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Major HurzinhoTR[EINS] HurzinhoTR
TR BR 63

KDR: 3.05

Score: 20.6m

Last Seen: Aug 31st, 2019 7:42 PM
- ONLINE NOW

Prestige 1, Battle Rank 63 - Terran Republic on Miller
Level Progress (to 64): 43%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M12 Kobalt M77-B HSR-1 T1 Cycler TRAC-5 M18 Rotary 99SV TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,323,558 MLG Score: 1058
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.601%19.566%4421312199,9002.252050.798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.072%0.271C*-0.213C-0.137CHEAD ++ (~8.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.17C++140.023C+47.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.656%0.722%776512273,74255019426.79129193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.739%-0.49D-0.794D--0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.1-0.235C65.3-0.229C134.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.942%1.743%461512272,4095478494.39599283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.311%-1.076D*-0.508D0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.006C+11.50.083C+26.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.024%9.057%480712252,1204646604.56896321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.427%-0.572D1.112B**1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1090.094C+32.70.187C++76.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.952%53.423%480312293,506885173.96158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.053%-0.304C-0.878D--0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.091C+3.6-0.119C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.808%9.035%4801123181929182.81443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.679B+-1.114D*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.106C+5.9-0.206C5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.6m302.1%424 (25.4k)338 (20.3k)3.0499731,00610,1663.8424263 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232183423.953%15.191%36405:5910

10% Combat Medic48% Engineer10% Heavy Assault22% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2017 8:59 PMMar 16th, 2019 8:34 PMSep 30th, 2019 2:26 AM (112d) (PST)Aug 31st, 2019 3:49 PM (141d) (PST)Aug 31st, 2019 3:42 PM (141d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
759866730.5080.1670.0771.8040.0891058

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,5135,13840,37530105108520,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1016.7h/42.4d 8,056 4,710 17,742 110.1k 1,080 3,230 5,421 46.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:806
Deaths:448
KDR:1.799
Accuracy:18.128% C
HSR:18.362% D
MSW-R
D
Kills:390
Deaths:237
KDR:1.646
Accuracy:17.235% D--
HSR:18.974% D
Kills:1,196
Deaths (as Heavy Assault):685
Deaths (to Heavy Assaults):2,253
KDR:1.74599
Kill Difference:511
Playtime:98.289 hours
Usage:10%
Score:1.515m
Score/min:257
Accuracy (listed only):17.681%
HSR (listed only):18.668%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:1,174
Deaths:891
KDR:1.318
Accuracy:21.523% C+
HSR:13.714% D--
FA1 Barrage
B**
Kills:819
Deaths:740
KDR:1.107
Accuracy:49.808% B**
HSR:9.035% D*
NS-7 PDW
C+
Kills:765
Deaths:413
KDR:1.852
