Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (18,486)players online:
WOLF1617 (18)  ZugieMac (11)  milsimprodigy (6)  VTGone (4)  waspyeh (2)  johnnyhyphen1024 (2) 43
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (449 days). The data shown below may not be accurate.

Raider Huvy[L0TC] Huvy
NC BR 58

KDR: 1.56

Score: 3.4m

Last Seen: Nov 24th, 2017 8:27 PM
-

Battle Rank 58 - New Conglomerate on Connery
Level 100 Progress: 18% 755h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Warden NS-44 Commissioner NS-11A NSX Naginata NC6 Gauss SAW Titan-150 HEAT LA1 Anchor Mag-Cutter
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Huvy



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $801,891 MLG Score: 641
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.764%31.666%879910133,3191.83675-0.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.56%1.307A1.691A++-0.511DHEAD ++ (~17.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.51B+10.20.288C*26.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.154%2.069%358110212901451762164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.001B**-0.353C--1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++4.70.622B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.582%75.373%01102113420500.650486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.284A0.54B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+2.20.313C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.4m287.5%341 (20.5k)273 (16.4k)1.564685,4313,4711.8245558 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102228818.303%24.747%45303:371

34% Combat Medic21% Engineer25% Heavy Assault13% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2017 11:00 PMJun 30th, 2017 8:54 PMDec 15th, 2017 8:47 PM (428d) (PST)Nov 24th, 2017 6:18 PM (449d) (PST)Nov 24th, 2017 4:27 PM (449d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4701563140.4330.2770.1071.3420.034641

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1809,36618,8142617681216,398

