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Lt. General Hypervizor[SICH] Hypervizor
TR BR 91

KDR: 2.91

Score: 25.2m

Last Seen: Oct 27th, 2019 6:48 PM
- OFFLINE - 955.3 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Miller
Level Progress (to 92): 65%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS TRAC-5 S L100 Python HESH M3 Pounder HEG MG-C1 Kindred MG-HBR1 Dragoon M40 Fury-H T1S Cycler TAS-16 Blackjack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,544,985 MLG Score: 1235
Fun Score: N/A
Cheeseburgers Flipped: 555TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.204%25.621%64620120710,1011.200361.708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.229%0.776B++0.704B++-0.248CHEAD ++ (~13.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.2C++15-0.049C+44.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.019%0.61%1567312246,72275110288.95073653%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.177%0.871B*-1.238D*-0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.826B++3.40.732B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.758%3.938%1090812194,31764714046.66204307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.326%0.973B*-0.136C0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.56B+24.70.386C**28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.103%59.281%109021225167157620.105964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.495%0.171C++-0.5D-1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.008C+3.6-0.133C6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.953%13.947%1090312242,194818302.67888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.514%1.603A+-0.152C0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.685B+2.50.479B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.2m269.5%535 (32.1k)477 (28.6k)2.9082951,59317,7403.3802191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227409222.643%10.835%24502:5913

88% Engineer8% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2019 9:24 AMJun 20th, 2019 5:24 PMNov 25th, 2019 8:27 PM (10d) (PST)Oct 27th, 2019 3:16 PM (40d) (PST)Oct 27th, 2019 2:48 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3552781,0770.9780.3360.1062.9450.1151235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,28416,65764,62759206177728,641

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
879.6h/36.6d 8,372 5,590 17,125 155.4k 906 3,687 6,074 71.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
B+
Kills:481
Deaths:299
KDR:1.609
Accuracy:22.336% C*
HSR:24.948% B+
T9 CARV
B+
Kills:458
Deaths:274
KDR:1.672
Accuracy:20.779% C**
HSR:25.764% B+
NS-15M2
C+
Kills:441
Deaths:312
KDR:1.413
Accuracy:20.764% D
HSR:24.943% C+
NSX-P Naginata
C
Kills:332
Deaths:234
KDR:1.419
Accuracy:21.081% C
HSR:26.205% C
TMG-50
B**
Kills:150
Deaths:109
KDR:1.376
Accuracy:23.890% B+
HSR:31.333% B**
T9 CARV-S
B+
Kills:143
Deaths:101
KDR:1.416
Accuracy:20.344% C
HSR:28.671% B+
MSW-R
B+
Kills:140
