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Specialist HuanQuao[J0KE] HuanQuao
TR BR 110

KDR: 2.38

Score: 23.8m

Last Seen: May 31st, 2019 10:23 PM
- OFFLINE - 102.4 hour(s)

Battle Rank 106 (110 total) - Terran Republic on Emerald
Level Progress (to 107): 23%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS LC3 Jaguar LC2 Lynx Hellfire Rocket Pods NS-44 Commissioner SMG-46 Armistice TSAR-42 99SV NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,446,505 MLG Score: 2755
Fun Score: N/A
Cheeseburgers Flipped: 191TIME WITH MEDKIT: 7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.053%28.221%76321118948,7122.96356-0.586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.194%1.151B**1.126B**-1.692F-HEAD ++ (~14.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.496B+10.20.289C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.035%1.325%786312072,7164592615.904351037%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.708%0.07C+-0.247C0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.712B++17.60.667B+28.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.032%2.844%63512054228492260.496471186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.287%-0.014C+-0.394C---1.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
820.312C*29.50.257C*52.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.121%65.429%63412064,443144313.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.876%0.168C++-0.109C+1.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.295C*2.50.209C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.115%19.78%63112099199710.0912738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.799B++1.026B**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.552B+30.378C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.8m161.6%475 (28.5k)392 (23.5k)2.3780363,65526,7682.44699110 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210403224.972%26.658%66602:1619

8% Combat Medic8% Engineer30% Infiltrator52% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2013 7:33 PMFeb 21st, 2019 7:27 PMJun 10th, 2019 12:42 AM (15d) (PST)May 31st, 2019 7:25 PM (24d) (PST)May 31st, 2019 6:23 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7232724511.0510.4420.2801.7440.0292755

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,39616,29527,101632717105223,541

