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Lt. General Husella[MM] Husella
TR BR 89

KDR: 2.54

Score: 63.1m

Last Seen: Feb 19th, 2019 5:53 PM
- OFFLINE - 74.2 hour(s)

Prestige 1, Battle Rank 89 - Terran Republic on Miller - Outfit Leader of Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 70
Level Progress (to 90): 6%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-11CG P2-120 AP C-4 LC2 Lynx NS Baron G5 LC3 Jaguar TRAC-Shot HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,262,259 MLG Score: 1009
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.672%20.652%4683498866,3722.218980.32

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.914%0.312C*-0.006C+-0.768D-HEAD ++ (~9.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.323C*11.50.196C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.147%1.241%398510173,70811477423.23278499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.406%-0.239C-0.334C-0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.30.545B+25.80.513B+47.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.192%1.095%16465101717,8951834101459.75736176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.411%0.711B++-0.975D--0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.604B+7.40.412B7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.407%2.897%746101686316794280.513996201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.255%0.487B+-0.374C--0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.60.354C**31.70.196C++44.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.466%66.183%74310195,7192062222.77218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.172%0.516B+-0.063C+0.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.395B2.30.278C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.399%13.101%74310192,5572144181.19208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.513%1.329A-0.285C0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.615B+2.90.399B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 70
63.1m216.1%371 (22.3k)316 (19k)2.53924124,76849,1362.8639389 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022770821.835%15.494%33804:0421

20% Engineer9% Infiltrator62% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2013 7:32 PMAug 11th, 2014 5:32 PMFeb 20th, 2019 6:22 PM (2d) (PST)Feb 19th, 2019 1:56 PM (3d) (PST)Feb 19th, 2019 1:53 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7261395870.6240.2460.0971.5250.0811009

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5468,32635,2203715691518,940

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3331.1h/138.8d 15,954 19,331 38,864 304.8k 4,555 10,413 16,277 145.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:2,247
