Online: daguest  
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Praetor Justicar Hyoryu[BWAE] Hyoryu
VS BR 85

KDR: 2.65

Score: 7.5m

Last Seen: Oct 31st, 2019 10:07 PM
- OFFLINE - 464.4 hour(s)

Battle Rank 85 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 44
Level Progress (to 86): 13%
Level 100 Progress: 40% 278h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Flare VE6 VE-H Maw SVA-88 Pulsar LSW NS Decimator NSX-P Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,731,180 MLG Score: 6180
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.112%34.247%103113121316,2763.50851-0.863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.775%1.73A++2.011A*-0.638DHEAD ++ (~19.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.584B+9.30.348C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.681%1.961%70112255114650.346939850%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.982A++-0.617D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.892B*7.50.813B++5.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.523%78.862%702122449255810.88172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.482%1.589A+0.764B++-1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.536B+2.10.343C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 44
7.5m239.8%683 (41k)545 (32.7k)2.6457221,0977,9742.7486885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1226151629.423%32.322%95101:436

85% Heavy Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2019 1:47 AMMar 22nd, 2019 11:45 PMNov 19th, 2019 3:37 AM (21h) (PST)Oct 31st, 2019 6:58 PM (19d) (PST)Oct 31st, 2019 6:07 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0354615741.5390.5820.4983.7770.0356180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,08227,67634,406923530227232,715

