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Maj. General Ranger HuanJue[HHCN] HuanJue
NC BR 87

KDR: 6.03

Score: 9.4m

Last Seen: Dec 2nd, 2018 11:56 AM
- OFFLINE - 36.2 hour(s)

Battle Rank 87 - New Conglomerate on Connery
Level Progress (to 88): 81%
Level 100 Progress: 50% 508h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-23 Grinder L100 Python HESH Titan-150 HESH AF-19 Mercenary Titan-150 HEAT Gauss SPR NCM1 Scattercannon NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $853,182 MLG Score: 682
Fun Score: N/A
Cheeseburgers Flipped: 237TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.831%23.179%436910133,9262.899563.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.817%-0.429C--0.402B-0.71D-HEAD ++ (~13.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.217C++110.226C++47.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.586%0.63%4177610164,922155104431.7548471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.462%-0.318C-1.293D**-1.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.719B++4.10.674B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.622%12.303%1010710151,6509527117.3684607%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.519%-1.813F-2.05A*-0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.6-0.203C23.50.398B118

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.637%41.351%1010210201,717271156.33579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.932%-1.563F-1.701F--0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.4-0.974D--4.8-0.509D14.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.682%20.195%10101102130722121.38914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.889D--1.147B**-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.476D6-0.232C13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.4m288.2%311 (18.7k)259 (15.5k)6.0257419,1983,1867.2702587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022161315.807%12.689%20111:227

62% Engineer11% Heavy Assault14% Infiltrator7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2018 4:46 AMMar 11th, 2018 12:20 PMDec 7th, 2018 4:58 AM (3d) (PST)Dec 2nd, 2018 9:35 AM (8d) (PST)Dec 2nd, 2018 7:56 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
678985800.5300.0880.0671.6930.057682

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6785,89734,7813254102315,569

