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Primus Hukahire[JVSG] Hukahire
VS BR 48

KDR: 6.53

Score: 56.2m

Last Seen: Aug 23rd, 2019 8:20 AM
- OFFLINE - 12.4 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Connery - Outfit Member of Japan VS Guardians[JVSG] Japan VS Guardians
VS outfit on Connery

Members: 26
Level Progress (to 49): 56%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Dual Photon Pods Supernova FPC L100 Python HEAT Proton II PPA Saron HRB VX29 Polaris Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $380,304 MLG Score: 304
Fun Score: N/A
Cheeseburgers Flipped: 1379TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.565%14.057%3031511996,9362.638273.888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.883%0.08C+-1.036D*0.712B++HEAD (~3.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.254C*120.16C++43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.354%1.8%1380412103,777262158314.416238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.474%-1.054D*0.195C++0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.30.032C+42.70.194C++113.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.618%2.905%77356120820,619323605463.8359341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.194%-0.618D0.222C++0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.644B+4.80.62B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.815%3.169%1308712073,976264157715.0606252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.22%-1.052D*-0.316C0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.70.35C**19.30.517B+58.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.196%72.523%13083121144412013.7

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.101%0.181C++0.353C**0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.163C++30.058C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.906%14.831%13081121323627700.848921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.883D--0.038C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.245C5.1-0.044C+11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Japan VS Guardians[JVSG] Japan VS Guardians
VS outfit on Connery

Members: 26
56.2m508.8%388 (23.3k)401 (24.1k)6.5261449,8017,6318.3675848 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214106018.85%6.43%12118:1110

56% Engineer6% Heavy Assault17% Infiltrator12% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:27 PMMay 12th, 2017 11:14 AMAug 23rd, 2019 5:38 AM (10h) (PST)Aug 23rd, 2019 4:20 AM (11h) (PST)Aug 23rd, 2019 4:20 AM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
634635710.3560.0550.0232.2490.086304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0473,77734,2702131135524,075

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2332.4h/97.2d 14,052 3,202 12,378 314.8k 5,967 4,957 12,065 88.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:1,392
Deaths:219
KDR:6.356
Accuracy:19.971% D
HSR:12.716% D**
Orion VS54
C
Kills:599
Deaths:255
KDR:2.349
Accuracy:19.625% C
HSR:17.696% D--
SVA-88
C
Kills:234
Deaths:195
