Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (19,040)players online:
wintergaming (371)  Project_Incursus (33)  Nefinub (32)  SaiyanX3 (20)  kaki3 (6)  CAMIKAZE78 (5) 467
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (114 days). The data shown below may not be accurate.

Ascendant Space Hymn1[VUN] Hymn1
VS BR 45

KDR: 1.35

Score: 25.9m

Last Seen: Apr 26th, 2019 8:32 AM
- OFFLINE - 2751.8 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Connery
Level Progress (to 46): 78%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-15M AE Eridani SX5G NS-11P Beamer VS3-FB NS Baron G5AE Orion VS54 Serpent VE92 Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Hymn1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $305,244 MLG Score: 244
Fun Score: N/A
Cheeseburgers Flipped: 440TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.338%16.857%39328118611,0101.49369-0.146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.02%0.425B-0.61D-0.108C+HEAD + (~5.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.248C++13.10.085C+42.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.435%1.423%127312114924543541.0837139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.546%-0.412C---0.154C-0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
413.7-1.563F138.3-1.61F275.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.037%1.983%71212123538012410.44015146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.256%0.491B+-0.372C-1.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.692B+5.50.562B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.214%4.992%175512096015302901.13183207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.86%0.742B++0.134C++-1.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.30.119C+46.6-0.167C58.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.715%69.649%175512091,39752432.66603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.376%0.861B*0.167C++-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.314C*2.80.132C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.048%16.862%1754121042765920.64697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.429%-0.373C-0.439B1.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.361C**3.10.357C**5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.9m527.1%378 (22.7k)348 (20.9k)1.3475921,19915,7311.6050545 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121467317.645%16.326%28804:434

12% Combat Medic25% Engineer24% Heavy Assault18% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2013 9:51 AMAug 30th, 2018 4:50 AMMay 19th, 2019 12:54 AM (92d) (PST)Apr 26th, 2019 4:36 AM (115d) (PST)Apr 26th, 2019 4:32 AM (115d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3531631900.2850.2120.0471.6510.028244

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,1749,76511,4091713399220,900

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1239.3h/51.6d 4,050 3,461 8,757 122.7k 3,084 3,489 2,085 26.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C-
