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Field Marshal Commissar HyperNerd[Cl0p] HyperNerd
TR BR 134

KDR: 3.31

Score: 39m

Last Seen: May 21st, 2020 6:31 PM
- OFFLINE - 158.1 hour(s)

Prestige 1, Battle Rank 100 (134 total) - Terran Republic on Emerald - Outfit Rank 6 of Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 11
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS TAR TORQ-9 T9A "Butcher" Cycler TRV T9 CARV LC2 Lynx TSAR-42 LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,601,076 MLG Score: 6076
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 12.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.251%37.9%114641124273,0144.16414-0.855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.194%1.662A++2.483A**-0.953D--HEAD ++ (~22.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.562B+9.70.322C*22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.587%1.235%111212814054024221.0074696%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.632%-0.599D-0.164C-1.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
402.6-1.655F-127.2-1.559F275.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.713%1.327%286412798295553981.49369208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.015%1.498A+-0.709D-0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.764B++4.90.589B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.134%5.011%117512784395392990.812963146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.882%0.458B+0.124C+1.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.702B++14.80.634B+21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.658%80.439%117712764,9181298203.78599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.275%1.138B**0.831B++1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+20.384C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.834%15.396%117412791,4161566100.903638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.948%0.829B++0.196C++0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.506B+3.30.309C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 11
39m234%662 (39.7k)557 (33.4k)3.3086991,88927,7723.41535134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283682527.508%35.557%97802:3129

44% Combat Medic6% Engineer16% Heavy Assault11% Infiltrator21% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2014 6:05 AMOct 15th, 2017 3:46 AMMay 27th, 2020 12:50 PM (15h) (PST)May 21st, 2020 2:52 PM (7d) (PST)May 21st, 2020 2:31 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9363256111.3130.3970.4673.1910.0506076

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,18219,50836,674792428191333,400

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1166.3h/48.6d 2,962 32,673 24,197 223.3k 946 5,759 3,532 65.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A**
