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Centurion Horseman HyperMatrix[TAIW] HyperMatrix
VS BR 53

KDR: 4.09

Score: 74m

Last Seen: Jan 11th, 2019 8:51 AM
- OFFLINE - 2365.9 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Connery
Level Progress (to 54): 12%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A NS-15M AE NSX Tanto NS-7 PDW Sirius SX12 SVA-88 Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,757,204 MLG Score: 2204
Fun Score: N/A
Cheeseburgers Flipped: 2125TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.122%20.105%6665897786,8705.22212-1.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.045%2.346A*-0.093C+-0.131CHEAD + (~3.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.573B+10.60.26C*21.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.146%1.733%255410311,3278237161.61239185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.255%0.413B-0.561D0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.7-0.777D-31-1.473F37.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.182%3.428%231610298465804401.45862192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.342%0.836B++-0.241C-0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.8-0.153C61.8-0.564D75

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.957%68.097%23131032536134000.399702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.473%1.192B**0.063C+0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.376C**2.60.167C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.975%12.261%231610296,0111891243.17874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.438%1.543A+-0.454D-0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.593B+3.20.336C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
74m288.1%507 (30.4k)421 (25.3k)4.08759126,89131,0434.3592453 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035993632.001%17.724%56705:3953

10% Combat Medic10% Engineer49% Heavy Assault11% Infiltrator10% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:43 PMJul 18th, 2017 6:14 AMFeb 4th, 2019 4:36 AM (75d) (PST)Jan 11th, 2019 4:53 AM (98d) (PST)Jan 11th, 2019 4:51 AM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6991825170.7220.1770.1282.2160.0482204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,95810,90931,04943118133325,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2930.7h/122.1d 8,433 22,490 32,614 389.7k 2,813 15,887 8,389 123m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:12,669
Deaths:1,152
KDR:10.997
Accuracy:31.124% A*
HSR:14.413% D**
Betelgeuse 54-A
A
Kills:8,189
Deaths:1,874
KDR:4.370
Accuracy:31.715% A
HSR:23.556% D-
NS-15M AE
B**
Kills:6,360
Deaths:1,376
KDR:4.622
Accuracy:30.926% B**
HSR:26.352% C+
SVA-88
A++
Kills:2,453
Deaths:423
KDR:5.799
Accuracy:32.426% A++
HSR:23.726% C
NS-15MP
B++
Kills:1,811
Deaths:536
KDR:3.379
Accuracy:31.336% B++
HSR:32.358% C*
Pulsar LSW
A++
Kills:1,672
Deaths:353
KDR:4.737
Accuracy:32.814% A++
HSR:22.548% C
Flare VE6
A++
Kills:1,354
Deaths:6
KDR:225.667
Accuracy:31.842% A++
HSR:10.118% F-
Lasher X2
B*
Kills:1,214
Deaths:277
KDR:4.383
Accuracy:32.344% B*
HSR:4.695% B+
NS-15M2
A
Kills:1,200
Deaths:198
KDR:6.061
Accuracy:30.887% A
HSR:26.833% C++
NSX Naginata
A
Kills:1,170
Deaths:320
KDR:3.656
Accuracy:29.368% A
HSR:25.043% C
NS-15M1
M+
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:38.608% M+
HSR:18.369% C--
Ursa
A++
Kills:1,140
Deaths:128
KDR:8.906
Accuracy:31.778% A++
HSR:14.298% D**
VX29 Polaris
A*
Kills:1,124
Deaths:183
KDR:6.142
Accuracy:34.883% A*
