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Grunt HydraTF2[HTqq] HydraTF2
NC BR 108

KDR: 4.49

Score: 22.7m

Last Seen: Jun 16th, 2019 7:40 PM
- OFFLINE - 49 hour(s)

Battle Rank 107 (108 total) - New Conglomerate on Miller - Outfit Leader of HydraTF2[HTqq] HydraTF2
NC outfit on Miller

Members: 1
Level Progress (to 108): 53%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor NC6A GODSAW SAS-R GD-7F GD-22S Gauss Compact Burst MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HydraTF2



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,743,588 MLG Score: 8588
Fun Score: N/A
Cheeseburgers Flipped: 105TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.599%39.731%145431117956,6065.46126-0.972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.431%3.007M++2.884M+-0.41C--HEAD ++ (~21.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.697B+8.30.421B14.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.023%1.042%153112093843243621.18154106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.036C+-0.509D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
262.5-0.628D97.2-0.834D-165.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.611%1.604%11611209187295510.631757360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.134B**-0.626D-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.618B+7.80.38C**7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.484%76.982%0212086,156996356.18072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.119%2.781M0.643B+-1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.663B+1.80.439B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.008%21.167%02120860082130.730816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.699%1.203B**1.302A-0.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.511B+3.60.257C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HydraTF2[HTqq] HydraTF2
NC outfit on Miller

Members: 1
22.7m147.2%457 (27.4k)380 (22.8k)4.4896271,15615,8494.64395108 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210729334.325%39.799%136603:4624

11% Combat Medic46% Heavy Assault15% Infiltrator22% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2015 8:53 AMJul 30th, 2017 3:36 PMJun 17th, 2019 12:42 AM (2d) (PST)Jun 16th, 2019 3:57 PM (2d) (PST)Jun 16th, 2019 3:40 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8442286161.1930.2660.4751.8040.0328588

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,65613,67136,985721628108222,792

