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Maj. General Warbringer Hyraltia[CNVE] Hyraltia
TR BR 85

KDR: 5.01

Score: 12.9m

Last Seen: Mar 3rd, 2019 8:03 PM
- OFFLINE - 409.7 hour(s)

Prestige 1, Battle Rank 85 - Terran Republic on Emerald - Outfit Leader of Contrivance[CNVE] Contrivance
TR outfit on Emerald

Members: 0
Level Progress (to 86): 81%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS CAS 14-E RAMS .50M RAMS-AE .50M M77-B SR-7 MRC3 Mercy MRC3 Mercy Dual-75 Duster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,107,935 MLG Score: 1685
Fun Score: N/A
Cheeseburgers Flipped: 470TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.087%27.667%6661510172,6531.350823.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.785%0.587B+1.07B**-2.895THEAD ++ (~15.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.208C++14.20.002C+44.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.547%0.375%29711031267114782.32174338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.103C+-1.124D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.50.37C**37.10.302C*64.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.931%0.702%226110312852071911.37681148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.588B+-1.228D*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++3.90.685B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.45%2.574%618410287771554334.98077179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.732%-0.063C+-0.455D-0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.30.177C++34.80.123C+63.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.482%82.899%618710256,2985065812.4466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.189%0.964B*1.064B**1.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+2.10.34C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Contrivance[CNVE] Contrivance
TR outfit on Emerald

Members: 0
12.9m572.7%273 (16.4k)249 (14.9k)5.0064321,7834,3515.5805685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1032238421.92%30.46%66811:545

30% Engineer17% Heavy Assault46% Infiltrator7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2017 2:25 AMFeb 11th, 2018 8:48 PMMar 19th, 2019 10:15 AM (1d) (PST)Mar 3rd, 2019 4:52 PM (17d) (PST)Mar 3rd, 2019 4:03 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5151074080.4190.0840.1282.6510.0441685

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8976,43224,4652558159314,947