HSR:19.929% C-
Lasher X2 AE
B++
Kills:466
Deaths:206
KDR:2.262
Accuracy:33.456% B+
HSR:5.365% B++
VE-H Maw
B**
Kills:199
Deaths:97
KDR:2.052
Accuracy:31.901% B**
HSR:22.111% C-
Kills:42,186
Deaths (as Heavy Assault):7,324
Deaths (to Heavy Assaults):10,616
KDR:5.75997
Kill Difference:34,862
Playtime:1,440.884 hours
Usage:49%
Score:39.710m
Score/min:459
Accuracy (listed only):32.360%
HSR (listed only):19.314%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A+
Kills:4,586
Deaths:1,536
KDR:2.986
Accuracy:34.634% A+
HSR:22.634% C
NS-7 PDW
A++
Kills:3,339
Deaths:909
KDR:3.673
Accuracy:33.721% A++
HSR:17.341% C+
Sirius SX12
A++
Kills:2,901
Deaths:759
KDR:3.822
Accuracy:34.254% A++
HSR:17.511% C+
Pandora VX25
A++
Kills:2,106
Deaths:615
KDR:3.424
Accuracy:56.270% A++
HSR:12.013% D-
NSX Tengu
A+
Kills:1,596
Deaths:583
KDR:2.738
Accuracy:46.821% A+
HSR:20.050% C+
Serpent VE92
A++
Kills:1,390
Deaths:381
KDR:3.648
Accuracy:32.826% A++
HSR:17.338% C-
Eridani SX5G
A+
Kills:1,263
Deaths:240
KDR:5.263
Accuracy:36.152% A+
HSR:18.052% C
NS-11C
B**
Kills:1,218
Deaths:316
KDR:3.854
Accuracy:29.611% B**
HSR:20.361% C*
Solstice SF
A++
Kills:1,185
Deaths:413
KDR:2.869
Accuracy:33.511% A++
HSR:20.591% B+
MKV Suppressed
A*
Kills:1,184
Deaths:209
KDR:5.665
Accuracy:36.582% A*
HSR:17.652% C
NS Baron G5AE
A
Kills:1,176
Deaths:266
KDR:4.421
Accuracy:59.274% A
HSR:13.776% C
Thanatos VE70
A*
Kills:1,173
Deaths:291
KDR:4.031
Accuracy:61.879% A*
HSR:13.555% C--
Pulsar C
A+
Kills:1,169
Deaths:248
KDR:4.714
Accuracy:32.176% A+
HSR:21.471% C
Eridani SX5
A++
Kills:1,162
Deaths:196
KDR:5.929
Accuracy:36.043% A++
HSR:11.102% D*
NS Baron G5
A+
Kills:1,159
Deaths:401
KDR:2.890
Accuracy:59.186% A+
HSR:13.374% C
Solstice VE3
A*
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:33.455% A*
HSR:21.398% C**
Nova
A
Kills:1,157
Deaths:244
KDR:4.742
Accuracy:59.603% A
HSR:12.360% D
VX6-7
A++
Kills:1,155
Deaths:261
KDR:4.425
Accuracy:33.680% A++
HSR:16.017% D-
Zenith VX-5
A++
Kills:1,154
Deaths:235
KDR:4.911
Accuracy:34.209% A++
HSR:16.031% D-
Solstice Burst
A+
Kills:1,152
Deaths:360
KDR:3.200
Accuracy:33.667% A+
HSR:22.049% C
Phobos VX86
B*
Kills:1,151
Deaths:233
KDR:4.940
Accuracy:68.824% B*
HSR:11.381% D-
Skorpios
B**
Kills:747
Deaths:191
KDR:3.911
Accuracy:31.931% B**
HSR:20.348% C+
NSX-P Tanto
A
Kills:548
Deaths:236
KDR:2.322
Accuracy:32.622% A
HSR:24.088% C+
Eridani SX5-AE
A+
Kills:403
Deaths:133
KDR:3.030
Accuracy:36.951% A+
HSR:24.318% C+
Eclipse VE3A
B**
Kills:358
Deaths:125
KDR:2.864
Accuracy:31.899% B**
HSR:18.715% C
VE-S Canis
A++
Kills:277
Deaths:130
KDR:2.131
Accuracy:37.134% A++
HSR:14.440% D
Deimos VA29
A
Kills:274
Deaths:86
KDR:3.186
Accuracy:75.105% A
HSR:13.139% D
Chaos
B**
Kills:150
Deaths:45
KDR:3.333
Accuracy:61.470% B**
HSR:10% D*
Kills:36,292
Deaths (as Light Assault):9,852
Deaths (to Light Assaults):5,879
KDR:3.68372
Kill Difference:26,440
Playtime:303.113 hours
Usage:10%
Score:5.349m
Score/min:294
Accuracy (listed only):42.625%
HSR (listed only):17.182%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A+
Kills:4,586
Deaths:1,536
KDR:2.986
Accuracy:34.634% A+
HSR:22.634% C
Pandora VX25
A++
Kills:2,106
Deaths:615
KDR:3.424
Accuracy:56.270% A++
HSR:12.013% D-
Serpent VE92
A++
Kills:1,390
Deaths:381
KDR:3.648
Accuracy:32.826% A++
HSR:17.338% C-
NS-11C
B**
Kills:1,218
Deaths:316
KDR:3.854
Accuracy:29.611% B**
HSR:20.361% C*
Eidolon VE33
A++
Kills:1,214
Deaths:194
KDR:6.258
Accuracy:39.092% A++
HSR:25.865% C++
Solstice SF
A++
Kills:1,185
Deaths:413
KDR:2.869
