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Grunt HydraTF2[HTqq] HydraTF2
NC BR 105

KDR: 4.57

Score: 21.1m

Last Seen: Apr 17th, 2019 4:04 PM
- OFFLINE - 90 hour(s)

Battle Rank 105 (105 total) - New Conglomerate on Miller - Outfit Leader of HydraTF2[HTqq] HydraTF2
NC outfit on Miller

Members: 1
Level Progress (to 106): 72%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor SAS-R NC6A GODSAW GD-7F GD-22S MGR-S1 Gladius Gauss Compact Burst
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,505,898 MLG Score: 8398
Fun Score: N/A
Cheeseburgers Flipped: 104TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.475%39.56%144331100452,9255.52222-0.957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.426%2.997M+2.889M+-0.408C--HEAD ++ (~21.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.696B+8.30.419B14.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.023%1.042%168110343842953621.2973106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.04C+-0.513D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
262.5-0.628D97.2-0.833D-165.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.611%1.604%12311034187278510.670251360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.138B**-0.64D-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.619B+7.80.381C**7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.525%76.667%0210335,970934346.39186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.137%2.78M0.624B+-1.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.661B+1.80.436B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.651%21.14%02103354476120.713911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.653%1.1B**1.307A-0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.518B+3.50.284C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HydraTF2[HTqq] HydraTF2
NC outfit on Miller

Members: 1
21.1m145.1%444 (26.6k)369 (22.1k)4.5651466,92514,6604.7266105 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035684434.188%39.644%135503:5424

11% Combat Medic46% Heavy Assault15% Infiltrator22% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2015 8:53 AMJul 30th, 2017 3:36 PMApr 19th, 2019 6:43 PM (1d) (PST)Apr 17th, 2019 12:04 PM (4d) (PST)Apr 17th, 2019 12:04 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8342216131.1700.2560.4641.7440.0328398

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,01613,24036,776701528105222,163