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
865.9h/36.1d 2,498 6,635 9,077 137.7k 781 2,594 2,267 26.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
B**
Kills:435
Deaths:329
KDR:1.322
Accuracy:18.633% C-
HSR:28.276% B**
TMG-50
C++
Kills:419
Deaths:347
KDR:1.207
Accuracy:17.950% D
HSR:24.582% C++
MG-H1 Watchman
C+
Kills:152
Deaths:87
KDR:1.747
Accuracy:22.348% C+
HSR:25% C+
NS-15M AE
B
Kills:53
Deaths:46
KDR:1.152
Accuracy:21.493% D
HSR:30.189% B
Kills:1,059
Deaths (as Heavy Assault):809
Deaths (to Heavy Assaults):922
KDR:1.30902
Kill Difference:250
Playtime:146.272 hours
Usage:17%
Score:2.141m
Score/min:244
Accuracy (listed only):20.106%
HSR (listed only):27.012%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
A**
Kills:365
Deaths:246
KDR:1.484
Accuracy:26.788% C+
HSR:41.644% A**
NSX Tanto
C*
Kills:150
Deaths:154
KDR:0.974
Accuracy:26.485% C+
HSR:26.667% C*
NS Baron G5AE
B**
Kills:68
Deaths:50
KDR:1.360
Accuracy:33.853% D*
HSR:20.588% B**
Kills:583
Deaths (as Engineer):450
Deaths (to Engineers):721
KDR:1.29556
Kill Difference:133
Playtime:256.959 hours
Usage:30%
Score:5.212m
Score/min:338
Accuracy (listed only):29.042%
HSR (listed only):29.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,698
Deaths:350
KDR:4.851
Accuracy:37.535% C+
HSR:82.273% B+
RAMS-AE .50M
A++
Kills:1,523
Deaths:189
KDR:8.058
Accuracy:53.115% A++
HSR:90.217% A
M77-B
B*
Kills:1,167
Deaths:126
KDR:9.262
Accuracy:42.190% B*
HSR:82.519% B*
SR-7
B*
Kills:1,155
Deaths:152
KDR:7.599
Accuracy:43.140% B
HSR:84.935% B*
99SV
B**
Kills:342
Deaths:62
KDR:5.516
Accuracy:36.941% B*
HSR:44.444% B**
TX2 Emperor
B**
Kills:253
Deaths:135
KDR:1.874
Accuracy:33.369% B++
HSR:28.063% B**
TSAR-42
A
Kills:250
Deaths:47
KDR:5.319
Accuracy:33.775% D
HSR:80.800% A
NS-61 Emissary
B*
Kills:207
Deaths:95
KDR:2.179
Accuracy:33.366% B*
HSR:21.256% B*
NSX Daimyo
C+
Kills:163
Deaths:48
KDR:3.396
Accuracy:37.594% D
HSR:93.252% C+
NSX Tengu
B++
Kills:141
Deaths:75
KDR:1.880
Accuracy:41.393% B++
HSR:15.603% D-
NSX Tomoe
C**
Kills:131
Deaths:57
KDR:2.298
Accuracy:26.850% C--
HSR:39.695% C**
SMG-46 Armistice
B
Kills:110
Deaths:80
KDR:1.375
Accuracy:27.340% B
HSR:18.182% C**
NS-357 Underboss
C
Kills:94
Deaths:100
KDR:0.940
Accuracy:33.333% C
HSR:14.894% D-
NS-45 Pilot
B*
Kills:88
Deaths:38
KDR:2.316
Accuracy:33.805% B+
HSR:32.955% B*
NS-AM7 AE/TR Archer
C+
Kills:71
Deaths:42
KDR:1.690
Accuracy:63.814% C+
HSR:14.085% C
PS1-AV Suppressor
A**
Kills:66
Deaths:23
KDR:2.870
Accuracy:42.187% A**
HSR:19.697% C--
MG-S1 Jackal
A**
Kills:59
Deaths:36
KDR:1.639
Accuracy:40.566% A**
HSR:15.254% D
NS-44 Commissioner AE
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:46.825% N/A
HSR:26% N/A
Kills:7,568
Deaths (as Infiltrator):1,686
Deaths (to Infiltrators):1,041
KDR:4.48873
Kill Difference:5,882
Playtime:399.455 hours
Usage:46%
Score:4.127m
Score/min:172
Accuracy (listed only):39.285%
HSR (listed only):44.673%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B++
Kills:141
Deaths:75
KDR:1.880
Accuracy:41.393% B++
HSR:15.603% D-
SMG-46 Armistice
B
Kills:110
Deaths:80
KDR:1.375
Accuracy:27.340% B
HSR:18.182% C**
NS Baron G5AE
B**
Kills:68
Deaths:50
KDR:1.360
Accuracy:33.853% D*
HSR:20.588% B**
PS1-AV Suppressor
A**
Kills:66
Deaths:23
KDR:2.870
Accuracy:42.187% A**
HSR:19.697% C--
MG-S1 Jackal
A**
Kills:59
Deaths:36
KDR:1.639
Accuracy:40.566% A**
HSR:15.254% D
Kills:444
Deaths (as Combat Medic):264
Deaths (to Combat Medics):322
KDR:1.68182
Kill Difference:180
Playtime:5.428 hours
Usage:1%
Score:0.047m
Score/min:144
Accuracy (listed only):37.068%
HSR (listed only):17.865%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:811
Deaths:278
