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Paragon Cold Blooded HuckaPucka[V] HuckaPucka
VS BR 178

KDR: 0.66

Score: 81m

Last Seen: Apr 21st, 2019 1:53 PM
- OFFLINE - 8.7 hour(s)

Prestige 1, Battle Rank 100 (178 total) - Vanu Sovereignty on Emerald - Outfit Officer of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 58
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX29 Polaris Terminus VX-9 C-4 H-V45 AE H-V45 Serpent VE92 Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-300,240 MLG Score: -240
Fun Score: N/A
Cheeseburgers Flipped: 671TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.778%26.087%59441106653,3760.730978-0.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.495%0.328C**0.823B++-0.458DHEAD ++ (~14.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.341C**11.20.215C++38

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.887%1.356%551110659018971220.310854480%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.42A-0.224C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.796B++16.80.684B+16.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.305%1.242%304110364446495080.138524127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.5%1.985A++-0.873D--0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.709B++6.90.451B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.242%1.9%163110442142204100.099763102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.872%0.841B*-0.626D-1.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.80.211C++42.4-0.071C+51.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.962%83.674%16611013,3754860100.694302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.434%0.742B++1.083B**-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.501B+20.381C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 58
81m693.9%356 (21.4k)279 (16.7k)0.66494782,895124,6640.736492178 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1107155318.906%22.607%42702:2034

36% Combat Medic8% Engineer29% Heavy Assault9% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 10:34 PMJun 10th, 2014 12:01 AMApr 24th, 2019 6:38 PM (1d) (PST)Apr 21st, 2019 9:53 AM (5d) (PST)Apr 21st, 2019 9:53 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
274286120.2850.4290.0642.1370.023-240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,41717,17175417264128116,734

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4843.1h/201.8d 8,919 18,740 35,985 621k 8,572 15,623 6,601 79.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:5,184
Deaths:6,985
