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Operant Husla[SKL] Husla
VS BR 98

KDR: 2.49

Score: 17.9m

Last Seen: Apr 22nd, 2019 8:51 PM
- OFFLINE - 73.4 hour(s)

Battle Rank 101 (98 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 730
Level Progress (to 102): 40%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Parallax VX3 Sirius SX12 Solstice SF Pulsar LSW VX6-7 Blueshift VM5 Blueshift VM5 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,269,765 MLG Score: 1015
Fun Score: N/A
Cheeseburgers Flipped: 749TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.308%20.942%53020103114,0532.087180.406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.359%0.82B++0.033C+-0.359C-HEAD ++ (~8.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.382C**11.70.182C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.141%2.137%90210492343462790.67435284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.257%0.078C+0.494B+-0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
198.6-0.231C75.8-0.429C--122.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.384%2.403%312510461,7486357852.74843222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.481%-0.831D--0.127C0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.6-0.359C-17-0.357C-35.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.612%4.535%288710448384033442.0794243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.901%0.319C*0.035C+0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.316C*32.20.187C++49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.008%70.598%288610458,1837693910.6273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.961%1.35A0.227C++0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.388C**2.70.163C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.574%16.31%288210491,26374341.69986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.163%0.927B*0.349C**-0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.433B3.90.189C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 730
17.9m227%172 (10.3k)172 (10.3k)2.4928537,32814,9742.9844498 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS105176721.139%27.446%58006:5711

20% Engineer15% Heavy Assault35% Infiltrator19% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:19 PMJul 1st, 2018 4:51 PMApr 25th, 2019 2:21 PM (3h) (PST)Apr 22nd, 2019 5:00 PM (3d) (PST)Apr 22nd, 2019 4:51 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3971572400.3600.1440.0990.8810.0281015

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,7919,40114,390229653210,336

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1727.9h/72d 7,361 10,245 7,966 91.4k 4,016 5,381 2,930 41.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:1,656
Deaths:797
KDR:2.078
Accuracy:22.641% C+
HSR:17.391% D-
Ursa
B+
Kills:1,061
Deaths:401
KDR:2.646
Accuracy:24.887% B+
HSR:22.714% C+
Orion VS54
C*
Kills:679
Deaths:230
KDR:2.952
Accuracy:20.912% C+
HSR:26.068% C*
Lasher X2
