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Grunt HydraTF2[HTqq] HydraTF2
NC BR 103

KDR: 4.63

Score: 20.2m

Last Seen: Feb 17th, 2019 2:09 PM
- OFFLINE - 15.2 hour(s)

Battle Rank 104 (103 total) - New Conglomerate on Miller - Outfit Leader of HydraTF2[HTqq] HydraTF2
NC outfit on Miller

Members: 1
Level Progress (to 105): 76%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor SAS-R NC6A GODSAW GD-7F GD-22S MGR-S1 Gladius AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HydraTF2



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,502,145 MLG Score: 8395
Fun Score: N/A
Cheeseburgers Flipped: 97TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.399%39.568%14403199150,7235.60475-0.974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.443%2.99M+2.905M+-0.432C--HEAD ++ (~21.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.695B+8.30.42B14.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.023%1.042%176110213842833621.35689106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.042C+-0.517D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
262.5-0.63D97.2-0.835D-165.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.611%1.604%12911021187267510.700374360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.143B**-0.651D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.618B+7.80.381C**7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.591%76.563%0210205,871872326.72509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.173%2.791M0.609B+-1.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.659B+1.80.431B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.49%21.257%02102054171820.752434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.557%1.087B**1.34A-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.518B+3.50.286C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HydraTF2[HTqq] HydraTF2
NC outfit on Miller

Members: 1
20.2m144.3%444 (26.6k)369 (22.1k)4.6310663,90413,7994.79549103 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022653234.063%39.738%135403:5824

