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Operant Husla[SKL] Husla
VS BR 102

KDR: 2.42

Score: 19.8m

Last Seen: Aug 11th, 2019 10:49 PM
- OFFLINE - 144.4 hour(s)

Battle Rank 104 (102 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1277
Level Progress (to 105): 11%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Parallax VX3 Sirius SX12 Solstice SF Pulsar LSW VX6-7 Blueshift VM5 Blueshift VM5 VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,297,287 MLG Score: 1037
Fun Score: N/A
Cheeseburgers Flipped: 782TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.853%22.086%57127118717,2332.136230.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.237%0.886B*0.16C++-0.288CHEAD ++ (~9.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.396B11.60.19C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.097%2.049%85212122443832810.63541787%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.267%0.027C+0.433B-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.7-0.262C79.9-0.445C--129.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.837%2.316%315512091,9006938512.7417223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.429%-0.798D--0.155C0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51-0.352C-16.8-0.366C-34.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.926%4.066%321912051,0334483812.30067270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.867%0.351C**-0.055C+-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.70.322C*31.80.188C++47.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.013%70.721%321612088,296935398.86325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.955%1.357A0.234C++0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.391B2.60.167C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.086%16.553%321212121,31784451.55858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.345%0.954B*0.363C**-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.437B3.90.19C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1277
19.8m240.2%178 (10.7k)176 (10.6k)2.4206941,95317,3312.88045102 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214101421.736%26.987%58706:3013

19% Engineer16% Heavy Assault34% Infiltrator20% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:19 PMJul 1st, 2018 4:51 PMAug 17th, 2019 1:34 PM (5h) (PST)Aug 11th, 2019 9:06 PM (6d) (PST)Aug 11th, 2019 6:49 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4031582450.3720.1540.1000.9620.0291037

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1949,46214,732229658210,537

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1881.7h/78.4d 7,968 11,322 9,698 108.6k 4,302 5,774 3,242 45.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:1,659
Deaths:798
KDR:2.079
Accuracy:22.609% C+
HSR:17.360% D-
Ursa
B
Kills:1,162
Deaths:480
KDR:2.421
Accuracy:24.743% B
HSR:23.494% C+