Accuracy:33.511% A++
HSR:20.591% B+
NS Baron G5AE
A
Kills:1,176
Deaths:266
KDR:4.421
Accuracy:59.274% A
HSR:13.776% C
Thanatos VE70
A*
Kills:1,173
Deaths:291
KDR:4.031
Accuracy:61.879% A*
HSR:13.555% C--
Pulsar C
A+
Kills:1,169
Deaths:248
KDR:4.714
Accuracy:32.176% A+
HSR:21.471% C
NS Baron G5
A+
Kills:1,159
Deaths:401
KDR:2.890
Accuracy:59.186% A+
HSR:13.374% C
Solstice VE3
A*
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:33.455% A*
HSR:21.398% C**
Nova
A
Kills:1,157
Deaths:244
KDR:4.742
Accuracy:59.603% A
HSR:12.360% D
VX6-7
A++
Kills:1,155
Deaths:261
KDR:4.425
Accuracy:33.680% A++
HSR:16.017% D-
Zenith VX-5
A++
Kills:1,154
Deaths:235
KDR:4.911
Accuracy:34.209% A++
HSR:16.031% D-
Solstice Burst
A+
Kills:1,152
Deaths:360
KDR:3.200
Accuracy:33.667% A+
HSR:22.049% C
Phobos VX86
B*
Kills:1,151
Deaths:233
KDR:4.940
Accuracy:68.824% B*
HSR:11.381% D-
NSX-P Tanto
A
Kills:548
Deaths:236
KDR:2.322
Accuracy:32.622% A
HSR:24.088% C+
Eclipse VE3A
B**
Kills:358
Deaths:125
KDR:2.864
Accuracy:31.899% B**
HSR:18.715% C
Deimos VA29
A
Kills:274
Deaths:86
KDR:3.186
Accuracy:75.105% A
HSR:13.139% D
Revenant
A+
Kills:187
Deaths:60
KDR:3.117
Accuracy:42.681% A+
HSR:37.433% B**
VE-LR Obelisk
B**
Kills:168
Deaths:61
KDR:2.754
Accuracy:39.865% B**
HSR:39.881% B*
Chaos
B**
Kills:150
Deaths:45
KDR:3.333
Accuracy:61.470% B**
HSR:10% D*
Kills:24,989
Deaths (as Engineer):6,817
Deaths (to Engineers):5,107
KDR:3.66569
Kill Difference:18,172
Playtime:282.208 hours
Usage:10%
Score:6.750m
Score/min:399
Accuracy (listed only):44.797%
HSR (listed only):19.249%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:3,339
Deaths:909
KDR:3.673
Accuracy:33.721% A++
HSR:17.341% C+
Sirius SX12
A++
Kills:2,901
Deaths:759
KDR:3.822
Accuracy:34.254% A++
HSR:17.511% C+
Pandora VX25
A++
Kills:2,106
Deaths:615
KDR:3.424
Accuracy:56.270% A++
HSR:12.013% D-
NSX Tengu
A+
Kills:1,596
Deaths:583
KDR:2.738
Accuracy:46.821% A+
HSR:20.050% C+
Eridani SX5G
A+
Kills:1,263
Deaths:240
KDR:5.263
Accuracy:36.152% A+
HSR:18.052% C
H-V45
A*
Kills:1,199
Deaths:203
KDR:5.906
Accuracy:35.604% A*
HSR:12.677% D*
Equinox VE2
A+
Kills:1,186
Deaths:305
KDR:3.889
Accuracy:34.084% A+
HSR:22.766% C*
MKV Suppressed
A*
Kills:1,184
Deaths:209
KDR:5.665
Accuracy:36.582% A*
HSR:17.652% C
NS Baron G5AE
A
Kills:1,176
Deaths:266
KDR:4.421
Accuracy:59.274% A
HSR:13.776% C
Thanatos VE70
A*
Kills:1,173
Deaths:291
KDR:4.031
Accuracy:61.879% A*
HSR:13.555% C--
Corvus VA55
A++
Kills:1,164
Deaths:235
KDR:4.953
Accuracy:33.789% A++
HSR:17.869% D
Eridani SX5
A++
Kills:1,162
Deaths:196
KDR:5.929
Accuracy:36.043% A++
HSR:11.102% D*
Equinox VE2 Burst
A
Kills:1,161
Deaths:269
KDR:4.316
Accuracy:34.413% A
HSR:22.395% D
CME
A*
Kills:1,160
Deaths:238
KDR:4.874
Accuracy:36.880% A*
HSR:14.741% D*
Terminus VX-9
A++
Kills:1,160
Deaths:233
KDR:4.979
Accuracy:34.649% A++
HSR:16.983% D*
NS Baron G5
A+
Kills:1,159
Deaths:401
KDR:2.890
Accuracy:59.186% A+
HSR:13.374% C
Nova
A
Kills:1,157
Deaths:244
KDR:4.742
Accuracy:59.603% A
HSR:12.360% D
NS-11P
A++
Kills:1,156
Deaths:246
KDR:4.699
Accuracy:31.063% A++
HSR:19.464% C+
NS-11A
A+
Kills:1,152
Deaths:108
KDR:10.667
Accuracy:31.573% A+
HSR:12.500% D*
Phobos VX86
B*
Kills:1,151
Deaths:233
KDR:4.940
Accuracy:68.824% B*
HSR:11.381% D-
Skorpios
B**
Kills:747
Deaths:191
KDR:3.911
Accuracy:31.931% B**
HSR:20.348% C+
NSX Yumi
B**
Kills:421
Deaths:198
KDR:2.126
Accuracy:32.128% B**
HSR:24.941% C+
Darkstar
B**
Kills:404
Deaths:133
KDR:3.038
Accuracy:32.416% B**
HSR:17.327% D-
Eridani SX5-AE
A+
Kills:403
Deaths:133