11% Combat Medic45% Heavy Assault15% Infiltrator21% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2015 8:53 AMJul 30th, 2017 3:36 PMFeb 17th, 2019 12:08 PM (2d) (PST)Feb 17th, 2019 10:58 AM (2d) (PST)Feb 17th, 2019 10:09 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8332186151.1660.2520.4631.7290.0338395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,96213,05936,903701528104222,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
913.2h/38.1d 2,269 25,394 15,956 94.8k 1,140 3,816 1,785 45.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
M+
Kills:5,678
Deaths:1,202
KDR:4.724
Accuracy:35.562% A*
HSR:48.802% M+
LA1 Anchor
A**
Kills:4,791
Deaths:1,024
KDR:4.679
Accuracy:36.454% A*
HSR:43.457% A**
NC6A GODSAW
A*
Kills:4,525
Deaths:938
KDR:4.824
Accuracy:37.454% A+
HSR:43.646% A*
GD-22S
M
Kills:2,871
Deaths:536
KDR:5.356
Accuracy:35.571% A**
HSR:42.180% M
MGR-L1 Promise
M
Kills:1,563
Deaths:371
KDR:4.213
Accuracy:37.989% M
HSR:45.170% M
NC6 Gauss SAW
M+
Kills:1,307
Deaths:172
KDR:7.599
Accuracy:35.413% M+
HSR:33.512% A++
EM1
A*
Kills:1,172
Deaths:202
KDR:5.802
Accuracy:33.963% A*
HSR:35.751% A*
EM6
A*
Kills:1,164
Deaths:173
KDR:6.728
Accuracy:33.632% A*
HSR:33.162% A+
NC05 Jackhammer
M
Kills:470
Deaths:110
KDR:4.273
Accuracy:66.161% M
HSR:23.192% A*
NSX Naginata
M+
Kills:234
Deaths:53
KDR:4.415
Accuracy:31.078% A++
HSR:49.573% M+
Kills:23,775
Deaths (as Heavy Assault):4,781
Deaths (to Heavy Assaults):4,291
KDR:4.97281
Kill Difference:18,994
Playtime:415.278 hours
Usage:45%
Score:9.543m
Score/min:383
Accuracy (listed only):38.328%
HSR (listed only):39.844%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:3,232
Deaths:682
KDR:4.739
Accuracy:35.983% A*
HSR:34.004% M
MGR-S1 Gladius
A**
Kills:2,524
Deaths:523
KDR:4.826
Accuracy:37.205% A++
HSR:39.620% A**
AF-19 Mercenary
A*
Kills:2,521
Deaths:431
KDR:5.849
Accuracy:33.834% A*
HSR:30.067% A+
Gauss Compact Burst
A++
Kills:2,399
Deaths:432
KDR:5.553
Accuracy:36.370% A++
HSR:36.057% A++
AF-4 Cyclone
M+
Kills:1,996
Deaths:467
KDR:4.274
Accuracy:35.363% A++
HSR:37.475% M+
AF-4A Bandit
A*
Kills:1,594
Deaths:243
KDR:6.560
Accuracy:34.511% A*
HSR:30.740% A
NS-11C
S
Kills:1,251
Deaths:243
KDR:5.148
Accuracy:37.303% M
HSR:42.686% S
AC-X11
M+
Kills:826
Deaths:171
KDR:4.830
Accuracy:38.285% A**
HSR:37.651% M+
NSX-P Tanto
A++
Kills:363
Deaths:65
KDR:5.585
Accuracy:34.431% A++
HSR:36.915% A++
AF-57 Piston
A**
Kills:296
Deaths:55
KDR:5.382
Accuracy:59.815% A++
HSR:22.973% A**
Mauler S6
B**
Kills:245
Deaths:61
KDR:4.016
Accuracy:49.753% B**
HSR:19.184% B*
NS-7 PDW
M+
Kills:226
Deaths:43
KDR:5.256
Accuracy:38.407% M
HSR:35.841% M+
19A Fortuna
A*
Kills:200
Deaths:51
KDR:3.922
Accuracy:34.575% A*
HSR:32.500% A*
Kills:17,673
Deaths (as Light Assault):3,467
Deaths (to Light Assaults):3,261
KDR:5.09749
Kill Difference:14,206
Playtime:196.341 hours
Usage:21%
Score:4.307m
Score/min:366
Accuracy (listed only):38.910%