Kills:1,161
Deaths:607
KDR:1.913
Accuracy:23.395% C-
HSR:19.552% D-
Orion VS54
C**
Kills:961
Deaths:851
KDR:1.129
Accuracy:22.300% C**
HSR:20.291% D
Flare VE6
D
Kills:595
Deaths:457
KDR:1.302
Accuracy:18.527% D
HSR:19.832% D
SVA-88
D
Kills:218
Deaths:202
KDR:1.079
Accuracy:18.507% D--
HSR:19.725% D
Pulsar LSW
D*
Kills:186
Deaths:234
KDR:0.795
Accuracy:16.932% D*
HSR:9.677% F-
Kills:3,121
Deaths (as Heavy Assault):2,351
Deaths (to Heavy Assaults):4,657
KDR:1.32752
Kill Difference:770
Playtime:292.203 hours
Usage:24%
Score:6.402m
Score/min:365
Accuracy (listed only):19.932%
HSR (listed only):17.816%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
D
Kills:1,160
Deaths:530
KDR:2.189
Accuracy:24.213% D
HSR:12.672% D--
NS Baron G5AE
C++
Kills:1,146
Deaths:722
KDR:1.587
Accuracy:47.918% C++
HSR:12.042% D
Serpent VE92
B+
Kills:787
Deaths:696
KDR:1.131
Accuracy:26.120% B+
HSR:17.535% C-
Zenith VX-5
C++
Kills:432
Deaths:255
KDR:1.694
Accuracy:25.885% C++
HSR:18.519% C--
Pulsar C
C++
Kills:304
Deaths:234
KDR:1.299
Accuracy:25.097% C++
HSR:20.724% C-
Sirius SX12
C+
Kills:283
Deaths:319
KDR:0.887
Accuracy:23.427% C+
HSR:12.368% D-
MKV Suppressed
B+
Kills:258
Deaths:179
KDR:1.441
Accuracy:28.154% B+
HSR:21.318% C**
VX6-7
D--
Kills:233
Deaths:269
KDR:0.866
Accuracy:19.378% D--
HSR:9.013% F-
Thanatos VE70
D--
Kills:199
Deaths:277
KDR:0.718
Accuracy:30.282% D--
HSR:11.055% D--
Solstice VE3
C
Kills:159
Deaths:147
KDR:1.082
Accuracy:20.900% C
HSR:15.723% D
Nova
B+
Kills:86
Deaths:59
KDR:1.458
Accuracy:46.780% C++
HSR:17.442% B+
Phobos VX86
A++
Kills:77
Deaths:65
KDR:1.185
Accuracy:65.158% B+
HSR:27.273% A++
Deimos VA29
B**
Kills:65
Deaths:30
KDR:2.167
Accuracy:72.121% B**
HSR:21.539% B*
Kills:5,189
Deaths (as Light Assault):3,782
Deaths (to Light Assaults):2,869
KDR:1.37203
Kill Difference:1,407
Playtime:207.285 hours
Usage:17%
Score:3.579m
Score/min:288
Accuracy (listed only):35.033%
HSR (listed only):16.709%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
C++
Kills:1,146
Deaths:722
KDR:1.587
Accuracy:47.918% C++
HSR:12.042% D
Serpent VE92
B+
Kills:787
Deaths:696
KDR:1.131
Accuracy:26.120% B+
HSR:17.535% C-
Zenith VX-5
C++
Kills:432
Deaths:255
KDR:1.694
Accuracy:25.885% C++
HSR:18.519% C--
Pulsar C
C++
Kills:304
Deaths:234
KDR:1.299
Accuracy:25.097% C++
HSR:20.724% C-
VX6-7
D--
Kills:233
Deaths:269
KDR:0.866
Accuracy:19.378% D--
HSR:9.013% F-
Thanatos VE70
D--
Kills:199
Deaths:277
KDR:0.718
Accuracy:30.282% D--
HSR:11.055% D--
Solstice VE3
C
Kills:159
Deaths:147
KDR:1.082
Accuracy:20.900% C
HSR:15.723% D
Nova
B+
Kills:86
Deaths:59
KDR:1.458
Accuracy:46.780% C++
HSR:17.442% B+
Phobos VX86
A++
Kills:77
Deaths:65
KDR:1.185
Accuracy:65.158% B+
HSR:27.273% A++
Deimos VA29
B**
Kills:65
Deaths:30
KDR:2.167
Accuracy:72.121% B**
HSR:21.539% B*
Kills:3,488
Deaths (as Engineer):2,754
Deaths (to Engineers):3,558
KDR:1.26652
Kill Difference:734