Kills:3,991
Deaths:1,014
KDR:3.936
Accuracy:34.151% A++
HSR:46.730% A**
T9 CARV
M++
Kills:3,185
Deaths:752
KDR:4.235
Accuracy:27.291% A+
HSR:44.144% M++
MSW-R
A++
Kills:1,787
Deaths:459
KDR:3.893
Accuracy:27.007% B*
HSR:37.829% A++
MG-H1 Watchman
M+
Kills:1,178
Deaths:295
KDR:3.993
Accuracy:32.650% A++
HSR:50% M+
TMG-50
M**
Kills:1,168
Deaths:274
KDR:4.263
Accuracy:33.552% A*
HSR:50.257% M**
T32 Bull
M*
Kills:1,163
Deaths:270
KDR:4.307
Accuracy:34.038% A++
HSR:50.559% M*
NS-15M AE
M++
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:33.589% A+
HSR:56.466% M++
T16 Rhino
C**
Kills:348
Deaths:105
KDR:3.314
Accuracy:22.499% C*
HSR:24.425% C**
Kills:13,980
Deaths (as Heavy Assault):3,453
Deaths (to Heavy Assaults):8,867
KDR:4.04865
Kill Difference:10,527
Playtime:184.744 hours
Usage:16%
Score:6.467m
Score/min:583
Accuracy (listed only):30.597%
HSR (listed only):45.051%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:3,172
Deaths:775
KDR:4.093
Accuracy:31.756% A++
HSR:33.890% A++
LC3 Jaguar
A
Kills:2,572
Deaths:525
KDR:4.899
Accuracy:27.647% B++
HSR:28.072% A
TRAC-5
B+
Kills:1,496
Deaths:391
KDR:3.826
Accuracy:24.633% B+
HSR:17.647% C
SMG-46 Armistice
C+
Kills:1,368
Deaths:392
KDR:3.490
Accuracy:26.106% C+
HSR:15.278% C+
NS-11C
A+
Kills:1,287
Deaths:232
KDR:5.547
Accuracy:31.337% A
HSR:29.215% A+
SMG-46G Armistice
A
Kills:1,231
Deaths:281
KDR:4.381
Accuracy:34.788% A
HSR:27.214% A
T5 AMC
A*
Kills:1,215
Deaths:190
KDR:6.395
Accuracy:29.820% A
HSR:31.358% A*
HC1 Cougar
A
Kills:1,169
Deaths:281
KDR:4.160
Accuracy:28.454% B++
HSR:29.940% A
NS Baron G5AE
A*
Kills:1,168
Deaths:367
KDR:3.183
Accuracy:68.507% A*
HSR:16.096% C++
FA1 Barrage
B++
Kills:584
Deaths:165
KDR:3.539
Accuracy:47.908% B++
HSR:12.500% D
AS16 NightHawk
B**
Kills:450
Deaths:129
KDR:3.488
Accuracy:52.720% B**
HSR:18.444% B**
PDW-16 Hailstorm
C*
Kills:364
Deaths:123
KDR:2.959
Accuracy:25.034% C++
HSR:17.308% C*
TAS-16 Blackjack
A++
Kills:192
Deaths:81
KDR:2.370
Accuracy:83.755% A++
HSR:10.417% D--
TS4 Haymaker
A*
Kills:190
Deaths:68
KDR:2.794
Accuracy:60.303% A+
HSR:22.105% A*
TRAC-Shot
A*
Kills:180
Deaths:60
KDR:3
Accuracy:34.581% A*
HSR:28.889% A++
MG-C1 Kindred
A*
Kills:169
Deaths:51
KDR:3.314
Accuracy:37.301% A*
HSR:31.953% A
NS-7 PDW
A+
Kills:164
Deaths:34
KDR:4.824
Accuracy:31.030% B**
HSR:28.049% A+
TRAC-5 Burst
A
Kills:112
Deaths:26
KDR:4.308
Accuracy:32.906% A
HSR:33.036% A
Kills:17,083
Deaths (as Light Assault):4,171
Deaths (to Light Assaults):6,409
KDR:4.09566
Kill Difference:12,912
Playtime:245.912 hours
Usage:21%
Score:7.285m
Score/min:494
Accuracy (listed only):39.366%
HSR (listed only):23.967%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M+
Kills:18,856
Deaths:5,826
