Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,340)players online:
Wrel (91)  Nefinub (30)  PierreKira (10)  gronzo92 (4)  HEKOMIn (3)  MoarBassPLZ (2) 140
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (388 days). The data shown below may not be accurate.

Hurzinho[DIG] Hurzinho
VS BR 185

KDR: 2.02

Score: 89.1m

Last Seen: Nov 18th, 2017 8:24 PM
- OFFLINE - 9320.7 hour(s)

Battle Rank 120 (185 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Lasher X2 Proton II PPA-H NS-15M1 Proton II PPA Light PPA C-4 Supernova PC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Hurzinho



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $524,169 MLG Score: 419
Fun Score: N/A
Cheeseburgers Flipped: 1751TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.898%14.888%3113898439,9711.501310.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.531%-0.026C+-0.886D---0.497DHEAD + (~4.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.168C++130.087C+49.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.726%1.523%233610166,895329254372.09447127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.963%-0.601D-0.082C+-0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
248.3-0.546D78.8-0.491D169.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.38%1.822%259810149,057346830622.61084296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.49%-1.217D*-0.526D0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.7-0.416C--15.5-0.24C39.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.481%4.247%47221100112,881281836364.57097354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.205%-0.617D-0.023C+0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.10.286C*24.80.366C**59.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.239%62.326%472710156,551373881.75254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.507%0.179C++-0.319C0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.166C++30.062C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.665%9.955%472610165,0732001172.53523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.977%0.524B+-0.907D--0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.452B+3.50.289C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
89.1m266.7%328 (19.7k)279 (16.7k)2.01589118,47258,7692.4947185 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022307621.633%11.146%24105:2657

8% Combat Medic51% Engineer13% Heavy Assault14% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2013 7:09 AMAug 10th, 2016 12:22 PMDec 15th, 2017 3:24 PM (361d) (PST)Nov 18th, 2017 4:27 PM (388d) (PST)Nov 18th, 2017 4:24 PM (388d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6541385160.3710.1840.0411.1830.073419

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,2248,27530,9492211271416,720

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5328.5h/222d 28,139 13,205 50,400 378.3k 8,573 13,401 23,404 209m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F
Kills:2,876
Deaths:1,613
KDR:1.783
Accuracy:18.649% F
HSR:18.046% F
Lasher X2
C++
Kills:2,000
Deaths:1,883
KDR:1.062
Accuracy:23.763% C
HSR:4.200% C++
NS-15M1
D
Kills:1,838
Deaths:1,128
KDR:1.629
Accuracy:19.158% D
HSR:15.832% D-
Orion VS54
C+
Kills:1,163
Deaths:752
KDR:1.547
Accuracy:20.556% C+
HSR:11.866% F-
Flare VE6
D-
Kills:1,161
Deaths:723
KDR:1.606
Accuracy:17.247% D-
HSR:16.882% D--
SVA-88
D
Kills:1,157
Deaths:632
KDR:1.831
Accuracy:19.669% D
HSR:16.768% D*
VX29 Polaris
D--
Kills:1,156
Deaths:745
KDR:1.552
Accuracy:17.952% D--
HSR:15.052% D--
Pulsar LSW
D--
Kills:309
Deaths:234
KDR:1.321
Accuracy:17.809% D--
HSR:14.240% D*
NSX Naginata
D
Kills:182
Deaths:99
KDR:1.838
Accuracy:17.856% D
HSR:15.934% F
Kills:11,842
Deaths (as Heavy Assault):7,809
Deaths (to Heavy Assaults):15,380
KDR:1.51646
Kill Difference:4,033
Playtime:683.242 hours
Usage:13%
Score:10.882m
Score/min:265
Accuracy (listed only):19.184%
HSR (listed only):14.313%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D--
