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Lt. General Husella[MM] Husella
TR BR 91

KDR: 2.54

Score: 64.1m

Last Seen: Jun 16th, 2019 6:44 PM
- OFFLINE - 848.5 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Miller
Level Progress (to 92): 87%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-11CG P2-120 AP C-4 LC2 Lynx NS Baron G5 LC3 Jaguar TRAC-Shot HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,269,765 MLG Score: 1015
Fun Score: N/A
Cheeseburgers Flipped: 227TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.644%20.75%47035117967,5672.2080.332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.91%0.29C*-0.016C+-0.75D-HEAD ++ (~9.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.318C*11.50.195C++39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.121%1.221%398512093,76611647463.23539504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.406%-0.235C-0.339C-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.548B+25.60.517B+47.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.233%1.079%16515120918,1641856102599.78137177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.412%0.704B++-0.954D--0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.607B+7.30.415B7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.485%2.897%746120886316974310.508245200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.285%0.489B+-0.383C--0.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.90.357C**31.90.201C++45

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.454%66.254%74312115,7312132222.68683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.167%0.521B+-0.054C+0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.398B2.30.28C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.039%13.453%74312112,7802192181.26767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.726%1.287A-0.234C0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.615B+2.90.405B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.1m216.4%370 (22.2k)314 (18.8k)2.54013127,67250,2622.862891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214786721.826%15.559%34004:0321

20% Engineer9% Infiltrator63% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2013 7:32 PMAug 11th, 2014 5:32 PMJul 16th, 2019 3:05 PM (5d) (PST)Jun 16th, 2019 2:46 PM (35d) (PST)Jun 16th, 2019 2:44 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7231395840.6260.2470.0971.5300.0811015

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,3528,36534,9873815692518,865

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3398.4h/141.6d 16,218 19,864 39,568 312k 4,671 10,690 16,528 147.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:2,247
Deaths:956
KDR:2.350
Accuracy:21.089% D
HSR:25.234% C+
