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Lt. General Captain HypertoxicScorpion[P1GS] HypertoxicScorpion
TR BR 91

KDR: 3

Score: 11.2m

Last Seen: Jan 17th, 2020 9:47 PM
- OFFLINE - 379.5 hour(s)

Battle Rank 91 - Terran Republic on Connery
Level Progress (to 92): 8%
Level 100 Progress: 59% 339h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 L100 Python AP L100 Python HESH AS16 NightHawk LC2 Lynx TRS-12 Uppercut TAS-16 Blackjack NSX-P Tengu
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $908,226 MLG Score: 726
Fun Score: N/A
Cheeseburgers Flipped: 139TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.001%13.555%3521313365,6881.466741.532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.497%0.919B*-1.135D*-3.271T*MIXED (~0.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.415B11.30.21C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.156%0.337%1437213471,4831738558.52299173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.096%0.689B+-1.398D**-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.753B++4.60.633B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.75%2.069%246213471451141521.2608795%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.868%1.804A++-0.593D-0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.649B+23.50.416B18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.488%58.861%2462134794826403.57736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.376%-0.223C-0.527D0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.11C+30.073C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.886%12.355%246413453,796456398.32456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.584%0.668B+-0.48D0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.534B+30.372C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m321.7%376 (22.6k)308 (18.5k)2.9987321,2437,0843.3324491 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349159320.827%11.867%24705:087

28% Engineer18% Heavy Assault16% Infiltrator31% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2017 12:25 AMApr 30th, 2019 9:06 PMJan 28th, 2020 1:08 PM (196d) (PST)Jan 17th, 2020 6:59 PM (207d) (PST)Jan 17th, 2020 5:47 PM (207d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5431304130.5840.1950.0692.0410.051726

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,5557,77324,78235124122318,487

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
606.7h/25.3d 2,364 2,521 7,292 74.3k 1,331 1,718 1,857 19.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:711
Deaths:306
KDR:2.324
Accuracy:22.671% D
HSR:13.362% F-
T9 CARV
C-
Kills:535
Deaths:289
KDR:1.851
Accuracy:20.571% C-
HSR:16.822% D*
MG-H1 Watchman
D
Kills:464
Deaths:183
KDR:2.536
Accuracy:23.773% D
HSR:15.948% F-
NSX-P Naginata
C-
Kills:296
Deaths:123
KDR:2.407
Accuracy:24.222% C-
HSR:20.270% D**
Kills:2,006
Deaths (as Heavy Assault):901
