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Praetor Justicar Hyoryu[BWAE] Hyoryu
VS BR 82

KDR: 2.64

Score: 6.8m

Last Seen: Jul 21st, 2019 5:46 PM
- OFFLINE - 41.5 hour(s)

Battle Rank 82 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 53
Level Progress (to 83): 56%
Level 100 Progress: 36% 300h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Flare VE6 VE-H Maw SVA-88 Pulsar LSW NSX-P Naginata NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,677,387 MLG Score: 6137
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.231%34.286%103713120114,7963.46511-0.823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.823%1.766A++2.054A*-0.682DHEAD ++ (~19.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.586B+9.30.347C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.681%1.961%79112135113050.389313850%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.987A++-0.614D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.891B*7.50.812B++5.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.503%79.86%792121242752010.819578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.511%1.596A+0.824B++-1.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.511B+2.20.307C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 53
6.8m241.8%673 (40.4k)537 (32.2k)2.6417319,2827,2992.7450382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214138329.445%32.289%95101:446

86% Heavy Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2019 1:47 AMMar 22nd, 2019 11:45 PMJul 22nd, 2019 4:46 PM (13h) (PST)Jul 21st, 2019 2:36 PM (2d) (PST)Jul 21st, 2019 1:46 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0284555731.5300.5790.4943.7860.0356137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,65627,31934,337923530227232,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
210h/8.8d 754 6,226 4,604 47.7k 414 711 444 12.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:7,866
Deaths:3,075
KDR:2.558
Accuracy:30.742% B**
HSR:34.948% B+
Orion VS54
A**
Kills:1,314
Deaths:494
KDR:2.660
Accuracy:29.961% A++
HSR:42.314% A**
Flare VE6
A
Kills:1,221
Deaths:538
KDR:2.270
Accuracy:30.413% A
HSR:31.040% B*
VE-H Maw
B++
Kills:1,178
Deaths:442
KDR:2.665
Accuracy:29.196% B++
HSR:32.598% B++
SVA-88
B**
Kills:1,166
Deaths:479
KDR:2.434
Accuracy:29.155% B**
HSR:29.245% B+
Pulsar LSW
A+
Kills:1,164
Deaths:459
KDR:2.536
Accuracy:28.323% B**
HSR:35.911% A+
NSX-P Naginata
A
Kills:758
Deaths:275
KDR:2.756
Accuracy:28.021% B**
HSR:38.918% A
Kills:14,667
Deaths (as Heavy Assault):5,762
Deaths (to Heavy Assaults):2,587
KDR:2.54547
Kill Difference:8,905
Playtime:179.687 hours
Usage:86%
Score:5.595m
Score/min:519
Accuracy (listed only):29.402%
HSR (listed only):34.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:260
Deaths:114
KDR:2.281
Accuracy:28.546% B*
HSR:30.385% A
Eridani SX5
A+
Kills:73
Deaths:33
KDR:2.212
Accuracy:33.615% A+
HSR:30.137% A+
Pulsar VS1
A
Kills:58
Deaths:37
KDR:1.568
Accuracy:29.779% A
HSR:22.414% C*
Kills:391
Deaths (as Combat Medic):184
Deaths (to Combat Medics):921
KDR:2.125
Kill Difference:207
Playtime:7.007 hours
Usage:3%
Score:0.217m
Score/min:516
Accuracy (listed only):30.646%
HSR (listed only):27.645%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:78
Deaths:58
KDR:1.345
Accuracy:31.585% A++
HSR:24.359% B*
Eridani SX5
A+
Kills:73
Deaths:33
KDR:2.212
Accuracy:33.615% A+
HSR:30.137% A+
VX6-7
A*
Kills:52
Deaths:25
KDR:2.080
Accuracy:32.203% A+
HSR:32.692% A*
Kills:203
Deaths (as Light Assault):116
Deaths (to Light Assaults):1,053
KDR:1.75
Kill Difference:87
Playtime:1.723 hours
Usage:1%
Score:0.029m
Score/min:281
Accuracy (listed only):32.468%
HSR (listed only):29.063%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:78
Deaths:58
KDR:1.345
Accuracy:31.585% A++
HSR:24.359% B*
VX6-7
A*
Kills:52
Deaths:25
KDR:2.080
Accuracy:32.203% A+
HSR:32.692% A*
Kills:130
Deaths (as Engineer):83