KDR:3.030
Accuracy:36.951% A+
HSR:24.318% C+
VE-S Canis
A++
Kills:277
Deaths:130
KDR:2.131
Accuracy:37.134% A++
HSR:14.440% D
Deimos VA29
A
Kills:274
Deaths:86
KDR:3.186
Accuracy:75.105% A
HSR:13.139% D
H-V45 AE
B**
Kills:232
Deaths:95
KDR:2.442
Accuracy:33.461% B**
HSR:22.845% D
Chaos
B**
Kills:150
Deaths:45
KDR:3.333
Accuracy:61.470% B**
HSR:10% D*
Pulsar VS1
B**
Kills:134
Deaths:41
KDR:3.268
Accuracy:29.373% B**
HSR:20.896% C+
Kills:31,747
Deaths (as Combat Medic):7,835
Deaths (to Combat Medics):3,138
KDR:4.05195
Kill Difference:23,912
Playtime:292.693 hours
Usage:10%
Score:7.689m
Score/min:438
Accuracy (listed only):42.436%
HSR (listed only):16.752%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A++
Kills:3,339
Deaths:909
KDR:3.673
Accuracy:33.721% A++
HSR:17.341% C+
Sirius SX12
A++
Kills:2,901
Deaths:759
KDR:3.822
Accuracy:34.254% A++
HSR:17.511% C+
NSX Tengu
A+
Kills:1,596
Deaths:583
KDR:2.738
Accuracy:46.821% A+
HSR:20.050% C+
Artemis VX26
A++
Kills:1,388
Deaths:274
KDR:5.066
Accuracy:36.374% A++
HSR:16.787% D-
Eridani SX5G
A+
Kills:1,263
Deaths:240
KDR:5.263
Accuracy:36.152% A+
HSR:18.052% C
MKV Suppressed
A*
Kills:1,184
Deaths:209
KDR:5.665
Accuracy:36.582% A*
HSR:17.652% C
Beamer VS3-FB
B++
Kills:1,170
Deaths:300
KDR:3.900
Accuracy:35.813% B++
HSR:22.564% C
Spiker
B**
Kills:1,162
Deaths:400
KDR:2.905
Accuracy:36.309% B**
HSR:20.740% C+
Eridani SX5
A++
Kills:1,162
Deaths:196
KDR:5.929
Accuracy:36.043% A++
HSR:11.102% D*
Nyx VX31
A++
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:43.435% A++
HSR:23.900% D
Beamer VS3
A+
Kills:1,156
Deaths:263
KDR:4.395
Accuracy:36.672% A+
HSR:16.090% D-
NSX Tomoe
A
Kills:1,149
Deaths:373
KDR:3.080
Accuracy:35.218% A
HSR:33.594% C
NS-30 Vandal
A++
Kills:1,148
Deaths:316
KDR:3.633
Accuracy:43.888% A++
HSR:19.774% D-
Skorpios
B**
Kills:747
Deaths:191
KDR:3.911
Accuracy:31.931% B**
HSR:20.348% C+
Manticore SX40
B**
Kills:509
Deaths:185
KDR:2.751
Accuracy:37.450% B**
HSR:18.468% C-
NS-61 Emissary
A*
Kills:498
Deaths:213
KDR:2.338
Accuracy:41.760% A*
HSR:18.876% B+
Phantom VA23
A
Kills:486
Deaths:130
KDR:3.738
Accuracy:44.289% A
HSR:30.247% C++
Eridani SX5-AE
A+
Kills:403
Deaths:133
KDR:3.030
Accuracy:36.951% A+
HSR:24.318% C+
Parallax VX3
A
Kills:326
Deaths:26
KDR:12.539
Accuracy:47.798% A
HSR:80.368% B
VE-S Canis
A++
Kills:277
Deaths:130
KDR:2.131
Accuracy:37.134% A++
HSR:14.440% D
NS-44 Commissioner
A
Kills:179
Deaths:59
KDR:3.034
Accuracy:47.209% A
HSR:16.201% D-
NS-45 Pilot
A
Kills:167
Deaths:105
KDR:1.590
Accuracy:39.717% A
HSR:19.761% D
Phaseshift VX-S
B+
Kills:144
Deaths:32
KDR:4.500
Accuracy:39.633% B+
HSR:43.750% F-
Cerberus
A+
Kills:116
Deaths:47
KDR:2.468
Accuracy:42.682% A+
HSR:21.552% C+
XM98
C*
Kills:66
Deaths:5
KDR:13.200
Accuracy:38.876% C*
HSR:60.606% F
Kills:23,695
Deaths (as Infiltrator):6,336
Deaths (to Infiltrators):3,807
KDR:3.73974
Kill Difference:17,359
Playtime:327.908 hours
Usage:11%
Score:5.459m
Score/min:277
Accuracy (listed only):39.068%
HSR (listed only):24.964%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,502
Deaths:228
KDR:6.588
Accuracy:28.248% A++
HSR:15.912% D--
Blueshift VM5
A++
Kills:1,482
Deaths:228
KDR:6.500
Accuracy:28.901% A++
HSR:15.250% D--
Nebula VM20
M+
Kills:1,279
Deaths:165
KDR:7.752
Accuracy:31.419% M+
HSR:17.592% D
Nebula VM20
M+
Kills:1,267
Deaths:174
KDR:7.282
Accuracy:31.998% M+
HSR:18.390% C
Cosmos VM3
M**
Kills:1,236
Deaths:263
KDR:4.700
Accuracy:31.475% M**
HSR:23.948% B**
Cosmos VM3
M**
Kills:1,218
Deaths:258
KDR:4.721
Accuracy:32.391% M**