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
953.7h/39.7d 2,367 26,532 16,673 99.8k 1,197 3,971 1,855 47.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
M+
Kills:6,020
Deaths:1,294
KDR:4.652
Accuracy:35.661% A*
HSR:48.372% M+
LA1 Anchor
A*
Kills:5,304
Deaths:1,175
KDR:4.514
Accuracy:36.637% A*
HSR:43.401% A*
NC6A GODSAW
A*
Kills:4,713
Deaths:983
KDR:4.795
Accuracy:37.485% A
HSR:43.582% A*
GD-22S
M
Kills:2,920
Deaths:553
KDR:5.280
Accuracy:35.549% A*
HSR:42.192% M
MGR-L1 Promise
M
Kills:1,570
Deaths:376
KDR:4.176
Accuracy:37.921% M
HSR:45.287% M
NC6 Gauss SAW
M
Kills:1,329
Deaths:177
KDR:7.508
Accuracy:35.312% M
HSR:33.559% A++
EM1
A*
Kills:1,172
Deaths:202
KDR:5.802
Accuracy:33.963% A*
HSR:35.751% A*
EM6
A*
Kills:1,164
Deaths:173
KDR:6.728
Accuracy:33.632% A*
HSR:33.162% A+
NC05 Jackhammer
M
Kills:485
Deaths:116
KDR:4.181
Accuracy:65.875% M
HSR:23.711% A*
NSX Naginata
M++
Kills:234
Deaths:53
KDR:4.415
Accuracy:31.078% A++
HSR:49.573% M++
Kills:24,911
Deaths (as Heavy Assault):5,102
Deaths (to Heavy Assaults):4,566
KDR:4.8826
Kill Difference:19,809
Playtime:436.213 hours
Usage:46%
Score:9.991m
Score/min:382
Accuracy (listed only):38.311%
HSR (listed only):39.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:3,311
Deaths:712
KDR:4.650
Accuracy:36.044% A*
HSR:33.947% M
MGR-S1 Gladius
A**
Kills:2,665
Deaths:569
KDR:4.684
Accuracy:37.339% A++
HSR:39.550% A**
Gauss Compact Burst
A++
Kills:2,602
Deaths:480
KDR:5.421
Accuracy:36.626% A++
HSR:35.819% A++
AF-19 Mercenary
A*
Kills:2,521
Deaths:431
KDR:5.849
Accuracy:33.834% A*
HSR:30.067% A+
AF-4 Cyclone
M+
Kills:2,158
Deaths:498
KDR:4.333
Accuracy:35.454% A++
HSR:37.488% M+
AF-4A Bandit
A*
Kills:1,627
Deaths:248
KDR:6.560
Accuracy:34.591% A*
HSR:30.854% A
NS-11C
S
Kills:1,263
Deaths:246
KDR:5.134
Accuracy:37.246% M
HSR:42.676% S
AC-X11
M+
Kills:848
Deaths:177
KDR:4.791
Accuracy:38.255% A**
HSR:37.500% M+
MGR-C1 Charger
A**
Kills:457
Deaths:114
KDR:4.009
Accuracy:40.583% A**
HSR:37.199% A++
NSX-P Tanto
A++
Kills:375
Deaths:66
KDR:5.682
Accuracy:34.839% A++
HSR:37.333% A++
AF-57 Piston
A**
Kills:299
Deaths:58
KDR:5.155
Accuracy:60.085% A*
HSR:22.743% A**
Mauler S6
B**
Kills:245
Deaths:61
KDR:4.016
Accuracy:49.753% B**
HSR:19.184% B*
NS-7 PDW
M++
Kills:237
Deaths:44
KDR:5.386
Accuracy:38.837% M
HSR:36.709% M++
19A Fortuna
A*
Kills:216
Deaths:56
KDR:3.857
Accuracy:34.213% A++
HSR:31.944% A*
Kills:18,824
Deaths (as Light Assault):3,760
Deaths (to Light Assaults):3,427
KDR:5.00638
Kill Difference:15,064
Playtime:206.103 hours
Usage:22%
Score:4.516m
Score/min:365
Accuracy (listed only):39.121%
HSR (listed only):33.787%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A**
Kills:2,665
Deaths:569
KDR:4.684
Accuracy:37.339% A++
HSR:39.550% A**
AF-4 Cyclone
M+
Kills:2,158
Deaths:498
KDR:4.333
Accuracy:35.454% A++
HSR:37.488% M+
Reaper DMR
A**
Kills:1,891
Deaths:432
KDR:4.377
Accuracy:37.564% A*
HSR:41.988% A**