Kills:1,559
Deaths:1,634
KDR:0.954
Accuracy:18.851% D--
HSR:13.406% D--
Pulsar C
C
Kills:1,503
Deaths:900
KDR:1.670
Accuracy:22.027% C
HSR:17.166% D--
Phobos VX86
C++
Kills:1,357
Deaths:1,120
KDR:1.212
Accuracy:59.004% C++
HSR:11.938% D
Eclipse VE3A
D*
Kills:1,304
Deaths:905
KDR:1.441
Accuracy:20.484% D**
HSR:13.880% D*
VX6-7
D--
Kills:1,202
Deaths:1,052
KDR:1.143
Accuracy:19.419% D--
HSR:12.479% D**
Solstice VE3
D
Kills:1,180
Deaths:1,133
KDR:1.041
Accuracy:19.259% D
HSR:12.712% D*
Thanatos VE70
C
Kills:1,168
Deaths:788
KDR:1.482
Accuracy:37.021% C
HSR:8.390% D**
Deimos VA29
B+
Kills:1,167
Deaths:991
KDR:1.178
Accuracy:65.584% B+
HSR:9.426% D*
Pandora VX25
B++
Kills:1,164
Deaths:807
KDR:1.442
Accuracy:46.039% B++
HSR:9.536% D**
NS Baron G5
D
Kills:1,156
Deaths:1,388
KDR:0.833
Accuracy:36.103% D
HSR:11.851% D
Eidolon VE33
C
Kills:1,155
Deaths:1,149
KDR:1.005
Accuracy:25.336% C
HSR:18.009% D--
Serpent VE92
D
Kills:1,153
Deaths:905
KDR:1.274
Accuracy:20.153% D
HSR:12.836% D*
Zenith VX-5
D
Kills:900
Deaths:570
KDR:1.579
Accuracy:21.985% D
HSR:15.111% D--
Solstice SF
C+
Kills:705
Deaths:1,044
KDR:0.675
Accuracy:18.438% D--
HSR:16.738% C+
Revenant
D*
Kills:660
Deaths:339
KDR:1.947
Accuracy:23.606% F
HSR:20% D*
Chaos
C
Kills:117
Deaths:68
KDR:1.721
Accuracy:50.958% C
HSR:10.256% D-
Nova
B++
Kills:100
Deaths:178
KDR:0.562
Accuracy:52.912% B++
HSR:12% D
Kills:17,550
Deaths (as Engineer):14,971
Deaths (to Engineers):14,396
KDR:1.17227
Kill Difference:2,579
Playtime:2,731.103 hours
Usage:51%
Score:47.248m
Score/min:288
Accuracy (listed only):32.775%
HSR (listed only):13.279%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D--
Kills:1,559
Deaths:1,634
KDR:0.954
Accuracy:18.851% D--
HSR:13.406% D--
Pulsar C
C
Kills:1,503
Deaths:900
KDR:1.670
Accuracy:22.027% C
HSR:17.166% D--
Phobos VX86
C++
Kills:1,357
Deaths:1,120
KDR:1.212
Accuracy:59.004% C++
HSR:11.938% D
Eclipse VE3A
D*
Kills:1,304
Deaths:905
KDR:1.441
Accuracy:20.484% D**
HSR:13.880% D*
Sirius SX12
C++
Kills:1,215
Deaths:1,000
KDR:1.215
Accuracy:24.787% C++
HSR:7.572% F
VX6-7
D--
Kills:1,202
Deaths:1,052
KDR:1.143
Accuracy:19.419% D--
HSR:12.479% D**
Solstice VE3
D
Kills:1,180
Deaths:1,133
KDR:1.041
Accuracy:19.259% D
HSR:12.712% D*
Eridani SX5
C+
Kills:1,171
Deaths:752
KDR:1.557
Accuracy:25.272% C+
HSR:12.895% D--
Thanatos VE70
C
Kills:1,168
Deaths:788
KDR:1.482
Accuracy:37.021% C
HSR:8.390% D**
Deimos VA29
B+
Kills:1,167
Deaths:991
KDR:1.178
Accuracy:65.584% B+
HSR:9.426% D*
Pandora VX25
B++
Kills:1,164
Deaths:807
KDR:1.442
Accuracy:46.039% B++
HSR:9.536% D**
Eridani SX5G
D
Kills:1,162
Deaths:810
KDR:1.435
Accuracy:24.409% D
HSR:12.909% D--
MKV Suppressed
D-
Kills:1,158
Deaths:1,015
KDR:1.141
Accuracy:20.762% D-
HSR:12.176% D*
NS Baron G5
D
Kills:1,156
Deaths:1,388
KDR:0.833
Accuracy:36.103% D
HSR:11.851% D
NS-7 PDW
D
Kills:1,155
Deaths:790
KDR:1.462
Accuracy:21.157% D
HSR:12.987% D
Serpent VE92
D
Kills:1,153
Deaths:905
KDR:1.274
Accuracy:20.153% D
HSR:12.836% D*
Skorpios
D*
Kills:971
Deaths:789
KDR:1.231
Accuracy:22.640% D*
HSR:13.079% D*
Zenith VX-5
D
Kills:900
Deaths:570
KDR:1.579
Accuracy:21.985% D
HSR:15.111% D--
Solstice SF
C+
Kills:705
Deaths:1,044
KDR:0.675
Accuracy:18.438% D--
HSR:16.738% C+
Chaos
C
Kills:117
Deaths:68
KDR:1.721
Accuracy:50.958% C
HSR:10.256% D-
Nova
B++
Kills:100
Deaths:178
KDR:0.562
Accuracy:52.912% B++
HSR:12% D
Kills:22,567
Deaths (as Light Assault):18,639
Deaths (to Light Assaults):10,414
KDR:1.21074
Kill Difference:3,928
Playtime:541.700 hours
Usage:10%
Score:7.964m
Score/min:245
Accuracy (listed only):30.822%
HSR (listed only):12.350%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C++
Kills:1,357
Deaths:1,120
KDR:1.212
Accuracy:59.004% C++
HSR:11.938% D
Sirius SX12
C++
Kills:1,215
Deaths:1,000
KDR:1.215
Accuracy:24.787% C++
HSR:7.572% F
Eridani SX5
C+
Kills:1,171
Deaths:752
KDR:1.557
Accuracy:25.272% C+
HSR:12.895% D--
Thanatos VE70
C
Kills:1,168