Orion VS54
B*
Kills:1,101
Deaths:497
KDR:2.215
Accuracy:22.409% C**
HSR:30.518% B*
VE-H Maw
B
Kills:569
Deaths:371
KDR:1.534
Accuracy:27.362% B
HSR:28.471% C*
NS-15M2
B**
Kills:188
Deaths:108
KDR:1.741
Accuracy:27.862% B++
HSR:34.575% B**
SVA-88
A++
Kills:74
Deaths:41
KDR:1.805
Accuracy:21.088% C-
HSR:37.838% A++
Kills:4,753
Deaths (as Heavy Assault):2,295
Deaths (to Heavy Assaults):5,115
KDR:2.07102
Kill Difference:2,458
Playtime:299.265 hours
Usage:16%
Score:3.225m
Score/min:180
Accuracy (listed only):24.346%
HSR (listed only):28.709%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:1,859
Deaths:876
KDR:2.122
Accuracy:24.763% C++
HSR:14.847% C
VX6-7
C**
Kills:1,587
Deaths:944
KDR:1.681
Accuracy:26.006% C**
HSR:22.117% C*
Thanatos VE70
B**
Kills:723
Deaths:389
KDR:1.859
Accuracy:49.058% B**
HSR:17.013% C++
Solstice VE3
B+
Kills:601
Deaths:194
KDR:3.098
Accuracy:25.302% B+
HSR:21.631% C**
Phobos VX86
C*
Kills:594
Deaths:329
KDR:1.805
Accuracy:61.347% C*
HSR:15.993% C+
Pulsar C
B+
Kills:445
Deaths:287
KDR:1.551
Accuracy:27.023% B+
HSR:26.517% B+
VE-C Horizon
B**
Kills:298
Deaths:216
KDR:1.380
Accuracy:40.880% B**
HSR:22.819% C+
Eidolon VE33
B**
Kills:284
Deaths:155
KDR:1.832
Accuracy:34.432% B**
HSR:23.944% C
VE-LR Obelisk
B*
Kills:195
Deaths:72
KDR:2.708
Accuracy:35.472% B+
HSR:39.487% B*
Solstice Burst
C*
Kills:66
Deaths:29
KDR:2.276
Accuracy:27.632% C*
HSR:19.697% D
Kills:6,652
Deaths (as Engineer):3,491
Deaths (to Engineers):3,437
KDR:1.90547
Kill Difference:3,161
Playtime:361.911 hours
Usage:19%
Score:3.624m
Score/min:167
Accuracy (listed only):35.191%
HSR (listed only):22.406%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:3,134
Deaths:1,442
KDR:2.173
Accuracy:23.783% C+
HSR:16.050% C
Solstice SF
C++
Kills:1,859
Deaths:876
KDR:2.122
Accuracy:24.763% C++
HSR:14.847% C
VX6-7
C**
Kills:1,587
Deaths:944
KDR:1.681
Accuracy:26.006% C**
HSR:22.117% C*
VE-S Canis
B++
Kills:1,180
Deaths:657
KDR:1.796
Accuracy:31.329% B++
HSR:17.034% C
NS-7 PDW
B**
Kills:870
Deaths:435
KDR:2
Accuracy:30.337% B**
HSR:20.575% B+
Thanatos VE70
B**
Kills:723
Deaths:389
KDR:1.859
Accuracy:49.058% B**
HSR:17.013% C++
Solstice VE3
B+
Kills:601
Deaths:194
KDR:3.098
Accuracy:25.302% B+
HSR:21.631% C**
Phobos VX86
C*
Kills:594
Deaths:329
KDR:1.805
Accuracy:61.347% C*
HSR:15.993% C+
Pulsar C
B+
Kills:445
Deaths:287
KDR:1.551
Accuracy:27.023% B+
HSR:26.517% B+
MKV Suppressed
B
Kills:340
Deaths:174
KDR:1.954
Accuracy:27.614% B
HSR:19.706% C+
VE-C Horizon
B**
Kills:298
Deaths:216
KDR:1.380
Accuracy:40.880% B**
HSR:22.819% C+
Solstice Burst
C*
Kills:66
Deaths:29
KDR:2.276
Accuracy:27.632% C*
HSR:19.697% D
Eridani SX5
B**
Kills:55
Deaths:21
KDR:2.619
Accuracy:32.499% B**
HSR:21.818% C*
Kills:11,752
Deaths (as Light Assault):5,993
Deaths (to Light Assaults):3,138
KDR:1.96095
Kill Difference:5,759
Playtime:379.708 hours
Usage:20%
Score:3.708m