Gauss Rifle Burst
A*
Kills:1,525
Deaths:318
KDR:4.796
Accuracy:37.595% A*
HSR:44.131% A*
Carnage AR
M+
Kills:1,308
Deaths:316
KDR:4.139
Accuracy:36.601% A**
HSR:40.061% M+
NS-11A
M++
Kills:851
Deaths:190
KDR:4.479
Accuracy:35.640% A*
HSR:43.948% M++
NC1 Gauss Rifle
M++
Kills:345
Deaths:102
KDR:3.382
Accuracy:38.131% M++
HSR:35.362% A*
AF-57 Piston
A**
Kills:299
Deaths:58
KDR:5.155
Accuracy:60.085% A*
HSR:22.743% A**
GR-22
M++
Kills:279
Deaths:69
KDR:4.043
Accuracy:39.940% M++
HSR:39.068% M
Mauler S6
B**
Kills:245
Deaths:61
KDR:4.016
Accuracy:49.753% B**
HSR:19.184% B*
NS-7 PDW
M++
Kills:237
Deaths:44
KDR:5.386
Accuracy:38.837% M
HSR:36.709% M++
Kills:11,803
Deaths (as Combat Medic):2,657
Deaths (to Combat Medics):1,553
KDR:4.44223
Kill Difference:9,146
Playtime:100.692 hours
Usage:11%
Score:2.308m
Score/min:382
Accuracy (listed only):40.631%
HSR (listed only):36.385%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:4,796
Deaths:586
KDR:8.184
Accuracy:53.601% A*
HSR:75.876% B++
MGR-S1 Gladius
A**
Kills:2,665
Deaths:569
KDR:4.684
Accuracy:37.339% A++
HSR:39.550% A**
AF-4 Cyclone
M+
Kills:2,158
Deaths:498
KDR:4.333
Accuracy:35.454% A++
HSR:37.488% M+
NS-44 Commissioner
A**
Kills:1,551
Deaths:722
KDR:2.148
Accuracy:56.646% A**
HSR:35.654% A++
NC4 Mag-Shot
A**
Kills:1,201
Deaths:464
KDR:2.588
Accuracy:44.390% A**
HSR:25.562% B**
NC14 Bolt Driver
M
Kills:1,174
Deaths:89
KDR:13.191
Accuracy:53.212% M
HSR:79.898% B+
AF-18 Stalker
A*
Kills:779
Deaths:124
KDR:6.282
Accuracy:37.416% A*
HSR:30.039% A
NS-30 Vandal
A**
Kills:646
Deaths:120
KDR:5.383
Accuracy:48.248% A**
HSR:39.164% A+
NS-7 PDW
M++
Kills:237
Deaths:44
KDR:5.386
Accuracy:38.837% M
HSR:36.709% M++
Kills:15,207
Deaths (as Infiltrator):3,216
Deaths (to Infiltrators):2,364
KDR:4.72854
Kill Difference:11,991
Playtime:141.224 hours
Usage:15%
Score:2.971m
Score/min:351
Accuracy (listed only):45.016%
HSR (listed only):44.438%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:3,311
Deaths:712
KDR:4.650
Accuracy:36.044% A*
HSR:33.947% M
Gauss Compact Burst
A++
Kills:2,602
Deaths:480
KDR:5.421
Accuracy:36.626% A++
HSR:35.819% A++
AF-19 Mercenary
A*
Kills:2,521
Deaths:431
KDR:5.849
Accuracy:33.834% A*
HSR:30.067% A+
AF-4A Bandit
A*
Kills:1,627
Deaths:248
KDR:6.560
Accuracy:34.591% A*
HSR:30.854% A
NS-11C
S
Kills:1,263
Deaths:246
KDR:5.134
Accuracy:37.246% M
HSR:42.676% S
AC-X11
M+
Kills:848
Deaths:177
KDR:4.791
Accuracy:38.255% A**
HSR:37.500% M+
MGR-C1 Charger
A**
Kills:457
Deaths:114
KDR:4.009
Accuracy:40.583% A**
HSR:37.199% A++
NSX-P Tanto
A++
Kills:375
Deaths:66
KDR:5.682
Accuracy:34.839% A++
HSR:37.333% A++
Warden
M
Kills:300
Deaths:60
KDR:5
Accuracy:43.579% M
HSR:28% B+
AF-57 Piston
A**
Kills:299
Deaths:58
KDR:5.155
Accuracy:60.085% A*
HSR:22.743% A**
Mauler S6
B**
Kills:245
Deaths:61
KDR:4.016
Accuracy:49.753% B**
HSR:19.184% B*
19A Fortuna
A*
Kills:216
Deaths:56
KDR:3.857
Accuracy:34.213% A++
HSR:31.944% A*
