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Brigadier Ranger HuanJue[HHCN] HuanJue
NC BR 77

KDR: 5.8

Score: 6.8m

Last Seen: Oct 14th, 2018 10:26 AM
- OFFLINE - 75.2 hour(s)

Battle Rank 77 - New Conglomerate on Connery - Outfit Member of HH War legion[HHCN] HH War legion
NC outfit on Connery

Members: 1509
Level Progress (to 78): 4%
Level 100 Progress: 36% 704h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Titan-150 HESH AF-19 Mercenary Gauss SPR Titan-150 HEAT AF-23 Grinder NCM1 Scattercannon NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $804,393 MLG Score: 643
Fun Score: N/A
Cheeseburgers Flipped: 179TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.045%23.388%422910042,9462.614023.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.623%-0.608D0.415B-0.723D-HEAD ++ (~14.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.117C+11.70.169C++53.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.895%0.495%4175510084,04112477532.328521%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.978%-0.383C--1.383D**-0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.721B++40.682B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.84%11.325%978610071,2457520416.6607%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.167%-1.773F-1.807A++-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148-0.259C24.90.353C**123.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.558%39.374%978210111,628233146.98712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.898%-1.576F-1.84F--0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.9-1.027D*4.9-0.544D15

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.453%24.324%9781101218517801.03352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.195D*2.132A*-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.9-0.69D6-0.243C15


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HH War legion[HHCN] HH War legion
NC outfit on Connery

Members: 1509
6.8m263.9%286 (17.2k)239 (14.3k)5.8037914,9972,5846.9810477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1013120114.946%12.836%19210:594

63% Engineer10% Heavy Assault13% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2018 4:46 AMMar 11th, 2018 12:20 PMOct 16th, 2018 1:21 PM (19h) (PST)Oct 14th, 2018 8:44 AM (3d) (PST)Oct 14th, 2018 6:26 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
640995410.5280.0910.0681.5390.055643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4025,94032,462325492314,343