KDR:0.742
Accuracy:23.280% D
HSR:32.272% C*
VX29 Polaris
A+
Kills:4,932
Deaths:5,987
KDR:0.824
Accuracy:27.113% B++
HSR:33.414% A+
Flare VE6
D-
Kills:1,429
Deaths:1,730
KDR:0.826
Accuracy:14.742% D**
HSR:18.335% D-
SVA-88
B+
Kills:1,250
Deaths:1,533
KDR:0.815
Accuracy:21.446% C
HSR:29.360% B+
Pulsar LSW
D
Kills:1,208
Deaths:1,710
KDR:0.706
Accuracy:17.649% D--
HSR:19.371% D
NSX Naginata
B**
Kills:1,163
Deaths:1,865
KDR:0.624
Accuracy:21.963% C+
HSR:34.996% B**
Lasher X2
C**
Kills:1,160
Deaths:2,087
KDR:0.556
Accuracy:27.831% C**
HSR:3.534% C
NS-15M1
C--
Kills:1,157
Deaths:1,918
KDR:0.603
Accuracy:17.766% D-
HSR:18.410% C--
Ursa
B**
Kills:1,155
Deaths:1,665
KDR:0.694
Accuracy:23.806% C*
HSR:32.208% B**
Orion VS54
D
Kills:1,147
Deaths:1,161
KDR:0.988
Accuracy:16.257% D-
HSR:20.401% D
Lasher X2 AE
B*
Kills:763
Deaths:1,190
KDR:0.641
Accuracy:36.050% B*
HSR:2.752% C
VE-H Maw
B+
Kills:72
Deaths:101
KDR:0.713
Accuracy:25.808% C+
HSR:30.556% B+
Kills:20,620
Deaths (as Heavy Assault):27,932
Deaths (to Heavy Assaults):32,762
KDR:0.73822
Kill Difference:7,312
Playtime:1,426.687 hours
Usage:29%
Score:17.438m
Score/min:204
Accuracy (listed only):22.809%
HSR (listed only):22.967%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:2,225
Deaths:4,793
KDR:0.464
Accuracy:21.616% C-
HSR:17.708% C
NS-11C
D
Kills:1,465
Deaths:3,308
KDR:0.443
Accuracy:20.235% D
HSR:15.222% D
VX6-7
C+
Kills:1,352
Deaths:2,421
KDR:0.558
Accuracy:22.534% C
HSR:20.340% C+
NSX Tanto
A++
Kills:1,343
Deaths:1,618
KDR:0.830
Accuracy:32.042% B**
HSR:36.486% A++
Solstice SF
B+
Kills:1,235
Deaths:2,648
KDR:0.466
Accuracy:20.629% D
HSR:19.919% B+
Zenith VX-5
D--
Kills:1,170
Deaths:2,831
KDR:0.413
Accuracy:20.601% D--
HSR:15.556% D--
NS Baron G5
C+
Kills:958
Deaths:1,697
KDR:0.565
Accuracy:42.712% C+
HSR:13.883% C+
Eclipse VE3A
C--
Kills:224
Deaths:662
KDR:0.338
Accuracy:24.542% C--
HSR:16.964% D
Solstice VE3
C
Kills:106
Deaths:213
KDR:0.498
Accuracy:17.126% D--
HSR:17.925% C
Pulsar C
D
Kills:96
Deaths:326
KDR:0.294
Accuracy:16.633% D**
HSR:19.792% D
Kills:10,174
Deaths (as Engineer):20,517
Deaths (to Engineers):23,902
KDR:0.49588
Kill Difference:10,343
Playtime:408.670 hours
Usage:8%
Score:7.434m
Score/min:303
Accuracy (listed only):23.867%
HSR (listed only):19.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:4,385
Deaths:6,828
KDR:0.642
Accuracy:25.126% C+
HSR:30.718% B+
H-V45 AE
C**
Kills:3,706
Deaths:4,299
KDR:0.862
Accuracy:27.604% C+
HSR:29.817% C**
H-V45
C+
Kills:2,587
Deaths:5,539
KDR:0.467
Accuracy:18.417% D*
HSR:20.874% C+
Sirius SX12
B*
Kills:1,516