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
209.1h/8.7d 902 1,344 2,728 16.8k 256 499 426 5.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C*
Kills:401
Deaths:226
KDR:1.774
Accuracy:20.469% C
HSR:29.676% C*
NC6 Gauss SAW
A
Kills:376
Deaths:234
KDR:1.607
Accuracy:27.385% A
HSR:27.660% B++
LA1 Anchor
A
Kills:254
Deaths:169
KDR:1.503
Accuracy:26.450% C**
HSR:35.827% A
NC05 Jackhammer
B++
Kills:51
Deaths:22
KDR:2.318
Accuracy:44.209% C+
HSR:17.647% B++
Kills:1,082
Deaths (as Heavy Assault):651
Deaths (to Heavy Assaults):1,057
KDR:1.66206
Kill Difference:431
Playtime:52.586 hours
Usage:25%
Score:0.822m
Score/min:261
Accuracy (listed only):29.628%
HSR (listed only):27.702%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B*
Kills:246
Deaths:210
KDR:1.171
Accuracy:52.546% B*
HSR:18.699% B*
Kills:246
Deaths (as Light Assault):210
Deaths (to Light Assaults):609
KDR:1.17143
Kill Difference:36
Playtime:11.068 hours
Usage:5%
Score:0.231m
Score/min:348
Accuracy (listed only):52.546%
HSR (listed only):18.699%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A*
Kills:1,179
Deaths:555
KDR:2.124
Accuracy:33.110% B**
HSR:38.083% A*
NS Baron G5
B*
Kills:246
Deaths:210
KDR:1.171
Accuracy:52.546% B*
HSR:18.699% B*
Kills:1,425
Deaths (as Engineer):765
Deaths (to Engineers):526
KDR:1.86275
Kill Difference:660
Playtime:43.538 hours
Usage:21%
Score:0.693m
Score/min:265
Accuracy (listed only):42.828%
HSR (listed only):28.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B*
Kills:411
Deaths:320
KDR:1.284
Accuracy:28.451% B*
HSR:25.547% B+
NS Baron G5
B*
Kills:246
Deaths:210
KDR:1.171
Accuracy:52.546% B*
HSR:18.699% B*
NC1 Gauss Rifle
B**
Kills:70
Deaths:54
KDR:1.296
Accuracy:27.622% B**
HSR:27.143% B*
Kills:727
Deaths (as Combat Medic):584
Deaths (to Combat Medics):267
KDR:1.24486
Kill Difference:143
Playtime:71.149 hours
Usage:34%
Score:1.280m
Score/min:300
Accuracy (listed only):36.207%
HSR (listed only):23.797%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:411
Deaths:483
KDR:0.851
Accuracy:38.263% C*
HSR:26.277% B+
AF-18 Stalker
A
Kills:137
Deaths:70
KDR:1.957
Accuracy:32.852% B**
HSR:29.927% A
NC14 Bolt Driver
A
Kills:134
Deaths:23
KDR:5.826
Accuracy:43.582% A
HSR:75.373% C++
NS-AM7 Archer
C
Kills:81
Deaths:77
KDR:1.052
Accuracy:55.512% C-
HSR:14.815% C
NS-61 Emissary
B
Kills:80
Deaths:82
KDR:0.976
Accuracy:26.155% C
HSR:18.750% B
Kills:843
Deaths (as Infiltrator):735
Deaths (to Infiltrators):460
KDR:1.14694
Kill Difference:108
Playtime:28.204 hours
Usage:13%
Score:0.373m
Score/min:221
Accuracy (listed only):39.273%
HSR (listed only):33.028%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):183
KDR:0
Kill Difference:UNR
Playtime:1.502 hours
Usage:1%
Score:0.028m
Score/min:316
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:80
V. Kills:37 211%
Deaths:15
KDR:5.333
Accuracy:30.916% C**
KPH:20 B*
VKPH:9.200 C+
Kills:80 (80 + 0)
Deaths:15
KDR:5.333
VKDR:2.467
Vehicle Kills:37
Kill Difference:65
Playtime:4.009 hours
Usage:2%
Score:0.034m
Score/min:140
Driving Accuracy:30.916%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B++
Kills:290
V. Kills:130 221%
Deaths:35
KDR:8.286
Accuracy:51.154% B+
KPH:26.100 B+
VKPH:11.700 B++
Kills:290 (290 + 0)
Deaths:35
KDR:8.286
VKDR:3.714
Vehicle Kills:130
Kill Difference:255
Playtime:11.115 hours
Usage:5%
Score:0.098m
Score/min:147
Driving Accuracy:51.154%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Warden 1,1911,1795552.124B**0.5633.11%B**38.083%A*30.9B+N/A7038.1h7.4B*22.4B*
NS-44 Commissioner 4134114830.851C+0.7138.263%C*26.277%B+28.3C+N/A7714.5h3.4B+9B+
NS-11A 4174113201.284C+0.2828.451%B*25.547%B+21.5C-N/A5519.1h16.2D57C*
NSX Naginata 4084012261.774B+0.2120.469%C29.676%C*38.6C+N/A9310.4h13.9C67.7C+
NC6 Gauss SAW 3843762341.607B+0.0427.385%A27.66%B++33.9C*N/A12511.1h12.3C45B+
Titan-150 HEAT 420290358.286B++6.7251.154%B+2.069%D26.1B+11.7B++14711.1h4.7B9.3B+
LA1 Anchor 2582541691.503C0.0626.45%C**35.827%A35.3CN/A967.2h11.6C--43.7C++
Mag-Cutter 2532483,3090.075A*1.4922.598%C--4.435%C1.5B*N/A4160.4h2B+8.8C*
NS Baron G5 2492462101.171C++0.3952.546%B*18.699%B*41.7B+N/A1575.9h5.7D10.8C+
AF-18 Stalker 137137701.957B+0.3932.852%B**29.927%A39.1BN/A1173.5h13.8C41.9B
NC14 Bolt Driver 134134235.826A*4.2643.582%A75.373%C++49.6A++N/A1702.7h2.2B++5B*
Frag Grenade 1011011101N/A99.4453.577%B**N/A505C++N/A16960.2h3.6C**6.8B+
C-4 10285681.25C+0.3127.034%C**N/A106.3B+21.3C--9000.8h1.2B+4.5B++
Shrike 12183521.596A++0.0355.569%C+2.41%C31.9B++14.6C**2532.6h5.6B+10.1B+
NS-AM7 Archer 10381771.052A+0.5155.512%C-14.815%C12.1B**3.3B+656.7h14B+25.3B+
NS-61 Emissary 8180820.976C**0.5926.155%C18.75%B29.6C*N/A752.7h12B+45.7B
Skyguard 11780155.333A3.7730.916%C**N/A20B*9.3C+1394h83.1B**268.7B*
NC1 Gauss Rifle 7170541.296C**0.2727.622%B**27.143%B*28C**N/A1132.5h13.5C+49B+
NC05 Jackhammer 5151222.318B**0.7544.209%C+17.647%B++85A++N/A2680.6h4.5B+10.2C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter62230.2h
Spawn Beacon22420.2h
Nanite Revive Grenade08670.2h
Medical Kit625271.2h
Deconstruction Tool0560h
Recon Detection Device61,4201.6h
Shield Recharging Field201,5190.4h
Ammunition Package13580.1h
Nano-Armor Kit4261,5704.5h
Anti-Infantry MANA Turret0830.1h
Medical Applicator23672,4717.6h
M20 Drake01740.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 1.76s on queries, 1.43s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.