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Colonel Huezil[] Huezil
TR BR 71

KDR: 6.6

Score: 5.9m

Last Seen: Apr 7th, 2019 3:45 AM
- OFFLINE - 96.7 hour(s)

Battle Rank 71 - Terran Republic on Emerald
Level Progress (to 72): 59%
Level 100 Progress: 31% 1375h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS 99SV G30 Walker TX1 Repeater MRC3 Mercy MRC3 Mercy P2-120 HEAT HC1 Cougar Spear Anti-Vehicle Phalanx Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $739,341 MLG Score: 591
Fun Score: N/A
Cheeseburgers Flipped: 908TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.024%18.493%389411931,2871.602744.993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.385%-0.017C+-0.346C--1.825F-HEAD ++ (~7.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.9-0.029C+16.2-0.131C60.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.327%1.601%1529211956876522710.5692301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.17%0.039C+-0.637D-1.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.296C*11.30.103C+16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.395%23.778%0211953,4991314826.7099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.285%0.057C+-2.832T-1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.9-0.709D-6-0.879D--10.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.132%14.344%0111962445724.2069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.441D**-0.044C+-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.7-0.645D5.2-0.079C+16.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.9m266.2%157 (9.4k)153 (9.2k)6.5959211,0021,6688.0599571 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197103321.667%13.934%30223:151

67% Infiltrator7% Light Assault18% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2017 2:06 AMMar 25th, 2017 1:09 AMApr 7th, 2019 12:06 AM (47d) (PST)Apr 7th, 2019 12:43 AM (47d) (PST)Apr 6th, 2019 11:45 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
485794060.2840.0430.0400.8540.037591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1184,75224,36617325129,163

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
645.3h/26.9d 2,442 1,533 4,063 33.1k 519 2,845 1,421 18.8m

