Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 15 (19,039)players online:
Faber0ne (23)  iHacksx (11)  gratgaisdead (9)  TrueImpHunter (9)  SaitisGames (6)  Snibro (6) 64
stats.dasanfall.com
Lt. Colonel Hypervizor[SICH] Hypervizor
TR BR 69

KDR: 2.97

Score: 19.5m

Last Seen: Aug 16th, 2019 6:16 PM
- ONLINE NOW

Prestige 1, Battle Rank 69 - Terran Republic on Miller - Outfit Member of OWLBORN COMMISSARS[SICH] OWLBORN COMMISSARS
TR outfit on Miller

Members: 12
Level Progress (to 70): 92%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS TRAC-5 S L100 Python HESH MG-C1 Kindred MG-HBR1 Dragoon M3 Pounder HEG TRAC-5 Burst TRAC-5 M40 Fury-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Hypervizor



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,507,455 MLG Score: 1205
Fun Score: N/A
Cheeseburgers Flipped: 405TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.441%25.456%6731212027,1771.213361.761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.55%1.084B**0.685B+-0.463DHEAD ++ (~12.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.275C*14.5-0.011C+40.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.267%0.588%1544312115,0985806548.77453778%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.308%0.969B*-1.296D**-0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.845B*3.20.757B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.802%4.307%1033812063,06548610516.30658291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.546%0.967B*-0.004C+1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.568B+24.30.396B27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.387%60.131%103321212153111720.136974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.811%0.233C++-0.336C--0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.014C+3.6-0.12C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.557%11.687%1033112131,06158171.82616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.526A**-0.587D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.777B++2.10.565B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
OWLBORN COMMISSARS[SICH] OWLBORN COMMISSARS
TR outfit on Miller

Members: 12
19.5m283.9%554 (33.2k)496 (29.8k)2.9741137,44712,5913.4742369 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214296822.831%10.663%24303:087

89% Engineer8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2019 9:24 AMJun 20th, 2019 5:24 PMAug 16th, 2019 5:24 PM (23h) (PST)Aug 16th, 2019 2:24 PM (1d) (PST)Aug 16th, 2019 2:16 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3272581,0690.9500.3190.1013.0150.1121205

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,60215,46464,13857196181729,745