Deaths:84
KDR:1.667
Accuracy:20.187% C--
HSR:28.571% B+
MG-H1 Watchman
C--
Kills:120
Deaths:81
KDR:1.481
Accuracy:18.700% D-
HSR:22.500% C--
T32 Bull
C++
Kills:109
Deaths:81
KDR:1.346
Accuracy:20.910% D
HSR:25.688% C++
Kills:2,374
Deaths (as Heavy Assault):1,575
Deaths (to Heavy Assaults):4,782
KDR:1.5073
Kill Difference:799
Playtime:27.262 hours
Usage:3%
Score:0.475m
Score/min:291
Accuracy (listed only):20.999%
HSR (listed only):26.514%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A++
Kills:9,913
Deaths:4,205
KDR:2.357
Accuracy:32.544% A++
HSR:7.808% D**
MG-C1 Kindred
B
Kills:1,675
Deaths:992
KDR:1.689
Accuracy:25.480% C
HSR:25.731% B
TAS-16 Blackjack
B*
Kills:1,396
Deaths:885
KDR:1.577
Accuracy:70.875% B*
HSR:12.321% D
TRAC-5 Burst
B**
Kills:1,346
Deaths:805
KDR:1.672
Accuracy:27.691% B
HSR:31.055% B**
TRAC-5
A
Kills:1,190
Deaths:842
KDR:1.413
Accuracy:24.891% B+
HSR:27.059% A
LC2 Lynx
B++
Kills:640
Deaths:399
KDR:1.604
Accuracy:25.556% B
HSR:26.406% B++
NSX-P Tanto
C++
Kills:635
Deaths:396
KDR:1.604
Accuracy:26.029% C++
HSR:26.614% C++
LC3 Jaguar
C++
Kills:535
Deaths:378
KDR:1.415
Accuracy:22.799% C
HSR:20.748% C++
AS16 NightHawk
B**
Kills:520
Deaths:333
KDR:1.562
Accuracy:49.559% B**
HSR:17.308% B++
TRS-12 Uppercut
B+
Kills:278
Deaths:208
KDR:1.337
Accuracy:65.128% B+
HSR:15.827% C+
NSX-P Tengu
C++
Kills:272
Deaths:206
KDR:1.320
Accuracy:32.546% C--
HSR:22.059% C++
Kills:18,400
Deaths (as Light Assault):9,649
Deaths (to Light Assaults):2,682
KDR:1.90693
Kill Difference:8,751
Playtime:8.376 hours
Usage:1%
Score:0.143m
Score/min:284
Accuracy (listed only):36.645%
HSR (listed only):21.176%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A++
Kills:9,913
Deaths:4,205
KDR:2.357
Accuracy:32.544% A++
HSR:7.808% D**
MG-C1 Kindred
B
Kills:1,675
Deaths:992
KDR:1.689
Accuracy:25.480% C
HSR:25.731% B
MG-HBR1 Dragoon
B**
Kills:1,604
Deaths:389
KDR:4.123
Accuracy:39.423% B**
HSR:21.384% D-
TAS-16 Blackjack
B*
Kills:1,396
Deaths:885
KDR:1.577
Accuracy:70.875% B*
HSR:12.321% D
TRAC-5 Burst
B**
Kills:1,346
Deaths:805
KDR:1.672
Accuracy:27.691% B
HSR:31.055% B**
TRAC-5
A
Kills:1,190
Deaths:842
KDR:1.413
Accuracy:24.891% B+
HSR:27.059% A
LC2 Lynx
B++
Kills:640
Deaths:399
KDR:1.604
Accuracy:25.556% B
HSR:26.406% B++
NSX-P Tanto
C++
Kills:635
Deaths:396
KDR:1.604
Accuracy:26.029% C++
HSR:26.614% C++
LC3 Jaguar
C++
Kills:535
Deaths:378
KDR:1.415
Accuracy:22.799% C
HSR:20.748% C++
AS16 NightHawk
B**
Kills:520
Deaths:333
KDR:1.562
Accuracy:49.559% B**
HSR:17.308% B++
TRS-12 Uppercut
B+
Kills:278
Deaths:208
KDR:1.337
Accuracy:65.128% B+
HSR:15.827% C+
Kills:19,732
Deaths (as Engineer):9,832
Deaths (to Engineers):2,759
KDR:2.00692
Kill Difference:9,900
Playtime:771.056 hours
Usage:88%
Score:22.142m
Score/min:479
Accuracy (listed only):37.270%
HSR (listed only):21.115%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C*
Kills:639
Deaths:682
KDR:0.937
Accuracy:26.119% C*
HSR:21.596% C+
NSX-P Tengu
C++
Kills:272
Deaths:206