A++
Kills:393
Deaths:245
KDR:1.604
Accuracy:26.304% C++
HSR:6.870% A++
VE-H Maw
B+
Kills:315
Deaths:214
KDR:1.472
Accuracy:27.300% C**
HSR:31.429% B+
Kills:4,104
Deaths (as Heavy Assault):1,887
Deaths (to Heavy Assaults):4,381
KDR:2.17488
Kill Difference:2,217
Playtime:251.253 hours
Usage:15%
Score:2.685m
Score/min:178
Accuracy (listed only):24.409%
HSR (listed only):20.894%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:1,854
Deaths:871
KDR:2.129
Accuracy:24.751% C++
HSR:14.833% C
VX6-7
C**
Kills:1,570
Deaths:938
KDR:1.674
Accuracy:26.043% C**
HSR:22.102% C*
Thanatos VE70
B**
Kills:705
Deaths:364
KDR:1.937
Accuracy:48.784% B**
HSR:16.738% C++
Phobos VX86
C++
Kills:558
Deaths:297
KDR:1.879
Accuracy:60.558% C++
HSR:15.771% C+
Solstice VE3
C**
Kills:461
Deaths:108
KDR:4.269
Accuracy:24.290% C**
HSR:20.607% C++
Pulsar C
B+
Kills:394
Deaths:263
KDR:1.498
Accuracy:26.802% B+
HSR:26.396% B+
Eidolon VE33
B**
Kills:271
Deaths:150
KDR:1.807
Accuracy:33.612% B**
HSR:24.723% C+
Kills:5,813
Deaths (as Engineer):2,991
Deaths (to Engineers):3,146
KDR:1.9435
Kill Difference:2,822
Playtime:346.883 hours
Usage:20%
Score:3.385m
Score/min:163
Accuracy (listed only):34.977%
HSR (listed only):20.167%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:3,128
Deaths:1,435
KDR:2.180
Accuracy:23.790% C+
HSR:16.017% C
Solstice SF
C++
Kills:1,854
Deaths:871
KDR:2.129
Accuracy:24.751% C++
HSR:14.833% C
VX6-7
C**
Kills:1,570
Deaths:938
KDR:1.674
Accuracy:26.043% C**
HSR:22.102% C*
Thanatos VE70
B**
Kills:705
Deaths:364
KDR:1.937
Accuracy:48.784% B**
HSR:16.738% C++
Phobos VX86
C++
Kills:558
Deaths:297
KDR:1.879
Accuracy:60.558% C++
HSR:15.771% C+
Solstice VE3
C**
Kills:461
Deaths:108
KDR:4.269
Accuracy:24.290% C**
HSR:20.607% C++
VE-S Canis
B*
Kills:440
Deaths:259
KDR:1.699
Accuracy:32.309% B*
HSR:15.682% D
Pulsar C
B+
Kills:394
Deaths:263
KDR:1.498
Accuracy:26.802% B+
HSR:26.396% B+
NS-7 PDW
B**
Kills:377
Deaths:201
KDR:1.876
Accuracy:30.703% B**
HSR:16.711% C+
MKV Suppressed
B
Kills:334
Deaths:171
KDR:1.953
Accuracy:27.595% B
HSR:19.461% C+
Kills:9,821
Deaths (as Light Assault):4,907
Deaths (to Light Assaults):2,717
KDR:2.00143
Kill Difference:4,914
Playtime:330.386 hours
Usage:19%
Score:3.089m
Score/min:156
Accuracy (listed only):32.562%
HSR (listed only):18.432%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:3,128
Deaths:1,435
KDR:2.180
Accuracy:23.790% C+
HSR:16.017% C
Thanatos VE70
B**
Kills:705
Deaths:364
KDR:1.937
Accuracy:48.784% B**
HSR:16.738% C++
Corvus VA55
C**
Kills:610
Deaths:442
KDR:1.380
Accuracy:25.654% C**
HSR:21.475% C
Phobos VX86
C++
Kills:558
Deaths:297
KDR:1.879
Accuracy:60.558% C++
HSR:15.771% C+
VE-S Canis
B*
Kills:440
Deaths:259
KDR:1.699
Accuracy:32.309% B*
HSR:15.682% D
NS-7 PDW
B**
Kills:377
Deaths:201
KDR:1.876
Accuracy:30.703% B**
HSR:16.711% C+
MKV Suppressed
B
Kills:334
Deaths:171
KDR:1.953
Accuracy:27.595% B
HSR:19.461% C+
Pulsar VS1
C+
Kills:133
Deaths:55
KDR:2.418
Accuracy:22.608% C+
