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Paragon Cold Blooded HuckaPucka[VSFW] HuckaPucka
VS BR 180

KDR: 0.67

Score: 83m

Last Seen: Aug 21st, 2019 12:06 AM
- OFFLINE - 35.4 hour(s)

Prestige 1, Battle Rank 100 (180 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX29 Polaris Terminus VX-9 C-4 H-V45 AE H-V45 Serpent VE92 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-301,491 MLG Score: -241
Fun Score: N/A
Cheeseburgers Flipped: 671TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.816%26.23%59841117353,9500.718117-0.049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.471%0.324C*0.819B++-0.438C--HEAD ++ (~14.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.341C**11.20.215C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.797%1.338%551121359819491260.306667471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.42A-0.232C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.795B++16.80.683B+16.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.305%1.242%294121064447305470.136152118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.5%1.973A++-0.849D--0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.709B++6.90.45B4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.261%1.896%163121142243014180.0981167101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.856%0.837B++-0.63D-1.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.40.212C++42.7-0.069C+51.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.06%84.223%16612083,5244984100.706921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.426%0.759B++1.109B**-0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+20.385C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
83m699.5%358 (21.5k)279 (16.7k)0.66960885,758128,0720.740997180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214163019.071%22.857%43602:1935

36% Combat Medic9% Engineer29% Heavy Assault9% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 10:34 PMAug 16th, 2019 11:47 PMAug 21st, 2019 9:52 AM (3d) (PST)Aug 20th, 2019 8:27 PM (3d) (PST)Aug 20th, 2019 8:06 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
27528490.2890.4310.0662.1810.023-241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,52217,03251017264131116,766

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4948.6h/206.2d 9,143 19,602 37,403 647.6k 8,744 16,028 6,826 81.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:5,259
Deaths:7,108
KDR:0.740
Accuracy:23.303% D
HSR:32.478% C*
VX29 Polaris
A+
Kills:5,060
Deaths:6,127
KDR:0.826
Accuracy:27.116% B+
HSR:33.419% A+
Flare VE6
C--
Kills:1,633
Deaths:1,989
KDR:0.821
Accuracy:15.461% D*
HSR:21.004% C--