Kills:14,064
Deaths (as Engineer):2,709
Deaths (to Engineers):1,610
KDR:5.19158
Kill Difference:11,355
Playtime:51.241 hours
Usage:5%
Score:0.979m
Score/min:318
Accuracy (listed only):39.971%
HSR (listed only):32.272%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:708
Deaths:95
KDR:7.453
Accuracy:45.089% A
HSR:18.079% B
AF-34 Mattock
A
Kills:690
Deaths:95
KDR:7.263
Accuracy:48.934% A
HSR:23.623% A
Kills:1,398
Deaths (as MAX Suit):95
Deaths (to MAX Suits):517
KDR:14.71579
Kill Difference:1,303
Playtime:13.063 hours
Usage:1%
Score:0.372m
Score/min:474
Accuracy (listed only):47.012%
HSR (listed only):20.851%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:384
V. Kills:362 106%
Deaths:48
KDR:8
Accuracy:37.023% B**
KPH:20.600 B+
VKPH:19.400 A+
Kills:384 (384 + 0)
Deaths:48
KDR:8
VKDR:7.542
Vehicle Kills:362
Kill Difference:336
Playtime:18.658 hours
Usage:2%
Score:0.256m
Score/min:229
Piloting Accuracy:37.023%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:187
V. Kills:31 N/A
Deaths:3
KDR:62.333
Accuracy:52.611% A+
KPH:62.500 A++
VKPH:10.400 B++
Kills:187 (187 + 0)
Deaths:3
KDR:62.333
VKDR:10.333
Vehicle Kills:31
Kill Difference:184
Playtime:2.994 hours
Usage:0%
Score:0.038m
Score/min:211
Driving Accuracy:52.611%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 6,0736,0201,2944.652A++0.0935.661%A*48.372%M+86A+N/A21170h9.2B**25.7B**
LA1 Anchor 5,3195,3041,1754.514B*0.0536.637%A*43.401%A*81.6AN/A20565h7.7B**21.1B**
SAS-R 4,8244,7965868.184A*3.6253.601%A*75.876%B++76.1A+N/A18863h1.8B*3.4B**
NC6A GODSAW 4,7464,7139834.795A0.2337.485%A43.582%A*87.9B**N/A22553.6h7.1C*19B*
GD-7F 3,3263,3117124.65M**0.0836.044%A*33.947%M83.6A**N/A21939.6h9.9B**27.6B*
GD-22S 2,9372,9205535.28A*0.7135.549%A*42.192%M78.5A++N/A19837.2h8.2B**23B**
MGR-S1 Gladius 2,6872,6655694.684A*0.1237.339%A++39.55%A**88.5A++N/A20230.1h7.4B*19.8B*
Gauss Compact Burst 2,6242,6024805.421A++0.8636.626%A++35.819%A++87A++N/A21429.9h9B*24.5B+
AF-19 Mercenary 2,5372,5214315.849S1.2833.834%A*30.067%A+76.9M**N/A23132.8h9.1B**26.8B*
AF-4 Cyclone 2,1712,1584984.333A**0.2335.454%A++37.488%M+77.3A++N/A21227.9h8.3B**23.3B*
Reaper DMR 1,9121,8914324.377B**0.1937.564%A*41.988%A**87.5A**1A20421.6h7.4B**19.7A
AF-4A Bandit 1,6341,6272486.56S1.9934.591%A*30.854%A78.6A++N/A20220.7h8.8B*25.4B*
MGR-L1 Promise 1,5801,5703764.176A*0.3937.921%M45.287%M94.6A++N/A23716.6h10.4B**27.4B**
NS-44 Commissioner 1,5581,5517222.148B**2.4256.646%A**35.654%A++111.6M++N/A28313.9h2.8B**5B**
Gauss Rifle Burst 1,5331,5253184.796A+0.2337.595%A*44.131%A*85.2A++N/A20117.9h8.6B**22.9B**
Shrike 2,0131,3484123.272S1.2970.498%A++3.487%B+47.8A*23.6A++33628.2h5.7B+8.2B*
NC6 Gauss SAW 1,3381,3291777.508S2.9435.312%M33.559%A++75.9A*N/A25817.5h7.2B**20.5B*
Carnage AR 1,3251,3083164.139A*0.4336.601%A**40.061%M+75.6A*1A+19417.3h10.3B**28.1A
NS-11C 1,2741,2632465.134S0.5737.246%M42.676%S85.9M++N/A20714.7h9.1A24.6B**
