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Major Huezil[] Huezil
TR BR 65

KDR: 6.88

Score: 4.7m

Last Seen: Dec 16th, 2018 11:03 PM
- OFFLINE - 452.7 hour(s)

Battle Rank 65 - Terran Republic on Emerald
Level Progress (to 66): 31%
Level 100 Progress: 25% 1543h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS 99SV G30 Walker TX1 Repeater P2-120 HEAT Spear Anti-Vehicle Phalanx Turret MRC3 Mercy MRC3 Mercy FA1 Barrage
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $724,329 MLG Score: 579
Fun Score: N/A
Cheeseburgers Flipped: 532TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.665%15.704%356310198661.438545.437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.207%0.311C*-0.766D--0.984D--HEAD + (~4.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.8-0C+17-0.188C57.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.553%1.647%1868210206685121712.8462306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.025%0.065C+-0.624D-1.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.308C*11.10.113C+15.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.496%23.043%0110213,194994232.2626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.07C+-2.893T-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.9-0.718D-6-0.894D--10.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.01%14.894%0110212354125.59524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.365D**0.073C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.1-0.602D5.3-0.09C+15.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m251.2%153 (9.2k)150 (9k)6.87558,6151,2538.4126165 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102280421.92%13.848%30425:001

75% Infiltrator13% MAX Suit14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2017 2:06 AMMar 25th, 2017 1:09 AMDec 16th, 2018 6:35 PM (61d) (PST)Dec 16th, 2018 8:02 PM (61d) (PST)Dec 16th, 2018 7:03 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
461564050.2750.0400.0380.7790.035579

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,6783,33224,34617224729,022

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
521.8h/21.7d 1,926 1,193 3,306 24.4k 423 2,270 1,096 14.4m