KDR:1.320
Accuracy:32.546% C--
HSR:22.059% C++
TSAR-42
B++
Kills:86
Deaths:13
KDR:6.615
Accuracy:37.044% C
HSR:75.581% B++
99SV
B++
Kills:81
Deaths:16
KDR:5.063
Accuracy:35.644% B++
HSR:41.975% B++
Kills:1,078
Deaths (as Infiltrator):917
Deaths (to Infiltrators):3,093
KDR:1.17557
Kill Difference:161
Playtime:5.456 hours
Usage:1%
Score:0.089m
Score/min:270
Accuracy (listed only):32.838%
HSR (listed only):40.303%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1S Cycler
B+
Kills:1,544
Deaths:775
KDR:1.992
Accuracy:26.723% B+
HSR:10.298% D**
TAS-16 Blackjack
B*
Kills:1,396
Deaths:885
KDR:1.577
Accuracy:70.875% B*
HSR:12.321% D
AS16 NightHawk
B**
Kills:520
Deaths:333
KDR:1.562
Accuracy:49.559% B**
HSR:17.308% B++
TAR
B+
Kills:480
Deaths:296
KDR:1.622
Accuracy:22.782% C+
HSR:26.458% B+
SABR-13
C+
Kills:327
Deaths:195
KDR:1.677
Accuracy:25.656% C+
HSR:25.688% C+
T1B Cycler
C*
Kills:281
Deaths:167
KDR:1.683
Accuracy:27.464% C*
HSR:29.537% C*
TRS-12 Uppercut
B+
Kills:278
Deaths:208
KDR:1.337
Accuracy:65.128% B+
HSR:15.827% C+
NSX-P Tengu
C++
Kills:272
Deaths:206
KDR:1.320
Accuracy:32.546% C--
HSR:22.059% C++
MG-A1 Arbalest
C+
Kills:232
Deaths:178
KDR:1.303
Accuracy:26.613% C+
HSR:25% D
TORQ-9
B+
Kills:215
Deaths:134
KDR:1.604
Accuracy:22.394% C-
HSR:27.442% B+
T1 Cycler
B*
Kills:167
Deaths:124
KDR:1.347
Accuracy:26.481% B*
HSR:20.359% C
Kills:5,712
Deaths (as Combat Medic):3,501
Deaths (to Combat Medics):1,731
KDR:1.63153
Kill Difference:2,211
Playtime:7.826 hours
Usage:1%
Score:0.153m
Score/min:326
Accuracy (listed only):36.020%
HSR (listed only):21.118%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:1,691
Deaths:373
KDR:4.534
Accuracy:44.823% B++
HSR:3.371% C++
M3 Pounder HEG
B+
Kills:1,287
Deaths:373
KDR:3.450
Accuracy:46.413% B+
HSR:2.564% C
M1 Heavy Cycler
A**
Kills:398
Deaths:153
KDR:2.601
Accuracy:18.260% B*
HSR:29.648% A**
M1 Heavy Cycler
A*
Kills:388
Deaths:121
KDR:3.207
Accuracy:18.347% B+
HSR:29.381% A*
MRC3 Mercy
B*
Kills:336
Deaths:108
KDR:3.111
Accuracy:18.761% B+
HSR:25.298% B*
MRC3 Mercy
B+
Kills:320
Deaths:88
KDR:3.636
Accuracy:19.805% B+
HSR:21.875% C++
NS-10 Burster
B*
Kills:211
Deaths:39
KDR:5.410
Accuracy:34.213% B*
HSR:1.422% D*
NS-10 Burster
B*
Kills:148
Deaths:39
KDR:3.795
Accuracy:34.358% B*
HSR:4.054% C
Kills:4,779
Deaths (as MAX Suit):647
Deaths (to MAX Suits):870
KDR:7.3864
Kill Difference:4,132
Playtime:69.562 hours
Usage:8%
Score:2.190m
Score/min:525
Accuracy (listed only):29.373%
HSR (listed only):14.702%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:4,687
V. Kills:395 N/A
Deaths:254
KDR:18.453
Accuracy:53.301% B+
KPH:96.700 A++
VKPH:8.100 C+
L100 Python HEAT
A*
Kills:195
V. Kills:71 271%
Deaths:20
KDR:9.750
Accuracy:56.960% B+
KPH:68.100 A*
VKPH:24.800 A*
Kills:4,882 (4,882 + 0)
Deaths:274
KDR:17.818
VKDR:1.701
Vehicle Kills:466
Kill Difference:4,608
Playtime:51.349 hours
Usage:6%
Score:1.032m
Score/min:335
Driving Accuracy:56.960%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A