KDR:3.237
Accuracy:33.316% A*
HSR:43.143% M+
TORQ-9
A+
Kills:8,307
Deaths:2,186
KDR:3.800
Accuracy:27.741% B+
HSR:34.946% A+
Cycler TRV
A+
Kills:3,435
Deaths:1,073
KDR:3.201
Accuracy:28.021% B*
HSR:31.063% A+
T1 Cycler
B*
Kills:1,570
Deaths:549
KDR:2.860
Accuracy:24.415% B
HSR:29.172% B*
SMG-46 Armistice
C+
Kills:1,368
Deaths:392
KDR:3.490
Accuracy:26.106% C+
HSR:15.278% C+
SMG-46G Armistice
A
Kills:1,231
Deaths:281
KDR:4.381
Accuracy:34.788% A
HSR:27.214% A
T1A Unity
A++
Kills:1,222
Deaths:368
KDR:3.321
Accuracy:27.510% B+
HSR:39.280% A++
TAR-AE
A++
Kills:1,188
Deaths:361
KDR:3.291
Accuracy:36.519% A++
HSR:42.172% A++
NS Baron G5AE
A*
Kills:1,168
Deaths:367
KDR:3.183
Accuracy:68.507% A*
HSR:16.096% C++
NS-11P
M
Kills:1,159
Deaths:311
KDR:3.727
Accuracy:31.744% A+
HSR:44.521% M
NS-11A
B**
Kills:1,158
Deaths:259
KDR:4.471
Accuracy:25.737% C++
HSR:32.211% B**
FA1 Barrage
B++
Kills:584
Deaths:165
KDR:3.539
Accuracy:47.908% B++
HSR:12.500% D
AS16 NightHawk
B**
Kills:450
Deaths:129
KDR:3.488
Accuracy:52.720% B**
HSR:18.444% B**
PDW-16 Hailstorm
C*
Kills:364
Deaths:123
KDR:2.959
Accuracy:25.034% C++
HSR:17.308% C*
T1B Cycler
A++
Kills:286
Deaths:86
KDR:3.326
Accuracy:32.949% A
HSR:42.657% A++
SABR-13
A*
Kills:286
Deaths:81
KDR:3.531
Accuracy:36.610% A*
HSR:38.462% A++
T1S Cycler
B+
Kills:243
Deaths:73
KDR:3.329
Accuracy:26.757% B+
HSR:21.399% C+
TAS-16 Blackjack
A++
Kills:192
Deaths:81
KDR:2.370
Accuracy:83.755% A++
HSR:10.417% D--
TS4 Haymaker
A*
Kills:190
Deaths:68
KDR:2.794
Accuracy:60.303% A+
HSR:22.105% A*
NS-7 PDW
A+
Kills:164
Deaths:34
KDR:4.824
Accuracy:31.030% B**
HSR:28.049% A+
Kills:43,421
Deaths (as Combat Medic):12,813
Deaths (to Combat Medics):3,281
KDR:3.38882
Kill Difference:30,608
Playtime:515.747 hours
Usage:44%
Score:18.245m
Score/min:590
Accuracy (listed only):38.073%
HSR (listed only):28.322%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:3,172
Deaths:775
KDR:4.093
Accuracy:31.756% A++
HSR:33.890% A++
LC3 Jaguar
A
Kills:2,572
Deaths:525
KDR:4.899
Accuracy:27.647% B++
HSR:28.072% A
TRAC-5
B+
Kills:1,496
Deaths:391
KDR:3.826
Accuracy:24.633% B+
HSR:17.647% C
NS-11C
A+
Kills:1,287
Deaths:232
KDR:5.547
Accuracy:31.337% A
HSR:29.215% A+
T5 AMC
A*
Kills:1,215
Deaths:190
KDR:6.395
Accuracy:29.820% A
HSR:31.358% A*
HC1 Cougar
A
Kills:1,169
Deaths:281
KDR:4.160
Accuracy:28.454% B++
HSR:29.940% A
NS Baron G5AE
A*
Kills:1,168
Deaths:367
KDR:3.183
Accuracy:68.507% A*
HSR:16.096% C++
FA1 Barrage
B++
Kills:584
Deaths:165
KDR:3.539
Accuracy:47.908% B++
HSR:12.500% D
AS16 NightHawk
B**
Kills:450
Deaths:129
KDR:3.488
Accuracy:52.720% B**
HSR:18.444% B**
TAS-16 Blackjack
A++
Kills:192
Deaths:81
KDR:2.370
Accuracy:83.755% A++
HSR:10.417% D--
TS4 Haymaker
A*
Kills:190
Deaths:68
KDR:2.794
Accuracy:60.303% A+
