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Maj. General Warbringer Hyraltia[CNVE] Hyraltia
TR BR 86

KDR: 4.99

Score: 13.2m

Last Seen: May 17th, 2019 11:49 PM
- OFFLINE - 123.7 hour(s)

Prestige 1, Battle Rank 86 - Terran Republic on Emerald - Outfit Leader of Contrivance[CNVE] Contrivance
TR outfit on Emerald

Members: 1
Level Progress (to 87): 99%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS CAS 14-E RAMS .50M RAMS-AE .50M M77-B SR-7 MRC3 Mercy MRC3 Mercy Dual-75 Duster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,089,170 MLG Score: 1670
Fun Score: N/A
Cheeseburgers Flipped: 476TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.183%27.614%6681511812,6871.326913.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.776%0.599B+1.049B**-2.833THEAD ++ (~15.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.212C++14.20.004C+44.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.545%0.339%32011195295118852.5343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.088C+-1.156D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.10.376C**36.60.306C*63.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.169%0.683%222111952932121921.37559152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.51B+-1.227D*-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++3.90.687B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.45%2.574%606411927771594394.88679177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.732%-0.068C+-0.459D-0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.30.174C++34.80.122C+63.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.049%82.139%606711896,4615136412.5945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.281%0.906B*0.981B*1.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.461B+2.20.313C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Contrivance[CNVE] Contrivance
TR outfit on Emerald

Members: 1
13.2m568.3%270 (16.2k)246 (14.8k)4.9865722,2804,4685.5568586 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1196242621.932%30.341%66511:545

29% Engineer16% Heavy Assault47% Infiltrator7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2017 2:25 AMFeb 11th, 2018 8:48 PMMay 22nd, 2019 3:33 AM (19h) (PST)May 17th, 2019 7:51 PM (5d) (PST)May 17th, 2019 7:49 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5121064060.4170.0840.1272.6200.0441670