Score/min:163
Accuracy (listed only):32.890%
HSR (listed only):19.678%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:3,134
Deaths:1,442
KDR:2.173
Accuracy:23.783% C+
HSR:16.050% C
VE-S Canis
B++
Kills:1,180
Deaths:657
KDR:1.796
Accuracy:31.329% B++
HSR:17.034% C
NS-7 PDW
B**
Kills:870
Deaths:435
KDR:2
Accuracy:30.337% B**
HSR:20.575% B+
Thanatos VE70
B**
Kills:723
Deaths:389
KDR:1.859
Accuracy:49.058% B**
HSR:17.013% C++
Corvus VA55
C**
Kills:620
Deaths:447
KDR:1.387
Accuracy:25.673% C**
HSR:21.290% C
Phobos VX86
C*
Kills:594
Deaths:329
KDR:1.805
Accuracy:61.347% C*
HSR:15.993% C+
MKV Suppressed
B
Kills:340
Deaths:174
KDR:1.954
Accuracy:27.614% B
HSR:19.706% C+
NS-11A
B*
Kills:148
Deaths:83
KDR:1.783
Accuracy:28.422% B*
HSR:22.297% C+
Pulsar VS1
C+
Kills:137
Deaths:60
KDR:2.283
Accuracy:22.823% C+
HSR:16.788% D
Terminus VX-9
B++
Kills:56
Deaths:42
KDR:1.333
Accuracy:29.077% B++
HSR:26.786% C+
Eridani SX5
B**
Kills:55
Deaths:21
KDR:2.619
Accuracy:32.499% B**
HSR:21.818% C*
Kills:7,857
Deaths (as Combat Medic):4,079
Deaths (to Combat Medics):1,778
KDR:1.92621
Kill Difference:3,778
Playtime:83.576 hours
Usage:4%
Score:1.121m
Score/min:223
Accuracy (listed only):32.906%
HSR (listed only):19.577%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:3,469
Deaths:414
KDR:8.379
Accuracy:48.741% A+
HSR:77.198% C+
Sirius SX12
C+
Kills:3,134
Deaths:1,442
KDR:2.173
Accuracy:23.783% C+
HSR:16.050% C
VE-S Canis
B++
Kills:1,180
Deaths:657
KDR:1.796
Accuracy:31.329% B++
HSR:17.034% C
Ghost
B**
Kills:1,170
Deaths:295
KDR:3.966
Accuracy:45.806% B**
HSR:69.744% C++
VA39 Spectre
A
Kills:1,167
Deaths:221
KDR:5.281
Accuracy:39.796% A
HSR:37.789% C+
Phaseshift VX-S
B+
Kills:1,165
Deaths:134
KDR:8.694
Accuracy:39.521% B+
HSR:79.228% B
XM98
A+
Kills:1,160
Deaths:143
KDR:8.112
Accuracy:47.453% A+
HSR:75.948% C++
Beamer VS3
C+
Kills:886
Deaths:417
KDR:2.125
Accuracy:27.554% C+
HSR:22.686% C+
NS-7 PDW
B**
Kills:870
Deaths:435
KDR:2
Accuracy:30.337% B**
HSR:20.575% B+
Manticore SX40
C**
Kills:635
Deaths:462
KDR:1.374
Accuracy:30.107% C++
HSR:23.937% C**
Nyx VX31
B+
Kills:487
Deaths:107
KDR:4.551
Accuracy:37.819% B+
HSR:35.318% B+
MKV Suppressed
B
Kills:340
Deaths:174
KDR:1.954
Accuracy:27.614% B
HSR:19.706% C+
NS-44 Commissioner
C++
Kills:325
Deaths:201
KDR:1.617
Accuracy:37.410% C++
HSR:21.231% C+
NSX Tomoe
B+
Kills:321
Deaths:140
KDR:2.293
Accuracy:31.528% B+
HSR:34.579% C
Parsec VX3-A
B+
Kills:165
Deaths:31
KDR:5.323
Accuracy:45.554% B+
HSR:77.576% C
Spiker
B+
Kills:108
Deaths:107
KDR:1.009
Accuracy:30.742% C++
HSR:25% B+
Eridani SX5
B**
Kills:55
Deaths:21
KDR:2.619
Accuracy:32.499% B**
HSR:21.818% C*
Kills:16,637
Deaths (as Infiltrator):5,401
Deaths (to Infiltrators):2,418
KDR:3.08036
Kill Difference:11,236
Playtime:645.639 hours
Usage:34%
Score:6.599m
Score/min:170
Accuracy (listed only):35.741%
HSR (listed only):39.730%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,401