Deaths:956
KDR:2.350
Accuracy:21.089% C--
HSR:25.234% C+
T32 Bull
C+
Kills:789
Deaths:345
KDR:2.287
Accuracy:21.872% C
HSR:23.067% C+
T7 Mini-Chaingun
C++
Kills:715
Deaths:411
KDR:1.740
Accuracy:17.636% C++
HSR:11.888% C
MSW-R
B++
Kills:342
Deaths:120
KDR:2.850
Accuracy:22.054% C+
HSR:29.532% B++
T16 Rhino
A+
Kills:173
Deaths:56
KDR:3.089
Accuracy:20.399% C+
HSR:31.792% A+
TMG-50
C+
Kills:110
Deaths:29
KDR:3.793
Accuracy:20.527% C+
HSR:21.818% C
Kills:4,376
Deaths (as Heavy Assault):1,917
Deaths (to Heavy Assaults):14,158
KDR:2.28273
Kill Difference:2,459
Playtime:143.572 hours
Usage:4%
Score:2.460m
Score/min:286
Accuracy (listed only):20.596%
HSR (listed only):23.889%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CG
C++
Kills:20,107
Deaths:6,191
KDR:3.248
Accuracy:23.237% C
HSR:21.575% C++
LC2 Lynx
C++
Kills:6,987
Deaths:3,173
KDR:2.202
Accuracy:22.753% C+
HSR:21.740% C++
NS Baron G5
B++
Kills:6,570
Deaths:4,374
KDR:1.502
Accuracy:50.369% B++
HSR:12.527% C-
LC3 Jaguar
C++
Kills:5,766
Deaths:2,408
KDR:2.395
Accuracy:21.897% C
HSR:20.690% C++
TRAC-Shot
C
Kills:5,557
Deaths:3,429
KDR:1.621
Accuracy:21.284% D--
HSR:16.898% C
HC1 Cougar
B+
Kills:5,452
Deaths:2,726
KDR:2
Accuracy:21.793% C--
HSR:24.266% B+
NS-11C
C**
Kills:4,479
Deaths:2,933
KDR:1.527
Accuracy:22.353% C
HSR:20.607% C**
NS-7 PDW
C
Kills:3,027
Deaths:2,388
KDR:1.268
Accuracy:23.352% C
HSR:16.122% C
TAS-16 Blackjack
B
Kills:1,949
Deaths:989
KDR:1.971
Accuracy:64.091% B
HSR:13.238% C
SMG-46 Armistice
C++
Kills:1,375
Deaths:1,171
KDR:1.174
Accuracy:22.530% D
HSR:17.309% C++
TRAC-5
C+
Kills:1,160
Deaths:976
KDR:1.189
Accuracy:21.703% C+
HSR:15.603% D
PDW-16 Hailstorm
C+
Kills:578
Deaths:459
KDR:1.259
Accuracy:23.265% C+
HSR:15.744% C+
MKV Suppressed
B+
Kills:444
Deaths:231
KDR:1.922
Accuracy:23.305% C-
HSR:21.847% B+
T5 AMC
A
Kills:438
Deaths:270
KDR:1.622
Accuracy:22.345% C+
HSR:26.256% A
AS16 NightHawk
B+
Kills:382
Deaths:159
KDR:2.403
Accuracy:43.602% B+
HSR:12.304% C--
TRS-12 Uppercut
C**
Kills:226
Deaths:140
KDR:1.614
Accuracy:60.903% C**
HSR:13.274% C
MG-S1 Jackal
B
Kills:206
Deaths:81
KDR:2.543
Accuracy:23.755% C-
HSR:22.330% B
NSX Tanto
B*
Kills:79
Deaths:37
KDR:2.135
Accuracy:21.628% D-
HSR:30.380% B*
NSX-P Tanto
B++
Kills:68
Deaths:39
KDR:1.744
Accuracy:22.448% D
HSR:29.412% B++
Kills:64,850
Deaths (as Light Assault):32,174
Deaths (to Light Assaults):12,291
KDR:2.0156
Kill Difference:32,676
Playtime:2,075.993 hours
Usage:62%
Score:34.971m
Score/min:281
Accuracy (listed only):29.295%
HSR (listed only):19.585%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CG
C++
Kills:20,107
Deaths:6,191
KDR:3.248
Accuracy:23.237% C
HSR:21.575% C++
LC2 Lynx
C++
Kills:6,987
