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Maj. General HowdyHowdy[KnA] HowdyHowdy
NC BR 85

KDR: 1.06

Score: 9.8m

Last Seen: Feb 16th, 2019 6:03 PM
- OFFLINE - 1562.4 hour(s)

Battle Rank 85 - New Conglomerate on Connery
Level Progress (to 86): 85%
Level 100 Progress: 52% 917h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Shrike AF-22 Crow NC15 Phoenix AF-41 Hacksaw AF-41 Hacksaw NS Decimator NC6 Gauss SAW NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 1129TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.343%23.6%386410311,1610.3111770.752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.294%-0.927D--0.441B-5.403T*HEAD ++ (~15.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.2-0.259C15.4-0.077C+78.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.887%2.814%65310325336854960.776968107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.079%-1.658F-0.137C++1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
369.7-8.56T*88.3-6.039T*281.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.538%2.92%187310324114803230.85625127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.487%2.445A**-0.37C-4.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
649.8-4.467T*406.4-9.26T*243.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.749%64.286%187110347083000.0842359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.694F--0.186C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.359C-3.2-0.002C+10.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m332.4%164 (9.8k)142 (8.5k)1.0630310,0699,4721.5413985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC103524421.603%6.604%14307:180

40% Engineer35% Heavy Assault6% Light Assault12% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2015 10:16 AMSep 26th, 2017 2:21 AMMar 18th, 2019 11:43 AM (35d) (PST)Feb 16th, 2019 2:43 PM (65d) (PST)Feb 16th, 2019 2:03 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5531134400.1450.1370.0100.7380.07784

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1796,79026,3899814458,516

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1156.4h/48.2d 4,531 665 6,347 51.2k 1,574 3,069 5,341 38.4m