Deaths:788
KDR:1.482
Accuracy:37.021% C
HSR:8.390% D**
Deimos VA29
B+
Kills:1,167
Deaths:991
KDR:1.178
Accuracy:65.584% B+
HSR:9.426% D*
Pandora VX25
B++
Kills:1,164
Deaths:807
KDR:1.442
Accuracy:46.039% B++
HSR:9.536% D**
Eridani SX5G
D
Kills:1,162
Deaths:810
KDR:1.435
Accuracy:24.409% D
HSR:12.909% D--
CME
D
Kills:1,161
Deaths:930
KDR:1.248
Accuracy:23.242% D
HSR:11.197% D**
Corvus VA55
D
Kills:1,160
Deaths:744
KDR:1.559
Accuracy:21.036% D
HSR:17.586% D
H-V45
D-
Kills:1,159
Deaths:1,095
KDR:1.058
Accuracy:19.598% D-
HSR:14.150% D-
MKV Suppressed
D-
Kills:1,158
Deaths:1,015
KDR:1.141
Accuracy:20.762% D-
HSR:12.176% D*
Terminus VX-9
D-
Kills:1,156
Deaths:710
KDR:1.628
Accuracy:18.849% D**
HSR:18.772% D-
NS Baron G5
D
Kills:1,156
Deaths:1,388
KDR:0.833
Accuracy:36.103% D
HSR:11.851% D
NS-7 PDW
D
Kills:1,155
Deaths:790
KDR:1.462
Accuracy:21.157% D
HSR:12.987% D
Pulsar VS1
D
Kills:1,150
Deaths:1,005
KDR:1.144
Accuracy:20.304% D
HSR:12.435% D*
Skorpios
D*
Kills:971
Deaths:789
KDR:1.231
Accuracy:22.640% D*
HSR:13.079% D*
Darkstar
D--
Kills:673
Deaths:445
KDR:1.512
Accuracy:22.381% D--
HSR:12.927% D**
Chaos
C
Kills:117
Deaths:68
KDR:1.721
Accuracy:50.958% C
HSR:10.256% D-
Nova
B++
Kills:100
Deaths:178
KDR:0.562
Accuracy:52.912% B++
HSR:12% D
Kills:19,520
Deaths (as Combat Medic):15,425
Deaths (to Combat Medics):5,735
KDR:1.26548
Kill Difference:4,095
Playtime:412.670 hours
Usage:8%
Score:7.055m
Score/min:285
Accuracy (listed only):32.214%
HSR (listed only):12.215%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C-
Kills:1,319
Deaths:915
KDR:1.442
Accuracy:36.051% C-
HSR:52.919% D**
Sirius SX12
C++
Kills:1,215
Deaths:1,000
KDR:1.215
Accuracy:24.787% C++
HSR:7.572% F
Phaseshift VX-S
A
Kills:1,178
Deaths:160
KDR:7.363
Accuracy:39.914% B+
HSR:92.530% A
Parallax VX3
B++
Kills:1,174
Deaths:298
KDR:3.940
Accuracy:43.328% B++
HSR:70.613% D-
Nyx VX31
D
Kills:1,171
Deaths:663
KDR:1.766
Accuracy:29.997% D
HSR:21.435% D-
Eridani SX5
C+
Kills:1,171
Deaths:752
KDR:1.557
Accuracy:25.272% C+
HSR:12.895% D--
Eridani SX5G
D
Kills:1,162
Deaths:810
KDR:1.435
Accuracy:24.409% D
HSR:12.909% D--
VA39 Spectre
C
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:30.656% C
HSR:25.345% D*
Beamer VS3
C
Kills:1,160
Deaths:1,436
KDR:0.808
Accuracy:25.112% C
HSR:13.190% D*
NS-30 Vandal
D--
Kills:1,160
Deaths:658
KDR:1.763
Accuracy:26.313% D--
HSR:15.862% D*
MKV Suppressed
D-
Kills:1,158
Deaths:1,015
KDR:1.141
Accuracy:20.762% D-
HSR:12.176% D*
Artemis VX26
D
Kills:1,158
Deaths:850
KDR:1.362
Accuracy:23.486% D
HSR:17.358% D
XM98
B+
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:41.128% B+
HSR:65.514% D--
NS-7 PDW
D
Kills:1,155
Deaths:790
KDR:1.462
Accuracy:21.157% D
HSR:12.987% D
Skorpios
D*
Kills:971
Deaths:789
KDR:1.231
Accuracy:22.640% D*
HSR:13.079% D*
Parsec VX3-A
C+
Kills:476
Deaths:89
KDR:5.348
Accuracy:41.330% C+
HSR:71.849% D*
Phantom VA23
D--
Kills:436
Deaths:187
KDR:2.332
Accuracy:26.620% D*
HSR:20.872% D--
NS-44 Commissioner
C+
Kills:428
Deaths:468
KDR:0.915
Accuracy:35.288% C+
HSR:10.748% F
NS-357 Underboss
C
Kills:398
Deaths:463
KDR:0.860
Accuracy:33.732% C
HSR:10.302% D**
Spiker
D
Kills:170
Deaths:155
KDR:1.097
Accuracy:25.718% D
HSR:11.177% D*
NS-44L Blackhand
C+
Kills:141
Deaths:54
KDR:2.611
Accuracy:40.567% C+
HSR:36.879% C
V10
B++
Kills:87
Deaths:13
KDR:6.692
Accuracy:45.855% B++
HSR:82.759% B+
NS-AM7 Archer
C*
Kills:54
Deaths:89
KDR:0.607
Accuracy:59.745% C*
HSR:12.963% C--
NS CandyCannon 3000
D
Kills:54
Deaths:104
KDR:0.519
Accuracy:29.352% D
HSR:7.407% F
Kills:19,713
Deaths (as Infiltrator):12,637
Deaths (to Infiltrators):8,426
KDR:1.55994
Kill Difference:7,076
Playtime:732.186 hours
Usage:14%
Score:11.431m
Score/min:260
Accuracy (listed only):32.217%
HSR (listed only):29.639%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:1,210
Deaths:344
KDR:3.517
Accuracy:15.777% C+
HSR:11.653% F
Quasar VM1
C-
Kills:1,157
Deaths:516
KDR:2.242
Accuracy:13.745% C-
HSR:10.977% D**