Deaths:2,293
KDR:0.661
Accuracy:24.234% C+
HSR:23.681% B*
Equinox VE2
B**
Kills:1,414
Deaths:2,897
KDR:0.488
Accuracy:22.851% D
HSR:28.218% B**
Corvus VA55
C**
Kills:1,197
Deaths:2,115
KDR:0.566
Accuracy:19.521% D-
HSR:24.979% C**
VE-S Canis
A
Kills:1,176
Deaths:1,713
KDR:0.687
Accuracy:30.042% B+
HSR:30.697% A
MKV Suppressed
B**
Kills:1,176
Deaths:1,671
KDR:0.704
Accuracy:29.605% B++
HSR:25.255% B**
Eridani SX5
B++
Kills:1,173
Deaths:1,417
KDR:0.828
Accuracy:27.421% C*
HSR:24.126% B++
Darkstar
D*
Kills:1,169
Deaths:2,563
KDR:0.456
Accuracy:21.513% D*
HSR:15.312% D*
CME
D
Kills:1,161
Deaths:2,156
KDR:0.538
Accuracy:21.429% D--
HSR:17.916% D
NS-11A
C
Kills:1,152
Deaths:1,612
KDR:0.715
Accuracy:23.324% C
HSR:18.750% C
NS Baron G5
C+
Kills:958
Deaths:1,697
KDR:0.565
Accuracy:42.712% C+
HSR:13.883% C+
Pulsar VS1
B*
Kills:953
Deaths:1,822
KDR:0.523
Accuracy:23.283% C+
HSR:25.918% B*
Equinox VE2 Burst
B+
Kills:798
Deaths:1,512
KDR:0.528
Accuracy:24.178% D
HSR:31.328% B+
NSX Tengu
B**
Kills:696
Deaths:941
KDR:0.740
Accuracy:44.149% B**
HSR:25.144% B++
NSX Yumi
B+
Kills:313
Deaths:485
KDR:0.645
Accuracy:29.544% B+
HSR:27.157% C++
Skorpios
A
Kills:145
Deaths:125
KDR:1.160
Accuracy:32.510% A
HSR:26.207% B++
Kills:25,675
Deaths (as Combat Medic):41,685
Deaths (to Combat Medics):16,513
KDR:0.61593
Kill Difference:16,010
Playtime:1,765.547 hours
Usage:36%
Score:33.799m
Score/min:319
Accuracy (listed only):27.081%
HSR (listed only):24.443%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:2,225
Deaths:4,793
KDR:0.464
Accuracy:21.616% C-
HSR:17.708% C
Sirius SX12
B*
Kills:1,516
Deaths:2,293
KDR:0.661
Accuracy:24.234% C+
HSR:23.681% B*
NS-11C
D
Kills:1,465
Deaths:3,308
KDR:0.443
Accuracy:20.235% D
HSR:15.222% D
VX6-7
C+
Kills:1,352
Deaths:2,421
KDR:0.558
Accuracy:22.534% C
HSR:20.340% C+
NSX Tanto
A++
Kills:1,343
Deaths:1,618
KDR:0.830
Accuracy:32.042% B**
HSR:36.486% A++
Solstice SF
B+
Kills:1,235
Deaths:2,648
KDR:0.466
Accuracy:20.629% D
HSR:19.919% B+
VE-S Canis
A
Kills:1,176
Deaths:1,713
KDR:0.687
Accuracy:30.042% B+
HSR:30.697% A
MKV Suppressed
B**
Kills:1,176
Deaths:1,671
KDR:0.704
Accuracy:29.605% B++
HSR:25.255% B**
Eridani SX5
B++
Kills:1,173
Deaths:1,417
KDR:0.828
Accuracy:27.421% C*
HSR:24.126% B++
Zenith VX-5
D--
Kills:1,170
Deaths:2,831
KDR:0.413
Accuracy:20.601% D--
HSR:15.556% D--
NS Baron G5
C+
Kills:958
Deaths:1,697
KDR:0.565
Accuracy:42.712% C+
HSR:13.883% C+
NSX Tengu
B**
Kills:696
Deaths:941
KDR:0.740
Accuracy:44.149% B**
HSR:25.144% B++
Eclipse VE3A
C--
Kills:224
Deaths:662
KDR:0.338
Accuracy:24.542% C--
