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Paragon Operant Husla[SKL] Husla
VS BR 97

KDR: 2.51

Score: 17.4m

Last Seen: Aug 8th, 2018 1:25 AM
- OFFLINE - 4736.8 hour(s)

Battle Rank 100 (97 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 77%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Parallax VX3 Sirius SX12 Solstice SF Pulsar LSW VX6-7 Blueshift VM5 Blueshift VM5 Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,269,765 MLG Score: 1015
Fun Score: N/A
Cheeseburgers Flipped: 732TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.084%20.713%52020100213,4022.074930.435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.309%0.784B++0.005C+-0.328C-HEAD ++ (~8.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.373C**11.80.177C++35.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.096%2.137%91210202343412790.68621784%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.163%0.071C+0.489B+-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.9-0.229C75.4-0.423C--122.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.278%2.438%316510171,7236157742.79708222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.501%-0.839D--0.116C+0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.9-0.37C-17.1-0.364C-35.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.474%4.595%296710158273853412.14249242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.003%0.308C*0.058C+0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.314C*320.187C++49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.998%70.575%296510178,1297333911.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.16%1.347A0.225C++0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.386C**2.70.161C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.497%16.07%296210201,25772241.73859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.154%0.922B*0.307C*-0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.432B3.90.189C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.4m223.7%170 (10.2k)172 (10.3k)2.510236,31514,4673.0121797 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102271521.023%27.534%57907:0011

20% Engineer15% Heavy Assault36% Infiltrator19% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:19 PMJul 1st, 2018 4:51 PMSep 7th, 2018 2:08 AM (167d) (PST)Aug 7th, 2018 9:40 PM (197d) (PST)Aug 7th, 2018 9:25 PM (197d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3981572410.3590.1430.0990.8660.0281015

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8629,41514,447229652210,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1686.3h/70.3d 7,262 9,999 7,610 87.7k 3,939 5,255 2,870 40.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:1,646
Deaths:792
KDR:2.078
Accuracy:22.621% C+
HSR:17.497% D-
Ursa
B+
Kills:1,050
Deaths:396
KDR:2.652
Accuracy:24.914% B+
HSR:22.667% C+
Orion VS54
C++
Kills:657
Deaths:218
KDR:3.014
Accuracy:20.717% C+
HSR:25.419% C++