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
656.9h/27.4d 6,297 3,993 12,320 118.9k 669 2,655 4,412 52.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:365
Deaths:216
KDR:1.690
Accuracy:21.902% B+
HSR:25.480% B
NSX-P Naginata
C--
Kills:200
Deaths:134
KDR:1.493
Accuracy:20.381% C--
HSR:24% D
MSW-R
B+
Kills:106
Deaths:64
KDR:1.656
Accuracy:21.075% C
HSR:27.359% B+
T16 Rhino
C+
Kills:91
Deaths:70
KDR:1.300
Accuracy:20.703% C+
HSR:20.879% C
Kills:762
Deaths (as Heavy Assault):484
Deaths (to Heavy Assaults):3,403
KDR:1.57438
Kill Difference:278
Playtime:21.037 hours
Usage:3%
Score:0.361m
Score/min:286
Accuracy (listed only):21.015%
HSR (listed only):24.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C*
Kills:616
Deaths:656
KDR:0.939
Accuracy:26.062% C*
HSR:21.266% C+
NSX-P Tengu
C++
Kills:270
Deaths:198
KDR:1.364
Accuracy:32.509% C-
HSR:22.222% C++
TSAR-42
B++
Kills:81
Deaths:12
KDR:6.750
Accuracy:37.918% C+
HSR:75.309% B++
99SV
B*
Kills:72
Deaths:13
KDR:5.538
Accuracy:35.623% B++
HSR:43.056% B*
Kills:1,039
Deaths (as Infiltrator):879
Deaths (to Infiltrators):2,176
KDR:1.18203
Kill Difference:160
Playtime:4.917 hours
Usage:1%
Score:0.081m
Score/min:276
Accuracy (listed only):33.028%
HSR (listed only):40.463%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A++
Kills:8,412
Deaths:3,580
KDR:2.350
Accuracy:32.371% A++
HSR:7.822% F
MG-C1 Kindred
C**
Kills:1,617
Deaths:941
KDR:1.718
Accuracy:25.685% C+
HSR:25.046% C**
TRAC-5 Burst
B**
Kills:1,214
Deaths:727
KDR:1.670
Accuracy:27.811% B+
HSR:31.054% B**
TRAC-5
A+
Kills:1,190
Deaths:837
KDR:1.422
Accuracy:24.900% B++
HSR:27.059% A+
TAS-16 Blackjack
B**
Kills:1,061
Deaths:673
KDR:1.577
Accuracy:71.557% B**
HSR:11.687% D
NSX-P Tanto
C*
Kills:629
Deaths:391
KDR:1.609
Accuracy:26.006% C++
HSR:26.868% C*
LC3 Jaguar
C++
Kills:523
Deaths:364
KDR:1.437
Accuracy:22.693% C+
HSR:20.650% C++
LC2 Lynx
B*
Kills:493
Deaths:305
KDR:1.616
Accuracy:26.345% B+
HSR:26.978% B*
NSX-P Tengu
C++
Kills:270
Deaths:198
KDR:1.364
Accuracy:32.509% C-
HSR:22.222% C++
Kills:15,409
Deaths (as Light Assault):8,016
Deaths (to Light Assaults):1,935
KDR:1.92228
Kill Difference:7,393
Playtime:6.486 hours
Usage:1%
Score:0.110m
Score/min:282
Accuracy (listed only):32.209%
HSR (listed only):22.154%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A++
Kills:8,412
Deaths:3,580
KDR:2.350
Accuracy:32.371% A++
HSR:7.822% F
MG-C1 Kindred
C**
Kills:1,617
Deaths:941
KDR:1.718
Accuracy:25.685% C+
HSR:25.046% C**
MG-HBR1 Dragoon
B**
Kills:1,507
Deaths:345
KDR:4.368
Accuracy:39.761% B**
HSR:21.234% D-
TRAC-5 Burst
B**
Kills:1,214
Deaths:727
KDR:1.670
Accuracy:27.811% B+
HSR:31.054% B**
TRAC-5
A+
Kills:1,190
Deaths:837
KDR:1.422
Accuracy:24.900% B++
HSR:27.059% A+
TAS-16 Blackjack
B**
Kills:1,061
Deaths:673
KDR:1.577
Accuracy:71.557% B**
HSR:11.687% D
NSX-P Tanto
C*
Kills:629
Deaths:391
KDR:1.609
Accuracy:26.006% C++
HSR:26.868% C*
LC3 Jaguar
C++
Kills:523
Deaths:364
KDR:1.437
Accuracy:22.693% C+
HSR:20.650% C++
LC2 Lynx
B*
Kills:493
Deaths:305
KDR:1.616
Accuracy:26.345% B+