HSR:22.105% A*
TRAC-Shot
A*
Kills:180
Deaths:60
KDR:3
Accuracy:34.581% A*
HSR:28.889% A++
MG-C1 Kindred
A*
Kills:169
Deaths:51
KDR:3.314
Accuracy:37.301% A*
HSR:31.953% A
TRAC-5 Burst
A
Kills:112
Deaths:26
KDR:4.308
Accuracy:32.906% A
HSR:33.036% A
MG-HBR1 Dragoon
S
Kills:109
Deaths:29
KDR:3.759
Accuracy:45.593% A++
HSR:67.890% S
AMR-66
S
Kills:74
Deaths:19
KDR:3.895
Accuracy:46.354% M++
HSR:58.108% S
Kills:14,139
Deaths (as Engineer):3,389
Deaths (to Engineers):3,819
KDR:4.17203
Kill Difference:10,750
Playtime:69.527 hours
Usage:6%
Score:1.819m
Score/min:436
Accuracy (listed only):42.724%
HSR (listed only):29.347%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,727
Deaths:427
KDR:6.386
Accuracy:44.135% B++
HSR:79.978% B**
NS-44P Commissioner
B**
Kills:2,560
Deaths:1,425
KDR:1.796
Accuracy:43.694% C*
HSR:36.680% B**
SMG-46 Armistice
C+
Kills:1,368
Deaths:392
KDR:3.490
Accuracy:26.106% C+
HSR:15.278% C+
SMG-46G Armistice
A
Kills:1,231
Deaths:281
KDR:4.381
Accuracy:34.788% A
HSR:27.214% A
NS-30 Vandal
B**
Kills:1,170
Deaths:232
KDR:5.043
Accuracy:41.637% B**
HSR:34.701% B*
SOAS-20
A++
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:31.615% B+
HSR:35.279% A++
M77-B
B
Kills:845
Deaths:98
KDR:8.622
Accuracy:37.204% C+
HSR:78.580% B
NS-45 Pilot
A**
Kills:797
Deaths:455
KDR:1.752
Accuracy:39.206% B**
HSR:50.188% A**
NSX Daimyo
A++
Kills:728
Deaths:133
KDR:5.474
Accuracy:53.486% A++
HSR:96.291% B+
TX1 Repeater
A+
Kills:499
Deaths:294
KDR:1.697
Accuracy:25.796% C*
HSR:32.465% A+
KSR-35
B
Kills:402
Deaths:70
KDR:5.743
Accuracy:37.983% B
HSR:25.124% C--
PDW-16 Hailstorm
C*
Kills:364
Deaths:123
KDR:2.959
Accuracy:25.034% C++
HSR:17.308% C*
NS-357 Underboss
D-
Kills:243
Deaths:180
KDR:1.350
Accuracy:30.099% D-
HSR:11.934% D*
SR-7
C++
Kills:241
Deaths:16
KDR:15.063
Accuracy:38.455% C
HSR:79.668% C++
RAMS .50M
C+
Kills:229
Deaths:17
KDR:13.471
Accuracy:38.687% C+
HSR:76.856% C
NS-7 PDW
A+
Kills:164
Deaths:34
KDR:4.824
Accuracy:31.030% B**
HSR:28.049% A+
NS-44L Blackhand
B++
Kills:114
Deaths:40
KDR:2.850
Accuracy:47.026% B+
HSR:51.754% B++
TX2 Emperor
C++
Kills:104
Deaths:69
KDR:1.507
Accuracy:21.047% D--
HSR:21.154% C++
TRAP-M1
A++
Kills:89
Deaths:28
KDR:3.179
Accuracy:40.428% A++
HSR:32.584% B*
99SV
C++
Kills:59
Deaths:6
KDR:9.833
Accuracy:32.901% C++
HSR:22.034% F
Kills:15,099
Deaths (as Infiltrator):4,549
Deaths (to Infiltrators):3,410
KDR:3.31919
Kill Difference:10,550
Playtime:133.901 hours
Usage:11%
Score:4.878m
Score/min:607
Accuracy (listed only):36.018%
HSR (listed only):42.656%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:103
Deaths:39
KDR:2.641
Accuracy:22.302% A++
HSR:27.185% A++
M3 Pounder HEG
A+
Kills:98
Deaths:46
KDR:2.130
Accuracy:52.825% A+
HSR:1.020% D**
M3 Pounder HEG
B**
Kills:95
Deaths:41