KDR:1.200
Accuracy:21.423% C
HSR:17.949% D--
Kills:2,225
Deaths (as Heavy Assault):669
Deaths (to Heavy Assaults):2,182
KDR:3.32586
Kill Difference:1,556
Playtime:140.172 hours
Usage:6%
Score:2.161m
Score/min:257
Accuracy (listed only):20.340%
HSR (listed only):16.120%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,093
Deaths:192
KDR:5.693
Accuracy:22.019% C
HSR:12.260% D
Serpent VE92
C--
Kills:963
Deaths:471
KDR:2.045
Accuracy:21.455% C--
HSR:12.876% D*
Zenith VX-5
D
Kills:541
Deaths:454
KDR:1.192
Accuracy:21.895% D
HSR:15.157% D--
Solstice VE3
D
Kills:244
Deaths:1
KDR:244
Accuracy:20.124% D
HSR:10.656% F
Pandora VX25
C+
Kills:236
Deaths:165
KDR:1.430
Accuracy:30.906% D-
HSR:14.831% C+
NS Baron G5AE
D
Kills:93
Deaths:66
KDR:1.409
Accuracy:40.500% D
HSR:9.677% D--
Kills:3,170
Deaths (as Engineer):1,349
Deaths (to Engineers):2,182
KDR:2.34989
Kill Difference:1,821
Playtime:1,309.190 hours
Usage:56%
Score:34.806m
Score/min:443
Accuracy (listed only):26.150%
HSR (listed only):12.576%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,170
Deaths:529
KDR:2.212
Accuracy:23.109% C
HSR:11.539% D--
Solstice SF
C
Kills:1,093
Deaths:192
KDR:5.693
Accuracy:22.019% C
HSR:12.260% D
Serpent VE92
C--
Kills:963
Deaths:471
KDR:2.045
Accuracy:21.455% C--
HSR:12.876% D*
MKV Suppressed
C--
Kills:931
Deaths:553
KDR:1.684
Accuracy:23.074% C--
HSR:15.038% D
Zenith VX-5
D
Kills:541
Deaths:454
KDR:1.192
Accuracy:21.895% D
HSR:15.157% D--
Solstice VE3
D
Kills:244
Deaths:1
KDR:244
Accuracy:20.124% D
HSR:10.656% F
Pandora VX25
C+
Kills:236
Deaths:165
KDR:1.430
Accuracy:30.906% D-
HSR:14.831% C+
VE-S Canis
C**
Kills:154
Deaths:126
KDR:1.222
Accuracy:21.140% D--
HSR:22.727% C**
NS Baron G5AE
D
Kills:93
Deaths:66
KDR:1.409
Accuracy:40.500% D
HSR:9.677% D--
Kills:5,425
Deaths (as Light Assault):2,557
Deaths (to Light Assaults):1,264
KDR:2.12163
Kill Difference:2,868
Playtime:277.256 hours
Usage:12%
Score:5.561m
Score/min:334
Accuracy (listed only):24.914%
HSR (listed only):13.862%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,170
Deaths:529
KDR:2.212
Accuracy:23.109% C
HSR:11.539% D--
MKV Suppressed
C--
Kills:931
Deaths:553
KDR:1.684
Accuracy:23.074% C--
HSR:15.038% D
VA39 Spectre
A++
Kills:170
Deaths:4
KDR:42.500
Accuracy:33.527% C*
HSR:59.412% A++
VE-S Canis
C**
Kills:154
Deaths:126
KDR:1.222
Accuracy:21.140% D--
HSR:22.727% C**
XM98
B+
Kills:140
Deaths:7
KDR:20
Accuracy:39.044% C**
HSR:79.286% B+
Parallax VX3
B+
Kills:134
Deaths:4
KDR:33.500
Accuracy:41.776% B+
HSR:82.090% B+
NS-61 Emissary
D
Kills:120
Deaths:106
KDR:1.132
Accuracy:24.431% D
HSR:10% D*
Beamer VS3
D*
Kills:103
Deaths:50
KDR:2.060
Accuracy:19.202% D*
HSR:9.709% F
NS-44 Commissioner
C
Kills:101
Deaths:77
KDR:1.312
Accuracy:23.830% D**
HSR:19.802% C
NS CandyCannon 3000
D
Kills:91
Deaths:13
KDR:7
Accuracy:25.644% D-
HSR:21.978% D
NS-357 Underboss
C
Kills:60
Deaths:74
KDR:0.811
Accuracy:19.962% F-
HSR:20% C
Kills:3,174
Deaths (as Infiltrator):1,543
Deaths (to Infiltrators):665
KDR:2.05703
Kill Difference:1,631
Playtime:391.568 hours
Usage:17%
Score:7.390m
