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Harbinger Immortal HouseMusic[XTAC] HouseMusic
VS BR 90

KDR: 4.2

Score: 12.4m

Last Seen: Jul 15th, 2019 5:26 PM
- OFFLINE - 3.3 hour(s)

Battle Rank 90 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 23
Level Progress (to 91): 42%
Level 100 Progress: 66% 243h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Parallax VX3 Pulsar LSW VX29 Polaris NS-15M1 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,336,766 MLG Score: 4266
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 10.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.81%32.159%86215119927,1996.07256-1.869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.623%1.087B**1.692A++-1.995F-HEAD ++ (~18.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.581B+8.30.416B22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.664%1.392%690312111,2211891486.42632819%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.37%-0.705D--0.182C0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.661B+16.80.683B+37.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.415%3.333%181121360286100.20979545%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.609F0.498B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.133C++8.20.347C**25.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.779%2.174%501121392171160.534884541%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.87D---0.561D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.816B++5.90.852B*16.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.093%85.826%50212121,91935715.37535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.991%0.92B*1.218B**0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.619B+1.50.514B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.68%23.773%501121338740300.957921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.091B**1.803A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.696B+2.20.55B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 23
12.4m162.7%444 (26.6k)367 (22k)4.2037633,5467,9804.300590 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214264426.632%31.607%84204:137

73% Heavy Assault12% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2014 3:03 PMApr 2nd, 2018 5:28 PMJul 16th, 2019 9:46 AM (2d) (PST)Jul 15th, 2019 1:50 PM (3d) (PST)Jul 15th, 2019 1:26 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6311784530.9950.2370.3151.6520.0204266

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,87310,68427,18960141999122,048