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
993.8h/41.4d 2,446 28,319 17,607 107.6k 1,259 4,113 1,913 50.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
M+
Kills:6,328
Deaths:1,385
KDR:4.569
Accuracy:35.701% A*
HSR:48.357% M+
LA1 Anchor
A*
Kills:5,811
Deaths:1,321
KDR:4.399
Accuracy:36.835% A*
HSR:43.160% A*
NC6A GODSAW
A*
Kills:5,429
Deaths:1,153
KDR:4.709
Accuracy:37.750% A+
HSR:43.931% A*
GD-22S
M
Kills:3,165
Deaths:604
KDR:5.240
Accuracy:35.754% A**
HSR:42.307% M
MGR-L1 Promise
M+
Kills:1,696
Deaths:425
KDR:3.991
Accuracy:37.934% M
HSR:45.814% M+
NC6 Gauss SAW
M+
Kills:1,329
Deaths:177
KDR:7.508
Accuracy:35.312% M+
HSR:33.559% A++
EM6
A*
Kills:1,198
Deaths:178
KDR:6.730
Accuracy:33.714% A*
HSR:33.890% A++
EM1
A**
Kills:1,172
Deaths:202
KDR:5.802
Accuracy:33.963% A**
HSR:35.751% A*
NC05 Jackhammer
M
Kills:485
Deaths:116
KDR:4.181
Accuracy:65.875% M
HSR:23.711% A*
NSX Naginata
M++
Kills:242
Deaths:55
KDR:4.400
Accuracy:31.084% A++
HSR:50.413% M++
Kills:26,855
Deaths (as Heavy Assault):5,616
Deaths (to Heavy Assaults):4,951
KDR:4.78187
Kill Difference:21,239
Playtime:457.812 hours
Usage:46%
Score:10.807m
Score/min:393
Accuracy (listed only):38.392%
HSR (listed only):40.089%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:3,648
Deaths:785
KDR:4.647
Accuracy:36.256% A**
HSR:33.991% M
Gauss Compact Burst
A++
Kills:2,778
Deaths:520
KDR:5.342
Accuracy:36.603% A++
HSR:35.853% A++
MGR-S1 Gladius
A**
Kills:2,727
Deaths:585
KDR:4.662
Accuracy:37.416% A*
HSR:39.567% A**
AF-19 Mercenary
A*
Kills:2,521
Deaths:431
KDR:5.849
Accuracy:33.834% A*
HSR:30.067% A+
AF-4 Cyclone
M+
Kills:2,252
Deaths:529
KDR:4.257
Accuracy:35.505% A*
HSR:37.655% M+
AF-4A Bandit
A*
Kills:1,643
Deaths:253
KDR:6.494
Accuracy:34.589% A*
HSR:30.919% A
NS-11C
S
Kills:1,354
Deaths:266
KDR:5.090
Accuracy:37.374% M
HSR:42.393% S
AC-X11
M+
Kills:868
Deaths:180
KDR:4.822
Accuracy:38.368% M
HSR:37.558% M+
MGR-C1 Charger
M
Kills:546
Deaths:133
KDR:4.105
Accuracy:40.377% M
HSR:36.264% A++
NSX-P Tanto
A*
Kills:462
Deaths:83
KDR:5.566
Accuracy:35.720% A*
HSR:36.147% A+
AF-57 Piston
A*
Kills:305
Deaths:59
KDR:5.169
Accuracy:60.336% A++
HSR:22.623% A*
Mauler S6
A
Kills:295
Deaths:63
KDR:4.683
Accuracy:52.702% A
HSR:19.661% B*
NS-7 PDW
M++
Kills:238
Deaths:47
KDR:5.064
Accuracy:38.769% M
HSR:36.555% M++
19A Fortuna
A*
Kills:226
Deaths:61
KDR:3.705
Accuracy:34.207% A++
HSR:31.858% A*
Kills:19,863
Deaths (as Light Assault):3,995
Deaths (to Light Assaults):3,735
KDR:4.97196
Kill Difference:15,868
Playtime:214.342 hours
Usage:22%
Score:4.786m
Score/min:372
Accuracy (listed only):39.432%
HSR (listed only):33.651%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A**
Kills:2,727
Deaths:585
KDR:4.662
Accuracy:37.416% A*
HSR:39.567% A**
AF-4 Cyclone
M+
Kills:2,252
Deaths:529
KDR:4.257
Accuracy:35.505% A*
HSR:37.655% M+
Reaper DMR
A**
Kills:1,962
Deaths:456
KDR:4.303
Accuracy:37.570% A*
HSR:41.590% A**
Gauss Rifle Burst
