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Hunter85Li[VCO] Hunter85Li
NC BR 178

KDR: 1.94

Score: 80.9m

Last Seen: Jan 27th, 2018 7:04 PM
- OFFLINE - 19.6 hour(s)

Battle Rank 120 (178 total) - New Conglomerate on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Enforcer ML65-H E540 Halberd-H Razor GD-23 L100 Python AP M40 Fury Gauss Compact S Titan-150 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $188,901 MLG Score: 151
Fun Score: N/A
Cheeseburgers Flipped: 1196TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.421%14.257%291813415,4990.5447251.395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.766%-0.162C-1.03D*-0.623DHEAD + (~4.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.112C+13.40.058C+52.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.969%1.244%89413451,527221216050.69032595%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.744%-0.028C+-0.298C0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.4-0.419C--85.2-0.601D145.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.458%3.095%9196134328,8214442200096.48829144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.1%-0.057C+0.385C**1.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.513B+7.60.393B11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.531%2.824%54016133317,3143987115524.34261150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.554%-0.064C+-0.41C--1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.469B+22.70.436B41.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.846%37.681%5401134869198220.0348133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.525F-1.889F--1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.4-1.36D**5.8-0.825D-17.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
80.9m381%435 (26.1k)383 (23k)1.9393175,73239,0513.0043178 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349428215.384%4.188%6405:2410

87% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2014 3:56 PMSep 26th, 2017 1:01 AMFeb 11th, 2018 10:31 PM (911d) (PST)Jan 27th, 2018 3:36 PM (927d) (PST)Jan 27th, 2018 3:04 PM (927d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,149841,0650.3590.1850.0152.0950.191151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,9265,02263,904221111261122,987

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3520.1h/146.7d 41,589 3,172 46,013 442.4k 2,278 8,290 40,365 242.6m

EngineerCLASS DETAILS: Engineer
Razor GD-23
D--
Kills:3,122
Deaths:5,154
KDR:0.606
Accuracy:21.718% D--
HSR:14.734% D*
Gauss Compact S
D
Kills:1,746
Deaths:2,944
KDR:0.593
Accuracy:22.070% D
HSR:13.058% D-
AF-19 Mercenary
D*
Kills:271
Deaths:542
KDR:0.500
Accuracy:17.927% D*
HSR:14.760% D*
Warden
D**
Kills:55
Deaths:127
KDR:0.433
Accuracy:18.126% F-
HSR:16.364% D**
Kills:5,194
Deaths (as Engineer):8,767
Deaths (to Engineers):15,183