Deaths (to Engineers):911
KDR:1.56627
Kill Difference:47
Playtime:3.174 hours
Usage:2%
Score:0.080m
Score/min:420
Accuracy (listed only):31.894%
HSR (listed only):28.526%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:369
Deaths:141
KDR:2.617
Accuracy:45.063% B*
HSR:84.011% A+
NS-44 Commissioner
A++
Kills:312
Deaths:268
KDR:1.164
Accuracy:49.603% A++
HSR:21.795% C+
Eridani SX5
A+
Kills:73
Deaths:33
KDR:2.212
Accuracy:33.615% A+
HSR:30.137% A+
VA39 Spectre
A**
Kills:58
Deaths:20
KDR:2.900
Accuracy:46.508% A**
HSR:53.448% A
Beamer VS3
M**
Kills:54
Deaths:48
KDR:1.125
Accuracy:36% A
HSR:51.852% M**
Kills:866
Deaths (as Infiltrator):510
Deaths (to Infiltrators):943
KDR:1.69804
Kill Difference:356
Playtime:7.578 hours
Usage:4%
Score:0.232m
Score/min:511
Accuracy (listed only):42.158%
HSR (listed only):48.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:534
Deaths:115
KDR:4.643
Accuracy:28.588% A++
HSR:25.843% B*
Blueshift VM5
A++
Kills:514
Deaths:115
KDR:4.470
Accuracy:28.361% A++
HSR:29.767% A+
Quasar VM1
A*
Kills:353
Deaths:73
KDR:4.836
Accuracy:27.429% A*
HSR:20.680% C+
Quasar VM1
M
Kills:330
Deaths:75
KDR:4.400
Accuracy:28.142% M
HSR:26.970% A++
Kills:1,731
Deaths (as MAX Suit):189
Deaths (to MAX Suits):289
KDR:9.15873
Kill Difference:1,542
Playtime:10.212 hours
Usage:5%
Score:0.615m
Score/min:1,005
Accuracy (listed only):28.130%
HSR (listed only):25.815%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M+
Kills:51
V. Kills:1 N/A
Deaths:2
KDR:25.500
Accuracy:57.681% A*
KPH:218.600 M+
VKPH:4.300 D
Kills:51 (0 + 51)
Deaths:2
KDR:25.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:49
Playtime:0.234 hours
Usage:0%
Score:0.007m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:57.681%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,9267,8663,0752.558C+0.0830.742%B**34.948%B+118.3A+N/A38866.5h9.4B++30.4B*
Orion VS54 1,3221,3144942.66B*0.0229.961%A++42.314%A**79.2A*N/A23416.6h9.2B**30.8B+
Flare VE6 1,2341,2215382.27B*0.3730.413%A31.04%B*78.3AN/A18815.6h9.3B+30.7B++
VE-H Maw 1,1921,1784422.665B**0.0229.196%B++32.598%B++73.2B++N/A18216.1h8.8B++30.2B++
SVA-88 1,1721,1664792.434B0.2129.155%B**29.245%B+84.5A+N/A18813.8h10.2B++35.1B++
Pulsar LSW 1,1671,1644592.536B*0.1128.323%B**35.911%A+91.7A++N/A36312.7h10B*35.4B++
NSX-P Naginata 7627582752.756B**0.1128.021%B**38.918%A82.4AN/A1859.2h9.2B**33B*
NS Decimator 9467153402.103A0.5471.778%A2.517%C**62.2A++20.1B+41511.5h3.5B*4.9B**
Blueshift VM5 5475341154.643B*2.0028.588%A++25.843%B*98.9M**2.4M**4005.4h13.4B*46.9B**
Blueshift VM5 5235141154.47B*1.8328.361%A++29.767%A+95.2M**1.7A*3585.4h13.9B+49B*
Ghost 3693691412.617C+0.0245.063%B*84.011%A+72.4A+N/A3175.1h1.8B*3.9B*
Quasar VM1 359353734.836A+2.1927.429%A*20.68%C+84M*1.4A2664.2h13.1C*47.7B*
Quasar VM1 333330754.4A*1.7628.142%M26.97%A++76.7SN/A2474.3h14.5C**51.4B++
NS-44 Commissioner 3153122681.164C*1.4849.603%A++21.795%C+100.6M1A3253.1h3.2B++6.5B*
Frag Grenade 3183101310N/A307.3661.437%A*N/A620B+16B*23760.5h3.3B+5.4B*
H-V45 2622601142.281B+0.3628.546%B*30.385%A66.7A++N/A2423.9h11B*38.4B*
Solstice VE3 7878581.345B*1.3031.585%A++24.359%B*45.9A+N/A3321.7h10B**31.5B+
Eridani SX5 7373332.212B**0.4333.615%A+30.137%A+91.3A*N/A5630.8h9.8B++29.2B++
Pulsar VS1 5958371.568B++1.0729.779%A22.414%C*48.3AN/A4111.2h13.9B46.7B++
VA39 Spectre 5958202.9B**0.2646.508%A**53.448%A52.7A*N/A1791.1h5.1B+10.9B**
Beamer VS3 5454481.125B+1.5236%A51.852%M**90M++N/A2570.6h6.3B**17.6B+
VX6-7 5352252.08B+0.5632.203%A+32.692%A*65A1.3A++3080.8h12.8C++39.7B+
Proton II PPA-H 5251225.5B**22.8657.681%A*1.961%C**255M**5C4770.2h7.5B*13B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43620.2h
Nano-Armor Kit27,3970.4h
Ammunition Package1910h
Medical Kit1362,6064.9h
Medical Applicator2611,1030.9h
Shield Recharging Field2580h
Recon Detection Device1870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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