Playtime:307.714 hours
Usage:25%
Score:5.960m
Score/min:323
Accuracy (listed only):37.964%
HSR (listed only):17.086%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
D
Kills:1,160
Deaths:530
KDR:2.189
Accuracy:24.213% D
HSR:12.672% D--
NS-11P
C++
Kills:1,159
Deaths:621
KDR:1.866
Accuracy:23.583% C++
HSR:15.703% D
NS Baron G5AE
C++
Kills:1,146
Deaths:722
KDR:1.587
Accuracy:47.918% C++
HSR:12.042% D
H-V45
C
Kills:343
Deaths:361
KDR:0.950
Accuracy:22.345% C
HSR:16.035% D
Terminus VX-9
C--
Kills:310
Deaths:353
KDR:0.878
Accuracy:23.405% C--
HSR:17.419% D*
Sirius SX12
C+
Kills:283
Deaths:319
KDR:0.887
Accuracy:23.427% C+
HSR:12.368% D-
MKV Suppressed
B+
Kills:258
Deaths:179
KDR:1.441
Accuracy:28.154% B+
HSR:21.318% C**
Thanatos VE70
D--
Kills:199
Deaths:277
KDR:0.718
Accuracy:30.282% D--
HSR:11.055% D--
CME
C*
Kills:183
Deaths:127
KDR:1.441
Accuracy:25.380% C+
HSR:24.044% C*
Pulsar VS1
B
Kills:159
Deaths:114
KDR:1.395
Accuracy:25.175% B
HSR:10.692% D**
NS-11A
C+
Kills:126
Deaths:92
KDR:1.370
Accuracy:23.439% C+
HSR:20.635% C+
Nova
B+
Kills:86
Deaths:59
KDR:1.458
Accuracy:46.780% C++
HSR:17.442% B+
Phobos VX86
A++
Kills:77
Deaths:65
KDR:1.185
Accuracy:65.158% B+
HSR:27.273% A++
Deimos VA29
B**
Kills:65
Deaths:30
KDR:2.167
Accuracy:72.121% B**
HSR:21.539% B*
Kills:5,554
Deaths (as Combat Medic):3,849
Deaths (to Combat Medics):1,475
KDR:1.44297
Kill Difference:1,705
Playtime:144.611 hours
Usage:12%
Score:5.258m
Score/min:606
Accuracy (listed only):34.384%
HSR (listed only):17.160%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
D
Kills:1,160
Deaths:530
KDR:2.189
Accuracy:24.213% D
HSR:12.672% D--
Beamer VS3-FB
D-
Kills:1,158
Deaths:775
KDR:1.494
Accuracy:26.064% D-
HSR:14.508% D--
Parallax VX3
B+
Kills:751
Deaths:232
KDR:3.237
Accuracy:41.992% B+
HSR:71.372% D
Sirius SX12
C+
Kills:283
Deaths:319
KDR:0.887
Accuracy:23.427% C+
HSR:12.368% D-
Ghost
C++
Kills:258
Deaths:153
KDR:1.686
Accuracy:39.437% C++
HSR:49.225% F-
MKV Suppressed
B+
Kills:258
Deaths:179
KDR:1.441
Accuracy:28.154% B+
HSR:21.318% C**
Phaseshift VX-S
B*
Kills:233
Deaths:42
KDR:5.548
Accuracy:42.250% B*
HSR:87.554% B*
Spiker
C+
Kills:180
Deaths:197
KDR:0.914
Accuracy:29.814% C+
HSR:17.778% C-
Nyx VX31
D*
Kills:177
Deaths:277
KDR:0.639
Accuracy:26.437% D*
HSR:13.559% F
Beamer VS3
C
Kills:132
Deaths:200
KDR:0.660
Accuracy:24.233% C--
HSR:19.697% C
NS CandyCannon 3000
C+
Kills:105
Deaths:290
KDR:0.362
Accuracy:34.425% C+
HSR:13.333% D*
Artemis VX26
C-
Kills:83
Deaths:83
KDR:1
Accuracy:25.111% C-
HSR:16.868% D-
V10
C-
Kills:80
Deaths:62
KDR:1.290
Accuracy:37.365% C-
HSR:68.750% D--
NS-45 Pilot
B+
Kills:77
Deaths:100
KDR:0.770
Accuracy:29.404% C
HSR:29.870% B+
XM98
C+
Kills:75
Deaths:32
KDR:2.344
Accuracy:36.039% C+
HSR:68% D
NS-357 Underboss
C+
Kills:63
Deaths:85
KDR:0.741
Accuracy:35.017% C+
HSR:7.937% F
Phantom VA23
D
Kills:62
Deaths:60
KDR:1.033
Accuracy:31.523% D
HSR:16.129% D**
NS-30 Vandal
D
Kills:61
Deaths:48
KDR:1.271