SVA-88
B+
Kills:1,265
Deaths:1,549
KDR:0.817
Accuracy:21.512% C
HSR:29.328% B+
Pulsar LSW
D
Kills:1,212
Deaths:1,719
KDR:0.705
Accuracy:17.706% D--
HSR:19.307% D
NSX Naginata
B**
Kills:1,163
Deaths:1,865
KDR:0.624
Accuracy:21.963% C+
HSR:34.996% B**
NS-15M1
D
Kills:1,157
Deaths:1,918
KDR:0.603
Accuracy:17.766% D-
HSR:18.410% D
Ursa
B**
Kills:1,155
Deaths:1,665
KDR:0.694
Accuracy:23.806% C*
HSR:32.208% B**
Orion VS54
D
Kills:1,147
Deaths:1,161
KDR:0.988
Accuracy:16.257% D-
HSR:20.401% D
VE-H Maw
B+
Kills:72
Deaths:108
KDR:0.667
Accuracy:25.421% C+
HSR:30.556% B+
Kills:19,123
Deaths (as Heavy Assault):25,209
Deaths (to Heavy Assaults):32,762
KDR:0.75858
Kill Difference:6,086
Playtime:1,426.687 hours
Usage:29%
Score:17.438m
Score/min:204
Accuracy (listed only):21.031%
HSR (listed only):27.211%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C-
Kills:2,225
Deaths:4,793
KDR:0.464
Accuracy:21.616% C-
HSR:17.708% C-
NS-11C
D
Kills:1,465
Deaths:3,308
KDR:0.443
Accuracy:20.235% D
HSR:15.222% D
VX6-7
C+
Kills:1,352
Deaths:2,421
KDR:0.558
Accuracy:22.534% C
HSR:20.340% C+
NSX Tanto
A++
Kills:1,346
Deaths:1,632
KDR:0.825
Accuracy:32.026% B**
HSR:36.479% A++
VE-C Horizon
A+
Kills:1,246
Deaths:1,598
KDR:0.780
Accuracy:35.842% C*
HSR:34.189% A+
Solstice SF
B+
Kills:1,235
Deaths:2,648
KDR:0.466
Accuracy:20.629% D
HSR:19.919% B+
Zenith VX-5
D--
Kills:1,170
Deaths:2,831
KDR:0.413
Accuracy:20.601% D--
HSR:15.556% D--
NS Baron G5
C+
Kills:970
Deaths:1,714
KDR:0.566
Accuracy:42.718% C+
HSR:14.433% C+
Eclipse VE3A
C--
Kills:224
Deaths:662
KDR:0.338
Accuracy:24.542% C--
HSR:16.964% D
Solstice VE3
C
Kills:106
Deaths:213
KDR:0.498
Accuracy:17.126% D*
HSR:17.925% C
Pulsar C
D
Kills:96
Deaths:326
KDR:0.294
Accuracy:16.633% D**
HSR:19.792% D
Kills:11,435
Deaths (as Engineer):22,146
Deaths (to Engineers):24,417
KDR:0.51635
Kill Difference:10,711
Playtime:468.105 hours
Usage:9%
Score:8.510m
Score/min:303
Accuracy (listed only):24.955%
HSR (listed only):20.775%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:4,433
Deaths:6,916
KDR:0.641
Accuracy:25.159% C+
HSR:30.814% B+
H-V45 AE
C*
Kills:3,706
Deaths:4,299
KDR:0.862
Accuracy:27.604% C+
HSR:29.817% C*
H-V45
C+
Kills:2,587
Deaths:5,539
KDR:0.467
Accuracy:18.417% D*
HSR:20.874% C+
Sirius SX12
B*
Kills:1,516
Deaths:2,293
KDR:0.661
Accuracy:24.234% C+
HSR:23.681% B*
Equinox VE2
B**
Kills:1,414
Deaths:2,897
KDR:0.488
Accuracy:22.851% D
HSR:28.218% B**
Corvus VA55
C*
Kills:1,197
Deaths:2,115
KDR:0.566
Accuracy:19.521% D--
HSR:24.979% C*
MKV Suppressed
B*
Kills:1,176
Deaths:1,671
KDR:0.704
Accuracy:29.605% B++
HSR:25.255% B*
VE-S Canis
A
Kills:1,176
Deaths:1,713
KDR:0.687