KDR:2.317
Accuracy:53.229% B**
HSR:3.158% C+
M1 Heavy Cycler
A+
Kills:87
Deaths:33
KDR:2.636
Accuracy:23.226% A+
HSR:26.437% A
MRC3 Mercy
M+
Kills:55
Deaths:18
KDR:3.056
Accuracy:31.182% M+
HSR:29.091% A+
Kills:438
Deaths (as MAX Suit):88.500
Deaths (to MAX Suits):1,185
KDR:4.94915
Kill Difference:349.500
Playtime:7.192 hours
Usage:1%
Score:0.261m
Score/min:604
Accuracy (listed only):36.553%
HSR (listed only):17.378%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:372
V. Kills:13 N/A
Deaths:33
KDR:11.273
Accuracy:37.732% A+
KPH:83.100 B**
VKPH:2.900 C
M18 Rotary
B+
Kills:234
V. Kills:229 102%
Deaths:108
KDR:2.167
Accuracy:32.486% C++
KPH:13.800 C+
VKPH:13.500 B+
M18 Needler
C++
Kills:171
V. Kills:144 118%
Deaths:110
KDR:1.555
Accuracy:30.698% C
KPH:11.500 C+
VKPH:9.700 C++
Hellfire Rocket Pods
S
Kills:63
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:59.419% A
KPH:355.500 S
VKPH:62.100 S
Kills:840 (777 + 0)
Deaths:251
KDR:3.347
VKDR:1.582
Vehicle Kills:397
Kill Difference:589
Playtime:36.495 hours
Usage:3%
Score:0.469m
Score/min:214
Piloting Accuracy:30.698%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M++
Kills:102
V. Kills:9 N/A
Deaths:4
KDR:25.500
Accuracy:69.151% M++
KPH:91.500 A+
VKPH:8.100 C+
Kills:102 (0 + 102)
Deaths:4
KDR:25.500
VKDR:2.250
Vehicle Kills:9
Kill Difference:98
Playtime:1.115 hours
Usage:0%
Score:0.027m
Score/min:397
Piloting Accuracy:N/A%
Gunner Accuracy:69.151%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:99
V. Kills:50 194%
Deaths:2
KDR:49.500
Accuracy:66.382% A
KPH:61.200 A*
VKPH:30.900 A++
C75 Viper
A++
Kills:79
V. Kills:17 439%
Deaths:8
KDR:9.875
Accuracy:54.503% A++
KPH:60.200 A+
VKPH:13 B**
L100 Python HEAT
C
Kills:67
V. Kills:22 291%
Deaths:7
KDR:9.571
Accuracy:41.846% D--
KPH:29.500 C
VKPH:9.700 C--
Kills:245 (245 + 0)
Deaths:17
KDR:14.412
VKDR:5.235
Vehicle Kills:89
Kill Difference:228
Playtime:5.199 hours
Usage:0%
Score:0.121m
Score/min:389
Driving Accuracy:41.846%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:584
V. Kills:288 202%
Deaths:21
KDR:27.810
Accuracy:55.200% B**
KPH:67.900 M+
VKPH:33.500 A**
E540 Halberd
A++
Kills:131
V. Kills:65 198%
Deaths:16
KDR:8.188
Accuracy:45.212% B+
KPH:46.800 A++
VKPH:23.200 A++
Kills:715 (584 + 131)
Deaths:37
KDR:19.324
VKDR:9.541
Vehicle Kills:353
Kill Difference:678
Playtime:11.401 hours
Usage:1%
Score:0.337m
Score/min:493
Driving Accuracy:55.200%
Gunner Accuracy:45.212%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:98
V. Kills:5 N/A
Deaths:5
KDR:19.600
Accuracy:43.151% B**
KPH:163.500 A
VKPH:8.300 B+
G40-F Ranger
B**
Kills:67
V. Kills:42 156%
Deaths:
KDR:
Accuracy:34.170% C++
KPH:41.100 B++
VKPH:25.700 B**
Kills:165 (0 + 165)
Deaths:5
KDR:33
VKDR:9.400
Vehicle Kills:47
Kill Difference:160