T32 Bull
C+
Kills:790
Deaths:346
KDR:2.283
Accuracy:21.861% C
HSR:23.038% C+
MSW-R
B++
Kills:342
Deaths:120
KDR:2.850
Accuracy:22.054% C+
HSR:29.532% B++
T16 Rhino
A+
Kills:174
Deaths:56
KDR:3.107
Accuracy:20.438% C+
HSR:31.609% A+
TMG-50
C+
Kills:110
Deaths:29
KDR:3.793
Accuracy:20.527% C+
HSR:21.818% C
Kills:3,663
Deaths (as Heavy Assault):1,507
Deaths (to Heavy Assaults):14,450
KDR:2.43066
Kill Difference:2,156
Playtime:143.941 hours
Usage:4%
Score:2.462m
Score/min:285
Accuracy (listed only):21.194%
HSR (listed only):26.246%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CG
C++
Kills:20,662
Deaths:6,432
KDR:3.212
Accuracy:23.168% C
HSR:21.721% C++
LC2 Lynx
C+
Kills:7,102
Deaths:3,220
KDR:2.206
Accuracy:22.749% C+
HSR:21.740% C+
NS Baron G5
B++
Kills:6,608
Deaths:4,402
KDR:1.501
Accuracy:50.343% B++
HSR:12.500% C-
LC3 Jaguar
C++
Kills:5,962
Deaths:2,503
KDR:2.382
Accuracy:21.790% C
HSR:20.748% C++
TRAC-Shot
C
Kills:5,565
Deaths:3,434
KDR:1.621
Accuracy:21.279% D--
HSR:16.891% C
HC1 Cougar
B
Kills:5,488
Deaths:2,734
KDR:2.007
Accuracy:21.792% C--
HSR:24.399% B
NS-11C
C*
Kills:4,479
Deaths:2,933
KDR:1.527
Accuracy:22.353% C
HSR:20.607% C*
NS-7 PDW
C
Kills:3,027
Deaths:2,388
KDR:1.268
Accuracy:23.352% C
HSR:16.122% C
TAS-16 Blackjack
B
Kills:1,972
Deaths:1,004
KDR:1.964
Accuracy:64.124% B
HSR:13.185% C
SMG-46 Armistice
C++
Kills:1,386
Deaths:1,172
KDR:1.183
Accuracy:22.546% D
HSR:17.244% C++
TRAC-5
C+
Kills:1,160
Deaths:976
KDR:1.189
Accuracy:21.703% C+
HSR:15.603% D
PDW-16 Hailstorm
C+
Kills:578
Deaths:459
KDR:1.259
Accuracy:23.265% C+
HSR:15.744% C+
MG-C1 Kindred
B**
Kills:552
Deaths:284
KDR:1.944
Accuracy:20.698% D*
HSR:29.529% B**
T5 AMC
B**
Kills:481
Deaths:290
KDR:1.659
Accuracy:22.608% C+
HSR:25.988% B**
MKV Suppressed
B
Kills:444
Deaths:231
KDR:1.922
Accuracy:23.305% C-
HSR:21.847% B
AS16 NightHawk
B
Kills:428
Deaths:187
KDR:2.289
Accuracy:43.071% B
HSR:13.318% C
TRS-12 Uppercut
C**
Kills:380
Deaths:236
KDR:1.610
Accuracy:61.412% C**
HSR:15% C+
MG-S1 Jackal
B
Kills:206
Deaths:81
KDR:2.543
Accuracy:23.755% C-
HSR:22.330% B
TRAC-5 Burst
A
Kills:129
Deaths:46
KDR:2.804
Accuracy:21.643% D-
HSR:32.558% A
NSX Tanto
B++
Kills:79
Deaths:37
KDR:2.135
Accuracy:21.628% D-
HSR:30.380% B++
NSX-P Tanto
B+
Kills:68
Deaths:39
KDR:1.744
Accuracy:22.448% D
HSR:29.412% B+
Kills:66,756
Deaths (as Light Assault):33,088
Deaths (to Light Assaults):12,632
KDR:2.01753
Kill Difference:33,668
Playtime:2,131.920 hours
Usage:63%
Score:35.751m
Score/min:279
Accuracy (listed only):28.525%
HSR (listed only):20.803%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CG
C++
Kills:20,662
Deaths:6,432
KDR:3.212
Accuracy:23.168% C
HSR:21.721% C++
LC2 Lynx
C+
Kills:7,102
Deaths:3,220
KDR:2.206
Accuracy:22.749% C+
HSR:21.740% C+