Deaths (to Heavy Assaults):2,198
KDR:2.22642
Kill Difference:1,105
Playtime:107.855 hours
Usage:18%
Score:1.542m
Score/min:238
Accuracy (listed only):22.809%
HSR (listed only):16.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C
Kills:1,187
Deaths:592
KDR:2.005
Accuracy:41.322% C
HSR:11.289% D-
LC2 Lynx
C+
Kills:1,176
Deaths:520
KDR:2.262
Accuracy:25.742% C+
HSR:13.180% D**
TRS-12 Uppercut
C+
Kills:1,167
Deaths:550
KDR:2.122
Accuracy:62.514% C+
HSR:13.282% C-
TAS-16 Blackjack
C*
Kills:1,167
Deaths:535
KDR:2.181
Accuracy:67.388% C*
HSR:11.911% D
NSX-P Tengu
D-
Kills:1,090
Deaths:571
KDR:1.909
Accuracy:33.925% D-
HSR:14.495% D*
NS Baron G5
C+
Kills:655
Deaths:319
KDR:2.053
Accuracy:45.912% C+
HSR:13.282% C-
MG-C1 Kindred
C--
Kills:510
Deaths:262
KDR:1.947
Accuracy:26.450% C--
HSR:17.255% D*
TRAC-5
C++
Kills:449
Deaths:320
KDR:1.403
Accuracy:25.498% C++
HSR:11.136% D**
MG-S1 Jackal
D
Kills:333
Deaths:135
KDR:2.467
Accuracy:26.223% D
HSR:11.411% D**
FA1 Barrage
C+
Kills:275
Deaths:166
KDR:1.657
Accuracy:43.607% C+
HSR:14.909% C+
NSX-P Tanto
D
Kills:107
Deaths:33
KDR:3.242
Accuracy:25.137% D
HSR:17.757% D**
Kills:8,116
Deaths (as Light Assault):4,003
Deaths (to Light Assaults):1,333
KDR:2.02748
Kill Difference:4,113
Playtime:185.530 hours
Usage:31%
Score:3.252m
Score/min:292
Accuracy (listed only):38.520%
HSR (listed only):13.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C
Kills:1,187
Deaths:592
KDR:2.005
Accuracy:41.322% C
HSR:11.289% D-
TRS-12 Uppercut
C+
Kills:1,167
Deaths:550
KDR:2.122
Accuracy:62.514% C+
HSR:13.282% C-
TAS-16 Blackjack
C*
Kills:1,167
Deaths:535
KDR:2.181
Accuracy:67.388% C*
HSR:11.911% D
NSX-P Tengu
D-
Kills:1,090
Deaths:571
KDR:1.909
Accuracy:33.925% D-
HSR:14.495% D*
NS Baron G5
C+
Kills:655
Deaths:319
KDR:2.053
Accuracy:45.912% C+
HSR:13.282% C-
MG-S1 Jackal
D
Kills:333
Deaths:135
KDR:2.467
Accuracy:26.223% D
HSR:11.411% D**
MG-A1 Arbalest
C-
Kills:319
Deaths:143
KDR:2.231
Accuracy:25.788% C-
HSR:20.376% D*
FA1 Barrage
C+
Kills:275
Deaths:166
KDR:1.657
Accuracy:43.607% C+
HSR:14.909% C+
T1 Cycler
C--
Kills:160
Deaths:95
KDR:1.684
Accuracy:22.873% C--
HSR:15% D*
Kills:6,353
Deaths (as Combat Medic):3,106
Deaths (to Combat Medics):704
KDR:2.0454
Kill Difference:3,247
Playtime:28.177 hours
Usage:5%
Score:0.550m
Score/min:325
Accuracy (listed only):41.061%
HSR (listed only):13.995%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C
Kills:1,187
Deaths:592
KDR:2.005
Accuracy:41.322% C
HSR:11.289% D-
LC2 Lynx
C+
Kills:1,176
Deaths:520
KDR:2.262
Accuracy:25.742% C+
HSR:13.180% D**
TRS-12 Uppercut
C+
Kills:1,167
Deaths:550
KDR:2.122
Accuracy:62.514% C+
HSR:13.282% C-
TAS-16 Blackjack
C*
Kills:1,167
Deaths:535
KDR:2.181
Accuracy:67.388% C*
HSR:11.911% D
NS Baron G5
C+
Kills:655
Deaths:319
KDR:2.053
Accuracy:45.912% C+
HSR:13.282% C-
MG-HBR1 Dragoon
B*
Kills:619
Deaths:94
KDR:6.585
Accuracy:42.635% B*