Blueshift VM5
D
Kills:793
Deaths:228
KDR:3.478
Accuracy:16.204% D
HSR:15.132% D--
Comet VM2
C--
Kills:771
Deaths:584
KDR:1.320
Accuracy:38.588% C--
HSR:2.464% D-
Cosmos VM3
C+
Kills:640
Deaths:164
KDR:3.902
Accuracy:15.577% C+
HSR:13.438% D*
Comet VM2
C-
Kills:631
Deaths:424
KDR:1.488
Accuracy:40.950% C-
HSR:3.170% D
NS-10 Burster
D
Kills:438
Deaths:277
KDR:1.581
Accuracy:25.423% D
HSR:2.968% D--
NS-10 Burster
D
Kills:414
Deaths:199
KDR:2.080
Accuracy:25.263% D
HSR:4.106% D
Blueshift VM5
D
Kills:369
Deaths:131
KDR:2.817
Accuracy:16.409% D
HSR:13.550% D**
Vortex VM21
C
Kills:107
Deaths:73
KDR:1.466
Accuracy:37.983% C
HSR:2.804% C--
Vortex VM21
C-
Kills:88
Deaths:73
KDR:1.205
Accuracy:37.651% C-
HSR:2.273% D
Kills:6,618
Deaths (as MAX Suit):1,506.500
Deaths (to MAX Suits):3,902
KDR:4.39296
Kill Difference:5,111.500
Playtime:219.326 hours
Usage:4%
Score:4.512m
Score/min:343
Accuracy (listed only):25.779%
HSR (listed only):7.503%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,747
V. Kills:161 N/A
Deaths:336
KDR:5.199
Accuracy:39.434% C+
KPH:53.800 C*
VKPH:5 B++
Saron Laser Cannon
C**
Kills:1,581
V. Kills:1,469 108%
Deaths:1,046
KDR:1.511
Accuracy:30.524% C
KPH:11.800 C+
VKPH:11 C**
Dual Photon Pods
B**
Kills:1,390
V. Kills:617 225%
Deaths:185
KDR:7.514
Accuracy:53.022% C++
KPH:66.600 C+
VKPH:29.600 B**
Maelstrom Turbo Laser
C
Kills:1,252
V. Kills:1,112 112%
Deaths:1,113
KDR:1.125
Accuracy:25.637% D--
KPH:9.200 C-
VKPH:8.200 C
Hornet Missiles
B**
Kills:619
V. Kills:614 101%
Deaths:72
KDR:8.597
Accuracy:72.723% A
KPH:71.400 C++
VKPH:70.800 B**
Coyote Missiles
B*
Kills:331
V. Kills:253 130%
Deaths:78
KDR:4.244
Accuracy:54.107% C++
KPH:46.500 C*
VKPH:35.500 B*
Photon A2A Missile Pods
C**
Kills:287
V. Kills:343 83%
Deaths:54
KDR:5.315
Accuracy:73.813% D-
KPH:42.200 C
VKPH:50.400 C**
Antares LC
B*
Kills:134
V. Kills:233 57%
Deaths:82
KDR:1.634
Accuracy:38.654% B**
KPH:11.700 C--
VKPH:20.300 B*
Kills:7,341 (4,714 + 0)
Deaths:2,966
KDR:2.475
VKDR:1.619
Vehicle Kills:4,802
Kill Difference:4,375
Playtime:357.122 hours
Usage:7%
Score:4.791m
Score/min:224
Piloting Accuracy:38.654%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:620
V. Kills:1,132 55%
Deaths:535
KDR:1.159
Accuracy:45.727% C+
KPH:5.700 C
VKPH:10.400 B+
L-30R Vektor
B*
Kills:305
V. Kills:603 50%
Deaths:159
KDR:1.918
Accuracy:38.356% C+
KPH:8.400 C
VKPH:16.700 B*
C150 Dalton
M
Kills:239
V. Kills:477 50%
Deaths:33
KDR:7.242
Accuracy:48.373% B**
KPH:32.700 C+
VKPH:65.300 M
L105 Zephyr
U
Kills:203
V. Kills:33 N/A
Deaths:16
KDR:12.688
Accuracy:39.202% C-
KPH:730,800 U
VKPH:118,800 U
AP30 Shredder
U
Kills:161
V. Kills:208 77%
Deaths:39
KDR:4.128
Accuracy:29.780% D
KPH:579,600 U
VKPH:748,800 U
Kills:1,528 (925 + 603)
Deaths:782
KDR:1.954
VKDR:3.137
Vehicle Kills:2,453
Kill Difference:746
Playtime:152.041 hours
Usage:3%
Score:1.449m
Score/min:159
Piloting Accuracy:38.356%
Gunner Accuracy:29.780%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,619
V. Kills:187 N/A
Deaths:127
KDR:12.748
Accuracy:48.003% C+
KPH:52.300 C++
VKPH:6 C--
C75 Viper
A+
Kills:1,156
V. Kills:175 N/A
Deaths:103
KDR:11.223
Accuracy:40.591% C++
KPH:58.400 A+
VKPH:8.800 C**
L100 Python HEAT
A*
Kills:1,090
V. Kills:265 410%
Deaths:92
KDR:11.848
Accuracy:51.138% C+
KPH:57.400 A*
VKPH:14 B+
Skyguard
C++
Kills:645
V. Kills:632 102%
Deaths:202
KDR:3.193
Accuracy:24.678% D
KPH:10.200 C--
VKPH:10 C++
L100 Python AP
B*
Kills:496
V. Kills:387 128%
Deaths:85
KDR:5.835
Accuracy:54.420% C
KPH:28.800 C+
VKPH:22.500 B*
Kills:5,006 (5,006 + 0)
Deaths:609
KDR:8.220
VKDR:2.703
Vehicle Kills:1,646
Kill Difference:4,397
Playtime:150.248 hours
Usage:3%
Score:2.285m
Score/min:253
Driving Accuracy:54.420%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
M+
Kills:1,802
V. Kills:69 N/A
Deaths:37
KDR:48.703
Accuracy:25.642% C**
KPH:144.200 M+
VKPH:5.500 B**
Supernova PC
C**
Kills:1,639
V. Kills:490 334%
Deaths:292
KDR:5.613
Accuracy:43.530% D
KPH:25.100 C**
VKPH:7.500 C