HSR:21.018% B
Quasar VM1
M
Kills:864
Deaths:228
KDR:3.789
Accuracy:29.225% M
HSR:24.421% B*
Quasar VM1
M++
Kills:796
Deaths:224
KDR:3.554
Accuracy:29.610% M++
HSR:22.613% B*
Comet VM2
A*
Kills:731
Deaths:295
KDR:2.478
Accuracy:63.652% A*
HSR:4.241% C+
Comet VM2
A*
Kills:717
Deaths:295
KDR:2.431
Accuracy:61.049% A*
HSR:3.905% C+
NS-10 Burster
A*
Kills:567
Deaths:146
KDR:3.884
Accuracy:44.336% A*
HSR:6.173% C
NS-10 Burster
A*
Kills:524
Deaths:146
KDR:3.589
Accuracy:44.408% A*
HSR:7.824% B+
Vortex VM21
A
Kills:247
Deaths:77
KDR:3.208
Accuracy:51.988% A
HSR:2.834% C
Vortex VM21
A+
Kills:175
Deaths:77
KDR:2.273
Accuracy:53.945% A+
HSR:3.429% C
NS-20 Gorgon
A++
Kills:68
Deaths:19
KDR:3.579
Accuracy:34.225% B*
HSR:27.941% A++
NS-20 Gorgon
B*
Kills:53
Deaths:19
KDR:2.789
Accuracy:32.659% B*
HSR:24.528% B*
Kills:12,726
Deaths (as MAX Suit):1,421
Deaths (to MAX Suits):1,809
KDR:8.95567
Kill Difference:11,305
Playtime:266.066 hours
Usage:9%
Score:9.014m
Score/min:565
Accuracy (listed only):39.346%
HSR (listed only):15.001%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:694
V. Kills:388 178%
Deaths:90
KDR:7.711
Accuracy:67.511% A
KPH:45.500 A
VKPH:25.500 A
Skyguard
B*
Kills:273
V. Kills:200 136%
Deaths:42
KDR:6.500
Accuracy:43.063% A*
KPH:17.600 B+
VKPH:12.900 B*
L100 Python HESH
D*
Kills:259
V. Kills:49 N/A
Deaths:4
KDR:64.750
Accuracy:59.413% A
KPH:21.200 D*
VKPH:4 D*
Kills:1,226 (1,226 + 0)
Deaths:136
KDR:9.015
VKDR:4.684
Vehicle Kills:637
Kill Difference:1,090
Playtime:42.913 hours
Usage:1%
Score:0.771m
Score/min:299
Driving Accuracy:59.413%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:101
V. Kills:75 133%
Deaths:14
KDR:7.214
Accuracy:61.970% B**
KPH:23.900 C+
VKPH:17.800 B+
Kills:101 (101 + 0)
Deaths:14
KDR:7.214
VKDR:5.357
Vehicle Kills:75
Kill Difference:87
Playtime:4.224 hours
Usage:0%
Score:0.115m
Score/min:453
Driving Accuracy:61.970%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
M+
Kills:51
V. Kills:40 124%
Deaths:4
KDR:12.750
Accuracy:45.403% A++
KPH:41.100 B++
VKPH:32.300 M+
Kills:51 (0 + 51)
Deaths:4
KDR:12.750
VKDR:10
Vehicle Kills:40
Kill Difference:47
Playtime:1.240 hours
Usage:0%
Score:0.142m
Score/min:1,913
Driving Accuracy:N/A%
Gunner Accuracy:45.403%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A**
Kills:278
V. Kills:66 415%
Deaths:36
KDR:7.722
Accuracy:63.004% A**
KPH:79.800 A*
VKPH:18.900 A++
M40 Fury
A*
Kills:226
V. Kills:64 348%
Deaths:15
KDR:15.067
Accuracy:53.672% A++
KPH:86.700 A
VKPH:24.500 A*
G30 Walker
A
Kills:150
V. Kills:124 120%
Deaths:10
KDR:15
Accuracy:45.589% A*
KPH:19.700 B
VKPH:16.300 A
M60-G Bulldog
A+
Kills:83
V. Kills:21 377%
Deaths:12
KDR:6.917
Accuracy:53.657% A++
KPH:47 B**
VKPH:11.900 A+
G30 Walker
A+
Kills:58
V. Kills:42 135%
Deaths:2
KDR:29
Accuracy:38.141% A
KPH:22.800 B**
VKPH:16.500 A+
M20 Basilisk
N/A
Kills:50
V. Kills:24 200%
Deaths:8
KDR:6.250
Accuracy:47.777% N/A
KPH:34.100 N/A
VKPH:16.400 N/A
Kills:845 (0 + 845)
Deaths:83
KDR:10.181
VKDR:4.108
Vehicle Kills:341
Kill Difference:762
Playtime:19.483 hours
Usage:1%
Score:0.474m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:47.777%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:100
V. Kills:3 N/A
Deaths:46
KDR:2.174
Accuracy:52.430% A
KPH:72.800 B++
VKPH:2.200 C*
Kills:100 (100 + 0)
Deaths:46
KDR:2.174
VKDR:0.065
Vehicle Kills:3
Kill Difference:54
Playtime:1.373 hours
Usage:0%
Score:0.012m
Score/min:147
Driving Accuracy:52.430%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 12,70012,6691,15210.997S6.9131.124%A*14.413%D**51.9B*N/A341244.1h9.7B**31.1B*