Accuracy:30.042% B+
HSR:30.697% A
Eridani SX5
B+
Kills:1,173
Deaths:1,417
KDR:0.828
Accuracy:27.421% C++
HSR:24.126% B+
Darkstar
D*
Kills:1,169
Deaths:2,563
KDR:0.456
Accuracy:21.513% D*
HSR:15.312% D*
CME
D
Kills:1,161
Deaths:2,156
KDR:0.538
Accuracy:21.429% D--
HSR:17.916% D
NS-11A
C
Kills:1,152
Deaths:1,612
KDR:0.715
Accuracy:23.324% C
HSR:18.750% C-
NS Baron G5
C+
Kills:970
Deaths:1,714
KDR:0.566
Accuracy:42.718% C+
HSR:14.433% C+
Pulsar VS1
B++
Kills:953
Deaths:1,822
KDR:0.523
Accuracy:23.283% C+
HSR:25.918% B++
NSX Tengu
B**
Kills:808
Deaths:1,096
KDR:0.737
Accuracy:43.631% B**
HSR:25.248% B++
Equinox VE2 Burst
B
Kills:798
Deaths:1,512
KDR:0.528
Accuracy:24.178% D
HSR:31.328% B
NSX Yumi
B+
Kills:313
Deaths:485
KDR:0.645
Accuracy:29.544% B+
HSR:27.157% C++
Skorpios
B**
Kills:147
Deaths:141
KDR:1.043
Accuracy:32.187% B**
HSR:25.850% B+
Kills:25,849
Deaths (as Combat Medic):41,961
Deaths (to Combat Medics):16,998
KDR:0.61602
Kill Difference:16,112
Playtime:1,774.406 hours
Usage:36%
Score:33.914m
Score/min:319
Accuracy (listed only):27.037%
HSR (listed only):24.465%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C-
Kills:2,225
Deaths:4,793
KDR:0.464
Accuracy:21.616% C-
HSR:17.708% C-
Sirius SX12
B*
Kills:1,516
Deaths:2,293
KDR:0.661
Accuracy:24.234% C+
HSR:23.681% B*
NS-11C
D
Kills:1,465
Deaths:3,308
KDR:0.443
Accuracy:20.235% D
HSR:15.222% D
VX6-7
C+
Kills:1,352
Deaths:2,421
KDR:0.558
Accuracy:22.534% C
HSR:20.340% C+
NSX Tanto
A++
Kills:1,346
Deaths:1,632
KDR:0.825
Accuracy:32.026% B**
HSR:36.479% A++
VE-C Horizon
A+
Kills:1,246
Deaths:1,598
KDR:0.780
Accuracy:35.842% C*
HSR:34.189% A+
Solstice SF
B+
Kills:1,235
Deaths:2,648
KDR:0.466
Accuracy:20.629% D
HSR:19.919% B+
MKV Suppressed
B*
Kills:1,176
Deaths:1,671
KDR:0.704
Accuracy:29.605% B++
HSR:25.255% B*
VE-S Canis
A
Kills:1,176
Deaths:1,713
KDR:0.687
Accuracy:30.042% B+
HSR:30.697% A
Eridani SX5
B+
Kills:1,173
Deaths:1,417
KDR:0.828
Accuracy:27.421% C++
HSR:24.126% B+
Zenith VX-5
D--
Kills:1,170
Deaths:2,831
KDR:0.413
Accuracy:20.601% D--
HSR:15.556% D--
NS Baron G5
C+
Kills:970
Deaths:1,714
KDR:0.566
Accuracy:42.718% C+
HSR:14.433% C+
NSX Tengu
B**
Kills:808
Deaths:1,096
KDR:0.737
Accuracy:43.631% B**
HSR:25.248% B++
Eclipse VE3A
C--
Kills:224
Deaths:662
KDR:0.338
Accuracy:24.542% C--
HSR:16.964% D
Skorpios
B**
Kills:147
Deaths:141
KDR:1.043
Accuracy:32.187% B**
HSR:25.850% B+
Solstice VE3
C
Kills:106
Deaths:213
KDR:0.498
Accuracy:17.126% D*
HSR:17.925% C
Pulsar C
D
Kills:96
Deaths:326
KDR:0.294
Accuracy:16.633% D**
HSR:19.792% D
Kills:17,431
Deaths (as Light Assault):30,477
Deaths (to Light Assaults):20,117
KDR:0.57194
Kill Difference:13,046
