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Raider Gunner HuanJue[HHCN] HuanJue
NC BR 56

KDR: 5.14

Score: 3.1m

Last Seen: Aug 14th, 2018 11:09 AM
- OFFLINE - 1.9 hour(s)

Battle Rank 56 - New Conglomerate on Connery - Outfit Member of HH War legion[HHCN] HH War legion
NC outfit on Connery

Members: 1458
Level Progress (to 57): 53%
Level 100 Progress: 17% 975h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH AF-19 Mercenary Titan-150 HESH NC14 Bolt Driver Titan-150 HEAT Gauss SPR NC6 Gauss SAW NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $705,564 MLG Score: 564
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.45%23.435%409310021,4382.120943.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.351%-0.713D-0.415B1.191B**HEAD ++ (~14.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.4-0.015C+13.30.073C+63.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.334%0.697%3829410012,4398142130.1111578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.72%-0.512D-1.372D**-0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.757B++3.40.734B++5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.39%12.602%4283100224639856.30769286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.779%-1.59F2.266A*-0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.5-0.806D-45.3-0.039C+188.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.803%57.208%4282100365910366.33654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.809%-1.665F--0.392C--0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.732D-4.2-0.288C13.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HH War legion[HHCN] HH War legion
NC outfit on Connery

Members: 1458
3.1m207.5%269 (16.1k)230 (13.8k)5.136847,3201,4256.1312356 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC100557213.811%12.268%16909:311

68% Engineer8% Heavy Assault11% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2018 4:46 AMMar 11th, 2018 12:20 PMAug 16th, 2018 7:35 PM (1d) (PST)Aug 14th, 2018 11:29 AM (4d) (PST)Aug 14th, 2018 7:09 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
614935210.5400.1050.0661.2380.057564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,8365,61031,226326474313,829