Lasher X2
A+
Kills:391
Deaths:244
KDR:1.602
Accuracy:26.354% C++
HSR:6.905% A+
VE-H Maw
B+
Kills:248
Deaths:177
KDR:1.401
Accuracy:27.193% C**
HSR:29.839% B+
Kills:3,992
Deaths (as Heavy Assault):1,827
Deaths (to Heavy Assaults):4,229
KDR:2.185
Kill Difference:2,165
Playtime:244.728 hours
Usage:15%
Score:2.600m
Score/min:177
Accuracy (listed only):24.360%
HSR (listed only):20.465%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:1,854
Deaths:871
KDR:2.129
Accuracy:24.757% C++
HSR:14.833% C
VX6-7
B
Kills:1,570
Deaths:938
KDR:1.674
Accuracy:26.043% B
HSR:22.102% C*
Thanatos VE70
B**
Kills:704
Deaths:363
KDR:1.939
Accuracy:48.728% B**
HSR:16.619% C++
Phobos VX86
C++
Kills:553
Deaths:290
KDR:1.907
Accuracy:60.476% C++
HSR:15.371% C+
Solstice VE3
C**
Kills:451
Deaths:101
KDR:4.465
Accuracy:24.187% C**
HSR:19.956% C++
Pulsar C
B+
Kills:376
Deaths:252
KDR:1.492
Accuracy:26.676% B+
HSR:25.532% B+
Eidolon VE33
B**
Kills:271
Deaths:150
KDR:1.807
Accuracy:33.612% B**
HSR:24.723% C+
Kills:5,779
Deaths (as Engineer):2,965
Deaths (to Engineers):3,076
KDR:1.94907
Kill Difference:2,814
Playtime:343.518 hours
Usage:20%
Score:3.338m
Score/min:162
Accuracy (listed only):34.925%
HSR (listed only):19.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:3,128
Deaths:1,435
KDR:2.180
Accuracy:23.790% C+
HSR:16.017% C
Solstice SF
C++
Kills:1,854
Deaths:871
KDR:2.129
Accuracy:24.757% C++
HSR:14.833% C
VX6-7
B
Kills:1,570
Deaths:938
KDR:1.674
Accuracy:26.043% B
HSR:22.102% C*
Thanatos VE70
B**
Kills:704
Deaths:363
KDR:1.939
Accuracy:48.728% B**
HSR:16.619% C++
Phobos VX86
C++
Kills:553
Deaths:290
KDR:1.907
Accuracy:60.476% C++
HSR:15.371% C+
Solstice VE3
C**
Kills:451
Deaths:101
KDR:4.465
Accuracy:24.187% C**
HSR:19.956% C++
NS-7 PDW
B**
Kills:376
Deaths:199
KDR:1.889
Accuracy:30.700% B**
HSR:16.755% C+
Pulsar C
B+
Kills:376
Deaths:252
KDR:1.492
Accuracy:26.676% B+
HSR:25.532% B+
MKV Suppressed
B
Kills:334
Deaths:171
KDR:1.953
Accuracy:27.595% B
HSR:19.461% C+
VE-S Canis
C*
Kills:102
Deaths:64
KDR:1.594
Accuracy:28.509% C*
HSR:18.627% C
Kills:9,448
Deaths (as Light Assault):4,684
Deaths (to Light Assaults):2,644
KDR:2.01708
Kill Difference:4,764
Playtime:314.623 hours
Usage:19%
Score:2.918m
Score/min:155
Accuracy (listed only):32.146%
HSR (listed only):18.527%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:3,128
Deaths:1,435
KDR:2.180
Accuracy:23.790% C+
HSR:16.017% C
Thanatos VE70
B**
Kills:704
Deaths:363
KDR:1.939
Accuracy:48.728% B**
HSR:16.619% C++
Corvus VA55
C**
Kills:610
Deaths:442
KDR:1.380
Accuracy:25.654% C**
HSR:21.475% C+
Phobos VX86
C++
Kills:553
Deaths:290
KDR:1.907
Accuracy:60.476% C++
HSR:15.371% C+
NS-7 PDW
B**
Kills:376
Deaths:199
KDR:1.889
Accuracy:30.700% B**
HSR:16.755% C+
MKV Suppressed
B
Kills:334
Deaths:171
KDR:1.953
Accuracy:27.595% B
HSR:19.461% C+
Pulsar VS1
C+
Kills:133
Deaths:55
KDR:2.418
Accuracy:22.608% C+
HSR:15.790% D
NS-11A
B*
Kills:113
Deaths:57
KDR:1.982