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1009.8h/42.1d 1,846 16,969 17,404 105.7k 1,872 2,511 1,733 43.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:91
Deaths:31
KDR:2.935
Accuracy:32.375% A*
HSR:35.165% A++
Kills:91
Deaths (as Heavy Assault):31
Deaths (to Heavy Assaults):7,893
KDR:2.93548
Kill Difference:60
Playtime:5.891 hours
Usage:1%
Score:0.077m
Score/min:218
Accuracy (listed only):32.375%
HSR (listed only):35.165%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:30,005
Deaths:8,971
KDR:3.345
Accuracy:28.798% B**
HSR:29.872% A++
LC2 Lynx
A
Kills:2,841
Deaths:1,096
KDR:2.592
Accuracy:27.162% B*
HSR:29.110% A
SMG-46 Armistice
C+
Kills:1,472
Deaths:1,044
KDR:1.410
Accuracy:21.910% D
HSR:15.829% C+
Shuriken
B++
Kills:1,211
Deaths:542
KDR:2.234
Accuracy:27.177% C+
HSR:22.956% B++
TRAC-5
B+
Kills:1,193
Deaths:827
KDR:1.443
Accuracy:23.683% B+
HSR:21.542% B+
HC1 Cougar
C++
Kills:1,183
Deaths:612
KDR:1.933
Accuracy:24.573% C++
HSR:22.147% C+
MKV Suppressed
C++
Kills:1,172
Deaths:615
KDR:1.906
Accuracy:26.360% C++
HSR:19.198% C+
NS-7 PDW
C-
Kills:1,169
Deaths:799
KDR:1.463
Accuracy:22.563% C-
HSR:14.713% C--
NS-11C
C++
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:24.643% C++
HSR:17.672% C
PDW-16 Hailstorm
C
Kills:1,159
Deaths:1,090
KDR:1.063
Accuracy:20.935% D
HSR:13.891% C
TRAC-Shot
A
Kills:176
Deaths:93
KDR:1.892
Accuracy:27.881% B+
HSR:24.432% A
TAS-16 Blackjack
B*
Kills:91
Deaths:73
KDR:1.247
Accuracy:51.115% D
HSR:19.780% B*
Kills:42,832
Deaths (as Light Assault):16,378
Deaths (to Light Assaults):6,436
KDR:2.61522
Kill Difference:26,454
Playtime:521.281 hours
Usage:52%
Score:13.550m
Score/min:433
Accuracy (listed only):27.233%
HSR (listed only):20.929%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:30,005
Deaths:8,971
KDR:3.345
Accuracy:28.798% B**
HSR:29.872% A++
LC2 Lynx
A
Kills:2,841
Deaths:1,096
KDR:2.592
Accuracy:27.162% B*
HSR:29.110% A
TRAC-5
B+
Kills:1,193
Deaths:827
KDR:1.443
Accuracy:23.683% B+
HSR:21.542% B+
HC1 Cougar
C++
Kills:1,183
Deaths:612
KDR:1.933
Accuracy:24.573% C++
HSR:22.147% C+
NS-11C
C++
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:24.643% C++
HSR:17.672% C
TRAC-Shot
A
Kills:176
Deaths:93
KDR:1.892
Accuracy:27.881% B+
HSR:24.432% A
TAS-16 Blackjack
B*
Kills:91
Deaths:73
KDR:1.247
Accuracy:51.115% D
HSR:19.780% B*
Kills:36,649
Deaths (as Engineer):12,288
Deaths (to Engineers):4,476
KDR:2.9825
Kill Difference:24,361
Playtime:75.833 hours
Usage:8%
Score:1.371m
Score/min:301
Accuracy (listed only):29.693%
HSR (listed only):23.508%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:1,472
Deaths:1,044
KDR:1.410
Accuracy:21.910% D
HSR:15.829% C+
Shuriken
B++
Kills:1,211
Deaths:542
KDR:2.234
Accuracy:27.177% C+
HSR:22.956% B++
TORQ-9
C++
Kills:1,176
Deaths:860
KDR:1.367
Accuracy:22.028% C--
HSR:24.235% C++
MKV Suppressed
C++
Kills:1,172
Deaths:615
KDR:1.906
Accuracy:26.360% C++
HSR:19.198% C+
NS-7 PDW
C-
Kills:1,169
Deaths:799
KDR:1.463
Accuracy:22.563% C-