HSR:13.409% F-
MG-C1 Kindred
C--
Kills:510
Deaths:262
KDR:1.947
Accuracy:26.450% C--
HSR:17.255% D*
TRAC-5
C++
Kills:449
Deaths:320
KDR:1.403
Accuracy:25.498% C++
HSR:11.136% D**
FA1 Barrage
C+
Kills:275
Deaths:166
KDR:1.657
Accuracy:43.607% C+
HSR:14.909% C+
NSX-P Tanto
D
Kills:107
Deaths:33
KDR:3.242
Accuracy:25.137% D
HSR:17.757% D**
AMR-66
B+
Kills:92
Deaths:65
KDR:1.415
Accuracy:34.098% B+
HSR:9.783% F-
Kills:7,404
Deaths (as Engineer):3,456
Deaths (to Engineers):839
KDR:2.14236
Kill Difference:3,948
Playtime:172.018 hours
Usage:28%
Score:4.325m
Score/min:419
Accuracy (listed only):40.028%
HSR (listed only):13.381%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX-P Tengu
D-
Kills:1,090
Deaths:571
KDR:1.909
Accuracy:33.925% D-
HSR:14.495% D*
TSAR-42
C**
Kills:600
Deaths:71
KDR:8.451
Accuracy:37.485% D
HSR:75% C**
NS-44 Commissioner
D
Kills:528
Deaths:240
KDR:2.200
Accuracy:34.559% D
HSR:14.773% D*
TX1 Repeater
B+
Kills:421
Deaths:248
KDR:1.698
Accuracy:28.384% B+
HSR:11.639% F
99SV
D
Kills:348
Deaths:65
KDR:5.354
Accuracy:30.766% D
HSR:31.035% D
MG-S1 Jackal
D
Kills:333
Deaths:135
KDR:2.467
Accuracy:26.223% D
HSR:11.411% D**
NS-AM7 Archer
A
Kills:93
Deaths:35
KDR:2.657
Accuracy:69.084% A
HSR:7.527% D*
Kills:3,413
Deaths (as Infiltrator):1,365
Deaths (to Infiltrators):859
KDR:2.50037
Kill Difference:2,048
Playtime:94.104 hours
Usage:16%
Score:1.194m
Score/min:211
Accuracy (listed only):37.204%
HSR (listed only):23.697%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C**
Kills:233
Deaths:90
KDR:2.589
Accuracy:18.524% C**
HSR:13.305% D*
M2 Mutilator
C*
Kills:226
Deaths:79
KDR:2.861
Accuracy:18.579% C*
HSR:16.814% D
M3 Pounder HEG
B+
Kills:103
Deaths:31
KDR:3.323
Accuracy:44.136% C+
HSR:3.884% B+
M3 Pounder HEG
C*
Kills:96
Deaths:44
KDR:2.182
Accuracy:45.581% C*
HSR:1.042% D**
M1 Heavy Cycler
B+
Kills:52
Deaths:24
KDR:2.167
Accuracy:18.925% B+
HSR:13.462% D--
Kills:710
Deaths (as MAX Suit):134
Deaths (to MAX Suits):291
KDR:5.29851
Kill Difference:576
Playtime:17.369 hours
Usage:3%
Score:0.354m
Score/min:340
Accuracy (listed only):29.149%
HSR (listed only):9.701%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,271
V. Kills:421 301%
Deaths:
KDR:
Accuracy:53.137% C--
KPH:54.200 B++
VKPH:18 C--
L100 Python HESH
C
Kills:1,191
V. Kills:240 494%
Deaths:50
KDR:23.820
Accuracy:52.155% C+
KPH:40.800 D--
VKPH:8.200 C
C75 Viper
C**
Kills:292
V. Kills:100 289%
Deaths:15
KDR:19.467
Accuracy:43.399% C++
KPH:37.100 C
VKPH:12.700 C**
L100 Python HEAT
B+
Kills:252
V. Kills:89 280%
Deaths:
KDR:
Accuracy:54.494% C++
KPH:52.300 B+
VKPH:18.500 B+
Kills:3,006 (3,006 + 0)
Deaths:65
KDR:46.246
VKDR:13.077
Vehicle Kills:850
Kill Difference:2,941
Playtime:65.338 hours
Usage:11%
Score:0.713m
Score/min:182
Driving Accuracy:54.494%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B+
Kills:85
V. Kills:28 293%
Deaths:3
KDR:28.333
Accuracy:48.775% B+