Kills:1,051
V. Kills:173 N/A
Deaths:51
KDR:20.608
Accuracy:45.103% B
KPH:80.800 A
VKPH:13.300 B++
P2-120 AP
M*
Kills:984
V. Kills:359 273%
Deaths:25
KDR:39.360
Accuracy:46.655% C++
KPH:73.100 M*
VKPH:26.700 A+
MR11 Gatekeeper
A+
Kills:441
V. Kills:213 206%
Deaths:35
KDR:12.600
Accuracy:44.589% B++
KPH:33 A+
VKPH:16 C+
E540 Halberd
M*
Kills:399
V. Kills:98 403%
Deaths:29
KDR:13.759
Accuracy:48.601% B**
KPH:57.700 M*
VKPH:14.200 B+
Kills:2,875 (2,035 + 840)
Deaths:140
KDR:20.536
VKDR:6.021
Vehicle Kills:843
Kill Difference:2,735
Playtime:46.718 hours
Usage:5%
Score:1.100m
Score/min:393
Driving Accuracy:46.655%
Gunner Accuracy:48.601%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A+
Kills:1,561
V. Kills:744 210%
Deaths:109
KDR:14.321
Accuracy:59.344% A+
KPH:77.900 C
VKPH:37.100 A+
P525 Marauder-H
B**
Kills:1,259
V. Kills:97 N/A
Deaths:34
KDR:37.029
Accuracy:49.807% A++
KPH:140.400 B*
VKPH:10.800 B**
MR11 Gatekeeper-H
A+
Kills:1,001
V. Kills:556 180%
Deaths:112
KDR:8.938
Accuracy:57.672% B+
KPH:49.600 A+
VKPH:27.600 C+
G20 Vulcan-H
A+
Kills:571
V. Kills:273 208%
Deaths:42
KDR:13.595
Accuracy:51.095% B+
KPH:71.600 A+
VKPH:34.200 B++
M12 Kobalt-H
B*
Kills:273
V. Kills:11 N/A
Deaths:12
KDR:22.750
Accuracy:26.217% B*
KPH:106.800 C+
VKPH:4.300 C
G40-F Ranger
A+
Kills:102
V. Kills:51 196%
Deaths:5
KDR:20.400
Accuracy:44.280% A+
KPH:51 A
VKPH:25.500 B*
E540 Halberd-H
B**
Kills:62
V. Kills:33 182%
Deaths:8
KDR:7.750
Accuracy:63.940% B*
KPH:58.300 B++
VKPH:31.100 B**
Kills:4,829 (0 + 4,829)
Deaths:322
KDR:14.997
VKDR:5.481
Vehicle Kills:1,765
Kill Difference:4,507
Playtime:62.766 hours
Usage:7%
Score:1.646m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:63.940%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:341
V. Kills:12 N/A
Deaths:20
KDR:17.050
Accuracy:24.865% A+
KPH:99.400 B**
VKPH:3.500 C++
M12 Kobalt
B**
Kills:141
V. Kills:3 N/A
Deaths:7
KDR:20.143
Accuracy:22.918% B**
KPH:86.100 B+
VKPH:1.800 D
M20 Basilisk
M**
Kills:92
V. Kills:19 460%
Deaths:12
KDR:7.667
Accuracy:52.064% A+
KPH:61.300 M**
VKPH:12.700 A
M20 Basilisk
S
Kills:79
V. Kills:8 N/A
Deaths:11
KDR:7.182
Accuracy:49.088% B**
KPH:76.600 S
VKPH:7.800 C
Kills:653 (0 + 653)
Deaths:50
KDR:13.060
VKDR:0.840
Vehicle Kills:42
Kill Difference:603
Playtime:7.602 hours
Usage:1%
Score:0.175m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:49.088%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C**
Kills:174
V. Kills:60 285%
Deaths:17
KDR:10.235
Accuracy:57.762% C**
KPH:62.500 C*
VKPH:21.600 C+
Kills:174 (0 + 174)
Deaths:17
KDR:10.235
VKDR:3.529
Vehicle Kills:60
Kill Difference:157
Playtime:2.784 hours
Usage:0%
Score:0.064m
Score/min:383
Piloting Accuracy:N/A%
Gunner Accuracy:57.762%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 10,7139,9134,2052.357A*0.5532.544%A++7.808%D**49.5A++4S162200.3h6.3A19.4B**
L100 Python HESH 5,0824,68725418.453B++15.5453.301%B+N/A96.6A++8.1C+33148.5h2.9B+5.4B++