Deaths:3,173
KDR:2.202
Accuracy:22.753% C+
HSR:21.740% C++
NS Baron G5
B++
Kills:6,570
Deaths:4,374
KDR:1.502
Accuracy:50.369% B++
HSR:12.527% C-
LC3 Jaguar
C++
Kills:5,766
Deaths:2,408
KDR:2.395
Accuracy:21.897% C
HSR:20.690% C++
TRAC-Shot
C
Kills:5,557
Deaths:3,429
KDR:1.621
Accuracy:21.284% D--
HSR:16.898% C
HC1 Cougar
B+
Kills:5,452
Deaths:2,726
KDR:2
Accuracy:21.793% C--
HSR:24.266% B+
NS-11C
C**
Kills:4,479
Deaths:2,933
KDR:1.527
Accuracy:22.353% C
HSR:20.607% C**
TAS-16 Blackjack
B
Kills:1,949
Deaths:989
KDR:1.971
Accuracy:64.091% B
HSR:13.238% C
TRAC-5
C+
Kills:1,160
Deaths:976
KDR:1.189
Accuracy:21.703% C+
HSR:15.603% D
T5 AMC
A
Kills:438
Deaths:270
KDR:1.622
Accuracy:22.345% C+
HSR:26.256% A
AS16 NightHawk
B+
Kills:382
Deaths:159
KDR:2.403
Accuracy:43.602% B+
HSR:12.304% C--
TRS-12 Uppercut
C**
Kills:226
Deaths:140
KDR:1.614
Accuracy:60.903% C**
HSR:13.274% C
MG-HBR1 Dragoon
B++
Kills:137
Deaths:40
KDR:3.425
Accuracy:37.529% B++
HSR:27.007% C
NSX Tanto
B*
Kills:79
Deaths:37
KDR:2.135
Accuracy:21.628% D-
HSR:30.380% B*
NSX-P Tanto
B++
Kills:68
Deaths:39
KDR:1.744
Accuracy:22.448% D
HSR:29.412% B++
Kills:59,357
Deaths (as Engineer):27,884
Deaths (to Engineers):8,254
KDR:2.12871
Kill Difference:31,473
Playtime:677.353 hours
Usage:20%
Score:18.928m
Score/min:466
Accuracy (listed only):31.862%
HSR (listed only):20.385%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:3,415
Deaths:478
KDR:7.144
Accuracy:41.828% B+
HSR:72.621% D
NS-7 PDW
C
Kills:3,027
Deaths:2,388
KDR:1.268
Accuracy:23.352% C
HSR:16.122% C
TSAR-42
C++
Kills:2,083
Deaths:349
KDR:5.968
Accuracy:38.957% C++
HSR:60.394% D-
TX1-FB Repeater
D
Kills:1,742
Deaths:1,101
KDR:1.582
Accuracy:25.142% D
HSR:16.074% D--
SMG-46 Armistice
C++
Kills:1,375
Deaths:1,171
KDR:1.174
Accuracy:22.530% D
HSR:17.309% C++
NS-357 Underboss
C
Kills:907
Deaths:1,001
KDR:0.906
Accuracy:33.651% C
HSR:14.113% D-
NS-30 Vandal
C+
Kills:587
Deaths:352
KDR:1.668
Accuracy:32.289% C+
HSR:19.421% D-
PDW-16 Hailstorm
C+
Kills:578
Deaths:459
KDR:1.259
Accuracy:23.265% C+
HSR:15.744% C+
MKV Suppressed
B+
Kills:444
Deaths:231
KDR:1.922
Accuracy:23.305% C-
HSR:21.847% B+
T4 AMP
C--
Kills:438
Deaths:556
KDR:0.788
Accuracy:24.130% C--
HSR:13.470% D--
TS2 Inquisitor
C-
Kills:350
Deaths:296
KDR:1.182
Accuracy:25.272% C-
HSR:15.714% D
NS-44 Commissioner
C**
Kills:296
Deaths:259
KDR:1.143
Accuracy:38.356% C**
HSR:13.514% D*
SOAS-20
A++
Kills:225
Deaths:80
KDR:2.813
Accuracy:26.058% C
HSR:32.444% A++
TRAP-M1
C+
Kills:221
Deaths:117
KDR:1.889
Accuracy:29.689% C+
HSR:21.267% C--
MG-S1 Jackal
B
Kills:206
Deaths:81
KDR:2.543
Accuracy:23.755% C-
HSR:22.330% B
TX1 Repeater
D
Kills:181
Deaths:291
KDR:0.622
Accuracy:20.132% D
HSR:11.050% D**