Accuracy:28.934% B*
HSR:22.124% C++
VE-S Canis
C*
Kills:102
Deaths:64
KDR:1.594
Accuracy:28.509% C*
HSR:18.627% C
Kills:6,053
Deaths (as Combat Medic):3,076
Deaths (to Combat Medics):1,472
KDR:1.96782
Kill Difference:2,977
Playtime:79.123 hours
Usage:5%
Score:1.050m
Score/min:221
Accuracy (listed only):32.999%
HSR (listed only):18.027%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:3,469
Deaths:414
KDR:8.379
Accuracy:48.741% A+
HSR:77.198% C+
Sirius SX12
C+
Kills:3,128
Deaths:1,435
KDR:2.180
Accuracy:23.790% C+
HSR:16.017% C
Ghost
B**
Kills:1,170
Deaths:295
KDR:3.966
Accuracy:45.806% B**
HSR:69.744% C++
VA39 Spectre
A
Kills:1,167
Deaths:221
KDR:5.281
Accuracy:39.796% A
HSR:37.789% C+
Phaseshift VX-S
B+
Kills:1,163
Deaths:133
KDR:8.744
Accuracy:39.563% B+
HSR:79.192% B
XM98
A+
Kills:1,160
Deaths:143
KDR:8.112
Accuracy:47.453% A+
HSR:75.948% C++
Beamer VS3
C++
Kills:876
Deaths:411
KDR:2.131
Accuracy:27.495% C+
HSR:22.831% C++
Manticore SX40
B
Kills:630
Deaths:456
KDR:1.382
Accuracy:30.061% C++
HSR:24.127% B
NS-7 PDW
B**
Kills:376
Deaths:199
KDR:1.889
Accuracy:30.700% B**
HSR:16.755% C+
MKV Suppressed
B
Kills:334
Deaths:171
KDR:1.953
Accuracy:27.595% B
HSR:19.461% C+
NS-44 Commissioner
C++
Kills:322
Deaths:200
KDR:1.610
Accuracy:37.372% C++
HSR:21.118% C+
NSX Tomoe
B+
Kills:262
Deaths:113
KDR:2.319
Accuracy:31.269% B+
HSR:32.061% C-
Nyx VX31
B+
Kills:247
Deaths:50
KDR:4.940
Accuracy:37.894% B+
HSR:32.389% C**
VE-S Canis
C*
Kills:102
Deaths:64
KDR:1.594
Accuracy:28.509% C*
HSR:18.627% C
Kills:14,406
Deaths (as Infiltrator):4,305
Deaths (to Infiltrators):1,992
KDR:3.34634
Kill Difference:10,101
Playtime:599.725 hours
Usage:36%
Score:6.058m
Score/min:168
Accuracy (listed only):35.432%
HSR (listed only):38.804%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,321
Deaths:438
KDR:3.016
Accuracy:19.990% C++
HSR:21.650% C++
Blueshift VM5
B+
Kills:1,282
Deaths:443
KDR:2.894
Accuracy:19.091% C+
HSR:23.947% B+
Quasar VM1
C+
Kills:706
Deaths:221
KDR:3.195
Accuracy:15.424% C+
HSR:17.564% C+
Comet VM2
C*
Kills:582
Deaths:303
KDR:1.921
Accuracy:44.287% C*
HSR:3.780% C
Comet VM2
B+
Kills:137
Deaths:110
KDR:1.245
Accuracy:48.581% B
HSR:5.109% B+
NS-10 Burster
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:30.970% N/A
HSR:10% N/A
Kills:4,078
Deaths (as MAX Suit):773.500
Deaths (to MAX Suits):684
KDR:5.27214
Kill Difference:3,304.500
Playtime:91.703 hours
Usage:5%
Score:1.392m
Score/min:253
Accuracy (listed only):29.724%
HSR (listed only):13.675%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:149
V. Kills:69 213%
Deaths:22
KDR:6.773
Accuracy:49.635% C
KPH:49.600 C--
VKPH:22.900 B+
Maelstrom Turbo Laser
C**
Kills:148
V. Kills:128 115%
Deaths:154
KDR:0.961
Accuracy:32.909% C**
KPH:4.900 D-
VKPH:4.200 D-
Saron Laser Cannon
B+
Kills:85
V. Kills:60 139%
Deaths:52
KDR:1.635
Accuracy:35.032% B+
KPH:7.800 C--
VKPH:5.500 D
Kills:382 (233 + 0)
Deaths:228
KDR:1.675
VKDR:1.127
Vehicle Kills:257