Playtime:640.685 hours
Usage:13%
Score:11.706m
Score/min:305
Accuracy (listed only):27.154%
HSR (listed only):22.552%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,516
Deaths:2,293
KDR:0.661
Accuracy:24.234% C+
HSR:23.681% B*
NSX Daimyo
B**
Kills:1,289
Deaths:804
KDR:1.603
Accuracy:43.225% C**
HSR:97.440% B**
NS-45 Pilot
B++
Kills:1,226
Deaths:1,896
KDR:0.647
Accuracy:30.537% C+
HSR:32.137% B++
MKV Suppressed
B*
Kills:1,176
Deaths:1,671
KDR:0.704
Accuracy:29.605% B++
HSR:25.255% B*
VE-S Canis
A
Kills:1,176
Deaths:1,713
KDR:0.687
Accuracy:30.042% B+
HSR:30.697% A
Eridani SX5
B+
Kills:1,173
Deaths:1,417
KDR:0.828
Accuracy:27.421% C++
HSR:24.126% B+
Ghost
C**
Kills:1,170
Deaths:1,604
KDR:0.729
Accuracy:40.273% C*
HSR:71.539% C**
NS-44 Commissioner
C+
Kills:906
Deaths:2,304
KDR:0.393
Accuracy:34.736% C+
HSR:21.082% C+
NSX Tengu
B**
Kills:808
Deaths:1,096
KDR:0.737
Accuracy:43.631% B**
HSR:25.248% B++
NS-30 Vandal
C
Kills:636
Deaths:957
KDR:0.665
Accuracy:31.143% C
HSR:23.742% C
Spiker
C++
Kills:482
Deaths:1,081
KDR:0.446
Accuracy:23.618% D-
HSR:21.577% C++
NS-61 Emissary
B**
Kills:434
Deaths:820
KDR:0.529
Accuracy:27.613% C+
HSR:23.042% B**
Parallax VX3
C*
Kills:407
Deaths:307
KDR:1.326
Accuracy:35.025% D
HSR:78.870% C*
Phaseshift VX-S
B**
Kills:378
Deaths:230
KDR:1.643
Accuracy:38.970% B+
HSR:88.360% B**
NSX Tomoe
C++
Kills:238
Deaths:461
KDR:0.516
Accuracy:29.602% C++
HSR:34.034% C
XM98
B+
Kills:208
Deaths:181
KDR:1.149
Accuracy:37.471% C+
HSR:79.327% B+
Artemis VX26
C*
Kills:202
Deaths:368
KDR:0.549
Accuracy:25.393% C
HSR:24.257% C*
Skorpios
B**
Kills:147
Deaths:141
KDR:1.043
Accuracy:32.187% B**
HSR:25.850% B+
Soldier Soaker
A*
Kills:87
Deaths:126
KDR:0.690
Accuracy:45.755% A
HSR:26.437% A*
V10
C+
Kills:72
Deaths:71
KDR:1.014
Accuracy:37.072% C--
HSR:76.389% C+
Beamer VS3
C-
Kills:62
Deaths:157
KDR:0.395
Accuracy:18.442% D**
HSR:19.355% C-
Kills:13,793
Deaths (as Infiltrator):19,698
Deaths (to Infiltrators):15,526
KDR:0.70022
Kill Difference:5,905
Playtime:456.700 hours
Usage:9%
Score:7.372m
Score/min:269
Accuracy (listed only):32.666%
HSR (listed only):41.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:1,341
Deaths:1,101
KDR:1.218
Accuracy:18.391% C++
HSR:20.955% C+
Blueshift VM5
C**
Kills:1,058
Deaths:961
KDR:1.101
Accuracy:19.841% C+
HSR:22.968% C**
Quasar VM1
A++
Kills:484
Deaths:507
KDR:0.955
Accuracy:18.077% B+
HSR:28.306% A++
Blueshift VM5
B
Kills:285
Deaths:351
KDR:0.812
Accuracy:21.058% B
HSR:22.105% C++
NS-10 Burster
B*
Kills:64
Deaths:151
KDR:0.424
Accuracy:35.370% B*
HSR:6.250% C++
Kills:3,232
Deaths (as MAX Suit):1,535.500
Deaths (to MAX Suits):6,541
KDR:2.10485
Kill Difference:1,696.500