Frag Grenade 1,2321,20811208N/A1,203.4356.268%A+N/A604B+12B++16412h3.4B+6B*
NC4 Mag-Shot 1,2061,2014642.588M1.9844.39%A**25.562%B**112.2SN/A28510.7h5.6B**12.5B*
NC14 Bolt Driver 1,1801,1748913.191S8.6353.212%M79.898%B+78.3M**N/A20115h1.8A3.3A
EM1 1,1751,1722025.802S1.2433.963%A*35.751%A*75.1A++N/A18315.6h9.1B+26.9B*
EM6 1,1741,1641736.728M+2.1633.632%A*33.162%A+75.6A+N/A29915.4h8.7B*25.9B*
NS-11A 8548511904.479M+0.0935.64%A*43.948%M++86MN/A2459.9h9A++25.2A
AC-X11 8598481774.791M**0.2338.255%A**37.5%M+87.4M+1.1A*2419.7h7.6B**20B*
AF-18 Stalker 7837791246.282S1.7237.416%A*30.039%A70.2A*N/A18111.1h10.4B*27.8B**
AF-34 Mattock 714708957.453A2.8945.089%A18.079%B55.3B++N/A16012.8h5.1B+11.2B*
AF-34 Mattock 695690957.263A+2.7048.934%A23.623%A53.9B++N/A15312.8h5.6B+11.4B*
NS-30 Vandal 6516461205.383A**0.8248.248%A**39.164%A+73.4A+N/A2058.8h4.7B*9.8B**
Carver 5235221,9090.273B+4.2953.439%A*32.376%A*6.5C++N/A1579.9h1.2B+2.2B++
NC05 Jackhammer 4924851164.181M++0.3865.875%M23.711%A*89.8A*1.3A*2605.4h3.9B*5.9B**
MGR-C1 Charger 4614571144.009A**0.5640.583%A**37.199%A++87.9A*N/A1945.2h9.5B**23.3B**
M20 Mustang 746384488A*3.4337.023%B**1.042%D20.5B+19.4A+22918.7h97.2B262.5B+
NSX-P Tanto 378375665.682S1.1234.839%A++37.333%A++87.2M+N/A2614.3h10.5B**30B**
NC1 Gauss Rifle 3483451023.382A++1.1838.131%M++35.362%A*54.8A*N/A2346.3h9.7B**25.3A
Warden 301300605M**0.4343.579%M28%B+66.7M+N/A2464.5h6.3B**14.5B**
AF-57 Piston 300299585.155M**0.5960.085%A*22.743%A**106.8M*N/A3062.8h3.3B**5.5B++
GR-22 284279694.043A*0.5239.94%M++39.068%M87.2A**1.6M2893.2h11B*27.5B**
Mauler S6 246245614.016M0.5549.753%B**19.184%B*61.3A*N/A2264h3.7B**7.4B*
NS-7 PDW 240237445.386S0.8238.837%M36.709%M++87.8M+1.1A*2992.7h11B**28.4B*
NSX Naginata 236234534.415M++0.1531.078%A++49.573%M++66.9B**N/A2293.5h10.2B+32.7B++
19A Fortuna 217216563.857A*0.7134.213%A++31.944%A*74.5A++N/A2052.9h8.6B++25.1B**
C75 Viper 218187362.333U57.7752.611%A+1.604%C*62.3A++10.3B++2113h7.8B**14.7A
Spear Anti-Vehicle Phalanx Turret 272179444.75S40.1857.309%A+6.704%A+63.9A+33.2B**3762.8h6.9B+12B*
Mag-Cutter 1591526,3000.024C++4.5429.11%C++3.947%C-0.3CN/A1459.7h1.8B++6.3B+
MANA Anti-Personnel Turret 148148255.92N/A1.3533.967%UN/A1480UN/A2786300.1h20.5T*60.4T*
Auraxium Mag-Cutter 1491434,2070.034C+4.5332.692%C**12.587%B**0.7CN/A1209.2h1.9B+5.8B+
NS-TMC-01 "His Regards" 81802,0720.039B+4.5319.897%C7.5%C+0.5CN/A1145.7h1.9B+9.7C**
Hawk GD-68 11162183.444S1.1272.264%A4.839%A12.9C10.2C+2064.8h10.8D--14.9C
Rocklet Rifle 11361331.848A**2.7260.973%B**N/A24.4C20.8C3532.5h63.3F103.8D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3053,81214.2h
Motion Spotter75,3322.7h
Medical Kit9289,00161.7h
Medical Applicator2159,8543.2h
Shield Recharging Field0520h
Ammunition Package58930.2h
Nano-Armor Kit1967,0993.4h
Anti-Infantry MANA Turret35210.5h

Check the help document for the dictionary if you want to learn more about words used here.


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