Supernova VPC
B++
Kills:1,283
V. Kills:83 N/A
Deaths:64
KDR:20.047
Accuracy:45.839% C--
KPH:56.700 B++
VKPH:3.700 D--
Supernova FPC
C*
Kills:1,129
V. Kills:843 134%
Deaths:203
KDR:5.562
Accuracy:44.559% D--
KPH:21.500 C+
VKPH:16 C*
Saron HRB
B+
Kills:545
V. Kills:356 153%
Deaths:101
KDR:5.396
Accuracy:47.207% B+
KPH:30.700 B+
VKPH:20.100 B+
E540 Halberd
A
Kills:349
V. Kills:263 132%
Deaths:52
KDR:6.712
Accuracy:52.529% B+
KPH:33.600 C*
VKPH:25.400 A
M20 Basilisk
C*
Kills:53
V. Kills:23 221%
Deaths:13
KDR:4.077
Accuracy:24.462% D-
KPH:17.900 C+
VKPH:7.800 C*
Kills:6,800 (4,051 + 2,749)
Deaths:762
KDR:8.924
VKDR:2.791
Vehicle Kills:2,127
Kill Difference:6,038
Playtime:184.184 hours
Usage:3%
Score:3.279m
Score/min:297
Driving Accuracy:44.559%
Gunner Accuracy:24.462%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,936
V. Kills:72 N/A
Deaths:49
KDR:39.510
Accuracy:27.895% D--
KPH:135.600 B*
VKPH:5 C
M40 Fury-H
B++
Kills:1,317
V. Kills:100 N/A
Deaths:52
KDR:25.327
Accuracy:30.700% D*
KPH:124.500 B++
VKPH:9.500 C-
Saron HRB-H
A
Kills:1,026
V. Kills:1,001 102%
Deaths:124
KDR:8.274
Accuracy:60.632% B+
KPH:39.300 C++
VKPH:38.300 A
E540 Halberd-H
C
Kills:68
V. Kills:43 155%
Deaths:13
KDR:5.231
Accuracy:54.701% C
KPH:30.600 D
VKPH:19.300 C
Kills:4,347 (0 + 4,347)
Deaths:238
KDR:18.265
VKDR:5.109
Vehicle Kills:1,216
Kill Difference:4,109
Playtime:53.196 hours
Usage:1%
Score:1.534m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:54.701%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,600
V. Kills:76 N/A
Deaths:85
KDR:18.824
Accuracy:14.618% D
KPH:57.100 C
VKPH:2.700 C
M20 Basilisk
B**
Kills:831
V. Kills:282 294%
Deaths:96
KDR:8.656
Accuracy:36.522% C
KPH:31.100 B**
VKPH:10.500 B++
M12 Kobalt
C+
Kills:589
V. Kills:14 N/A
Deaths:33
KDR:17.849
Accuracy:13.808% D
KPH:69.400 C+
VKPH:1.600 D
M60-G Bulldog
B
Kills:537
V. Kills:30 N/A
Deaths:29
KDR:18.517
Accuracy:28.973% D-
KPH:46.700 B
VKPH:2.600 D--
M40 Fury
B+
Kills:453
V. Kills:65 N/A
Deaths:37
KDR:12.243
Accuracy:36.119% C+
KPH:68.700 B+
VKPH:9.900 C
M40 Fury
B+
Kills:441
V. Kills:43 N/A
Deaths:45
KDR:9.800
Accuracy:32.675% C
KPH:61.200 B+
VKPH:6 D
M20 Basilisk
C+
Kills:297
V. Kills:127 232%
Deaths:42
KDR:7.071
Accuracy:38.291% C+
KPH:21.800 C+
VKPH:9.300 C+
G30 Walker
B+
Kills:214
V. Kills:190 112%
Deaths:30
KDR:7.133
Accuracy:27.902% C
KPH:13.200 C
VKPH:11.800 B+
M60-G Bulldog
B+
Kills:174
V. Kills:47 363%
Deaths:27
KDR:6.444
Accuracy:35.973% C++
KPH:30.100 C++
VKPH:8.100 B+
G30 Walker
B+
Kills:52
V. Kills:41 124%
Deaths:7
KDR:7.429
Accuracy:26.905% C--
KPH:15 C+
VKPH:11.800 B+
Kills:5,188 (0 + 5,188)
Deaths:431
KDR:12.037
VKDR:2.123
Vehicle Kills:915
Kill Difference:4,757
Playtime:127.590 hours
Usage:2%
Score:1.698m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:26.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:287
V. Kills:47 N/A
Deaths:179
KDR:1.603
Accuracy:51.007% C++
KPH:34.600 B+
VKPH:5.700 C+
S12 Renegade
C++
Kills:98
V. Kills:2 N/A
Deaths:78
KDR:1.256
Accuracy:40.973% C+
KPH:56.700 C++
VKPH:1.200 D
M12 Kobalt-F
D-
Kills:88
V. Kills:4 N/A
Deaths:92
KDR:0.957
Accuracy:16.975% D-
KPH:6.900 D--
VKPH:0.300 D--
Kills:473 (473 + 0)
Deaths:349
KDR:1.355
VKDR:0.152
Vehicle Kills:53
Kill Difference:124
Playtime:22.807 hours
Usage:0%
Score:0.146m
Score/min:107
Driving Accuracy:16.975%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:214
V. Kills:19 N/A
Deaths:18
KDR:11.889
Accuracy:27.203% D--
KPH:56.800 C
VKPH:5 C
Kills:214 (0 + 214)
Deaths:18
KDR:11.889
VKDR:1.056
Vehicle Kills:19
Kill Difference:196
Playtime:3.766 hours
Usage:0%
Score:0.037m
Score/min:162
Piloting Accuracy:N/A%
Gunner Accuracy:27.203%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9272,8761,6131.783C0.2318.649%F18.046%F34D-N/A8884.7h14.1F75.8F-
Lasher X2 2,0142,0001,8831.062C*0.9523.763%C4.2%C++30C+N/A9866.6h20.9C+88.1C++
Proton II PPA-H 2,0081,9364939.51A*37.4927.895%D--1.601%C+135.4B*5C41714.3h8.6B+30.9C+