Accuracy:24.283% C+
HSR:14.379% D
NSX-P Tanto
C--
Kills:456
Deaths:321
KDR:1.421
Accuracy:22.968% C--
HSR:15.351% D**
LC3 Jaguar
D
Kills:433
Deaths:273
KDR:1.586
Accuracy:21.100% D
HSR:15.473% D-
MG-S1 Jackal
C++
Kills:424
Deaths:241
KDR:1.759
Accuracy:26.957% C++
HSR:12.028% D*
Kills:4,071
Deaths (as Light Assault):2,879
Deaths (to Light Assaults):1,705
KDR:1.41403
Kill Difference:1,192
Playtime:86.321 hours
Usage:8%
Score:1.332m
Score/min:257
Accuracy (listed only):27.773%
HSR (listed only):13.330%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:1,174
Deaths:891
KDR:1.318
Accuracy:21.523% C+
HSR:13.714% D--
AMR-66
C++
Kills:1,158
Deaths:435
KDR:2.662
Accuracy:27.429% C+
HSR:25.820% C++
FA1 Barrage
B**
Kills:819
Deaths:740
KDR:1.107
Accuracy:49.808% B**
HSR:9.035% D*
NSX-P Tanto
C--
Kills:456
Deaths:321
KDR:1.421
Accuracy:22.968% C--
HSR:15.351% D**
LC3 Jaguar
D
Kills:433
Deaths:273
KDR:1.586
Accuracy:21.100% D
HSR:15.473% D-
Kills:4,040
Deaths (as Engineer):2,660
Deaths (to Engineers):2,086
KDR:1.5188
Kill Difference:1,380
Playtime:492.084 hours
Usage:48%
Score:10.857m
Score/min:368
Accuracy (listed only):28.566%
HSR (listed only):15.879%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C*
Kills:1,180
Deaths:130
KDR:9.077
Accuracy:38.533% C*
HSR:67.627% D--
HSR-1
C++
Kills:1,178
Deaths:386
KDR:3.052
Accuracy:30.638% D
HSR:30.136% C++
99SV
C
Kills:1,163
Deaths:269
KDR:4.323
Accuracy:30.324% C
HSR:29.407% D
TSAR-42
D
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:34.201% D
HSR:63.027% D
NS-7 PDW
C+
Kills:765
Deaths:413
KDR:1.852
Accuracy:24.283% C+
HSR:14.379% D
NS-30 Vandal
C*
Kills:723
Deaths:178
KDR:4.062
Accuracy:29.477% D
HSR:28.769% C*
TX1 Repeater
B
Kills:659
Deaths:671
KDR:0.982
Accuracy:26.603% B
HSR:14.264% D*
MG-S1 Jackal
C++
Kills:424
Deaths:241
KDR:1.759
Accuracy:26.957% C++
HSR:12.028% D*
Kills:7,255
Deaths (as Infiltrator):2,491
Deaths (to Infiltrators):1,844
KDR:2.91248
Kill Difference:4,764
Playtime:220.587 hours
Usage:22%
Score:4.221m
Score/min:319
Accuracy (listed only):30.127%
HSR (listed only):32.455%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:1,175
Deaths:833
KDR:1.411
Accuracy:21.797% C+
HSR:17.617% D
FA1 Barrage
B**
Kills:819
Deaths:740
KDR:1.107
Accuracy:49.808% B**
HSR:9.035% D*
NS-7 PDW
C+
Kills:765
Deaths:413
KDR:1.852
Accuracy:24.283% C+
HSR:14.379% D
TORQ-9
D
Kills:559
Deaths:349
KDR:1.602
Accuracy:21.928% D
HSR:16.637% D--
MG-S1 Jackal
C++
Kills:424
Deaths:241
KDR:1.759
Accuracy:26.957% C++
HSR:12.028% D*
Kills:3,742
Deaths (as Combat Medic):2,576
Deaths (to Combat Medics):655
KDR:1.45264
Kill Difference:1,166
Playtime:106.311 hours
Usage:10%
Score:2.537m
Score/min:398
Accuracy (listed only):28.955%
HSR (listed only):13.939%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:91
Deaths:38
KDR:2.395
Accuracy:16.385% B+
HSR:16.484% C
M1 Heavy Cycler
C+
Kills:90
Deaths:38
KDR:2.368
Accuracy:16.480% C+
HSR:17.778% C
M3 Pounder HEG
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:46.952% N/A
HSR:0% N/A
Kills:231
Deaths (as MAX Suit):49
Deaths (to MAX Suits):445
KDR:4.71429
Kill Difference:182
Playtime:5.997 hours
Usage:1%
Score:0.147m
Score/min:409
Accuracy (listed only):26.605%
HSR (listed only):11.420%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A++