Accuracy:29.088% D
HSR:18.033% D--
Kills:5,196
Deaths (as Infiltrator):3,664
Deaths (to Infiltrators):1,685
KDR:1.41812
Kill Difference:1,532
Playtime:228.954 hours
Usage:18%
Score:3.644m
Score/min:265
Accuracy (listed only):31.333%
HSR (listed only):31.054%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:558
Deaths:249
KDR:2.241
Accuracy:19.288% C+
HSR:20.789% C+
Blueshift VM5
C
Kills:556
Deaths:320
KDR:1.738
Accuracy:18.217% C
HSR:17.266% D
Comet VM2
B
Kills:123
Deaths:156
KDR:0.788
Accuracy:44.940% C*
HSR:4.878% B
Comet VM2
C++
Kills:70
Deaths:70
KDR:1
Accuracy:45.995% C++
HSR:1.429% D*
Quasar VM1
C
Kills:54
Deaths:35
KDR:1.543
Accuracy:14.601% C
HSR:9.259% F-
Kills:1,361
Deaths (as MAX Suit):415
Deaths (to MAX Suits):1,248
KDR:3.27952
Kill Difference:946
Playtime:55.067 hours
Usage:4%
Score:1.056m
Score/min:320
Accuracy (listed only):28.608%
HSR (listed only):10.724%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:222
V. Kills:93 236%
Deaths:33
KDR:6.727
Accuracy:46.347% D
KPH:35.900 D
VKPH:15.100 C
Saron Laser Cannon
C++
Kills:190
V. Kills:192 98%
Deaths:232
KDR:0.819
Accuracy:32.181% C++
KPH:3.100 D--
VKPH:3.100 D--
Light PPA
D-
Kills:80
V. Kills:10 N/A
Deaths:78
KDR:1.026
Accuracy:39.877% C+
KPH:11.300 D--
VKPH:1.400 D-
Maelstrom Turbo Laser
C+
Kills:64
V. Kills:57 110%
Deaths:184
KDR:0.348
Accuracy:30.187% C+
KPH:2.700 D-
VKPH:2.400 D--
Kills:556 (334 + 0)
Deaths:527
KDR:1.055
VKDR:0.668
Vehicle Kills:352
Kill Difference:29
Playtime:98.066 hours
Usage:8%
Score:0.703m
Score/min:119
Piloting Accuracy:30.187%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:85
V. Kills:47 177%
Deaths:13
KDR:6.538
Accuracy:58.749% C**
KPH:23.900 D
VKPH:13.200 D-
Kills:85 (85 + 0)
Deaths:13
KDR:6.538
VKDR:3.615
Vehicle Kills:47
Kill Difference:72
Playtime:3.563 hours
Usage:0%
Score:0.057m
Score/min:266
Driving Accuracy:58.749%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:268
V. Kills:107 248%
Deaths:98
KDR:2.735
Accuracy:41.054% D-
KPH:11.200 D--
VKPH:4.500 D*
Saron HRB
C
Kills:64
V. Kills:57 110%
Deaths:17
KDR:3.765
Accuracy:44.658% C++
KPH:14.600 D--
VKPH:13 C
Kills:332 (268 + 64)
Deaths:115
KDR:2.887
VKDR:1.426
Vehicle Kills:164
Kill Difference:217
Playtime:28.256 hours
Usage:2%
Score:0.244m
Score/min:144
Driving Accuracy:41.054%
Gunner Accuracy:44.658%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:177
V. Kills:51 340%
Deaths:38
KDR:4.658
Accuracy:45.162% B++
KPH:16.800 C
VKPH:4.800 D
M20 Basilisk
B+
Kills:165
V. Kills:46 351%
Deaths:28
KDR:5.893
Accuracy:43.494% B+
KPH:23.700 C*
VKPH:6.600 D
M60-G Bulldog
C
Kills:144
V. Kills:44 320%
Deaths:30
KDR:4.800
Accuracy:42.141% B++
KPH:17 D
VKPH:5.200 C
M60-G Bulldog
D
Kills:51
V. Kills:13 364%
Deaths:11
KDR:4.636
Accuracy:35.962% C+
KPH:17.200 D--
VKPH:4.400 D
Kills:537 (0 + 537)
Deaths:107
KDR:5.019
VKDR:1.439
Vehicle Kills:154
Kill Difference:430
Playtime:28.938 hours
Usage:2%