Deaths:471
KDR:2.975
Accuracy:19.923% C+
HSR:21.627% C++
Blueshift VM5
B+
Kills:1,380
Deaths:475
KDR:2.905
Accuracy:19.113% C+
HSR:23.406% B+
Quasar VM1
C+
Kills:727
Deaths:226
KDR:3.217
Accuracy:15.483% C+
HSR:17.882% C+
Comet VM2
C++
Kills:582
Deaths:306
KDR:1.902
Accuracy:44.360% C++
HSR:3.780% C
Comet VM2
B++
Kills:138
Deaths:113
KDR:1.221
Accuracy:48.532% B
HSR:5.797% B++
Nebula VM20
B**
Kills:104
Deaths:37
KDR:2.811
Accuracy:23.379% B**
HSR:25.962% B**
Nebula VM20
A
Kills:104
Deaths:42
KDR:2.476
Accuracy:23.132% B**
HSR:26.923% A
NS-10 Burster
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:31.098% N/A
HSR:10% N/A
Kills:4,486
Deaths (as MAX Suit):851.500
Deaths (to MAX Suits):789
KDR:5.26835
Kill Difference:3,634.500
Playtime:97.932 hours
Usage:5%
Score:1.550m
Score/min:264
Accuracy (listed only):28.127%
HSR (listed only):16.922%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:155
V. Kills:69 221%
Deaths:23
KDR:6.739
Accuracy:50.044% C
KPH:49.900 C--
VKPH:22.200 B+
Maelstrom Turbo Laser
C**
Kills:148
V. Kills:128 115%
Deaths:154
KDR:0.961
Accuracy:32.909% C**
KPH:4.900 D
VKPH:4.200 D-
Saron Laser Cannon
B+
Kills:89
V. Kills:62 141%
Deaths:58
KDR:1.534
Accuracy:35.147% B+
KPH:7.400 D
VKPH:5.200 D
Kills:392 (237 + 0)
Deaths:235
KDR:1.668
VKDR:1.102
Vehicle Kills:259
Kill Difference:157
Playtime:45.514 hours
Usage:2%
Score:0.238m
Score/min:87
Piloting Accuracy:35.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:356
V. Kills:136 260%
Deaths:24
KDR:14.833
Accuracy:52.748% C++
KPH:28.500 C+
VKPH:10.900 C+
C75 Viper
C
Kills:242
V. Kills:54 440%
Deaths:33
KDR:7.333
Accuracy:36.215% C
KPH:16.300 D
VKPH:3.600 D--
Skyguard
C+
Kills:194
V. Kills:130 148%
Deaths:23
KDR:8.435
Accuracy:28.687% C+
KPH:10.900 C--
VKPH:7.300 D
Kills:792 (792 + 0)
Deaths:80
KDR:9.900
VKDR:4
Vehicle Kills:320
Kill Difference:712
Playtime:45.132 hours
Usage:2%
Score:0.357m
Score/min:132
Driving Accuracy:28.687%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:770
V. Kills:304 252%
Deaths:73
KDR:10.548
Accuracy:51.688% C**
KPH:17.900 C-
VKPH:7.100 C
Supernova FPC
C-
Kills:338
V. Kills:224 150%
Deaths:47
KDR:7.191
Accuracy:50.396% C
KPH:19.700 C--
VKPH:13.100 C-
Saron HRB
B*
Kills:197
V. Kills:89 219%
Deaths:19
KDR:10.368
Accuracy:51.602% B*
KPH:28.200 B
VKPH:12.700 C
M12 Kobalt
B++
Kills:55
V. Kills:1 N/A
Deaths:2
KDR:27.500
Accuracy:13.504% C--
KPH:96.400 B++
VKPH:1.800 D
E540 Halberd
D-
Kills:53
V. Kills:30 171%
Deaths:4
KDR:13.250
Accuracy:53.640% B*
KPH:18.900 D*
VKPH:10.700 D-
Proton II PPA
B**
Kills:52
V. Kills:1 N/A
Deaths:8
KDR:6.500
Accuracy:31.425% B**
KPH:37.700 D
VKPH:0.700 D**
Kills:1,465 (1,108 + 357)
Deaths:153
KDR:9.575
VKDR:4.242
Vehicle Kills:649
Kill Difference:1,312
Playtime:71.844 hours
Usage:4%
Score:0.646m
Score/min:150
Driving Accuracy:50.396%