NS Baron G5
B++
Kills:6,608
Deaths:4,402
KDR:1.501
Accuracy:50.343% B++
HSR:12.500% C-
LC3 Jaguar
C++
Kills:5,962
Deaths:2,503
KDR:2.382
Accuracy:21.790% C
HSR:20.748% C++
TRAC-Shot
C
Kills:5,565
Deaths:3,434
KDR:1.621
Accuracy:21.279% D--
HSR:16.891% C
HC1 Cougar
B
Kills:5,488
Deaths:2,734
KDR:2.007
Accuracy:21.792% C--
HSR:24.399% B
NS-11C
C*
Kills:4,479
Deaths:2,933
KDR:1.527
Accuracy:22.353% C
HSR:20.607% C*
TAS-16 Blackjack
B
Kills:1,972
Deaths:1,004
KDR:1.964
Accuracy:64.124% B
HSR:13.185% C
TRAC-5
C+
Kills:1,160
Deaths:976
KDR:1.189
Accuracy:21.703% C+
HSR:15.603% D
MG-C1 Kindred
B**
Kills:552
Deaths:284
KDR:1.944
Accuracy:20.698% D*
HSR:29.529% B**
T5 AMC
B**
Kills:481
Deaths:290
KDR:1.659
Accuracy:22.608% C+
HSR:25.988% B**
AS16 NightHawk
B
Kills:428
Deaths:187
KDR:2.289
Accuracy:43.071% B
HSR:13.318% C
TRS-12 Uppercut
C**
Kills:380
Deaths:236
KDR:1.610
Accuracy:61.412% C**
HSR:15% C+
MG-HBR1 Dragoon
B++
Kills:137
Deaths:40
KDR:3.425
Accuracy:37.464% B++
HSR:27.007% C
TRAC-5 Burst
A
Kills:129
Deaths:46
KDR:2.804
Accuracy:21.643% D-
HSR:32.558% A
NSX Tanto
B++
Kills:79
Deaths:37
KDR:2.135
Accuracy:21.628% D-
HSR:30.380% B++
NSX-P Tanto
B+
Kills:68
Deaths:39
KDR:1.744
Accuracy:22.448% D
HSR:29.412% B+
Kills:61,252
Deaths (as Engineer):28,797
Deaths (to Engineers):8,367
KDR:2.12703
Kill Difference:32,455
Playtime:686.604 hours
Usage:20%
Score:19.146m
Score/min:465
Accuracy (listed only):30.604%
HSR (listed only):21.799%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:3,420
Deaths:478
KDR:7.155
Accuracy:41.810% B+
HSR:72.661% D-
NS-7 PDW
C
Kills:3,027
Deaths:2,388
KDR:1.268
Accuracy:23.352% C
HSR:16.122% C
TSAR-42
C++
Kills:2,090
Deaths:350
KDR:5.971
Accuracy:38.935% C++
HSR:60.526% D-
TX1-FB Repeater
D
Kills:1,743
Deaths:1,103
KDR:1.580
Accuracy:25.138% D
HSR:16.064% D--
SMG-46 Armistice
C++
Kills:1,386
Deaths:1,172
KDR:1.183
Accuracy:22.546% D
HSR:17.244% C++
NS-357 Underboss
C
Kills:907
Deaths:1,001
KDR:0.906
Accuracy:33.651% C
HSR:14.113% D--
NS-30 Vandal
C+
Kills:587
Deaths:352
KDR:1.668
Accuracy:32.289% C+
HSR:19.421% D-
PDW-16 Hailstorm
C+
Kills:578
Deaths:459
KDR:1.259
Accuracy:23.265% C+
HSR:15.744% C+
MKV Suppressed
B
Kills:444
Deaths:231
KDR:1.922
Accuracy:23.305% C-
HSR:21.847% B
T4 AMP
C--
Kills:442
Deaths:559
KDR:0.791
Accuracy:24.156% C--
HSR:13.801% D--
TS2 Inquisitor
C-
Kills:351
Deaths:296
KDR:1.186
Accuracy:25.291% C-
HSR:15.670% D
NS-44 Commissioner
C**
Kills:296
Deaths:259
KDR:1.143
Accuracy:38.356% C**
HSR:13.514% D*
SOAS-20
A++
Kills:230
Deaths:83
KDR:2.771
Accuracy:26.026% C
HSR:32.174% A++
TRAP-M1
C++
Kills:221
Deaths:117
KDR:1.889
Accuracy:29.689% C++
HSR:21.267% D
MG-S1 Jackal
B
Kills:206
Deaths:81
KDR:2.543
Accuracy:23.755% C-
HSR:22.330% B
TX1 Repeater
D-
Kills:181