Score:0.382m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:35.962%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M AE 1,1731,1616071.913C+0.5723.395%C-19.552%D-38.8C-N/A23929.9h13.6D58.1C
Eridani SX5G 1,1651,1605302.189B++0.8424.213%D12.672%D--28.3DN/A15841h11.5C+47.5C+
NS-11P 1,1711,1596211.866B++0.5223.583%C++15.703%D28.6C+N/A16440.5h14.4C+60.9C*
Beamer VS3-FB 1,1631,1587751.494C++0.1526.064%D-14.508%D--36CN/A21932.2h9.4C--36.3D
NS Baron G5AE 1,1481,1467221.587C*0.2447.918%C++12.042%D28.4C--N/A20540.4h4.2C*8.7C+
Orion VS54 9769618511.129C+0.2222.3%C**20.291%D20.8C--N/A12146.2h14C+62.6C++
Serpent VE92 8077876961.131C++0.2226.12%B+17.535%C-13.4DN/A5458.9h13.5C+51.7C**
Parallax VX3 7527512323.237C++1.8941.992%B+71.372%D19.9C--N/A8637.8h2.8D6.8C+
Flare VE6 6005954571.302C+0.0518.527%D19.832%D17.3D-N/A6734.3h13.9D--74.9D
Blueshift VM5 5715582492.241C+0.8919.288%C+20.789%C+25.6C--N/A10421.8h16.6C+86C++
Blueshift VM5 5655563201.738C0.3918.217%C17.266%D16.8D--N/A6733.1h19.5D-106.8C
Zenith VX-5 4354322551.694B+0.3525.885%C++18.519%C--27CN/A16316h13C++50.3C*
Lasher X2 4094013781.061C++0.2928.013%C**3.741%C+33.7C++N/A22711.9h27.2D**97.3C+
H-V45 3453433610.95C+0.4022.345%C16.035%D13.7D-N/A7425h15.3D68.3C
Proximity Mine 331331526.365B*5.0237.384%DN/A165.5B*N/A7072h1.7B++4.6C++
Terminus VX-9 3143103530.878C0.4723.405%C--17.419%D*18.3D-N/A8816.9h16.8D**71.7D-
Pulsar C 3093042341.299C++0.0525.097%C++20.724%C-12.5DN/A7924.4h14.9D59.3C+
Sirius SX12 2852833190.887C+0.4623.427%C+12.368%D-14.2DN/A8019.9h14.7C++62.9C++
C-4 3632831791.581C++0.2329.666%B++N/A97.6B27.6C+16392.9h1.4C*4.7B+
Tank Mine 458281753.747B+2.4023.508%DN/A108.1C+68.1C*17322.6h1.6B+6.9C
Supernova PC 375268982.735C1.3941.054%D-2.239%C+11.2D--4.5D*9623.9h4.6B+11.3C++
Ghost 2592581531.686C0.3439.437%C++49.225%F-20DN/A12212.9h2.7D6.8C+
MKV Suppressed 2652581791.441B+0.0928.154%B+21.318%C**18.6DN/A12613.9h12.7B+45B+
Auraxium Slasher 2452445,6840.043C+1.3015.237%D*8.607%C+0.8CN/A4302.8h2.3C+14.8C
VX6-7 2362332690.866C0.4819.378%D--9.013%F-10.4D-N/A5122.4h15.5C--80D
Phaseshift VX-S 233233425.548B**4.2042.25%B*87.554%B*24.3CN/A1269.6h2B*4.8B++
The Slasher 2282282,7090.084B++1.2638.163%C**N/A1.6CN/A10143.1h2B+5.2C++
Frag Grenade 2272251225N/A223.6538.297%D--N/A562.5B5C-34850.4h3.5B9.1C+
Dual Photon Pods 315222336.727C++5.3846.347%DN/A35.8D15C2446.2h32.3D-69.7D
S1 3542212840.778C++0.5759.342%C**3.167%C*22.1C13.3C++52510h7.8C13.2C+
MANA Anti-Personnel Turret 225221653.4N/A2.0520.418%UN/A2210U40U8876100.1h23.7T*116.2T*
SVA-88 2212182021.079C0.2718.507%D--19.725%D14.2D*N/A8115.4h14.8D--80D-
Thanatos VE70 2001992770.718C+0.6330.282%D--11.055%D--9.3D--N/A5121.5h4B++13.2C++
Saron Laser Cannon 3821902320.819C0.5332.181%C++2.632%B3.1D--3.1D--13661.1h310.6F-965F
Pulsar LSW 1881862340.795D0.5516.932%D*9.677%F-11.9D--N/A6615.6h15.2D-89.7D-
CME 1841831271.441C++0.0925.38%C+24.044%C*30.5C+N/A1696h17.5D--69C-
Spiker 1811801970.914C+0.4329.814%C+17.778%C-26.9CN/A1786.7h9.7C+32.6C++