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
473.4h/19.7d 3,042 1,925 6,614 43.7k 1,120 1,091 1,560 18.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:671
Deaths:303
KDR:2.215
Accuracy:16.403% D
HSR:27.422% B++
Kills:671
Deaths (as Heavy Assault):303
Deaths (to Heavy Assaults):610
KDR:2.21452
Kill Difference:368
Playtime:46.749 hours
Usage:10%
Score:0.514m
Score/min:183
Accuracy (listed only):16.403%
HSR (listed only):27.422%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:1,181
Deaths:751
KDR:1.573
Accuracy:17.716% D-
HSR:21.846% C++
NSX-P Tanto
C-
Kills:218
Deaths:158
KDR:1.380
Accuracy:17.034% D**
HSR:22.018% C-
Mauler S6
A++
Kills:185
Deaths:128
KDR:1.445
Accuracy:28.453% D*
HSR:24.324% A++
Kills:1,584
Deaths (as Light Assault):1,037
Deaths (to Light Assaults):491
KDR:1.52748
Kill Difference:547
Playtime:29.274 hours
Usage:6%
Score:0.289m
Score/min:165
Accuracy (listed only):21.068%
HSR (listed only):22.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:1,181
Deaths:751
KDR:1.573
Accuracy:17.716% D-
HSR:21.846% C++
Warden
C
Kills:499
Deaths:129
KDR:3.868
Accuracy:23.127% D
HSR:21.643% C
NSX-P Tanto
C-
Kills:218
Deaths:158
KDR:1.380
Accuracy:17.034% D**
HSR:22.018% C-
Mauler S6
A++
Kills:185
Deaths:128
KDR:1.445
Accuracy:28.453% D*
HSR:24.324% A++
MGR-M1 Bishop
C+
Kills:61
Deaths:4
KDR:15.250
Accuracy:31.506% C+
HSR:24.590% D
Kills:2,144
Deaths (as Engineer):1,170
Deaths (to Engineers):410
KDR:1.83248
Kill Difference:974
Playtime:300.564 hours
Usage:63%
Score:4.712m
Score/min:261
Accuracy (listed only):23.567%
HSR (listed only):22.884%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A++
Kills:185
Deaths:128
KDR:1.445
Accuracy:28.453% D*
HSR:24.324% A++
NC1 Gauss Rifle
B++
Kills:64
Deaths:35
KDR:1.829
Accuracy:15.598% D**
HSR:25% B++
Kills:249
Deaths (as Combat Medic):163
Deaths (to Combat Medics):132
KDR:1.52761
Kill Difference:86
Playtime:8.968 hours
Usage:2%
Score:0.131m
Score/min:244
Accuracy (listed only):22.026%
HSR (listed only):24.662%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Gauss SPR
D*
Kills:1,169
Deaths:193
KDR:6.057
Accuracy:24.150% D*
HSR:23.952% D*
NC14 Bolt Driver
B+
Kills:459
Deaths:73
KDR:6.288
Accuracy:26.691% D*
HSR:78.649% B+
NC4 Mag-Shot
C-
Kills:87
Deaths:94
KDR:0.926
Accuracy:16.609% D**
HSR:16.092% C-
Impetus
C+
Kills:85
Deaths:17
KDR:5
Accuracy:23.440% F
HSR:28.235% C+
NS-30 Vandal
C++
Kills:80
Deaths:8
KDR:10
Accuracy:23.300% D**
HSR:27.500% C++
Kills:1,880
Deaths (as Infiltrator):385
Deaths (to Infiltrators):452
KDR:4.88312
Kill Difference:1,495
Playtime:63.779 hours
Usage:13%
Score:0.720m
Score/min:188
Accuracy (listed only):22.838%
HSR (listed only):34.886%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:899
Deaths:147
KDR:6.116
Accuracy:17.786% F-
HSR:18.354% B**
NCM1 Scattercannon
B**
Kills:857
Deaths:155
KDR:5.529
Accuracy:19.176% F-
HSR:20.187% B**
Kills:1,756
Deaths (as MAX Suit):151
Deaths (to MAX Suits):89
KDR:11.62914
Kill Difference:1,605
Playtime:22.454 hours
Usage:5%
Score:0.424m
Score/min:314
Accuracy (listed only):18.481%
HSR (listed only):19.270%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:63
V. Kills:8 N/A
Deaths:10
KDR:6.300
Accuracy:52.859% C
KPH:20.500 D-
VKPH:2.600 D
M20 Mustang
C
Kills:60
V. Kills:33 176%
Deaths:31
KDR:1.935
Accuracy:15.500% F--
KPH:9.900 C
VKPH:5.400 D
Kills:123 (123 + 0)
Deaths:41
KDR:3
VKDR:1
Vehicle Kills:41
Kill Difference:82
Playtime:9.143 hours
Usage:2%
Score:0.051m
Score/min:94
Piloting Accuracy:15.500%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,195
V. Kills:149 N/A
Deaths:44
KDR:27.159
Accuracy:38.617% D--
KPH:83.300 A
VKPH:10.400 B++
L100 Python HEAT
A+
Kills:382
V. Kills:73 N/A
Deaths:18
KDR:21.222
Accuracy:39.202% D*
KPH:53.400 A+
VKPH:10.200 C
C75 Viper
B*
Kills:176
V. Kills:48 359%
Deaths:20
KDR:8.800
Accuracy:30.042% D-
KPH:38.200 B+
VKPH:10.400 B*
Skyguard
M**
Kills:115
V. Kills:57 198%
Deaths:5
KDR:23
Accuracy:23.673% D-
KPH:40 M**
VKPH:19.800 M++
Kills:1,868 (1,868 + 0)
Deaths:87
KDR:21.471
VKDR:3.759
Vehicle Kills:327
Kill Difference:1,781
Playtime:28.977 hours
Usage:6%
Score:0.403m
Score/min:232
Driving Accuracy:23.673%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B++
Kills:1,188
V. Kills:180 N/A
Deaths:30
KDR:39.600
Accuracy:39.582% D-
KPH:51.900 B++
VKPH:7.900 C+
Titan-150 HEAT
A*
Kills:1,100
V. Kills:259 423%
Deaths:45
KDR:24.444
Accuracy:36.462% D*
KPH:40.400 A*
VKPH:9.500 C++