HSR:16.964% D
Skorpios
A
Kills:145
Deaths:125
KDR:1.160
Accuracy:32.510% A
HSR:26.207% B++
Solstice VE3
C
Kills:106
Deaths:213
KDR:0.498
Accuracy:17.126% D--
HSR:17.925% C
Pulsar C
D
Kills:96
Deaths:326
KDR:0.294
Accuracy:16.633% D**
HSR:19.792% D
Kills:16,056
Deaths (as Light Assault):28,677
Deaths (to Light Assaults):19,610
KDR:0.55989
Kill Difference:12,621
Playtime:639.689 hours
Usage:13%
Score:11.689m
Score/min:305
Accuracy (listed only):26.664%
HSR (listed only):21.806%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,516
Deaths:2,293
KDR:0.661
Accuracy:24.234% C+
HSR:23.681% B*
NS-45 Pilot
B++
Kills:1,180
Deaths:1,837
KDR:0.642
Accuracy:30.525% C+
HSR:31.441% B++
VE-S Canis
A
Kills:1,176
Deaths:1,713
KDR:0.687
Accuracy:30.042% B+
HSR:30.697% A
MKV Suppressed
B**
Kills:1,176
Deaths:1,671
KDR:0.704
Accuracy:29.605% B++
HSR:25.255% B**
Eridani SX5
B++
Kills:1,173
Deaths:1,417
KDR:0.828
Accuracy:27.421% C*
HSR:24.126% B++
Ghost
C**
Kills:1,170
Deaths:1,604
KDR:0.729
Accuracy:40.273% C*
HSR:71.539% C**
NSX Daimyo
B**
Kills:1,165
Deaths:730
KDR:1.596
Accuracy:43.283% C*
HSR:97.253% B**
NS-44 Commissioner
C+
Kills:893
Deaths:2,279
KDR:0.392
Accuracy:34.611% C
HSR:20.829% C+
NSX Tengu
B**
Kills:696
Deaths:941
KDR:0.740
Accuracy:44.149% B**
HSR:25.144% B++
NS-30 Vandal
C
Kills:636
Deaths:954
KDR:0.667
Accuracy:31.144% C
HSR:23.742% C
Spiker
C++
Kills:482
Deaths:1,081
KDR:0.446
Accuracy:23.618% D-
HSR:21.577% C++
NS-61 Emissary
B**
Kills:434
Deaths:820
KDR:0.529
Accuracy:27.613% C+
HSR:23.042% B**
Parallax VX3
C++
Kills:407
Deaths:307
KDR:1.326
Accuracy:35.025% D
HSR:78.870% C++
Phaseshift VX-S
B**
Kills:353
Deaths:215
KDR:1.642
Accuracy:38.715% B
HSR:88.669% B**
XM98
B+
Kills:208
Deaths:181
KDR:1.149
Accuracy:37.471% C+
HSR:79.327% B+
Artemis VX26
C*
Kills:202
Deaths:368
KDR:0.549
Accuracy:25.326% C
HSR:24.257% C*
NSX Tomoe
C++
Kills:202
Deaths:389
KDR:0.519
Accuracy:29.696% C++
HSR:32.178% C-
Skorpios
A
Kills:145
Deaths:125
KDR:1.160
Accuracy:32.510% A
HSR:26.207% B++
V10
C+
Kills:72
Deaths:71
KDR:1.014
Accuracy:37.072% C-
HSR:76.389% C+
Beamer VS3
C
Kills:62
Deaths:157
KDR:0.395
Accuracy:18.442% D*
HSR:19.355% C
Kills:13,348
Deaths (as Infiltrator):19,153
Deaths (to Infiltrators):15,142
KDR:0.69691
Kill Difference:5,805
Playtime:446.215 hours
Usage:9%
Score:7.157m
Score/min:267
Accuracy (listed only):32.039%
HSR (listed only):42.179%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:1,340
Deaths:1,100
KDR:1.218
Accuracy:18.369% C++
HSR:20.970% C++
Blueshift VM5
C**
Kills:1,056
Deaths:958
KDR:1.102