NS-15M1 1,8531,8381,1281.629C++0.3919.158%D15.832%D-36.6C+N/A12850.2h14.1C73.5C
Proton II PPA 1,8711,8023748.703A*46.6925.642%C**1.554%C--144.2M+5.5B**53912.5h7.3B++28.4B++
Light PPA 1,9081,7473365.199C++3.1839.434%C+N/A53.8C*5B++20932.5h13.9C++35.3C++
C-4 2,1201,7017602.238B+0.2230.335%B*N/A124.2B**30.6C++110113.7h1.1B++3.7B*
Supernova PC 2,1291,6392925.613C++3.6043.53%D1.464%D25.1C**7.5C18065.4h4B*9.2B+
L100 Python HESH 1,8061,61912712.748C++10.7348.003%C+1.359%C52.4C++6.1C--18730.9h3.3C++6.8C**
M12 Kobalt 1,6761,6008518.824B++16.8114.618%D13.188%D--57.1C2.7C18328h18.5C*126.4C+
MANA Anti-Vehicle Turret 3,2401,5917512.119C--0.1054.029%D--2.703%C--15910S16490U62694000.1h8.2C**15.2C++
Saron Laser Cannon 3,0501,5811,0461.511C+0.5030.524%C2.151%C+11.8C+11C**203134h143.9C++471.3C++
NS-11C 1,5771,5591,6340.954C+1.0618.851%D--13.406%D--10.8DN/A32143.8h16.2C86.1C
Proximity Mine 1,5301,5301609.563A++7.5555.23%A+N/A196.2A+N/A6297.8h1.8C**3.3B**
Pulsar C 1,5181,5039001.67C**0.3522.027%C17.166%D--17C-N/A7588.5h13C+59.2C+
Dual Photon Pods 2,0071,3901857.514C*5.5053.022%C++N/A66.5C+29.5B**51920.9h29.1C--54.8C+
M12 Kobalt 1,4311,3883342.061B+40.0516.739%D--18.876%B99.1C+3.1D21214h15.7B93.8C+
Phobos VX86 1,3651,3571,1201.212C+0.8059.004%C++11.938%D22.5DN/A6460.2h3.1D5.3C+
Ghost 1,3211,3199151.442C0.5736.051%C-52.919%D**16.8D-N/A5578.5h3D--8.3D
M40 Fury-H 1,4171,3175225.327B**23.3130.7%D*N/A124.2B++9.4C-42010.6h6.5B+21.1C+
Tank Mine 2,2581,3122016.527A*4.5126.881%C--N/A129.9B+93.7B**160410.1h1.5B++5.7B+
Eclipse VE3A 1,3191,3049051.441C+0.5720.484%D**13.88%D*18.6DN/A5270h16.5D*80.5F
Supernova VPC 1,3661,2836420.047B*18.0345.839%C--1.013%D56.8B++3.7D--22422.6h2.5B*5.5B+
Sticky Grenade 1,2621,25811258N/A1,255.9861.293%B**N/A2096.7A**6.7D65750.6h1.2B**1.9B**
Maelstrom Turbo Laser 2,3641,2521,1131.125C+0.8925.637%D--2.716%C+9.2C-8.2C126135.7h121.4C+473.7C
Sirius SX12 1,2311,2151,0001.215C*0.8024.787%C++7.572%F12.2DN/A52100h15.6C+62.9C++
Cosmos VM3 1,2181,2103443.517B*1.5015.777%C+11.653%F32.5C**N/A9937.2h11.1B*70.5B+
VX6-7 1,2071,2021,0521.143C+0.8719.419%D--12.479%D**17DN/A4670.5h13.4C+69.1C
Solstice VE3 1,1941,1801,1331.041B+0.9719.259%D12.712%D*10.8C--N/A67109h14.9C*77.4C+
Phaseshift VX-S 1,1801,1781607.363A+5.3539.914%B+92.53%A43.8B*N/A12526.9h2B++5.1B++
Parallax VX3 1,1751,1742983.94C**1.9243.328%B++70.613%D-32.4C**N/A13036.2h2.2C++5.1B+
Nyx VX31 1,1731,1716631.766C+0.2529.997%D21.435%D-35.7C+N/A10332.8h5.8C+19.3C+
Eridani SX5 1,1731,1717521.557B+0.4625.272%C+12.895%D--28.6C+N/A9140.9h12.1C++47.9C++
Thanatos VE70 1,1721,1687881.482B++0.5337.021%C8.39%D**17.9C--N/A5565.4h4.3B+11.6C**
Deimos VA29 1,1691,1679911.178C+0.8465.584%B+9.426%D*27DN/A8743.3h2.3C**3.5B
Pandora VX25 1,1651,1648071.442B+0.5746.039%B++9.536%D**25C-N/A8446.6h4B+8.7B+
Orion VS54 1,1681,1637521.547C++0.4720.556%C+11.866%F-26.6C+N/A16543.7h11.5B+56C++
Eridani SX5G 1,1651,1628101.435C+0.5824.409%D12.909%D--24.5DN/A8647.4h11.8C+48.5C+
CME 1,1651,1619301.248C+0.7723.242%D11.197%D**23.3C--N/A7449.9h15.8D68.1C-
Flare VE6 1,1671,1617231.606C*0.4117.247%D-16.882%D--32CN/A12936.3h12.3C71.2C-
VA39 Spectre 1,1601,1605222.222B+0.2130.656%C25.345%D*30.7B+N/A10537.8h5.4B+17.7C**
Corvus VA55 1,1731,1607441.559B+0.4621.036%D17.586%D30.4C++N/A10438.1h12.5C+59.4C+
Beamer VS3 1,1691,1601,4360.808C++1.2125.112%C13.19%D*21CN/A6655.2h9.5C++38C+
NS-30 Vandal 1,1601,1606581.763C+0.2526.313%D--15.862%D*32.9CN/A9935.3h5.8C+21.9C
H-V45 1,1651,1591,0951.058C+0.9619.598%D-14.15%D-18.5DN/A7062.5h14.6C74.4C--
MKV Suppressed 1,1641,1581,0151.141C++0.8720.762%D-12.176%D*14.2DN/A4981.8h17.1C82.3C
Artemis VX26 1,1611,1588501.362C+0.6523.486%D17.358%D32.1C+N/A11236.1h13.4C57C
XM98 1,1601,1573573.241B+1.2341.128%B+65.514%D--30.9BN/A10337.4h2.5C++6.1B
Quasar VM1 1,1691,1575162.242B+0.2313.745%C-10.977%D**21.9C+N/A7752.9h12.6B++91.9C*
SVA-88 1,1641,1576321.831C++0.1819.669%D16.768%D*41.2C+N/A16928.1h12.3C+62.4C+
Terminus VX-9 1,1721,1567101.628C++0.3918.849%D**18.772%D-30.1CN/A9238.4h14.3D75.6D--