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
228.4h/9.5d 821 6,819 5,079 51.8k 474 762 481 14.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:9,156
Deaths:3,535
KDR:2.590
Accuracy:30.452% B*
HSR:34.895% B+
Orion VS54
A**
Kills:1,335
Deaths:505
KDR:2.644
Accuracy:29.923% A++
HSR:42.247% A**
Flare VE6
A
Kills:1,221
Deaths:538
KDR:2.270
Accuracy:30.413% A
HSR:31.040% B*
VE-H Maw
B++
Kills:1,178
Deaths:442
KDR:2.665
Accuracy:29.196% B++
HSR:32.598% B++
SVA-88
B**
Kills:1,166
Deaths:479
KDR:2.434
Accuracy:29.155% B**
HSR:29.245% B+
Pulsar LSW
A+
Kills:1,164
Deaths:459
KDR:2.536
Accuracy:28.323% B*
HSR:35.911% A+
NSX-P Naginata
A
Kills:758
Deaths:275
KDR:2.756
Accuracy:28.021% B**
HSR:38.918% A
Kills:15,978
Deaths (as Heavy Assault):6,233
Deaths (to Heavy Assaults):2,824
KDR:2.56345
Kill Difference:9,745
Playtime:194.158 hours
Usage:85%
Score:6.154m
Score/min:528
Accuracy (listed only):29.355%
HSR (listed only):34.979%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:359
Deaths:148
KDR:2.426
Accuracy:28.480% B*
HSR:31.198% A
Eridani SX5
A+
Kills:73
Deaths:33
KDR:2.212
Accuracy:33.615% A
HSR:30.137% A+
Pulsar VS1
A
Kills:58
Deaths:37
KDR:1.568
Accuracy:29.779% A
HSR:22.414% C*
Kills:490
Deaths (as Combat Medic):218
Deaths (to Combat Medics):993
KDR:2.24771
Kill Difference:272
Playtime:8.574 hours
Usage:4%
Score:0.269m
Score/min:523
Accuracy (listed only):30.624%
HSR (listed only):27.916%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:91
Deaths:64
KDR:1.422
Accuracy:32.121% A++
HSR:21.978% B+
Eridani SX5
A+
Kills:73
Deaths:33
KDR:2.212
Accuracy:33.615% A
HSR:30.137% A+
VX6-7
A++
Kills:52
Deaths:25
KDR:2.080
Accuracy:32.203% A+
HSR:32.692% A++
Kills:216
Deaths (as Light Assault):122
Deaths (to Light Assaults):1,162
KDR:1.77049
Kill Difference:94
Playtime:1.903 hours
Usage:1%
Score:0.034m
Score/min:294
Accuracy (listed only):32.646%
HSR (listed only):28.269%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:91
Deaths:64
KDR:1.422
Accuracy:32.121% A++
HSR:21.978% B+
VX6-7
A++
Kills:52
Deaths:25
KDR:2.080
Accuracy:32.203% A+
HSR:32.692% A++
Kills:143
Deaths (as Engineer):89
Deaths (to Engineers):993
KDR:1.60674
Kill Difference:54
Playtime:3.184 hours
Usage:1%
Score:0.080m
Score/min:419
Accuracy (listed only):32.162%
HSR (listed only):27.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:434
Deaths:151
KDR:2.874
Accuracy:45.144% B**
HSR:82.258% A
NS-44 Commissioner
A+
Kills:369
Deaths:320
KDR:1.153
Accuracy:49.195% A+
HSR:21.951% C+
Eridani SX5
A+
Kills:73
Deaths:33
KDR:2.212
Accuracy:33.615% A
HSR:30.137% A+
VA39 Spectre
A**
Kills:58
Deaths:20
KDR:2.900
Accuracy:46.508% A**
HSR:53.448% A
Beamer VS3
M**
Kills:54
Deaths:48
KDR:1.125
Accuracy:36% A
HSR:51.852% M**
Kills:988
Deaths (as Infiltrator):572
Deaths (to Infiltrators):1,011
KDR:1.72727
Kill Difference:416
Playtime:8.268 hours
Usage:4%
Score:0.258m
Score/min:520
Accuracy (listed only):42.092%
HSR (listed only):47.929%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:626
Deaths:145
KDR:4.317
Accuracy:30.015% A*
HSR:25.240% B++
Blueshift VM5
A*
Kills:602
Deaths:145
KDR:4.152
Accuracy:29.523% A*
HSR:29.070% A+
Quasar VM1
A++
Kills:353
Deaths:73
KDR:4.836
Accuracy:27.429% A++
HSR:20.680% C+
Quasar VM1
A**
Kills:330
Deaths:75
KDR:4.400
Accuracy:28.142% A**
HSR:26.970% A+
Kills:1,911
Deaths (as MAX Suit):219
Deaths (to MAX Suits):324
KDR:8.72603
Kill Difference:1,692
Playtime:11.690 hours
Usage:5%
Score:0.677m
Score/min:965
Accuracy (listed only):28.777%
HSR (listed only):25.490%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M+
Kills:51
V. Kills:1 N/A
Deaths:2
KDR:25.500
Accuracy:57.681% A*
KPH:218.600 M+
VKPH:4.300 D
Kills:51 (0 + 51)
Deaths:2
KDR:25.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:49
Playtime:0.234 hours
Usage:0%
Score:0.007m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:57.681%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,2289,1563,5352.59C+0.0630.452%B*34.895%B+117.2A+N/A38378.1h9.3B*30.6B*
Orion VS54 1,3431,3355052.644B**0.0029.923%A++42.247%A**79A*N/A24116.9h9.3B**30.9C**
Flare VE6 1,2341,2215382.27B**0.3830.413%A31.04%B*78.3B**N/A18915.6h9.3B+30.7B++
VE-H Maw 1,1921,1784422.665B**0.0229.196%B++32.598%B++73.2B++N/A18416.1h8.8B++30.2B+
SVA-88 1,1721,1664792.434B+0.2129.155%B**29.245%B+84.5A+N/A19013.8h10.2B++35.1B++
Pulsar LSW 1,1671,1644592.536B**0.1128.323%B*35.911%A+91.7A++N/A36512.7h10B*35.4B++
NS Decimator 1,0317823732.097A0.5571.85%A2.685%B+62.6A++19.9B+42212.5h3.5B*4.9B**
NSX-P Naginata 7627582752.756A0.1128.021%B**38.918%A82.4B**N/A1859.2h9.2B*33B*
Blueshift VM5 6396261454.317B**1.6730.015%A*25.24%B++92.1M**1.9A**3536.8h15B+49.9B*
Blueshift VM5 6146021454.152B*1.5129.523%A*29.07%A+88.5M*1.8A*3226.8h15.4B52.2B*
Ghost 4344341512.874C++0.2345.144%B**82.258%A76.1A+N/A3225.7h1.7B**3.8B*
NS-44 Commissioner 3723693201.153C*1.4949.195%A+21.951%C+99.7A**N/A3303.7h3.2B++6.6B*
H-V45 3633591482.426B+0.2228.48%B*31.198%A69AN/A2345.2h10.6B**37.2B*
Quasar VM1 359353734.836A+2.1927.429%A++20.68%C+84M+1.4B**2674.2h13.1B+47.7B*
Quasar VM1 333330754.4A*1.7528.142%A**26.97%A+76.7SN/A2494.3h14.5B51.4B+
Plasma Grenade 3203121312N/A309.3561.47%A*N/A624B++16B++24270.5h3.3B+5.4B*
Solstice VE3 9191641.422B**1.2232.121%A++21.978%B+47.9A++N/A3311.9h10.4B**32.3B+
Eridani SX5 7373332.212B**0.4333.615%A30.137%A+91.3A*N/A5670.8h9.8B++29.2B++
VA39 Spectre 5958202.9B*0.2546.508%A**53.448%A52.7A++N/A1831.1h5.1B+10.9B**
Pulsar VS1 5958371.568B++1.0829.779%A22.414%C*48.3AN/A4441.2h13.9B46.7B++
Beamer VS3 5454481.125B+1.5236%A51.852%M**90M++N/A2680.6h6.3B**17.6B+
VX6-7 5352252.08B*0.5732.203%A+32.692%A++65B**1.3A+3120.8h12.8C++39.7B+
Proton II PPA-H 5251225.5B**22.8557.681%A*1.961%B255M**5C4770.2h7.5B*13B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit27,5870.4h
Spawn Beacon64180.3h
Ammunition Package1910h
Medical Kit1592,9305.2h
Medical Applicator3213,3311h
Recon Detection Device1920.1h
Shield Recharging Field2580h

Check the help document for the dictionary if you want to learn more about words used here.


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