Accuracy:19.804% C+
HSR:22.917% C**
Quasar VM1
A*
Kills:484
Deaths:507
KDR:0.955
Accuracy:18.077% B+
HSR:28.306% A*
Blueshift VM5
B+
Kills:283
Deaths:349
KDR:0.811
Accuracy:21.050% B+
HSR:22.262% C**
NS-10 Burster
B*
Kills:64
Deaths:151
KDR:0.424
Accuracy:35.379% B*
HSR:6.250% C++
Kills:3,227
Deaths (as MAX Suit):1,532.500
Deaths (to MAX Suits):6,541
KDR:2.10571
Kill Difference:1,694.500
Playtime:84.081 hours
Usage:2%
Score:2.493m
Score/min:494
Accuracy (listed only):22.536%
HSR (listed only):20.141%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:590
V. Kills:60 N/A
Deaths:79
KDR:7.468
Accuracy:50.887% C+
KPH:103.800 B+
VKPH:10.600 D
Kills:590 (0 + 0)
Deaths:79
KDR:7.468
VKDR:0.759
Vehicle Kills:60
Kill Difference:511
Playtime:5.682 hours
Usage:0%
Score:0.191m
Score/min:561
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:322
V. Kills:267 120%
Deaths:142
KDR:2.268
Accuracy:64.410% B*
KPH:25.600 C
VKPH:21.200 B+
L100 Python HESH
M+
Kills:146
V. Kills:40 356%
Deaths:19
KDR:7.684
Accuracy:64.039% A++
KPH:67.800 B++
VKPH:18.600 M+
Skyguard
C
Kills:66
V. Kills:60 108%
Deaths:47
KDR:1.404
Accuracy:39.800% A++
KPH:9.300 D
VKPH:8.500 C
C75 Viper
D--
Kills:57
V. Kills:19 285%
Deaths:18
KDR:3.167
Accuracy:30.294% D--
KPH:5.800 D*
VKPH:1.900 D**
Kills:591 (591 + 0)
Deaths:226
KDR:2.615
VKDR:1.708
Vehicle Kills:386
Kill Difference:365
Playtime:31.678 hours
Usage:1%
Score:0.479m
Score/min:252
Driving Accuracy:30.294%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:175
V. Kills:47 365%
Deaths:116
KDR:1.509
Accuracy:49.061% C+
KPH:10.100 D*
VKPH:2.700 F
Saron HRB
C
Kills:124
V. Kills:106 116%
Deaths:44
KDR:2.818
Accuracy:47.226% B+
KPH:15 D--
VKPH:12.800 C
Supernova VPC
B*
Kills:93
V. Kills:35 258%
Deaths:60
KDR:1.550
Accuracy:69.264% A*
KPH:30.100 D
VKPH:11.300 B*
Supernova FPC
D
Kills:54
V. Kills:39 135%
Deaths:56
KDR:0.964
Accuracy:66.154% A+
KPH:16.200 D-
VKPH:11.700 D
Kills:446 (322 + 124)
Deaths:276
KDR:1.616
VKDR:0.822
Vehicle Kills:227
Kill Difference:170
Playtime:32.073 hours
Usage:1%
Score:0.594m
Score/min:309
Driving Accuracy:66.154%
Gunner Accuracy:47.226%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:205
V. Kills:54 373%
Deaths:72
KDR:2.847
Accuracy:40.492% B+
KPH:28.500 D
VKPH:7.500 C
M40 Fury
C-
Kills:117
V. Kills:38 300%
Deaths:27
KDR:4.333
Accuracy:42.326% B+
KPH:26.400 D--
VKPH:8.600 C-
M20 Basilisk
D
Kills:99
V. Kills:46 211%
Deaths:46
KDR:2.152
Accuracy:47.696% B**
KPH:11 D
VKPH:5.100 D
Kills:421 (0 + 421)
Deaths:145
KDR:2.903
VKDR:0.952
Vehicle Kills:138
Kill Difference:276
Playtime:20.595 hours