Deaths:291
KDR:0.622
Accuracy:20.132% D-
HSR:11.050% D**
NSX Tomoe
C+
Kills:152
Deaths:62
KDR:2.452
Accuracy:26.470% D
HSR:35.526% C+
NS-AM7 Archer
D--
Kills:140
Deaths:313
KDR:0.447
Accuracy:44.134% F-
HSR:7.857% D--
TX2 Emperor
B+
Kills:136
Deaths:72
KDR:1.889
Accuracy:23.081% D
HSR:23.529% B+
NS-44L Blackhand
D-
Kills:106
Deaths:80
KDR:1.325
Accuracy:34.626% D-
HSR:19.811% F
Kills:16,643
Deaths (as Infiltrator):9,747
Deaths (to Infiltrators):6,802
KDR:1.7075
Kill Difference:6,896
Playtime:296.923 hours
Usage:9%
Score:4.340m
Score/min:244
Accuracy (listed only):29.000%
HSR (listed only):23.513%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B++
Kills:6,608
Deaths:4,402
KDR:1.501
Accuracy:50.343% B++
HSR:12.500% C-
NS-7 PDW
C
Kills:3,027
Deaths:2,388
KDR:1.268
Accuracy:23.352% C
HSR:16.122% C
TAS-16 Blackjack
B
Kills:1,972
Deaths:1,004
KDR:1.964
Accuracy:64.124% B
HSR:13.185% C
NS-11P
C++
Kills:1,680
Deaths:1,334
KDR:1.259
Accuracy:21.340% C
HSR:20.238% C++
SMG-46 Armistice
C++
Kills:1,386
Deaths:1,172
KDR:1.183
Accuracy:22.546% D
HSR:17.244% C++
PDW-16 Hailstorm
C+
Kills:578
Deaths:459
KDR:1.259
Accuracy:23.265% C+
HSR:15.744% C+
MKV Suppressed
B
Kills:444
Deaths:231
KDR:1.922
Accuracy:23.305% C-
HSR:21.847% B
AS16 NightHawk
B
Kills:428
Deaths:187
KDR:2.289
Accuracy:43.071% B
HSR:13.318% C
TRS-12 Uppercut
C**
Kills:380
Deaths:236
KDR:1.610
Accuracy:61.412% C**
HSR:15% C+
MG-S1 Jackal
B
Kills:206
Deaths:81
KDR:2.543
Accuracy:23.755% C-
HSR:22.330% B
Kills:16,709
Deaths (as Combat Medic):11,494
Deaths (to Combat Medics):4,751
KDR:1.45371
Kill Difference:5,215
Playtime:92.259 hours
Usage:3%
Score:1.826m
Score/min:330
Accuracy (listed only):35.651%
HSR (listed only):16.753%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C--
Kills:409
Deaths:227
KDR:1.802
Accuracy:12.288% D
HSR:16.626% C--
M2 Mutilator
C+
Kills:406
Deaths:230
KDR:1.765
Accuracy:12.315% D
HSR:18.227% C+
M3 Pounder HEG
B*
Kills:164
Deaths:82
KDR:2
Accuracy:46.321% B*
HSR:3.049% C+
M3 Pounder HEG
B**
Kills:139
Deaths:69
KDR:2.014
Accuracy:50.242% B**
HSR:2.878% C+
Kills:1,118
Deaths (as MAX Suit):304
Deaths (to MAX Suits):2,130
KDR:3.67763
Kill Difference:814
Playtime:28.366 hours
Usage:1%
Score:0.585m
Score/min:344
Accuracy (listed only):30.291%
HSR (listed only):10.195%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:1,820
V. Kills:111 N/A
Deaths:29
KDR:62.759
Accuracy:50.712% C**
KPH:326.100 S
VKPH:19.900 B+
M14 Banshee
C--
Kills:1,341
V. Kills:54 N/A
Deaths:321
KDR:4.178
Accuracy:26.108% D
KPH:28.500 C--
VKPH:1.100 D*
M18 Rotary
D
Kills:68
V. Kills:77 87%
Deaths:112
KDR:0.607
Accuracy:28.160% D
KPH:5.200 D
VKPH:5.900 D
M18 Needler
D
Kills:60
V. Kills:50 118%
Deaths:99
KDR:0.606
Accuracy:24.429% D*
KPH:6.300 D
VKPH:5.300 D