Gunner Accuracy:31.425%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:180
V. Kills:17 N/A
Deaths:14
KDR:12.857
Accuracy:44.112% C++
KPH:65.600 C--
VKPH:6.200 D
Kills:180 (0 + 180)
Deaths:14
KDR:12.857
VKDR:1.214
Vehicle Kills:17
Kill Difference:166
Playtime:2.743 hours
Usage:0%
Score:0.040m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:44.112%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:153
V. Kills:27 N/A
Deaths:10
KDR:15.300
Accuracy:39.902% B+
KPH:25.300 C
VKPH:4.500 C-
M20 Basilisk
B
Kills:149
V. Kills:49 298%
Deaths:15
KDR:9.933
Accuracy:42.332% B
KPH:14.800 C--
VKPH:4.900 D
M12 Kobalt
C++
Kills:107
V. Kills:6 N/A
Deaths:3
KDR:35.667
Accuracy:21.786% B+
KPH:64.700 C+
VKPH:3.600 C++
M40 Fury
C
Kills:103
V. Kills:25 396%
Deaths:8
KDR:12.875
Accuracy:37.310% C++
KPH:41 C-
VKPH:9.900 C
M20 Basilisk
D
Kills:89
V. Kills:40 217%
Deaths:10
KDR:8.900
Accuracy:38.890% C+
KPH:13.700 D
VKPH:6.200 D
M60-G Bulldog
D
Kills:56
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:28.227% D-
KPH:17.800 D--
VKPH:3.500 D
M40 Fury
B*
Kills:53
V. Kills:9 N/A
Deaths:10
KDR:5.300
Accuracy:43.856% B*
KPH:23.300 D-
VKPH:4 D--
Kills:710 (0 + 710)
Deaths:56
KDR:12.679
VKDR:2.982
Vehicle Kills:167
Kill Difference:654
Playtime:32.186 hours
Usage:2%
Score:0.235m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:43.856%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:90
V. Kills:5 N/A
Deaths:67
KDR:1.343
Accuracy:16.037% D-
KPH:5.200 D--
VKPH:0.300 D--
Kills:90 (90 + 0)
Deaths:67
KDR:1.343
VKDR:0.075
Vehicle Kills:5
Kill Difference:23
Playtime:17.251 hours
Usage:1%
Score:0.014m
Score/min:13
Driving Accuracy:16.037%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,4703,4694148.379A5.9648.741%A+77.198%C+34.4BN/A93100.9h2.1B4.3B++
Sirius SX12 3,1353,1341,4422.173B**0.2523.783%C+16.05%C21.7CN/A53144.4h12.9B+54.1B
Solstice SF 1,8661,8598762.122A0.3024.763%C++14.847%C15.6CN/A55118.8h11.6C++47B
Pulsar LSW 1,6691,6597982.079B+0.3422.609%C+17.36%D-26.2DN/A6763.4h12.9C+57C++
VX6-7 1,6051,5879441.681C**0.7426.006%C**22.117%C*23.6CN/A6967.2h12C**46B+
Blueshift VM5 1,4111,4014712.975C*0.5519.923%C+21.627%C++35.9C++N/A9839h14.5B+72.8B+
Blueshift VM5 1,3911,3804752.905C*0.4819.113%C+23.406%B+35C++N/A9939.4h14.3B+74.7B
VE-S Canis 1,2041,1806571.796B+0.6231.329%B++17.034%C31.1CN/A7938h11.1B35.5B+
Ghost 1,1821,1702953.966B+1.5545.806%B**69.744%C++27.5C-N/A7342.6h2.3C++5B+
VA39 Spectre 1,1751,1672215.281M+2.8639.796%A37.789%C+26.5C**N/A8244h5.2B+13B++
Phaseshift VX-S 1,1771,1651348.694A*6.2739.521%B+79.228%B30C++N/A7738.8h2.7C**6.9B+
Ursa 1,1751,1624802.421A0.0024.743%B23.494%C+28.6CN/A7540.7h11.7C+47.2C**
XM98 1,1661,1601438.112M*5.6947.453%A+75.948%C++24.9C+N/A8346.5h2.2B+4.6B*
Orion VS54 1,1111,1014972.215B+0.2122.409%C**30.518%B*27.7C+N/A12239.8h13.1C++58.5C++
Proximity Mine 9449445317.811S15.3949.233%B*N/A138.8BN/A3276.8h1.6B*3.3B**