M20 Basilisk 228177384.658B*3.3145.162%B++7.91%B*16.9C4.9D22110.5h80.6B178.4B++
Nyx VX31 1771772770.639D0.7126.437%D*13.559%F5.8D*N/A3730.3h6.9D26.2D--
M20 Basilisk 211165285.893A+4.5543.494%B+5.455%C+23.9C*6.7C--2916.9h64.4B*148.2B**
Pulsar VS1 1611591141.395B+0.0525.175%B10.692%D**26.9C++N/A2105.9h15.6C+62.2C*
Solstice VE3 1601591471.082B+0.2720.9%C15.723%D9.4DN/A12017h14.3B68.6C++
M60-G Bulldog 188144304.8C++3.4542.141%B++3.472%B16.9D5.2C1808.5h7.4C*17.5B+
Beamer VS3 1331322000.66C+0.6924.233%C--19.697%C22CN/A1626h8.5B+35.1C++
NS-11A 130126921.37C++0.0223.439%C+20.635%C+29.3C+N/A3294.3h18.7D**79.7D
Comet VM2 2091231560.788C+0.5644.94%C*4.878%B6.1D-4.3C++10520.1h30.9D68.8C
NS Decimator 1641072030.527D0.8265.083%B+2.804%B+19.5D--10.4D2635.5h7.7F-11.8D*
NS CandyCannon 3000 1051052900.362C0.9934.425%C+13.333%D*11.1C-N/A779.5h5.3C15.4C++
Force-Blade 1021024,7130.022C+1.3316.756%D*N/A0.3C-N/A1346.9h1.8B++10.9C++
Nova 8686591.458C++0.1146.78%C++17.442%B+33.1C+N/A2592.6h3.2B*6.9B++
L100 Python AP 13285136.538B+5.1958.749%C**1.176%D23.6D13.1D-2663.6h8.2D13.9C
Artemis VX26 8483831C0.3525.111%C-16.868%D-18DN/A924.6h12.2C++48.7C+
Light PPA 9080781.026D0.3239.877%C+1.25%C+11.3D--1.4D-1197.1h23.5D58.8C--
V10 8080621.29D0.0637.365%C-68.75%D--11.6D--N/A426.9h4.3T11.6F-
Sticky Grenade 7978178N/A76.6552.198%C+N/A780C10C59000.1h2.4C+4.7C+
Phobos VX86 7877651.185C+0.1665.158%B+27.273%A++29.6C--N/A1942.6h1.9B**2.9B++
NS-45 Pilot 79771000.77C0.5829.404%C29.87%B+23.3DN/A593.3h9.2D31.2C-
Lancer VS22 156771330.579C0.7758.858%CN/A7.8D8D2739.9h52.3D--88.9D--
XM98 7675322.344C*1.0036.039%C+68%D20.8CN/A1553.6h3D8.2C
NS Annihilator 149731170.624C+0.7278.144%DN/A7.4D7.7C1519.9h14D17.9D
MANA Anti-Vehicle Turret 11971541.315C--0.0349.597%C+N/A710C480C3456430.1h8.7C+17.5C+
Comet VM2 10970701C+0.3545.995%C++1.429%D*8.9C--4.9C+1437.9h39.5D86C-
Deimos VA29 6565302.167B*0.8272.121%B**21.539%B*31C-N/A1822.1h1.8B**2.5B++
Maelstrom Turbo Laser 121641840.348C--1.0030.187%C+N/A2.7D-2.4D--4423.7h287.1F--951.2F-
Saron HRB 12164173.765C2.4244.658%C++1.563%C+14.5D--13C4034.4h25.7C-57.6C+
NS-357 Underboss 6363850.741C0.6135.017%C+7.937%F24.2DN/A1032.6h5.1D14.5C
Phantom VA23 6262601.033C--0.3131.523%D16.129%D**21.4D-N/A752.9h4.8C+15.1C+
NS-30 Vandal 6261481.271C0.0829.088%D18.033%D--15.6D--N/A963.9h5.8C++20C+
Quasar VM1 5454351.543C+0.2014.601%C9.259%F-11D--N/A1604.9h12.7B++87.3C**
M60-G Bulldog 6451114.636C+3.2935.962%C+1.961%D17D--4.3D1673h7.5C++20.9C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret137721.5h
Spawn Beacon56730.5h
Nano-Armor Kit462477,90339.9h
Nanite Revive Grenade02,0510.6h
Medical Applicator579244,43621h
Motion Spotter154,3712.4h
Deconstruction Tool0620h
Shield Recharging Field403,0721.1h
Ammunition Package82,5471.3h
Medical Kit5945,3758.2h
Anti-Infantry MANA Turret226801.1h
Recon Detection Device8610,19615.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 1.39s on queries, 0.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.