Playtime:84.081 hours
Usage:2%
Score:2.493m
Score/min:494
Accuracy (listed only):22.547%
HSR (listed only):20.117%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:598
V. Kills:62 N/A
Deaths:81
KDR:7.383
Accuracy:50.797% C+
KPH:104 B+
VKPH:10.800 D
Antares LC
C+
Kills:68
V. Kills:57 117%
Deaths:264
KDR:0.258
Accuracy:30.870% C+
KPH:2.600 D*
VKPH:2.200 D*
Kills:666 (68 + 0)
Deaths:345
KDR:1.930
VKDR:0.345
Vehicle Kills:119
Kill Difference:321
Playtime:31.787 hours
Usage:1%
Score:0.242m
Score/min:127
Piloting Accuracy:30.870%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:322
V. Kills:267 120%
Deaths:142
KDR:2.268
Accuracy:64.410% B*
KPH:25.600 C-
VKPH:21.200 B+
L100 Python HESH
M
Kills:146
V. Kills:40 356%
Deaths:19
KDR:7.684
Accuracy:64.039% A++
KPH:67.800 B++
VKPH:18.600 M
L100 Python HEAT
S
Kills:78
V. Kills:40 190%
Deaths:19
KDR:4.105
Accuracy:75.651% A**
KPH:62.400 A*
VKPH:32 S
Skyguard
C
Kills:66
V. Kills:60 108%
Deaths:47
KDR:1.404
Accuracy:39.800% A++
KPH:9.300 D
VKPH:8.500 C
C75 Viper
D--
Kills:57
V. Kills:19 285%
Deaths:18
KDR:3.167
Accuracy:30.294% D--
KPH:5.800 D*
VKPH:1.900 D**
Kills:669 (669 + 0)
Deaths:245
KDR:2.731
VKDR:1.739
Vehicle Kills:426
Kill Difference:424
Playtime:32.929 hours
Usage:1%
Score:0.552m
Score/min:279
Driving Accuracy:30.294%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:175
V. Kills:47 365%
Deaths:116
KDR:1.509
Accuracy:49.061% C+
KPH:10.100 D*
VKPH:2.700 F
Saron HRB
C
Kills:141
V. Kills:113 124%
Deaths:44
KDR:3.205
Accuracy:47.204% B+
KPH:16 D-
VKPH:12.900 C
Supernova VPC
B*
Kills:93
V. Kills:35 258%
Deaths:60
KDR:1.550
Accuracy:69.264% A*
KPH:30.100 D
VKPH:11.300 B*
Supernova FPC
D
Kills:54
V. Kills:39 135%
Deaths:56
KDR:0.964
Accuracy:66.154% A+
KPH:16.200 D-
VKPH:11.700 D
Kills:463 (322 + 141)
Deaths:276
KDR:1.678
VKDR:0.848
Vehicle Kills:234
Kill Difference:187
Playtime:32.573 hours
Usage:1%
Score:0.611m
Score/min:313
Driving Accuracy:66.154%
Gunner Accuracy:47.204%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:205
V. Kills:54 373%
Deaths:72
KDR:2.847
Accuracy:40.544% B+
KPH:28.500 D
VKPH:7.500 C
M40 Fury
C-
Kills:117
V. Kills:38 300%
Deaths:27
KDR:4.333
Accuracy:42.326% B+
KPH:26.400 D--
VKPH:8.600 C-
M20 Basilisk
D
Kills:100
V. Kills:46 213%
Deaths:46
KDR:2.174
Accuracy:47.677% B*
KPH:11.100 D-
VKPH:5.100 D
Kills:422 (0 + 422)
Deaths:145
KDR:2.910
VKDR:0.952
Vehicle Kills:138
Kill Difference:277
Playtime:20.671 hours
Usage:0%
Score:0.286m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:47.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,3685,2597,1080.74D0.0723.303%D32.478%C*20.8D*N/A72252.7h10.7C++46C+