NSX Tomoe
C+
Kills:152
Deaths:62
KDR:2.452
Accuracy:26.470% D
HSR:35.526% C+
NS-AM7 Archer
D--
Kills:132
Deaths:301
KDR:0.439
Accuracy:43.696% F-
HSR:8.333% D--
NS-44L Blackhand
D-
Kills:106
Deaths:80
KDR:1.325
Accuracy:34.626% D-
HSR:19.811% F
TX2 Emperor
C+
Kills:55
Deaths:36
KDR:1.528
Accuracy:24.973% C--
HSR:20% C+
Kills:16,520
Deaths (as Infiltrator):9,689
Deaths (to Infiltrators):6,632
KDR:1.70503
Kill Difference:6,831
Playtime:295.684 hours
Usage:9%
Score:4.321m
Score/min:244
Accuracy (listed only):29.074%
HSR (listed only):23.355%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B++
Kills:6,570
Deaths:4,374
KDR:1.502
Accuracy:50.369% B++
HSR:12.527% C-
NS-7 PDW
C
Kills:3,027
Deaths:2,388
KDR:1.268
Accuracy:23.352% C
HSR:16.122% C
TAS-16 Blackjack
B
Kills:1,949
Deaths:989
KDR:1.971
Accuracy:64.091% B
HSR:13.238% C
NS-11P
C*
Kills:1,680
Deaths:1,334
KDR:1.259
Accuracy:21.340% C
HSR:20.238% C*
SMG-46 Armistice
C++
Kills:1,375
Deaths:1,171
KDR:1.174
Accuracy:22.530% D
HSR:17.309% C++
PDW-16 Hailstorm
C+
Kills:578
Deaths:459
KDR:1.259
Accuracy:23.265% C+
HSR:15.744% C+
MKV Suppressed
B+
Kills:444
Deaths:231
KDR:1.922
Accuracy:23.305% C-
HSR:21.847% B+
AS16 NightHawk
B+
Kills:382
Deaths:159
KDR:2.403
Accuracy:43.602% B+
HSR:12.304% C--
TRS-12 Uppercut
C**
Kills:226
Deaths:140
KDR:1.614
Accuracy:60.903% C**
HSR:13.274% C
MG-S1 Jackal
B
Kills:206
Deaths:81
KDR:2.543
Accuracy:23.755% C-
HSR:22.330% B
Kills:16,437
Deaths (as Combat Medic):11,326
Deaths (to Combat Medics):4,638
KDR:1.45126
Kill Difference:5,111
Playtime:92.231 hours
Usage:3%
Score:1.826m
Score/min:330
Accuracy (listed only):35.651%
HSR (listed only):16.493%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C-
Kills:409
Deaths:227
KDR:1.802
Accuracy:12.288% D
HSR:16.626% C-
M2 Mutilator
C+
Kills:406
Deaths:230
KDR:1.765
Accuracy:12.315% D
HSR:18.227% C+
M3 Pounder HEG
B*
Kills:164
Deaths:82
KDR:2
Accuracy:46.321% B*
HSR:3.049% C+
M3 Pounder HEG
B**
Kills:139
Deaths:69
KDR:2.014
Accuracy:50.242% B**
HSR:2.878% C+
Kills:1,118
Deaths (as MAX Suit):304
Deaths (to MAX Suits):2,100
KDR:3.67763
Kill Difference:814
Playtime:28.231 hours
Usage:1%
Score:0.585m
Score/min:345
Accuracy (listed only):30.291%
HSR (listed only):10.195%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:1,790
V. Kills:108 N/A
Deaths:28
KDR:63.929
Accuracy:50.709% C**
KPH:327.800 S
VKPH:19.800 B+
M14 Banshee
C--
Kills:1,313
V. Kills:53 N/A
Deaths:316
KDR:4.155
Accuracy:26.112% D
KPH:28.300 C--
VKPH:1.100 D*
M18 Rotary
D
Kills:68
V. Kills:77 87%
Deaths:112
KDR:0.607
Accuracy:28.178% D
KPH:5.200 D
VKPH:5.900 D
M18 Needler
D
Kills:60
V. Kills:50 118%
Deaths:99
KDR:0.606
Accuracy:24.429% D*
KPH:6.300 D
VKPH:5.300 D
Kills:3,231 (1,441 + 0)