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
C+
Kills:235
Deaths:83
KDR:2.831
Accuracy:25.010% F
HSR:14.894% C+
HC1 Cougar
B+
Kills:165
Deaths:56
KDR:2.946
Accuracy:18.878% D--
HSR:24.849% B+
Kills:400
Deaths (as Light Assault):139
Deaths (to Light Assaults):216
KDR:2.8777
Kill Difference:261
Playtime:20.404 hours
Usage:4%
Score:0.110m
Score/min:90
Accuracy (listed only):21.944%
HSR (listed only):19.871%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B++
Kills:3,194
Deaths:413
KDR:7.734
Accuracy:35.496% B++
HSR:23.043% D**
TX1 Repeater
C+
Kills:623
Deaths:321
KDR:1.941
Accuracy:24.013% C+
HSR:12.199% D*
NS-44L Blackhand
D*
Kills:78
Deaths:54
KDR:1.444
Accuracy:31.627% D*
HSR:24.359% D*
Kills:3,895
Deaths (as Infiltrator):788
Deaths (to Infiltrators):285
KDR:4.94289
Kill Difference:3,107
Playtime:389.139 hours
Usage:75%
Score:3.370m
Score/min:144
Accuracy (listed only):30.378%
HSR (listed only):19.867%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):250
KDR:0
Kill Difference:UNR
Playtime:14.911 hours
Usage:3%
Score:0.080m
Score/min:89
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C+
Kills:235
Deaths:83
KDR:2.831
Accuracy:25.010% F
HSR:14.894% C+
HC1 Cougar
B+
Kills:165
Deaths:56
KDR:2.946
Accuracy:18.878% D--
HSR:24.849% B+
Kills:400
Deaths (as Engineer):139
Deaths (to Engineers):177
KDR:2.8777
Kill Difference:261
Playtime:28.111 hours
Usage:5%
Score:0.280m
Score/min:166
Accuracy (listed only):21.944%
HSR (listed only):19.871%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
C+
Kills:235
Deaths:83
KDR:2.831
Accuracy:25.010% F
HSR:14.894% C+
Kills:235
Deaths (as Combat Medic):83
Deaths (to Combat Medics):76
KDR:2.83133
Kill Difference:152
Playtime:9.008 hours
Usage:2%
Score:0.090m
Score/min:166
Accuracy (listed only):25.010%
HSR (listed only):14.894%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:293
Deaths:64
KDR:4.578
Accuracy:12.355% D-
HSR:19.795% C+
MRC3 Mercy
D--
Kills:238
Deaths:59
KDR:4.034
Accuracy:10.101% D**
HSR:14.706% D--
M3 Pounder HEG
D
Kills:178
Deaths:36
KDR:4.944
Accuracy:32.382% D
HSR:1.124% D*
NS-10 Burster
C
Kills:132
Deaths:14
KDR:9.429
Accuracy:26.787% C
HSR:1.515% D*
M1 Heavy Cycler
D
Kills:131
Deaths:28
KDR:4.679
Accuracy:7.539% D**
HSR:14.504% D
NS-10 Burster
C
Kills:121
Deaths:14
KDR:8.643
Accuracy:26.525% C
HSR:0.826% D**
M6 Onslaught
C
Kills:100
Deaths:18
KDR:5.556
Accuracy:11.480% D*
HSR:18% C
M6 Onslaught
D--
Kills:75
Deaths:12
KDR:6.250
Accuracy:11.059% D*
HSR:14.667% D--
M3 Pounder HEG
D*
Kills:59
Deaths:9
KDR:6.556
Accuracy:29.913% D*
HSR:0% F-
Kills:1,327
Deaths (as MAX Suit):127
Deaths (to MAX Suits):30
KDR:10.44882
Kill Difference:1,200
Playtime:66.672 hours
Usage:13%
Score:0.778m
Score/min:195
Accuracy (listed only):18.682%
HSR (listed only):9.460%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:227
V. Kills:76 295%
Deaths:17
KDR:13.353
Accuracy:41.523% B
KPH:22.900 C
VKPH:7.700 C+
Kills:227 (227 + 0)
Deaths:17
KDR:13.353
VKDR:4.471
Vehicle Kills:76
Kill Difference:210
Playtime:9.931 hours
Usage:2%
Score:0.059m
Score/min:100
Driving Accuracy:41.523%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:441
V. Kills:141 311%
Deaths:28
KDR:15.750
Accuracy:41.593% C+
KPH:26.100 C++
VKPH:8.400 C
Kills:441 (441 + 0)
Deaths:28
KDR:15.750
VKDR:5.036
Vehicle Kills:141
Kill Difference:413
Playtime:16.886 hours
Usage:3%
Score:0.119m
Score/min:117
Driving Accuracy:41.593%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
99SV 3,2363,1944137.734M**0.8635.496%B++23.043%D**20.1CN/A45158.7h6C+16.9B
G30 Walker 1,0768195163.8U156.9226.644%F3.053%C**30.6C+9.6D-9626.8h108.6A407.6B++
TX1 Repeater 6266233211.941A+4.9324.013%C+12.199%D*8.6D-N/A2172.7h16.9C-70.6C+
P2-120 HEAT 5824412815.75A++8.8741.593%C+2.041%D26.1C++8.3C11716.9h7.2C*17.4C**
Spear Anti-Vehicle Phalanx Turret 5203831038.3S31.4237.131%D2.872%D29.5C--10.5D--12413h8.9C+23.9C+
MRC3 Mercy 303293644.578B**2.3012.355%D-19.795%C+15.1D-N/A4819.4h23.4D189.2D
MRC3 Mercy 245238594.034B*2.8410.101%D**14.706%D--14D--N/A4617h23.3D-231D*
FA1 Barrage 237235832.831A*4.0425.01%F14.894%C+15.2DN/A4115.5h5.3C+21.1D-
C75 Viper 3032271713.353A++6.4841.523%BN/A22.9C7.7C+1009.9h18.6D44.9C
M3 Pounder HEG 231178364.944A*1.9332.382%D1.124%D*10.4D3.1C+4217.1h20.6C--63.6C
HC1 Cougar 169165562.946A++3.9318.878%D--24.849%B+14.7DN/A4211.2h22.1F--117F
Spear Anti-Vehicle Phalanx Tower 180151275.5M+68.6236.499%D*4.636%C*60.4B**11.6D--2422.5h4.9A13.3B*
M20 Basilisk 193149274.5U67.6232.905%F--4.027%C31.7C--9.4D*1204.7h85.2B++259C+
NS-10 Burster 204132149.429S2.5526.787%C1.515%D*6B+3.3C5921.9h145B+541.4B
M1 Heavy Cycler 134131284.679M+2.207.539%D**14.504%D9.1D*N/A3114.4h18C*239.4D
NS-10 Burster 185121148.643U1.7726.525%CN/A5.4C*2.8C5222.6h164.4C+619.8C+
M6 Onslaught 104100185.556A++1.3211.48%D*18%C13.7D*N/A467.3h23.1D--201.3D--
NS-44L Blackhand 8078541.444C**5.4331.627%D*24.359%D*5.9D--N/A1713.3h6.3D--19.8D--
M6 Onslaught 7675126.25A*0.6311.059%D*14.667%D--21.4DN/A523.5h13.9A125.7C+
M3 Pounder HEG 665996.556M++0.3229.913%D*N/A12D1.4D**594.9h24.5D-81.8D-
NS-TMC-01 "His Regards" 58581,0600.055B**6.821.842%F-5.172%C0.2C-N/A0313.9h1.7B++93.6T*
Tank Mine 7654154U47.1266.986%A**N/A270M**110A++19050.2h2.6D--3.9A
C-4 7254163.375A+3.5030.031%B*N/A45D15D--3881.2h1.8C-6C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter126,6794.1h
Medical Applicator627,5142.3h
Welding Device11,5970.4h
Nano-Armor Kit166,9593.6h
Anti-Infantry MANA Turret01180.2h
Recon Detection Device12360.4h
Ammunition Package03830.3h
AP30 Shredder01000h
L-30R Vektor09690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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