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Commander Hullabab[RHoo] Hullabab
TR BR 51

KDR: 2.12

Score: 38.4m

Last Seen: Dec 24th, 2018 4:17 PM
- OFFLINE - 17.2 hour(s)

Prestige 1, Battle Rank 51 - Terran Republic on Miller
Level Progress (to 52): 40%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH C75 Viper Skyguard P2-120 HEAT P2-120 HESH SR-7 MRC3 Mercy MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 2989TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.319%18.108%368812085,3790.7468761.378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.201%-0.162C-0.419C---2.401F*HEAD ++ (~7.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.7-0.044C+15.8-0.106C+61.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.16%1.141%10216121037,26437241254310.0038297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.422%-1.148D*-0.915D---0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.6-0.675D18.8-0.506D45.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.019%72.648%0112151,382137951.00217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.058B**0.362C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.283C*30.064C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.334%6.452%0112159353140.175141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.927F--1.615F-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.2-1.675F-6.5-0.33C-28.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.4m224.2%179 (10.7k)170 (10.2k)2.1247255,86126,2913.0982151 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216232723.861%5.755%13708:378

41% Engineer9% Heavy Assault36% Infiltrator10% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 2:07 PMDec 14th, 2018 2:15 PMDec 25th, 2018 5:41 AM (295d) (PST)Dec 24th, 2018 1:21 PM (296d) (PST)Dec 24th, 2018 12:17 PM (296d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6011094920.2470.1160.0140.7210.074201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0766,56029,516157143410,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3766.7h/156.9d 25,594 3,215 12,193 162.9k 3,663 9,513 16,821 135.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D--
Kills:1,138
Deaths:1,388
KDR:0.820
Accuracy:15.616% D*
HSR:17.926% D--
T9 CARV
D*
Kills:602
Deaths:824
KDR:0.731
Accuracy:12.170% D**
HSR:15.116% D*
NS-15M1
D-
Kills:237
Deaths:364
KDR:0.651
Accuracy:17.344% D--
HSR:15.612% D-
Kills:1,977
Deaths (as Heavy Assault):2,576
Deaths (to Heavy Assaults):5,206
KDR:0.76747
Kill Difference:599
Playtime:327.329 hours
Usage:9%
Score:2.365m
Score/min:120
Accuracy (listed only):15.044%
HSR (listed only):16.218%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B*
Kills:258
Deaths:905
KDR:0.285
Accuracy:18.249% D-
HSR:21.318% B*
AS16 NightHawk
F-
Kills:93
Deaths:391
KDR:0.238
Accuracy:18.334% F--
HSR:6.452% F-
Kills:351
Deaths (as Engineer):1,296
Deaths (to Engineers):10,105
KDR:0.27083
Kill Difference:945
Playtime:1,530.046 hours
Usage:41%
Score:17.394m
Score/min:189
Accuracy (listed only):18.292%
HSR (listed only):13.885%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
C*
Kills:1,382
Deaths:904
KDR:1.529
Accuracy:42.019% C*
HSR:72.648% D
NS-61 Emissary
B+
Kills:995
Deaths:1,728