Deaths:555
KDR:5.822
VKDR:0.519
Vehicle Kills:288
Kill Difference:2,676
Playtime:74.447 hours
Usage:2%
Score:0.747m
Score/min:167
Piloting Accuracy:24.429%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:477
V. Kills:426 112%
Deaths:472
KDR:1.011
Accuracy:48.185% C*
KPH:5.600 C-
VKPH:5 D
Dual-75 Duster
B*
Kills:76
V. Kills:1 N/A
Deaths:11
KDR:6.909
Accuracy:40.135% C++
KPH:106.300 B*
VKPH:1.400 D-
Kills:553 (477 + 76)
Deaths:483
KDR:1.145
VKDR:0.884
Vehicle Kills:427
Kill Difference:70
Playtime:85.859 hours
Usage:3%
Score:0.336m
Score/min:65
Piloting Accuracy:48.185%
Gunner Accuracy:40.135%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,001
V. Kills:744 134%
Deaths:183
KDR:5.470
Accuracy:54.787% C+
KPH:27.200 C+
VKPH:20.200 B+
C75 Viper
M
Kills:469
V. Kills:45 N/A
Deaths:48
KDR:9.771
Accuracy:41.817% B
KPH:75.600 M
VKPH:7.300 C+
Skyguard
C*
Kills:195
V. Kills:161 120%
Deaths:46
KDR:4.239
Accuracy:34.599% B*
KPH:12.100 C
VKPH:10 C*
L100 Python HESH
B+
Kills:186
V. Kills:28 N/A
Deaths:18
KDR:10.333
Accuracy:48.867% C++
KPH:63.100 B+
VKPH:9.500 B
Kills:1,851 (1,851 + 0)
Deaths:295
KDR:6.275
VKDR:3.315
Vehicle Kills:978
Kill Difference:1,556
Playtime:62.048 hours
Usage:2%
Score:0.962m
Score/min:258
Driving Accuracy:48.867%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:16,044
V. Kills:9,138 176%
Deaths:1,051
KDR:15.266
Accuracy:55.157% B**
KPH:51.100 A++
VKPH:29.100 A++
E540 Halberd
C+
Kills:82
V. Kills:44 182%
Deaths:19
KDR:4.316
Accuracy:42.055% C++
KPH:22.500 C
VKPH:12.100 C+
MR11 Gatekeeper
A
Kills:53
V. Kills:37 139%
Deaths:4
KDR:13.250
Accuracy:45.154% B++
KPH:30.400 A
VKPH:21.300 B++
Kills:16,179 (16,044 + 135)
Deaths:1,074
KDR:15.064
VKDR:8.584
Vehicle Kills:9,219
Kill Difference:15,105
Playtime:319.411 hours
Usage:10%
Score:7.709m
Score/min:402
Driving Accuracy:55.157%
Gunner Accuracy:45.154%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:126
V. Kills:6 N/A
Deaths:9
KDR:14
Accuracy:35.941% C++
KPH:99.100 C+
VKPH:4.700 D
G20 Vulcan-H
C-
Kills:80
V. Kills:62 127%
Deaths:29
KDR:2.759
Accuracy:46.481% C+
KPH:27.300 D
VKPH:21.200 C-
Kills:206 (0 + 206)
Deaths:38
KDR:5.421
VKDR:1.789
Vehicle Kills:68
Kill Difference:168
Playtime:4.198 hours
Usage:0%
Score:0.186m
Score/min:740
Driving Accuracy:N/A%
Gunner Accuracy:46.481%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:456
V. Kills:83 N/A
Deaths:56
KDR:8.143
Accuracy:35.624% C++
KPH:36.300 C
VKPH:6.600 C--
M40 Fury
C
Kills:113
V. Kills:24 452%
Deaths:22
KDR:5.136
Accuracy:38.260% C**
KPH:41.100 C--
VKPH:8.700 C
M20 Basilisk
B
Kills:76
V. Kills:29 253%
Deaths:23
KDR:3.304
Accuracy:41.583% B
KPH:15.600 C-
VKPH:6 C-
Kills:645 (0 + 645)
Deaths:101
KDR:6.386
VKDR:1.347
Vehicle Kills:136