HSR:26.978% B*
Kills:16,646
Deaths (as Engineer):8,163
Deaths (to Engineers):2,012
KDR:2.0392
Kill Difference:8,483
Playtime:581.635 hours
Usage:89%
Score:17.317m
Score/min:496
Accuracy (listed only):33.014%
HSR (listed only):22.044%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:1,215
Deaths:247
KDR:4.919
Accuracy:44.654% B++
HSR:3.045% C+
M3 Pounder HEG
B+
Kills:970
Deaths:247
KDR:3.927
Accuracy:46.360% B+
HSR:2.577% C
M1 Heavy Cycler
M
Kills:330
Deaths:105
KDR:3.143
Accuracy:18.002% B*
HSR:30.909% M
M1 Heavy Cycler
A**
Kills:308
Deaths:78
KDR:3.949
Accuracy:17.635% B+
HSR:30.844% A**
NS-10 Burster
B*
Kills:194
Deaths:34
KDR:5.706
Accuracy:34.018% B*
HSR:1.031% D*
NS-10 Burster
B*
Kills:131
Deaths:34
KDR:3.853
Accuracy:34.140% B*
HSR:3.817% C-
MRC3 Mercy
A
Kills:78
Deaths:38
KDR:2.053
Accuracy:22.491% A
HSR:21.795% C*
Kills:3,226
Deaths (as MAX Suit):391.500
Deaths (to MAX Suits):645
KDR:8.2401
Kill Difference:2,834.500
Playtime:50.759 hours
Usage:8%
Score:1.630m
Score/min:535
Accuracy (listed only):31.043%
HSR (listed only):13.431%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:4,014
V. Kills:337 N/A
Deaths:254
KDR:15.803
Accuracy:52.941% B+
KPH:95.200 A++
VKPH:8 C+
L100 Python HEAT
A**
Kills:178
V. Kills:66 266%
Deaths:20
KDR:8.900
Accuracy:56.968% B+
KPH:66 A*
VKPH:24.500 A**
Kills:4,192 (4,192 + 0)
Deaths:274
KDR:15.299
VKDR:1.471
Vehicle Kills:403
Kill Difference:3,918
Playtime:44.875 hours
Usage:7%
Score:0.906m
Score/min:337
Driving Accuracy:56.968%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:664
V. Kills:120 N/A
Deaths:51
KDR:13.020
Accuracy:44.340% C**
KPH:74.400 B**
VKPH:13.400 B*
P2-120 AP
M*
Kills:420
V. Kills:128 326%
Deaths:25
KDR:16.800
Accuracy:45.737% C+
KPH:72.100 M*
VKPH:22 B++
MR11 Gatekeeper
B*
Kills:386
V. Kills:190 202%
Deaths:35
KDR:11.029
Accuracy:44.571% B++
KPH:32 B*
VKPH:15.800 C+
E540 Halberd
M+
Kills:366
V. Kills:88 411%
Deaths:29
KDR:12.621
Accuracy:48.350% B*
KPH:59.200 M+
VKPH:14.200 C*
Kills:1,836 (1,084 + 752)
Deaths:140
KDR:13.114
VKDR:3.757
Vehicle Kills:526
Kill Difference:1,696
Playtime:32.982 hours
Usage:5%
Score:0.789m
Score/min:399
Driving Accuracy:45.737%
Gunner Accuracy:48.350%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:1,099
V. Kills:539 204%
Deaths:109
KDR:10.083
Accuracy:60.576% A++
KPH:77.600 C
VKPH:38.100 A++
P525 Marauder-H
A
Kills:848
V. Kills:70 N/A
Deaths:34
KDR:24.941
Accuracy:50.010% A++
KPH:141.700 B*
VKPH:11.700 A
MR11 Gatekeeper-H
A
Kills:811
V. Kills:458 177%
Deaths:112
KDR:7.241
Accuracy:58.199% B+
KPH:49.200 A
VKPH:27.800 C+
G20 Vulcan-H
A
Kills:391
V. Kills:200 195%
Deaths:42
KDR:9.310
Accuracy:52.870% B++
KPH:71.500 A
VKPH:36.600 B*
M12 Kobalt-H
B+
Kills:134
V. Kills:4 N/A
Deaths:12
KDR:11.167
Accuracy:25.049% B+
KPH:97.200 C
VKPH:2.900 D
G40-F Ranger
A++
Kills:88
V. Kills:44 196%
Deaths:5
KDR:17.600
Accuracy:44.876% A++
KPH:56.900 A+
VKPH:28.400 B**
E540 Halberd-H
B*
Kills:56
V. Kills:29 187%
Deaths:8
KDR:7
Accuracy:62.909% B++
KPH:58.700 B++
VKPH:30.400 B*
Kills:3,427 (0 + 3,427)