HSR:14.713% C--
PDW-16 Hailstorm
C
Kills:1,159
Deaths:1,090
KDR:1.063
Accuracy:20.935% D
HSR:13.891% C
TAR
A++
Kills:1,018
Deaths:453
KDR:2.247
Accuracy:27.060% B*
HSR:32.318% A++
T1 Cycler
D-
Kills:118
Deaths:146
KDR:0.808
Accuracy:15.361% D**
HSR:16.102% D-
TAS-16 Blackjack
B*
Kills:91
Deaths:73
KDR:1.247
Accuracy:51.115% D
HSR:19.780% B*
Kills:8,586
Deaths (as Combat Medic):5,622
Deaths (to Combat Medics):2,610
KDR:1.52721
Kill Difference:2,964
Playtime:76.303 hours
Usage:8%
Score:2.036m
Score/min:445
Accuracy (listed only):26.057%
HSR (listed only):19.891%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,561
Deaths:1,002
KDR:1.558
Accuracy:42.409% B++
HSR:32.864% A+
SMG-46 Armistice
C+
Kills:1,472
Deaths:1,044
KDR:1.410
Accuracy:21.910% D
HSR:15.829% C+
TSAR-42
B**
Kills:1,348
Deaths:282
KDR:4.780
Accuracy:45.794% B**
HSR:70.475% C**
99SV
B+
Kills:1,344
Deaths:841
KDR:1.598
Accuracy:31.232% C+
HSR:39.658% B+
NS-44L Blackhand
B**
Kills:1,298
Deaths:515
KDR:2.520
Accuracy:47.668% B++
HSR:56.395% B**
Shuriken
B++
Kills:1,211
Deaths:542
KDR:2.234
Accuracy:27.177% C+
HSR:22.956% B++
MKV Suppressed
C++
Kills:1,172
Deaths:615
KDR:1.906
Accuracy:26.360% C++
HSR:19.198% C+
M77-B
B
Kills:1,170
Deaths:287
KDR:4.077
Accuracy:39.217% B
HSR:77.949% C**
NS-7 PDW
C-
Kills:1,169
Deaths:799
KDR:1.463
Accuracy:22.563% C-
HSR:14.713% C--
PDW-16 Hailstorm
C
Kills:1,159
Deaths:1,090
KDR:1.063
Accuracy:20.935% D
HSR:13.891% C
RAMS .50M
A+
Kills:581
Deaths:75
KDR:7.747
Accuracy:48.677% A+
HSR:88.124% A
SOAS-20
A**
Kills:302
Deaths:103
KDR:2.932
Accuracy:31.650% B++
HSR:36.424% A**
TX1 Repeater
B
Kills:160
Deaths:238
KDR:0.672
Accuracy:26.699% B
HSR:16.875% D
TX2 Emperor
C*
Kills:132
Deaths:152
KDR:0.868
Accuracy:29.965% C*
HSR:17.424% C
NS-357 Underboss
M+
Kills:115
Deaths:83
KDR:1.386
Accuracy:48.538% A+
HSR:44.348% M+
Kills:14,194
Deaths (as Infiltrator):7,668
Deaths (to Infiltrators):3,898
KDR:1.85107
Kill Difference:6,526
Playtime:304.138 hours
Usage:30%
Score:5.959m
Score/min:327
Accuracy (listed only):34.053%
HSR (listed only):37.808%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:668
Deaths:374
KDR:1.786
Accuracy:36.597% C
HSR:4.192% B++
M3 Pounder HEG
C+
Kills:546
Deaths:337
KDR:1.620
Accuracy:38.435% C+
HSR:2.564% C
MRC3 Mercy
A*
Kills:65
Deaths:35
KDR:1.857
Accuracy:20.613% B*
HSR:30.769% A*
MRC3 Mercy
A**
Kills:61
Deaths:35
KDR:1.743
Accuracy:21.335% B**
HSR:32.787% A**
Kills:1,340
Deaths (as MAX Suit):390.500
Deaths (to MAX Suits):1,283
KDR:3.4315
Kill Difference:949.500
Playtime:23.970 hours
Usage:2%
Score:0.779m
Score/min:541
Accuracy (listed only):29.245%
HSR (listed only):17.578%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A**
Kills:1,668
V. Kills:108 N/A
Deaths:128
KDR:13.031
Accuracy:58.218% A
KPH:220.500 A**
VKPH:14.300 C+
M14 Banshee
B++
Kills:986
V. Kills:89 N/A
Deaths:287
KDR:3.436
Accuracy:31.880% B+
KPH:53.400 B
VKPH:4.800 B++
M18 Needler
C--
Kills:62
V. Kills:56 109%
Deaths:152
KDR:0.408