Usage:0%
Score:0.284m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:47.696%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,2915,1846,9850.742D0.0823.28%D32.272%C*20.8D*N/A70249.8h10.7C++46C+
VX29 Polaris 5,0334,9325,9870.824C--0.1627.113%B++33.414%A+22.4DN/A64219.8h10.8B+39.7B+
Terminus VX-9 4,4994,3856,8280.642D0.0225.126%C+30.718%B+15.9D-N/A64275.7h11.9C**47.4C*
C-4 5,8984,1414,4870.923C0.2624.005%CN/A64.8C27.5C+83963.9h1.3B+5.5C**
H-V45 AE 3,8063,7064,2990.862D0.2027.604%C+29.817%C**23.9D-N/A78155h11.1B+40.3C**
H-V45 2,6022,5875,5390.467C-0.2018.417%D*20.874%C+9.5D--N/A43272.4h13.3C++72.2C
Serpent VE92 2,2452,2254,7930.464C--0.2021.616%C-17.708%C14.3DN/A80156.1h11.2B+51.6B
Frag Grenade 1,9391,91911919N/A1,918.3452.195%B*N/A767.6B**8C+37902.5h2.6B**4.9B**
Sirius SX12 1,5331,5162,2930.661C0.0024.234%C+23.681%B*19.7CN/A7876.9h11.8B*48.8B+
NS-11C 1,4761,4653,3080.443D0.2220.235%D15.222%D12.2DN/A55120.3h12.5B+61.8C*
Flare VE6 1,4321,4291,7300.826C--0.1614.742%D**18.335%D-12.4D--N/A52114.8h11.4C+77.5D
Equinox VE2 1,4471,4142,8970.488D0.1822.851%D28.218%B**11.9D--N/A31118.9h11.9B52C++
VX6-7 1,3601,3522,4210.558C--0.1122.534%C20.34%C+18.5C--N/A12073h10.8B+47.9B
NSX Tanto 1,3791,3431,6180.83C0.1732.042%B**36.486%A++26.6C+N/A10150.5h11.1B+34.5B++
Quasar VM1 1,3521,3401,1001.218C-0.5518.369%C++20.97%C++27.4CN/A16048.9h11.4B*62.2B+
Sticky Grenade 1,2711,25911259N/A1,258.3462.597%AN/A1798.6A++17.1B+90020.7h1.2B**1.9B**
SVA-88 1,2791,2501,5330.815C-0.1521.446%C29.36%B+22.2D-N/A12756.2h11.6C*54C++
Solstice SF 1,2391,2352,6480.466C--0.2020.629%D19.919%B+11.1DN/A48111.5h12.1C++58.9C+
Pulsar LSW 1,2131,2081,7100.706D0.0417.649%D--19.371%D18.1D-N/A8166.6h11.8C**66.6C+
Corvus VA55 1,2211,1972,1150.566D0.1019.521%D-24.979%C**13.7DN/A7987.6h11.5B+59.2C+
NS-45 Pilot 1,2011,1801,8370.642C-0.0230.525%C+31.441%B++61.8B+1.1B*19919.1h6.6B+21.6B
VE-S Canis 1,1951,1761,7130.687C-0.0230.042%B+30.697%A20DN/A5358.8h9.8B++32.5B+
MKV Suppressed 1,1921,1761,6710.704C-0.0429.605%B++25.255%B**24.3CN/A8948.3h12.1B+40.9B+
Eridani SX5 1,1921,1731,4170.828C0.1627.421%C*24.126%B++27.3CN/A11643h10.1B++36.8B+
Zenith VX-5 1,1731,1702,8310.413D0.2520.601%D--15.556%D--10.5D-N/A65111.2h12.2B+59C+
Ghost 1,1781,1701,6040.729D0.0640.273%C*71.539%C**18.2D-N/A6364.4h1.9B++4.8B+
Darkstar 1,1981,1692,5630.456D-0.2121.513%D*15.312%D*12.2D**N/A7595.6h12.6C**58.8C-
NSX Daimyo 1,1651,1657301.596C-0.9343.283%C*97.253%B**40.5CN/A11328.8h1.9B**4.4B++
NSX Naginata 1,1921,1631,8650.624D0.0421.963%C+34.996%B**17.8D-N/A5665.4h11.2B51.2C**
