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Captain Huezil[] Huezil
TR BR 60

KDR: 7.31

Score: 3.8m

Last Seen: Jan 17th, 2018 7:39 PM
- OFFLINE - 4.6 hour(s)

Battle Rank 60 - Terran Republic on Emerald
Level Progress (to 61): 31%
Level 100 Progress: 20% 1650h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS 99SV G30 Walker TX1 Repeater P2-120 HEAT Spear Anti-Vehicle Phalanx Turret FA1 Barrage C75 Viper Spear Anti-Vehicle Phalanx Tower
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $739,341 MLG Score: 591
Fun Score: N/A
Cheeseburgers Flipped: 245TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.882%14.023%321210207061.572385.737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.217%0.362C**-1.02D*-0.266CHEAD (~2.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76-0.015C+17.4-0.218C58.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.068%1.786%1972210206164619713.3913311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.309%0.119C+-0.548D-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.325C**110.124C+15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.763%22.85%0110212,919853633.9419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.107C+-2.917T-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.695D6-0.881D--10.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.807%15.668%0110212173426.38235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.297D**0.238C++-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.8-0.578D5.4-0.108C+15.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.8m229.6%152 (9.1k)148 (8.9k)7.309156,9519518.9358660 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102263222.796%13.854%31627:021

81% Infiltrator7% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2017 2:06 AMMar 25th, 2017 1:09 AMFeb 10th, 2018 3:54 AM (308d) (PST)Jan 17th, 2018 3:44 PM (331d) (PST)Jan 17th, 2018 3:39 PM (331d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
453324210.2690.0370.0370.6970.035591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1771,91225,26516224228,866

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
431.4h/18d 1,547 963 2,760 18k 307 1,788 909 11.7m