KDR:0.59245
Kill Difference:3,573
Playtime:3,045.272 hours
Usage:87%
Score:69.481m
Score/min:380
Accuracy (listed only):19.960%
HSR (listed only):14.729%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D**
Kills:210
Deaths:264
KDR:0.795
Accuracy:16.453% F
HSR:16.191% D**
NC6 Gauss SAW
D**
Kills:208
Deaths:268
KDR:0.776
Accuracy:15.745% D**
HSR:14.423% F
Kills:418
Deaths (as Heavy Assault):532
Deaths (to Heavy Assaults):8,053
KDR:0.78571
Kill Difference:114
Playtime:80.618 hours
Usage:2%
Score:1.485m
Score/min:307
Accuracy (listed only):16.099%
HSR (listed only):15.307%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
D--
Kills:3,122
Deaths:5,154
KDR:0.606
Accuracy:21.718% D--
HSR:14.734% D*
Gauss Compact S
D
Kills:1,746
Deaths:2,944
KDR:0.593
Accuracy:22.070% D
HSR:13.058% D-
AF-4 Cyclone
D--
Kills:893
Deaths:1,055
KDR:0.846
Accuracy:22.957% D--
HSR:11.086% D**
AF-19 Mercenary
D*
Kills:271
Deaths:542
KDR:0.500
Accuracy:17.927% D*
HSR:14.760% D*
Kills:6,032
Deaths (as Light Assault):9,695
Deaths (to Light Assaults):5,496
KDR:0.62218
Kill Difference:3,663
Playtime:30.005 hours
Usage:1%
Score:0.424m
Score/min:235
Accuracy (listed only):21.168%
HSR (listed only):13.410%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D--
Kills:893
Deaths:1,055
KDR:0.846
Accuracy:22.957% D--
HSR:11.086% D**
NC4 Mag-Shot
D*
Kills:73
Deaths:195
KDR:0.374
Accuracy:4.997% T-
HSR:12.329% D*
AF-8 RailJack
F--
Kills:69
Deaths:84
KDR:0.821
Accuracy:24.846% F--
HSR:37.681% T*
Kills:1,035
Deaths (as Infiltrator):1,334
Deaths (to Infiltrators):4,795
KDR:0.77586
Kill Difference:299
Playtime:62.668 hours
Usage:2%
Score:1.223m
Score/min:325
Accuracy (listed only):17.600%
HSR (listed only):20.365%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D--
Kills:893
Deaths:1,055
KDR:0.846
Accuracy:22.957% D--
HSR:11.086% D**
Gauss Rifle S
D*
Kills:730
Deaths:1,195
KDR:0.611
Accuracy:20.248% D**
HSR:13.425% D*
NC1 Gauss Rifle
D*
Kills:667
Deaths:934
KDR:0.714
Accuracy:19.964% D*
HSR:15.442% D*
Kills:2,290
Deaths (as Combat Medic):3,184
Deaths (to Combat Medics):2,189
KDR:0.71922
Kill Difference:894
Playtime:141.223 hours
Usage:4%
Score:4.151m
Score/min:490
Accuracy (listed only):21.056%
HSR (listed only):13.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:870
Deaths:614
KDR:1.417
Accuracy:41.971% C+
HSR:1.379% D--
NCM3 Raven
C+
Kills:867
Deaths:619
KDR:1.401
Accuracy:42.132% C+
HSR:1.730% D
NCM1 Scattercannon
D--
Kills:727
Deaths:325
KDR:2.237
Accuracy:19.952% F--
HSR:11.967% D--
NCM1 Scattercannon
D
Kills:697
Deaths:317
KDR:2.199
Accuracy:20.133% F--
HSR:13.917% D
AF-41 Hacksaw
C+
Kills:558
Deaths:226
KDR:2.469
Accuracy:18.372% F
HSR:15.233% C+
AF-41 Hacksaw
C
Kills:520
Deaths:226
KDR:2.301
Accuracy:18.321% F
HSR:14.423% C
NCM2 Falcon
C+
Kills:170
Deaths:125
KDR:1.360
Accuracy:42.210% C+
HSR:2.941% D-
NS-10 Burster