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
561.8h/23.4d 772 10,603 7,853 55.7k 834 2,595 676 21.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:14,381
Deaths:2,087
KDR:6.891
Accuracy:30.589% B**
HSR:35.637% B++
Orion VS54
A+
Kills:3,475
Deaths:526
KDR:6.606
Accuracy:28.295% A+
HSR:35.799% A+
SVA-88
D
Kills:2,905
Deaths:901
KDR:3.224
Accuracy:19.819% D
HSR:20.792% D
Pulsar LSW
C**
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:22.161% C+
HSR:26.225% C**
VX29 Polaris
C+
Kills:1,160
Deaths:280
KDR:4.143
Accuracy:20.793% C--
HSR:22.155% C+
NS-15M1
C++
Kills:1,155
Deaths:419
KDR:2.757
Accuracy:19.401% D
HSR:23.030% C++
NS-15M AE
A++
Kills:840
Deaths:117
KDR:7.179
Accuracy:34.970% A++
HSR:40.238% A+
Kills:25,079
Deaths (as Heavy Assault):4,576
Deaths (to Heavy Assaults):2,448
KDR:5.48055
Kill Difference:20,503
Playtime:411.619 hours
Usage:73%
Score:10.332m
Score/min:418
Accuracy (listed only):25.147%
HSR (listed only):29.125%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A
Kills:387
Deaths:292
KDR:1.325
Accuracy:54.680% C--
HSR:23.773% A
Eridani SX5
B**
Kills:379
Deaths:155
KDR:2.445
Accuracy:26.768% C++
HSR:27.705% B**
NS-11C
A*
Kills:320
Deaths:37
KDR:8.649
Accuracy:34.091% A*
HSR:21.250% B
Pulsar C
B*
Kills:192
Deaths:44
KDR:4.364
Accuracy:28.580% B*
HSR:27.083% B++
Sirius SX12
D--
Kills:139
Deaths:91
KDR:1.527
Accuracy:17.626% D*
HSR:12.230% D--
VE-S Canis
A*
Kills:72
Deaths:14
KDR:5.143
Accuracy:41.609% A*
HSR:29.167% B**
Kills:1,489
Deaths (as Light Assault):633
Deaths (to Light Assaults):1,669
KDR:2.35229
Kill Difference:856
Playtime:62.823 hours
Usage:11%
Score:0.892m
Score/min:237
Accuracy (listed only):33.892%
HSR (listed only):23.535%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:387
Deaths:292
KDR:1.325
Accuracy:54.680% C--
HSR:23.773% A
Eridani SX5
B**
Kills:379
Deaths:155
KDR:2.445
Accuracy:26.768% C++
HSR:27.705% B**
Sirius SX12
D--
Kills:139
Deaths:91
KDR:1.527
Accuracy:17.626% D*
HSR:12.230% D--
Terminus VX-9
M
Kills:119
Deaths:25
KDR:4.760
Accuracy:38.680% M
HSR:31.933% B++
VE-S Canis
A*
Kills:72
Deaths:14
KDR:5.143
Accuracy:41.609% A*
HSR:29.167% B**
Kills:1,096
Deaths (as Combat Medic):577
Deaths (to Combat Medics):983
KDR:1.89948
Kill Difference:519
Playtime:2.966 hours
Usage:1%
Score:0.063m
Score/min:352
Accuracy (listed only):35.873%
HSR (listed only):24.961%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:387
Deaths:292
KDR:1.325
Accuracy:54.680% C--
HSR:23.773% A
NS-11C
A*
Kills:320
Deaths:37
KDR:8.649
Accuracy:34.091% A*
HSR:21.250% B
Pulsar C
B*
Kills:192
Deaths:44
KDR:4.364
Accuracy:28.580% B*
HSR:27.083% B++
Kills:899
Deaths (as Engineer):373
Deaths (to Engineers):1,214
KDR:2.41019
Kill Difference:526
Playtime:7.222 hours
Usage:1%
Score:0.132m
Score/min:305
Accuracy (listed only):39.117%
HSR (listed only):24.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,360
Deaths:162
KDR:8.395
Accuracy:38.725% C+
HSR:88.382% A
Ghost
A
Kills:559
Deaths:55
KDR:10.164
Accuracy:47.184% A
HSR:79.606% B**
NS-44 Commissioner
A+
Kills:505
Deaths:268
KDR:1.884
Accuracy:43.202% B*
HSR:32.277% A+
NS-357 Underboss
A++
Kills:394
Deaths:218
KDR:1.807
Accuracy:45.501% B**
HSR:36.548% A++
Eridani SX5
B**
Kills:379
Deaths:155
KDR:2.445
Accuracy:26.768% C++
HSR:27.705% B**
Sirius SX12
D--
Kills:139
Deaths:91
KDR:1.527
Accuracy:17.626% D*
HSR:12.230% D--
VE-S Canis
A*
Kills:72
Deaths:14
KDR:5.143
Accuracy:41.609% A*
HSR:29.167% B**
Kills:3,408
Deaths (as Infiltrator):963
Deaths (to Infiltrators):991
KDR:3.53894
Kill Difference:2,445
Playtime:67.835 hours
Usage:12%
Score:0.907m
Score/min:223
Accuracy (listed only):37.231%
HSR (listed only):43.702%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:64
Deaths:38
KDR:1.684
Accuracy:15.898% C+
HSR:14.063% D--
Kills:64
Deaths (as MAX Suit):19
Deaths (to MAX Suits):387
KDR:3.36842
Kill Difference:45
Playtime:3.340 hours
Usage:1%
Score:0.060m
Score/min:299
Accuracy (listed only):15.898%
HSR (listed only):14.063%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:823
