Online: daguest  
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Grunt HydraTF2[HTqq] HydraTF2
NC BR 109

KDR: 4.48

Score: 23.3m

Last Seen: Jul 29th, 2019 3:45 PM
- OFFLINE - 592.9 hour(s)

Battle Rank 108 (109 total) - New Conglomerate on Miller
Level Progress (to 109): 37%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 SAS-R LA1 Anchor NC6A GODSAW GD-7F GD-22S MGR-S1 Gladius Gauss Compact Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,090,115 MLG Score: 8865
Fun Score: N/A
Cheeseburgers Flipped: 105TIME WITH MEDKIT: 7.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.628%39.717%145531118357,1195.34772-0.871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.457%3.01M++2.877M+-0.415C--HEAD ++ (~21.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.698B+8.20.422B14.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.023%1.042%151112133843293621.16717106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.034C+-0.505D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
262.5-0.626D97.2-0.834D-165.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.611%1.604%11211213187307510.60912360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.129B**-0.616D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.618B+7.80.38C**7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.215%77.847%0512097,7461019467.60157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.336%2.863M+0.654B+-0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.67B+1.80.446B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.964%21.263%02121260285730.701632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.652%1.198B**1.308A-0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.513B+3.60.26C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.3m148.3%461 (27.7k)384 (23k)4.4767773,32516,3794.62714109 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214751934.405%40.663%139903:4324

10% Combat Medic45% Heavy Assault16% Infiltrator21% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2015 8:53 AMJul 30th, 2017 3:36 PMAug 13th, 2019 9:43 AM (10d) (PST)Jul 29th, 2019 12:10 PM (25d) (PST)Jul 29th, 2019 11:45 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8472296181.2050.2690.4901.8340.0328865

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,81513,75137,064721629110223,018