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,7046,38724,3172558157314,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
889.6h/37.1d 2,548 6,760 9,272 139.8k 801 2,655 2,325 27.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
B**
Kills:435
Deaths:329
KDR:1.322
Accuracy:18.633% C-
HSR:28.276% B**
TMG-50
C*
Kills:419
Deaths:347
KDR:1.207
Accuracy:17.950% D
HSR:24.582% C*
MG-H1 Watchman
C+
Kills:152
Deaths:87
KDR:1.747
Accuracy:22.348% C+
HSR:25% C+
NS-15M AE
B
Kills:53
Deaths:46
KDR:1.152
Accuracy:21.493% D
HSR:30.189% B
Kills:1,059
Deaths (as Heavy Assault):809
Deaths (to Heavy Assaults):946
KDR:1.30902
Kill Difference:250
Playtime:146.433 hours
Usage:16%
Score:2.141m
Score/min:244
Accuracy (listed only):20.106%
HSR (listed only):27.012%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,698
Deaths:350
KDR:4.851
Accuracy:37.535% C+
HSR:82.273% B+
RAMS-AE .50M
A++
Kills:1,575
Deaths:198
KDR:7.955
Accuracy:53.192% A++
HSR:90.032% A
M77-B
B*
Kills:1,167
Deaths:126
KDR:9.262
Accuracy:42.190% B*
HSR:82.519% B*
SR-7
B*
Kills:1,155
Deaths:152
KDR:7.599
Accuracy:43.140% B
HSR:84.935% B*
99SV
B*
Kills:451
Deaths:79
KDR:5.709
Accuracy:35.530% B++
HSR:42.572% B*
TX2 Emperor
B**
Kills:266
Deaths:143
KDR:1.860
Accuracy:33.423% B++
HSR:28.196% B**
TSAR-42
A
Kills:252
Deaths:48
KDR:5.250
Accuracy:33.746% D
HSR:80.952% A
NS-61 Emissary
B*
Kills:207
Deaths:95
KDR:2.179
Accuracy:33.366% B*
HSR:21.256% B*
NSX Daimyo
C
Kills:163
Deaths:48
KDR:3.396
Accuracy:37.594% D
HSR:93.252% C
NSX Tengu
B++
Kills:141
Deaths:75
KDR:1.880
Accuracy:41.393% B++
HSR:15.603% D-
NSX Tomoe
C**
Kills:131
Deaths:57
KDR:2.298
Accuracy:26.850% C-
HSR:39.695% C**
SMG-46 Armistice
B
Kills:110
Deaths:80
KDR:1.375
Accuracy:27.340% B
HSR:18.182% B
NS-45 Pilot
B++
Kills:94
Deaths:42
KDR:2.238
Accuracy:33.749% B+
HSR:31.915% B++
NS-357 Underboss
C
Kills:94
Deaths:100
KDR:0.940
Accuracy:33.333% C
HSR:14.894% D-
PS1-AV Suppressor
A*
Kills:78
Deaths:30
KDR:2.600
Accuracy:40.437% A*
HSR:19.231% C--
NS-AM7 AE/TR Archer
C++
Kills:72
Deaths:42
KDR:1.714
Accuracy:64.428% C++
HSR:13.889% C
MG-S1 Jackal
A**
Kills:61
Deaths:39
KDR:1.564
Accuracy:39.958% A**
HSR:16.393% C--
NS-44 Commissioner AE
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:46.825% N/A
HSR:26% N/A
Kills:7,765
Deaths (as Infiltrator):1,735
Deaths (to Infiltrators):1,070
KDR:4.4755
Kill Difference:6,030
Playtime:418.961 hours
Usage:47%
Score:4.269m
Score/min:170
Accuracy (listed only):39.113%
HSR (listed only):44.544%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
A**
Kills:365
Deaths:246
KDR:1.484
Accuracy:26.788% C+
HSR:41.644% A**
NSX Tanto
C*
Kills:150
Deaths:154
KDR:0.974
Accuracy:26.485% C++
HSR:26.667% C*
NS Baron G5AE
B**
Kills:68
Deaths:50
KDR:1.360
Accuracy:33.853% D*
HSR:20.588% B**
Kills:583
Deaths (as Engineer):450
Deaths (to Engineers):746
KDR:1.29556
Kill Difference:133
Playtime:260.016 hours
Usage:29%
Score:5.273m
Score/min:338
Accuracy (listed only):29.042%
HSR (listed only):29.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B++
Kills:141
Deaths:75
KDR:1.880
Accuracy:41.393% B++
HSR:15.603% D-
SMG-46 Armistice
B
Kills:110
Deaths:80
KDR:1.375
Accuracy:27.340% B
HSR:18.182% B
PS1-AV Suppressor
A*
Kills:78
Deaths:30
KDR:2.600
Accuracy:40.437% A*
HSR:19.231% C--
NS Baron G5AE
B**
Kills:68
Deaths:50
KDR:1.360
Accuracy:33.853% D*
HSR:20.588% B**
MG-S1 Jackal
A**
Kills:61
Deaths:39
KDR:1.564
Accuracy:39.958% A**
HSR:16.393% C--
Kills:458
Deaths (as Combat Medic):274
Deaths (to Combat Medics):328
KDR:1.67153
Kill Difference:184
Playtime:5.453 hours
Usage:1%
Score:0.047m
Score/min:144
Accuracy (listed only):36.596%
HSR (listed only):17.999%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:811
Deaths:278
KDR:2.917
Accuracy:14.686% C
HSR:23.675% B++
MRC3 Mercy