KDR:2.917
Accuracy:14.686% C
HSR:23.675% B+
MRC3 Mercy
B*
Kills:800
Deaths:278
KDR:2.878
Accuracy:14.792% C-
HSR:24.750% B*
M3 Pounder HEG
C++
Kills:172
Deaths:98
KDR:1.755
Accuracy:38.850% C++
HSR:0.581% F
M3 Pounder HEG
C+
Kills:162
Deaths:97
KDR:1.670
Accuracy:39.793% C+
HSR:1.235% D*
NS-10 Burster
B*
Kills:105
Deaths:43
KDR:2.442
Accuracy:33.466% B*
HSR:3.810% D
NS-10 Burster
B*
Kills:99
Deaths:43
KDR:2.302
Accuracy:33.955% B*
HSR:3.030% D
Kills:2,149
Deaths (as MAX Suit):418.500
Deaths (to MAX Suits):108
KDR:5.13501
Kill Difference:1,730.500
Playtime:58.850 hours
Usage:7%
Score:1.413m
Score/min:400
Accuracy (listed only):29.257%
HSR (listed only):9.513%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:267
V. Kills:22 N/A
Deaths:24
KDR:11.125
Accuracy:36.547% A
KPH:30.600 C-
VKPH:2.500 C-
Hellfire Rocket Pods
B++
Kills:118
V. Kills:21 N/A
Deaths:5
KDR:23.600
Accuracy:48.567% C++
KPH:113.500 B+
VKPH:20.200 B++
Kills:385 (267 + 0)
Deaths:29
KDR:13.276
VKDR:1.483
Vehicle Kills:43
Kill Difference:356
Playtime:9.765 hours
Usage:1%
Score:0.112m
Score/min:192
Piloting Accuracy:36.547%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C
Kills:539
V. Kills:50 N/A
Deaths:15
KDR:35.933
Accuracy:35.029% C-
KPH:42.800 D-
VKPH:4 C
L105 Zephyr
A
Kills:304
V. Kills:104 290%
Deaths:11
KDR:27.636
Accuracy:49.907% B*
KPH:46.800 C+
VKPH:16 A
C150 Dalton
C**
Kills:200
V. Kills:123 161%
Deaths:3
KDR:66.667
Accuracy:40.366% C+
KPH:38.300 C**
VKPH:23.600 C+
AP30 Shredder
B+
Kills:155
V. Kills:67 228%
Deaths:3
KDR:51.667
Accuracy:33.648% C*
KPH:35.600 B+
VKPH:15.400 C
Kills:1,198 (0 + 1,198)
Deaths:32
KDR:37.438
VKDR:10.750
Vehicle Kills:344
Kill Difference:1,166
Playtime:28.656 hours
Usage:3%
Score:0.332m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:33.648%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:365
V. Kills:100 361%
Deaths:21
KDR:17.381
Accuracy:39.432% C
KPH:44.300 C
VKPH:12.100 B+
P2-120 AP
A+
Kills:285
V. Kills:79 356%
Deaths:11
KDR:25.909
Accuracy:46.931% C++
KPH:48.500 A+
VKPH:13.400 D
Kills:650 (650 + 0)
Deaths:32
KDR:20.313
VKDR:5.594
Vehicle Kills:179
Kill Difference:618
Playtime:14.121 hours
Usage:2%
Score:0.225m
Score/min:266
Driving Accuracy:46.931%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C--
Kills:204
V. Kills:19 N/A
Deaths:18
KDR:11.333
Accuracy:31.766% C-
KPH:51.300 D--
VKPH:4.800 C--
G20 Vulcan-H
D*
Kills:118
V. Kills:68 171%
Deaths:41
KDR:2.878
Accuracy:34.610% D**
KPH:17.600 D*
VKPH:10.100 D**
Kills:322 (0 + 322)
Deaths:59
KDR:5.458
VKDR:1.475
Vehicle Kills:87
Kill Difference:263
Playtime:10.697 hours
Usage:1%
Score:0.108m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:34.610%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:5,928
V. Kills:646 N/A
Deaths:73
KDR:81.206
Accuracy:41.458% B**
KPH:85.500 B+
VKPH:9.300 B*
Kills:5,928 (0 + 5,928)
Deaths:73
KDR:81.205
VKDR:8.849
Vehicle Kills:646
Kill Difference:5,855
Playtime:69.299 hours
Usage:8%
Score:1.274m
Score/min:307
Piloting Accuracy:N/A%
Gunner Accuracy:41.458%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS 14-E 6,5745,9287381.205A*76.2041.458%B**0.995%D85.5B+9.3B*30769.3h32.9C+79.3B
RAMS .50M 1,7061,6983504.851B+0.1637.535%C+82.273%B+23.7CN/A8271.7h1.8B*4.8B+
RAMS-AE .50M 1,5391,5231898.058A3.0553.115%A++90.217%A21.9D--N/A6569.6h1.7B++3.3B**
M77-B 1,1831,1671269.262S4.2642.19%B*82.519%B*25C+N/A8146.6h2.1B++5.1B++
SR-7 1,1621,1551527.599A2.5943.14%B84.935%B*25.7C-N/A9645h2.1C**4.8B+
MRC3 Mercy 8338112782.917B+2.0914.686%C23.675%B+26.3C+N/A10630.8h19.4C++131.9C++
MRC3 Mercy 8148002782.878B+2.1314.792%C-24.75%B*26C+N/A11730.8h19.8C++133.8C++
Dual-75 Duster 5895391535.933A*30.9335.029%C-N/A42.8D-4C13612.6h8.7F-24.9D--