E540 Halberd
A*
Kills:172
V. Kills:42 400%
Deaths:11
KDR:15.636
Accuracy:37.049% D--
KPH:50.700 A*
VKPH:12.400 C--
G40-F Ranger
C*
Kills:87
V. Kills:45 189%
Deaths:2
KDR:43.500
Accuracy:22.043% D--
KPH:44.200 C*
VKPH:22.900 C+
M20 Basilisk
A
Kills:59
V. Kills:9 N/A
Deaths:8
KDR:7.375
Accuracy:21.120% D*
KPH:38.500 A
VKPH:5.900 C
Kills:2,606 (2,288 + 318)
Deaths:96
KDR:27.146
VKDR:5.573
Vehicle Kills:535
Kill Difference:2,510
Playtime:57.004 hours
Usage:12%
Score:0.570m
Score/min:167
Driving Accuracy:36.462%
Gunner Accuracy:21.120%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:601
V. Kills:23 N/A
Deaths:15
KDR:40.067
Accuracy:11.469% D*
KPH:54.300 C
VKPH:2.100 C
M60-G Bulldog
C++
Kills:183
V. Kills:19 N/A
Deaths:5
KDR:36.600
Accuracy:27.392% D-
KPH:40.900 C++
VKPH:4.200 D
M20 Basilisk
B**
Kills:148
V. Kills:27 N/A
Deaths:6
KDR:24.667
Accuracy:24.417% D**
KPH:31 B**
VKPH:5.700 C-
M20 Basilisk
B++
Kills:82
V. Kills:14 N/A
Deaths:7
KDR:11.714
Accuracy:24.979% D**
KPH:28.900 B++
VKPH:4.900 D-
Kills:1,014 (0 + 1,014)
Deaths:33
KDR:30.727
VKDR:2.515
Vehicle Kills:83
Kill Difference:981
Playtime:23.158 hours
Usage:5%
Score:0.172m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:24.979%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,3441,1954427.159A+21.3638.617%D--N/A83.6A10.4B++25914.3h2.5B*6.6C**
Titan-150 HESH 1,3681,1883039.6M++33.8039.582%D-N/A51.9B++7.9C+15822.9h3.2C++8C+
AF-19 Mercenary 1,2121,1817511.573B**4.2317.716%D-21.846%C++14.1CN/A4283.6h14C+78.8C+
Gauss SPR 1,1811,1691936.057M+0.2524.15%D*23.952%D*45.7B*N/A9325.6h5.6C+23.2D
Titan-150 HEAT 1,3591,1004524.444M**18.6436.462%D*N/A40.4A*9.5C++15127.2h4.9C*13.4C
AF-23 Grinder 9318991476.116A+0.3117.786%F-18.354%B**41.1B++1.5M**8921.9h5.6B+31.4D*
NCM1 Scattercannon 8758571555.529A++0.2719.176%F-20.187%B**38.6AN/A8722.2h6.3B++32.7D
NC6 Gauss SAW 6836713032.215B*3.5916.403%D27.422%B++24.4CN/A7127.5h10.7C+65.4C+
M12 Kobalt 6246011540.067A**34.2611.469%D*20.466%B+54.1C2.1C13111.1h20.6C+179.8D
Frag Grenade 5705531553N/A547.2050.701%B++N/A614.4B+18.9A*17530.9h3B*5.9B++
Warden 5174991293.868M++1.9423.127%D21.643%C24.7C**N/A6620.2h8.6B+37C*
NC14 Bolt Driver 461459736.288A*0.4826.691%D*78.649%B+27.2C**N/A9016.9h3C11.3D-
Tank Mine 5904211332.385U26.5820.182%D--N/A263.1M*105.6A+14041.6h1A+5B*
L100 Python HEAT 4553821821.222A*15.4239.202%D*N/A53.8A++10.3C1737.1h5.6C*14.4C-
Bouncing Betty 3323322413.833M*8.0332.074%D*N/A144.3B+N/A3802.3h2.3D*7F
NSX-P Tanto 2212181581.38B+4.4217.034%D**22.018%C-7.1D-N/A1630.6h14.8C++86.8C--
Mauler S6 1851851281.445B++4.3628.453%D*24.324%A++9.5D--N/A2819.4h6D20.9D-
M60-G Bulldog 202183536.6S30.8027.392%D-N/A40.7C++4.2D1044.5h9.6D35D
C75 Viper 224176208.8B*3.0030.042%D-1.136%C38.3B+10.4B*1974.6h11.3B+37.6C++
E540 Halberd 2141721115.636A9.8337.049%D--1.163%D*50.6A*12.4C--2603.4h4.2A11.3B+
M20 Basilisk 175148624.667U18.8624.417%D**6.081%C+30.8B**5.6C--1254.8h52.7B++215.7B+
NC15 Phoenix 164128264U58.2048.486%DN/A23.7B*6.7D1835.4h7.4B*15.2B++
C-4 141118215.619M++0.1825.68%C++N/A98.3B+19.2D7511.2h1.3B+5C++
Skyguard 172115523S17.2023.673%D-N/A39.7M**19.7M++3002.9h74A312.5B++
G40-F Ranger 13287243.5S37.7022.043%D--N/A43.5C++22.5C+2722h57B+258.7C++
NC4 Mag-Shot 8987940.926C**4.8816.609%D**16.092%C-19.3CN/A654.5h7.2B+43.5C+
Impetus 8585175A*0.8023.44%F28.235%C+30.4CN/A652.8h6.5F27.9F-
M20 Basilisk 9682711.714S5.9124.979%D**4.878%C29.3B++5D1242.8h61.6C**246.6C*
NS-30 Vandal 8380810S4.2023.3%D**27.5%C++28.6C1.1A*622.8h8.2F35.3F-
Hawk GD-68 10469262.654S3.1546.374%F--1.449%D12.5C6.4D965.5h6.1B*13.2C++
Shrike 9264421.524A4.2836.747%F--3.125%C*16.4D7.2D1743.9h7.9D21.5F-
NC1 Gauss Rifle 6664351.829B++3.9715.598%D**25%B++10.8D-N/A565.9h16.6D--106.3D**
M30 Mustang AH 7163106.3C++0.5052.859%CN/A20.3D-2.6D833.1h12.6C-23.9C
MGR-M1 Bishop 6261415.25S9.4531.506%C+24.59%D40.7B+N/A1711.5h8.6D--27.2C--
M20 Mustang 9360311.935C++3.8715.5%F--N/A9.8C5.4D996.1h113.3C++731D*
M20 Basilisk 685987.375A++1.5721.12%D*3.39%D-39.3A+6C2461.5h56.4B*267C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02320.2h
Spawn Beacon48040.7h
Hellion G0550h
Nanite Revive Grenade0620h
Medical Applicator716,1841.6h
Spitfire Auto-Turret93,4182.6h
Carver668913.1h
Recon Detection Device52,2343.6h
Shield Recharging Field15580.2h
Ammunition Package83,8931.2h
Nano-Armor Kit55219,92413h
WLT-Howler Mining Laser03900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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