KDR:0.576
Accuracy:31.291% B+
HSR:9.849% D*
NS-44 Commissioner
M
Kills:804
Deaths:1,421
KDR:0.566
Accuracy:45.173% B**
HSR:41.791% M
PDW-16 Hailstorm
C+
Kills:770
Deaths:1,679
KDR:0.459
Accuracy:23.033% C+
HSR:10.130% D--
NS-7 PDW
C+
Kills:764
Deaths:1,527
KDR:0.500
Accuracy:23.698% C+
HSR:13.744% D
TX2 Emperor
A*
Kills:69
Deaths:176
KDR:0.392
Accuracy:24.638% C--
HSR:36.232% A*
Kills:4,784
Deaths (as Infiltrator):7,435
Deaths (to Infiltrators):3,788
KDR:0.64344
Kill Difference:2,651
Playtime:1,340.313 hours
Usage:36%
Score:12.531m
Score/min:156
Accuracy (listed only):31.642%
HSR (listed only):30.732%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C+
Kills:770
Deaths:1,679
KDR:0.459
Accuracy:23.033% C+
HSR:10.130% D--
NS-7 PDW
C+
Kills:764
Deaths:1,527
KDR:0.500
Accuracy:23.698% C+
HSR:13.744% D
TRAC-5 S
B*
Kills:258
Deaths:905
KDR:0.285
Accuracy:18.249% D-
HSR:21.318% B*
AS16 NightHawk
F-
Kills:93
Deaths:391
KDR:0.238
Accuracy:18.334% F--
HSR:6.452% F-
Kills:1,885
Deaths (as Light Assault):4,502
Deaths (to Light Assaults):3,391
KDR:0.4187
Kill Difference:2,617
Playtime:161.485 hours
Usage:4%
Score:1.081m
Score/min:112
Accuracy (listed only):20.828%
HSR (listed only):12.911%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:1,309
Deaths:854
KDR:1.533
Accuracy:11.211% D*
HSR:19.175% C
MRC3 Mercy
C
Kills:1,264
Deaths:853
KDR:1.482
Accuracy:11.282% D*
HSR:18.908% C
MR1 Fracture
A+
Kills:848
Deaths:922
KDR:0.920
Accuracy:30.609% D
HSR:7.075% A+
MR1 Fracture
A
Kills:840
Deaths:920
KDR:0.913
Accuracy:30.713% D
HSR:6.667% A
NS-10 Burster
C--
Kills:474
Deaths:560
KDR:0.846
Accuracy:25.882% C--
HSR:3.376% D
NS-10 Burster
C
Kills:456
Deaths:560
KDR:0.814
Accuracy:26.008% C
HSR:4.825% C
M2 Mutilator
D-
Kills:140
Deaths:123
KDR:1.138
Accuracy:10.375% D--
HSR:15% D-
M2 Mutilator
B+
Kills:125
Deaths:123
KDR:1.016
Accuracy:10.179% D*
HSR:20.800% B+
Kills:5,456
Deaths (as MAX Suit):2,457.500
Deaths (to MAX Suits):1,116
KDR:2.22014
Kill Difference:2,998.500
Playtime:374.376 hours
Usage:10%
Score:4.865m
Score/min:217
Accuracy (listed only):19.532%
HSR (listed only):11.978%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:15,907
V. Kills:3,689 431%
Deaths:2,391
KDR:6.653
Accuracy:45.738% C
KPH:32.900 D-
VKPH:7.600 C+
C75 Viper
C
Kills:12,398
V. Kills:3,434 361%
Deaths:2,697
KDR:4.597
Accuracy:29.354% D--
KPH:22.200 C
VKPH:6.200 C-
Skyguard
C-
Kills:3,335
V. Kills:3,073 108%
Deaths:1,516
KDR:2.200
Accuracy:27.276% C
KPH:8.200 D-
VKPH:7.600 C-
Kills:31,640 (31,640 + 0)
Deaths:6,604
KDR:4.791
VKDR:1.544
Vehicle Kills:10,196
Kill Difference:25,036
Playtime:1,449.030 hours
Usage:38%
Score:9.054m
Score/min:104
Driving Accuracy:27.276%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:2,715
V. Kills:1,203 225%
Deaths:658
KDR:4.126
Accuracy:35.591% D
KPH:19.200 C--
VKPH:8.500 C
P2-120 HESH
D--
Kills:1,904
V. Kills:323 N/A
Deaths:482
KDR:3.950
Accuracy:31.336% D*
KPH:23 D*
VKPH:3.900 D--
P2-120 AP
C--
Kills:1,005
V. Kills:821 122%
Deaths:386
KDR:2.604
Accuracy:38.777% D-
KPH:17.600 D--
VKPH:14.400 C--
Kills:5,624 (5,624 + 0)
Deaths:1,526
KDR:3.685
VKDR:1.538
Vehicle Kills:2,347
Kill Difference:4,098
Playtime:281.745 hours
Usage:7%
Score:2.540m