B*
Kills:800
Deaths:278
KDR:2.878
Accuracy:14.792% C-
HSR:24.750% B*
M3 Pounder HEG
C+
Kills:172
Deaths:98
KDR:1.755
Accuracy:38.850% C+
HSR:0.581% F
M3 Pounder HEG
C+
Kills:162
Deaths:97
KDR:1.670
Accuracy:39.793% C+
HSR:1.235% D*
NS-10 Burster
B*
Kills:105
Deaths:47
KDR:2.234
Accuracy:33.880% B*
HSR:3.810% D
NS-10 Burster
B*
Kills:100
Deaths:47
KDR:2.128
Accuracy:34.413% B*
HSR:3% D
Kills:2,150
Deaths (as MAX Suit):422.500
Deaths (to MAX Suits):108
KDR:5.08876
Kill Difference:1,727.500
Playtime:59.655 hours
Usage:7%
Score:1.421m
Score/min:397
Accuracy (listed only):29.402%
HSR (listed only):9.508%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:295
V. Kills:25 N/A
Deaths:24
KDR:12.292
Accuracy:36.545% A
KPH:29.600 C-
VKPH:2.500 C-
Hellfire Rocket Pods
B++
Kills:135
V. Kills:24 N/A
Deaths:5
KDR:27
Accuracy:47.864% C+
KPH:116.400 B++
VKPH:20.700 B++
Kills:430 (295 + 0)
Deaths:29
KDR:14.828
VKDR:1.690
Vehicle Kills:49
Kill Difference:401
Playtime:11.132 hours
Usage:1%
Score:0.121m
Score/min:182
Piloting Accuracy:36.545%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C
Kills:539
V. Kills:50 N/A
Deaths:15
KDR:35.933
Accuracy:35.029% C-
KPH:42.800 D-
VKPH:4 C
L105 Zephyr
A+
Kills:304
V. Kills:104 290%
Deaths:11
KDR:27.636
Accuracy:49.907% B*
KPH:46.800 C+
VKPH:16 A+
C150 Dalton
C*
Kills:200
V. Kills:123 161%
Deaths:3
KDR:66.667
Accuracy:40.366% C+
KPH:38.300 C*
VKPH:23.600 C+
AP30 Shredder
B+
Kills:155
V. Kills:67 228%
Deaths:3
KDR:51.667
Accuracy:33.648% C**
KPH:35.600 B+
VKPH:15.400 C
Kills:1,198 (0 + 1,198)
Deaths:32
KDR:37.438
VKDR:10.750
Vehicle Kills:344
Kill Difference:1,166
Playtime:28.656 hours
Usage:3%
Score:0.332m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:33.648%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:365
V. Kills:100 361%
Deaths:21
KDR:17.381
Accuracy:39.432% C
KPH:44.300 C
VKPH:12.100 B++
P2-120 AP
A++
Kills:293
V. Kills:80 362%
Deaths:12
KDR:24.417
Accuracy:46.169% C++
KPH:48.400 A++
VKPH:13.200 D
Kills:658 (658 + 0)
Deaths:33
KDR:19.939
VKDR:5.455
Vehicle Kills:180
Kill Difference:625
Playtime:14.292 hours
Usage:2%
Score:0.227m
Score/min:265
Driving Accuracy:46.169%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C-
Kills:204
V. Kills:19 N/A
Deaths:18
KDR:11.333
Accuracy:31.766% C-
KPH:51.300 D--
VKPH:4.800 C-
G20 Vulcan-H
D*
Kills:118
V. Kills:68 171%
Deaths:41
KDR:2.878
Accuracy:34.610% F
KPH:17.600 D*
VKPH:10.100 D**
Kills:322 (0 + 322)
Deaths:59
KDR:5.458
VKDR:1.475
Vehicle Kills:87
Kill Difference:263
Playtime:10.697 hours
Usage:1%
Score:0.109m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:34.610%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:5,954
V. Kills:648 N/A
Deaths:73
KDR:81.562
Accuracy:41.473% B**
KPH:85.600 B+
VKPH:9.300 B*
Hellion G20
C**
Kills:54
V. Kills:25 208%
Deaths:2
KDR:27
Accuracy:40.810% D
KPH:34.500 C**
VKPH:16 C
Kills:6,008 (0 + 6,008)
Deaths:75
KDR:80.107
VKDR:8.973
Vehicle Kills:673
Kill Difference:5,933
Playtime:71.121 hours
Usage:8%
Score:1.294m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:40.810%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS 14-E 6,6025,9547381.562A**76.5841.473%B**N/A85.5B+9.3B*30669.6h32.9C+79.2B
RAMS .50M 1,7061,6983504.851B+0.1437.535%C+82.273%B+23.7CN/A8271.7h1.8B*4.8B+
RAMS-AE .50M 1,5921,5751987.955B**2.9753.192%A++90.032%A22D--N/A6571.7h1.8B+3.3B**
M77-B 1,1831,1671269.262S4.2842.19%B*82.519%B*25C+N/A8146.6h2.1B++5.1B++
SR-7 1,1621,1551527.599A2.6143.14%B84.935%B*25.7C-N/A9645h2.1C*4.8B+
MRC3 Mercy 8338112782.917B+2.0714.686%C23.675%B++26.3C+N/A10630.8h19.4C++131.9C+
MRC3 Mercy 8148002782.878B2.1114.792%C-24.75%B*26C+N/A11730.8h19.8C++133.8C+
Dual-75 Duster 5895391535.933A30.9535.029%C-N/A42.8D-4C13612.6h8.7F-24.9D*
99SV 463451795.709A**0.7235.53%B++42.572%B*21C+N/A7021.5h5.2B14.7B+