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
603.7h/25.2d 3,965 2,436 8,242 61.3k 1,358 1,353 2,076 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:974
Deaths:434
KDR:2.244
Accuracy:17.065% C--
HSR:25.770% B+
Kills:974
Deaths (as Heavy Assault):434
Deaths (to Heavy Assaults):767
KDR:2.24424
Kill Difference:540
Playtime:65.664 hours
Usage:11%
Score:0.774m
Score/min:197
Accuracy (listed only):17.065%
HSR (listed only):25.770%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:1,181
Deaths:751
KDR:1.573
Accuracy:17.716% D-
HSR:21.846% C++
Mauler S6
B**
Kills:307
Deaths:201
KDR:1.527
Accuracy:30.682% D--
HSR:20.195% B**
NSX-P Tanto
C
Kills:285
Deaths:194
KDR:1.469
Accuracy:17.601% D**
HSR:22.456% C
Kills:1,773
Deaths (as Light Assault):1,146
Deaths (to Light Assaults):574
KDR:1.54712
Kill Difference:627
Playtime:43.622 hours
Usage:7%
Score:0.440m
Score/min:168
Accuracy (listed only):21.999%
HSR (listed only):21.499%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:1,181
Deaths:751
KDR:1.573
Accuracy:17.716% D-
HSR:21.846% C++
Warden
C
Kills:721
Deaths:190
KDR:3.795
Accuracy:25.396% C
HSR:19.556% D
Mauler S6
B**
Kills:307
Deaths:201
KDR:1.527
Accuracy:30.682% D--
HSR:20.195% B**
NSX-P Tanto
C
Kills:285
Deaths:194
KDR:1.469
Accuracy:17.601% D**
HSR:22.456% C
MGR-M1 Bishop
B
Kills:79
Deaths:4
KDR:19.750
Accuracy:33.662% C++
HSR:32.911% B
Kills:2,573
Deaths (as Engineer):1,340
Deaths (to Engineers):526
KDR:1.92015
Kill Difference:1,233
Playtime:372.509 hours
Usage:62%
Score:6.302m
Score/min:282
Accuracy (listed only):25.011%
HSR (listed only):23.393%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B**
Kills:307
Deaths:201
KDR:1.527
Accuracy:30.682% D--
HSR:20.195% B**
NC1 Gauss Rifle
C++
Kills:109
Deaths:51
KDR:2.137
Accuracy:16.811% D*
HSR:21.101% C++
Kills:416
Deaths (as Combat Medic):252
Deaths (to Combat Medics):166
KDR:1.65079
Kill Difference:164
Playtime:11.532 hours
Usage:2%
Score:0.184m
Score/min:266
Accuracy (listed only):23.746%
HSR (listed only):20.648%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Gauss SPR
D*
Kills:1,169
Deaths:193
KDR:6.057
Accuracy:24.150% D**
HSR:23.952% D*
NC14 Bolt Driver
B+
Kills:548
Deaths:89
KDR:6.157
Accuracy:26.785% D*
HSR:78.467% B+
NS-30 Vandal
C+
Kills:323
Deaths:35
KDR:9.229
Accuracy:24.307% D**
HSR:26.316% C+
NC4 Mag-Shot
C*
Kills:135
Deaths:117
KDR:1.154
Accuracy:18.800% D*
HSR:20.741% C*
Impetus
C+
Kills:119
Deaths:30
KDR:3.967
Accuracy:23.656% F
HSR:28.571% C+
Kills:2,294
Deaths (as Infiltrator):464
Deaths (to Infiltrators):529
KDR:4.94397
Kill Difference:1,830
Playtime:81.740 hours
Usage:14%
Score:1.043m
Score/min:213
Accuracy (listed only):23.540%
HSR (listed only):35.609%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:1,200
Deaths:207
KDR:5.797
Accuracy:18.282% F-
HSR:18.750% B**
NCM1 Scattercannon
A
Kills:1,158
Deaths:216
KDR:5.361
Accuracy:19.986% F
HSR:21.157% A
Kills:2,358
Deaths (as MAX Suit):211.500
Deaths (to MAX Suits):129
KDR:11.14894
Kill Difference:2,146.500
Playtime:29.620 hours
Usage:5%
Score:0.655m
Score/min:369
Accuracy (listed only):19.134%
HSR (listed only):19.954%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:366
V. Kills:20 N/A
Deaths:50
KDR:7.320
Accuracy:51.062% D
KPH:39 C
VKPH:2.100 D-
Breaker Rocket Pods