Kills:1,165
V. Kills:645 180%
Deaths:267
KDR:4.363
Accuracy:31.146% C+
KPH:38.400 A++
VKPH:21.300 A
M18 Needler
B**
Kills:994
V. Kills:694 143%
Deaths:348
KDR:2.856
Accuracy:31.325% C+
KPH:23.800 B**
VKPH:16.600 B**
Hellfire Rocket Pods
S
Kills:842
V. Kills:320 262%
Deaths:47
KDR:17.915
Accuracy:52.469% B+
KPH:212.400 A*
VKPH:80.700 S
M202 Wyrm
C+
Kills:654
V. Kills:365 179%
Deaths:55
KDR:11.891
Accuracy:49.349% D
KPH:92.800 C
VKPH:51.800 C+
M14 Banshee
A+
Kills:448
V. Kills:28 N/A
Deaths:45
KDR:9.956
Accuracy:29.474% C+
KPH:91.700 A+
VKPH:5.700 B**
Coyote Missiles
A
Kills:179
V. Kills:95 186%
Deaths:35
KDR:5.114
Accuracy:52.159% C+
KPH:85.400 C*
VKPH:45.300 A
Kills:4,282 (2,607 + 0)
Deaths:797
KDR:5.373
VKDR:2.694
Vehicle Kills:2,147
Kill Difference:3,485
Playtime:90.148 hours
Usage:9%
Score:1.798m
Score/min:332
Piloting Accuracy:29.474%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C*
Kills:293
V. Kills:250 117%
Deaths:103
KDR:2.845
Accuracy:35.780% C
KPH:11.700 C++
VKPH:10 C*
AP30 Shredder
A
Kills:100
V. Kills:68 145%
Deaths:14
KDR:7.143
Accuracy:39.915% B*
KPH:44.600 B**
VKPH:30.400 A
C150 Dalton
B++
Kills:77
V. Kills:47 160%
Deaths:13
KDR:5.923
Accuracy:46.256% B+
KPH:47.700 B++
VKPH:29.100 C**
Kills:470 (293 + 177)
Deaths:130
KDR:3.615
VKDR:2.808
Vehicle Kills:365
Kill Difference:340
Playtime:28.888 hours
Usage:3%
Score:0.214m
Score/min:123
Piloting Accuracy:35.780%
Gunner Accuracy:46.256%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:865
V. Kills:323 267%
Deaths:59
KDR:14.661
Accuracy:48.035% D--
KPH:67.400 A**
VKPH:25.200 B**
C75 Viper
B+
Kills:372
V. Kills:101 365%
Deaths:46
KDR:8.087
Accuracy:33.860% D
KPH:38 B+
VKPH:10.300 B
Skyguard
A**
Kills:150
V. Kills:76 195%
Deaths:6
KDR:25
Accuracy:23.815% D-
KPH:32.200 A**
VKPH:16.300 A+
Kills:1,387 (1,387 + 0)
Deaths:111
KDR:12.495
VKDR:4.505
Vehicle Kills:500
Kill Difference:1,276
Playtime:27.276 hours
Usage:3%
Score:0.506m
Score/min:309
Driving Accuracy:23.815%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:548
V. Kills:147 370%
Deaths:50
KDR:10.960
Accuracy:36.427% D
KPH:41.600 A
VKPH:11.200 C*
P2-120 AP
A+
Kills:474
V. Kills:189 249%
Deaths:32
KDR:14.813
Accuracy:35.875% D*
KPH:51.100 A+
VKPH:20.400 B+
E540 Halberd
A
Kills:364
V. Kills:149 243%
Deaths:40
KDR:9.100
Accuracy:42.865% C*
KPH:38.300 A
VKPH:15.700 B++
MR11 Gatekeeper
C+
Kills:114
V. Kills:91 124%
Deaths:29
KDR:3.931
Accuracy:35.069% D
KPH:19.900 C+
VKPH:15.900 C+
Kills:1,500 (1,022 + 478)
Deaths:151
KDR:9.934
VKDR:3.815
Vehicle Kills:576
Kill Difference:1,349
Playtime:37.667 hours
Usage:4%
Score:0.794m
Score/min:351
Driving Accuracy:35.875%
Gunner Accuracy:35.069%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:259
V. Kills:17 N/A
Deaths:12
KDR:21.583
Accuracy:23.578% D**
KPH:93 C+
VKPH:6.100 C+
G20 Vulcan-H
A++
Kills:237
V. Kills:118 199%
Deaths:37
KDR:6.405
Accuracy:53.580% B++
KPH:81.200 A++
VKPH:40.400 A
Kills:496 (0 + 496)
Deaths:49
KDR:10.122
VKDR:2.755
Vehicle Kills:135
Kill Difference:447
Playtime:5.704 hours
Usage:1%
Score:0.160m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:53.580%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:487
V. Kills:36 N/A
Deaths:13
KDR:37.462
Accuracy:15.430% C
KPH:75.700 C++
VKPH:5.600 B+