KPH:33.700 C*
VKPH:11.100 D-
Kills:85 (0 + 85)
Deaths:3
KDR:28.333
VKDR:9.333
Vehicle Kills:28
Kill Difference:82
Playtime:2.525 hours
Usage:0%
Score:0.026m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:48.775%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:55
V. Kills:31 172%
Deaths:2
KDR:27.500
Accuracy:59.594% A
KPH:59.900 B
VKPH:33.800 C**
Kills:55 (0 + 55)
Deaths:2
KDR:27.500
VKDR:15.500
Vehicle Kills:31
Kill Difference:53
Playtime:0.919 hours
Usage:0%
Score:0.038m
Score/min:690
Driving Accuracy:N/A%
Gunner Accuracy:59.594%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:68
V. Kills:14 453%
Deaths:
KDR:
Accuracy:22.812% B+
KPH:59.300 D
VKPH:12.200 M**
M20 Basilisk
M+
Kills:60
V. Kills:24 240%
Deaths:3
KDR:20
Accuracy:56.887% A++
KPH:61.800 M
VKPH:24.700 M+
Kills:128 (0 + 128)
Deaths:3
KDR:42.667
VKDR:12.667
Vehicle Kills:38
Kill Difference:125
Playtime:2.117 hours
Usage:0%
Score:0.035m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:56.887%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:51
V. Kills:4 N/A
Deaths:3
KDR:17
Accuracy:40.086% B**
KPH:100.900 B+
VKPH:7.900 B+
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:1.333
Vehicle Kills:4
Kill Difference:48
Playtime:0.506 hours
Usage:0%
Score:0.007m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:40.086%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,5211,3433014.462A+1.4630.733%BN/A203.5A+27C8326.6h1.1B+3.4B+
L100 Python AP 1,6921,27111271U1,268.0053.137%C--N/A54.3B++18C--23623.4h3.3B+6.2B++
L100 Python HESH 1,4311,1915023.82B+20.8252.155%C+N/A40.8D--8.2C13729.2h3.4C6.4C+
AS16 NightHawk 1,2031,1875922.005C+0.9941.322%C11.289%D-31.9DN/A10237.2h4.2C+10.2C+
LC2 Lynx 1,1931,1765202.262B+0.7425.742%C+13.18%D**32CN/A8236.8h13C++50.3C++
TRS-12 Uppercut 1,1771,1675502.122B+0.8862.514%C+13.282%C-38.3C--N/A11730.5h2.3C*3.7C*
TAS-16 Blackjack 1,1751,1675352.181B+0.8267.388%C*11.911%D43.7C-N/A12726.7h2.2C*3.3C*
NSX-P Tengu 1,0991,0905711.909C*1.0933.925%D-14.495%D*38DN/A11028.7h10.8C*31.9C+
MSW-R 7247113062.324C+0.6722.671%D13.362%F-30.8D-N/A10123.1h11.6C51.2C
NS Baron G5 6626553192.053A0.9545.912%C+13.282%C-40.9C+N/A11916h4.5C+9.8C+
MG-HBR1 Dragoon 627619946.585M**3.5942.635%B*13.409%F-41.3C+N/A13015h9.5D*22.2C
TSAR-42 600600718.451A5.4537.485%D75%C**33.7DN/A10817.8h2.1C+5.7C
T9 CARV 5465352891.851C+1.1520.571%C-16.822%D*27.3DN/A8619.6h13.1C63.8C+
NS-44 Commissioner 5315282402.2B++0.8034.559%D14.773%D*33.4C--N/A9615.8h3.7C+10.6C+
MG-C1 Kindred 5225102621.947B+1.0526.45%C--17.255%D*34.7DN/A12814.7h10.4C++39.5C+
MG-H1 Watchman 4724641832.536C++0.4623.773%D15.948%F-43DN/A12810.8h12.7C*53.4C+
TRAC-5 4594493201.403B1.6025.498%C++11.136%D**15.4C--N/A6929.1h14.1C+55.2C++
TX1 Repeater 4264212481.698B*1.3028.384%B+11.639%F29CN/A9314.5h11.9C*41.8B
Frag Grenade 3643521352N/A349.0054.673%B*N/A586.7C+20B++19810.6h3.3C+6.1B