VX29 Polaris 1,1611,1567451.552C++0.4617.952%D--15.052%D--37.4C+N/A14230.9h14.1C-78.4C--
C75 Viper 1,3311,15610311.223A+9.2140.591%C++1.125%C-58.4A+8.8C**34619.8h8.6B**21.3B*
NS Baron G5 1,1631,1561,3880.833C1.1836.103%D11.851%D14.8D-N/A4978.2h5.2C14.3C+
Eidolon VE33 1,1701,1551,1491.005C+1.0125.336%C18.009%D--9.2DN/A30125.6h10.5C41.3C+
NS-7 PDW 1,1631,1557901.462B+0.5521.157%D12.987%D27.2C++N/A12342.5h15.2C++71.8C+
Serpent VE92 1,1591,1539051.274C*0.7420.153%D12.836%D*15.4DN/A5875h15.1C74.8C
Pulsar VS1 1,1591,1501,0051.144C*0.8720.304%D12.435%D*21.2C+N/A8754.2h14.4C*70.7C+
Supernova FPC 1,9721,1292035.562C+3.5544.559%D--4.163%B**21.5C+16C*33452.6h5.7C+12.8C
S1 1,4421,0911,1340.962B+1.0560.778%B+3.3%C**27.5C*8.8D28039.7h4.9B*8.1B*
L100 Python HEAT 1,3551,0909211.848A++9.8351.138%C+1.835%D57.4A*13.9B+35719h4.3B*8.3B*
M60-A Bulldog 1,1601,0551381.154M79.1458.569%A2.085%C77A++7.7B**28513.7h4.8B+8.2B*
Saron HRB-H 2,0271,0261248.274B++6.2660.632%B+2.047%B+39.3C++38.4A53226.1h42D**69.3D--
Skorpios 9799717891.231C+0.7822.64%D*13.079%D*14.2D*N/A3568.3h13.1D-58D*
Zenith VX-5 9149005701.579B+0.4421.985%D15.111%D--16.3DN/A5055.3h16.4D-74.5D
Hades VSH4 1,0768646551.319A+0.7065.913%C2.431%C+27.7B+6.8C15631.2h5.2A7.9A
M20 Basilisk 1,113831968.656M+6.6436.522%C6.98%B+31B**10.5B++21226.8h71.7B++196.3B+
Anti-Vehicle Grenade 8788161816N/A813.9869.006%A*N/A1020M++77.5C48510.8h2.7A+3.9A
Blueshift VM5 7967932283.478B+1.4616.204%D15.132%D--32.9C+N/A11524.1h14.2B+87.7C++
M60-A Bulldog 8467861941.368A39.3553.858%B*2.545%C*69.6A++5.3C**28211.3h5B+9.3B*
Comet VM2 1,1737715841.32B+0.7038.588%C--2.464%D-11.4C+5.9B++11767.7h25.3C+65.6C+
Solstice SF 7167051,0440.675C1.3418.438%D--16.738%C+6.7D-N/A27104.5h16.8C--91.1D-
Darkstar 6806734451.512C+0.5022.381%D--12.927%D**26.1DN/A5925.8h16.6D**74.3D**
Revenant 6696603391.947C+0.0723.606%F20%D*30.8C--N/A6321.4h9.1D38.4D**
Frag Grenade 6596551655N/A652.9852.422%B**N/A818.8A5C-38040.8h2.7B**5.2B*
Skyguard 1,2776452023.193C*1.1824.678%D1.705%C10.2C--10C++18063.3h155.6C--630.7D
Cosmos VM3 6476401643.902A1.8915.577%C+13.438%D*31.2C**N/A9220.5h11.6B*74.8C*
Hunter QCX 6386374161.531B**0.4823.749%D*34.38%B+22B++N/A5729h2.4B+10B
Spear Anti-Vehicle Phalanx Turret 1,0666321026.196C+4.1837.241%D3.323%C-37C+25.4B+40217.1h8.6C*23.1C+
Comet VM2 1,0046314241.488B+0.5340.95%C-3.17%D11.5C+6.8B**11554.9h28.9C+70.5C+
Nemesis VSH9 1,0076236001.038B+0.9863.374%C++2.729%C+12.1C7.5C17951.5h8.1C++12.8C*
CAS30 Tank Buster 1,7526205351.159C+0.8645.727%C+N/A5.7C10.4B+94108.5h84.5D184.9C
Hornet Missiles 1,233619728.597B++6.5872.723%A1.131%D71.1C++70.6B**7458.7h13.5C+18.5C++
M20 Basilisk 7266162228M**25.9835.891%F-7.468%A67.7B**12.1D2019.1h41.6A115.8B*
M12 Kobalt 6035893317.848C++15.8313.808%D18.336%C++69.3C+1.6D2128.5h16.4B+118.8C+
Saron HRB 9015451015.396C++3.3847.207%B+1.651%C+30.8B++20.1B+45417.7h20.8C**44B+
M60-G Bulldog 5675372918.517M*16.5028.973%D-1.49%D--46.7B2.6D--18211.5h4.9B*17B
Lancer VS22 1,3825247690.681C+1.3366.919%B++N/A8.1D13.3C++19864.5h53.8D--80.3D
MANA Anti-Personnel Turret 5195133401.509N/A0.5111.49%UN/A5130U60U14066400.1h24.2T*210.4T*
L100 Python AP 883496855.835B+3.8254.42%C3.024%C+28.8C+22.5B*42217.2h8.4C--15.4C-
Parsec VX3-A 476476895.348C++3.3341.33%C+71.849%D*42.1CN/A10011.3h2.4F5.7D-
M40 Fury 5184533712.243B++10.2336.119%C+1.545%C68.6B+9.8C3916.6h10.1B+28.1B+
C-4 ARX 5564502631.711C+0.3028.745%B++N/A95.7C22.6D5964.7h1.3C+4.6C*
Force-Blade 44744330,2590.015C2.0043.988%B**N/A0.2CN/A12053.6h2.4C**5.4B
M40 Fury 484441459.8B+7.7832.675%C2.041%C**61.3B++6D3267.2h8.9B**27.3B++
NS-10 Burster 7914382771.581B**0.4325.423%D2.968%D--6.4B5.2B**11768h122.8B+483.2C++
Phantom VA23 4364361872.332C+0.3226.62%D*20.872%D--43.6C*N/A12310h4.5C++16.8C
NS-44 Commissioner 4334284680.915C+1.1035.288%C+10.748%F21C-N/A8320.4h4.1C+11.7C++
NS-10 Burster 7564141992.08A+0.0625.263%D4.106%D7.3B*6A+12857h115.8B*458.3B
NS-357 Underboss 3993984630.86C+1.1633.732%C10.302%D**18DN/A5922.1h4.3C+12.8C++