D
Kills:159
Deaths:135
KDR:1.178
Accuracy:28.769% D
HSR:1.887% D--
NS-10 Burster
C
Kills:144
Deaths:134
KDR:1.075
Accuracy:29.042% D
HSR:4.167% C
NCM2 Falcon
B*
Kills:110
Deaths:113
KDR:0.973
Accuracy:46.112% C+
HSR:6.364% B*
Kills:4,822
Deaths (as MAX Suit):1,417
Deaths (to MAX Suits):1,858
KDR:3.40296
Kill Difference:3,405
Playtime:149.737 hours
Usage:4%
Score:4.152m
Score/min:462
Accuracy (listed only):30.701%
HSR (listed only):7.401%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Kestrel
D*
Kills:528
V. Kills:542 97%
Deaths:951
KDR:0.555
Accuracy:29.969% C
KPH:7.700 D*
VKPH:7.900 D*
Hornet Missiles
C--
Kills:468
V. Kills:385 121%
Deaths:166
KDR:2.819
Accuracy:57.516% D
KPH:40.900 D
VKPH:33.600 C--
Breaker Rocket Pods
B*
Kills:238
V. Kills:44 N/A
Deaths:27
KDR:8.815
Accuracy:58.660% B++
KPH:151.800 B
VKPH:28.100 B*
M20 Mustang
C++
Kills:224
V. Kills:190 117%
Deaths:219
KDR:1.023
Accuracy:29.388% C
KPH:17 C
VKPH:14.400 C++
Vortek Rotary
C--
Kills:136
V. Kills:147 92%
Deaths:227
KDR:0.599
Accuracy:31.018% C
KPH:10.100 D
VKPH:10.900 C--
Tomcat A2AM Pods
D
Kills:97
V. Kills:111 87%
Deaths:54
KDR:1.796
Accuracy:80.463% B+
KPH:22.300 D--
VKPH:25.500 D
Kills:1,691 (888 + 0)
Deaths:1,644
KDR:1.029
VKDR:0.863
Vehicle Kills:1,419
Kill Difference:47
Playtime:112.498 hours
Usage:3%
Score:1.315m
Score/min:195
Piloting Accuracy:31.018%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:929
V. Kills:1,097 85%
Deaths:1,206
KDR:0.770
Accuracy:42.175% D
KPH:6.500 D
VKPH:7.700 C+
AP30 Shredder
C+
Kills:78
V. Kills:122 63%
Deaths:54
KDR:1.444
Accuracy:29.532% C
KPH:12.500 D--
VKPH:19.600 C+
Kills:1,007 (929 + 78)
Deaths:1,260
KDR:0.799
VKDR:0.967
Vehicle Kills:1,219
Kill Difference:253
Playtime:149.597 hours
Usage:4%
Score:1.205m
Score/min:134
Piloting Accuracy:42.175%
Gunner Accuracy:29.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:2,401
V. Kills:1,835 131%
Deaths:802
KDR:2.994
Accuracy:61.425% B++
KPH:30.900 D
VKPH:23.600 B
Skyguard
C+
Kills:657
V. Kills:491 134%
Deaths:356
KDR:1.846
Accuracy:27.582% D
KPH:14.600 C-
VKPH:10.900 C+
L100 Python HEAT
D--
Kills:545
V. Kills:231 235%
Deaths:348
KDR:1.566
Accuracy:43.495% D--
KPH:19.400 D--
VKPH:8.200 D--
C75 Viper
C++
Kills:57
V. Kills:10 N/A
Deaths:30
KDR:1.900
Accuracy:42.318% C++
KPH:27.100 D
VKPH:4.800 D-
Kills:3,660 (3,660 + 0)
Deaths:1,536
KDR:2.383
VKDR:1.671
Vehicle Kills:2,567
Kill Difference:2,124
Playtime:152.909 hours
Usage:4%
Score:2.464m
Score/min:269
Driving Accuracy:42.318%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:23,481
V. Kills:16,991 138%
Deaths:3,986
KDR:5.891
Accuracy:57.652% B*
KPH:37 B+
VKPH:26.800 A++
Titan-150 HESH
B+
Kills:1,668
V. Kills:424 392%
Deaths:183
KDR:9.115
Accuracy:54.069% B+
KPH:47.800 C+
VKPH:12.200 B+
Enforcer ML85
A**
Kills:693
V. Kills:645 107%
Deaths:125
KDR:5.544
Accuracy:43.232% C+