HSR:15.790% D
NS-11A
B*
Kills:129
Deaths:67
KDR:1.925
Accuracy:28.440% B*
HSR:22.481% C++
Kills:6,414
Deaths (as Combat Medic):3,291
Deaths (to Combat Medics):1,515
KDR:1.94895
Kill Difference:3,123
Playtime:80.139 hours
Usage:5%
Score:1.065m
Score/min:221
Accuracy (listed only):33.382%
HSR (listed only):17.792%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:3,469
Deaths:414
KDR:8.379
Accuracy:48.741% A+
HSR:77.198% C+
Sirius SX12
C+
Kills:3,128
Deaths:1,435
KDR:2.180
Accuracy:23.790% C+
HSR:16.017% C
Ghost
B**
Kills:1,170
Deaths:295
KDR:3.966
Accuracy:45.806% B**
HSR:69.744% C++
VA39 Spectre
A
Kills:1,167
Deaths:221
KDR:5.281
Accuracy:39.796% A
HSR:37.789% C+
Phaseshift VX-S
B+
Kills:1,163
Deaths:133
KDR:8.744
Accuracy:39.563% B+
HSR:79.192% B
XM98
A+
Kills:1,160
Deaths:143
KDR:8.112
Accuracy:47.453% A+
HSR:75.948% C++
Beamer VS3
C++
Kills:878
Deaths:413
KDR:2.126
Accuracy:27.480% C+
HSR:22.779% C++
Manticore SX40
B
Kills:630
Deaths:456
KDR:1.382
Accuracy:30.061% C++
HSR:24.127% B
VE-S Canis
B*
Kills:440
Deaths:259
KDR:1.699
Accuracy:32.309% B*
HSR:15.682% D
NS-7 PDW
B**
Kills:377
Deaths:201
KDR:1.876
Accuracy:30.703% B**
HSR:16.711% C+
Nyx VX31
B++
Kills:358
Deaths:88
KDR:4.068
Accuracy:37.986% B++
HSR:33.799% B+
MKV Suppressed
B
Kills:334
Deaths:171
KDR:1.953
Accuracy:27.595% B
HSR:19.461% C+
NS-44 Commissioner
C++
Kills:325
Deaths:200
KDR:1.625
Accuracy:37.380% C++
HSR:21.231% C+
NSX Tomoe
B+
Kills:304
Deaths:135
KDR:2.252
Accuracy:31.573% B+
HSR:34.211% C
Parsec VX3-A
B+
Kills:54
Deaths:14
KDR:3.857
Accuracy:45.926% B+
HSR:74.074% D
Kills:14,957
Deaths (as Infiltrator):4,578
Deaths (to Infiltrators):2,080
KDR:3.26715
Kill Difference:10,379
Playtime:612.532 hours
Usage:35%
Score:6.193m
Score/min:168
Accuracy (listed only):36.411%
HSR (listed only):41.197%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,359
Deaths:454
KDR:2.993
Accuracy:19.930% C+
HSR:21.634% C++
Blueshift VM5
B+
Kills:1,333
Deaths:458
KDR:2.910
Accuracy:19.089% C+
HSR:23.781% B+
Quasar VM1
C+
Kills:720
Deaths:223
KDR:3.229
Accuracy:15.454% C+
HSR:18.056% C+
Comet VM2
C*
Kills:582
Deaths:305
KDR:1.908
Accuracy:44.284% C*
HSR:3.780% C
Comet VM2
B*
Kills:138
Deaths:112
KDR:1.232
Accuracy:48.511% B
HSR:5.797% B*
NS-10 Burster
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:31.093% N/A
HSR:10% N/A
Kills:4,182
Deaths (as MAX Suit):792.500
Deaths (to MAX Suits):712
KDR:5.27697
Kill Difference:3,389.500
Playtime:93.754 hours
Usage:5%
Score:1.443m
Score/min:257
Accuracy (listed only):29.727%
HSR (listed only):13.841%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:149
V. Kills:69 213%
Deaths:23
KDR:6.478
Accuracy:49.882% C
KPH:48.300 C--
VKPH:22.400 B
Maelstrom Turbo Laser
C**
Kills:148
V. Kills:128 115%
Deaths:154
KDR:0.961
Accuracy:32.909% C**
KPH:4.900 D
VKPH:4.200 D-
Saron Laser Cannon
B+
Kills:85
V. Kills:60 139%
Deaths:53
KDR:1.604
Accuracy:35.014% B+
KPH:7.700 C--
VKPH:5.400 D
Kills:382 (233 + 0)
Deaths:230
KDR:1.661