Kills:3,289 (1,469 + 0)
Deaths:561
KDR:5.863
VKDR:0.520
Vehicle Kills:292
Kill Difference:2,728
Playtime:75.275 hours
Usage:2%
Score:0.756m
Score/min:167
Piloting Accuracy:24.429%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:477
V. Kills:426 112%
Deaths:473
KDR:1.008
Accuracy:48.168% C*
KPH:5.600 C-
VKPH:5 C--
Dual-75 Duster
A
Kills:76
V. Kills:1 N/A
Deaths:11
KDR:6.909
Accuracy:40.135% C**
KPH:106.300 A
VKPH:1.400 D*
Kills:553 (477 + 76)
Deaths:484
KDR:1.143
VKDR:0.882
Vehicle Kills:427
Kill Difference:69
Playtime:85.960 hours
Usage:3%
Score:0.336m
Score/min:65
Piloting Accuracy:48.168%
Gunner Accuracy:40.135%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:1,009
V. Kills:748 135%
Deaths:183
KDR:5.514
Accuracy:54.796% C+
KPH:27.300 C
VKPH:20.200 B
C75 Viper
M
Kills:469
V. Kills:45 N/A
Deaths:48
KDR:9.771
Accuracy:41.817% C**
KPH:75.600 M
VKPH:7.300 C+
Skyguard
C++
Kills:195
V. Kills:161 120%
Deaths:46
KDR:4.239
Accuracy:34.599% B*
KPH:12.100 C
VKPH:10 C++
L100 Python HESH
B+
Kills:186
V. Kills:28 N/A
Deaths:18
KDR:10.333
Accuracy:48.867% C+
KPH:63.100 B+
VKPH:9.500 B
Kills:1,859 (1,859 + 0)
Deaths:295
KDR:6.302
VKDR:3.329
Vehicle Kills:982
Kill Difference:1,564
Playtime:62.218 hours
Usage:2%
Score:0.968m
Score/min:259
Driving Accuracy:48.867%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:16,305
V. Kills:9,248 176%
Deaths:1,060
KDR:15.382
Accuracy:55.153% B**
KPH:51.200 A++
VKPH:29 A++
E540 Halberd
C+
Kills:82
V. Kills:44 182%
Deaths:19
KDR:4.316
Accuracy:42.055% C++
KPH:22.500 C
VKPH:12.100 C+
MR11 Gatekeeper
B++
Kills:53
V. Kills:37 139%
Deaths:4
KDR:13.250
Accuracy:44.792% B++
KPH:29.300 B++
VKPH:20.500 B+
Kills:16,440 (16,305 + 135)
Deaths:1,083
KDR:15.180
VKDR:8.614
Vehicle Kills:9,329
Kill Difference:15,357
Playtime:324.026 hours
Usage:10%
Score:7.797m
Score/min:401
Driving Accuracy:55.153%
Gunner Accuracy:44.792%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:126
V. Kills:6 N/A
Deaths:9
KDR:14
Accuracy:35.941% C+
KPH:99.100 C+
VKPH:4.700 D
G20 Vulcan-H
C--
Kills:80
V. Kills:62 127%
Deaths:29
KDR:2.759
Accuracy:46.643% C+
KPH:27.200 D-
VKPH:21.100 C--
Kills:206 (0 + 206)
Deaths:38
KDR:5.421
VKDR:1.789
Vehicle Kills:68
Kill Difference:168
Playtime:4.208 hours
Usage:0%
Score:0.187m
Score/min:741
Driving Accuracy:N/A%
Gunner Accuracy:46.643%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:456
V. Kills:83 N/A
Deaths:56
KDR:8.143
Accuracy:35.599% C+
KPH:36.200 C
VKPH:6.600 C--
M40 Fury
C
Kills:113
V. Kills:24 452%
Deaths:22
KDR:5.136
Accuracy:38.260% C**
KPH:41.100 C-
VKPH:8.700 C
M20 Basilisk
B
Kills:76
V. Kills:29 253%
Deaths:23
KDR:3.304
Accuracy:41.667% B
KPH:15.300 C--
VKPH:5.800 D
Kills:645 (0 + 645)
Deaths:101
KDR:6.386
VKDR:1.347
Vehicle Kills:136
Kill Difference:544