Betelgeuse 54-A 8,2608,1891,8744.37B+0.2831.715%A23.556%D-56.1CN/A241146h11C+34.7B+
NS-15M AE 6,3956,3601,3764.622A0.5330.926%B**26.352%C+56.8C++N/A244112h10.6B+34.2B+
NSX Tanto 4,6324,5861,5362.986A*1.1034.634%A+22.634%C43.2B+N/A97106.2h12.4B35.8B++
NS-7 PDW 3,3563,3399093.673M**0.4133.721%A++17.341%C+40.3B++N/A13982.8h12.9B+38.4B++
Sirius SX12 2,9162,9017593.822A**0.2734.254%A++17.511%C+54.6AN/A22953.1h11.2B*32.8B*
SVA-88 2,4622,4534235.799A*1.7132.426%A++23.726%C56.8B+N/A32643.2h10.1B++31.2B*
Pandora VX25 2,1212,1066153.424A**0.6656.27%A++12.013%D-61.4B**N/A25334.3h3.7B++6.5B**
NS-15MP 1,8321,8115363.379B+0.7131.336%B++32.358%C*51.4CN/A15235.2h10.4C**33.1B+
Pulsar LSW 1,6791,6723534.737M+0.6532.814%A++22.548%C53.6B+N/A20931.2h9.6B**29.2B*
NSX Tengu 1,6121,5965832.738A+1.3546.821%A+20.05%C+54.7B*N/A13329.2h10.5B++22.4B++
NS Decimator 2,5961,5522675.813S1.7371.022%A4.124%A++43.8B+29.5A++54735.4h4.3B6B++
Blueshift VM5 1,5101,5022286.588A*2.5028.248%A++15.912%D--46.5B*N/A25532.3h11.5A40.7B**
Blueshift VM5 1,4891,4822286.5A++2.4128.901%A++15.25%D--45.9B*N/A24332.3h12A41.6B**
Serpent VE92 1,3921,3903813.648A**0.4432.826%A++17.338%C-34.6BN/A15340.2h12.2B37.2B++
Artemis VX26 1,3981,3882745.066M*0.9836.374%A++16.787%D-30.6C+N/A13245.3h10.9B+30B*
Flare VE6 1,3561,3546225.667U221.5831.842%A++10.118%F-48.5BN/A36027.9h8.3B**26B*
Nebula VM20 1,2851,2791657.752M++3.6631.419%M+17.592%D40.2B+N/A22631.8h13.2B**41.9B**
Nebula VM20 1,2711,2671747.282M3.1931.998%M+18.39%C39B+N/A21832.5h14B*43.7B**
Eridani SX5G 1,2661,2632405.263M*1.1836.152%A+18.052%C57.4BN/A27422h9.5B++26.4B++
Cosmos VM3 1,2511,2362634.7A+0.6131.475%M**23.948%B**36.6B++N/A21433.8h13.6C*43.1B**
Cosmos VM3 1,2261,2182584.721A++0.6332.391%M**21.018%B36.1B++N/A21233.7h14.3C++44B**
NS-11C 1,2401,2183163.854M*0.2329.611%B**20.361%C*36.7B+N/A14033.2h15C++50.5B+
Eidolon VE33 1,2281,2141946.258S2.1739.092%A++25.865%C++41.3B**N/A21129.4h6.5B**16.7B**
Lasher X2 1,2261,2142774.383S0.3032.344%B*4.695%B+43.5B++N/A22127.9h15.8B*48.8B*
NS-15M2 1,2021,2001986.061M1.9730.887%A26.833%C++58.3B+N/A32320.6h9.7B*31.3B*
H-V45 1,2031,1992035.906A**1.8235.604%A*12.677%D*46.3B++N/A22925.9h11.2B*31.4B**
Equinox VE2 1,1981,1863053.889M+0.2034.084%A+22.766%C*43.1B+N/A25227.5h11.7B+34.2B++
Solstice SF 1,1971,1854132.869A*1.2233.511%A++20.591%B+38.9AN/A11630.5h11.5C++34.4B++
MKV Suppressed 1,1901,1842095.665S1.5836.582%A*17.652%C48.5B*N/A23824.4h11.7B++31.9B++
NS Baron G5AE 1,1811,1762664.421M+0.3359.274%A13.776%C44.7C++N/A21026.3h3.8B++6.4B+
Thanatos VE70 1,1761,1732914.031M**0.0661.879%A*13.555%C--63.8A++N/A24618.4h3A4.9A
NSX Naginata 1,1821,1703203.656A*0.4329.368%A25.043%C53.4B+N/A19821.9h11.1B+37.7B++
Beamer VS3-FB 1,1891,1703003.9A**0.1935.813%B++22.564%C59.1B+1B*30219.8h8.1C*22.5B+
Pulsar C 1,1761,1692484.714M0.6332.176%A+21.471%C37.2B+N/A15731.4h12C++37.2B+
NS-15M1 1,1691,1651955.974M**1.8938.608%M+18.369%C--40.7C++N/A20928.6h9.8B**25.5B**
Corvus VA55 1,1681,1642354.953S0.8733.789%A++17.869%D34.7B+N/A12333.5h10.5B*31.1B**
Spiker 1,1691,1624002.905A++1.1836.309%B**20.74%C+52.3B++N/A18222.2h7.7B+21.1B++
Eridani SX5 1,1621,1621965.929S1.8436.043%A++11.102%D*36.5C++N/A16931.8h9.7B*26.8B*
Equinox VE2 Burst 1,1651,1612694.316A+0.2334.413%A22.395%D52.1C**N/A28822.3h12B34.8B++
CME 1,1671,1602384.874M**0.7936.88%A*14.741%D*40.7BN/A12628.5h12B+32.5B**
Terminus VX-9 1,1631,1602334.979M*0.8934.649%A++16.983%D*40.3C++N/A11428.8h10.6B++30.5B*
Nyx VX31 1,1711,1592584.492A+0.4043.435%A++23.9%D41.5C*N/A14627.9h5B+11.4B*