KPH:41.400 A
VKPH:38.500 A**
E540 Halberd
A++
Kills:650
V. Kills:433 150%
Deaths:130
KDR:5
Accuracy:51.967% B+
KPH:47.900 B*
VKPH:31.900 A++
Titan-150 HEAT
A++
Kills:69
V. Kills:27 246%
Deaths:9
KDR:7.667
Accuracy:48.241% C+
KPH:52.900 A++
VKPH:20.700 A++
Kills:26,561 (25,218 + 1,343)
Deaths:4,433
KDR:5.992
VKDR:4.178
Vehicle Kills:18,520
Kill Difference:22,128
Playtime:700.324 hours
Usage:20%
Score:16.455m
Score/min:392
Driving Accuracy:48.241%
Gunner Accuracy:51.967%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
M**
Kills:5,180
V. Kills:5,908 88%
Deaths:663
KDR:7.813
Accuracy:69.342% B**
KPH:70.800 A++
VKPH:80.700 M**
E540 Halberd-H
M+
Kills:4,490
V. Kills:2,989 150%
Deaths:495
KDR:9.071
Accuracy:66.113% B**
KPH:73 B*
VKPH:48.600 M+
C85 Canister-H
B++
Kills:611
V. Kills:42 N/A
Deaths:79
KDR:7.734
Accuracy:41.807% D**
KPH:160.100 B+
VKPH:11 B++
G30 Walker
A
Kills:184
V. Kills:161 114%
Deaths:60
KDR:3.067
Accuracy:36.950% C+
KPH:29.600 C
VKPH:25.900 A
M96 Mjolnir-H
B**
Kills:184
V. Kills:168 109%
Deaths:71
KDR:2.592
Accuracy:42.801% D*
KPH:54.400 C+
VKPH:49.600 B**
G40-F Ranger
D--
Kills:89
V. Kills:99 89%
Deaths:69
KDR:1.290
Accuracy:34.571% C
KPH:12 F
VKPH:13.400 D--
M40 Fury-H
N/A
Kills:50
V. Kills:14 333%
Deaths:10
KDR:5
Accuracy:34.183% N/A
KPH:76.500 N/A
VKPH:21.400 N/A
Kills:10,788 (0 + 10,788)
Deaths:1,447
KDR:7.455
VKDR:6.483
Vehicle Kills:9,381
Kill Difference:9,341
Playtime:156.156 hours
Usage:4%
Score:6.187m
Score/min:660
Driving Accuracy:N/A%
Gunner Accuracy:34.183%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:1,899
V. Kills:291 N/A
Deaths:154
KDR:12.331
Accuracy:34.872% C
KPH:122.300 A++
VKPH:18.700 B**
M40 Fury
A*
Kills:1,177
V. Kills:180 N/A
Deaths:82
KDR:14.354
Accuracy:36.599% C+
KPH:124.800 A*
VKPH:19.100 A*
M12 Kobalt
B+
Kills:662
V. Kills:24 N/A
Deaths:65
KDR:10.185
Accuracy:15.726% D-
KPH:104.800 B+
VKPH:3.800 B+
M12 Kobalt
B**
Kills:592
V. Kills:27 N/A
Deaths:54
KDR:10.963
Accuracy:17.331% D
KPH:98.600 B+
VKPH:4.500 B**
G30 Walker
C++
Kills:380
V. Kills:173 218%
Deaths:97
KDR:3.918
Accuracy:26.970% D
KPH:22.800 C++
VKPH:10.400 C+
G30 Walker
B**
Kills:315
V. Kills:156 201%
Deaths:59
KDR:5.339
Accuracy:26.311% D
KPH:26.900 B+
VKPH:13.300 B**
M60-G Bulldog
C*
Kills:264
V. Kills:70 372%
Deaths:47
KDR:5.617
Accuracy:31.811% D--
KPH:43.800 C
VKPH:11.600 C*
G40-F Ranger
C-
Kills:68
V. Kills:66 101%
Deaths:25
KDR:2.720
Accuracy:31.762% D
KPH:10.300 D--
VKPH:10 C-
M20 Basilisk
C+
Kills:60
V. Kills:43 136%
Deaths:36
KDR:1.667
Accuracy:25.816% F-
KPH:10.900 D--
VKPH:7.800 C+
Kills:5,417 (0 + 5,417)
Deaths:619
KDR:8.751
VKDR:1.664
Vehicle Kills:1,030
Kill Difference:4,798
Playtime:83.824 hours
Usage:2%
Score:1.754m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:25.816%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 40,47223,4813,9865.891C3.9557.652%B*3.134%B++37B+26.8A++330633.8h4.7C--8.1C++