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1014.3h/42.3d 2,463 29,816 18,333 111.6k 1,306 4,160 1,935 51.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
M+
Kills:6,346
Deaths:1,388
KDR:4.572
Accuracy:35.702% A*
HSR:48.377% M+
LA1 Anchor
A*
Kills:5,824
Deaths:1,326
KDR:4.392
Accuracy:36.832% A*
HSR:43.132% A*
NC6A GODSAW
A*
Kills:5,442
Deaths:1,158
KDR:4.699
Accuracy:37.756% A+
HSR:43.954% A*
GD-22S
M
Kills:3,179
Deaths:608
KDR:5.229
Accuracy:35.772% A**
HSR:42.309% M
MGR-L1 Promise
M+
Kills:1,713
Deaths:431
KDR:3.974
Accuracy:37.981% M
HSR:45.709% M+
NC6 Gauss SAW
M+
Kills:1,338
Deaths:183
KDR:7.311
Accuracy:35.382% M+
HSR:33.558% A++
EM6
A*
Kills:1,198
Deaths:178
KDR:6.730
Accuracy:33.714% A*
HSR:33.890% A+
EM1
A*
Kills:1,172
Deaths:202
KDR:5.802
Accuracy:33.963% A*
HSR:35.751% A*
NSX Naginata
M++
Kills:242
Deaths:55
KDR:4.400
Accuracy:31.084% A++
HSR:50.413% M++
Kills:26,454
Deaths (as Heavy Assault):5,529
Deaths (to Heavy Assaults):5,129
KDR:4.78459
Kill Difference:20,925
Playtime:460.091 hours
Usage:45%
Score:10.878m
Score/min:394
Accuracy (listed only):35.354%
HSR (listed only):41.899%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:3,655
Deaths:787
KDR:4.644
Accuracy:36.264% A**
HSR:34.036% A**
MGR-S1 Gladius
A**
Kills:2,869
Deaths:616
KDR:4.657
Accuracy:37.446% A*
HSR:39.561% A**
Gauss Compact Burst
A++
Kills:2,778
Deaths:521
KDR:5.332
Accuracy:36.605% A++
HSR:35.853% A+
AF-19 Mercenary
A*
Kills:2,521
Deaths:431
KDR:5.849
Accuracy:33.834% A*
HSR:30.067% A+
AF-4 Cyclone
M+
Kills:2,287
Deaths:538
KDR:4.251
Accuracy:35.512% A*
HSR:37.648% M+
AF-4A Bandit
A*
Kills:1,646
Deaths:255
KDR:6.455
Accuracy:34.593% A*
HSR:30.923% A
NS-11C
S
Kills:1,354
Deaths:266
KDR:5.090
Accuracy:37.374% M
HSR:42.393% S
AC-X11
M+
Kills:868
Deaths:180
KDR:4.822
Accuracy:38.368% M
HSR:37.558% M+
MGR-C1 Charger
M
Kills:546
Deaths:133
KDR:4.105
Accuracy:40.377% M
HSR:36.264% A++
NSX-P Tanto
A*
Kills:466
Deaths:85
KDR:5.482
Accuracy:35.669% A*
HSR:36.481% A+
AF-57 Piston
A*
Kills:307
Deaths:59
KDR:5.203
Accuracy:60.202% A*
HSR:22.801% A*
Mauler S6
A
Kills:295
Deaths:63
KDR:4.683
Accuracy:52.702% A
HSR:19.661% B*
NS-7 PDW
M++
Kills:238
Deaths:47
KDR:5.064
Accuracy:38.769% M
HSR:36.555% M++
19A Fortuna
A*
Kills:226
Deaths:61
KDR:3.705
Accuracy:34.207% A++
HSR:31.858% A*
Kills:20,056
Deaths (as Light Assault):4,042
Deaths (to Light Assaults):3,865
KDR:4.9619
Kill Difference:16,014
Playtime:214.559 hours
Usage:21%
Score:4.790m
Score/min:372
Accuracy (listed only):39.423%
HSR (listed only):33.690%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A**
Kills:2,869
Deaths:616
KDR:4.657
Accuracy:37.446% A*
HSR:39.561% A**
AF-4 Cyclone
M+
Kills:2,287
Deaths:538
KDR:4.251
Accuracy:35.512% A*
HSR:37.648% M+
Reaper DMR
A*
Kills:1,962
Deaths:456
KDR:4.303
Accuracy:37.570% A*
HSR:41.590% A*
Gauss Rifle Burst
A*
Kills:1,740
Deaths:371
KDR:4.690
Accuracy:37.264% A++
HSR:43.908% A*
Carnage AR
M
Kills:1,308
Deaths:316
KDR:4.139
Accuracy:36.601% A**
HSR:40.061% M
NS-11A
M++
Kills:880