Kill Difference:544
Playtime:20.181 hours
Usage:1%
Score:0.319m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:41.583%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:151
V. Kills:77 194%
Deaths:241
KDR:0.627
Accuracy:46.933% C
KPH:4.300 D--
VKPH:2.200 D--
Kills:151 (151 + 0)
Deaths:241
KDR:0.627
VKDR:0.320
Vehicle Kills:77
Kill Difference:90
Playtime:34.787 hours
Usage:1%
Score:0.070m
Score/min:34
Driving Accuracy:46.933%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11CG 20,25520,1076,1913.248M*0.7123.237%C21.575%C++43.5C++N/A100462.1h11.4B+49.2B+
P2-120 AP 25,18216,0441,05115.265A12.7355.157%B**N/A51.1A++29.1A++366314h5.7B++10.3B**
C-4 13,08610,5232,9553.561A+1.0226.335%C++N/A140.1A34.1B74875.1h1.3B+4.9B+
LC2 Lynx 7,0356,9873,1732.202B*0.3422.753%C+21.74%C++42.6B++N/A126164.2h12.5B++55.2B+
NS Baron G5 6,6086,5704,3741.502B+1.0450.369%B++12.527%C-39.8BN/A106165.1h4.4B8.7C++
LC3 Jaguar 5,8025,7662,4082.395B++0.1421.897%C20.69%C++42.2B++N/A113136.7h11.4B+52.2B
TRAC-Shot 5,6165,5573,4291.621C**0.9221.284%D--16.898%C33.3C+N/A92166.8h10.8B50.7C+
HC1 Cougar 5,4905,4522,7262B*0.5421.793%C--24.266%B+39.3B+N/A110138.7h10.3B++47.4C**
NS-11C 4,5094,4792,9331.527B++1.0122.353%C20.607%C**34.6B+N/A111129.6h12.3B+54.9B
RAMS .50M 3,4233,4154787.144B**4.6041.828%B+72.621%D44.9B**N/A10876h1.9B++4.6B+
NS-7 PDW 3,0493,0272,3881.268B+1.2723.352%C16.122%C31C**N/A8997.6h13.4B+57.3C**
NS-15M2 2,2752,2479562.35B+0.1921.089%C--25.234%C+38.7C+N/A12258h11.8B55.7C++
TSAR-42 2,0942,0833495.968B**3.4338.957%C++60.394%D-39.1C++N/A11653.3h2.2C**5.6B
TAS-16 Blackjack 1,9591,9499891.971B*0.5764.091%B13.238%C37.3C+N/A10052.2h2.6C+4C**
Hellfire Rocket Pods 1,8981,7902863.929S61.3950.709%C**N/A325.5S19.6B+10385.5h11.8B+23.3B++
TX1-FB Repeater 1,7501,7421,1011.582C**0.9625.142%D16.074%D--42.5CN/A10641h10B+39.7C++
NS-11P 1,7021,6801,3341.259C++1.2821.34%C20.238%C*28.7C+N/A9158.5h13.5C**63.5C++
SMG-46 Armistice 1,3871,3751,1711.174C++1.3722.53%D17.309%C++29.4C+N/A9446.7h14.6C++64.8C+
M14 Banshee 1,3661,3133164.155C+1.6226.112%D1.447%B+28.4C--1.1D*8046.3h16.2B+62B+
TRAC-5 1,1711,1609761.189B+1.3521.703%C+15.603%D39.5A+N/A21529.4h11.4B*52.7B++
L100 Python AP 1,7451,0011835.47C*2.9354.787%C+3.996%B++27.2C+20.2B+25936.8h6.8C+12.4C+
Claymore 9669661357.156C++4.6234.712%C**N/A115CN/A3248.4h1.1B*3.2B+
NS-357 Underboss 9129071,0010.906C+1.6333.651%C14.113%D-31CN/A9629.3h3.7B+11B
T32 Bull 7937893452.287B*0.2521.872%C23.067%C+30CN/A9426.3h12.3C*56.4C++
T7 Mini-Chaingun 7277154111.74B*0.8017.636%C++11.888%C43.3B+N/A21916.5h12.8B+72.5B+
The Slasher 66162515,9240.039C2.5017.37%D*4.16%D1CN/A4632.9h2.4C+13.9D
NS-30 Vandal 5915873521.668C+0.8732.289%C+19.421%D-34.5C+N/A11517h5.5C**17C*