Playtime:20.333 hours
Usage:1%
Score:0.321m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:41.667%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:151
V. Kills:77 194%
Deaths:242
KDR:0.624
Accuracy:46.905% C
KPH:4.300 D*
VKPH:2.200 D--
Kills:151 (151 + 0)
Deaths:242
KDR:0.624
VKDR:0.318
Vehicle Kills:77
Kill Difference:91
Playtime:34.835 hours
Usage:1%
Score:0.070m
Score/min:34
Driving Accuracy:46.905%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11CG 20,81420,6626,4323.212M*0.6723.168%C21.721%C++43.3C++N/A100476.7h11.5B+49.5B+
P2-120 AP 25,55316,3051,06015.382B**12.8455.153%B**N/A51.2A++29A++366318.6h5.7B++10.2B*
C-4 13,57910,9493,0653.572A+1.0326.402%C++N/A141.3A33.9B74077.5h1.3B+4.8B+
LC2 Lynx 7,1517,1023,2202.206B**0.3322.749%C+21.74%C+42.7B++N/A126166.3h12.5B++55.1B+
NS Baron G5 6,6476,6084,4021.501B+1.0450.343%B++12.5%C-39.7C**N/A106166.3h4.4C**8.7C+
LC3 Jaguar 5,9995,9622,5032.382B++0.1621.79%C20.748%C++41.8B+N/A112142.5h11.5B+52.6C**
TRAC-Shot 5,6245,5653,4341.621C**0.9221.279%D--16.891%C33.3C+N/A92167.1h10.8B50.7C+
HC1 Cougar 5,5275,4882,7342.007B*0.5321.792%C--24.399%B39.3B+N/A110139.6h10.3B++47.5C**
NS-11C 4,5094,4792,9331.527B+1.0122.353%C20.607%C*34.6B+N/A111129.6h12.3B+54.9B
RAMS .50M 3,4283,4204787.155A4.6141.81%B+72.661%D-45B**N/A10876h1.9B++4.6B+
NS-7 PDW 3,0493,0272,3881.268B+1.2723.352%C16.122%C31C*N/A9097.6h13.4B+57.3C**
NS-15M2 2,2752,2479562.35B+0.1921.089%D25.234%C+38.7C+N/A12258h11.8B55.7C++
TSAR-42 2,1012,0903505.971B+3.4338.935%C++60.526%D-39C++N/A11753.6h2.2C**5.6B
TAS-16 Blackjack 1,9821,9721,0041.964B++0.5864.124%B13.185%C37.4C+N/A10052.7h2.6C+4C**
Hellfire Rocket Pods 1,9311,8202962.759S60.2250.712%C**N/A325S19.8B+10305.6h11.8B+23.3B++
TX1-FB Repeater 1,7511,7431,1031.58C**0.9625.138%D16.064%D--42.4CN/A10641.1h10B+39.8C++
NS-11P 1,7021,6801,3341.259C++1.2821.34%C20.238%C++28.7C+N/A9158.5h13.5C**63.5C++
SMG-46 Armistice 1,3991,3861,1721.183C++1.3622.546%D17.244%C++29.5C+N/A9447h14.6C++64.6C+
M14 Banshee 1,3951,3413214.178C+1.6426.108%D1.417%B+28.5C--1.1D*8147h16.2B+62.1B+
TRAC-5 1,1711,1609761.189B+1.3521.703%C+15.603%D39.5AN/A21629.4h11.4B*52.7B+
L100 Python AP 1,7571,0091835.514C++2.9754.796%C+3.964%B*27.3C20.2B25937h6.8C+12.4C+
Claymore 9759751357.222C++4.6834.766%C**N/A116.1CN/A3258.4h1.1B**3.2B+
NS-357 Underboss 9129071,0010.906C+1.6333.651%C14.113%D--30.9CN/A9629.4h3.7B+11C**
T32 Bull 7947903462.283B++0.2621.861%C23.038%C+29.9C-N/A9426.4h12.3C++56.5C++
T7 Mini-Chaingun 7287164121.738B*0.8017.637%C++11.872%C43.1B+N/A21916.6h12.8B+72.4B+
The Slasher 66162515,9240.039C2.5017.37%D*4.16%D1CN/A4633.2h2.4C+13.9C+
NS-30 Vandal 5915873521.668C+0.8732.289%C+19.421%D-34.5C+N/A11517h5.5C**17C*
PDW-16 Hailstorm 5845784591.259B1.2823.265%C+15.744%C+32.1C*N/A12118h13.7B+58.7B