V. Kills:33 N/A
Deaths:73
KDR:11.274
Accuracy:47.124% B*
KPH:68.500 B++
VKPH:2.700 C
Dual Photon Pods
B++
Kills:317
V. Kills:24 N/A
Deaths:12
KDR:26.417
Accuracy:47.827% C--
KPH:109.500 B++
VKPH:8.300 D
Saron Laser Cannon
C-
Kills:81
V. Kills:76 105%
Deaths:58
KDR:1.397
Accuracy:21.953% F
KPH:6.800 D
VKPH:6.400 C-
Kills:1,221 (904 + 0)
Deaths:143
KDR:8.538
VKDR:0.930
Vehicle Kills:133
Kill Difference:1,078
Playtime:26.767 hours
Usage:5%
Score:0.316m
Score/min:197
Piloting Accuracy:21.953%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:60
V. Kills:9 N/A
Deaths:5
KDR:12
Accuracy:24.415% F
KPH:22.300 C
VKPH:3.300 D--
Kills:60 (60 + 0)
Deaths:5
KDR:12
VKDR:1.800
Vehicle Kills:9
Kill Difference:55
Playtime:2.695 hours
Usage:0%
Score:0.017m
Score/min:106
Driving Accuracy:24.415%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:92
V. Kills:7 N/A
Deaths:2
KDR:46
Accuracy:26.779% D*
KPH:69.800 C
VKPH:5.300 C
Kills:92 (0 + 92)
Deaths:2
KDR:46
VKDR:3.500
Vehicle Kills:7
Kill Difference:90
Playtime:1.318 hours
Usage:0%
Score:0.019m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:26.779%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,43114,3812,0876.891A2.6930.589%B**35.637%B++148.4A*N/A35296.9h8.2A+26.8B**
Orion VS54 3,4883,4755266.606M*2.4028.295%A+35.799%A+113.9M*N/A32230.5h8A+28.4B+
SVA-88 2,9072,9059013.224B++0.9819.819%D20.792%D31.2C--N/A10393.2h9.6B*48.4C**
Parallax VX3 1,3611,3601628.395A+4.1938.725%C+88.382%A36.8B+N/A11637h1.5A3.8B*
Pulsar LSW 1,1631,1632464.728M0.5222.161%C+26.225%C**74.6B**N/A22515.6h8.8A39.8B+
VX29 Polaris 1,1611,1602804.143A*0.0620.793%C--22.155%C+76.3B**N/A42315.2h9.1B**43.5B+
NS-15M1 1,1561,1554192.757B**1.4519.401%D23.03%C++36C+N/A14632.1h9.6B**49.5B+
NS Decimator 1,0738452842.975A*1.2358.709%C3.077%B++62.6A++16.9C++42113.5h3.2B**5.5B*
NS-15M AE 8428401177.179A++2.9834.97%A++40.238%A+152.7M+N/A4475.5h8.1A23.3B**
Light PPA 8568237311.274B*7.0747.124%B*1.215%C+68.6B++2.8C23712h7.9B++16.7B++
Ghost 5595595510.164A**5.9647.184%A79.606%B**98.1A**N/A2805.7h1.7B**3.6B**
NS-44 Commissioner 5095052681.884B*2.3243.202%B*32.277%A+61.6B**N/A1868.2h2.9B**6.7B*
NS-357 Underboss 3963942181.807B*2.4045.501%B**36.548%A++151.5M**N/A3932.6h3.1B**6.9B**
Deimos VA29 3873872921.325C++2.8854.68%C--23.773%A22.5DN/A5917.2h2.2B+4C++
Eridani SX5 3823791552.445A1.7626.768%C++27.705%B**34.8C+N/A10210.9h9.7B++36.4B+
NS-11C 320320378.649S4.4534.091%A*21.25%B100M**N/A3113.2h10.6B**31.2B**
Dual Photon Pods 3413171226.417M+22.2147.827%C--1.262%C+109.3B++8.3D3972.9h13.7B**28.7B++
S1 3542851491.913A*2.2948.421%D--6.316%A*29.1C**7D-1909.8h3.8A7.8B*
The Slasher 2392382,9310.081B+4.1246.003%B*2.101%D--2.1C+N/A5110.7h1.6B*3.4C++
Sticky Grenade 2322311231N/A226.8066.859%A++N/A2310M+10C82770.1h1A1.5B**
Pulsar C 193192444.364A++0.1628.58%B*27.083%B++30.5C++N/A1406.3h7.9B**27.7B*
Anti-Vehicle Grenade 1881731173N/A168.8048.033%CN/A288.3C-25D-15680.6h5.4C*11.3C++
Sirius SX12 139139911.527B+2.6817.626%D*12.23%D--14.8DN/A919.4h10.4B**58.9C*
Force-Blade 1311252,8240.044B+4.1628.427%C+N/A0.5CN/A2258.9h2B+7.1B+
Terminus VX-9 119119254.76A+0.5638.68%M31.933%B++148.8SN/A4330.8h8.9A23.1A
Proton II PPA-H 9992246M+41.8026.779%D*2.174%B+70.8C5.4C2361.3h5.9A22B+
Saron Laser Cannon 15781581.397C+2.8121.953%F3.704%B**6.8D6.4C-10711.9h119.1C**542.4C+
VE-S Canis 7372145.143M**0.9441.609%A*29.167%B**144M*2M4590.5h7.5A18B*
Frag Grenade 6666166N/A61.8037.794%D--N/A330DN/A23940.2h3.9C+10.3C
Quasar VM1 6464381.684C++2.5215.898%C+14.063%D--22.1C+N/A1302.9h12.5B*78.6B
C75 Viper 6960512A++7.8024.415%F3.333%A**22.2C3.3D--1062.7h8.2B**33.5C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2580h
Medical Applicator67,0990.6h
Motion Spotter04420.3h
Ammunition Package0600.1h
Nano-Armor Kit514,9220.9h
Medical Kit1,2817,55457.2h
Recon Detection Device48961.7h

Check the help document for the dictionary if you want to learn more about words used here.


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