Playtime:2.232 hours
Usage:0%
Score:0.056m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:34.170%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:64
V. Kills:3 N/A
Deaths:1
KDR:64
Accuracy:24.025% B**
KPH:101.600 B**
VKPH:4.800 B++
M20 Basilisk
A*
Kills:63
V. Kills:16 371%
Deaths:3
KDR:21
Accuracy:51.278% A+
KPH:47.600 A*
VKPH:12.100 B**
Kills:127 (0 + 127)
Deaths:4
KDR:31.750
VKDR:4.750
Vehicle Kills:19
Kill Difference:123
Playtime:1.954 hours
Usage:0%
Score:0.040m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:51.278%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAR 19,23218,8565,8263.237B**0.0733.316%A*43.143%M+123.1M**2.5S401153.2h9.8A29.3A
TORQ-9 8,3658,3072,1863.8A+0.4927.741%B+34.946%A+104.6M++N/A35379.4h11.8B**42.7B++
T9A "Butcher" 4,0753,9911,0143.936B*0.6334.151%A++46.73%A**169.8M*3.6S50123.5h8.7A25.5B**
Cycler TRV 3,4683,4351,0733.201A++0.1128.021%B*31.063%A+96.5M+N/A29435.6h10.1B**36.1B**
T9 CARV 3,2163,1857524.235A++0.9327.291%A+44.144%M++99.8M*1B**39431.9h9.3A33.9B**
LC2 Lynx 3,2123,1727754.093A**0.7831.756%A++33.89%A++124.4M**1.6M44325.5h11B*34.7B**
TSAR-42 2,7422,7274276.386B**3.0844.135%B++79.978%B**102.1A**N/A34126.7h1.7B**3.8B*
LC3 Jaguar 2,5872,5725254.899A*1.5927.647%B++28.072%A99.3M+N/A44425.9h10.3B+37.1B++
NS-44P Commissioner 2,5842,5601,4251.796B1.5143.694%C*36.68%B**45.4CN/A15756.4h3C**6.9B+
C-4 2,5692,1216143.454A0.1530.282%B++N/A154.8A32.7C*93113.7h1.2B+4.1B++
MSW-R 1,8021,7874593.893B++0.5827.007%B*37.829%A++92.1A++N/A47719.4h9.6B**35.7B*
T1 Cycler 1,5751,5705492.86A0.4524.415%B29.172%B*71A*N/A25822.1h11B**44.9B++
TRAC-5 1,5021,4963913.826S0.5224.633%B+17.647%C56.5A*N/A23026.5h11.5B*46.5B++
SMG-46 Armistice 1,3721,3683923.49A**0.1826.106%C+15.278%C+106.9M*N/A55812.8h11.5B*44B+
NS-11C 1,2911,2872325.547M**2.2431.337%A29.215%A+123.8M*N/A54910.4h10.5B*33.4B++
SMG-46G Armistice 1,2401,2312814.381M1.0734.788%A27.214%A143.1A**1A++5518.6h9.9B**28.6B++
T1A Unity 1,2341,2223683.321B**0.0127.51%B+39.28%A++97.8A*1B+28412.5h10.1B**36.6B*
T5 AMC 1,2341,2151906.395S3.0929.82%A31.358%A*105.7S1.7S45611.5h11.7B*39.2B*
TAR-AE 1,2151,1883613.291B*0.0236.519%A++42.172%A++144.9M3.3S4438.2h9.3B**25.6B**
MG-H1 Watchman 1,1991,1782953.993B**0.6832.65%A++50%M+159.2M**2.8M*6347.4h10A30.8B*
NS-30 Vandal 1,1801,1702325.043A1.7341.637%B**34.701%B*106.4A*N/A38511h4.7B++11.3B++
HC1 Cougar 1,1831,1692814.16M++0.8528.454%B++29.94%A105.3M++1.3A++36911.1h9.6B*33.9B++
TMG-50 1,1751,1682744.263A*0.9533.552%A*50.257%M**122.9M**N/A4379.5h7.8B**23.4B**
NS Baron G5AE 1,1811,1683673.183A+0.1368.507%A*16.096%C++113.4A*1.3A++31110.3h3.9B+5.7B
SOAS-20 1,1711,1652295.087A++1.7831.615%B+35.279%A++120.1M**N/A4579.7h9.3B*29.5B*
T32 Bull 1,1701,1632704.307A*1.0034.038%A++50.559%M*132.2M++N/A3988.8h8.3A+24.3B**