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C++
Kills:428
Deaths:192
KDR:2.229
Accuracy:18.514% D*
HSR:22.430% C++
FA1 Barrage
C
Kills:244
Deaths:95
KDR:2.568
Accuracy:24.132% F
HSR:14.344% C
Kills:672
Deaths (as Light Assault):287
Deaths (to Light Assaults):297
KDR:2.34146
Kill Difference:385
Playtime:44.649 hours
Usage:7%
Score:0.315m
Score/min:118
Accuracy (listed only):21.323%
HSR (listed only):18.387%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):342
KDR:0
Kill Difference:UNR
Playtime:17.327 hours
Usage:3%
Score:0.089m
Score/min:85
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B++
Kills:3,439
Deaths:472
KDR:7.286
Accuracy:35.389% B++
HSR:23.059% D**
TX1 Repeater
C+
Kills:623
Deaths:321
KDR:1.941
Accuracy:24.013% C+
HSR:12.199% D*
NS-44L Blackhand
D
Kills:174
Deaths:93
KDR:1.871
Accuracy:34.744% D-
HSR:31.609% D
TSAR-42
C
Kills:60
Deaths:9
KDR:6.667
Accuracy:36.195% C
HSR:65% C
Kills:4,296
Deaths (as Infiltrator):895
Deaths (to Infiltrators):354
KDR:4.8
Kill Difference:3,401
Playtime:430.664 hours
Usage:67%
Score:3.728m
Score/min:144
Accuracy (listed only):32.585%
HSR (listed only):32.967%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C++
Kills:428
Deaths:192
KDR:2.229
Accuracy:18.514% D*
HSR:22.430% C++
FA1 Barrage
C
Kills:244
Deaths:95
KDR:2.568
Accuracy:24.132% F
HSR:14.344% C
Kills:672
Deaths (as Engineer):287
Deaths (to Engineers):234
KDR:2.34146
Kill Difference:385
Playtime:33.464 hours
Usage:5%
Score:0.328m
Score/min:163
Accuracy (listed only):21.323%
HSR (listed only):18.387%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
C
Kills:244
Deaths:95
KDR:2.568
Accuracy:24.132% F
HSR:14.344% C
T1 Cycler
D
Kills:62
Deaths:24
KDR:2.583
Accuracy:14.534% F
HSR:17.742% D
Kills:306
Deaths (as Combat Medic):119
Deaths (to Combat Medics):108
KDR:2.57143
Kill Difference:187
Playtime:11.171 hours
Usage:2%
Score:0.106m
Score/min:158
Accuracy (listed only):19.333%
HSR (listed only):16.043%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:600
Deaths:110
KDR:5.455
Accuracy:13.008% D-
HSR:19.333% C
MRC3 Mercy
D-
Kills:520
Deaths:105
KDR:4.952
Accuracy:11.714% D--
HSR:15.962% D-
M3 Pounder HEG
D
Kills:262
Deaths:55
KDR:4.764
Accuracy:32.857% D
HSR:1.527% D--
M6 Onslaught
D
Kills:205
Deaths:33
KDR:6.212
Accuracy:12.365% D--
HSR:16.585% D
NS-10 Burster
C+
Kills:195
Deaths:17
KDR:11.471
Accuracy:28.151% C+
HSR:1.026% D**
NS-10 Burster
C+
Kills:194
Deaths:17
KDR:11.412
Accuracy:27.826% C+
HSR:0.515% D**
M6 Onslaught
C+
Kills:182
Deaths:27
KDR:6.741
Accuracy:12.511% D--
HSR:18.681% C+
M3 Pounder HEG
D--
Kills:144
Deaths:28
KDR:5.143
Accuracy:31.617% D--
HSR:0.694% F
M1 Heavy Cycler
D
Kills:131
Deaths:28
KDR:4.679
Accuracy:7.539% F
HSR:14.504% D
MR1 Fracture
D
Kills:58
Deaths:6
KDR:9.667
Accuracy:29.708% D
HSR:0% F
Kills:2,491
Deaths (as MAX Suit):213
Deaths (to MAX Suits):51
KDR:11.69484
Kill Difference:2,278
Playtime:113.687 hours
Usage:18%
Score:1.347m
Score/min:198
Accuracy (listed only):20.730%
HSR (listed only):8.883%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:244
V. Kills:85 284%
Deaths:19
KDR:12.842
Accuracy:41.528% B
KPH:22.900 C
VKPH:8 C++
Kills:244 (244 + 0)
Deaths:19
KDR:12.842
VKDR:4.474
Vehicle Kills:85
Kill Difference:225
Playtime:10.634 hours
Usage:2%
Score:0.066m
Score/min:104
Driving Accuracy:41.528%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:443
V. Kills:142 310%
Deaths:28
KDR:15.821
Accuracy:41.047% C+
KPH:25.700 C+
VKPH:8.200 C
Kills:443 (443 + 0)
Deaths:28
KDR:15.821
VKDR:5.071
Vehicle Kills:142
Kill Difference:415
Playtime:17.238 hours
Usage:3%
Score:0.120m
Score/min:116
Driving Accuracy:41.047%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
99SV 3,4873,4394727.286M*0.6935.389%B++23.059%D**20.3CN/A46169.4h6C+17C**
G30 Walker 1,1478725174.4U167.8027.079%D*3.096%C++30.4C+9.6D-9528.7h112A413.6B+
TX1 Repeater 6266233211.941A+4.6524.013%C+12.199%D*8.6D--N/A2272.7h16.9C--70.6C+
MRC3 Mercy 6156001105.455A+1.1413.008%D-19.333%C15.3D-N/A4439.2h22C-169.2C-
MRC3 Mercy 5345201054.952A1.6411.714%D--15.962%D-14.1D--N/A4136.8h22.9D-195.8D-
P2-120 HEAT 5854432815.821A++9.2341.047%C+2.032%D25.8C+8.3C11617.2h7.3C++17.7C*
HC1 Cougar 4394281922.229A4.3718.514%D*22.43%C++15.2DN/A4228.2h18.8F101.7D**
Spear Anti-Vehicle Phalanx Turret 5714131041.3S34.7038.102%D2.663%D29.9C--11.4D--12413.8h9C+23.6C+
M3 Pounder HEG 333262554.764A*1.8332.857%D1.527%D--11.6D3.2C+4522.5h21.5D65.5C--
C75 Viper 3292441912.842A++6.2541.528%BN/A23C8C++10410.6h18.5D44.6C
FA1 Barrage 246244952.568A+4.0324.132%F14.344%C13.5D-N/A3818.1h5.2C+21.7D--
M6 Onslaught 212205336.212A*0.3812.365%D--16.585%D15.3D*N/A4813.4h21.3D172.4D
NS-10 Burster 3011951711.471U4.8828.151%C+1.026%D**6.4B++3.5C+6530.7h148.7B+528.1B
NS-10 Burster 2971941711.412U4.8227.826%C+N/A6.2B+3.3C+6131.5h153.6C++551.9C++
M6 Onslaught 185182276.741A*0.1512.511%D--18.681%C+19.2D-N/A579.5h16.8B+134.3C+
NS-44L Blackhand 176174931.871B+4.7234.744%D-31.609%D6.7D--N/A2026.1h5.1C14.8C
M12 Kobalt 1791661166S159.4015.347%D*15.663%C-37.7D*3C1624.4h36F--234.4F**
Spear Anti-Vehicle Phalanx Tower 183154277M+70.4036.857%D*4.545%C*61.6B++11.6D2422.5h4.9A13.4B*
M20 Basilisk 193149274.5S67.9032.905%F--4.027%C31.7C--9.4D*1204.7h85.2B++259C+
M3 Pounder HEG 167144285.143A*1.4531.617%D--N/A14.1D2.3D-5610.2h22.9D72.3D
M1 Heavy Cycler 134131284.679M1.927.539%F14.504%D9.1D*N/A3114.4h18C++239.4D-
C-4 149109382.868B**3.7326.309%C*N/A38.9D-14.3D--3202.8h1.9D7.2C
NS-TMC-01 "His Regards" 76761,3770.055B**6.542.28%F-5.263%C0.2C-N/A1368.8h1.9B+83.7T*
Rocklet Rifle 13075461.63A+4.9728.775%F**N/A8.8F6.5F1058.5h45.8D159.3F--
Tank Mine 9467322.333U15.7472.349%M+N/A223.3A**90B*16240.3h2.9F3.9A
T1 Cycler 6662242.583A4.0114.534%F17.742%D11.9D-N/A665.2h20.8F142.8F--
TSAR-42 606096.667B++0.0736.195%C65%C11.8D*N/A445.1h2.6C7.2C
MR1 Fracture 935869.667U3.0729.708%DN/A6.6D4C--628.8h74.7D--251.3D-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator933,4412.7h
Motion Spotter127,0724.3h
Welding Device11,5970.4h
Ammunition Package04420.4h
Nano-Armor Kit178,9854.2h
Anti-Infantry MANA Turret01450.2h
L-30R Vektor09690.2h
AP30 Shredder01000h
Recon Detection Device12990.5h

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