NS Baron G5 1,1711,1594012.89A*1.2059.186%A+13.374%C48.3B*N/A14724h4.2B+7.1C*
Solstice VE3 1,1631,1592105.519S1.4333.455%A*21.398%C**37AN/A25831.3h12.5B++37.4B*
Nova 1,1601,1572444.742M0.6559.603%A12.36%D47B+N/A28624.6h4.1B6.8B++
Beamer VS3 1,1591,1562634.395S0.3136.672%A+16.09%D-47.4B**N/A24824.4h9C*24.5C*
NS-11P 1,1661,1562464.699M*0.6131.063%A++19.464%C+39.9B++N/A16629h12.1B++38.9B*
VX6-7 1,1591,1552614.425M+0.3433.68%A++16.017%D-32C+N/A15936.1h12.1C**35.8B++
Zenith VX-5 1,1601,1542354.911M**0.8234.209%A++16.031%D-41.1B+N/A18428.1h12.7C**37.2B++
NS-11A 1,1551,15210810.667S6.5831.573%A+12.5%D*37.4BN/A31330.8h10.7B**34B**
Solstice Burst 1,1681,1523603.2A0.8933.667%A+22.049%C40.6C*N/A12228.4h14.6C+43.4B+
Phobos VX86 1,1521,1512334.94M+0.8568.824%B*11.381%D-50.5C**N/A25122.8h2.1B++3B+
NSX Tomoe 1,1591,1493733.08B++1.0135.218%A33.594%C44C*N/A13826.1h14.2C++40.4B+
NS-30 Vandal 1,1641,1483163.633A0.4543.888%A++19.774%D-27.3C--N/A6942h5.1B+11.6B*
Ursa 1,1431,1401288.906S4.8231.778%A++14.298%D**41C*N/A24527.8h9.4B++29.6B++
VX29 Polaris 1,1281,1241836.142S2.0534.883%A*19.929%C-45C++N/A27025h9.7B**27.9B*
Nemesis VSH9 1,4639253852.403M++1.6875.846%A++4.757%A+22.1B12.9B+29341.8h7.4B+9.8B*
Quasar VM1 8788642283.789B*0.3029.225%M24.421%B*46.7B**N/A15218.5h12.3B+42.1B**
C-4 1,2888292433.412A+0.6818.838%D*N/A97.5B+54A++14348.5h1.3B+6.9C+
Quasar VM1 8057962243.554A+0.5329.61%M++22.613%B*44.5A*N/A17617.9h13.1B++44.3B*
Skorpios 7557471913.911A+0.1831.931%B**20.348%C+45C++N/A16316.6h10B++31.2B*
Comet VM2 1,1097312952.478A++1.6163.652%A*4.241%C+15.8B++8.2A++16046.3h23.7B+37.3B*
Comet VM2 1,2067172952.431A++1.6661.049%A*3.905%C+15.5B*10.6M*21646.3h23.2C++38B++
L100 Python AP 1,082694907.711B++3.6267.511%A1.297%D-45.7A25.5A35115.2h5.8B+8.6B*
Proximity Mine 6706681434.671C**0.5839.568%CN/A139.2B+N/A4874.8h1.7B++4.4B
Lancer VS22 1,4536602063.204M*0.8870.112%B**5.758%A++22.7B**27.3A*62029.1h11.2B++15.9B++
Lancer AE 1,1346092042.985A++1.1070.243%B**3.777%A*24.2B++20.8B**39025.2h9.2B+13.1B+
NS-10 Burster 1,0265671463.884S0.2044.336%A*6.173%C7.2B+5.9A+16578.4h139.4C+314.4B*
NSX-P Tanto 5545482362.322A+1.7732.622%A24.088%C+55.4A+N/A1249.9h12.4B++38.1B*
Frag Grenade 5295241524N/A519.9148.058%BN/A655B++6.3C29210.8h2.9B*5.9B++
NS-10 Burster 8915241463.589M*0.5044.408%A*7.824%B+6.7B+4.7B++15178.4h150.7C+339.3B*
MANA Anti-Personnel Turret 530514985.245N/A1.1630.599%UN/A5140U160U13550200.1h23.8T*77.7T*
Manticore SX40 5175091852.751A++1.3437.45%B**18.468%C-55.9AN/A1789.1h7B+18.8B++
NS-61 Emissary 4994982132.338A*1.7541.76%A*18.876%B+23.9C+N/A6720.8h11.1B+26.5B**
Phantom VA23 4924861303.738A0.3544.289%A30.247%C++38C+N/A9212.8h4.2B+9.6B+
Lasher X2 AE 4764662062.262B++1.8333.456%B+5.365%B++37.3C+N/A9112.5h16.9B+50.6B+
NSX Yumi 4254211982.126B+1.9632.128%B**24.941%C+31.4C+N/A6713.4h11.2B+34.7B++
Darkstar 4184041333.038B**1.0532.416%B**17.327%D-33.7C--1.2B*13512h14.2C-43.7B
Eridani SX5-AE 4044031333.03A1.0636.951%A+24.318%C+53C+N/A1987.6h10.4C**28.3B+
Sticky Grenade 3823761376N/A371.9153.675%C*N/A940C++15B32400.4h2.1C**3.8B+
Eclipse VE3A 3643581252.864B+1.2231.899%B**18.715%C29.1CN/A12112.3h13.1C+41.1B+
Auraxium Slasher 3303306470.51U3.5839.493%B++22.121%A++8.5A++N/A1838.8h2.3C+5.9B
Spear Anti-Vehicle Phalanx Turret 5203282314.261B**10.1763.256%A++3.354%C56.6B**33.1B**6845.8h6.7B++10.6B**
Parallax VX3 3263262612.538M8.4547.798%A80.368%B37B+N/A1548.8h2B+4.2B++
M60-G Bulldog 344278367.722B++3.6363.004%A**3.597%B+79.4A++18.9A++5063.5h7C*11.2B++