NS-15M AE 1,1731,1602844.085B**0.7833.589%A+56.466%M++133.3A++1.5A4078.7h8.4A24.9B**
NS-11P 1,1711,1593113.727A++0.4231.744%A+44.521%M99.9A**1B+27811.6h10B**31.6B**
NS-11A 1,1601,1582594.471A*1.1625.737%C++32.211%B**108.2A**N/A33110.7h10.4B**40.4B++
Frag Grenade 9569491949N/A945.6944.77%C+N/A499.5C+3.7D-20811.9h3.2B+7B
M77-B 846845988.622M++5.3137.204%C+78.58%B59.9A*N/A24214.1h2B++5.3B+
NS-45 Pilot 8077974551.752C**1.5639.206%B**50.188%A**142.3A++1.8A++4635.6h5.2B*13.3B**
NSX Daimyo 7287281335.474B+2.1753.486%A++96.291%B+137.4A*N/A4555.3h2.1B+4B*
NS Decimator 1,0647252103.452A*0.1460.902%C+2.207%C+59.9B**28B**45912.1h4B6.5B+
Chainblade 7076529,3100.07A3.2447.978%A+N/A1.2B*N/A6530.4h2.3B4.8B++
P2-120 AP 8725842127.81M24.5055.2%B**N/A67.9M+33.5A**5248.6h4.4A7.9A
FA1 Barrage 5875841653.539M0.2347.908%B++12.5%D100.7M**N/A5525.8h3.8B*7.9B++
TX1 Repeater 5064992941.697B**1.6125.796%C*32.465%A+39.3BN/A16312.7h9.5B**37B*
AS16 NightHawk 4534501293.488A+0.1852.72%B**18.444%B**136.4M*N/A5613.3h3.1B**6B**
KSR-35 403402705.743A2.4337.983%B25.124%C--89.3A++N/A3764.5h4.1B+10.9B+
T7 Mini-Chaingun 3993891273.063M0.2532.607%M++19.537%A+144.1S3.7S7962.7h11.2B*34.3B**
Ripper 3773759,9110.038C3.2754.065%A**23.467%B**1.7CN/A5220.3h1.1B*2.1B++
M14 Banshee 3853723311.273B7.9637.732%A+N/A82.7B**2.9C3484.5h15.4B+40.8B++
PDW-16 Hailstorm 3663641232.959A++0.3525.034%C++17.308%C*56.9AN/A3366.4h14.7C++58.6C**
T16 Rhino 3523481053.314A++0.0122.499%C*24.425%C**64.4AN/A2945.4h11.9B+52.7B+
ML-7 4853171891.677A+1.6347.066%D*2.839%C+24.6C++13C++33012.9h6.1B12.9C+
T1B Cycler 291286863.326B+0.0232.949%A42.657%A++102.1A++1.8A++4452.8h9.9B**30B*
SABR-13 288286813.531A+0.2236.61%A*38.462%A++81.7A*N/A3133.5h9.4B**25.6B**
Hexedge 2832777,2380.038C++3.2743.428%B**N/A1C+N/A3272h1.8B+4.1B++
NS-357 Underboss 2482431801.35C*1.9630.099%D-11.934%D*22.7DN/A11710.7h3.5B+11.7C+
T1S Cycler 243243733.329A*0.0226.757%B+21.399%C+63.9A+N/A2233.8h11B+41B+
SR-7 2422411615.063M**11.7538.455%C79.668%C++86.1A*N/A3702.8h1.8B++4.7B+
M18 Rotary 4632341082.167C++1.1432.486%C++N/A13.8C+13.5B+19317h112.6B346.5B+
M12 Kobalt 237231457.75B*54.4426.999%B*25.541%A++192.5A+5C+4371.2h11.9B*44.1B*
RAMS .50M 2302291713.471M+10.1638.687%C+76.856%C73.9MN/A3183.1h1.9B+4.9B+
TAS-16 Blackjack 193192812.37B**0.9483.755%A++10.417%D--147.7M**N/A5811.3h2.1B+2.5B*
TS4 Haymaker 193190682.794A0.5160.303%A+22.105%A*126.7S2S4421.5h3.6B++5.9B**
TRAC-Shot 182180603B**0.3134.581%A*28.889%A++105.9M++1.2B**4071.7h8.4B**24.2A
M18 Needler 3151711101.555C+1.7530.698%C1.754%C11.5C+9.7C++16614.9h147.1C++479.3C++
MG-C1 Kindred 172169513.314A++0.0137.301%A*31.953%A153.6M*2.7A**7521.1h8.7B*23.4B**
NS-7 PDW 170164344.824M**1.5231.03%B**28.049%A+102.5M+3.8S7711.6h11B*35.4B++
Tank Mine 222148217.048A++3.7456.232%A+N/A148B++74C**14131h2.7D*4.8B++