C+
Kills:68
V. Kills:13 N/A
Deaths:6
KDR:11.333
Accuracy:48.616% C+
KPH:50.600 C-
VKPH:9.700 C--
M20 Mustang
C
Kills:60
V. Kills:33 176%
Deaths:31
KDR:1.935
Accuracy:15.703% F--
KPH:9.800 C
VKPH:5.400 D
Kills:494 (426 + 0)
Deaths:87
KDR:5.678
VKDR:0.759
Vehicle Kills:66
Kill Difference:407
Playtime:16.862 hours
Usage:3%
Score:0.120m
Score/min:118
Piloting Accuracy:15.703%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,195
V. Kills:149 N/A
Deaths:44
KDR:27.159
Accuracy:38.617% D--
KPH:83.300 A
VKPH:10.400 B++
L100 Python HEAT
A++
Kills:524
V. Kills:97 N/A
Deaths:26
KDR:20.154
Accuracy:38.517% D*
KPH:55.700 A++
VKPH:10.300 C
C75 Viper
B*
Kills:197
V. Kills:55 352%
Deaths:24
KDR:8.208
Accuracy:31.888% D
KPH:39.100 B+
VKPH:10.900 B*
Skyguard
M*
Kills:187
V. Kills:99 187%
Deaths:8
KDR:23.375
Accuracy:21.530% D*
KPH:36.700 M*
VKPH:19.400 M++
Kills:2,103 (2,103 + 0)
Deaths:102
KDR:20.618
VKDR:3.922
Vehicle Kills:400
Kill Difference:2,001
Playtime:33.881 hours
Usage:6%
Score:0.488m
Score/min:240
Driving Accuracy:21.530%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B++
Kills:1,188
V. Kills:180 N/A
Deaths:30
KDR:39.600
Accuracy:39.582% D-
KPH:51.900 B++
VKPH:7.900 C+
Titan-150 HEAT
A*
Kills:1,179
V. Kills:274 429%
Deaths:51
KDR:23.118
Accuracy:37.271% D--
KPH:40.900 A*
VKPH:9.500 C++
Titan-150 AP
M
Kills:639
V. Kills:188 338%
Deaths:18
KDR:35.500
Accuracy:39.656% D*
KPH:47.900 M
VKPH:14.100 C+
E540 Halberd
A++
Kills:198
V. Kills:50 388%
Deaths:12
KDR:16.500
Accuracy:36.751% D--
KPH:48.500 A++
VKPH:12.200 D
G40-F Ranger
C++
Kills:145
V. Kills:80 179%
Deaths:6
KDR:24.167
Accuracy:22.719% D--
KPH:44.200 C++
VKPH:24.400 C+
M20 Basilisk
A
Kills:61
V. Kills:9 N/A
Deaths:8
KDR:7.625
Accuracy:21.388% D*
KPH:37.400 A
VKPH:5.500 C
Kills:3,410 (3,006 + 404)
Deaths:125
KDR:27.280
VKDR:6.248
Vehicle Kills:781
Kill Difference:3,285
Playtime:74.030 hours
Usage:12%
Score:0.923m
Score/min:208
Driving Accuracy:39.656%
Gunner Accuracy:21.388%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:811
V. Kills:31 N/A
Deaths:19
KDR:42.684
Accuracy:12.231% D--
KPH:53.900 C
VKPH:2.100 C
M60-G Bulldog
B+
Kills:272
V. Kills:21 N/A
Deaths:6
KDR:45.333
Accuracy:30.356% D
KPH:47.200 B+
VKPH:3.600 D
M20 Basilisk
B**
Kills:152
V. Kills:28 N/A
Deaths:7
KDR:21.714
Accuracy:24.457% D**
KPH:30.700 B**
VKPH:5.600 C--
M20 Basilisk
B*
Kills:94
V. Kills:15 N/A
Deaths:7
KDR:13.429
Accuracy:24.859% D**
KPH:31.100 B*
VKPH:5 D
M12 Kobalt
C++
Kills:62
V. Kills:3 N/A
Deaths:2
KDR:31
Accuracy:11.911% D*
KPH:57.600 C
VKPH:2.800 C++
Kills:1,391 (0 + 1,391)
Deaths:41
KDR:33.927
VKDR:2.390
Vehicle Kills:98
Kill Difference:1,350
Playtime:29.868 hours
Usage:5%
Score:0.260m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:11.911%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-23 Grinder 1,2361,2002075.797A0.2318.282%F-18.75%B**41.5B++1.2A*10528.9h5.6B+30.8D*
L100 Python HESH 1,3441,1954427.159A+21.1338.617%D--N/A83.6A10.4B++26714.3h2.5B*6.6C**
Titan-150 HESH 1,3681,1883039.6M+33.5739.582%D-N/A51.9B++7.9C+16122.9h3.2C++8C+
AF-19 Mercenary 1,2121,1817511.573B*4.4517.716%D-21.846%C++14CN/A4384.2h14C+78.8C+
Titan-150 HEAT 1,4531,1795123.118M**17.0937.271%D--N/A40.9A*9.5C++16128.8h5C++13.3C
Gauss SPR 1,1811,1691936.057M*0.0324.15%D**23.952%D*45.7B**N/A9425.6h5.6C+23.2D