Score/min:315
Accuracy (listed only):26.794%
HSR (listed only):31.962%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,170
Deaths:529
KDR:2.212
Accuracy:23.109% C
HSR:11.539% D--
MKV Suppressed
C--
Kills:931
Deaths:553
KDR:1.684
Accuracy:23.074% C--
HSR:15.038% D
Pandora VX25
C+
Kills:236
Deaths:165
KDR:1.430
Accuracy:30.906% D-
HSR:14.831% C+
H-V45
C+
Kills:173
Deaths:161
KDR:1.075
Accuracy:24.107% C+
HSR:17.341% C--
VE-S Canis
C**
Kills:154
Deaths:126
KDR:1.222
Accuracy:21.140% D--
HSR:22.727% C**
Pulsar VS1
D
Kills:151
Deaths:46
KDR:3.283
Accuracy:20.033% D
HSR:15.894% D
NS Baron G5AE
D
Kills:93
Deaths:66
KDR:1.409
Accuracy:40.500% D
HSR:9.677% D--
Kills:2,908
Deaths (as Combat Medic):1,646
Deaths (to Combat Medics):573
KDR:1.76671
Kill Difference:1,262
Playtime:33.941 hours
Usage:1%
Score:0.738m
Score/min:363
Accuracy (listed only):26.124%
HSR (listed only):15.292%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,358
Deaths:172
KDR:7.895
Accuracy:16.210% D
HSR:15.906% D--
Blueshift VM5
C--
Kills:1,205
Deaths:172
KDR:7.006
Accuracy:17.235% C--
HSR:16.017% D--
Quasar VM1
C
Kills:746
Deaths:76
KDR:9.816
Accuracy:14.931% C
HSR:12.064% D**
Nebula VM20
D
Kills:565
Deaths:141
KDR:4.007
Accuracy:14.450% D
HSR:16.106% D--
Nebula VM20
D
Kills:528
Deaths:149
KDR:3.544
Accuracy:14.738% D-
HSR:16.856% D
Quasar VM1
D
Kills:496
Deaths:76
KDR:6.526
Accuracy:14.904% D
HSR:13.105% D**
Comet VM2
D
Kills:301
Deaths:54
KDR:5.574
Accuracy:37.610% D
HSR:2.326% D-
Comet VM2
C
Kills:233
Deaths:45
KDR:5.178
Accuracy:38.809% D
HSR:3.433% C
NS-10 Burster
C+
Kills:141
Deaths:27
KDR:5.222
Accuracy:26.042% D
HSR:5.674% C+
NS-10 Burster
C--
Kills:124
Deaths:27
KDR:4.593
Accuracy:25.876% C--
HSR:3.226% D-
Vortex VM21
A+
Kills:69
Deaths:22
KDR:3.136
Accuracy:33.721% D-
HSR:7.246% A+
Vortex VM21
B
Kills:69
Deaths:22
KDR:3.136
Accuracy:33.029% D--
HSR:4.348% B
Kills:5,835
Deaths (as MAX Suit):491.500
Deaths (to MAX Suits):466
KDR:11.87182
Kill Difference:5,343.500
Playtime:172.742 hours
Usage:7%
Score:5.497m
Score/min:530
Accuracy (listed only):23.963%
HSR (listed only):9.692%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:2,409
V. Kills:488 493%
Deaths:93
KDR:25.903
Accuracy:51.966% C+
KPH:57.100 C
VKPH:11.600 C--
Maelstrom Turbo Laser
D
Kills:830
V. Kills:726 114%
Deaths:298
KDR:2.785
Accuracy:21.787% F
KPH:5.700 D
VKPH:5 D
Light PPA
C
Kills:302
V. Kills:9 N/A
Deaths:47
KDR:6.426
Accuracy:38.881% C
KPH:36 C
VKPH:1.100 D--
Saron Laser Cannon
D
Kills:236
V. Kills:207 113%
Deaths:83
KDR:2.843
Accuracy:29.815% C
KPH:6.300 D
VKPH:5.500 D
Photon A2A Missile Pods
A
Kills:150
V. Kills:136 109%
Deaths:4
KDR:37.500
Accuracy:67.759% F
KPH:87.200 B**
VKPH:79.100 A
Coyote Missiles
B**
Kills:102
V. Kills:69 146%
Deaths:11
KDR:9.273
Accuracy:39.649% F-
KPH:54.400 B
VKPH:36.800 B**
Hornet Missiles
B
Kills:51
V. Kills:26 189%
Deaths:
KDR:
Accuracy:48.732% F
KPH:88.900 B
VKPH:45.300 C++
Kills:4,080 (1,368 + 0)
Deaths:536
KDR:7.612
VKDR:3.099
Vehicle Kills:1,661
Kill Difference:3,544
Playtime:237.483 hours
Usage:10%