Kill Difference:154
Playtime:44.358 hours
Usage:3%
Score:0.234m
Score/min:88
Piloting Accuracy:35.032%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:239
V. Kills:53 443%
Deaths:32
KDR:7.469
Accuracy:36.054% C
KPH:16.200 D
VKPH:3.600 D--
L100 Python HEAT
C++
Kills:228
V. Kills:80 281%
Deaths:20
KDR:11.400
Accuracy:52.371% C++
KPH:24.400 C
VKPH:8.600 D
Skyguard
C+
Kills:172
V. Kills:121 141%
Deaths:22
KDR:7.818
Accuracy:28.127% C+
KPH:10.200 D
VKPH:7.200 D
Kills:639 (639 + 0)
Deaths:74
KDR:8.635
VKDR:3.432
Vehicle Kills:254
Kill Difference:565
Playtime:40.939 hours
Usage:2%
Score:0.312m
Score/min:127
Driving Accuracy:28.127%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:770
V. Kills:304 252%
Deaths:73
KDR:10.548
Accuracy:51.719% C**
KPH:17.900 C
VKPH:7.100 C
Supernova FPC
C
Kills:314
V. Kills:213 147%
Deaths:43
KDR:7.302
Accuracy:50.315% C
KPH:19.300 C-
VKPH:13.100 C
Saron HRB
B*
Kills:183
V. Kills:81 223%
Deaths:16
KDR:11.438
Accuracy:50.899% B*
KPH:28.900 B+
VKPH:12.800 C
Proton II PPA
A
Kills:52
V. Kills:1 N/A
Deaths:8
KDR:6.500
Accuracy:31.540% A
KPH:38.100 D
VKPH:0.700 D**
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:2
KDR:25
Accuracy:13.402% N/A
KPH:94.600 N/A
VKPH:1.900 N/A
Kills:1,369 (1,084 + 285)
Deaths:142
KDR:9.641
VKDR:4.225
Vehicle Kills:600
Kill Difference:1,227
Playtime:67.418 hours
Usage:4%
Score:0.589m
Score/min:146
Driving Accuracy:50.315%
Gunner Accuracy:13.402%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:180
V. Kills:17 N/A
Deaths:14
KDR:12.857
Accuracy:44.112% C++
KPH:65.700 D
VKPH:6.200 D
Kills:180 (0 + 180)
Deaths:14
KDR:12.857
VKDR:1.214
Vehicle Kills:17
Kill Difference:166
Playtime:2.741 hours
Usage:0%
Score:0.040m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:44.112%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:151
V. Kills:26 N/A
Deaths:10
KDR:15.100
Accuracy:39.329% B+
KPH:26.100 C+
VKPH:4.500 C-
M20 Basilisk
C**
Kills:127
V. Kills:43 289%
Deaths:11
KDR:11.546
Accuracy:41.402% C**
KPH:15.300 C-
VKPH:5.200 D
M40 Fury
C+
Kills:102
V. Kills:25 392%
Deaths:8
KDR:12.750
Accuracy:37.548% C++
KPH:42 C
VKPH:10.300 C+
M20 Basilisk
D
Kills:76
V. Kills:36 205%
Deaths:8
KDR:9.500
Accuracy:38.725% C+
KPH:12.700 D
VKPH:6 D
M12 Kobalt
C
Kills:58
V. Kills:3 N/A
Deaths:2
KDR:29
Accuracy:19.521% C*
KPH:53.100 C
VKPH:2.700 C
M60-G Bulldog
D
Kills:56
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:28.325% D-
KPH:18.200 D-
VKPH:3.600 D
Kills:570 (0 + 570)
Deaths:39
KDR:14.615
VKDR:3.692
Vehicle Kills:144
Kill Difference:531
Playtime:26.674 hours
Usage:2%
Score:0.196m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:28.325%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:87
V. Kills:5 N/A
Deaths:65
KDR:1.338
Accuracy:16.218% D-
KPH:5.300 D-
VKPH:0.300 D-
Kills:87 (87 + 0)
Deaths:65
KDR:1.338
VKDR:0.077
Vehicle Kills:5
Kill Difference:22
Playtime:16.283 hours
Usage:1%
Score:0.013m
Score/min:13