PDW-16 Hailstorm 5845784591.259C**1.2823.265%C+15.744%C+32.1C*N/A12118h13.7B+58.7B
CAS30 Tank Buster 9034774721.011C1.5348.185%C*1.048%C5.6C-5D6285.1h62.3C+129.2C++
C75 Viper 514469489.771B**7.2341.817%BN/A75.6M7.3C+3996.2h6.7B**16.1B**
NS Harrower 48346910,9240.043C+2.509.404%D**2.132%D0.6CN/A2747h1.8B+19.6D
Chainblade 4964639,7020.048B*2.4942.152%B**N/A1.4AN/A5337.2h2.5C*5.8B+
M40 Fury 539456568.143C++5.6035.624%C++1.316%C-36.2C6.6C--22312.6h14C++39.2C**
MKV Suppressed 4494442311.922B**0.6223.305%C-21.847%B+30.6C+N/A11814.5h12.5B+53.7C*
T5 AMC 4414382701.622B++0.9222.345%C+26.256%A36.5B*N/A16712h12.9B+57.6B
T4 AMP 4394385560.788C+1.7524.13%C--13.47%D--30.2C+N/A10014.5h12B++49.6B
M2 Mutilator 4104092271.802C++0.7412.288%D16.626%C-30.5B+N/A11813.4h14B**113.8B
M2 Mutilator 4074062301.765C++0.7712.315%D18.227%C+28.6C**N/A10814.2h14.6B*118.2C**
Tank Mine 610399844.75B**2.2160.686%A*N/A95C+50.2C-10224.2h3.1F-5B*
AS16 NightHawk 3873821592.403A0.1443.602%B+12.304%C--39C**N/A1209.8h4.7C++10.7B
TS2 Inquisitor 3503502961.182C++1.3625.272%C-15.714%D29.9CN/A8911.7h9.5B+37.5C*
MSW-R 3453421202.85B+0.3122.054%C+29.532%B++45.6C**N/A3717.5h11.1B+50.4B
NS-44 Commissioner 2962962591.143C*1.4038.356%C**13.514%D*32.2C+N/A1379.2h3.5B+9.1B+
Auraxium Chainblade 2892865,0760.056B+2.4811.931%D**N/A0.8C+N/A2344.8h1.8B++15C
Rocklet Rifle 5742721132.407M++0.1343.356%D--N/A23.7C26.3C++32711.5h32B+73.8C++
TRS-12 Uppercut 2292261401.614B+0.9360.903%C**13.274%C34.8C+N/A1146.5h2.8C+4.6C*
SOAS-20 225225802.813B**0.2726.058%C32.444%A++48.9B++N/A2084.6h12.6C+48.2C+
TRAP-M1 2242211171.889C*0.6529.689%C+21.267%C--27.6C-N/A818h9C*30.3C**
Spear Anti-Vehicle Phalanx Turret 3312061910.842B++8.3055.432%A7.282%A++60.6A36.8A+6313.4h8.2C++14.8B++
MG-S1 Jackal 207206812.543A0.0023.755%C-22.33%B35.5C++N/A1215.8h13.3C+56C+
Skyguard 356195464.239B++1.7034.599%B*1.026%D-12.1C10C*18016.1h154.9C-447.7C++
NS Decimator 2931871421.317B1.2253.832%D-2.674%B24.6D13.9C3567.6h6.2D11.4D--
L100 Python HESH 2141861810.333C+7.7948.867%C++3.226%A+64.1B+9.7B+3892.9h2.9B+5.9B+
TX1 Repeater 1811812910.622C+1.9220.132%D11.05%D**27C+N/A1466.7h11B++54.5C**
Frag Grenade 1781771177N/A174.4644.092%C+N/A442.5C+2.5D--32850.4h3.5B+7.8B+
T16 Rhino 176173563.089A++0.5520.399%C+31.792%A+48.1B++N/A3243.6h11.1B*54.2B+
M3 Pounder HEG 179164822B0.5446.321%B*3.049%C+26B**2.4D2376.3h10.7B**23B*
NSX Tomoe 152152622.452B+0.0926.47%D35.526%C+32.3CN/A1124.7h13.9C*52.5C+
M40 Fury-F 2281512410.627C--1.9146.933%CN/A4.3D--2.2D--3434.8h20.3D--43.2D*
M3 Pounder HEG 153139692.014C**0.5350.242%B**2.878%C+27.3B*2.7D2275.1h12B**23.8B++
MG-HBR1 Dragoon 140137403.425A++0.8937.529%B++27.007%C44.2B*1B++1123.1h4.7B**12.6B*
NS-AM7 Archer 1941323010.439C+2.1043.696%F-8.333%D--2.5D--1.2D-2253.6h17.3B39.5C+