VKDR:1.117
Vehicle Kills:257
Kill Difference:152
Playtime:44.540 hours
Usage:3%
Score:0.234m
Score/min:88
Piloting Accuracy:35.014%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:240
V. Kills:85 279%
Deaths:22
KDR:10.909
Accuracy:52.270% C++
KPH:24.400 C
VKPH:8.600 D
C75 Viper
C
Kills:239
V. Kills:53 443%
Deaths:32
KDR:7.469
Accuracy:36.054% C
KPH:16.200 D
VKPH:3.600 D--
Skyguard
C+
Kills:176
V. Kills:123 142%
Deaths:22
KDR:8
Accuracy:28.232% C+
KPH:10.400 D
VKPH:7.300 D
Kills:655 (655 + 0)
Deaths:76
KDR:8.618
VKDR:3.434
Vehicle Kills:261
Kill Difference:579
Playtime:41.458 hours
Usage:2%
Score:0.317m
Score/min:128
Driving Accuracy:28.232%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:770
V. Kills:304 252%
Deaths:73
KDR:10.548
Accuracy:51.719% C**
KPH:17.900 C
VKPH:7.100 C
Supernova FPC
C-
Kills:323
V. Kills:217 148%
Deaths:43
KDR:7.512
Accuracy:50.427% C
KPH:19.600 C-
VKPH:13.200 C-
Saron HRB
B*
Kills:183
V. Kills:81 223%
Deaths:16
KDR:11.438
Accuracy:50.878% B*
KPH:28.800 B+
VKPH:12.700 C
Proton II PPA
B**
Kills:52
V. Kills:1 N/A
Deaths:8
KDR:6.500
Accuracy:31.540% B**
KPH:38.100 D
VKPH:0.700 D**
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:2
KDR:25
Accuracy:13.402% N/A
KPH:94.600 N/A
VKPH:1.900 N/A
Kills:1,378 (1,093 + 285)
Deaths:142
KDR:9.704
VKDR:4.254
Vehicle Kills:604
Kill Difference:1,236
Playtime:67.669 hours
Usage:4%
Score:0.594m
Score/min:146
Driving Accuracy:50.427%
Gunner Accuracy:13.402%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:180
V. Kills:17 N/A
Deaths:14
KDR:12.857
Accuracy:44.112% C++
KPH:65.700 D
VKPH:6.200 D
Kills:180 (0 + 180)
Deaths:14
KDR:12.857
VKDR:1.214
Vehicle Kills:17
Kill Difference:166
Playtime:2.741 hours
Usage:0%
Score:0.040m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:44.112%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:151
V. Kills:26 N/A
Deaths:10
KDR:15.100
Accuracy:39.329% B+
KPH:26.100 C+
VKPH:4.500 C-
M20 Basilisk
C*
Kills:127
V. Kills:43 289%
Deaths:11
KDR:11.546
Accuracy:41.339% C*
KPH:14.900 C-
VKPH:5 D
M40 Fury
C+
Kills:102
V. Kills:25 392%
Deaths:8
KDR:12.750
Accuracy:37.548% C++
KPH:42 C
VKPH:10.300 C+
M20 Basilisk
D
Kills:77
V. Kills:37 203%
Deaths:8
KDR:9.625
Accuracy:39.414% C+
KPH:12.800 D
VKPH:6.100 D
M12 Kobalt
B
Kills:68
V. Kills:3 N/A
Deaths:2
KDR:34
Accuracy:20.201% B
KPH:58 C+
VKPH:2.600 C
M60-G Bulldog
D
Kills:56
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:28.325% D-
KPH:18.200 D--
VKPH:3.600 D
Kills:581 (0 + 581)
Deaths:39
KDR:14.897
VKDR:3.718
Vehicle Kills:145
Kill Difference:542
Playtime:27.048 hours
Usage:2%
Score:0.198m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:28.325%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:87
V. Kills:5 N/A
Deaths:66
KDR:1.318
Accuracy:16.266% D-
KPH:5.300 D--
VKPH:0.300 D--
Kills:87 (87 + 0)
Deaths:66
KDR:1.318
VKDR:0.076
Vehicle Kills:5
Kill Difference:21
Playtime:16.350 hours
Usage:1%
Score:0.013m
Score/min:13