M3 Pounder HEG 1,9001,6913734.534A++1.6344.823%B++3.371%C++46M++5.7A+19636.8h15.9C**35.4B+
MG-C1 Kindred 1,7191,6759921.689C**1.2225.48%C25.731%B46.1C++1.2B12036.3h14.5D57C
MG-HBR1 Dragoon 1,6341,6043894.123M1.2139.423%B**21.384%D-52.4A1B+14930.6h10.4D-26.3C+
M40 Fury-H 2,3051,56110914.321C++11.4159.344%A+N/A78.1C+37.2A+48620h16.5D*27.9C
T1S Cycler 1,6651,5447751.992B*0.9226.723%B+10.298%D**54.8A4.3S15228.2h8.5A+31.7B**
TAS-16 Blackjack 1,4111,3968851.577B+1.3370.875%B*12.321%D115.4M+1.2B**40112.1h2.1B++3B+
TRAC-5 Burst 1,3781,3468051.672C+1.2427.691%B31.055%B**56.6B+1.3A+19123.8h15.2D54.8C+
M3 Pounder HEG 1,5171,2873733.45B**0.5446.413%B+2.564%C35A++6.3A+14836.8h21.6C46.5C*
P525 Marauder-H 1,3561,2593437.029A++34.1249.807%A++N/A139.9B*10.8B**4969h8.6C17.3B+
Sticky Grenade 1,3101,24411244N/A1,241.0953.684%C++N/A731.8C-38.8A*26281.7h2.6C4.9C+
TRAC-5 1,2191,1908421.413B**1.5024.891%B+27.059%A41.2A+1A++17928.9h16.6C+66.6C**
P2-120 HESH 1,2241,0515120.608B+17.7045.103%B1.047%C++80.8A13.3B++38113h4.3B+9.4B+
MR11 Gatekeeper-H 1,5571,0011128.938B**6.0357.672%B+N/A49.6A+27.5C+30920.2h41.7B*72.3B*
P2-120 AP 1,3439842539.36S36.4546.655%C++N/A72.9M++26.6A+63013.5h4.7B**10.2B*
MANA Anti-Vehicle Turret 967713878.195S5.2956.13%C*N/A63.1A+22.5C37311.3h5.9B++10.5B**
Frag Grenade 6956671667N/A664.0948.464%B+N/A555.8B+23.3A*31081.2h3.1B++6.3B++
LC2 Lynx 6566403991.604B+1.3025.556%B26.406%B++52B**1.3A*14812.3h16.4C+64.1C*
TX1 Repeater 6456396820.937C**1.9726.119%C*21.596%C+62.6A++N/A21710.2h10.5B*40.1B++
NSX-P Tanto 6466353961.604B*1.3026.029%C++26.614%C++40.2B+N/A16115.8h18.1C69.4C+
C-4 7176171264.897A**1.9940.158%A*N/A199A**32.3C*20213.1h1.1B*2.7B**
MANA Anti-Personnel Turret 5955891773.328N/A0.4224.36%UN/A5890U60U12603600.1h17T*69.9T*
G20 Vulcan-H 8445714213.595A*10.6951.095%B+2.277%C71.4A+34.1B++5558h86.9B+170.1B++
LC3 Jaguar 5515353781.415C++1.4922.799%C20.748%C++39.1B1.2A++12213.7h16C--70.4C
AS16 NightHawk 5315203331.562B1.3549.559%B**17.308%B++136.8M**2.9S4263.8h3.8B++7.6B*
T16 Rhino 4964812991.609B+1.3022.336%C*24.948%B+54B*1.7A*1478.9h16.1C-72.3C+
TAR 4904802961.622C*1.2922.782%C+26.458%B+39.3C**N/A14212.2h17.8D**77.9D
T9 CARV 4664582741.672B1.2420.779%C**25.764%B+35.8BN/A20812.8h14.7C+70.9C**
MR11 Gatekeeper 6544413512.6A++9.6944.589%B++N/A33.2A+16C+20413.3h42B++94.1B*
NS-15M2 4524413121.413C+1.5020.764%D24.943%C+50.1C*1.3A2008.8h17.7D--85.5D
E540 Halberd 4973992913.759B*10.8548.601%B**N/A57.8M*14.2B+3166.9h4.5B**9.3B**
M1 Heavy Cycler 4143981532.601B**0.3118.26%B*29.648%A**40.6A++1.6M++1679.8h19.1C++104.7B+
M1 Heavy Cycler 3993881213.207A0.3018.347%B+29.381%A*45.6B**1.3B**1398.5h17.8C+96.8B
Tank Mine 481370752.857U49.9545.885%B*N/A411.1S123.3A*24380.9h1.6B+3.5A+
M12 Kobalt 3533412017.05C++14.1424.865%A+17.595%C100.3B**3.5C++3553.4h15.6B++62.9B++
MRC3 Mercy 3473361083.111B+0.2018.761%B+25.298%B*42B*1.4A+1688h20.4C+108.9B
NSX-P Naginata 3423322341.419C++1.4921.081%C26.205%C44.3C+1.3C*1677.5h16.8D79.7C-
SABR-13 3353271951.677C**1.2325.656%C+25.688%C+52.7B*1.3B**2276.2h13.6C-52.9C+