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
226h/9.4d 1,417 898 2,614 16.8k 487 528 767 8.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:271
Deaths:154
KDR:1.760
Accuracy:16.380% D
HSR:23.985% C++
Kills:271
Deaths (as Heavy Assault):154
Deaths (to Heavy Assaults):364
KDR:1.75974
Kill Difference:117
Playtime:17.371 hours
Usage:8%
Score:0.179m
Score/min:172
Accuracy (listed only):16.380%
HSR (listed only):23.985%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:1,011
Deaths:643
KDR:1.572
Accuracy:17.704% D-
HSR:22.354% C*
Kills:1,011
Deaths (as Light Assault):643
Deaths (to Light Assaults):277
KDR:1.57232
Kill Difference:368
Playtime:15.901 hours
Usage:7%
Score:0.177m
Score/min:185
Accuracy (listed only):17.704%
HSR (listed only):22.354%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:1,011
Deaths:643
KDR:1.572
Accuracy:17.704% D-
HSR:22.354% C*
Warden
B++
Kills:156
Deaths:57
KDR:2.737
Accuracy:17.447% D**
HSR:29.487% B++
Kills:1,167
Deaths (as Engineer):700
Deaths (to Engineers):226
KDR:1.66714
Kill Difference:467
Playtime:153.520 hours
Usage:68%
Score:2.307m
Score/min:250
Accuracy (listed only):17.576%
HSR (listed only):25.921%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:382
Deaths:58
KDR:6.586
Accuracy:27.068% D*
HSR:77.749% B+
Gauss SPR
D
Kills:277
Deaths:51
KDR:5.431
Accuracy:21.952% F
HSR:28.881% D
Kills:659
Deaths (as Infiltrator):109
Deaths (to Infiltrators):234
KDR:6.04587
Kill Difference:550
Playtime:25.218 hours
Usage:11%
Score:0.297m
Score/min:197
Accuracy (listed only):24.510%
HSR (listed only):53.315%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):72
KDR:0
Kill Difference:UNR
Playtime:4.474 hours
Usage:2%
Score:0.045m
Score/min:169
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:254
Deaths:61
KDR:4.164
Accuracy:15.088% F--
HSR:20.079% B**
AF-23 Grinder
B**
Kills:254
Deaths:53
KDR:4.792
Accuracy:13.707% F--
HSR:18.898% B**
Kills:508
Deaths (as MAX Suit):57
Deaths (to MAX Suits):32
KDR:8.91228
Kill Difference:451
Playtime:9.026 hours
Usage:4%
Score:0.119m
Score/min:219
Accuracy (listed only):14.397%
HSR (listed only):19.488%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,195
V. Kills:149 N/A
Deaths:44
KDR:27.159
Accuracy:38.617% D--
KPH:83.300 A
VKPH:10.400 B++
L100 Python HEAT
A
Kills:135
V. Kills:26 N/A
Deaths:12
KDR:11.250
Accuracy:35.827% F
KPH:49.400 A
VKPH:9.500 C
C75 Viper
B+
Kills:131
V. Kills:33 385%
Deaths:19
KDR:6.895
Accuracy:27.762% D--
KPH:35.100 C**
VKPH:8.800 B+
Kills:1,461 (1,461 + 0)
Deaths:75
KDR:19.480
VKDR:2.773
Vehicle Kills:208
Kill Difference:1,386
Playtime:20.813 hours
Usage:9%
Score:0.283m
Score/min:226
Driving Accuracy:27.762%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B++
Kills:978
V. Kills:139 N/A
Deaths:24
KDR:40.750
Accuracy:39.866% D-
KPH:52.100 B++
VKPH:7.400 C+
Titan-150 HEAT
A
Kills:284
V. Kills:72 389%
Deaths:17
KDR:16.706
Accuracy:33.495% D**
KPH:32.100 A
VKPH:8.100 C+
E540 Halberd
A**
Kills:91
V. Kills:23 379%
Deaths:7
KDR:13
Accuracy:40.456% D
KPH:53.500 A**
VKPH:13.500 C
Kills:1,353 (1,262 + 91)
Deaths:48
KDR:28.188
VKDR:4.875
Vehicle Kills:234
Kill Difference:1,305
Playtime:29.341 hours
Usage:13%
Score:0.281m
Score/min:160
Driving Accuracy:33.495%
Gunner Accuracy:40.456%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:102
V. Kills:3 N/A
Deaths:2
KDR:51
Accuracy:9.570% F
KPH:49 C-
VKPH:1.400 D
M20 Basilisk
B+
Kills:82
V. Kills:17 456%
Deaths:4
KDR:20.500
Accuracy:24.823% D**
KPH:25.500 B+
VKPH:5.300 D
M20 Basilisk
B*
Kills:62
V. Kills:11 N/A
Deaths:5
KDR:12.400
Accuracy:27.175% D*
KPH:30.100 B*
VKPH:5.300 D
Kills:246 (0 + 246)
Deaths:11
KDR:22.364
VKDR:2.818
Vehicle Kills:31
Kill Difference:235
Playtime:7.359 hours
Usage:3%
Score:0.055m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:27.175%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,3441,1954427.159A+22.0238.617%D--N/A83.6A10.4B++24414.3h2.5B*6.6C*
AF-19 Mercenary 1,0411,0116431.572B*3.5617.704%D-22.354%C*14.1CN/A4171.8h14.2C+80.3C
Titan-150 HESH 1,1179782440.75M++35.6139.866%D-N/A52B+7.4C+15118.8h3.2C++7.9C+
NC14 Bolt Driver 384382586.586A*1.4527.068%D*77.749%B+29.2B+N/A9913.1h3C11D
Titan-150 HEAT 3562841716.706A*11.5733.495%D**N/A31.9A8.1C+1528.9h4.9C*14.5D
Gauss SPR 281277515.431M+0.2921.952%F28.881%D38.5B++N/A787.2h5.9C+26.9D--
NC6 Gauss SAW 2772711541.76B+3.3816.38%D23.985%C++26.3C+N/A8910.3h11.6C71.1C+
NCM1 Scattercannon 257254614.164A0.9715.088%F--20.079%B**28.5B+N/A638.9h6.6B+43.5D**
AF-23 Grinder 260254534.792B**0.3413.707%F--18.898%B**29.2C+N/A638.7h6C**43.9F**
Frag Grenade 2602541254N/A248.8647.784%C**N/A508C++12B**15100.5h3.3B+6.8B+
Tank Mine 324232925.778U20.6419.499%D--N/A290M**115A++18860.8h0.9A++4.8B*
Bouncing Betty 2062061414.714M**9.5835.766%D-N/A158.5B++N/A4541.3h2.2D-6.1D--
Warden 160156572.737A*2.4017.447%D**29.487%B++24.4C*N/A616.4h10.5C+60.4D
L100 Python HEAT 1611351211.25B*6.1135.827%F1.481%D-50A9.6C1862.7h5B+14.1C
C75 Viper 164131196.895B+1.7627.762%D--N/A35.4C**8.9B+1873.7h11B+39.5C+
M12 Kobalt 105102251M**45.869.57%F22.549%B*48.6C-1.4D1472.1h21.3C222.7D--
E540 Halberd 11491713B**7.8640.456%DN/A53.5A**13.5C2951.7h4.1A10.1B*
M20 Basilisk 9982420.5S15.3624.823%D**6.098%C+25.6B+5.3D1133.2h60.9B+245.2C*
C-4 9276155.067M0.0721.675%DN/A95B+20D7380.8h1.2B+5.3B
M20 Basilisk 7362512.4S7.2627.175%D*4.839%C29.5B++5.2D1192.1h64.1C**235.9C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02320.2h
Spawn Beacon1900.1h
Hellion G0550h
Medical Applicator56,8070.6h
Spitfire Auto-Turret51,4321.3h
Recon Detection Device17521.1h
Ammunition Package51,6440.5h
Nano-Armor Kit33123,0007.4h
Shield Recharging Field01860.1h

Check the help document for the dictionary if you want to learn more about words used here.


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