Deaths:322
KDR:10.643
VKDR:4.174
Vehicle Kills:1,344
Kill Difference:3,105
Playtime:45.983 hours
Usage:7%
Score:1.267m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:62.909%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:326
V. Kills:10 N/A
Deaths:20
KDR:16.300
Accuracy:24.580% A+
KPH:105.900 A
VKPH:3.200 C+
M12 Kobalt
B**
Kills:136
V. Kills:2 N/A
Deaths:7
KDR:19.429
Accuracy:22.573% B**
KPH:92.800 B+
VKPH:1.400 D
M20 Basilisk
M**
Kills:70
V. Kills:15 438%
Deaths:12
KDR:5.833
Accuracy:50.191% A
KPH:65.300 M**
VKPH:14 A++
M20 Basilisk
S
Kills:61
V. Kills:7 N/A
Deaths:11
KDR:5.545
Accuracy:47.695% B**
KPH:69.700 S
VKPH:8 C
Kills:593 (0 + 593)
Deaths:50
KDR:11.860
VKDR:0.680
Vehicle Kills:34
Kill Difference:543
Playtime:6.492 hours
Usage:1%
Score:0.159m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:47.695%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B*
Kills:90
V. Kills:33 265%
Deaths:17
KDR:5.294
Accuracy:60.904% B*
KPH:54.300 C
VKPH:19.900 C
Kills:90 (0 + 90)
Deaths:17
KDR:5.294
VKDR:1.941
Vehicle Kills:33
Kill Difference:73
Playtime:1.657 hours
Usage:0%
Score:0.039m
Score/min:392
Piloting Accuracy:N/A%
Gunner Accuracy:60.904%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 9,0468,4123,5802.35A++0.6232.371%A++7.822%F49A*3.7S167171.6h6.4A19.7B**
L100 Python HESH 4,3514,01425415.803B+12.8352.941%B+N/A95.1A++8C+33342.2h2.8B+5.4B++
MG-C1 Kindred 1,6611,6179411.718B1.2625.685%C+25.046%C**47C*1.3B+11934.4h14.4D56C
MG-HBR1 Dragoon 1,5361,5073454.368M+1.3939.761%B**21.234%D-54A+1B++15227.9h10.1D-25.5C+
M3 Pounder HEG 1,3581,2152474.919A*1.9444.654%B++3.045%C+43.1M++5.1B**18628.2h16.6C++37.3B+
TRAC-5 Burst 1,2401,2147271.67C+1.3027.811%B+31.054%B**56.7B++1.2A19521.4h15.1D54.1C+
TRAC-5 1,2191,1908371.422B*1.5524.9%B++27.059%A+41.6A+1A++16828.6h16.6C+66.5C**
M40 Fury-H 1,6381,09910910.083C+7.1160.576%A++N/A77.4C38A++52414.2h16.8D*27.7C
Sticky Grenade 1,1601,09911099N/A1,096.0353.716%C++N/A732.7C--40.7M27871.5h2.5C4.7C+
TAS-16 Blackjack 1,0681,0616731.577B1.4071.557%B**11.687%D111.7M+N/A4189.5h2.1B++2.9B++
M3 Pounder HEG 1,1419702473.927A+0.9546.36%B+2.577%C34.5A++6.1A14728.1h21.6C46.6C++
P525 Marauder-H 9188483424.941B**21.9750.01%A++N/A141.3B*11.7A5336h8.6C-17.1B+
MR11 Gatekeeper-H 1,2698111127.241B+4.2758.199%B+N/A49.2A27.8C+31616.5h42.1B*72.4B*
P2-120 HESH 7846645113.02C++10.0544.34%C**N/A74.6B**13.5B*4098.9h4.5B10.2B+
NSX-P Tanto 6396293911.609B++1.3726.006%C++26.868%C*40.3B+N/A15715.6h18C-69.3C+
TX1 Repeater 6226166560.939C*2.0426.062%C*21.266%C+62.2A++N/A2129.9h10.5B++40.4B++
MANA Anti-Personnel Turret 5685621723.267N/A0.2924.322%UN/A5620U60U11906900.1h16.6T*68.4T*
LC3 Jaguar 5395233641.437C++1.5422.693%C+20.65%C++39.3B+1.2A++11813.3h16D70.5C
LC2 Lynx 5064933051.616B+1.3626.345%B+26.978%B*51.9B**1.4A**1439.5h16.4C+62.3C**
MANA Anti-Vehicle Turret 632456795.772A**2.8055.014%C++N/A61.6A++23.8C+4127.4h6B++10.9B**
C-4 525453954.768A**1.7939.45%A**N/A188.8A**30C++20832.4h1.1B*2.7B**
P2-120 AP 5484202516.8A13.8345.737%C+N/A72.4M*22.1B*8935.8h4.1A9B**