Deaths:203
KDR:4.335
Accuracy:35.795% A*
HSR:44.205% M++
GR-22
M+
Kills:418
Deaths:106
KDR:3.943
Accuracy:38.974% M+
HSR:39.952% M+
NC1 Gauss Rifle
M++
Kills:345
Deaths:102
KDR:3.382
Accuracy:38.131% M++
HSR:35.362% A*
AF-57 Piston
A*
Kills:307
Deaths:59
KDR:5.203
Accuracy:60.202% A*
HSR:22.801% A*
Mauler S6
A
Kills:295
Deaths:63
KDR:4.683
Accuracy:52.702% A
HSR:19.661% B*
NS-7 PDW
M++
Kills:238
Deaths:47
KDR:5.064
Accuracy:38.769% M
HSR:36.555% M++
Kills:12,649
Deaths (as Combat Medic):2,877
Deaths (to Combat Medics):1,717
KDR:4.39659
Kill Difference:9,772
Playtime:106.092 hours
Usage:10%
Score:2.567m
Score/min:403
Accuracy (listed only):40.815%
HSR (listed only):36.482%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A**
Kills:5,903
Deaths:779
KDR:7.578
Accuracy:54.056% A**
HSR:76.910% B*
MGR-S1 Gladius
A**
Kills:2,869
Deaths:616
KDR:4.657
Accuracy:37.446% A*
HSR:39.561% A**
AF-4 Cyclone
M+
Kills:2,287
Deaths:538
KDR:4.251
Accuracy:35.512% A*
HSR:37.648% M+
NS-44 Commissioner
A**
Kills:1,997
Deaths:951
KDR:2.100
Accuracy:57.078% A**
HSR:35.654% A++
NC14 Bolt Driver
M+
Kills:1,295
Deaths:119
KDR:10.882
Accuracy:53.632% M+
HSR:79.460% B+
NC4 Mag-Shot
M
Kills:1,201
Deaths:464
KDR:2.588
Accuracy:44.390% M
HSR:25.562% B**
NS-30 Vandal
A**
Kills:795
Deaths:148
KDR:5.372
Accuracy:48.798% A**
HSR:40.126% A++
AF-18 Stalker
A*
Kills:779
Deaths:125
KDR:6.232
Accuracy:37.417% A*
HSR:30.039% A+
LA80
M
Kills:278
Deaths:43
KDR:6.465
Accuracy:58.262% M
HSR:76.619% C+
NS-7 PDW
M++
Kills:238
Deaths:47
KDR:5.064
Accuracy:38.769% M
HSR:36.555% M++
NSX Daimyo
M
Kills:171
Deaths:39
KDR:4.385
Accuracy:58.925% M
HSR:97.661% B**
AF-8 RailJack
A**
Kills:99
Deaths:21
KDR:4.714
Accuracy:53.548% A**
HSR:81.818% B++
Kills:17,912
Deaths (as Infiltrator):3,890
Deaths (to Infiltrators):2,612
KDR:4.60463
Kill Difference:14,022
Playtime:162.957 hours
Usage:16%
Score:3.736m
Score/min:382
Accuracy (listed only):48.153%
HSR (listed only):54.801%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:3,655
Deaths:787
KDR:4.644
Accuracy:36.264% A**
HSR:34.036% A**
Gauss Compact Burst
A++
Kills:2,778
Deaths:521
KDR:5.332
Accuracy:36.605% A++
HSR:35.853% A+
AF-19 Mercenary
A*
Kills:2,521
Deaths:431
KDR:5.849
Accuracy:33.834% A*
HSR:30.067% A+
AF-4A Bandit
A*
Kills:1,646
Deaths:255
KDR:6.455
Accuracy:34.593% A*
HSR:30.923% A
NS-11C
S
Kills:1,354
Deaths:266
KDR:5.090
Accuracy:37.374% M
HSR:42.393% S
AC-X11
M+
Kills:868
Deaths:180
KDR:4.822
Accuracy:38.368% M
HSR:37.558% M+
MGR-C1 Charger
M
Kills:546
Deaths:133
KDR:4.105
Accuracy:40.377% M
HSR:36.264% A++
NSX-P Tanto
A*
Kills:466
Deaths:85
KDR:5.482
Accuracy:35.669% A*
HSR:36.481% A+
Warden
M+
Kills:332
Deaths:67
KDR:4.955
Accuracy:43.735% M+
HSR:30.723% B*
AF-57 Piston
A*
Kills:307
Deaths:59
KDR:5.203
Accuracy:60.202% A*
HSR:22.801% A*
Mauler S6
A
Kills:295
Deaths:63
KDR:4.683
Accuracy:52.702% A
HSR:19.661% B*
19A Fortuna
A*
Kills:226
Deaths:61
KDR:3.705
Accuracy:34.207% A++
HSR:31.858% A*
Kills:14,994
Deaths (as Engineer):2,908
Deaths (to Engineers):1,777