MRC3 Mercy 332320883.636B++0.7319.805%B+21.875%C++43.8B**1.6A*1737.3h20.6C+103.8B+
T1B Cycler 2922811671.683C+1.2327.464%C*29.537%C*61.1B+2.4M1924.6h15.4D-55.9C+
TRS-12 Uppercut 2822782081.337C++1.5765.128%B+15.827%C+115.8M+1.7M4232.4h2.4B+3.7B+
M12 Kobalt-H 2842731222.75C++19.8426.217%B*18.681%C**105C+4.2C3902.6h17.2C+65.8B
NSX-P Tengu 2782722061.32C**1.5932.546%C--22.059%C++46.9C*1C++2445.8h21.8D**67.1D-
MG-A1 Arbalest 2392321781.303C+1.6126.613%C+25%D40C1.2C1105.8h18.1D-68C-
Claymore 2322311121A*18.0923.904%D-N/A192.5B*N/A6631.2h1.2C++5C-
TORQ-9 2222151341.604C*1.3022.394%C-27.442%B+45.7B+1.5A*1884.7h20.3D**90.5D-
NS-10 Burster 324211395.41S2.5034.213%B*1.422%D*17.4S9.3S16912.1h99.6A291.1B**
L100 Python HEAT 266195209.75B**6.8456.96%B+N/A67.2A*24.5A*4022.9h5B+8.8B++
VLG Missile Launcher 2341741710.235C-7.3357.762%C**N/A62.1C*21.4C+3832.8h5.3B+9.1B+
T1 Cycler 1781671241.347C**1.5626.481%B*20.359%C46.4A3.1S4223.6h15.6C+59B+
TMG-50 1551501091.376C*1.5323.89%B+31.333%B**48.4B+1.6M2093.1h14C--58.7C++
NS-10 Burster 228148393.795M*0.8934.358%B*4.054%C12.3M++6.7A*12312h141.5B+411.8B++
NS Annihilator 219145602.417S0.4981.98%BN/A20.4A**10.4B++2247.1h11.1B13.6B+
T9 CARV-S 1461431011.416C+1.4920.344%C28.671%B+39.7C+N/A1243.6h16.7D--82.1C-
M12 Kobalt 144141720.143C*17.2322.918%B**19.858%C*88.1B+1.9D3731.6h17.8C++77.7B+
MSW-R 144140841.667C+1.2420.187%C--28.571%B+35.9C+1B**4133.9h14.1C--69.7C
MG-H1 Watchman 123120811.481C+1.4318.7%D-22.5%C--37.5C+N/A2733.2h21D--112.2D
Spear Anti-Vehicle Phalanx Turret 146110522M19.0959.584%A+N/A78.6A**25.7B+6401.4h7.3C**12.2B*
T32 Bull 113109811.346C+1.5620.91%D25.688%C++40.4C+1.5A*2362.7h16.1D--77.2C--
T2 Striker 162104512.039M**0.8750.455%C+N/A24.8A*13.8B+2824.2h30.9B*61.2B++
G40-F Ranger 153102520.4A17.4944.28%A+N/A51A25.5B*4382h60.5B++136.7B*
M20 Basilisk 11192127.667A++4.7652.064%A+7.609%B++61.3M**12.7A4421.5h52.1A100A
TSAR-42 8786136.615B+3.7137.044%C75.581%B++66.2B**N/A9251.3h2.4C+6.4C+
M12 Kobalt 8683516.6C--13.6925.131%B+18.072%C+75.5D2.7C-2861.1h19C+75.7C**
99SV 8281165.063A*2.1535.644%B++41.975%B++67.5MN/A6331.2h5B+13.9B+
M20 Basilisk 8779117.182A++4.2749.088%B**8.861%A79S8C4011h39.8A+81.2A+
E540 Halberd-H 956287.75C+4.8463.94%B*N/A56.4B+30B**6851.1h6.2C++9.7B+
ML-7 9261371.649A+1.2653.825%CN/A38.1A19.4B**9391.6h6.5C**12C*
NSX Amaterasu 56569,9430.006D-2.9023.509%C+N/A0.2CN/A1350h2.4C++10.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01780h
Medical Applicator6020,3601.5h
Nano-Armor Kit743870,70945.4h
Spawn Beacon11,2910.5h
Anti-Vehicle MANA Turret79390.6h
Restoration Kit3356,6884h
Spitfire Auto-Turret315,6983h
Shield Recharging Field21100h
Recon Detection Device12900.5h
Ammunition Package3928,8317h
Anti-Infantry MANA Turret81,5391h
Nano-Repair Grenade08520.2h
Hardlight Barrier201,4160.9h

Check the help document for the dictionary if you want to learn more about words used here.


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