Score:3.082m
Score/min:216
Piloting Accuracy:29.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:2,052
V. Kills:333 N/A
Deaths:32
KDR:64.125
Accuracy:47.382% C-
KPH:47.600 A
VKPH:7.700 D-
L100 Python HESH
D
Kills:839
V. Kills:122 N/A
Deaths:18
KDR:46.611
Accuracy:38.185% D*
KPH:33.800 D
VKPH:4.900 D-
Skyguard
C
Kills:244
V. Kills:194 125%
Deaths:14
KDR:17.429
Accuracy:20.921% D**
KPH:10.800 D
VKPH:8.600 C
L100 Python AP
D--
Kills:141
V. Kills:91 153%
Deaths:11
KDR:12.818
Accuracy:42.864% F
KPH:17.700 D--
VKPH:11.400 D*
Kills:3,276 (3,276 + 0)
Deaths:75
KDR:43.680
VKDR:9.867
Vehicle Kills:740
Kill Difference:3,201
Playtime:98.472 hours
Usage:4%
Score:1.789m
Score/min:303
Driving Accuracy:42.864%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:15,017
V. Kills:3,482 431%
Deaths:343
KDR:43.781
Accuracy:48.415% C+
KPH:33.900 B**
VKPH:7.900 C+
Supernova FPC
C
Kills:2,326
V. Kills:1,828 127%
Deaths:173
KDR:13.445
Accuracy:46.460% D-
KPH:18 D
VKPH:14.100 C
Proton II PPA
M+
Kills:1,797
V. Kills:42 N/A
Deaths:8
KDR:224.625
Accuracy:21.870% C
KPH:140.300 M+
VKPH:3.300 C
Saron HRB
A**
Kills:1,688
V. Kills:1,095 154%
Deaths:37
KDR:45.622
Accuracy:49.279% B++
KPH:49.500 A**
VKPH:32.100 A++
G30 Walker
B++
Kills:126
V. Kills:131 95%
Deaths:8
KDR:15.750
Accuracy:18.173% D*
KPH:14.500 D
VKPH:15.100 B++
E540 Halberd
C--
Kills:72
V. Kills:45 157%
Deaths:7
KDR:10.286
Accuracy:48.375% C++
KPH:20.800 D--
VKPH:13 C--
Kills:21,026 (17,343 + 3,683)
Deaths:576
KDR:36.503
VKDR:11.498
Vehicle Kills:6,623
Kill Difference:20,450
Playtime:630.969 hours
Usage:27%
Score:11.813m
Score/min:312
Driving Accuracy:46.460%
Gunner Accuracy:48.375%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:122
V. Kills:68 177%
Deaths:7
KDR:17.429
Accuracy:51.159% D
KPH:41.700 C+
VKPH:23.300 C*
Aphelion VEX-4H
D-
Kills:93
V. Kills:51 179%
Deaths:14
KDR:6.643
Accuracy:37.203% D--
KPH:25.300 D-
VKPH:13.900 D*
Saron HRB-H
B
Kills:63
V. Kills:38 162%
Deaths:11
KDR:5.727
Accuracy:58.491% B
KPH:29.900 C-
VKPH:18 D
G40-F Ranger
D
Kills:53
V. Kills:25 204%
Deaths:3
KDR:17.667
Accuracy:23.154% D**
KPH:27.900 D
VKPH:13.200 D--
Kills:331 (0 + 331)
Deaths:35
KDR:9.457
VKDR:5.200
Vehicle Kills:182
Kill Difference:296
Playtime:10.611 hours
Usage:0%
Score:0.221m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:23.154%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:118
V. Kills:35 328%
Deaths:6
KDR:19.667
Accuracy:31.608% D-
KPH:22.700 C*
VKPH:6.700 C
Kills:118 (0 + 118)
Deaths:6
KDR:19.667
VKDR:5.833
Vehicle Kills:35
Kill Difference:112
Playtime:5.207 hours
Usage:0%
Score:0.102m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:31.608%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 18,49915,01734343.781S37.2548.415%C+2.65%C**33.9B**7.9C+256442.4h3.1A6.5B**
Dual Photon Pods 2,8972,4099325.903M+19.3851.966%C+1.245%C+57.1C11.6C--41842.2h16.7B++32.1B+
Supernova FPC 4,1542,32617313.445B**6.9246.46%D-2.709%C**18D14.1C320129.5h5.6C+12.1C
L100 Python HEAT 2,3852,0523264.125U57.6047.382%C-5.214%A++47.6A7.7D-31243.1h2.7A++5.7A