KDR:5.15612
Kill Difference:12,086
Playtime:51.830 hours
Usage:5%
Score:1.002m
Score/min:322
Accuracy (listed only):40.327%
HSR (listed only):32.385%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:714
Deaths:96
KDR:7.438
Accuracy:45.172% A
HSR:17.927% B
AF-34 Mattock
A
Kills:695
Deaths:96
KDR:7.240
Accuracy:49.017% A
HSR:23.453% A
Kills:1,409
Deaths (as MAX Suit):96
Deaths (to MAX Suits):585
KDR:14.67708
Kill Difference:1,313
Playtime:13.104 hours
Usage:1%
Score:0.374m
Score/min:475
Accuracy (listed only):47.095%
HSR (listed only):20.690%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:384
V. Kills:362 106%
Deaths:48
KDR:8
Accuracy:37.023% B**
KPH:20.600 B+
VKPH:19.400 A+
Kills:384 (384 + 0)
Deaths:48
KDR:8
VKDR:7.542
Vehicle Kills:362
Kill Difference:336
Playtime:18.658 hours
Usage:2%
Score:0.256m
Score/min:229
Piloting Accuracy:37.023%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:187
V. Kills:31 N/A
Deaths:3
KDR:62.333
Accuracy:52.611% A+
KPH:62.500 A++
VKPH:10.400 B+
Kills:187 (187 + 0)
Deaths:3
KDR:62.333
VKDR:10.333
Vehicle Kills:31
Kill Difference:184
Playtime:2.994 hours
Usage:0%
Score:0.038m
Score/min:212
Driving Accuracy:52.611%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 6,4016,3461,3884.572A++0.1035.702%A*48.377%M+86.9A+N/A21373h9.2B**25.7B**
SAS-R 5,9385,9037797.578A++3.1054.056%A**76.91%B*81.5A++N/A20372.4h1.8B*3.2B**
LA1 Anchor 5,8435,8241,3264.392B*0.0836.832%A*43.132%A*84AN/A21869.3h7.7B**21B**
NC6A GODSAW 5,4825,4421,1584.699A0.2237.756%A+43.954%A*91B**N/A24259.8h7.1C*18.7B*
GD-7F 3,6753,6557874.644M**0.1736.264%A**34.036%A**86.2A**N/A22642.4h9.9B**27.2B**
GD-22S 3,1973,1796085.229A*0.7535.772%A**42.309%M80.9A++N/A20639.3h8.2B**22.9B**
MGR-S1 Gladius 2,8942,8696164.657A*0.1837.446%A*39.561%A**90.2A++N/A20931.8h7.3B*19.6B*
Gauss Compact Burst 2,8032,7785215.332A++0.8636.605%A++35.853%A+88.2A++N/A21831.5h8.9B*24.4B+
AF-19 Mercenary 2,5372,5214315.849S1.3733.834%A*30.067%A+76.9M*N/A23732.8h9.1B**26.8B**
AF-4 Cyclone 2,3002,2875384.251A*0.2335.512%A*37.648%M+78.9A++N/A22329h8.3B**23.3B*
NS-44 Commissioner 2,0071,9979512.1B**2.3857.078%A**35.654%A++117.5M++N/A30917h2.8B**5B**
Reaper DMR 1,9861,9624564.303B**0.1737.57%A*41.59%A*86.8A*1.1A20622.6h7.4A19.6A
Gauss Rifle Burst 1,7491,7403714.69A+0.2137.264%A++43.908%A*89.2A++N/A23119.5h8.4A22.7B**
MGR-L1 Promise 1,7231,7134313.974A*0.5037.981%M45.709%M+95.7A*N/A24717.9h10.4B**27.4B**
AF-4A Bandit 1,6531,6462556.455S1.9834.593%A*30.923%A78.8A++N/A20320.9h8.8B*25.4B**
Shrike 2,0911,4024463.143S1.3370.507%A++3.495%B+47.8A*23.5A++33929.3h5.8B+8.2B*
NS-11C 1,3671,3542665.09S0.6137.374%M42.393%S88.5M+N/A21315.3h9.2A24.6B**
NC6 Gauss SAW 1,3481,3381837.311S2.8335.382%M+33.558%A++76A*N/A26517.6h7.3B*20.5B*
Carnage AR 1,3251,3083164.139A*0.3436.601%A**40.061%M75.6A*1A+19517.3h10.3A28.1A
NC14 Bolt Driver 1,3031,29511910.882S6.4153.632%M+79.46%B+79.9M**N/A20416.2h1.8A3.3A
Frag Grenade 1,2601,23611236N/A1,231.5256.43%A+N/A588.6B+11.4B+16392.1h3.4B+6.1B++