T16 Rhino 4444353291.322C++3.6618.633%C-28.276%B**18.2DN/A5623.9h17.3D--92.7C-
TMG-50 4314193471.207C+3.7817.95%D24.582%C*16.4DN/A6225.6h14.5D81.1C
AMR-66 3713652461.484B++3.5026.788%C+41.644%A**13C--N/A3828h10C+37.2C++
P2-120 HESH 4653652117.381B12.3939.432%CN/A44.5C+12.2B++2078.2h4.8C++12.1C++
L105 Zephyr 4083041127.636A+22.6549.907%B*N/A46.8C+16A+2806.5h8.8D*17.6C+
M14 Banshee 3202952412.292B++7.3136.545%AN/A29.5C-2.5C-11610h36.6C-100.1C+
P2-120 AP 3732931224.417M19.4346.169%C++N/A48.8A++13.3D3446h3.9A+8.5A
TX2 Emperor 2742661431.86B**3.1333.423%B++28.196%B**16.7DN/A8315.9h8.9C**26.7B+
TSAR-42 255252485.25B+0.2633.746%D80.952%A30CN/A1098.4h2.2C**6.4C+
Striker AE 375245308.167U3.1843.417%D-N/A33.6A*17.8B*2367.3h18.9A+43.4B**
NS-61 Emissary 219207952.179A++2.8133.366%B*21.256%B*16.2C--N/A5412.8h13.4C*40.1B+
P525 Marauder-H 2232041811.333C+6.3531.766%C-N/A51D--4.8C-2014h8.7D27.5C--
C150 Dalton 323200366.667S61.6840.366%C+N/A38.5C**23.7C+2095.2h4.9C+12C+
M3 Pounder HEG 240172981.755C*3.2338.85%C+N/A14C5.5A10112.3h27.8F71.7D
NSX Daimyo 164163483.396C++1.5937.594%D93.252%C17.5D*N/A519.3h2.8C7.3C
M3 Pounder HEG 227162971.67C+3.3239.793%C+1.235%D*13.4D5.4B*9512.1h30.4F76.3D
AP30 Shredder 222155351.667A++46.6833.648%C**4.516%A++36B+15.6C2074.3h71.4B+212.2B+
MG-H1 Watchman 155152871.747C*3.2422.348%C+25%C+16.5D-N/A859.2h15.7C+70.2C++
NSX Tanto 1641501540.974C+4.0126.485%C++26.667%C*4.3D--N/A2234.8h24.2D**91.3D
NSX Tengu 144141751.88B++3.1141.393%B++15.603%D-16.8DN/A578.4h14C+33.9C**
Hellfire Rocket Pods 159135527M22.0147.864%C+N/A112.5B++20B+7451.2h15.7B+32.8B+
NSX Tomoe 132131572.298B2.6926.85%C-39.695%C**18.2D-N/A477.2h12.5B+46.4C**
M12 Kobalt 134127431.75C++26.7616.515%D--22.047%B*45.4D--2.5C-1572.8h17.8C++108C
G20 Vulcan-H 186118412.878C2.1134.61%F7.627%M++17.6D*10.1D**1516.7h104.8C+302.7D
SMG-46 Armistice 112110801.375C**3.6127.34%B18.182%B10.5D--N/A5710.5h19.8D*72.5C
NS-10 Burster 160105472.234A++2.7533.88%B*3.81%D8.7A++4.5B*8612.1h132.7B+391.6B*
NS-10 Burster 154100472.128A2.8634.413%B*3%D8.3A+4.5B++8812.1h140.8B+409.1B*
Fatestealer 100100521.923U3.0649.694%A20%C17.2CN/A385.8h4.1T*8.2C
NS-45 Pilot 9494422.238B++2.7533.749%B+31.915%B++11.6D--N/A348.1h6.1B++17.9B++
NS-357 Underboss 94941000.94C+4.0533.333%C14.894%D-15.4D-N/A476.1h5.1D15.2C
PS1-AV Suppressor 7978302.6B+2.3940.437%A*19.231%C--21.1D-N/A863.7h16.1D--39.9B+
NS-AM7 AE/TR Archer 10672421.714B*3.2764.428%C++13.889%C7.3C3.5C539.8h18.9C+29.4C+
NS Baron G5AE 6868501.36C+3.6333.853%D*20.588%B**15.5D--N/A514.4h3.5B*10.4C+
MG-S1 Jackal 6661391.564B+3.4239.958%A**16.393%C--7.4D--N/A428.2h22D*55.1C+
MANA Anti-Personnel Turret 6059381.553N/A3.4319.127%UN/A590U10U1699300.1h20.5T*107.1T*
Hellion G20 7954227S22.0140.81%D9.259%B**33.8C**15.6C1701.6h85.9B+210.5C**
NS-15M AE 5553461.152C3.8321.493%D30.189%B15.1D*N/A793.5h19.3F*90D**
Auraxium Chainblade 51507530.066B*4.9224.941%C4%C--0.3CN/A1166.5h2.1C*8.4C++
NS-44 Commissioner AE 5150311.613B3.3746.825%B++26%C++13.2D--N/A433.8h4.7D--10.1C+

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0820h
Nano-Armor Kit60181,6899.1h
Spawn Beacon42450.3h
AE Nano-Armor Kit66435,62420.8h
AE Medical Applicator22,7930.2h
Nanite Healing Grenade0570h
Medical Applicator09960.1h
RD-GG Recon Device01840.3h
Spitfire Auto-Turret23870.5h
Restoration Kit862,2082h
Motion Spotter54,5901.9h
TR Triumph Flare Gun01160.2h
Welding Device05,3541h
Ammunition Package81,0510.4h
Medical Kit521,2911.6h
Anti-Infantry MANA Turret0890.1h
Nano-Repair Grenade01,2840.4h
Hardlight Barrier22060.3h
Soldier Soaker01910h
Recon Detection Device23070.9h
Smoke Grenade02750.1h
WLT-Howler Mining Laser11,5470.6h

Check the help document for the dictionary if you want to learn more about words used here.


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