Blueshift VM5 3703691312.817C*0.8016.409%D13.55%D**32.1C+N/A15111.5h15.9C++97C+
E540 Halberd 612349526.712C+4.7052.529%B+3.152%B33.6C*25.3A47810.4h7D13.3C+
Aspis Anti-Aircraft Phalanx Turret 719342933.677C++1.6625.05%C+1.17%D12.8B+14.1B+29126.7h129.1B++515.5B+
Coyote Missiles 584331784.244B+2.2354.107%C++N/A46.6C*35.6B*5757.1h49.1C+90.7C+
Pulsar LSW 3113092341.321C+0.6917.809%D--14.24%D*41.2C+N/A2757.5h13.5C75.9C
L-30R Vektor 9083051591.918C**0.1038.356%C+2.623%C**8.4C16.7B*10236.2h152.5C-397.6D
M20 Basilisk 424297427.071A*5.0638.291%C+5.387%C+21.8C+9.3C+21013.6h103.7C+270.8C++
Photon A2A Missile Pods 630287545.315C++3.3073.813%D-N/A42.2C50.4C**7216.8h7.5B+10.1C*
M40 Fury-F 3342871791.603C++0.4151.007%C++1.045%C+34.6B+5.7C+2198.3h14.7C28.7C+
C150 Dalton 716239337.242C*5.2348.373%B**N/A32.7C+65.3M6047.3h9.1F--18.8D--
G30 Walker 404214307.133A+5.1227.902%C2.804%D13.2C11.7B+21616.2h286.1D--1025.3D
CAS 14-E 2332141811.889C+9.8727.203%D--N/A56.3C5C1623.8h44D-161.9D--
Spear Anti-Vehicle Phalanx Tower 318205541A+38.9851.7%C++5.854%B++48.8B26.9C++3824.2h9.9C++19.2C**
L105 Zephyr 2362031612.688B+10.6739.202%C-N/A2030U330U9559700.1h6.2C*15.8C++
NS Decimator 2941952890.675C1.3464.523%B+4.615%A++18.9D-9.6D31210.3h7.5F11.6D--
The Slasher 18518515,1120.012D-2.0038.786%BN/A0.2C--N/A1897.9h2.4C+6.1C*
NSX Naginata 183182991.838B+0.1817.856%D15.934%F19.8D-N/A509.2h14.5C-81.4C
M60-G Bulldog 221174276.444B+4.4335.973%C++N/A30C+8.1B+2725.8h6.3B+17.6B+
Spiker 1701701551.097C++0.9225.718%D11.177%D*18.5DN/A539.2h10.6C41.2C
AP30 Shredder 369161394.128C+2.1129.78%DN/A1610U2080U25758400.1h114.3C383.8C-
M60-A Bulldog 171155169.688B*7.6744.207%B++2.581%B+1550U160U6397400.1h5.5C**12.4B++
NS-44L Blackhand 141141542.611A0.6040.567%C+36.879%C36.2B++N/A853.9h5C+12.3C+
Antares LC 367134821.634C+0.3838.654%B**N/A11.7C--20.3B*22011.5h192C--496.6C+
M40 Fury 125119619.833B++17.8236%D*N/A170A*8.6D-4340.7h7.9B+22.1B+
A30 Walker 255117422.786C*0.7721.992%D-2.564%B**6.8C8.1C+12417.1h260D--1182.3D--
Chaos 118117681.721C++0.2950.958%C10.256%D-27.2D-N/A734.3h3.4B**6.7B++
Vortex VM21 189107731.466C++0.5537.983%C2.804%C--6.6C5.1C+8616.2h82.8D-218C-
Nova 1011001780.562D1.4552.912%B++12%D16.7DN/A876h5.4C-10.1C*
S12 Renegade 10098781.256C0.7640.973%C+13.265%A**57.6C*1.2D1781.7h3.3C*8C*
Vortex VM21 16488731.205C+0.8137.651%C-2.273%D5.5D4.8C--8216h99.7F264.8D*
M12 Kobalt-F 9288920.957C-1.0616.975%D-2.273%D*6.9D--N/A2412.8h13.6C**80.4C+
V10 8787136.692A4.6845.855%B++82.759%B+62.1A+N/A3121.4h2B+4.4B+
MAX Punch 86861,5060.057C1.9641.005%CN/A0.4DN/A1212.4h1.8C++4.4C++
Xiphos Anti-Personnel Phalanx Tower 8885242.5C-40.4835.239%B+1.176%C850A*30A*14380.1h9.2B+26.1B+
E540 Halberd-H 11168135.231C3.2254.701%C1.471%C30.9D19.5C5662.2h5.6B10.3C**
NS-AM7 Archer 9454890.607B1.4159.745%C*12.963%C--2.5D--1.9C-2421.5h36.5D--61.1D--
NS CandyCannon 3000 54541040.519C+1.5029.352%D7.407%F10.8C-N/A315h4.3C*14.6C++
M20 Basilisk 7653134.077B+2.0624.462%D-9.434%A++17.7C+7.7C++1623h73.1C**298.8C+
G30 Walker 935277.429A5.4126.905%C--5.769%B*14.9C+11.7B+2113.5h241.1C896.3C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7320,67210.4h
Nano-Armor Kit1,4901,620,631194.1h
Spawn Beacon3210,2187.3h
Restoration Kit518251.5h
Anti-Vehicle MANA Turret741,66510.5h
Turret AI Module0800.2h
Repair Module2820.4h
Cortium Silo0610.2h
Structure Shield Module0680.6h
Skywall Shield Emitter1820.3h
Medical Applicator984292,49135.9h
Nanite Revive Grenade09500.3h
Spear Anti-Vehicle Tower1890.4h
Deconstruction Tool01540.1h
Spitfire Auto-Turret129281h
Hoplon Anti-Aircraft Phalanx Tower0710.2h
Xiphos Anti-Personnel Tower1840.3h
Rampart Wall11421h
Ammunition Package515,8584.1h
Medical Kit1222,0714.5h
Anti-Infantry MANA Turret325441.9h
Smoke Grenade03120.1h
Shield Recharging Field577,6262.6h
Recon Detection Device272,5746.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 2.02s on queries, 1.35s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.