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
C++
Kills:217
Deaths:62
KDR:3.500
Accuracy:25.807% D**
HSR:15.668% C++
HC1 Cougar
B**
Kills:83
Deaths:10
KDR:8.300
Accuracy:17.743% D*
HSR:27.711% B**
Kills:300
Deaths (as Light Assault):72
Deaths (to Light Assaults):144
KDR:4.16667
Kill Difference:228
Playtime:10.959 hours
Usage:3%
Score:0.064m
Score/min:97
Accuracy (listed only):21.775%
HSR (listed only):21.690%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B++
Kills:2,919
Deaths:350
KDR:8.340
Accuracy:35.763% B++
HSR:22.850% D**
TX1 Repeater
C+
Kills:623
Deaths:321
KDR:1.941
Accuracy:24.013% C+
HSR:12.199% D*
Kills:3,542
Deaths (as Infiltrator):671
Deaths (to Infiltrators):248
KDR:5.27869
Kill Difference:2,871
Playtime:348.462 hours
Usage:81%
Score:3.037m
Score/min:145
Accuracy (listed only):29.888%
HSR (listed only):17.525%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):181
KDR:0
Kill Difference:UNR
Playtime:12.618 hours
Usage:3%
Score:0.070m
Score/min:93
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C++
Kills:217
Deaths:62
KDR:3.500
Accuracy:25.807% D**
HSR:15.668% C++
HC1 Cougar
B**
Kills:83
Deaths:10
KDR:8.300
Accuracy:17.743% D*
HSR:27.711% B**
Kills:300
Deaths (as Engineer):72
Deaths (to Engineers):142
KDR:4.16667
Kill Difference:228
Playtime:22.786 hours
Usage:5%
Score:0.230m
Score/min:168
Accuracy (listed only):21.775%
HSR (listed only):21.690%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
C++
Kills:217
Deaths:62
KDR:3.500
Accuracy:25.807% D**
HSR:15.668% C++
Kills:217
Deaths (as Combat Medic):62
Deaths (to Combat Medics):54
KDR:3.5
Kill Difference:155
Playtime:6.971 hours
Usage:2%
Score:0.075m
Score/min:180
Accuracy (listed only):25.807%
HSR (listed only):15.668%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:109
Deaths:23
KDR:4.739
Accuracy:7.081% F
HSR:14.679% D
M3 Pounder HEG
D
Kills:106
Deaths:22
KDR:4.818
Accuracy:32.943% D
HSR:0.943% D**
NS-10 Burster
C
Kills:94
Deaths:9
KDR:10.444
Accuracy:25.848% C
HSR:1.064% D**
NS-10 Burster
C-
Kills:80
Deaths:9
KDR:8.889
Accuracy:25.968% C-
HSR:2.500% D-
Kills:389
Deaths (as MAX Suit):31.500
Deaths (to MAX Suits):17
KDR:12.34921
Kill Difference:357.500
Playtime:30.738 hours
Usage:7%
Score:0.350m
Score/min:190
Accuracy (listed only):22.960%
HSR (listed only):4.797%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:183
V. Kills:60 300%
Deaths:14
KDR:13.071
Accuracy:42.480% B+
KPH:23.200 C
VKPH:7.600 C+
Kills:183 (183 + 0)
Deaths:14
KDR:13.071
VKDR:4.286
Vehicle Kills:60
Kill Difference:169
Playtime:7.896 hours
Usage:2%
Score:0.050m
Score/min:105
Driving Accuracy:42.480%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:433
V. Kills:137 314%
Deaths:28
KDR:15.464
Accuracy:41.607% C+
KPH:26.200 C++
VKPH:8.300 C
Kills:433 (433 + 0)
Deaths:28
KDR:15.464
VKDR:4.893
Vehicle Kills:137
Kill Difference:405
Playtime:16.525 hours
Usage:4%
Score:0.116m
Score/min:117
Driving Accuracy:41.607%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
99SV 2,9552,9193508.34M**1.0335.763%B++22.85%D**20.3C+N/A44143.5h6C+16.7B
G30 Walker 9667305146U138.6926.687%D**2.877%C+31.5C+10.2D-9623.2h105.8A396.6B++
TX1 Repeater 6266233211.941A+5.3724.013%C+12.199%D*8.6D-N/A2172.7h16.9C--70.6C+
P2-120 HEAT 5704332815.464A++8.1541.607%C+2.079%D26.2C++8.3C11716.5h7.3C*17.5C**
Spear Anti-Vehicle Phalanx Turret 508375941.667S34.3636.941%D2.933%D29.5C--10.5D--12212.7h8.8C++23.9C+
FA1 Barrage 219217623.5A*3.8125.807%D**15.668%C++17.1DN/A4012.7h5.4C+20.8D-
C75 Viper 2431831413.071A++5.7642.48%B+1.093%C--23.2C7.6C+1057.9h19.7D-46.4C
Spear Anti-Vehicle Phalanx Tower 180151275.5A**68.1936.189%D*4.636%C*62.9B++12.1D2462.4h4.7A13.1B*
M20 Basilisk 193149274.5U67.1932.905%F--4.027%C31.7C-9.4D*1204.7h85.2B++259C+
M1 Heavy Cycler 111109234.739M2.577.081%F14.679%D8.9D*N/A2712.2h18C++254.3D--
M3 Pounder HEG 139106224.818A*2.4932.943%DN/A9.6D-3C+3611h17.3C+52.4C+
NS-10 Burster 14194910.444U3.1325.848%C1.064%D**5.9B+3C5315.9h143.1C**553.6C*
HC1 Cougar 8483108.3S0.9917.743%D*27.711%B**15.1DN/A495.5h20.7F--116.6F
NS-10 Burster 1268098.889S1.5825.968%C-2.5%D-5.3C++3C--5015.1h158.8C*611.5C++
NS-TMC-01 "His Regards" 50508440.059A7.251.614%F-2%D-0.2C--N/A0269.9h1.7B++102.9T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter115,9033.6h
Medical Applicator525,2422.1h
Welding Device11,5970.4h
Nano-Armor Kit156,5843h
Anti-Infantry MANA Turret0970.2h
Ammunition Package03480.3h
Recon Detection Device12360.4h
AP30 Shredder01000h
L-30R Vektor09690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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