HSR (listed only):33.516%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A**
Kills:2,524
Deaths:523
KDR:4.826
Accuracy:37.205% A++
HSR:39.620% A**
AF-4 Cyclone
M+
Kills:1,996
Deaths:467
KDR:4.274
Accuracy:35.363% A++
HSR:37.475% M+
Reaper DMR
A**
Kills:1,692
Deaths:397
KDR:4.262
Accuracy:37.344% A*
HSR:42.080% A**
Gauss Rifle Burst
A*
Kills:1,525
Deaths:318
KDR:4.796
Accuracy:37.565% A*
HSR:44.131% A*
Carnage AR
M
Kills:1,308
Deaths:316
KDR:4.139
Accuracy:36.601% A**
HSR:40.061% M
NS-11A
M++
Kills:820
Deaths:185
KDR:4.432
Accuracy:35.429% A*
HSR:44.146% M++
NC1 Gauss Rifle
M++
Kills:345
Deaths:102
KDR:3.382
Accuracy:38.131% M++
HSR:35.362% A*
AF-57 Piston
A**
Kills:296
Deaths:55
KDR:5.382
Accuracy:59.815% A++
HSR:22.973% A**
Mauler S6
B**
Kills:245
Deaths:61
KDR:4.016
Accuracy:49.753% B**
HSR:19.184% B*
NS-7 PDW
M+
Kills:226
Deaths:43
KDR:5.256
Accuracy:38.407% M
HSR:35.841% M+
GR-22
M*
Kills:203
Deaths:53
KDR:3.830
Accuracy:40.918% M*
HSR:41.872% M++
Kills:11,180
Deaths (as Combat Medic):2,520
Deaths (to Combat Medics):1,455
KDR:4.43651
Kill Difference:8,660
Playtime:97.056 hours
Usage:11%
Score:2.203m
Score/min:378
Accuracy (listed only):40.594%
HSR (listed only):36.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:4,701
Deaths:566
KDR:8.306
Accuracy:53.688% A*
HSR:75.750% B++
MGR-S1 Gladius
A**
Kills:2,524
Deaths:523
KDR:4.826
Accuracy:37.205% A++
HSR:39.620% A**
AF-4 Cyclone
M+
Kills:1,996
Deaths:467
KDR:4.274
Accuracy:35.363% A++
HSR:37.475% M+
NS-44 Commissioner
A**
Kills:1,467
Deaths:670
KDR:2.190
Accuracy:56.707% A**
HSR:35.787% A++
NC4 Mag-Shot
A**
Kills:1,201
Deaths:464
KDR:2.588
Accuracy:44.390% A**
HSR:25.562% B*
NC14 Bolt Driver
M
Kills:1,170
Deaths:88
KDR:13.296
Accuracy:53.198% M
HSR:79.829% B+
AF-18 Stalker
A*
Kills:779
Deaths:124
KDR:6.282
Accuracy:37.416% A*
HSR:30.039% A
NS-30 Vandal
A**
Kills:646
Deaths:120
KDR:5.383
Accuracy:48.248% A**
HSR:39.164% A+
NS-7 PDW
M+
Kills:226
Deaths:43
KDR:5.256
Accuracy:38.407% M
HSR:35.841% M+
Kills:14,710
Deaths (as Infiltrator):3,065
Deaths (to Infiltrators):2,214
KDR:4.79935
Kill Difference:11,645
Playtime:138.757 hours
Usage:15%
Score:2.923m
Score/min:351
Accuracy (listed only):44.958%
HSR (listed only):44.341%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:3,232
Deaths:682
KDR:4.739
Accuracy:35.983% A*
HSR:34.004% M
AF-19 Mercenary
A*
Kills:2,521
Deaths:431
KDR:5.849
Accuracy:33.834% A*
HSR:30.067% A+
Gauss Compact Burst
A++
Kills:2,399
Deaths:432
KDR:5.553
Accuracy:36.370% A++
HSR:36.057% A++
AF-4A Bandit
A*
Kills:1,594
Deaths:243
KDR:6.560
Accuracy:34.511% A*
HSR:30.740% A
NS-11C
S
Kills:1,251
Deaths:243
KDR:5.148
Accuracy:37.303% M
HSR:42.686% S
AC-X11
M+
Kills:826
Deaths:171
KDR:4.830
Accuracy:38.285% A**
HSR:37.651% M+
NSX-P Tanto
A++
Kills:363
Deaths:65
KDR:5.585
Accuracy:34.431% A++
HSR:36.915% A++
Warden
M
Kills:300
Deaths:60
KDR:5
Accuracy:43.579% M
HSR:28% B+
AF-57 Piston
A**
Kills:296
Deaths:55
KDR:5.382
Accuracy:59.815% A++
HSR:22.973% A**
Mauler S6