NC4 Mag-Shot 1,2061,2014642.588M1.8944.39%M25.562%B**112.2SN/A28710.7h5.6B**12.5B*
EM6 1,2081,1981786.73M++2.2533.714%A*33.89%A+76.3AN/A30815.7h8.6B**25.6B*
EM1 1,1751,1722025.802S1.3333.963%A*35.751%A*75.1A++N/A18415.6h9.1B+26.9B**
NS-11A 8848802034.335A*0.1435.795%A*44.205%M++83.8A**N/A24610.5h9.1A+25.5A
AC-X11 8798681804.822M**0.3538.368%M37.558%M+88.6M+1.1A++2459.8h7.6B**19.8B**
NS-30 Vandal 8017951485.372A*0.9048.798%A**40.126%A++77.2A++N/A21310.3h4.6B*9.5B**
AF-18 Stalker 7837791256.232S1.7637.417%A*30.039%A+70.2A++N/A18111.1h10.4B*27.8B**
AF-34 Mattock 720714967.438A2.9645.172%A17.927%B55.3B*N/A16212.9h5.1B+11.2B**
AF-34 Mattock 700695967.24A+2.7649.017%A23.453%A53.9B*N/A15412.9h5.6B++11.4B**
Carver 6246222,6380.236B4.2447.048%A++31.511%A*6.1C+N/A15102.5h1.2B+2.5B+
MGR-C1 Charger 5505461334.105M++0.3740.377%M36.264%A++91A*N/A2196h9.3B**23B**
NC05 Jackhammer 5034961214.099M+0.3866.166%M23.992%A*90.2A++1.3A*2625.5h3.9B*5.9B**
NSX-P Tanto 469466855.482S1.0135.669%A*36.481%A+93.2M++N/A3025h10.3B**28.9B**
GR-22 4234181063.943A++0.5338.974%M+39.952%M+92.9M+1.1A++3444.5h10.7B**27.5A
M20 Mustang 746384488A*3.5237.023%B**1.042%D20.5B+19.4A+22918.7h97.2C**262.5B+
NC1 Gauss Rifle 3483451023.382A*1.0938.131%M++35.362%A*53.9A++N/A2486.4h9.7B**25.3A
Warden 333332674.955M*0.4843.735%M+30.723%B*70.6M+N/A2714.7h6.1B**14B**
AF-57 Piston 308307595.203S0.7360.202%A*22.801%A*109.6M++N/A3192.8h3.3B**5.5B*
Mauler S6 297295634.683M++0.2152.702%A19.661%B*67A*N/A2514.4h3.9B*7.4B*
LA80 281278436.465B**1.9958.262%M76.619%C+120.9M**1.3S4172.3h1.7B*2.9B**
NSX Naginata 244242554.4M++0.0831.084%A++50.413%M++69.1B**N/A2383.5h10.1B+32.6B++
NS-7 PDW 241238475.064S0.5938.769%M36.555%M++88.1M++1.1A*3022.7h11.1B**28.7B**
19A Fortuna 227226613.705A*0.7734.207%A++31.858%A*75.3A++N/A2113h8.7B+25.3B**
C75 Viper 218187362.333U57.8652.611%A+1.604%C*62.3A++10.3B+2123h7.8B**14.7A
Auraxium Mag-Cutter 1901835,1790.035C++4.4433.869%B+12.022%B*0.8C+N/A2244h1.8B+5.4B+
Spear Anti-Vehicle Phalanx Turret 272179444.75S40.2757.328%A+6.704%A+63.9A+33.2A3762.8h6.9B+12B*
NSX Daimyo 171171394.385B+0.0958.925%M97.661%B**65.8B+N/A1672.6h1.8B**3A
Mag-Cutter 1601536,3020.024C++4.4529.184%C+3.922%C0.3C--N/A1459.8h1.8B*6.2C*
MANA Anti-Personnel Turret 149149255.96N/A1.4834.032%UN/A1490UN/A2850200.1h20.6T*60.5T*
AF-8 RailJack 9999214.714B*0.2453.548%A**81.818%B++90SN/A3081.1h1.7B**3.1B**
NS-TMC-01 "His Regards" 82812,0890.039B+4.4420%C7.407%C+0.6CN/A1146.2h1.9B+9.6C**
Rocklet Rifle 12266351.886A**2.5960.836%B**N/A25.4C+21.5C+3582.6h61.8F101.5D
Hawk GD-68 11162183.444S1.0371.962%A4.839%A+12.7C10C+2054.9h10.9D--15.1C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade0520h
Medical Kit1,00710,20164.2h
Medical Applicator2463,1973.3h
Restoration Kit3073,91214.3h
Motion Spotter76,2743.2h
Ammunition Package58940.2h
Shield Recharging Field0520h
Nano-Armor Kit1967,7573.4h
Anti-Infantry MANA Turret35250.5h

Check the help document for the dictionary if you want to learn more about words used here.


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