VX29 Polaris 5,1635,0606,1270.826C--0.1627.116%B+33.419%A+22.7DN/A66223.3h10.7B++39.6B+
Terminus VX-9 4,5474,4336,9160.641C0.0325.159%C+30.814%B+15.9D--N/A64279.1h11.9C**47.3C*
C-4 5,9114,1514,4950.923C0.2524.013%CN/A64.9C27.5C+83964h1.3B+5.5C**
H-V45 AE 3,8063,7064,2990.862D0.1927.604%C+29.817%C*23.9D-N/A78155h11.1B40.3C**
H-V45 2,6022,5875,5390.467C-0.2018.417%D*20.874%C+9.5D--N/A43272.4h13.3C++72.2C
Serpent VE92 2,2452,2254,7930.464C--0.2121.616%C-17.708%C-14.3DN/A80156.1h11.2B+51.6C**
Frag Grenade 1,9411,92111921N/A1,920.3352.211%B*N/A768.4A8C+37922.5h2.6B**4.9B**
Flare VE6 1,6421,6331,9890.821D0.1515.461%D*21.004%C--13.3D--N/A52123.2h11.1C+71.9C--
Sirius SX12 1,5331,5162,2930.661C0.0124.234%C+23.681%B*19.7C-N/A7876.9h11.8B*48.8B+
NS-11C 1,4761,4653,3080.443D0.2320.235%D15.222%D12.2DN/A56120.3h12.5B+61.8C++
Equinox VE2 1,4471,4142,8970.488D0.1822.851%D28.218%B**11.9D--N/A31118.9h11.9B52C++
Sticky Grenade 1,4281,41211412N/A1,411.3362.371%B**N/A1568.9A17.8B+80720.9h1.3B**2.1B*
VX6-7 1,3601,3522,4210.558C--0.1122.534%C20.34%C+18.5C--N/A12073h10.8B+47.9B
NSX Tanto 1,3821,3461,6320.825C0.1632.026%B**36.479%A++26.2CN/A10051.3h11.1B+34.6B+
Quasar VM1 1,3531,3411,1011.218C-0.5518.391%C++20.955%C+27.4CN/A16048.9h11.4B*62.2B+
NSX Daimyo 1,2891,2898041.603C-0.9343.225%C**97.44%B**40.8CN/A11431.6h1.9B**4.4B*
SVA-88 1,2941,2651,5490.817C-0.1521.512%C29.328%B+22.4D-N/A12856.4h11.6C*53.8C++
VE-C Horizon 1,2831,2461,5980.78C-0.1135.842%C*34.189%A+26.8C--N/A7746.5h12.1B*33.8B+
Solstice SF 1,2391,2352,6480.466C--0.2020.629%D19.919%B+11.1DN/A48111.5h12.1C++58.9C+
NS-45 Pilot 1,2481,2261,8960.647C0.0230.537%C+32.137%B++61.6C**1.1B*20319.9h6.6B+21.6B
Pulsar LSW 1,2171,2121,7190.705D0.0417.706%D--19.307%D18.1D-N/A8166.8h11.8C**66.5C+
Corvus VA55 1,2211,1972,1150.566D0.1019.521%D--24.979%C*13.7D-N/A8087.6h11.5B+59.2C+
MKV Suppressed 1,1921,1761,6710.704C-0.0329.605%B++25.255%B*24.3CN/A8948.3h12.1B+40.9B+
VE-S Canis 1,1951,1761,7130.687C-0.0230.042%B+30.697%A20DN/A5458.8h9.8B++32.5B+
Eridani SX5 1,1921,1731,4170.828C0.1627.421%C++24.126%B+27.3CN/A11643h10.1B++36.8B+
Ghost 1,1781,1701,6040.729D0.0640.273%C*71.539%C**18.2D-N/A6464.4h1.9B++4.8B+
Zenith VX-5 1,1731,1702,8310.413D0.2620.601%D--15.556%D--10.5D--N/A65111.2h12.2B59C+
Darkstar 1,1981,1692,5630.456D-0.2121.513%D*15.312%D*12.2D**N/A7595.6h12.6C*58.8C-
NSX Naginata 1,1921,1631,8650.624D0.0521.963%C+34.996%B**17.8D-N/A5665.4h11.2B51.2C**
CME 1,1831,1612,1560.538D-0.1321.429%D--17.916%D14.2D--N/A7881.5h13.3C*61.9C+
Lasher X2 1,1771,1602,0870.556D0.1127.831%C**3.534%C14.7D-N/A5978.8h18.4B66.1B+
NS-15M1 1,1661,1571,9180.603D0.0717.766%D-18.41%D12.3D--N/A4594h15.3D86.4D