Accuracy:31.168% C+
KPH:6.600 D
VKPH:5.900 C--
Kills:2,716 (1,048 + 0)
Deaths:567
KDR:4.790
VKDR:0.446
Vehicle Kills:253
Kill Difference:2,149
Playtime:35.458 hours
Usage:4%
Score:0.561m
Score/min:264
Piloting Accuracy:31.168%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C+
Kills:209
V. Kills:3 N/A
Deaths:33
KDR:6.333
Accuracy:29.265% D--
KPH:63 C+
VKPH:0.900 D--
Kills:209 (0 + 209)
Deaths:33
KDR:6.333
VKDR:0.091
Vehicle Kills:3
Kill Difference:176
Playtime:3.319 hours
Usage:0%
Score:0.050m
Score/min:249
Piloting Accuracy:N/A%
Gunner Accuracy:29.265%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:94
V. Kills:51 181%
Deaths:37
KDR:2.541
Accuracy:35.643% D**
KPH:28.100 D
VKPH:15.200 D--
Kills:94 (0 + 94)
Deaths:37
KDR:2.541
VKDR:1.378
Vehicle Kills:51
Kill Difference:57
Playtime:3.351 hours
Usage:0%
Score:0.061m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:35.643%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:104
V. Kills:16 N/A
Deaths:16
KDR:6.500
Accuracy:39.102% B+
KPH:69.500 B**
VKPH:10.700 B
M40 Fury
C*
Kills:95
V. Kills:19 475%
Deaths:11
KDR:8.636
Accuracy:37.881% C*
KPH:55.300 C++
VKPH:11.100 C+
M60-G Bulldog
B*
Kills:62
V. Kills:14 413%
Deaths:11
KDR:5.636
Accuracy:32.712% C
KPH:41.900 B++
VKPH:9.500 B*
Kills:261 (0 + 261)
Deaths:38
KDR:6.868
VKDR:1.289
Vehicle Kills:49
Kill Difference:223
Playtime:4.697 hours
Usage:0%
Score:0.098m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:32.712%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 30,27430,0058,9713.345A0.9728.798%B**29.872%A++120.2S1.1A++279249.6h9.9B*34.3B*
LC2 Lynx 2,8622,8411,0962.592A0.2127.162%B*29.11%A79.1A**N/A22435.9h11.8B*43.5B*
Hellfire Rocket Pods 1,7761,66812813.031B++10.6558.218%A1.379%B+219.5A**14.2C+6707.6h10.6B++18.2B*
NS-44 Commissioner 1,5701,5611,0021.558B+0.8242.409%B++32.864%A+133.4M**N/A36411.7h3B*7B*
SMG-46 Armistice 1,4751,4721,0441.41B0.9721.91%D15.829%C+39.7B+N/A16437.1h13.4B+61.3C++
TSAR-42 1,3481,3482824.78B2.4045.794%B**70.475%C**108.7M*N/A35412.4h1.8B**3.8B**
99SV 1,3451,3448411.598C++0.7831.232%C+39.658%B+23.3C+N/A6457.7h4.3B*13.6B++
NS-44L Blackhand 1,3011,2985152.52B**0.1447.668%B++56.395%B**116.9SN/A28311.1h3.2B*6.6B*
Frag Grenade 1,2461,24311243N/A1,240.6256.062%A+N/A828.7A+2D--26421.5h2.5A4.4B**
Shuriken 1,2191,2115422.234B*0.1427.177%C+22.956%B++100.1A**N/A26712.1h10.9B*40.1B+
TRAC-5 1,2051,1938271.443B*0.9423.683%B+21.542%B+40.2A+N/A17629.7h11.6B*49.1B++
HC1 Cougar 1,1941,1836121.933B*0.4524.573%C++22.147%C+53.5AN/A17222.1h9.7B*39.4B+
TORQ-9 1,1901,1768601.367C++1.0122.028%C--24.235%C++43.7B+N/A14326.9h14.1B64.1C++
MKV Suppressed 1,1801,1726151.906B**0.4726.36%C++19.198%C+70.6A++N/A22016.6h11.7B++44.5B+
M77-B 1,1701,1702874.077A+1.7039.217%B77.949%C**50.6A++N/A16423.1h1.9B**4.9B++
NS-7 PDW 1,1771,1697991.463B++0.9222.563%C-14.713%C--44.4B*N/A14026.3h13.4B+59.2C*
NS-11C 1,1681,1606161.883B**0.5024.643%C++17.672%C52.7AN/A17422h12.2B+49.4B+
PDW-16 Hailstorm 1,1611,1591,0901.063C++1.3220.935%D13.891%C32.9C**N/A10535.2h14.1B67.6C++