MG-C1 Kindred 5625522841.944B+0.6020.698%D*29.529%B**42.5C++N/A9713h10.7B51.9C+
NS Harrower 50549111,9990.041C+2.509.614%D**2.037%D-0.6C+N/A2798.9h1.8B+19.2D
T5 AMC 4854812901.659B++0.8822.608%C+25.988%B**37.6B*N/A16412.8h12.9B+56.9B
CAS30 Tank Buster 9034774731.008C1.5348.168%C*1.048%C5.6C-5C--6285.2h62.3C+129.3C++
C75 Viper 514469489.771B**7.2341.817%C**N/A75.6M7.3C+4016.2h6.7B**16.1B**
Chainblade 4964639,7020.048B*2.4942.152%B**N/A1.4B**N/A5337.2h2.5C*5.8B+
M40 Fury 539456568.143C++5.6035.599%C+1.316%C-36.2C6.6C--22212.6h14C++39.3C*
MKV Suppressed 4494442311.922B**0.6223.305%C-21.847%B30.6C+N/A11914.5h12.5B+53.7C*
T4 AMP 4434425590.791C+1.7524.156%C--13.801%D--30.3C+N/A10014.6h11.9B*49.4B
AS16 NightHawk 4334281872.289B**0.2543.071%B13.318%C40C*N/A12110.7h4.6C++10.6B
M2 Mutilator 4104092271.802C++0.7412.288%D16.626%C--30.5B+N/A11813.4h14B**113.8C**
Tank Mine 624409844.869B**2.3360.991%A*N/A95.1C50C-10164.3h3F-5B++
M2 Mutilator 4074062301.765C++0.7812.315%D18.227%C+28.6C*N/A10814.2h14.6B*118.2C*
TRS-12 Uppercut 3833802361.61B0.9361.412%C**15%C+39.2C+N/A1149.7h2.6C++4.2C**
TS2 Inquisitor 3513512961.186C++1.3525.291%C-15.67%D30CN/A9011.7h9.5B37.5C*
MSW-R 3453421202.85B+0.3122.054%C+29.532%B++45.6C*N/A3787.5h11.1B+50.4C**
Rocklet Rifle 6303031282.367M+0.1743.306%D*N/A23.9C25.7C++31612.7h31.9B+73.7C++
NS-44 Commissioner 2962962591.143C*1.4038.356%C**13.514%D*32.2C+N/A1399.2h3.5B+9.1B+
Auraxium Chainblade 2892865,0790.056B+2.4811.923%D**N/A0.8CN/A2345.2h1.8B++15C
SOAS-20 230230832.771B**0.2326.026%C32.174%A++46.9B++N/A2004.9h12.5C+47.9C+
TRAP-M1 2242211171.889C*0.6529.689%C++21.267%D27.6C-N/A818h9C*30.3C**
Spear Anti-Vehicle Phalanx Turret 3312061910.842B++8.3055.411%A7.282%A++60.6A36.8A+6303.4h8.3C*14.9B++
MG-S1 Jackal 207206812.543A0.0023.755%C-22.33%B33.8C+N/A1186.1h13.3C+56C+
Skyguard 356195464.239B++1.7034.599%B*1.026%D-12.1C10C++18016.1h154.9D447.8C++
NS Decimator 2941881421.324B1.2253.681%D-2.66%B24.7D13.9C3607.6h6.1D11.4D--
L100 Python HESH 2141861810.333C+7.7948.867%C+3.226%A+64.1B+9.7B3912.9h2.9B+5.9B+
TX1 Repeater 1811812910.622C+1.9220.132%D-11.05%D**27C+N/A1486.7h11B++54.5C*
Frag Grenade 1831801180N/A177.4644.253%C+N/A450C+7.5C+33400.4h3.4B+7.7B+
T16 Rhino 177174563.107A++0.5720.438%C+31.609%A+48.3B++N/A3243.6h11B++54B+
M3 Pounder HEG 179164822B0.5446.321%B*3.049%C+26B**2.4D2386.3h10.7B**23B*
NSX Tomoe 152152622.452B+0.0926.47%D35.526%C+32.3CN/A1134.7h13.9C*52.5C+
M40 Fury-F 2281512420.624C--1.9246.905%CN/A4.3D*2.2D--3434.8h20.4D--43.4D--
NS-AM7 Archer 2061403130.447C+2.0944.134%F-7.857%D--2.5D--1.2D--2355h16.8B38.1C+
M3 Pounder HEG 153139692.014C**0.5350.242%B**2.878%C+27.3B**2.7D2275.1h12B**23.8B*
MG-HBR1 Dragoon 140137403.425A*0.8837.464%B++27.007%C42.8B*N/A1143.2h4.7B**12.7B*