Hunter QCX 1521321370.964B+1.5831.895%D12.121%D-14C+2.1C+709.4h6.6C++20.5C+
P525 Marauder-H 132126914C+11.4635.941%C++N/A96.9C+4.6D4511.3h5.8B+16B+
M40 Fury 137113225.136C2.6038.26%C**N/A40.4C--8.6C-4632.8h15.6C40.8C+
TMG-50 111110293.793M1.2520.527%C+21.818%C50B++N/A5162.2h9.1B*44.2B+
NS-44L Blackhand 106106801.325C*1.2134.626%D-19.811%F25.9C++N/A1044.1h3.7B+10.7C*
M60-A Bulldog 120101714.429C+11.8945.793%C+N/A23C-4.3C+1504.4h7C15.2C+
Xiphos Anti-Personnel Phalanx Tower 9089189B*86.4623.004%DN/A296.7B+3.3D--7770.3h8.7B37.7B+
M40 Fury 11788108.8C-6.2646.06%C1.136%C44D-14.5C--1932h12.9C*28C++
Ripper 89872,9780.029C-2.515.304%F-12.644%C--0.4C-N/A1246.6h2D--37.1C--
E540 Halberd 12682194.316C1.7842.055%C++4.878%B++22.8C12.2C+11033.6h5.9C++14.1C**
G20 Vulcan-H 14280292.759C0.2246.481%C+5%A27.6D21.4C-8652.9h138D-296.9D
NSX Tanto 7979372.135B**0.4021.628%D-30.38%B*41.6B+N/A2071.9h12.4B57.2C++
M20 Basilisk 10576233.304C++0.7641.583%B10.526%A++15.5C-5.9C--2574.9h97.1C+233.6B
Dual-75 Duster 7776116.909C--4.3740.135%C++N/A108.6B**1.4D-4670.7h4.7B++11.7B+
MANA Anti-Personnel Turret 7372750.96N/A1.5810.922%UN/A720U10U2990000.1h24.2T*221.9T*
M60-A Bulldog 826997.667C5.1340.12%D2.899%C**22.3C--4.2C+1533.1h6.8C16.9C-
NSX-P Tanto 6868391.744B*0.8022.448%D29.412%B++17.4C-N/A723.9h13.5B+60.1C*
M18 Rotary 145681120.607C-1.9328.178%D5.882%A*5.2D5.9D9813.1h238.2D-845.3D--
A30 Walker 11764154.267C+1.7327.178%C+1.563%C+4.8D4D--6113.3h240.2D-883.8C
M18 Needler 11060990.606C1.9324.429%D*6.667%M++6.3D5.3D1869.5h120.4B+492.9C++
NS-TMC-01 "His Regards" 60601,3150.046B++2.4913.487%D--3.333%D0.5CN/A1127.3h1.9B+13.7C+
M60-A Bulldog 655669.333C**6.7934.412%C3.571%A*32.9C+5.3C2801.7h5.7C++16.6C++
TX2 Emperor 5655361.528B++1.0124.973%C--20%C+45.8B++N/A1931.2h8.3B+33.2C*
MR11 Gatekeeper 9053413.25A*10.7145.154%B++3.774%A+31.2A21.8B++53781.7h35.1B**77.7B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit91920.5h
Motion Spotter5210,02310.1h
Nano-Armor Kit479830,87053.5h
Spawn Beacon675,9758.5h
Anti-Vehicle MANA Turret34241.6h
Turret AI Module0830.3h
Structure Shield Module0740.3h
Repair Module1830.4h
Skywall Shield Emitter0680.4h
Blast Wall1730.8h
Nanite Revive Grenade04850.1h
Medical Applicator29188,1518.3h
Welding Device01,7440.2h
Spitfire Auto-Turret65780.9h
Rampart Wall02182.5h
Xiphos Anti-Personnel Tower0810.6h
Hoplon Anti-Aircraft Phalanx Tower0580.4h
Ammunition Package171,3022.4h
Medical Kit1112,0494.2h
Anti-Infantry MANA Turret171600.9h
Infantry Tower0590.5h
Nano-Repair Grenade02920.1h
Smoke Grenade08260.2h

Check the help document for the dictionary if you want to learn more about words used here.


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