Proton II PPA 1,8391,7978224.625U218.1021.87%C2.115%C++140.4M+3.3C86312.8h6.1B**28.1B*
Saron HRB 2,7831,6883745.622S39.1049.279%B++4.028%A**49.5A**32.1A++77034.1h13A+26.3A+
VX29 Polaris 1,3941,3922196.356S0.1719.971%D12.716%D**31.5C-N/A16044.2h11.3B+56.5C++
Blueshift VM5 1,3631,3581727.895A**1.3716.21%D15.906%D--25.2C--N/A15853.9h13.3B*82.1C*
Blueshift VM5 1,2101,2051727.006A++0.4817.235%C--16.017%D--24.5DN/A13549.2h14B++81.3C*
Sirius SX12 1,1741,1705292.212B**4.3123.109%C11.539%D--13.2DN/A7488.9h13.4B+58.1C**
Solstice SF 1,1041,0931925.693S0.8322.019%C12.26%D13.8C-N/A11779.1h11.1C*50.3C*
Tank Mine 1,6271,0115319.075S12.5531.086%C+N/A219.8A*133.9A**30194.6h1.5B++4.7B*
Serpent VE92 9719634712.045B*4.4821.455%C--12.876%D*8.1D-N/A44119.1h11.1B+51.8C**
MKV Suppressed 9409315531.684B*4.8423.074%C--15.038%D9.9D--N/A3994.3h13.3B57.6C++
Proximity Mine 8878872732.852S26.3339.264%CN/A161.3B*N/A6785.5h1.8B4.5C*
L100 Python HESH 9618391846.611M*40.0838.185%D*2.861%B**33.8D4.9D-24724.8h3.4C++8.9C
Maelstrom Turbo Laser 1,5568302982.785B+3.7421.787%F3.253%B+5.7D5D136145.3h105.3C++483.5C
Quasar VM1 751746769.816S3.2914.931%C12.064%D**25.9C*N/A19228.8h11.1B**74.4B+
Orion VS54 6015992552.349B+4.1819.625%C17.696%D--19.8C--N/A15630.2h11.3B+57.4C++
Nebula VM20 5745651414.007B*2.5214.45%D16.106%D--24.1DN/A12023.4h13.9B++95.9C++
Zenith VX-5 5495414541.192C+5.3321.895%D15.157%D--5.9D*N/A2691.5h12.5C**57.1C+
Nebula VM20 5325281493.544B++2.9814.738%D-16.856%D21.7DN/A10324.3h15.7C**106.8C+
Quasar VM1 500496766.526A*0.0014.904%D13.105%D**25.4C--N/A15119.5h9.6A+64.2B+
C-4 5133391462.322B++4.2022.529%DN/A72.1C37B+14864.7h1.6C+7C
M60-A Bulldog 366324481M**74.4749.655%B+3.704%A36C++4.7C*1899h5.8C**11.6B+
Light PPA 311302476.426B+0.1038.881%C1.987%B**36C1.1D--2918.4h8.1B+20.8B+
Comet VM2 448301545.574S0.9537.61%D2.326%D-10.6C+5.2B+18028.3h17.8B+47.3B
Spear Anti-Vehicle Phalanx Turret 484264833M**26.4745.094%C+2.273%D-29.3C--24.4C**5099h9.8C+21.7C++
Solstice VE3 2442441244U237.4720.124%D10.656%F15.2CN/A19816.1h12.9B+64.3C++
Skyguard 4382441417.429S10.9020.921%D**1.23%D10.8D8.6C32422.6h117.1C*559.7D
M60-A Bulldog 291241548.2A++41.6749.234%C**2.49%C++34.9C+7.2B*2356.9h6.5C+13.3C*
Saron Laser Cannon 443236832.843B3.6829.815%C2.119%C+6.3D5.5D15537.4h133.1C++446.3C++
Pandora VX25 2362361651.43C*5.1030.906%D-14.831%C+7.7D--N/A4230.8h5.1C16.4C--
SVA-88 2382341951.2C5.3321.423%C17.949%D--16.6D--N/A8314.1h12C+56C+
Comet VM2 355233455.178S1.3538.809%D3.433%C10C5.3C*18223.2h21.7B+56B
H-V45 1741731611.075C+5.4524.107%C+17.341%C--11.7D-N/A6814.8h16.7D--69.4C
VA39 Spectre 170170442.5U35.9733.527%C*59.412%A++10.9DN/A11115.6h4.4B*13.2B++
VE-S Canis 1551541261.222C++5.3021.14%D--22.727%C**12.2D-N/A3612.6h11.3C**53.5C+
NS Decimator 2161511101.373B+5.1549.643%D**N/A26.5D11.4D4185.7h4.6C++9.3C
Pulsar VS1 152151463.283A**3.2420.033%D15.894%D18CN/A1468.4h11.2B**55.8B+
Photon A2A Missile Pods 286150437.5S30.9767.759%FN/A88.2B**80A14941.7h5.2A+7.7A
NS-10 Burster 254141275.222S1.3026.042%D5.674%C+5.6C+4.5B+15625.1h134.5B516.6C++
L100 Python AP 2321411112.818A++6.2942.864%F2.837%C++17.6D--11.4D*3668h6.8C+15.8D