TAR 1,0281,0184532.247B+0.1327.06%B*32.318%A++89.3M+N/A22611.4h10A37B**
C-4 1,2839955211.91B0.4721.374%DN/A105.9B+30.6C++8639.4h1.1B*5B+
M14 Banshee 1,0759862873.436C+1.0631.88%B+1.217%C++53.3B4.8B++18218.5h20.6B64.7B+
M3 Pounder HEG 7566683741.786C*0.5936.597%C4.192%B++33.2A++4.4B++17720.1h10.6B**28.9B+
Claymore 599599797.582C*5.2035.755%BN/A206.6B**N/A6162.9h1.2C++3.2B+
RAMS .50M 581581757.747A5.3748.677%A+88.124%A105.6SN/A3365.5h1.5A3B**
M3 Pounder HEG 6195463371.62C+0.7638.435%C+2.564%C30.3A4.1C++15118h13.2B*34.4B+
SOAS-20 3023021032.932B**0.5531.65%B++36.424%A**151SN/A3712h9.1B**28.7B**
Auraxium Chainblade 28126312,8430.02C2.3649.71%A+4.183%C-0.7CN/A2390.3h2.6D5.2B+
Hunter QCX 2522511471.707A+0.6734.528%C--27.49%C++55.8SN/A1914.5h2.9B+8.4B
NS-TMC-01 "His Regards" 2202204,1240.053B**2.3349.128%A*N/A2.1B+N/A5104.1h1.4B**2.9B++
Dual-75 Duster 212209336.333C--3.9529.265%D--N/A63.3C+N/A2493.3h4.8B++16.3C++
TRAC-Shot 178176931.892B+0.4927.881%B+24.432%A80A*N/A2122.2h10.3B+36.9B+
TX1 Repeater 1611602380.672C+1.7126.699%B16.875%D26.7C+N/A1176h13.5C++50.6B
Chainblade 1731568,2210.019C+2.3647.219%A+1.923%D0.5C+N/A2334h2.9C+6.1B+
Tank Mine 216137423.262B0.8844.186%B*N/A124.5B+71.8B13221.1h1.8C*4.1A
TX2 Emperor 1331321520.868C+1.5129.965%C*17.424%C26.4C+N/A775h9.1C*30.3C**
T1 Cycler 1181181460.808C+1.5715.361%D**16.102%D-20.7CN/A1975.7h14.1C*91.8D
NS-357 Underboss 117115831.386B+0.9948.538%A+44.348%M+164.3S2.9S4620.7h3.6B++7.4B*
M40 Fury 120104166.5C+4.1239.102%B+N/A69.3B**10.7B4271.5h11.6B+29.8B+
M40 Fury 11495118.636C++6.2637.881%C*1.053%D55.9C++11.2C+3001.7h14.4C+38C++
G20 Vulcan-H 14594372.541C0.1635.643%D**5.319%A+27.6D15D--3023.4h95.2C**267.1C
TAS-16 Blackjack 9291731.247C++1.1351.115%D19.78%B*60.7B**N/A2491.5h3D5.9C-
MSW-R 9191312.935B+0.5632.375%A*35.165%A++130M**N/A19190.7h9.6B**29.8B**
MANA Anti-Personnel Turret 9189621.435N/A0.9416.534%UN/A890U20U3127600.1h25.6T*154.9T*
M60-A Bulldog 8167302.233C--0.1534.448%C1.493%C+20.9D4.4C-1923.2h8.1F23.7D
MRC3 Mercy 6565351.857C+0.5220.613%B*30.769%A*43.3B**N/A2121.5h14.8B**71.8B*
M60-G Bulldog 7662115.636C*3.2632.712%C6.452%A*41.3B++9.3B*3211.5h6.2B+19B+
M18 Needler 118621520.408C1.9731.168%C+1.613%C6.6D6C--999.4h160.5C++515.1C++
MRC3 Mercy 6161351.743C+0.6421.335%B**32.787%A**40.7B*N/A2231.5h16.2B*75.9B*
Spear Anti-Vehicle Phalanx Turret 865778.143C*5.7647.878%B+7.018%A+47.5B+24.2C**4401.2h7.7C*16.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon363,9093.7h
Anti-Vehicle MANA Turret42470.5h
Nanite Revive Grenade09850.3h
Medical Applicator474126,93918.3h
Motion Spotter63570.5h
M12 Kobalt01420.1h
Ammunition Package99290.6h
Nano-Armor Kit183122,21612.6h
Medical Kit1,7809,34271h
Anti-Infantry MANA Turret91320.4h
Recon Detection Device23710,98121.4h
Shield Recharging Field342,6401.2h

Check the help document for the dictionary if you want to learn more about words used here.


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