EngineerCLASS DETAILS: Engineer
Warden
C+
Kills:256
Deaths:763
KDR:0.336
Accuracy:20.171% D--
HSR:24.219% C+
Kills:256
Deaths (as Engineer):763
Deaths (to Engineers):2,344
KDR:0.33552
Kill Difference:507
Playtime:457.067 hours
Usage:40%
Score:4.061m
Score/min:148
Accuracy (listed only):20.171%
HSR (listed only):24.219%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:370
Deaths:1,035
KDR:0.357
Accuracy:10.468% F
HSR:25.135% C**
Kills:370
Deaths (as Heavy Assault):1,035
Deaths (to Heavy Assaults):2,133
KDR:0.35749
Kill Difference:665
Playtime:406.559 hours
Usage:35%
Score:2.959m
Score/min:121
Accuracy (listed only):10.468%
HSR (listed only):25.135%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B++
Kills:347
Deaths:1,124
KDR:0.309
Accuracy:15.786% F
HSR:22.190% B++
Kills:347
Deaths (as Light Assault):1,124
Deaths (to Light Assaults):1,407
KDR:0.30872
Kill Difference:777
Playtime:68.937 hours
Usage:6%
Score:0.805m
Score/min:195
Accuracy (listed only):15.786%
HSR (listed only):22.190%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:347
Deaths:1,124
KDR:0.309
Accuracy:15.786% F
HSR:22.190% B++
NS-AM7 Archer
B+
Kills:188
Deaths:775
KDR:0.243
Accuracy:51.793% D--
HSR:22.340% B+
NC14 Bolt Driver
D--
Kills:70
Deaths:135
KDR:0.519
Accuracy:23.749% F-
HSR:64.286% D--
Kills:605
Deaths (as Infiltrator):2,034
Deaths (to Infiltrators):1,774
KDR:0.29744
Kill Difference:1,429
Playtime:50.579 hours
Usage:4%
Score:0.423m
Score/min:139
Accuracy (listed only):30.442%
HSR (listed only):36.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:347
Deaths:1,124
KDR:0.309
Accuracy:15.786% F
HSR:22.190% B++
Kills:347
Deaths (as Combat Medic):1,124
Deaths (to Combat Medics):626
KDR:0.30872
Kill Difference:777
Playtime:25.031 hours
Usage:2%
Score:0.190m
Score/min:126
Accuracy (listed only):15.786%
HSR (listed only):22.190%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:766
Deaths:431
KDR:1.777
Accuracy:12.938% F-
HSR:15.927% B+
AF-41 Hacksaw
B++
Kills:765
Deaths:431
KDR:1.775
Accuracy:13.521% F
HSR:17.647% B++
NCM2 Falcon
B++
Kills:258
Deaths:237
KDR:1.089
Accuracy:46.598% B++
HSR:0.775% F
NS-10 Burster
D
Kills:215
Deaths:75
KDR:2.867
Accuracy:25.144% D
HSR:0% F
NS-10 Burster
D
Kills:193
Deaths:77
KDR:2.506
Accuracy:24.911% D
HSR:2.073% D--
NCM2 Falcon
B+
Kills:172
Deaths:229
KDR:0.751
Accuracy:48.227% B+
HSR:1.744% D*
Kills:2,369
Deaths (as MAX Suit):740
Deaths (to MAX Suits):441
KDR:3.20135
Kill Difference:1,629
Playtime:141.352 hours
Usage:12%
Score:1.411m
Score/min:166
Accuracy (listed only):28.557%
HSR (listed only):6.361%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:265
V. Kills:259 102%
Deaths:187
KDR:1.417
Accuracy:23.426% D--
KPH:6 D*
VKPH:5.800 D*
L100 Python HESH
D-
Kills:143
V. Kills:36 386%
Deaths:45
KDR:3.178
Accuracy:42.131% D
KPH:19.900 D*
VKPH:5 D-
Kills:408 (408 + 0)
Deaths:232
KDR:1.759
VKDR:1.272
Vehicle Kills:295
Kill Difference:176
Playtime:51.502 hours
Usage:4%
Score:0.241m
Score/min:78
Driving Accuracy:42.131%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:125
V. Kills:156 80%
Deaths:116
KDR:1.078
Accuracy:46.232% C--
KPH:6.900 F
VKPH:8.600 D*
Kills:125 (125 + 0)
Deaths:116
KDR:1.078
VKDR:1.345
Vehicle Kills:156
Kill Difference:9
Playtime:18.192 hours
Usage:2%
Score:0.115m
Score/min:106
Driving Accuracy:46.232%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
C*
Kills:93
V. Kills:95 97%
Deaths:78
KDR:1.192
Accuracy:59.479% C*
KPH:30.300 C
VKPH:31 C*
Kills:93 (0 + 93)
Deaths:78
KDR:1.192
VKDR:1.218
Vehicle Kills:95
Kill Difference:15
Playtime:3.069 hours
Usage:0%
Score:0.050m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:59.479%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:225
V. Kills:128 174%
Deaths:116
KDR:1.940
Accuracy:83.483% S
KPH:10.900 D-
VKPH:6.200 C
G30 Walker
D
Kills:93
V. Kills:66 139%
Deaths:61
KDR:1.525
Accuracy:22.025% D--
KPH:8.600 D-
VKPH:6.100 D
Kills:318 (0 + 318)
Deaths:177
KDR:1.797
VKDR:1.096
Vehicle Kills:194
Kill Difference:141
Playtime:31.526 hours
Usage:3%
Score:0.117m
Score/min:62
Driving Accuracy:N/A%
Gunner Accuracy:22.025%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Shrike 2,2021,1194402.543M**1.4881.952%M+N/A54.1M52.3S16920.7h5.4B++6.6A
AF-22 Crow 2,0001,00011000U998.9499.319%SN/A555.6U555.6U9781.8h1M1M
NC15 Phoenix 1,4118346211.343C**0.2849.222%DN/A11.3C7.8C--9573.8h10.8C+21.9C+
AF-41 Hacksaw 7917664311.777C0.7112.938%F-15.927%B+14.2D--N/A3853.9h5.4B+41.8D**
AF-41 Hacksaw 7947654311.775C+0.7113.521%F17.647%B++14.2D--N/A3753.9h5.6B++41.4D*
NS Decimator 1,4127074176.75U175.6993.844%SN/A93M**92.8S1927.6h1.1A*1.2A*
NC6 Gauss SAW 3793701,0350.357D0.7110.468%F25.135%C**6.1D--N/A2161h12.8C--122.6D*
NS-7 PDW 3553471,1240.309D-0.7515.786%F22.19%B++3.7D--N/A1293.8h19.7D-124.9D*
Skyguard 5242651871.417C--0.3523.426%D--2.642%B+6D*5.8D*7644.3h170.4D--727.5D*
NS Annihilator 4752644350.607C++0.4675.564%D**N/A7D5.6D-7637.8h9.4B*12.4B++
NCM2 Falcon 3732582371.089C++0.0346.598%B++N/A8.8C--3.9C4129.4h16.2D34.8C+
Warden 2702567630.336C--0.7320.171%D--24.219%C+3.2D--N/A1078.8h11C+54.4C-
M20 Basilisk 3532251161.94C-0.8883.483%S3.556%D-10.9D-6.2C5220.7h644.5T*772T*
NS-10 Burster 335215752.867A*1.8025.144%DN/A4.1C-2.3D-3352.1h130.2B++517.9C**
NS-10 Burster 293193772.506A*1.4424.911%D2.073%D--3.7D1.9D--3052.2h144.5C**580C+
NS-AM7 Archer 2741887750.243D0.8251.793%D--22.34%B+1.9D*N/A1296.9h18.4C**35.6C++
NCM2 Falcon 2561722290.751C+0.3148.227%B+1.744%D*5.9D-2.9D3629h25D*51.8C
Bouncing Betty 154154612.525C-1.4636.328%DN/A55D**N/A1612.8h2.4D**6.6D*
L100 Python HESH 179143453.178D2.1142.131%D3.497%A++19.9D*5D-937.2h4.8D*11.3D*
NS-R3 Swarm 2441353390.398C0.6755.451%F-N/A5.4C--4.3D5125.2h24.8B+44.7C++
Titan-150 AP 2811251161.078D0.0146.232%C--2.4%C+6.9F8.6D*10618.2h9.8F--21.2F**
Tank Mine 16294462.043C0.9834.366%C++N/A42.7D*30.9D--4432.2h2.6D--7.6D
Enforcer ML65-H 18893781.192D-0.1359.479%C*1.075%D30C30.6C++2703.1h24.5D-41.2D-
G30 Walker 15993611.525D0.4622.025%D--3.226%C-8.5D-6.1D8010.9h212C++962.5C
NC14 Bolt Driver 70701350.519D0.5423.749%F-64.286%D--5.4D*N/A1912.9h3.2D13.4D*
Mag-Cutter 54547,5470.007C--1.0620.355%D9.259%B+0.1DN/A0694.5h2.8C+13.6C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret52300.5h
Motion Spotter132320.8h
Nano-Armor Kit738559,83458.9h
Medical Kit31300.2h
Medical Applicator11025,7925.2h
Spitfire Auto-Turret165941.2h
Deconstruction Tool0970h
Recon Detection Device6650.4h
Ammunition Package544,2902.9h
Anti-Infantry MANA Turret151390.5h
Nano-Repair Grenade01550h

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