Enforcer ML65-H 11,0885,1806637.813C++5.8769.342%B**1.255%C70.8A++80.7M**83373.2h18.3D26.4C+
E540 Halberd-H 7,4794,4904959.071C+7.1366.113%B**1.002%C--73B*48.6M+54161.5h7.5C11.4C+
Razor GD-23 3,2013,1225,1540.606D1.3321.718%D--14.734%D*9.6D-N/A28325.6h14.6D--67.3D
L100 Python AP 4,2362,4018022.994D1.0561.425%B++3.707%B**30.9D23.6B30777.6h6D9.7C+
M40 Fury 2,1901,89915412.331C*10.3934.872%C1.422%C122.5A*18.8A51315.5h9.1B+26B+
Gauss Compact S 1,8461,7462,9440.593D1.3522.07%D13.058%D-5.5D--N/A18318.6h15.9F-72.1D*
Titan-150 HESH 2,0921,6681839.115C7.1854.069%B+2.398%B*47.8C+12.1B+23434.9h3.6D6.7C+
Tank Mine 2,8071,5062047.382A*5.4441.651%C++N/A228.2A++197.1S26356.6h2.2C-5.4C+
M40 Fury 1,3571,1778214.354B*12.4136.599%C+1.529%C+125.2A*19.1A*6879.4h9.4B+25.8B+
CAS30 Tank Buster 2,0269291,2060.77C-1.1742.175%DN/A6.5D7.6C+92143.4h84.1D**199.4D*
AF-4 Cyclone 9128931,0550.846D1.0922.957%D--11.086%D**28.3DN/A8531.6h11.3D49.3D
NCM3 Raven 1,7318706141.417B0.5241.971%C+1.379%D--11.3C+11.2A++14677.2h34.5D--82.1D
NCM3 Raven 1,7148676191.401B0.5442.132%C+1.73%D11.2C+10.9A++14477.7h36.6D86.8C--
Gauss Rifle S 7467301,1950.611D1.3320.248%D**13.425%D*21.3D-N/A5634.2h13.2D--65.4D*
NCM1 Scattercannon 7377273252.237C+0.3019.952%F--11.967%D--36.4C++N/A10320h6.6B33.2F
NCM1 Scattercannon 7126973172.199C--0.2620.133%F--13.917%D36.3DN/A9519.2h6.3C31.2T
Enforcer ML85 1,3386931255.544C3.6043.232%C+1.443%C41.5A38.6A**148716.7h12.5C+28.9C+
NC1 Gauss Rifle 6836679340.714D1.2319.964%D*15.442%D*24.1DN/A9527.7h12.4C--62D
M12 Kobalt 6866626510.185D8.2515.726%D-15.257%D-105.1B+3.8B+3346.3h18.3C+116.6C
Skyguard 1,1486573561.846D0.0927.582%D2.892%B++14.6C-10.9C+17545h128.5D465.8D
MANA Anti-Vehicle Turret 1,2286527060.924U1.0250.689%UN/A6520U5760U28221500.1h11.2T*22T*
E540 Halberd 1,0836501305C--3.0651.967%B+3.692%B+47.8B*31.8A++198313.6h5.6C10.7C*
C85 Canister-H 653611797.734C--5.7941.807%D**10.802%C+160.8B+11.1B++4803.8h5.5B+13.1C+
M12 Kobalt 6195925410.963D9.0217.331%D13.007%D**98.7B+4.5B**3506h20.1C115.9C
MANA Anti-Personnel Turret 5935885471.075N/A0.8614.062%UN/A5880U50U10068400.1h30.6T*217.7T*
AF-41 Hacksaw 5675582262.469C+0.5318.372%F15.233%C+45.7B+N/A14912.2h4.8B++26.1C
L100 Python HEAT 7765453481.566D--0.3743.495%D--N/A19.3D*8.2D--17728.2h6.3C14.5D--
M20 Kestrel 1,0705289510.555D*1.3829.969%C3.22%A7.7D*7.9D*8868.5h182.5F**608.8F--
AF-41 Hacksaw 5345202262.301C0.3618.321%F14.423%C43C**1.2A++13912.1h5.4B++29.6C-
Hornet Missiles 8534681662.819D-0.8857.516%DN/A41.1D33.8C--40711.4h14D**24.3D**
G30 Walker 553380973.918C1.9826.97%D7.368%A++22.8C++10.4C+19616.7h150.1B++556.4B
Spear Anti-Vehicle Phalanx Turret 591357655.492D3.5543.93%C5.882%B**44.6C29.3C**7728h8.7C19.8C
C-4 4823273101.055C-0.8825.874%CN/A72.7D34.4C*17514.5h1.5D5.7C
G30 Walker 471315595.339C+3.4026.311%D3.81%C26.9B+13.3B**27211.7h142.5B+541.4C*