Ursa 1,1751,1551,6650.694D0.0223.806%C*32.208%B**18.5DN/A5862.4h9.2B++38.8B+
NS-11A 1,1791,1521,6120.715C0.0523.324%C18.75%C-22.1C-N/A13752.2h12.2B+52.4B
Orion VS54 1,1611,1471,1610.988C0.3216.257%D-20.401%D13.1D-N/A13287.4h13C++80.1C+
Blueshift VM5 1,0651,0589611.101C--0.4319.841%C+22.968%C**28CN/A17637.8h13.5B*68.3B+
NS Baron G5 9859701,7140.566D0.1042.718%C+14.433%C+18.5DN/A9352.4h4.1B+9.7C+
Pulsar VS1 9739531,8220.523C-0.1523.283%C+25.918%B++14DN/A5968.1h11.7B**50.1B+
NS-44 Commissioner 9259062,3040.393C--0.2834.736%C+21.082%C+30.9C+N/A16129.3h4.2C+12.1C+
NSX Masamune 1,3878711,6010.544C0.1368.659%A1.263%D29.3C+17.4B24529.7h8.7B+12.7B++
Lasher X2 AE 8308111,2670.64C--0.0335.856%B*3.083%C28DN/A8329h17.8B49.7B+
NSX Tengu 8278081,0960.737C-0.0743.631%B**25.248%B++23.9C--N/A7333.8h10.9B+25B++
Equinox VE2 Burst 8157981,5120.528D0.1424.178%D31.328%B14.2D--N/A3856.3h12.2C**50.7C+
NS-30 Vandal 6396369570.665D0.0031.143%C23.742%C19.6D-N/A5632.4h4.4B**14B+
Dual Photon Pods 660598817.383C*6.7150.797%C+1.338%C++104.9B+10.9D5605.7h16.8B++33.1B+
NS Decimator 9575681,3350.425D0.2471.381%A1.937%C+22D-15.1C+33225.8h6D8.4C+
Lumine Edge 56254053,7180.01C0.6624.858%C14.815%C+0.3DN/A11646.5h1.5C+6.2C++
Quasar VM1 4884845070.955C0.2918.077%B+28.306%A++21CN/A11623.1h12.2B*67.7B+
Spiker 4894821,0810.446D0.2223.618%D-21.577%C++43.4BN/A20811.1h7.1B+29.9C**
Force-Blade 50347648,1390.01C0.6632.805%C*N/A0.3C-N/A11823.6h2.4C**7.3B+
Proximity Mine 4564543351.355D-0.6953.798%AN/A74.4D--N/A3316.1h1.7B+3.1B**
NS-61 Emissary 4434348200.529C0.1427.613%C+23.042%B**40.9B++N/A12410.6h11.5B+41.8B+
Parallax VX3 4084073071.326C-0.6635.025%D78.87%C*18.7DN/A10521.8h2.1B6C++
Tank Mine 5953832711.413D0.7458.426%A++N/A75.1D41.6D10635.1h2.6D--4.5B**
Phaseshift VX-S 3783782301.643C-0.9738.97%B+88.36%B**32C*N/A9411.8h1.8B*4.7B++
L100 Python AP 5893221422.268C--1.6064.41%B*N/A25.6C-21.2B+32712.6h8.3D12.8C+
NSX Yumi 3173134850.645C--0.0229.544%B+27.157%C++20.2DN/A6415.5h11.7C*39.6B+
Blueshift VM5 2902853510.812D0.1421.058%B22.105%C++26.9C-N/A15110.6h13.4B*63.7B+
NSX Tomoe 2402384610.516D0.1529.602%C++34.034%C15.5D--N/A6515.4h13.4C**45.3B
Eclipse VE3A 2312246620.338C-0.3324.542%C--16.964%D9D*N/A5324.9h12.4C+50.4C+
XM98 2092081811.149C--0.4837.471%C+79.327%B+17.5DN/A9311.9h2.3B+6.1B+
Lancer VS22 5412058410.244D0.4362.71%C++N/A8.1C--13.2C+22925.4h24.9C++39.7C++
M40 Fury 259205722.847D2.1840.544%B+N/A28.5D7.5C2777.2h17.9C44.1C++
Artemis VX26 2032023680.549D0.1225.393%C24.257%C*18.5DN/A8810.9h10.6B++41.6B
Supernova PC 2221751161.509D0.8449.061%C+2.286%C+10.1D*2.7F13117.4h4.9B10B
Spear Anti-Vehicle Phalanx Turret 251162315.226C4.5650.05%B+1.235%D**33.8C18.5C4504.8h9.3C++18.5B