E540 Halberd 196131168.188C++4.8845.212%B+3.053%C+46.8A++23.2A++3962.8h4.6B*10.3B*
NS-44L Blackhand 114114402.85A0.4647.026%B+51.754%B++49.6B*N/A1832.3h2.9B+6.2B++
TRAC-5 Burst 112112264.308B*1.0032.906%A33.036%A124.4MN/A5200.9h9.6B**29.3B**
MG-HBR1 Dragoon 112109293.759A+0.4545.593%A++67.89%S136.3S3.8S5950.8h3.8A8.4A
TX2 Emperor 108104691.507B+1.8021.047%D--21.154%C++20DN/A685.2h7.1B*33.6C++
M1 Heavy Cycler 104103392.641B**0.6722.302%A++27.185%A++57.2M+N/A3541.8h13A58.5B**
L105 Zephyr 111102425.5B**22.1969.151%M++N/A92.7A+8.2C+3971.1h5.9C*8.5B**
L100 Python AP 14999249.5S46.1966.382%A1.01%D-61.9A*31.3A++5421.6h4.7B++7.1B**
M3 Pounder HEG 11798462.13C**1.1852.825%A+1.02%D**26.5B++5.1B*2393.7h16.3C++30.9B+
P525 Marauder-H 10398519.6C*16.2943.151%B**N/A163.3A8.3B+6460.6h4.5B**10.4B**
Spear Anti-Vehicle Phalanx Turret 15695811.875B++8.5751.426%B++1.053%D**63.3A40.7A++7441.5h6.3B*12.2B*
M3 Pounder HEG 11895412.317C**0.9953.229%B**3.158%C+27.1B+6.6A+2493.5h16.1C**30.3B+
Sticky Grenade 9392192N/A88.6951.489%C+N/A920C+10C85640.1h1.3B**2.6B++
TRAP-M1 8989283.179B+0.1340.428%A++32.584%B*98.9MN/A4340.9h7B*17.3B**
M1 Heavy Cycler 8787332.636B+0.6723.226%A+26.437%A58A++N/A1791.5h15.2B+65.3B++
Claymore 8686328.667M++25.3647.887%A+N/A143.3C+N/A6780.6h1.6T3.3B+
C75 Viper 967989.875B*6.5754.503%A++1.266%C60.8A+13.1B**5251.3h8.8B+16.2B**
M60-A Bulldog 11079184.389C1.0830.727%D1.266%C21.9D8.6B++2193.6h6.4C-20.9C--
AMR-66 7474193.895M++0.5946.354%M++58.108%S74MN/A5231h4.8A++10.4A
G40-F Ranger 10967167S63.6934.17%C++N/A41.9B++26.3B**3341.6h82.3C+240.9C++
L100 Python HEAT 896779.571B+6.2641.846%D--7.463%M*29.1C9.6C--2012.3h4.9B+11.8C+
M12 Kobalt 6764164A**60.6924.025%B**15.625%D106.7B**5B++5150.6h18.4C+76.5B+
Hellfire Rocket Pods 7463163S59.6959.419%AN/A315M**55M**28790.2h18.2C*30.6B+
M20 Basilisk 7963321S17.6951.278%A+9.524%A48.5A**12.3A2641.3h57A111.2A
99SV 615969.833S6.5232.901%C++22.034%F39.3B++1.3A++4391.5h5.6C+17C++
MRC3 Mercy 5755183.056C**0.2531.182%M+29.091%A+78.6M++2.9S5510.7h15.6B**50.1B**
Anti-Vehicle Grenade 6351151N/A47.6946.126%DN/A255D60C--38710.2h5C*10.9C+

Consumables
  Name Deaths Consumed Time Equipped
Aux Spitfire1890.1h
Nano-Armor Kit95109,4938.1h
Anti-Vehicle MANA Turret2760.2h
Spawn Beacon121,4751.9h
AE Medical Applicator16120.1h
Nanite Revive Grenade03,2650.9h
Nanite Healing Grenade03860.1h
Medical Applicator329236,09240.5h
Restoration Kit943,6302.5h
Motion Spotter133,2433.1h
Recon Detection Device193,6506.7h
Medical Kit2,78315,277142.2h
Ammunition Package31450.1h
Anti-Infantry MANA Turret2740.2h
Nano-Repair Grenade01290h
M20 Drake01380.1h

Check the help document for the dictionary if you want to learn more about words used here.


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