Score/min:150
Driving Accuracy:38.777%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 19,59615,9072,3916.653C4.5345.738%CN/A32.9D-7.6C+111483.8h3.9C-8.6C
C75 Viper 15,83212,3982,6974.597C++2.4729.354%D--1.129%C-22.2C6.2C-97558.3h12.7C*43.3C
Skyguard 6,4083,3351,5162.2C0.0827.276%C1.439%C--8.2D-7.6C-106407h132.3C+484.9C+
P2-120 HEAT 3,9182,7156584.126C+2.0035.591%D2.799%C+19.1D8.5C135141.8h7.8C+22C
P2-120 HESH 2,2271,9044823.95D1.8331.336%D*N/A23D*3.9D--9182.8h5.7C-18.2D--
SR-7 1,3861,3829041.529D0.6042.019%C*72.648%D11.7D*N/A32117.8h3D*7.1C-
MRC3 Mercy 1,3201,3098541.533C0.5911.211%D*19.175%C12.4D*N/A32105.7h20.8C185.2D
MRC3 Mercy 1,2891,2648531.482C0.6411.282%D*18.908%C11.9D*N/A33105.8h21.9C-194.2D
T9 CARV-S 1,1511,1381,3880.82C--1.3015.616%D*17.926%D--11.2D*N/A37101.5h16.4D*105.3D--
P2-120 AP 1,8261,0053862.604C--0.4838.777%D-2.786%C+17.6D--14.4C--27357.2h9.1D23.6D--
NS-61 Emissary 1,0259951,7280.576C1.5531.291%B+9.849%D*5.6D--N/A14177.6h19.4C--61.9C+
MR1 Fracture 1,2868489220.92B1.2030.609%D7.075%A+7C3.6D51121.9h39.4B++128.6B+
MR1 Fracture 1,2988409200.913C*1.2130.713%D6.667%A6.9C-3.8D53121.8h40B+130.3C**
NS-44 Commissioner 8168041,4210.566C1.5645.173%B**41.791%M6.5D--N/A18124.3h3.7C**8.2B+
PDW-16 Hailstorm 8007701,6790.459D1.6723.033%C+10.13%D--2.9D*N/A10267.8h20.6D--89.4C
NS-7 PDW 7877641,5270.5C--1.6223.698%C+13.744%D4.9D--N/A15157.4h18.3D77C+
Tank Mine 1,067633877.276A**5.1544.256%B*N/A150.7B*103.3A+14484.2h2.6D*5.8C**
Claymore 6116081304.677C2.5534.153%C**N/A116.9CN/A3195.2h1.4D**4.1C++
T9 CARV 6056028240.731C1.3912.17%D**15.116%D*10.8D-N/A5755.8h14.6C+120.3D
NS-10 Burster 8894745600.846C1.2825.882%C--3.376%D3.7D3.2C68127.7h156.2C*603.4C+
NS-10 Burster 8644565600.814C+1.3126.008%C4.825%C3.5D3.2C+70129.4h162.5C+624.6C+
MANA Anti-Vehicle Turret 8034053861.049C1.0857.207%B3.21%C20.5D20.1C-32519.8h12.9C-22.5C
C-4 4443002001.5C++0.6241.707%MN/A47.6D22.9C6396.3h1.7C4.1B++
TRAC-5 S 2702589050.285D1.8418.249%D-21.318%B*1.9D*N/A8139.4h18.7D*102.3D*
NS-15M1 2442373640.651C--1.4717.344%D--15.612%D-8D*N/A2929.8h20.2F--116.4D**
ML-7 3132043120.654C+1.4743.967%D**2.941%C++8.9D*4.7D--18323h6.3B14.3C
ASP-30 Grounder 4321795660.316D1.8156.333%D-N/A5.5D--7.8C17332.6h11.2D*19.8D**
Aspis Anti-Aircraft Phalanx Turret 300144612.361C-0.2427.559%C*1.389%C--9C-9.8C25316h153.4C+556.8C**
M2 Mutilator 1431401231.138C0.9910.375%D--15%D-10.9D**N/A3412.9h21.2D--204.3D-
M9 SKEP Launcher 2981384550.303C--1.8270.147%C**2.174%C+7.2D8.3C11519.2h12.5D*17.8D-
Spear Anti-Vehicle Phalanx Turret 222128216.095C+3.9738.339%D3.125%C--25.1D-18.4C5115.1h10C26C
M2 Mutilator 1291251231.016C-1.1110.179%D*20.8%B+9.7D**N/A2812.9h23.6F231.4D*
AS16 NightHawk 97933910.238D1.8918.334%F--6.452%F-2.2D**N/A743.1h6.5D*35.2T
TX2 Emperor 71691760.392C--1.7324.638%C--36.232%A*7D*N/A209.9h8.6B+35.1C++

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0630h
Nano-Armor Kit275292,56335.6h
Anti-Vehicle MANA Turret361,9534.2h
Medical Applicator6331,4574.1h
Restoration Kit132890.3h
Motion Spotter4500.2h
Welding Device0970h
M12 Kobalt03640.1h
G40-F Ranger0980h
Ammunition Package112,3881.6h
Recon Detection Device163612.6h
A30 Walker0790.1h

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