AF-19 Mercenary 2772715420.5D1.4417.927%D*14.76%D*9.6DN/A8128.2h15.7D-87.4D
M60-G Bulldog 334264475.617C-3.6831.811%D--1.894%C44C11.7C*2026h7C+22.1D
Breaker Rocket Pods 282238278.815C6.8858.66%B++N/A148.8C**27.5B*15421.6h15.9C-27.1C+
M20 Mustang 4142242191.023D0.9229.388%C2.679%B**17C14.4C++34413.2h122.1D415.6D
Frag Grenade 2182151215N/A213.0642.803%D--N/A307.1D*4.3D--14600.7h4.7F11D*
EM6 2212102640.795D1.1416.453%F16.191%D**18.9D*1C++9811.1h11.1C-67.2D--
NC6 Gauss SAW 2112082680.776D1.1615.745%D**14.423%F18.7D-N/A21111.1h9.7C61.3D
G30 Walker 345184603.067D1.1336.95%C+3.261%C+29.7C26A3426.2h243.9F660.2D--
M96 Mjolnir-H 352184712.592C-0.6542.801%D*N/A54.1C+49.4B**9183.4h35.9C+83.8C--
NCM2 Falcon 2201701251.36C0.5842.21%C+2.941%D-20C++5.9C**2578.5h10.6C+25.1C+
NS-10 Burster 3031591351.178C+0.7628.769%D1.887%D--6C5.4B+10526.6h175.5D-609.9D
NS-10 Burster 2691441341.075C0.8629.042%D4.167%C5.4C--4.7C++9126.5h195.1D*671.8D*
Vortek Rotary 2831362270.599D1.3431.018%C4.412%A*10.1D10.9C--21613.5h152.8F*492.6F-
NS Annihilator 2791362290.594D1.3580.548%C+N/A10.4C10.9B+26213.1h10.4C++12.9C++
NCM2 Falcon 1581101130.973C-0.9746.112%C+6.364%B*15.3C+6.7B1987.2h16.2C35.2C
Tomcat A2AM Pods 20897541.796D0.1480.463%B+N/A22D--25.2D3214.4h10.4D12.9C--
NC15 Phoenix 227942160.435D1.5057.819%B++N/A9.6D13.6C++3869.8h13.6D**23.6D-
G40-F Ranger 18889691.29D--0.6534.571%C1.124%B++12F13.4D--1987.4h290.7T*841T*
Aspis Anti-Aircraft Phalanx Turret 19186253.44C1.5026.804%C-N/A12.6C15.4C++3476.8h177.6D**662.5D
Bouncing Betty 858599.444A**7.5051.814%B+N/A121.4CN/A5590.7h2.4D**4.5C+
Hawk GD-68 161791820.434D1.5155.247%D**N/A7.9D*8.2D29810h11.6F-21F--
AP30 Shredder 20078541.444C-0.5029.532%CN/A12.6D--19.7C+11076.2h142.9F-483.9F-
NC4 Mag-Shot 73731950.374D1.574.997%T-12.329%D*3D--N/A2624h8.1C+161.7T*
Titan-150 HEAT 966997.667C+5.7348.241%C+5.797%A*53.1A++20.8A++41281.3h2.8B**5.8B**
AF-8 RailJack 7169840.821D**1.1224.846%F--37.681%T*11.9D*N/A755.8h5.8T*23.4T*
G40-F Ranger 13468252.72D**0.7831.762%D2.941%M+10.3D--10C-1526.6h225.5T*709.9F*
M20 Basilisk 10360361.667D--0.2725.816%F-3.333%D*10.9D--7.8C+3485.5h106.2D-411.4F--
C75 Viper 6757301.9D--0.0442.318%C++N/A27.1D4.8D-20752.1h14D33C
Warden 57551270.433D*1.5118.126%F-16.364%D**8D--N/A836.9h12.2D**67.5F--
M40 Fury-H 6450105D-3.0634.183%D-N/A71.4D20C**5580.7h9.7C28.3D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,7673,715,897274.5h
Anti-Vehicle MANA Turret984,5267.3h
Spawn Beacon62,6492.2h
Nanite Revive Grenade03930.1h
Medical Applicator1,161389,12831.4h
Motion Spotter392,5152.5h
Spitfire Auto-Turret201,4561.7h
Shield Recharging Field15910,1764.5h
Ammunition Package505,9473.2h
Anti-Infantry MANA Turret821,6683.1h

Check the help document for the dictionary if you want to learn more about words used here.


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