A*
Kills:1,731
Deaths:370
KDR:4.678
Accuracy:37.246% A++
HSR:44.021% A*
Carnage AR
M+
Kills:1,308
Deaths:316
KDR:4.139
Accuracy:36.601% A**
HSR:40.061% M+
NS-11A
M++
Kills:880
Deaths:203
KDR:4.335
Accuracy:35.795% A**
HSR:44.205% M++
GR-22
M++
Kills:418
Deaths:106
KDR:3.943
Accuracy:38.974% M++
HSR:39.952% M+
NC1 Gauss Rifle
M*
Kills:345
Deaths:102
KDR:3.382
Accuracy:38.131% M*
HSR:35.362% A*
AF-57 Piston
A*
Kills:305
Deaths:59
KDR:5.169
Accuracy:60.336% A++
HSR:22.623% A*
Mauler S6
A
Kills:295
Deaths:63
KDR:4.683
Accuracy:52.702% A
HSR:19.661% B*
NS-7 PDW
M++
Kills:238
Deaths:47
KDR:5.064
Accuracy:38.769% M
HSR:36.555% M++
Kills:12,461
Deaths (as Combat Medic):2,836
Deaths (to Combat Medics):1,666
KDR:4.39386
Kill Difference:9,625
Playtime:106.002 hours
Usage:11%
Score:2.562m
Score/min:403
Accuracy (listed only):40.822%
HSR (listed only):36.478%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:4,982
Deaths:615
KDR:8.101
Accuracy:53.548% A*
HSR:76.295% B*
MGR-S1 Gladius
A**
Kills:2,727
Deaths:585
KDR:4.662
Accuracy:37.416% A*
HSR:39.567% A**
AF-4 Cyclone
M+
Kills:2,252
Deaths:529
KDR:4.257
Accuracy:35.505% A*
HSR:37.655% M+
NS-44 Commissioner
A**
Kills:1,768
Deaths:829
KDR:2.133
Accuracy:56.671% A**
HSR:35.690% A++
NC4 Mag-Shot
M
Kills:1,201
Deaths:464
KDR:2.588
Accuracy:44.390% M
HSR:25.562% B**
NC14 Bolt Driver
M+
Kills:1,174
Deaths:89
KDR:13.191
Accuracy:53.212% M+
HSR:79.898% B++
NS-30 Vandal
M
Kills:795
Deaths:148
KDR:5.372
Accuracy:48.798% M
HSR:40.126% A++
AF-18 Stalker
A*
Kills:779
Deaths:125
KDR:6.232
Accuracy:37.417% A*
HSR:30.039% A+
NS-7 PDW
M++
Kills:238
Deaths:47
KDR:5.064
Accuracy:38.769% M
HSR:36.555% M++
Kills:15,916
Deaths (as Infiltrator):3,431
Deaths (to Infiltrators):2,538
KDR:4.63888
Kill Difference:12,485
Playtime:145.318 hours
Usage:15%
Score:3.124m
Score/min:358
Accuracy (listed only):45.081%
HSR (listed only):44.598%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:3,648
Deaths:785
KDR:4.647
Accuracy:36.256% A**
HSR:33.991% M
Gauss Compact Burst
A++
Kills:2,778
Deaths:520
KDR:5.342
Accuracy:36.603% A++
HSR:35.853% A++
AF-19 Mercenary
A*
Kills:2,521
Deaths:431
KDR:5.849
Accuracy:33.834% A*
HSR:30.067% A+
AF-4A Bandit
A*
Kills:1,643
Deaths:253
KDR:6.494
Accuracy:34.589% A*
HSR:30.919% A
NS-11C
S
Kills:1,354
Deaths:266
KDR:5.090
Accuracy:37.374% M
HSR:42.393% S
AC-X11
M+
Kills:868
Deaths:180
KDR:4.822
Accuracy:38.368% M
HSR:37.558% M+
MGR-C1 Charger
M
Kills:546
Deaths:133
KDR:4.105
Accuracy:40.377% M
HSR:36.264% A++
NSX-P Tanto
A*
Kills:462
Deaths:83
KDR:5.566
Accuracy:35.720% A*
HSR:36.147% A+
Warden
M+
Kills:332
Deaths:67
KDR:4.955
Accuracy:43.735% M+
HSR:30.723% B*
AF-57 Piston
A*
Kills:305
Deaths:59
KDR:5.169
Accuracy:60.336% A++
HSR:22.623% A*
Mauler S6
A
Kills:295
Deaths:63
KDR:4.683
Accuracy:52.702% A
HSR:19.661% B*
19A Fortuna
A*
Kills:226
Deaths:61
KDR:3.705
Accuracy:34.207% A++
HSR:31.858% A*
Kills:14,978
Deaths (as Engineer):2,901