T16 Rhino 4444353291.322C++3.6818.633%C-28.276%B**18.2DN/A5623.9h17.3D--92.7C
TMG-50 4314193471.207C+3.8017.95%D24.582%C++16.4DN/A6225.6h14.5D81.1C
P2-120 HESH 4653652117.381B12.3739.432%CN/A44.5C12.2B+2078.2h4.8C*12.1C*
AMR-66 3713652461.484B*3.5226.788%C+41.644%A**13C--N/A3828h10C+37.2C++
99SV 349342625.516A*0.5136.941%B*44.444%B**19.9CN/A7417.2h5.3B14.4B+
L105 Zephyr 4083041127.636A+22.6349.907%B*N/A46.8C+16A2806.5h8.8D*17.6C+
P2-120 AP 3642851125.909M+20.9046.931%C++N/A48.3A+13.4D3485.9h3.9A+8.4A
M14 Banshee 2892672411.125B*6.1236.547%AN/A30.7C-2.5C-1258.7h37.1C-101.5C+
TX2 Emperor 2602531351.874B**3.1333.369%B++28.063%B**18.3DN/A9413.8h8.7B25.9B+
TSAR-42 253250475.319B++0.3133.775%D80.8%A30.5CN/A1098.2h2.1B+6.3C++
Striker AE 375245308.167U3.1643.417%DN/A33.6A*17.8B*2367.3h18.9A+43.4A
NS-61 Emissary 219207952.179A*2.8333.366%B*21.256%B*16.2C--N/A5412.8h13.4C*40.1B+
P525 Marauder-H 2232041811.333C+6.3331.766%C-N/A51D--4.8C--2014h8.7D27.5D
C150 Dalton 323200366.667S61.6640.366%C+N/A38.5C**23.7C+2095.2h4.9C+12C++
M3 Pounder HEG 240172981.755C*3.2538.85%C++N/A14C5.5A10112.3h27.8D**71.7D
NSX Daimyo 164163483.396C+1.6137.594%D93.252%C+17.5D*N/A519.3h2.8C7.3C+
M3 Pounder HEG 227162971.67C+3.3439.793%C+1.235%D*13.4D5.4B**9512.1h30.4F76.3D
AP30 Shredder 222155351.667A*46.6633.648%C*4.516%B**36B+15.6C2074.3h71.4B+212.2B+
MG-H1 Watchman 155152871.747C*3.2622.348%C+25%C+16.5D-N/A859.2h15.7C+70.2C++
NSX Tanto 1641501540.974C+4.0326.485%C+26.667%C*4.3D*N/A2234.8h24.2D**91.3C--
NSX Tengu 144141751.88B++3.1341.393%B++15.603%D-16.8DN/A578.4h14C+33.9C**
NSX Tomoe 132131572.298B+2.7126.85%C--39.695%C**18.2D-N/A477.2h12.5B+46.4C**
M12 Kobalt 133126431.5C++26.4916.551%D--21.429%B*45D--2.5C-1562.8h17.9C++108.3C
Hellfire Rocket Pods 139118523.6A*18.5948.567%C++N/A118B++21B++7541h15.9B+32.8B+
G20 Vulcan-H 186118412.878C2.1334.61%D**7.627%M++17.6D*10.1D**1496.7h104.8C+302.7D
SMG-46 Armistice 112110801.375B3.6327.34%B18.182%C**10.5D-N/A5710.5h19.8D--72.5C+
NS-10 Burster 160105432.442A*2.5633.466%B*3.81%D8.9A++4.7B**8711.8h128.8B+384.9B*
NS-10 Burster 15299432.302A+2.7033.955%B*3.03%D8.4A++4.5B++8811.8h137.8B++405.8B*
NS-357 Underboss 94941000.94C+4.0733.333%C14.894%D-15.4D-N/A476.1h5.1D15.2C
NS-45 Pilot 8888382.316B*2.6933.805%B+32.955%B*12.1D--N/A357.3h6B++17.7B++
NS-AM7 AE/TR Archer 10471421.69B**3.3263.814%C+14.085%C7.4C3.4C539.6h18C+28.1C+
NS Baron G5AE 6868501.36C+3.6533.853%D*20.588%B**15.5D--N/A524.4h3.5B*10.4C+
PS1-AV Suppressor 6666232.87B++2.1442.187%A**19.697%C--20.6D-N/A933.2h16.9D*40B+
MANA Anti-Personnel Turret 6059381.553N/A3.4519.127%UN/A590U10U1696100.1h20.5T*107.1T*
MG-S1 Jackal 6459361.639B+3.3740.566%A**15.254%D7.6D--N/A437.8h22.4D*55.2C+
NS-15M AE 5553461.152C3.8521.493%D30.189%B15.1D*N/A793.5h19.3F--90D*
NS-44 Commissioner AE 5150311.613C**3.3946.825%B++26%C++13.2D*N/A433.8h4.7D--10.1C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit862,2062h
Motion Spotter54,4741.8h
Soldier Soaker01910h
Spawn Beacon42430.3h
Decoy Grenade0820h
Nano-Armor Kit60181,6899.1h
AE Nano-Armor Kit66420,67520.2h
Medical Applicator09960.1h
Nanite Healing Grenade0570h
RD-GG Recon Device01190.2h
TR Triumph Flare Gun01160.2h
Spitfire Auto-Turret23830.5h
AE Medical Applicator22,7380.2h
Welding Device05,3541h
Ammunition Package81,0480.4h
Medical Kit451,2051.5h
Anti-Infantry MANA Turret0890.1h
WLT-Howler Mining Laser11,5470.6h
Hardlight Barrier22050.3h
Nano-Repair Grenade01,2790.4h
Smoke Grenade02670.1h
Recon Detection Device23070.9h

Check the help document for the dictionary if you want to learn more about words used here.


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