M12 Kobalt
C++
Kills:461
V. Kills:25 N/A
Deaths:11
KDR:41.909
Accuracy:15.387% C
KPH:68.400 C++
VKPH:3.700 C++
M20 Basilisk
B*
Kills:194
V. Kills:64 298%
Deaths:23
KDR:8.435
Accuracy:38.976% C+
KPH:28.900 B*
VKPH:9.500 B+
M20 Basilisk
A+
Kills:118
V. Kills:36 319%
Deaths:10
KDR:11.800
Accuracy:40.716% C++
KPH:38 A+
VKPH:11.600 B+
G40-F Ranger
C++
Kills:55
V. Kills:32 167%
Deaths:2
KDR:27.500
Accuracy:23.988% D*
KPH:18.500 C++
VKPH:10.800 C+
Kills:1,315 (0 + 1,315)
Deaths:59
KDR:22.288
VKDR:3.271
Vehicle Kills:193
Kill Difference:1,256
Playtime:25.975 hours
Usage:3%
Score:0.319m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:23.988%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:75
V. Kills:42 174%
Deaths:3
KDR:25
Accuracy:36.497% C-
KPH:40.500 A
VKPH:22.700 A
Kills:75 (0 + 75)
Deaths:3
KDR:25
VKDR:14
Vehicle Kills:42
Kill Difference:72
Playtime:1.850 hours
Usage:0%
Score:0.043m
Score/min:386
Piloting Accuracy:N/A%
Gunner Accuracy:36.497%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,8621,7953256.094B*53.0417.637%D19.666%B78.4C--2.9C17922.9h16.9C*95.7C+
M77-B 1,1841,1801309.077M**6.0338.533%C*67.627%D--48.2AN/A13124.5h2.6C+6.8C++
HSR-1 1,1861,1783863.052B++0.0030.638%D30.136%C++45.1C++N/A10126.1h6.6D21.5C-
T1 Cycler 1,1941,1758331.411B1.6421.797%C+17.617%D24.7C+N/A7347.5h18.5D--84.7C
TRAC-5 1,1941,1748911.318B*1.7321.523%C+13.714%D--14.9CN/A4279h17.9C83.3C+
M18 Rotary 1,8101,1652674.363B**1.3131.146%C+N/A38.4A++21.3A27730.3h77.9B++250.1B++
99SV 1,1741,1632694.323A++1.2730.324%C29.407%D49.1A+N/A11723.7h5.5C++18.3C++
TSAR-42 1,1651,1632035.729B+2.6834.201%D63.027%D50.1B+N/A15123.2h2.6C7.5C
AMR-66 1,1691,1584352.662A*0.3927.429%C+25.82%C++28.2BN/A7641h9.7C+35.4C*
M18 Needler 1,6889943482.856C**0.1931.325%C+1.006%D23.8B**16.6B**22541.8h102.2B+326.2B+
L100 Python AP 1,1888655914.661A+11.6148.035%D--N/A67.6A**25.2B**39412.8h3.7B**7.7B*
Hellfire Rocket Pods 1,1628424717.915A+14.8752.469%B+N/A210.5A*80S13204h24.1C+45.9C*
FA1 Barrage 8278197401.107C++1.9449.808%B**9.035%D*26.8C+N/A7730.6h5.9C-11.8C**
T9 CARV 8248064481.799B+1.2518.128%C18.362%D28.4C+N/A9828.4h17.5D96.6C+
NS-7 PDW 7747654131.852A1.2024.283%C+14.379%D32.8C**N/A8023.3h16.3C+67.2C+
NS-30 Vandal 7297231784.062B**1.0129.477%D28.769%C*53.6B+N/A17513.5h6.2C21.1C
TX1 Repeater 6676596710.982B2.0726.603%B14.264%D*34.1C**N/A9819.3h12.4B+46.5B+
M202 Wyrm 1,0196545511.891C*8.8449.349%D1.529%C93.4C52.1C+5727h42.8C++86.7C+
TORQ-9 5665593491.602C*1.4521.928%D16.637%D--32.3C+N/A9717.3h17.9D81.8C--
P2-120 HEAT 6955485010.96B**7.9136.427%D3.285%C++41.5A11.1C*25313.2h7.8C+21.5C
NS Annihilator 8115141633.153S0.1084.153%B**N/A19A*11B**14127.1h7.2A++8.6A++
M12 Kobalt 5234871337.462B**34.4115.43%C17.865%C+76.1C++5.6B+2146.4h17.5C++113.4C++
P2-120 AP 6634743214.813B**11.7635.875%D*2.11%C-51A+20.3B+6419.3h6.2B+17.4C+
M12 Kobalt 4864611141.909A++38.8615.387%C16.052%D68.8C++3.7C++1906.7h17.3B112.7C++
NSX-P Tanto 4674563211.421B+1.6322.968%C--15.351%D**9.8D-N/A2646.4h17.4C75.7C
M14 Banshee 476448459.956B6.9129.474%C+1.339%B+91.4A+5.7B**3384.9h19.8B67.1B+
Frag Grenade 4544431443N/A439.9557.441%A++N/A738.3A18.3A22960.6h3B*5.2B**
LC3 Jaguar 4384332731.586C*1.4621.1%D15.473%D-15.5DN/A5127.9h16.3D77.1C-
MG-S1 Jackal 4314242411.759B+1.2926.957%C++12.028%D*28.1CN/A7315.1h13.2C+48.8C++