B**
Kills:245
Deaths:61
KDR:4.016
Accuracy:49.753% B**
HSR:19.184% B*
19A Fortuna
A*
Kills:200
Deaths:51
KDR:3.922
Accuracy:34.575% A*
HSR:32.500% A*
Kills:13,227
Deaths (as Engineer):2,494
Deaths (to Engineers):1,515
KDR:5.30353
Kill Difference:10,733
Playtime:48.858 hours
Usage:5%
Score:0.931m
Score/min:318
Accuracy (listed only):39.858%
HSR (listed only):31.889%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:663
Deaths:86
KDR:7.709
Accuracy:44.078% A
HSR:19.005% B++
AF-34 Mattock
A+
Kills:644
Deaths:86
KDR:7.488
Accuracy:47.897% A
HSR:24.224% A+
Kills:1,307
Deaths (as MAX Suit):86
Deaths (to MAX Suits):481
KDR:15.19767
Kill Difference:1,221
Playtime:12.127 hours
Usage:1%
Score:0.337m
Score/min:464
Accuracy (listed only):45.987%
HSR (listed only):21.614%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:384
V. Kills:362 106%
Deaths:48
KDR:8
Accuracy:37.023% B**
KPH:20.600 B++
VKPH:19.400 A+
Kills:384 (384 + 0)
Deaths:48
KDR:8
VKDR:7.542
Vehicle Kills:362
Kill Difference:336
Playtime:18.646 hours
Usage:2%
Score:0.256m
Score/min:229
Piloting Accuracy:37.023%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:187
V. Kills:31 N/A
Deaths:3
KDR:62.333
Accuracy:52.611% A+
KPH:62.500 A++
VKPH:10.400 B++
Kills:187 (187 + 0)
Deaths:3
KDR:62.333
VKDR:10.333
Vehicle Kills:31
Kill Difference:184
Playtime:2.994 hours
Usage:0%
Score:0.038m
Score/min:211
Driving Accuracy:52.611%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 5,7195,6781,2024.724A++0.0935.562%A*48.802%M+86.8A+N/A21365.4h9.1B**25.6B**
LA1 Anchor 4,8034,7911,0244.679B*0.0536.454%A*43.457%A**80.9AN/A20659.2h7.7B**21.1B**
SAS-R 4,7274,7015668.306A*3.6753.688%A*75.75%B++76.2A++N/A18861.7h1.8B*3.4B**
NC6A GODSAW 4,5574,5259384.824A0.1937.454%A+43.646%A*88B**N/A22751.4h7.1C*19B*
GD-7F 3,2463,2326824.739M++0.1135.983%A*34.004%M83.9A**N/A22038.5h9.9B**27.4B**
GD-22S 2,8872,8715365.356A*0.7235.571%A**42.18%M79.1A++N/A20036.3h8.2B**23B**
MGR-S1 Gladius 2,5452,5245234.826A**0.1937.205%A++39.62%A**89.5A++N/A20428.2h7.3B**19.7B*
AF-19 Mercenary 2,5372,5214315.849S1.2233.834%A*30.067%A+76.9M**N/A22932.8h9.1B**26.8B*
Gauss Compact Burst 2,4182,3994325.553A+0.9236.37%A++36.057%A++86.3A++N/A21227.8h9B*24.6B+
AF-4 Cyclone 2,0051,9964674.274A**0.3635.363%A++37.475%M+76.5A++N/A21226.1h8.3B**23.5B*
Reaper DMR 1,7081,6923974.262B**0.3737.344%A*42.08%A**86.3A*N/A20119.6h7.4A19.9A
AF-4A Bandit 1,6011,5942436.56S1.9334.511%A*30.74%A78.5A++N/A19620.3h8.7B*25.4B*
MGR-L1 Promise 1,5731,5633714.213A*0.4237.989%M45.17%M96.5A*N/A24016.2h10.4B**27.3B**
Gauss Rifle Burst 1,5331,5253184.796A+0.1637.565%A*44.131%A*85.2A++N/A20117.9h8.6B**22.9B**
NS-44 Commissioner 1,4731,4676702.19A2.4456.707%A**35.787%A++113.7M++N/A28812.9h2.8B**5B**
Carnage AR 1,3251,3083164.139A*0.4936.601%A**40.061%M75.6A*1A++19317.3h10.3A28.1A
NC6 Gauss SAW 1,3161,3071727.599S2.9735.413%M+33.512%A++75.5A*N/A25317.3h7.3B**20.6B*
Shrike 1,9251,2853893.303S1.3370.537%A++3.502%B+47.6A*23.7A++33827h5.7B+8.1B*
