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Raider Imperator Hyperior[CUCI] Hyperior
NC BR 57

KDR: 1.87

Score: 3.4m

Last Seen: Oct 18th, 2019 4:11 PM
- OFFLINE - 34.5 hour(s)

Battle Rank 57 - New Conglomerate on Cobalt
Level Progress (to 58): 64%
Level 100 Progress: 18% 1324h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Vortek Rotary GD-22S AF-4 Cyclone NC1 Gauss Rifle AF-19 Mercenary E540 Halberd
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.428%18.898%367512221,0531.133480.739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.082%-0.345C--0.314C0.569B+HEAD ++ (~9.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.179C++11.90.17C++49.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.59%0.911%414312242,63552513215.00951199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.992%-1.448D**-0.619D0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.5-0.262C48.20.093C+156.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.49%1.471%741122668136710.594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.141C++-0.683D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.613B+6.30.494B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.659%0.885%116112261131452420.7793147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.595B+-0.879D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.894B*5.50.865B*7.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.4m268.5%195 (11.7k)172 (10.3k)1.872025,1782,7662.6131657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC122731921.476%5.118%11007:060

65% Engineer8% Heavy Assault19% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2015 6:16 AMSep 27th, 2019 8:47 PMOct 18th, 2019 7:50 PM (52d) (PST)Oct 18th, 2019 5:04 PM (52d) (PST)Oct 18th, 2019 12:11 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
578455330.2640.1410.0130.9740.099159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6902,68432,006168158610,327