Deaths (to Engineers):1,729
KDR:5.16305
Kill Difference:12,077
Playtime:51.656 hours
Usage:5%
Score:0.999m
Score/min:322
Accuracy (listed only):40.342%
HSR (listed only):32.338%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:714
Deaths:96
KDR:7.438
Accuracy:45.172% A
HSR:17.927% B
AF-34 Mattock
A
Kills:695
Deaths:96
KDR:7.240
Accuracy:49.017% A
HSR:23.453% A
Kills:1,409
Deaths (as MAX Suit):96
Deaths (to MAX Suits):562
KDR:14.67708
Kill Difference:1,313
Playtime:13.104 hours
Usage:1%
Score:0.374m
Score/min:475
Accuracy (listed only):47.095%
HSR (listed only):20.690%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:384
V. Kills:362 106%
Deaths:48
KDR:8
Accuracy:37.023% B**
KPH:20.600 B++
VKPH:19.400 A+
Kills:384 (384 + 0)
Deaths:48
KDR:8
VKDR:7.542
Vehicle Kills:362
Kill Difference:336
Playtime:18.658 hours
Usage:2%
Score:0.256m
Score/min:229
Piloting Accuracy:37.023%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:187
V. Kills:31 N/A
Deaths:3
KDR:62.333
Accuracy:52.611% A+
KPH:62.500 A++
VKPH:10.400 B++
Kills:187 (187 + 0)
Deaths:3
KDR:62.333
VKDR:10.333
Vehicle Kills:31
Kill Difference:184
Playtime:2.994 hours
Usage:0%
Score:0.038m
Score/min:212
Driving Accuracy:52.611%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 6,3836,3281,3854.569A++0.0835.701%A*48.357%M+86.9A+N/A21272.8h9.2B**25.7B**
LA1 Anchor 5,8305,8111,3214.399B++0.0936.835%A*43.16%A*84AN/A21769.2h7.8B**21B**
NC6A GODSAW 5,4695,4291,1534.709A0.2237.75%A+43.931%A*91.1B**N/A24159.6h7.1C*18.7B*
SAS-R 5,0114,9826158.101A++3.6153.548%A*76.295%B*77.1A++N/A19364.6h1.8B**3.3B**
GD-7F 3,6683,6487854.647M++0.1636.256%A**33.991%M86A**N/A22642.4h9.9B**27.2B**
GD-22S 3,1833,1656045.24A*0.7535.754%A**42.307%M80.7A++N/A20639.2h8.2A22.9B**
Gauss Compact Burst 2,8032,7785205.342A++0.8536.603%A++35.853%A++88.2A++N/A21831.5h8.9B*24.4B**
MGR-S1 Gladius 2,7492,7275854.662A*0.1737.416%A*39.567%A**89.1A++N/A20830.6h7.4B*19.7B**
AF-19 Mercenary 2,5372,5214315.849S1.3633.834%A*30.067%A+76.9M**N/A23732.8h9.1B**26.8B*
AF-4 Cyclone 2,2652,2525294.257A*0.2335.505%A*37.655%M+78.2A++N/A22228.8h8.3B**23.3B**
Reaper DMR 1,9861,9624564.303B**0.1937.57%A*41.59%A**86.8A*1.1A+20622.6h7.4A19.6A
NS-44 Commissioner 1,7771,7688292.133B**2.3656.671%A**35.69%A++114.8M++N/A30215.4h2.8B**4.9B**
Gauss Rifle Burst 1,7401,7313704.678A0.1937.246%A++44.021%A*88.8A++N/A23119.5h8.5B**22.7B**
MGR-L1 Promise 1,7061,6964253.991A*0.5037.934%M45.814%M+95.8A*N/A24617.7h10.4B**27.5B**
AF-4A Bandit 1,6501,6432536.494S2.0034.589%A*30.919%A79A++N/A20320.8h8.8B*25.4B**
Shrike 2,0721,3894383.171S1.3270.484%A++3.528%B+47.6A*23.4A++33829.2h5.8B+8.3B*
NS-11C 1,3671,3542665.09S0.6037.374%M42.393%S88.5M++N/A21315.3h9.2A24.6B**
NC6 Gauss SAW 1,3381,3291777.508S3.0235.312%M+33.559%A++75.9A*N/A26417.5h7.2B**20.5B**
Carnage AR 1,3251,3083164.139A*0.3536.601%A**40.061%M+75.6A*1A++19417.3h10.3A28.1A
Frag Grenade 1,2551,23111231N/A1,226.5156.401%A+N/A586.2B+11.4B+16402.1h3.4B+6.1B++