99SV 348348655.354A*2.3630.766%D31.035%D35.2C+N/A959.9h4.4B+14.3C++
MG-S1 Jackal 3373331352.467B+0.5326.223%D11.411%D**33.3DN/A10410h9.8B37.4C++
MG-A1 Arbalest 3263191432.231B+0.7725.788%C-20.376%D*25.7D-N/A8212.4h15.8C-61.1C
NSX-P Naginata 3042961232.407C*0.5924.222%C-20.27%D**36.1D-1D1458.2h11.8C+48.7C+
C75 Viper 3922921519.467A16.4743.399%C++N/A37C12.7C**1837.9h9.6C++22C**
FA1 Barrage 2802751661.657C*1.3443.607%C+14.909%C+41.7C+N/A1456.6h4.6C+10.5C++
Tank Mine 3652631221.917S18.9222.765%D--N/A219.2A+85B+11521.2h1.3B**5.5C+
L100 Python HEAT 3412521252U249.0054.494%C++N/A52.5B+18.5B+1934.8h4.2B++7.7B+
M2 Mutilator 241233902.589C++0.4118.524%C**13.305%D*26.5C-N/A1058.8h20.2D*109.2C+
M2 Mutilator 233226792.861C*0.1418.579%C*16.814%D27.9C-N/A1048.1h19.4D-104.2C++
Chainblade 2152115,2780.04B2.9611.995%D**10.901%B**0.6CN/A2343h1.9B+15.6C
MANA Anti-Personnel Turret 193189394.846N/A1.8524.284%UN/A1890U40U2915900.1h19.6T*80.6T*
Claymore 1861861116.909B**13.9122.624%D*N/A132.9CN/A3971.4h1.2C+5.2D-
T1 Cycler 161160951.684C++1.3122.873%C--15%D*23.5DN/A1136.8h12.6C++55.1C+
T2 Striker 205129442.932M**0.0749.927%CN/A25.8B+15.2C+2515h31.6B+63.2B
Rocklet Rifle 210121432.814A**0.1849.184%DN/A30.3C+22.3C-3504h41.4D84.1D
NSX-P Tanto 107107333.242A+0.2425.137%D17.757%D**44.6C+N/A2722.4h12C++47.7C+
M3 Pounder HEG 116103313.323B+0.3244.136%C+3.884%B+21C2.7D--944.9h17.6C+39.9C+
M3 Pounder HEG 11596442.182C+0.8245.581%C*1.042%D**15.5D3.1C--816.2h22.2D--48.8C
NS-AM7 Archer 12493352.657M**0.3469.084%A7.527%D*16.6B*5.5A++2435.6h14.8C*21.4B+
AMR-66 9892651.415C+1.5834.098%B+9.783%F-23.6C-1.5B**1163.9h6.8B+19.9B+
E540 Halberd 11385328.333A*25.3348.775%B+1.176%D--34C*11.2D-1702.5h4.9B+10.1B+
Ripper 85843910.215B*2.7817.492%D-26.191%A2.4CN/A1034.3h1.3B7.2C+
Fatestealer 76762360.322M+2.6816.08%F-21.053%C+5.8DN/A1413h2.3C14.6F**
M12 Kobalt 8268168A+65.0022.812%B+22.059%B+61.8C--12.7M**2181.1h15.9C*69.6B+
Spear Anti-Vehicle Phalanx Turret 8868322.667A+19.6759.351%B**4.412%B56.7C*16.7D-2701.2h6.7B+11.3B++
ML-7 10766361.833B*1.1754.163%D1.515%D-27.5C+17.1C++3772.4h8.2D15.1D
M20 Basilisk 8460320M**17.0056.887%A++3.333%D--60A**24M3451h49.8A87.6A+
G20 Vulcan-H 8655227.5A**24.5059.594%AN/A61.1B+34.4C**6890.9h132.9D*223C
M1 Heavy Cycler 5252242.167C*0.8318.925%B+13.462%D--23.6CN/A1522.2h15.2B+80.5B+
CAS 14-E 5551317C14.0040.086%B**N/A102B+8B+2290.5h20.1B++50.1B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit63248,11213h
Spawn Beacon215441h
Hoplon Anti-Aircraft Phalanx Tower0600h
Nanite Revive Grenade01840.1h
Motion Spotter16480.5h
Spitfire Auto-Turret19060.5h
Recon Detection Device41,3851.7h
Shield Recharging Field57020.3h
Medical Applicator6028,7042.2h
Medical Kit488350.8h
Ammunition Package92,1050.7h
Anti-Infantry MANA Turret45270.5h
Snowman Soldier1850.1h
Nano-Repair Grenade02810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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