Skorpios 1501471411.043C0.3732.187%B**25.85%B+45.9C++N/A1453.2h10.1B+31.4B*
L100 Python HESH 186146197.684C7.0164.039%A++N/A66.4B++18.2M4552.2h3.6C+5.6B+
Saron HRB 254141443.205C2.5447.204%B+N/A16D-12.8C3618.8h27.3D57.8C+
M40 Fury 155117274.333C3.6642.326%B+1.709%C+26.6D--8.6C-3464.4h21.5D-50.8C
S1 2561121630.687C+0.0258.232%C++N/A11.8D--15.2B3969.5h9.8D*16.9D
Solstice VE3 1061062130.498C0.1717.126%D*17.925%C7.5DN/A25914.1h15.8C++92.2C+
M20 Basilisk 146100462.174C1.5047.677%B*5%C11.1D-5.1D1379h118.5C248.6C*
Hades VSH4 164972380.408C0.2669.42%C*N/A14.5C+10C+2256.7h8.8C++12.6C*
Pulsar C 96963260.294C--0.3816.633%D**19.792%D5D--N/A10419.2h15.2D91.4D*
Supernova VPC 12893601.55D-0.8869.264%A*1.075%C-30D11.3B*4913.1h5.2F-7.5C+
Soldier Soaker 87871260.69C0.0245.755%A26.437%A*51.2C++N/A1941.7h5.6C**12.2B*
The Slasher 83818,2890.01D-0.6628.722%C9.877%C+0.3C-N/A1265.2h2.7C-9.4C+
M60-A Bulldog 8681194.263C-3.5940.906%C--N/A15.6D-1D--1105.2h6.9C16.9C
L100 Python HEAT 11878194.105C+3.4475.651%A**N/A60A*30.8M**9001.3h6.3C++8.4B*
Anti-Vehicle Grenade 9177177N/A76.3362.428%AN/A385C+70C64540.2h5.6C++9B+
VE-H Maw 72721080.667D0.0025.421%C+30.556%B+24DN/A1673h10.3C**40.4C**
V10 7272711.014D-0.3437.072%C--76.389%C+17.6DN/A1384.1h2.7D7.3C-
Orbital Strike Uplink 8170170U69.33229.167%UN/A700U110U21290.1h0.8T*0.3T*
Antares LC 125682640.258D0.4130.87%C+N/A2.6D*2.2D*3126h166C537.7C
Skyguard 12666471.404D0.7339.8%A++N/A9.3D8.5C2297.1h212F-532.7C
NS-10 Burster 103641510.424D-0.2535.37%B*6.25%C++4D2.4D--8416h173.1C--489.5C*
Beamer VS3 62621570.395C-0.2718.442%D**19.355%C-20.7CN/A2823h6.9B*37.3C+
MAX Punch 65591,7590.034D0.6444.904%C+N/A0.7CN/A583.1h2.8C+6.2C+
C75 Viper 7657183.167C+2.5030.294%D--N/A5.8D*1.9D**1379.9h14.5C+47.7C-
Supernova FPC 9354560.964D0.2966.154%A+1.852%C16.4D-11.8D9663.3h8D**12C
MANA Anti-Vehicle Turret 108521450.359D-0.3163.055%B+11.539%M**520D560C1435780.1h15.6F*24.7D-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03,3841h
Spawn Beacon41811,88622.6h
Medical Applicator2,164446,97450.5h
Anti-Vehicle MANA Turret365261.6h
Nano-Armor Kit566384,00831.8h
AE Medical Applicator1,173231,13927.2h
AE Nano-Armor Kit162119,07610.3h
Restoration Kit5513,4317.8h
Motion Spotter684,6044.3h
Spitfire Auto-Turret8870.3h
Welding Device01370h
Recon Detection Device2135,10513.6h
Shield Recharging Field661,4551.1h
Ammunition Package2003,3215.3h
Medical Kit2,21612,66229.8h
Anti-Infantry MANA Turret10840.7h
Nano-Repair Grenade01640h
Snowman Soldier10610.2h
L-24R Spur41100.4h

Check the help document for the dictionary if you want to learn more about words used here.


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