Driving Accuracy:16.218%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,4703,4694148.379A+5.8748.741%A+77.198%C+34.4B+N/A93100.9h2.1B4.3B++
Sirius SX12 3,1293,1281,4352.18B**0.3323.79%C+16.017%C21.7CN/A53144.1h12.9B+54.1B
Solstice SF 1,8611,8548712.129A0.3824.757%C++14.833%C15.7CN/A55118.4h11.6C++47.1B
Pulsar LSW 1,6561,6467922.078B+0.4322.621%C+17.497%D-26.2DN/A6662.9h12.9C+56.9C++
VX6-7 1,5881,5709381.674C**0.8426.043%B22.102%C*23.4CN/A6867h12C**46.1B+
Blueshift VM5 1,3291,3214383.016B0.5119.99%C++21.65%C++35.9C*N/A9836.8h14.3B++71.8B+
Blueshift VM5 1,2921,2824432.894C**0.3819.091%C+23.947%B+34.5C++N/A9637.2h14.3B+74.9B
Ghost 1,1821,1702953.966B+1.4645.806%B**69.744%C++27.5C-N/A7342.6h2.3C++5B+
VA39 Spectre 1,1751,1672215.281A*2.7739.796%A37.789%C+26.6C**N/A8143.9h5.2B+13B++
Phaseshift VX-S 1,1751,1631338.744A*6.2339.563%B+79.192%B30.1C+N/A7638.7h2.7B6.9B+
XM98 1,1661,1601438.112M++5.6047.453%A+75.948%C++24.9C+N/A8346.5h2.2B+4.6B*
Ursa 1,0621,0503962.652A++0.1424.914%B+22.667%C+29.2CN/A7636h11.7C+46.9B
Proximity Mine 9229225018.44S15.9349.682%B*N/A141.8B+N/A3356.5h1.6B**3.2B**
Beamer VS3 8858764112.131A++0.3827.495%C+22.831%C++16.3C-N/A8153.8h9.1C**33.2C++
Supernova PC 1,0747707310.548B*8.0451.719%C**2.208%C+17.9C7.1C10743h4.6B+8.8B+
Quasar VM1 7087062213.195B**0.6815.424%C+17.564%C+21.6C+N/A8332.7h14.7C*95.3C*
Thanatos VE70 7067043631.939A0.5748.728%B**16.619%C++33.2C**N/A9421.2h4.4B+9.1B++
Orion VS54 6646572183.014B**0.5020.717%C+25.419%C++25.3CN/A14126h13.5C+65.3C+
Manticore SX40 6346304561.382B+1.1330.061%C++24.127%B30.9C+N/A7820.4h7.5C*25.1B
Corvus VA55 6136104421.38B+1.1325.654%C**21.475%C+18C--N/A4633.8h11.3B+44B+
Comet VM2 7005823031.921A0.5944.287%C*3.78%C14.7B++3D8939.5h12B**27B*
Phobos VX86 5555532901.907B+0.6060.476%C++15.371%C+24.8DN/A7122.3h3.3D--5.5C
Solstice VE3 4524511014.465S1.9524.187%C**19.956%C++15.6C+N/A9628.9h12.9B+53.3B
Lasher X2 3993912441.602B**0.9126.354%C++6.905%A+23.4CN/A7116.7h17.7B+67.1B+
C-4 4973901382.826B**0.3225.659%C+N/A83C++22.8C-5994.7h1.2B+4.7B+
NS-7 PDW 3783761991.889A0.6230.7%B**16.755%C+25.8C+N/A7214.6h12.1B++39.4B++
Pulsar C 3783762521.492C*1.0226.676%B+25.532%B+16.6C-N/A7322.7h11B+41.4B+
MKV Suppressed 3343341711.953B**0.5627.595%B19.461%C+18.8DN/A5617.8h13.7C*49.6B
Frag Grenade 3293251325N/A322.4939.731%DN/A1083.3M13.3B**28330.3h2A++5B**
NS-44 Commissioner 3253222001.61B++0.9037.372%C++21.118%C+28.8C+N/A8711.2h4.3C11.6C++
Supernova FPC 527314437.302C**4.7950.315%C5.732%A*19.4C-13.1C18116.2h5.9C+11.6C+
Eidolon VE33 2722711501.807B++0.7033.612%B**24.723%C+14C--N/A4119.3h10C+29.6B+
NSX Tomoe 2662621132.319B+0.1931.269%B+32.061%C-21DN/A11012.5h15.7C50.3C++
VE-H Maw 2542481771.401C+1.1127.193%C**29.839%B+27.9DN/A948.9h12.7C--46.6C+
Nyx VX31 250247504.94B**2.4337.894%B+32.389%C**29.4CN/A678.4h6C+15.9C**
C75 Viper 292239327.469B++4.9636.054%C1.255%C16.3D3.6D--9914.7h13.1C*36.3C++
L100 Python HEAT 3082282011.4A++8.8952.371%C++N/A24.3C8.5D1539.4h6.4C+12.3C++