TX2 Emperor 137136721.889B**0.6523.081%D23.529%B+40B+N/A1223.4h6.9B**30C**
Hunter QCX 1521321370.964B+1.5831.895%D12.121%D-14C+2.1C+719.4h6.6C++20.5C+
TRAC-5 Burst 130129462.804B+0.2621.643%D-32.558%A51.6B+N/A1832.5h13.5C+62.6C
P525 Marauder-H 132126914C+11.4635.941%C+N/A96.9C+4.6D4511.3h5.8B+16B+
M40 Fury 137113225.136C2.6038.26%C**N/A40.4C--8.6C4632.8h15.6C40.8C+
TMG-50 111110293.793A**1.2520.527%C+21.818%C50B++N/A5252.2h9.1B*44.2B+
NS-44L Blackhand 106106801.325C++1.2234.626%D-19.811%F25.9C++N/A1044.1h3.7B+10.7C*
M60-A Bulldog 120101714.429C+11.8945.408%C+N/A22.4C-4.2C++1474.5h7C--15.5C+
Ripper 92903,0080.03C2.515.378%F-14.444%C0.4C-N/A1250.3h1.9D36.2C
Xiphos Anti-Personnel Phalanx Tower 9089189B++86.4623.004%DN/A296.7C**3.3D--7770.3h8.7B37.7B+
M40 Fury 11788108.8C-6.2646.06%C1.136%C44D-14.5C-1932h12.9C**28C*
E540 Halberd 12682194.316C1.7842.055%C++4.878%B*22.8C12.2C+11093.6h5.9C++14.1C*
G20 Vulcan-H 14280292.759C0.2246.643%C+5%A+27.6D21.4C-8662.9h139D--297.9D-
NSX Tanto 7979372.135B**0.4121.628%D-30.38%B++41.6BN/A2101.9h12.4B57.2C++
Dual-75 Duster 7776116.909C-4.3740.135%C**N/A108.6A1.4D*4670.7h4.7B*11.7B++
M20 Basilisk 10576233.304C++0.7641.667%B10.526%A++15.2C--5.8D2575h98.2C+235.7C**
MANA Anti-Personnel Turret 7372750.96N/A1.5810.922%UN/A720U10U3015400.1h24.2T*221.9T*
M60-A Bulldog 837097.778C5.2440.05%D2.857%C**21.9D4.1C+1513.2h6.9C--17.2D
NSX-P Tanto 6868391.744B*0.8022.448%D29.412%B+17.4C-N/A763.9h13.5B+60.1C++
M18 Rotary 145681120.607C1.9328.16%D5.882%A**5.2D5.8D9813.2h238.3D--846.3D*
A30 Walker 12066164.125C+1.5827.409%C++1.515%C+4.9D-4D--6113.6h239.1D-872.4C
M18 Needler 11060990.606C1.9324.429%D*6.667%M++6.3D5.3D1869.5h120.4B+492.9C++
NS-TMC-01 "His Regards" 60601,3150.046B++2.4913.487%D-3.333%D0.5CN/A1127.3h1.9B+13.7C+
M60-A Bulldog 655669.333B6.7934.412%C3.571%A*32.9C+5.3C2801.7h5.7C++16.6C++
MR11 Gatekeeper 9053413.25A*10.7144.792%B++3.774%A+29.4B++20.6B+52301.8h35.9B**80.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon676,2118.9h
Anti-Vehicle MANA Turret34241.6h
Nano-Armor Kit480841,86054h
Skywall Shield Emitter0680.4h
Structure Shield Module0740.3h
Repair Module1830.4h
Turret AI Module0830.3h
Blast Wall1730.8h
Nanite Revive Grenade04850.1h
Medical Applicator29188,1668.3h
Spitfire Auto-Turret66061h
Restoration Kit91920.5h
Motion Spotter5210,08010.2h
Hoplon Anti-Aircraft Phalanx Tower0580.4h
Xiphos Anti-Personnel Tower0810.6h
Rampart Wall02182.5h
Welding Device01,7440.2h
Smoke Grenade08260.2h
Medical Kit1122,0504.3h
Ammunition Package171,3152.4h
Anti-Infantry MANA Turret171600.9h
Nano-Repair Grenade03010.1h
Infantry Tower0590.5h

Check the help document for the dictionary if you want to learn more about words used here.


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