
KDR:2.211
Accuracy:46.403% A
HSR:37.143% A*
Sirius SX12
D-
Kills:139
Deaths:91
KDR:1.527
Accuracy:17.626% D*
HSR:12.230% D-
VE-S Canis
A*
Kills:72
Deaths:14
KDR:5.143
Accuracy:41.609% A*
HSR:29.167% B**
Kills:3,145
Deaths (as Infiltrator):828
Deaths (to Infiltrators):866
KDR:3.79831
Kill Difference:2,317
Playtime:67.171 hours
Usage:13%
Score:0.897m
Score/min:223
Accuracy (listed only):37.313%
HSR (listed only):43.337%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:64
Deaths:38
KDR:1.684
Accuracy:15.898% C++
HSR:14.063% D-
Kills:64
Deaths (as MAX Suit):19
Deaths (to MAX Suits):354
KDR:3.36842
Kill Difference:45
Playtime:3.340 hours
Usage:1%
Score:0.060m
Score/min:299
Accuracy (listed only):15.898%
HSR (listed only):14.063%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:815
V. Kills:33 N/A
Deaths:72
KDR:11.319
Accuracy:47.172% B*
KPH:68.200 B++
VKPH:2.800 C
Dual Photon Pods
B+
Kills:317
V. Kills:24 N/A
Deaths:12
KDR:26.417
Accuracy:47.827% C--
KPH:109.500 B+
VKPH:8.300 D-
Saron Laser Cannon
C-
Kills:81
V. Kills:76 105%
Deaths:58
KDR:1.397
Accuracy:21.953% F
KPH:6.800 D
VKPH:6.400 C-
Kills:1,213 (896 + 0)
Deaths:142
KDR:8.542
VKDR:0.937
Vehicle Kills:133
Kill Difference:1,071
Playtime:26.691 hours
Usage:5%
Score:0.315m
Score/min:197
Piloting Accuracy:21.953%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:60
V. Kills:9 N/A
Deaths:5
KDR:12
Accuracy:24.415% D**
KPH:22.300 C
VKPH:3.300 D*
Kills:60 (60 + 0)
Deaths:5
KDR:12
VKDR:1.800
Vehicle Kills:9
Kill Difference:55
Playtime:2.695 hours
Usage:1%
Score:0.017m
Score/min:105
Driving Accuracy:24.415%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:92
V. Kills:7 N/A
Deaths:2
KDR:46
Accuracy:26.779% D*
KPH:69.800 C-
VKPH:5.300 C
Kills:92 (0 + 92)
Deaths:2
KDR:46
VKDR:3.500
Vehicle Kills:7
Kill Difference:90
Playtime:1.318 hours
Usage:0%
Score:0.019m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:26.779%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,80111,7671,6527.123A2.9329.844%B*34.138%B+145.1A**N/A34281.1h8.2A+27.6B**
SVA-88 2,9072,9059013.224B++0.9619.819%D20.792%D31.2C--N/A10393.2h9.6B*48.4C**
Orion VS54 2,4252,4193476.971M**2.7826.248%B**31.583%B**101.6M*N/A31223.8h8.1A+30.7B*
Parallax VX3 1,3611,3601628.395A+4.2138.725%C+88.382%A36.8B+N/A11637h1.5A3.8B*
Pulsar LSW 1,1631,1632464.728M+0.5422.161%C+26.225%B74.6AN/A22315.6h8.8A39.8B++
VX29 Polaris 1,1611,1602804.143A**0.0520.793%C-22.155%C+76.3AN/A42215.2h9.1B**43.5B+
NS-15M1 1,1561,1554192.757B**1.4319.401%D23.03%C++36C+N/A14632.1h9.6B**49.5B+
Light PPA 8488157211.319B*7.1347.172%B*1.227%C+68.5B++2.8C23711.9h7.9B++16.7B++
NS-15M AE 7727711087.139A**2.9534.904%A++38.781%A154.2M++N/A4595h8.2A23.5B**
NS Decimator 9477362433.029A**1.1657.698%C2.989%B+59.8A++17.2C++42512.3h3.3B**5.7B*
Ghost 5175175110.137A**5.9547.754%A78.723%B**97.5MN/A2765.3h1.7B**3.6B**
NS-44 Commissioner 5095052681.884B**2.3043.202%B*32.277%A+61.6B**N/A1848.2h2.9B**6.7B*
Deimos VA29 3833832911.316C++2.8754.83%C--23.76%A22.3DN/A5817.2h2.2B+4C++
Eridani SX5 3443421472.327B**1.8625.869%C+25.439%B*32C+N/A9510.7h9.8B++38B+
NS-11C 320320378.649S4.4634.091%A*21.25%B+100M**N/A3063.2h10.6B**31.2B**
Dual Photon Pods 3413171226.417M++22.2347.827%C--1.262%C+109.3B+8.3D-3962.9h13.7B**28.7B++
S1 3542851491.913A*2.2848.421%D--6.316%A++29.1B+7D-1899.8h3.8A7.8B**
Sticky Grenade 2302291229N/A224.8166.472%A++N/A2290M+10C+82380.1h1A1.5B**
NS-357 Underboss 212210952.211A1.9846.403%A37.143%A*150M**1.4A*3901.4h3.1B**6.8B**
Pulsar C 190189444.295A*0.1128.452%B*26.984%B++30C++N/A1376.3h7.9B**27.8B*
Anti-Vehicle Grenade 1821681168N/A163.8148.115%CN/A336C+28D-16630.5h5.2B10.7C**
The Slasher 1571561,9560.08B++4.1148.915%B**1.923%D--1.9CN/A580.2h1.6B*3.3B+
Sirius SX12 139139911.527B+2.6617.626%D*12.23%D-14.8DN/A909.4h10.4B**58.9C*
Force-Blade 1311252,8220.044B++4.1428.427%C+N/A0.5C+N/A2258.7h2B+7.1B+
Terminus VX-9 119119254.76A*0.5738.68%M+31.933%B++148.8SN/A4180.8h8.9A23.1A
Proton II PPA-H 9992246M+41.8126.779%D*2.174%B+70.8C5.4C2361.3h5.9B**22B+
Saron Laser Cannon 15781581.397C+2.7921.953%F3.704%B**6.8D6.4C-10711.9h119.1B542.4C+
VE-S Canis 7372145.143M*0.9541.609%A*29.167%B**144M*2M++4060.5h7.5A18B**
Frag Grenade 6666166N/A61.8137.794%D--N/A330DN/A22330.2h3.9C+10.3C
Quasar VM1 6464381.684C++2.5015.898%C++14.063%D-22.1C+N/A1262.9h12.5B*78.6B
C75 Viper 6960512A++7.8124.415%D**3.333%A**22.2C3.3D*1052.7h8.2B**33.5C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter04330.3h
Medical Applicator67,0990.6h
Nano-Armor Kit514,9220.9h
Medical Kit1,1126,49255.3h
Ammunition Package0600h
Recon Detection Device48961.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.27s
Server spent 2.01s on queries, 1.74s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.