MANA Anti-Personnel Turret 3993951462.705N/A0.3420.986%UN/A3950U40U6226200.1h24.6T*117T*
MSW-R 4003902371.646C+1.4017.235%D--18.974%D26.4C--N/A9714.8h16.8D**97.4D--
C75 Viper 473372468.087B**5.0433.86%D1.344%C+38B+10.3B1929.8h14C+41.4C+
E540 Halberd 513364409.1C**6.0542.865%C*3.297%C++38.3A15.7B++3019.5h6.5C15.1C++
C-4 381303973.124A0.0730.464%B++N/A131.7B**33.9B10012.3h1B**3.4B*
L-30R Vektor 5432931032.845B+0.2035.78%CN/A11.7C++10C*7225h78.6C+219.8C+
Tank Mine 379266426.333A++3.2826.113%DN/A147.8B*62.8C+10461.8h1.5B++5.6B+
P525 Marauder-H 2762591221.583B+18.5323.578%D**N/A92.5C+6.1C+2532.8h8.2C34.8D*
G20 Vulcan-H 355237376.405B+3.3653.58%B++N/A81.7A*40.7A6722.9h82.2B++153.5B*
ML-7 2832261671.353B**1.7053.023%CN/A27.2B6.9D-1888.3h5.9B+11.2B
M20 Basilisk 258194238.435A++5.3938.976%C+5.67%C+29B*9.6B+1936.7h98.5C+252.8C++
Coyote Missiles 274179355.114B+2.0652.159%C+N/A85.2C*45.2A5992.1h32.9B++63B+
Sticky Grenade 1631621162N/A158.9572.398%A*N/A1620A10C-43720.1h2B2.7B++
Skyguard 226150625U21.9523.815%D-N/A31.9A**16.2A+3234.7h79.5B*333.7B+
Chainblade 1491488,1830.018C+3.0326.446%CN/A0.2DN/A1620.6h1.5B**5.7B+
M20 Basilisk 175142347.333S44.2837.961%D**4.93%C**56.8B++13.2D-1952.5h48.3A127.3B**
Spear Anti-Vehicle Phalanx Turret 216136178C*4.9546.413%C*2.206%D-38.9C+22.9C++3343.5h10.1C+21.8C++
Claymore 134134314.323C1.2723.582%D-N/A134C+N/A3501h1.2C++5C-
MANA Anti-Vehicle Turret 191125422.976B**0.0760.328%B+4.8%B+41.7B+22C3363h7.9B+13.2B++
M20 Basilisk 1541181011.8M**8.7540.716%C++5.085%C38.1A+11.6B+2363.1h83.1B+204.2B+
MR11 Gatekeeper 205114293.931C+0.8835.069%DN/A20C+16C+1925.7h80.2F228.6D**
AP30 Shredder 168100147.143C+4.0939.915%B*N/A45.5B**30.9A4832.2h115.1C-288.3C++
M1 Heavy Cycler 9291382.395B**0.6516.385%B+16.484%C23.3C*N/A1013.9h28.8F-175.9C+
M1 Heavy Cycler 9290382.368B+0.6816.48%C+17.778%C24.3CN/A783.7h28.7F**174.3D-
Aspis Anti-Aircraft Phalanx Turret 13583810.375M+7.3333.48%B**1.205%D36.1S22.6A**3602.3h80.7A++241.1B**
C150 Dalton 12477135.923C2.8746.256%B+N/A48.1B++29.4B4121.6h3.6B+7.8B*
M20 Wyvern 11775325S21.9536.497%C-4%B41.7A23.3A3861.8h101.3C--277.6D
Xiphos Anti-Personnel Phalanx Tower 6565165C++61.9526.932%C+N/A650A++N/A18350.1h5.5B+20.5B+
Rocklet Rifle 12064631.016B+2.0345.007%D-N/A14.9D--13D--2354.3h41.4C+92C
Spear Anti-Vehicle Phalanx Tower 9662231B27.9556.949%B++N/A51.7C*28.3C+3641.2h9.5C++16.6B+
G40-F Ranger 8755227.5S24.4523.988%D*N/A18.3C+10.7C+2143h118.8B495.2C+
M3 Pounder HEG 5950222.273B+0.7846.952%B+N/A25B+4.5B+2222h21.7C46.3C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit221311,54827.8h
Anti-Vehicle MANA Turret44330.7h
Spawn Beacon51,9821.1h
Repair Module1900.3h
Turret AI Module0820.2h
Nanite Revive Grenade08230.2h
Medical Applicator202132,9168.1h
Cortium Silo0800.1h
Rampart Wall0740.6h
Hoplon Anti-Aircraft Phalanx Tower0670.2h
Xiphos Anti-Personnel Tower0710.3h
Spitfire Auto-Turret67350.7h
Welding Device01,2570.1h
Shield Recharging Field487,8692.3h
Medical Kit551,5941.8h
Ammunition Package62,6701h
Anti-Infantry MANA Turret65240.5h
Recon Detection Device10416,44535.3h
Nano-Repair Grenade05950.2h

Check the help document for the dictionary if you want to learn more about words used here.


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