Beamer VS3 8958864172.125A++0.3027.554%C+22.686%C+16.4C--N/A8254h9.1C*33.1C++
NS-7 PDW 8788704352A0.4230.337%B**20.575%B+26.9C+N/A6632.4h12.8B+42.2B++
Supernova PC 1,0747707310.548B*8.1351.688%C**2.208%C+17.9C-7.1C10943h4.6B+8.8B+
Quasar VM1 7307272263.217B**0.8015.483%C+17.882%C+21.7C+N/A8533.5h14.6C**94C*
Thanatos VE70 7267233891.859B**0.5649.058%B**17.013%C++33.2C*N/A9521.8h4.5B9.1B++
Manticore SX40 6406354621.374B+1.0530.107%C++23.937%C**31C++N/A7920.5h7.6C++25.1B
Corvus VA55 6236204471.387B+1.0325.673%C**21.29%C18.2DN/A4834h11.2B+43.8B+
Solstice VE3 6046011943.098M**0.6825.302%B+21.631%C**17.9C+N/A9633.6h12.6B++49.8B
Phobos VX86 5965943291.805B+0.6261.347%C*15.993%C+25.6DN/A7323.2h3.3D*5.4C
Comet VM2 7005823061.902A0.5244.36%C++3.78%C14.6B+3D8940h12.2B**27.5B*
VE-H Maw 5805693711.534C+0.8927.362%B28.471%C*29.8DN/A8819.1h12.1C44.2C++
C-4 6214901952.513B*0.0925.852%C+N/A87.5C++23.4C6015.6h1.2B+4.5B+
Nyx VX31 4954871074.551B**2.1337.819%B+35.318%B+28C-N/A7317.4h5.9C+15.7C**
Lasher X2 4694613091.492B++0.9327.421%C*6.291%A24.1CN/A7319.1h18B+65.6B+
Pulsar C 4474452871.551C*0.8727.023%B+26.517%B+17.7C-N/A7625.1h10.8B+39.9B+
L100 Python HEAT 4923562414.833A**12.4152.748%C++N/A28.5C+10.9C+15712.5h5.8C**11B
Frag Grenade 3443401340N/A337.5840.351%DN/A1133.3M13.3B+28870.3h2A++5B**
MKV Suppressed 3403401741.954B**0.4727.614%B19.706%C+18.9DN/A5618h13.7C**49.8B
Supernova FPC 562338477.191C++4.7750.396%C5.621%A*19.8C--13.1C-19017.1h5.8C+11.6C
NS-44 Commissioner 3283252011.617B+0.8037.41%C++21.231%C+29C+N/A9011.2h4.3C11.5C++
NSX Tomoe 3253211402.293B+0.1331.528%B+34.579%C21.1DN/A10215.2h15.3C+48.4C*
VE-C Horizon 3042982161.38C+1.0440.88%B**22.819%C+38.2C+N/A897.8h15.2C*37.1B+
Eidolon VE33 2862841551.832B++0.5934.432%B**23.944%C14.3C--N/A4319.8h10.2C+29.6B+
C75 Viper 296242337.333B++4.9136.215%C1.24%C16.4D3.6D--10314.8h13.2C*36.4C++
Saron HRB 2861971910.368B**7.9551.602%B*2.538%B*28.1C**12.7C2897h16.4B*31.8B**
VE-LR Obelisk 198195722.708B+0.2935.472%B+39.487%B*22.7C-N/A728.6h5.6B++15.9B++
Skyguard 324194238.435A*6.0128.687%C+1.546%C10.9C--7.3D13817.8h108.7B+379B+
Lancer VS22 4081932170.889C++1.5374.131%A++1.036%C10.3C11.4C19018.8h42.1D56.8C
S1 2931891101.718A++0.7061.141%B+3.175%C*15.8D8.7D17212h7.8C12.7C+
NS-15M2 1911881081.741C++0.6827.862%B++34.575%B**31.3C-N/A926h12.7C++45.4B+
M40 Fury-H 1971801412.857C++10.4444.112%C++1.111%C66.7C--6.3D2422.7h7.3B16.5B+
Parsec VX3-A 165165315.323C++2.9045.554%B+77.576%C28D--N/A775.9h2C4.4C*
Tank Mine 260165335A2.5837.298%C**N/A71.7D41.3D5452.3h2C+5.2B++
Spear Anti-Vehicle Phalanx Turret 250156819.5A++17.0856.066%B**5.128%B+47.3B+28.5B++4433.3h8.5C*15.2B+
Dual Photon Pods 224155236.739C++4.3250.044%CN/A50C--22.3B+4093.1h32.7D-65.4D
M60-G Bulldog 1801531015.3M*12.8839.902%B+4.575%B**25.5C4.5C-1106h8C+20B+
M20 Basilisk 198149159.933M*7.5142.332%B2.685%D*14.8C--4.9D10710.1h100.5C+237.4C**