VE-S Canis 2822771302.131B*1.9637.134%A++14.44%D67.6B*1.2B**1704.1h10.4B+28.1B++
Deimos VA29 275274863.186A++0.9075.105%A13.139%D47.2C*N/A2435.8h2B++2.6B++
Skyguard 473273426.5A++2.4143.063%A*2.198%C*17.6B+12.9B*27815.5h130.4C+302.8B*
L100 Python HESH 308259464.75S60.6659.413%A2.317%B++21.2D*4D*26212.2h3.8C+6.3B+
Vortex VM21 451247773.208A*0.8851.988%A2.834%C12.1B+10A+18720.4h19.2B*36.9B++
Lumine Edge 2432424040.599A*3.4937.279%B*19.008%B+7.8C**N/A1831h1.1B++3B+
H-V45 AE 232232952.442B+1.6533.461%B**22.845%D44.6C+N/A1145.2h11.3B33.7B++
M40 Fury 2902261515.067A10.9853.672%A++1.327%C--86.9A24.6A*4242.6h14.7C+27.5B++
NS AutoBlade 23521815,6670.014C--4.0739.481%C++2.752%D0.2C--N/A11097.6h2.1C**5.3B+
VE-H Maw 203199972.052B+2.0431.901%B**22.111%C-35.5CN/A1005.6h11.9C+37.2B+
Revenant 187187603.117B+0.9742.681%A+37.433%B**33.4C-N/A1315.6h6.3B+14.8B*
NS-44 Commissioner 182179593.034A*1.0547.209%A16.201%D-74.6A++1.3A*5522.4h3.9C++8.3B+
Vortex VM21 339175772.273A++1.8153.945%A+3.429%C8.6C**8A+14220.4h28.1B*52.1B++
VE-LR Obelisk 169168612.754B++1.3339.865%B**39.881%B*42B+N/A1124h4.9B*12.4B*
NS-45 Pilot 1681671051.59B2.5039.717%A19.761%D19.2DN/A458.7h8.6C21.6B
Chaos 151150453.333A+0.7561.47%B**10%D*53.6C*N/A1912.8h3.2A5.3B**
G30 Walker 2741501015S10.9145.589%A*4.667%C*19.7B16.3A3507.6h204.7C++449B*
Hades VSH4 235147572.579S1.5175.599%B**2.721%C++26.7C*16B+2565.5h6.9B++9.1B**
Rocklet Rifle 3121451411.028B++3.0660.25%B*N/A24.6C28.3B2945.9h38.9C+64.5B
Phaseshift VX-S 144144324.5B+0.4139.633%B+43.75%F-33.5C**N/A1004.3h4C10.2C+
Pulsar VS1 134134413.268A**0.8229.373%B**20.896%C+46.2AN/A8202.9h13.7B+46.7B++
Cerberus 116116472.468A+1.6242.682%A+21.552%C+17.3DN/A746.7h6.3C+14.8B++
Tank Mine 158105617.5S13.41113.081%SN/A262.5M*132.5A**43100.4h3.7F**3.3A++
Force-Blade 1891057,5660.014C4.0761.831%MN/A0.1DN/A1872.2h6F*9.8C*
Supernova FPC 176101147.214C**3.1361.97%B**1.98%C24C+17.9B+4534.2h5.4C++8.6B+
S12 Renegade 103100462.174C+1.9152.43%A5%C+71.4B++2.1C++1471.4h3.6C+6.8B+
MAX Punch 125961,4210.068C4.0268.878%AN/A0.4C-N/A2246.5h5.6C8.2C+
The Slasher 87858180.104B**3.9857.087%A++N/A1.1CN/A674.1h1.7B++3B+
M60-G Bulldog 10483126.917B++2.8353.657%A++2.41%C46.1B**11.7A+3621.8h8.7C16.1B++
MANA Anti-Vehicle Turret 15979233.435B+0.6561.479%B6.329%A*790D800D5657600.1h11.2D--18.1C
NS-20 Gorgon 7268193.579A*0.5134.225%B*27.941%A++25.2B*1.5C+852.7h23.1B*67.6B**
Blackheart 6867282.393B**1.6943.299%C+29.851%C+16.3C-N/A694.1h3.8C++8.7C++
XM98 6666513.2S9.1138.876%C*60.606%F38.8B*N/A3441.7h2.6C+6.7C*
G30 Walker 10058229U24.9138.141%A3.448%C23.2B**16.8A+3512.5h140.4A368.2A
Aspis Anti-Aircraft Phalanx Turret 11453124.417B+0.3343.367%M+N/A9.6C+11.1C++3355.5h159.6C+367.9B*
NS-20 Gorgon 5553192.789A+1.3032.659%B*24.528%B*19.6C++N/A542.7h28.3B+86.8B*
G30 Walker 9151412.75A8.6645.403%A++9.804%M*42.5B++33.3M++19111.2h145.8B321.2B++
M20 Basilisk 745086.25A+2.1647.777%B**4%D33.3B**16A*5601.5h59.3B**124.2A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2612,3166.6h
Nano-Armor Kit73236,86914.8h
Spawn Beacon3720.1h
Anti-Vehicle MANA Turret22170.5h
AE Medical Applicator4828,2662h
AE Nano-Armor Kit61111,0765.7h
Nanite Revive Grenade04410.1h
Spitfire Auto-Turret3870.1h
Ammunition Package351,8220.9h
Medical Kit1,35711,26419.6h
Anti-Infantry MANA Turret111,0821.3h
Medical Applicator119118,5548.5h
Hardlight Barrier212140.3h
Recon Detection Device61,8683.5h
Shield Recharging Field11060.1h

Check the help document for the dictionary if you want to learn more about words used here.


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