Saron HRB 2641831611.438A8.9350.899%B*2.732%B**29B+12.9C3056.3h15.3B**30.1A
M40 Fury-H 1971801412.857C+10.3544.112%C++1.111%C66.7D6.3D2422.7h7.3B16.5B+
Skyguard 293172227.818A*5.3128.127%C+1.744%C10.2D7.2D13816.8h113.3B+402.7B
S1 250160891.798A++0.7160.298%B3.75%B+15.1D8.5D17310.6h7.6C12.6C+
M60-G Bulldog 1771511015.1M**12.5939.329%B+4.636%B**26C+4.5C-1135.8h7.7C++19.5B+
Dual Photon Pods 218149226.773C++4.2649.635%CN/A49.7C--23B+4163h32.4D-65.2C--
Maelstrom Turbo Laser 2761481540.961C1.5532.909%C**N/A4.9D-4.2D-5830.4h176D534.7C-
Tank Mine 231145324.531B**2.0238.521%B+N/A65.9D-39.1D-5102.2h2C+5.3B++
Lancer VS22 3251421700.835C++1.6873.911%A++1.408%C+9.2C--11.8C19815.5h45.4D61.4C
Comet VM2 2191371101.245C**1.2748.581%B5.109%B+10.7C+6.4B++9212.8h26.7C++55.1B
Force-Blade 1381378,4080.016C2.4921.161%DN/A0.2C--N/A1809.9h2.9C+13.8C+
Pulsar VS1 133133552.418A+0.0922.608%C+15.79%D14.9DN/A888.9h14.1C**62.2C*
M20 Basilisk 1701271111.545M**9.0341.402%C**3.15%D--15.3C-5.2D1188.3h94.9C++229.3B+
NS-11A 114113571.982B+0.5328.934%B*22.124%C++22.6CN/A1365h13.4C*46.3B+
Spear Anti-Vehicle Phalanx Turret 175103812.875B*10.3655.181%B**7.767%A++35.5C+24.8B4302.9h11C19.9C**
M40 Fury 127102812.75B*10.2437.548%C++N/A42.5C10.4C+1952.4h11.6C**30.9B+
VE-S Canis 103102641.594B0.9228.509%C*18.627%C28.3CN/A923.6h11.5C**40.3B
M12 Kobalt-F 9287651.338C+1.1716.218%D-4.598%D--5.3D-N/A1316.3h18.7C115.2C-
Saron Laser Cannon 14585521.635C+0.8835.032%B+4.706%A++7.7C--5.5D8211h150.8C+430.4C*
Rocklet Rifle 14285870.977B+1.5348.192%DN/A21.3C--14.3D-2364h33.2B+69C*
M20 Basilisk 1127689.5M**6.9938.725%C+2.632%D*12.7D6D1206h98.8C*255C**
MANA Anti-Vehicle Turret 12672223.273B0.7657.692%C1.389%D*720D540D4002150.1h7.3B+12.6B+
Lumine Edge 71682,8740.024C2.4919.53%D14.706%C0.3DN/A1250.8h1.6C8.1C+
Hades VSH4 14765890.73B1.7875.038%B**N/A8C10.1C+1138.1h15.2F-20.3D**
MANA Anti-Personnel Turret 6362125.167N/A2.6614.538%UN/A620U10U2083300.1h20.4T*140.6T*
M12 Kobalt 6158229A++26.4919.521%C*29.31%A**52.7C2.7C1701.1h17B+87.1B+
M60-G Bulldog 6756156U53.4928.325%D-1.786%D18.1D-3.5D843.1h5.9B+20.7C++
Nemesis VSH9 8653411.293B**1.2261.946%C+1.887%C-9.3C-5.8D1525.7h8.2C++13.2C++
Proton II PPA 535286.5C-3.9931.54%A1.923%C+37.1DN/A1281.4h13.1D-41.5C*
NS-10 Burster 7050321.563B**0.9530.97%C**10%B+7.2B++2.9C-826.9h102B*329.2B++
M12 Kobalt 5150225B+22.4913.402%C--N/A100B**2D2780.5h13.2B*98.6B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit31280.3h
Motion Spotter22910.3h
Nano-Armor Kit279365,18139h
Anti-Vehicle MANA Turret111351.8h
Spawn Beacon225063.7h
Nanite Revive Grenade02690.1h
Medical Applicator220103,58112.2h
Aphelion VEX01810h
Ammunition Package15660.5h
Shield Recharging Field55690.2h
Medical Kit971,3142.1h
Anti-Infantry MANA Turret142711.7h
Recon Detection Device10819,01938.3h

Check the help document for the dictionary if you want to learn more about words used here.


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