G20 Vulcan-H 591391429.31A+6.3452.87%B++1.79%D71.1A36.4B*6025.5h86.7B+164B++
MR11 Gatekeeper 5763863511.029A+8.0544.571%B++N/A31.9B*15.7C+19212.1h41.9B++94.1B*
E540 Halberd 4543662912.621B*9.6548.35%B*N/A59M+14.2C*3216.2h4.4B**9.1B**
T9 CARV 3723652161.69B+1.2821.902%B+25.48%B36.1BN/A21510.1h14.8C+67.5B
M1 Heavy Cycler 3463301053.143A+0.1718.002%B*30.909%M40.7A++2S1718.1h18.5C++102.6B+
M12 Kobalt 3363262016.3C++13.3324.58%A+17.178%C105.2A3.2C+3683.1h14.8B*60.3B++
M1 Heavy Cycler 314308783.949A+0.9717.635%B+30.844%A**44B**N/A1337h17.4C+98.8B
TAR 3123081791.721C**1.2522.097%C27.922%B*35.8C++N/A1378.6h19.3F--87.4D--
Tank Mine 356273645.5U42.5341.626%B+N/A390S118.6A*24520.7h1.6B+3.8A
Frag Grenade 2892711271N/A268.0349.887%B++N/A542C**36S44490.5h3.3B+6.6B++
NSX-P Tengu 2762701981.364B+1.6132.509%C-22.222%C++47.4B1.1B2375.7h21.8F67.1D--
NSX-P Naginata 2042001341.493C++1.4820.381%C--24%D41.7C+N/A1894.8h16.9D--82.8D
NS-10 Burster 298194345.706S2.7334.018%B*1.031%D*18.1S9.7S17910.7h96.7A284.3B**
L100 Python HEAT 244178208.9B++5.9356.968%B+N/A65.9A*24.4A**3892.7h5.2C**9.2B+
Claymore 161161723A**20.0321.687%D*N/A161B+N/A6641h1.2C++5.7D-
M12 Kobalt 138136719.429C*16.4522.573%B**19.118%C++90.7B+1.3D-3961.5h16.8C*74.3B+
SABR-13 142135821.646C++1.3326.435%C++29.63%B+40.9B2.1M**2793.3h15.5D*58.6C-
M12 Kobalt-H 1381341211.167C8.1925.049%B+22.388%B**95.7C2.9D4321.4h17.1C+68.1C**
NS-10 Burster 205131343.853M++0.8834.14%B*3.817%C-12.4M*7A**12610.6h142.5B+417.5B++
NS Annihilator 184121522.327S0.6581.803%C**N/A19.2A*10B+2216.3h11.9C+14.5C++
MSW-R 110106641.656C+1.3221.075%C27.359%B+42.4C++1.6M5022.5h13.1C+62C+
Spear Anti-Vehicle Phalanx Turret 133101520.2A*17.2359.166%A++N/A77.7A**24.6B5951.3h7.4B+12.6B*
T16 Rhino 9491701.3C++1.6720.703%C+20.879%C41.4B1.4A*1712.2h18.5D*89.4C
VLG Missile Launcher 12390175.294D2.3260.904%B*N/A52.9C19.4C-3921.7h6C+9.8C**
G40-F Ranger 13288517.6A++14.6344.876%A++N/A58.7A++29.3A5041.5h57.2B++127.5B**
M12 Kobalt 8582516.4C-13.4325.226%B++18.293%C++74.5D2.7C-2761.1h19.1C+75.6C**
TSAR-42 8281126.75B++3.7837.918%C+75.309%B++67.5AN/A8161.2h2.4C+6.3C++
MRC3 Mercy 8078382.053C+0.9222.491%A21.795%C*45.9A1.2B**3571.7h22.3D99.1B+
99SV 7372135.538A*2.5635.623%B++43.056%B*65.5M+N/A5721.1h5B+14.2B+
M20 Basilisk 8570125.833B**2.8650.191%A7.143%B+63.6M**13.6A+5411.1h43.1A+85.8A+
M20 Basilisk 6861115.545B**2.5747.695%B**8.197%B*67.8S7.8C3960.9h41.2A+86.4A+
E540 Halberd-H 855687C+4.0362.909%B++N/A56B+29B++6451h6.2C++9.8B+
ML-7 7350301.667A+1.3153.234%CN/A38.5A17.7B++9371.3h6.4C**12.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11,1110.4h
Nano-Armor Kit472673,40134.9h
Anti-Vehicle MANA Turret78350.6h
Medical Applicator116,2000.4h
Spitfire Auto-Turret142,5361.4h
Restoration Kit2314,5252.9h
Ammunition Package2822,0215.2h
Anti-Infantry MANA Turret81,5010.9h
Nano-Repair Grenade06550.2h
Hardlight Barrier149470.6h
Recon Detection Device12660.5h
Shield Recharging Field2960h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 1.19s on queries, 1.17s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.