Driving Accuracy:16.266%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,4703,4694148.379A+5.8948.741%A+77.198%C+34.4B+N/A93100.9h2.1B4.3B++
Sirius SX12 3,1293,1281,4352.18B**0.3123.79%C+16.017%C21.7CN/A53144.1h12.9B+54.1B
Solstice SF 1,8611,8548712.129A0.3624.751%C++14.833%C15.6CN/A55118.5h11.7C++47.1B
Pulsar LSW 1,6661,6567972.078B+0.4122.641%C+17.391%D-26.2DN/A6763.2h12.9C+57C++
VX6-7 1,5881,5709381.674B+0.8226.043%C**22.102%C*23.4CN/A6867h12C**46.1B+
Blueshift VM5 1,3681,3594542.993B0.5019.93%C+21.634%C++35.8C*N/A9738h14.5B+72.6B+
Blueshift VM5 1,3441,3334582.91B0.4219.089%C+23.781%B+34.7C++N/A9838.4h14.3B+74.8B
Ghost 1,1821,1702953.966B+1.4745.806%B**69.744%C++27.5C-N/A7342.6h2.3C++5B+
VA39 Spectre 1,1751,1672215.281M+2.7939.796%A37.789%C+26.6BN/A8143.9h5.2B+13B++
Phaseshift VX-S 1,1751,1631338.744A*6.2539.563%B+79.192%B30.1C++N/A7738.7h2.7C**6.9B+
XM98 1,1661,1601438.112M+5.6247.453%A+75.948%C++24.9C+N/A8346.5h2.2B+4.6B*
Ursa 1,0731,0614012.646A++0.1524.887%B+22.714%C+28.9CN/A7536.7h11.7C+46.9B
Proximity Mine 9279275217.827S15.3349.554%B*N/A140.5B+N/A3326.6h1.6B**3.3B**
Beamer VS3 8878784132.126A++0.3727.48%C+22.779%C++16.3C-N/A8253.9h9.1C*33.3C++
Supernova PC 1,0747707310.548B*8.0651.719%C**2.208%C+17.9C7.1C10843h4.6B+8.8B++
Quasar VM1 7237202233.229A0.7415.454%C+18.056%C+21.7C+N/A8433.2h14.6C**94.5C*
Thanatos VE70 7077053641.937A0.5648.784%B**16.738%C++33.3BN/A9421.2h4.4B+9.1B++
Orion VS54 6866792302.952B**0.4620.912%C+26.068%C*25.5CN/A14126.6h13.5C+64.6C*
Manticore SX40 6346304561.382B+1.1130.061%C++24.127%B30.9C++N/A7820.4h7.5C*25.1B
Corvus VA55 6136104421.38B+1.1125.654%C**21.475%C18DN/A4733.8h11.3B+44B+
Comet VM2 7005823051.908A0.5844.284%C*3.78%C14.7B++3D8939.7h12B**27.2B*
Phobos VX86 5605582971.879B+0.6160.558%C++15.771%C+24.9DN/A7122.4h3.3D*5.5C
Solstice VE3 4624611084.269S1.7824.29%C**20.607%C++15.6C+N/A9629.6h12.9B+53B+
VE-S Canis 4494402591.699B+0.7932.309%B*15.682%D28.8CN/A7415.3h10.6B+32.7B+
C-4 5314171522.743B**0.2525.9%C+N/A85.1C++23.3C6094.9h1.2B+4.5B++
Pulsar C 3963942631.498C**0.9926.802%B+26.396%B+16.5C-N/A7223.9h11.1B41.4B+
Lasher X2 4013932451.604B**0.8926.304%C++6.87%A++23.4CN/A7216.8h17.7B+67.1B+
NS-7 PDW 3793772011.876A0.6230.703%B**16.711%C+25.6C+N/A7214.7h12.1B++39.5B++
Nyx VX31 364358884.068A1.5837.986%B++33.799%B+28CN/A6712.8h6.1C+16.2C**
MKV Suppressed 3343341711.953B**0.5427.595%B19.461%C+18.8DN/A5617.8h13.7C**49.6B
Frag Grenade 3313271327N/A324.5139.842%DN/A1090A**13.3B+28400.3h2A++5B**
NS-44 Commissioner 3283252001.625B++0.8737.38%C++21.231%C+29C+N/A8911.2h4.3C11.5C++
Supernova FPC 540323437.512C**5.0250.427%C5.573%A*19.6C-13.2C-18216.5h5.9C+11.6C+
VE-H Maw 3223152141.472C+1.0227.3%C**31.429%B+27.4DN/A9111.5h12.3C45.2C++
NSX Tomoe 3083041352.252B+0.2431.573%B+34.211%C21.1DN/A10414.4h15.4C+48.8C*
Eidolon VE33 2722711501.807B+0.6933.612%B**24.723%C+14C--N/A4119.3h10C+29.6B+
L100 Python HEAT 3252402210.909A+8.4252.27%C++N/A24.5C8.7D1529.8h6.4C++12.2C*
C75 Viper 292239327.469B*4.9836.054%C1.255%C+16.3D3.6D--9914.7h13.1C**36.3C*