CME 1,1831,1612,1560.538D0.1321.429%D--17.916%D14.2D--N/A7781.5h13.3C*61.9C+
Lasher X2 1,1771,1602,0870.556D0.1127.831%C**3.534%C14.7D-N/A5978.8h18.4B+66.1B+
NS-15M1 1,1661,1571,9180.603D0.0617.766%D-18.41%C--12.3D--N/A4594h15.3D86.4C--
Ursa 1,1751,1551,6650.694D0.0323.806%C*32.208%B**18.5DN/A5862.4h9.2B++38.8B+
NS-11A 1,1791,1521,6120.715C-0.0523.324%C18.75%C22.1C-N/A13752.2h12.2B+52.4B
Orion VS54 1,1611,1471,1610.988C0.3216.257%D-20.401%D13.1D-N/A13087.4h13C++80.1C+
Blueshift VM5 1,0631,0569581.102C--0.4419.804%C+22.917%C**28CN/A17637.7h13.5B*68.2B+
NS Baron G5 9739581,6970.565D0.1042.712%C+13.883%C+18.5DN/A9351.7h4.1B+9.7C++
Pulsar VS1 9739531,8220.523C-0.1423.283%C+25.918%B*14DN/A5968.1h11.7B**50.1B+
NS-44 Commissioner 9128932,2790.392C--0.2734.611%C20.829%C+30.9C+N/A16128.9h4.2C+12.1C+
NSX Masamune 1,3858701,6000.544C0.1268.675%A1.264%D29.3C+17.3B24529.7h8.7B+12.6B++
Equinox VE2 Burst 8157981,5120.528D0.1424.178%D31.328%B+14.2D--N/A3856.3h12.2C**50.7C+
Lasher X2 AE 7807631,1900.641C-0.0236.05%B*2.752%C27.2DN/A8028.1h17.8B49.3B+
NSX Tengu 7126969410.74C-0.0844.149%B**25.144%B++23.5C--N/A7329.6h11B+25B++
NS-30 Vandal 6396369540.667D0.0031.144%C23.742%C19.6D-N/A5632.4h4.3B**14B+
Dual Photon Pods 650590797.468C++6.8050.887%C+1.356%C++103.5B+10.5D5615.7h16.8B++33B+
NS Decimator 8845201,2670.41D0.2571.12%A2.115%C+21.1D-14.8C+33324.6h6.2D8.7C+
Lumine Edge 53851750,9560.01C0.6524.692%C14.894%C+0.3DN/A11572.3h1.5C+6.3C++
Quasar VM1 4884845070.955C0.2918.077%B+28.306%A*21C+N/A11523.1h12.2B*67.7B+
Spiker 4894821,0810.446D0.2223.618%D-21.577%C++43.4BN/A20811.1h7.1B+29.9C**
Force-Blade 50247547,5480.01C0.6532.813%C*N/A0.3C-N/A11808.3h2.4C**7.3B+
NS-61 Emissary 4434348200.529C0.1427.613%C+23.042%B**40.9B*N/A12410.6h11.5B+41.8B+
Proximity Mine 4234223041.388D0.7254.559%A+N/A74D--N/A3275.7h1.7B++3.1B**
Parallax VX3 4084073071.326C-0.6635.025%D78.87%C++18.7DN/A10421.8h2.1B6C++
Phaseshift VX-S 3533532151.642C--0.9838.715%B88.669%B**31C++N/A8811.4h1.9B++4.8B++
L100 Python AP 5893221422.268C-1.6064.41%B*N/A25.6C21.2B+32412.6h8.3D12.8C+
NSX Yumi 3173134850.645C--0.0229.544%B+27.157%C++20.3DN/A6415.4h11.7C**39.6B+
Tank Mine 4612901961.48D0.8265.712%A*N/A69D40.7D10994.2h3.1F-4.7B**
Blueshift VM5 2882833490.811D0.1521.05%B+22.262%C**27CN/A15210.5h13.4B*63.9B+
Eclipse VE3A 2312246620.338C-0.3324.542%C--16.964%D9D*N/A5224.9h12.4C++50.4C+
XM98 2092081811.149C-0.4837.471%C+79.327%B+17.5C--N/A9211.9h2.3B+6.1B+
Lancer VS22 5412058410.244D0.4262.71%C++N/A8.1D13.2C+22925.4h24.9C++39.7C*
M40 Fury 259205722.847D2.1840.492%B+N/A28.5D7.5C2787.2h17.8C44C++