NC4 Mag-Shot 1,2061,2014642.588A**1.9044.39%M25.562%B**112.2SN/A28710.7h5.6B**12.5C*
EM6 1,2081,1981786.73M++2.2433.714%A*33.89%A++76.3A+N/A30815.7h8.6B**25.6B*
NC14 Bolt Driver 1,1801,1748913.191S8.7053.212%M+79.898%B++78.3M**N/A20215h1.8A3.3A
EM1 1,1751,1722025.802S1.3133.963%A**35.751%A*75.1A++N/A18415.6h9.1B+26.9B**
NS-11A 8848802034.335A*0.1535.795%A**44.205%M++83.8MN/A24510.5h9.1A++25.5A
AC-X11 8798681804.822M**0.3338.368%M37.558%M+88.6M+1.1A*2449.8h7.6B*19.8B*
NS-30 Vandal 8017951485.372A*0.8848.798%M40.126%A++77.2A++N/A21310.3h4.6B*9.5B**
AF-18 Stalker 7837791256.232S1.7437.417%A*30.039%A+70.2A++N/A18111.1h10.4B*27.8B**
AF-34 Mattock 720714967.438A2.9545.172%A17.927%B55.3B++N/A16212.9h5.1B+11.2B*
AF-34 Mattock 700695967.24A+2.7549.017%A23.453%A53.9B++N/A15312.9h5.6B+11.4B*
Carver 6156132,6250.234B4.2647.434%A++31.648%A*6C+N/A15102.1h1.2B+2.5B+
MGR-C1 Charger 5505461334.105M+0.3840.377%M36.264%A++91A*N/A2196h9.3B**23B**
NC05 Jackhammer 4924851164.181M+0.3165.875%M23.711%A*89.8A*1.3A*2615.4h3.9B*5.9B*
NSX-P Tanto 465462835.566S1.0835.72%A*36.147%A+92.4M++N/A3035h10.3B**29B**
GR-22 4234181063.943A*0.5538.974%M++39.952%M+92.9M++1.1A++3434.5h10.7B**27.5A
M20 Mustang 746384488A*3.5137.023%B**1.042%D20.5B++19.4A+22918.7h97.2B262.5B+
NC1 Gauss Rifle 3483451023.382A*1.1138.131%M*35.362%A*53.9A*N/A2426.4h9.7B**25.3A
Warden 333332674.955M**0.4743.735%M+30.723%B*70.6M++N/A2694.7h6.1B**14A
AF-57 Piston 306305595.169M**0.6860.336%A++22.623%A*108.9M*N/A3182.8h3.3B**5.5B*
Mauler S6 297295634.683M++0.1952.702%A19.661%B*67A*N/A2504.4h3.9B*7.4B*
NSX Naginata 244242554.4M+0.0931.084%A++50.413%M++69.1B**N/A2353.5h10.1B++32.6B++
NS-7 PDW 241238475.064S0.5738.769%M36.555%M++88.1M++1.1A**3002.7h11.1B**28.7B**
19A Fortuna 227226613.705A*0.7834.207%A++31.858%A*75.3A++N/A2123h8.7B+25.3B**
C75 Viper 218187362.333U57.8452.611%A+1.604%C++62.3A++10.3B++2123h7.8B**14.7A
Spear Anti-Vehicle Phalanx Turret 272179444.75S40.2657.328%A+6.704%A63.9A+33.2B**3762.8h6.9B+12B*
Auraxium Mag-Cutter 1801734,6800.037C++4.4534.773%B+12.717%B**0.8C+N/A2225.3h1.9B+5.4B+
Mag-Cutter 1591526,3000.024C++4.4729.11%C+3.947%C0.3C--N/A1459.8h1.8B++6.3C*
MANA Anti-Personnel Turret 148148255.92N/A1.4333.967%UN/A1480UN/A2824900.1h20.5T*60.4T*
NS-TMC-01 "His Regards" 81802,0720.039B+4.4519.897%C7.5%C+0.5CN/A1145.7h1.9B+9.7C**
Rocklet Rifle 12266351.886A*2.6060.836%B**N/A25.4C+21.5C3582.6h61.8F101.5D
Hawk GD-68 11162183.444S1.0571.962%A4.839%A12.7C10C+2054.9h10.9D--15.1C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade0510h
Medical Kit9949,86663.4h
Medical Applicator2463,1533.3h
Restoration Kit3073,90614.3h
Motion Spotter75,5452.8h
Ammunition Package58940.2h
Shield Recharging Field0520h
Nano-Armor Kit1967,6573.4h
Anti-Infantry MANA Turret35220.5h

Check the help document for the dictionary if you want to learn more about words used here.


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