Saron HRB 2641831611.438A8.9550.878%B*2.732%B**28.6B12.7C3066.4h15.4B**30.2A
M40 Fury-H 1971801412.857C++10.3644.112%C++1.111%C+66.7D6.3D2422.7h7.3B16.5B+
Skyguard 299176228A*5.5128.232%C+1.705%C10.4D7.3D13916.9h111.8B+396B
S1 253163991.646A++0.8560.773%B+3.681%B+15D8.3D17210.9h7.9C13C+
M60-G Bulldog 1771511015.1M**12.6139.329%B+4.636%B**26C+4.5C-1135.8h7.7C++19.5B+
Lancer VS22 3361491800.828C++1.6673.952%A++1.342%C+9.4C--11.8C19915.9h45D60.9C
Dual Photon Pods 218149236.478C+3.9949.882%CN/A48.1C--22.3B4053.1h32.7D-65.6C--
Maelstrom Turbo Laser 2761481540.961C1.5332.909%C**N/A4.9D4.2D-5830.4h176D-534.7C--
Tank Mine 236148324.625B**2.1338.57%BN/A67.3D40D5152.2h2C+5.3B+
Comet VM2 2201381121.232C**1.2648.511%B5.797%B*10.7C+6.4B++9212.9h26.8C*55.2B
Force-Blade 1381378,4080.016C2.4821.161%DN/A0.2DN/A1810h2.9C+13.8C+
Pulsar VS1 133133552.418A+0.0722.608%C+15.79%D14.9DN/A918.9h14.1B62.2C**
NS-11A 131129671.925B++0.5728.44%B*22.481%C++22.2C-N/A1255.8h13.2C**46.4B+
M20 Basilisk 1701271111.545M**9.0541.339%C*3.15%D--14.9C-5.1D1158.5h95.7C*231.6B+
Spear Anti-Vehicle Phalanx Turret 175103812.875B*10.3855.206%B**7.767%A*35.5C+24.8B4262.9h11.1C20C**
M40 Fury 127102812.75B*10.2637.548%C++N/A42.5C10.4C+1962.4h11.6B+30.9B+
Rocklet Rifle 162981000.98B+1.5149.862%CN/A20.9C--13.6D-2234.7h35B70.2C*
M12 Kobalt-F 9287661.318C1.1716.266%D-4.598%D--5.3D--N/A1316.3h18.8C115.3D
Saron Laser Cannon 14585531.604C+0.8935.014%B+4.706%A++7.7C--5.4D8111.1h151.2C+431.8C*
M20 Basilisk 1147789.625S7.1339.414%C+2.597%D*12.8D6.2D1206h100.8C++255.8C**
Lumine Edge 77733,2740.022C2.4719.966%D13.699%C0.3DN/A1279.5h1.6C8C+
MANA Anti-Vehicle Turret 12672223.273B+0.7857.692%C++1.389%F720D540D-4002150.1h7.3C++12.6B
M12 Kobalt 7168234A*31.5120.201%B25%A+56.7C+2.5C1761.2h16B++79B+
Hades VSH4 15067920.728B1.7675.056%B**N/A8.2C-10.1C+1138.2h14.9F-19.9D**
MANA Anti-Personnel Turret 6564125.333N/A2.8414.588%UN/A640U10U2116300.1h19.9T*136.6T*
M60-G Bulldog 6756156U53.5128.325%D-1.786%D-18.1D--3.5D843.1h5.9B+20.7C++
Parsec VX3-A 5454143.857C1.3645.926%B+74.074%D20D**N/A702.7h2.3D*5C
Nemesis VSH9 8854411.317B**1.1861.986%C+1.852%C-9.3C-5.9D1525.8h8.1C++13.1C++
Proton II PPA 535286.5C-4.0131.54%B**1.923%C+37.1DN/A1291.4h13.1D41.5C*
NS-10 Burster 7050331.515B*0.9831.093%B10%B+7.2B++2.9C-826.9h103.1B*331.5B++
M12 Kobalt 5150225C*22.5113.402%C--N/A100B*2D2780.5h13.2B*98.6B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret111371.8h
Motion Spotter23970.4h
Restoration Kit31280.3h
Spawn Beacon225763.7h
Nano-Armor Kit280370,36639.2h
Nanite Revive Grenade02720.1h
Medical Applicator226104,46212.3h
Aphelion VEX01810h
Spitfire Auto-Turret1660.2h
Ammunition Package15930.5h
Shield Recharging Field76250.3h
Medical Kit1011,3832.3h
Anti-Infantry MANA Turret142761.7h
Recon Detection Device11119,28938.8h

Check the help document for the dictionary if you want to learn more about words used here.


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