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
327.2h/13.6d 2,050 265 1,686 19.1k 162 516 1,940 11.4m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:134
Deaths:210
KDR:0.638
Accuracy:17.628% D-
HSR:23.134% C*
Kills:134
Deaths (as Engineer):210
Deaths (to Engineers):866
KDR:0.6381
Kill Difference:76
Playtime:213.614 hours
Usage:65%
Score:2.371m
Score/min:185
Accuracy (listed only):17.628%
HSR (listed only):23.134%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D-
Kills:380
Deaths:329
KDR:1.155
Accuracy:18.933% D-
HSR:18.684% D-
NC6 Gauss SAW
C*
Kills:80
Deaths:73
KDR:1.096
Accuracy:16.603% D
HSR:25% C*
Kills:460
Deaths (as Heavy Assault):402
Deaths (to Heavy Assaults):534
KDR:1.14428
Kill Difference:58
Playtime:25.268 hours
Usage:8%
Score:0.287m
Score/min:189
Accuracy (listed only):17.768%
HSR (listed only):21.842%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:301
Deaths:345
KDR:0.872
Accuracy:22.320% D
HSR:14.618% D
AF-19 Mercenary
C*
Kills:134
Deaths:210
KDR:0.638
Accuracy:17.628% D-
HSR:23.134% C*
Kills:435
Deaths (as Light Assault):555
Deaths (to Light Assaults):624
KDR:0.78378
Kill Difference:120
Playtime:61.220 hours
Usage:19%
Score:0.460m
Score/min:125
Accuracy (listed only):19.974%
HSR (listed only):18.876%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:301
Deaths:345
KDR:0.872
Accuracy:22.320% D
HSR:14.618% D
Kills:301
Deaths (as Infiltrator):345
Deaths (to Infiltrators):306
KDR:0.87246
Kill Difference:44
Playtime:12.974 hours
Usage:4%
Score:0.118m
Score/min:152
Accuracy (listed only):22.320%
HSR (listed only):14.618%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:301
Deaths:345
KDR:0.872
Accuracy:22.320% D
HSR:14.618% D
NC1 Gauss Rifle
C+
Kills:158
Deaths:245
KDR:0.645
Accuracy:18.455% D-
HSR:20.886% C+
Kills:459
Deaths (as Combat Medic):590
Deaths (to Combat Medics):184
KDR:0.77797
Kill Difference:131
Playtime:11.901 hours
Usage:4%
Score:0.139m
Score/min:195
Accuracy (listed only):20.387%
HSR (listed only):17.752%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B
Kills:1,091
V. Kills:170 N/A
Deaths:30
KDR:36.367
Accuracy:51.430% C--
KPH:38.700 C
VKPH:6 B
M20 Mustang
C
Kills:921
V. Kills:740 124%
Deaths:484
KDR:1.903
Accuracy:20.666% F
KPH:9.100 C-
VKPH:7.300 C
Vortek Rotary
C*
Kills:623
V. Kills:385 161%
Deaths:46
KDR:13.544
Accuracy:28.527% C-
KPH:19.400 C*
VKPH:12 C++
Hornet Missiles
C*
Kills:61
V. Kills:47 127%
Deaths:
KDR:
Accuracy:56.723% C
KPH:63.200 C+
VKPH:48.700 C*
Breaker Rocket Pods
B++
Kills:53
V. Kills:19 265%
Deaths:6
KDR:8.833
Accuracy:42.401% D
KPH:63.100 C
VKPH:22.600 B++
Kills:2,749 (2,635 + 0)
Deaths:566
KDR:4.857
VKDR:2.405
Vehicle Kills:1,361
Kill Difference:2,183
Playtime:163.845 hours
Usage:50%
Score:1.062m
Score/min:108
Piloting Accuracy:28.527%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:109
V. Kills:75 143%
Deaths:6
KDR:18.167
Accuracy:32.397% C--
KPH:33.100 C+
VKPH:22.800 C+
Kills:109 (0 + 109)
Deaths:6
KDR:18.167
VKDR:12.500
Vehicle Kills:75
Kill Difference:103
Playtime:3.293 hours
Usage:1%
Score:0.075m
Score/min:379
Piloting Accuracy:N/A%
Gunner Accuracy:32.397%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:113
V. Kills:62 179%
Deaths:6
KDR:18.833
Accuracy:42.659% C
KPH:23.100 D
VKPH:12.700 C
Titan-150 HEAT
C++
Kills:68
V. Kills:49 136%
Deaths:20
KDR:3.400
Accuracy:42.490% C--
KPH:13.300 D-
VKPH:9.600 C++
Kills:181 (68 + 113)
Deaths:26
KDR:6.962
VKDR:4.269
Vehicle Kills:111
Kill Difference:155
Playtime:9.997 hours
Usage:3%
Score:0.074m
Score/min:123
Driving Accuracy:42.490%
Gunner Accuracy:42.659%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,2611,0913036.367M**34.4951.43%C--1.1%C+38.7C6B13228.2h12.6C24.5C
M20 Mustang 1,6619214841.903C+0.0320.666%FN/A9.1C-7.3C85101.7h93.4B451.9C+
Vortek Rotary 1,0086234613.543M**11.6728.527%C-N/A19.4C*12C++14532.1h43.9B++153.9B+
GD-22S 3823803291.155C+0.7218.933%D-18.684%D-24.8C--N/A5715.3h9.4B++49.7C++
AF-4 Cyclone 3123013450.872C1.0022.32%D14.618%D16.4DN/A4018.3h13.4C--60.1C
NC1 Gauss Rifle 1641582450.645C1.2318.455%D-20.886%C+16.1C--N/A439.8h14.1C76.3C-
AF-19 Mercenary 1361342100.638C+1.2317.628%D-23.134%C*4.4D-N/A1330.5h15.2C86.3C
E540 Halberd 175113618.833A16.9642.659%CN/A23.1D12.7C1354.9h5.5C*12.8C*
C150 Dalton 184109618.167A+16.2932.397%C--N/A33C+22.7C+3793.3h3B++9.1B+
NC6 Gauss SAW 8080731.096C+0.7816.603%D25%C*22.2CN/A623.6h7.6B*45.9B
Titan-150 HEAT 11768203.4C1.5342.49%C--1.471%D-13.3D-9.6C++1115.1h6.3C--14.9D
Hornet Missiles 10861161S59.1356.723%C1.639%C+61C+47C++4351h10.4C*18.4C*
Breaker Rocket Pods 725368.833C*6.9642.401%DN/A66.3C23.8B++3600.8h9.5B**22.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1560.1h
Nano-Armor Kit72471,89632.3h
Medical Kit313440.5h
Medical Applicator279,2020.7h
Motion Spotter21010.1h
Welding Device02060h
Recon Detection Device0650.1h
Ammunition Package3530h
Ectoblaster01000h

Check the help document for the dictionary if you want to learn more about words used here.


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