XM98 140140720S13.4739.044%C**79.286%B+21.9CN/A1526.4h2.1B++5.4B+
The Slasher 1401403330.42S6.1133.059%C+1.429%D--2C+N/A469.7h1.7B++5.2C++
Parallax VX3 134134433.5S26.9741.776%B+82.09%B+16.5DN/A1078.1h2.1B5.1B+
G30 Walker 257126815.75M**9.2218.173%D*1.587%D14.5D15.1B++4058.7h252.7D1390.3D-
NS-10 Burster 217124274.593S1.9325.876%C--3.226%D-4.9C3.7C++15125.2h152.6C589.9C
E540 Halberd-H 190122717.429B++10.9051.159%D6.557%M*42.1C+23.4C*5222.9h8D15.6D--
Lasher X2 122120721.667B**4.8620.296%D3.333%C21.1C--N/A1255.7h17.6B+86.6C+
NS-61 Emissary 1211201061.132B+5.3924.431%D10%D*8.1D-N/A2314.9h13.2C*54.2C++
M20 Basilisk 153118619.667S13.1431.608%D-5.932%C++22.7C*6.7C3275.2h62.3B++197B+
Beamer VS3 103103502.06A++4.4719.202%D*9.709%F20.6CN/A1935h6.7B*35C++
Coyote Missiles 171102119.273A**2.7539.649%F-N/A53.7C**36.3B**10761.9h35.4B+89.3C+
NS-44 Commissioner 102101771.312B5.2123.83%D**19.802%C6.1D--N/A3816.5h3.4B+14.2C
NS Baron G5AE 9593661.409C++5.1240.5%D9.677%D--17.9D-N/A695.2h4.4C+10.8C+
Aphelion VEX-4H 14493146.643C++0.1237.203%D--3.226%C++25.1D-13.8D*2043.7h49.3B+132.6C++
NS CandyCannon 3000 9191137S0.4725.644%D-21.978%D15.2CN/A336h2.8A11.1B+
Nemesis VSH9 17287263.346S3.1850.032%FN/A8.4C8.2C+32810.4h9C18.1D--
MANA Anti-Vehicle Turret 14273107.3M+0.7750.137%C--10.959%M**730C690C+678150.1h12.5D**25D--
E540 Halberd 11772710.286C++3.7648.375%C++2.778%C*20.6D--12.9D3623.5h10.5T*21.8F--
Vortex VM21 12069223.136A++3.3933.721%D-7.246%A+5.8C-4.3C12912h36.2B+107.3C**
Vortex VM21 12569223.136A+3.3933.029%D--4.348%B5.6D4.5D13612.4h37.3C*112.8C++
Frag Grenade 7069169N/A62.4723.541%F**N/A690B*10C++61520.1h1.8A++7.4B+
Aspis Anti-Aircraft Phalanx Turret 13364164U57.4720.35%D-N/A9.6C10.3C+3116.7h128.1B++629.6C++
Force-Blade 66632,0680.03C*6.5027.366%CN/A0.2C--N/A1388.5h2.1B+7.7B+
Saron HRB-H 10163115.727C++0.8058.491%BN/A30C-18.1D4842.1h28C+48C++
NS-357 Underboss 6160740.811C+5.7219.962%F-20%C6.3D*N/A319.5h3.5B*17.4D
Hunter QCX 5757870.655C+5.8717.957%D**29.825%C**2.6D*N/A1222.2h5.1C*28.3C
MANA Anti-Personnel Turret 5957144.071N/A2.4627.888%UN/A570U20U3137200.1h40.1T*143.8T*
Sticky Grenade 5555155N/A48.4738.527%FN/A550D-N/A43800.1h2.5C+6.4C--
G40-F Ranger 7853317.667B++11.1423.154%D**1.887%B**27.9D13.2D--2071.9h53B+229C+
Hornet Missiles 7751151S44.4748.732%FN/A85C**43.3C++18690.6h8.7B17.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11,2111.2h
Anti-Vehicle MANA Turret02841.1h
Nano-Armor Kit112659,50750.3h
AE Nano-Armor Kit28132,9237.4h
Turret AI Module1650.3h
Repair Module0780.4h
AE Medical Applicator4011,5871h
Nanite Revive Grenade02270.1h
Medical Applicator1216,4581.5h
Cortium Silo0590.2h
Rocklet Rifle1730h
Spitfire Auto-Turret23490.5h
Damascus Edge3621.4h
Motion Spotter1311,3766.8h
Deconstruction Tool03,4100.2h
Recon Detection Device73,9028.1h
Ammunition Package11,1990.7h
Medical Kit84130.4h
Anti-Infantry MANA Turret24130.6h
Snowman Soldier2510.1h
Hardlight Barrier2650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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