NCM1 Scattercannon 1,1821,1582165.361A++0.6619.986%F21.157%A39.4AN/A10329.4h6.3B++31.6D
NC6 Gauss SAW 9899744342.244B**3.7817.065%C--25.77%B+25.8C+N/A7437.8h10.6C++61.9C+
M12 Kobalt 8428111942.684M+36.6612.231%D--20.592%B+54.1C2.1C14915h21.6C176.2C--
Warden 7587211903.795M+2.2325.396%C19.556%D24.9C**1.3B*7728.9h8.3B+32.8B
Titan-150 AP 8276391835.5S29.4739.656%D*1.252%D-48M14.1C+32313.3h3.6B+9.2C**
Frag Grenade 6486261626N/A619.9750.94%B++N/A626B+22A**18971h3B*5.9B++
NC14 Bolt Driver 551548896.157A**0.1326.785%D*78.467%B+26.9C**N/A9120.4h3C11.2D
L100 Python HEAT 6215242620.154M+14.1338.517%D*N/A55.7A++10.3C1849.4h5.4C**14C
Tank Mine 6694801532U25.9719.617%D--N/A266.7M*105A+14951.8h1A+5.2B++
Bouncing Betty 4024022416.75S10.7233.519%D*N/A154.6B++N/A4322.6h2.2D-6.7D**
M30 Mustang AH 386366507.32C**1.2951.062%DN/A38.9C2.1D-1029.4h10.5C+20.6C+
NS-30 Vandal 330323359.229S3.2024.307%D**26.316%C+39.9C++N/A1188.1h7.4D--30.4D*
Mauler S6 3093072011.527B*4.5030.682%D--20.195%B**9D--N/A3334.2h6D19.5D
NSX-P Tanto 2902851941.469B+4.5617.601%D**22.456%C7.3D-N/A1839h14.2C**80.9C
M60-G Bulldog 293272645.333S39.3130.356%DN/A46.9B+3.6D1335.8h9.2D30.3C-
NC15 Phoenix 272217454.25U48.2250%DN/A23.3B++5.9D1779.3h7.3B*14.5B*
E540 Halberd 2481981216.5A+10.4736.751%D--1.01%D*48.3A++12.2D2954.1h4.3B**11.6B+
C75 Viper 252197248.208B++2.1831.888%D1.015%D39.4B+11B**2225h11.7B36.6C++
Skyguard 286187823.375S17.3521.53%D*N/A36.7M*19.4M++2855.1h70.6A328.1B++
M20 Basilisk 180152721.714S15.6924.457%D**5.921%C+30.4B**5.6C--1325h53.5B++218.8B+
G40-F Ranger 225145624.167A**18.1422.719%D--N/A43.9C++24.2C+3453.3h60.9B+268.2C++
NC4 Mag-Shot 1371351171.154B+4.8718.8%D*20.741%C*22.1C+N/A886.1h7.1B+38C+
C-4 161135245.625M++0.4028.14%B+N/A96.4B+18.6D8021.4h1.3B+4.7B+
Impetus 119119303.967A2.0623.656%F28.571%C+27.7C--N/A624.3h6.2D*26.1F-
NC1 Gauss Rifle 113109512.137B**3.8916.811%D*21.101%C++14.2DN/A677.7h15.2D90.4D-
M20 Basilisk 10994713.429S7.4024.859%D**6.383%C++31.3B*5D1403h55.2B222B
Hawk GD-68 14193313S3.0347.34%F--1.075%D-13.7C7.1C-1056.8h5.7B**12.1B
MGR-M1 Bishop 8179419.75S13.7233.662%C++32.911%B32.9C++N/A1422.4h9.9F29.5D
Shrike 10774461.609A+4.4237.345%F--4.054%B++16.1D7.2D1874.6h8.1D21.8F-
Breaker Rocket Pods 8168611.333B+5.3148.616%C+N/A52.3C10C--2581.3h28.4D**58.4D
G30 Walker 9064416A*9.9731.071%D*1.563%D-42.7B+17.3C+4981.5h145B++466.5B
M12 Kobalt 6562231A*24.9711.911%D*25.807%A+56.4C2.7C++2281.1h17.9C++150.2C
M20 Basilisk 706187.625A++1.6021.388%D*3.279%D-38.1A5.6C2481.6h58.6B*274C++
M20 Mustang 9360311.935C++4.0915.703%F--N/A9.8C5.4D1136.1h115.6C++736D*
Spear Anti-Vehicle Phalanx Turret 7053153S46.9750.26%B++3.774%C+44.2B14.2D3291.2h11C-21.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02320.2h
Auraxium Mag-Cutter1839729.8h
Restoration Kit5610.7h
Spawn Beacon41,0780.9h
Hellion G0550h
Cortium Silo0500.1h
Nanite Revive Grenade01210h
Medical Applicator919,5801.9h
Spitfire Auto-Turret114,2453.1h
Carver668913.1h
Recon Detection Device52,8134.4h
Shield Recharging Field28010.3h
Ammunition Package84,5991.4h
Nano-Armor Kit63265,72615.8h
WLT-Howler Mining Laser06,3680.8h

Check the help document for the dictionary if you want to learn more about words used here.


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