NS-11A 150148831.783B0.6428.422%B*22.297%C+22.1C-N/A1186.7h13.1C**46B+
Maelstrom Turbo Laser 2761481540.961C1.4632.909%C**N/A4.9D4.2D-5830.4h176D-534.7C--
Rocklet Rifle 2421431431B+1.4251.255%C+N/A21D14.6D-2146.8h37.4C++73C++
Comet VM2 2201381131.221C**1.2048.532%B5.797%B++10.4C6.2B++9013.3h27.4C++56.5C**
Force-Blade 1381378,4080.016C2.4021.161%DN/A0.2C--N/A1810.4h2.9C+13.8C+
Pulsar VS1 137137602.283A+0.1422.823%C+16.788%D14.9DN/A989.2h14.1C**61.8C*
Spiker 1101081071.009C+1.4130.742%C++25%B+21.2C--N/A645.1h8.1C**26.2B+
M12 Kobalt 113107335.667A*33.2521.786%B+17.757%C+62.9C+3.5C++2141.7h16.5B+75.9B+
Nebula VM20 106104372.811B0.3923.379%B**25.962%B**45.2B++N/A1732.3h16.9C+72.3B+
Nebula VM20 108104422.476C++0.0623.132%B**26.923%A35.9C++1.4A++1322.9h19.4D83.9B
M40 Fury 128103812.875B*10.4537.31%C++N/A41.2C-10C1902.5h11.7B31.3B+
MANA Anti-Personnel Turret 103102234.435N/A2.0115.744%UN/A1020U10U2701800.1h19T*120.7T*
M12 Kobalt-F 9590671.343C+1.0816.037%D-5.556%D-5.2D--N/A1317.3h18.8C117C-
M20 Basilisk 12989108.9M++6.4838.89%C+2.247%D*13.7D6.2D1236.5h94.9C**244.1B+
Saron Laser Cannon 15189581.534C+0.8935.147%B+4.494%A+7.4D5.2D7812h162.1C+461.1C++
SVA-88 7574411.805C+0.6221.088%C-37.838%A++29.6DN/A2342.5h13.1C62.1C+
Lumine Edge 77733,2740.022C2.4019.966%D13.699%C0.3DN/A1279.5h1.6C8C+
MANA Anti-Vehicle Turret 12672223.273B*0.8558.198%C**1.389%D*720C540C4027400.1h7.4C**12.8B+
Hades VSH4 15067920.728B1.6975.056%B**N/A8.2C10.1C+1158.2h14.9F-19.9D*
Solstice Burst 7066292.276B+0.1427.632%C*19.697%D27.5C1.7A++832.4h12.6C**45.6B
Nemesis VSH9 10565461.413A1.0163.233%C++1.538%D10.3C6.3C1546.3h7.5B+11.8B+
Terminus VX-9 5656421.333C+1.0929.077%B++26.786%C+29.5CN/A1541.9h13.1C+44.9B
M60-G Bulldog 6756156U53.5828.227%D-1.786%D18.1D--3.5D843.1h5.9B+20.8C++
M12 Kobalt 5655227.5B+25.0813.504%C--N/A91.7B+1.7D2830.6h12.9B*95.3B+
Eridani SX5 5655212.619A+0.2032.499%B**21.818%C*45.8B+N/A2541.2h9.9B++30.5B++
Auraxium Force-Blade 57542,3490.023C2.409.681%FN/A0.4C+N/A1128.3h1.7B*18D
M40 Fury 6253105.3C+2.8843.856%B*1.887%C*23D-3.9D--1212.3h15.2C+34.5B+
E540 Halberd 8353413.25B+10.8353.64%B*1.887%C18.9D*10.7D-1652.8h7.9D**14.8C--
Proton II PPA 535286.5C-4.0831.425%B**1.923%C+37.1DN/A1301.4h13.4D-42.7C++
NS-10 Burster 7050331.515B*0.9131.098%C**10%B+7.1B+2.9C-817h103.8B++333.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon238703.9h
Anti-Vehicle MANA Turret111391.8h
Nano-Armor Kit315396,90941.2h
Nanite Revive Grenade02930.1h
Medical Applicator231108,95612.6h
Spitfire Auto-Turret42030.4h
Restoration Kit31280.3h
Motion Spotter24790.5h
Aphelion VEX01810h
Shield Recharging Field107330.3h
Ammunition Package17750.6h
Medical Kit1421,8992.8h
Anti-Infantry MANA Turret163191.8h
Recon Detection Device12020,70941.2h
Nano-Repair Grenade0670h

Check the help document for the dictionary if you want to learn more about words used here.


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