NS-11C 1,2621,2512435.148S0.5237.303%M42.686%S86.3M+N/A20714.5h9.1A24.5B**
NC4 Mag-Shot 1,2061,2014642.588M2.0444.39%A**25.562%B*112.2SN/A28410.7h5.6B**12.5C*
Frag Grenade 1,1991,17511175N/A1,170.3756.046%A+N/A618.4B++12.6B*16521.9h3.3B+5.9B*
EM1 1,1751,1722025.802S1.1733.963%A*35.751%A*75.1A++N/A18215.6h9.1B+26.9B**
NC14 Bolt Driver 1,1761,1708813.295S8.6653.198%M79.829%B+78M**N/A20115h1.8A3.3A
EM6 1,1741,1641736.728M**2.1033.632%A*33.162%A+75.6A+N/A29915.4h8.7B*25.9B*
AC-X11 8378261714.83S0.2038.285%A**37.651%M+87.9M+1.2A*2409.4h7.6B**20B*
NS-11A 8238201854.432A*0.2035.429%A*44.146%M++84.5A**N/A2409.7h9A+25.3A
AF-18 Stalker 7837791246.282S1.6537.416%A*30.039%A70.2A++N/A18011.1h10.4B*27.8B**
AF-34 Mattock 669663867.709A+3.0844.078%A19.005%B++55.7B++N/A16011.9h4.9B+11B**
NS-30 Vandal 6516461205.383A*0.7548.248%A**39.164%A+73.4A++N/A2048.8h4.7B*9.8B**
AF-34 Mattock 649644867.488A++2.8647.897%A24.224%A+54.1B++N/A15111.9h5.4B++11.3B**
Carver 5205191,7950.289B+4.3453.696%A**32.563%A*7C++N/A1674.6h1.2B+2.2B++
NC05 Jackhammer 4774701104.273M0.3666.161%M23.192%A*90.4A++1.3A++2585.2h3.9B*5.9B*
M20 Mustang 746384488A*3.3737.023%B**1.042%D20.6B++19.5A+22918.6h97.2B262.5B+
NSX-P Tanto 366363655.585S0.9534.431%A++36.915%A++88.5M+N/A2544.1h10.2B**29.7B**
NC1 Gauss Rifle 3483451023.382A++1.2538.131%M++35.362%A*54.8A*N/A2296.3h9.7B**25.3A
Warden 301300605M**0.3743.579%M28%B+66.7M+N/A2444.5h6.3B**14.5B**
AF-57 Piston 297296555.382S0.7559.815%A++22.973%A**105.7M++N/A3062.8h3.3B**5.5B*
Mauler S6 246245614.016M0.6249.753%B**19.184%B*61.3A++N/A2264h3.7B**7.4B*
NSX Naginata 236234534.415M+0.2231.078%A++49.573%M+66.9B**N/A2283.5h10.2B+32.7B++
NS-7 PDW 228226435.256S0.6238.407%M35.841%M+90.4M++N/A3042.5h10.8B**28.1B**
GR-22 208203533.83A*0.8040.918%M*41.872%M++92.3M+2.3S3272.2h10.5B**25.8A
19A Fortuna 201200513.922A*0.7134.575%A*32.5%A*76.9A++N/A2052.6h8.6B++25B**
C75 Viper 218187362.333U57.7052.611%A+1.604%C*62.3A++10.3B++2113h7.8B**14.7A
Spear Anti-Vehicle Phalanx Turret 272179444.75S40.1257.216%A+6.704%A+63.9A+33.2B**3772.8h6.9B+12B*
Mag-Cutter 1591526,2930.024C++4.6129.11%C++3.947%C0.3CN/A1459.6h1.8B++6.3B
MANA Anti-Personnel Turret 145145236.304N/A1.6734.057%UN/A1450UN/A2689200.1h20.8T*61T*
Auraxium Mag-Cutter 1311253,4780.036C++4.6031.892%C**14.4%A0.7CN/A2176h1.9B+5.9B+
NS-TMC-01 "His Regards" 81802,0720.039B+4.5919.897%C-7.5%C+0.5CN/A1145.7h1.9B+9.7C**
Hawk GD-68 10961183.389S1.2471.965%A4.918%A13C10.2C++2084.7h10.7D--14.9C
Rocklet Rifle 10154291.862A*2.7761.406%B**N/A24.5C21.4C3552.2h65.2F-106.2D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter75,2182.7h
Restoration Kit2823,50813.3h
Medical Kit8848,66960.2h
Medical Applicator2057,6363h
Shield Recharging Field0520h
Ammunition Package48260.2h
Nano-Armor Kit1765,1623.3h
Anti-Infantry MANA Turret34950.5h

Check the help document for the dictionary if you want to learn more about words used here.


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