Artemis VX26 2032023680.549D0.1225.326%C24.257%C*18.5DN/A8710.9h10.5B++41.4B
NSX Tomoe 2042023890.519D0.1529.696%C++32.178%C-15.1D--N/A6113.4h13.4B45B
Supernova PC 2221751161.509D0.8449.061%C+2.286%C+10.1D*2.7F13017.4h4.9B10B+
Spear Anti-Vehicle Phalanx Turret 241156315.032C4.3749.02%B+1.282%D**33.2C18.1C4524.7h9C++18.3B+
L100 Python HESH 186146197.684C7.0264.039%A++N/A66.4B++18.2M+4472.2h3.6C+5.6B++
Skorpios 1481451251.16C0.5032.51%A26.207%B++51.8B+1.1A+1662.8h10.1B+31B*
Saron HRB 230124442.818C-2.1547.226%B+N/A14.9D--12.8C3638.3h28.6D-60.6C
M40 Fury 155117274.333C-3.6742.326%B+1.709%C+26.6D--8.6C-3464.4h21.5D--50.8C
S1 2561121630.687C+0.0258.232%C++N/A11.8D--15.2C**3949.5h9.8D*16.9D
Solstice VE3 1061062130.498C0.1717.126%D--17.925%C7.5DN/A25414.1h15.8C++92.2C+
M20 Basilisk 14599462.152C1.4947.696%B**5.051%C11D5.1D1349h118.1C247.7C**
Hades VSH4 164972380.408C0.2669.42%C*N/A14.5C+10C+2256.7h8.8C++12.6C*
Pulsar C 96963260.294D0.3716.633%D**19.792%D5D--N/A10219.2h15.2D91.4D-
Supernova VPC 12893601.55D-0.8969.264%A*1.075%C--30D11.3B*4913.1h5.2F-7.5C+
The Slasher 83818,2890.01D-0.6528.722%C9.877%C+0.3C-N/A1265.2h2.7C-9.4C+
M60-A Bulldog 8580184.444C--3.7841.111%C--N/A15.7D-1D--1125.1h6.9C16.9C
Anti-Vehicle Grenade 9177177N/A76.3462.428%AN/A385C++70C64240.2h5.6C*9B+
V10 7272711.014D--0.3537.072%C-76.389%C+17.6DN/A1384.1h2.7C--7.3C
VE-H Maw 72721010.713D0.0525.808%C+30.556%B+24.8DN/A1632.9h9.9B+38.3B
Orbital Strike Uplink 8170170U69.34239.13%UN/A700U110U22340.1h0.8T*0.3T*
Skyguard 12666471.404D0.7439.8%A++N/A9.3D8.5C2287.1h212F-532.7C
NS-10 Burster 103641510.424D-0.2435.379%B*6.25%C++4D2.4D--8416h172.3C-487C**
Beamer VS3 62621570.395C-0.2718.442%D*19.355%C20.7CN/A2783h6.9B++37.3C+
MAX Punch 65591,7540.034D0.6345.028%C+N/A0.7CN/A582.9h2.8C+6.1C+
C75 Viper 7657183.167C+2.5030.294%D--N/A5.8D*1.9D**1369.9h14.5C++47.7C
Supernova FPC 9354560.964D0.3066.154%A+1.852%C16.4D11.8D9333.3h8D**12C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41211,51322.2h
Anti-Vehicle MANA Turret344931.5h
Nano-Armor Kit566384,00831.8h
AE Nano-Armor Kit13797,6218.3h
AE Medical Applicator1,163229,08626.9h
Nanite Revive Grenade03,3841h
Medical Applicator2,164446,97450.5h
Spitfire Auto-Turret8870.3h
Restoration Kit5363,3727.4h
Motion Spotter684,4694.2h
Welding Device01370h
Ammunition Package1792,8064.6h
Medical Kit2,17712,40129h
Anti-Infantry MANA Turret10840.7h
Nano-Repair Grenade01570h
Snowman Soldier10610.2h
Recon Detection Device2135,10513.6h
Shield Recharging Field661,4551.1h
L-24R Spur41100.3h

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