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Lt. Colonel Warbringer Hyraltia[CNVE] Hyraltia
TR BR 67

KDR: 4.6

Score: 10.9m

Last Seen: Nov 16th, 2018 5:36 AM
- OFFLINE - 38 minute(s)

Prestige 1, Battle Rank 67 - Terran Republic on Emerald - Outfit Leader of Contrivance[CNVE] Contrivance
TR outfit on Emerald

Members: 3
Level Progress (to 68): 80%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS CAS 14-E RAMS .50M RAMS-AE .50M SR-7 MRC3 Mercy MRC3 Mercy Dual-75 Duster T16 Rhino
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,907,775 MLG Score: 1525
Fun Score: N/A
Cheeseburgers Flipped: 408TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.195%28.355%6581310082,4371.351643.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.74%0.416B1.221B**-2.9THEAD ++ (~16.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.176C++14.1-0.002C+46.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.616%1.01%168110201981831591.07609124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.406B-1.011D*-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.806B++3.30.73B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.105%2.286%641410177001383955.07246177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.668%0.027C+-0.552D-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.80.285C*310.215C++54.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.741%84.374%641610154,8384593610.5174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.541%0.973B*1.141B**1.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+20.375C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Contrivance[CNVE] Contrivance
TR outfit on Emerald

Members: 3
10.9m553.9%268 (16.1k)246 (14.8k)4.5995418,0443,9235.1345967 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1021194521.222%29.722%63111:143

31% Engineer19% Heavy Assault43% Infiltrator7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2017 2:25 AMFeb 11th, 2018 8:48 PMNov 16th, 2018 2:56 PM (1d) (PST)Nov 16th, 2018 2:19 AM (2d) (PST)Nov 16th, 2018 1:36 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5001103900.4080.0890.1212.4990.0431525

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,9876,62423,3632457150314,769

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
737.3h/30.7d 2,099 5,363 7,635 110.6k 673 2,208 1,914 22.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
B**
Kills:435
Deaths:329
KDR:1.322
Accuracy:18.625% C
HSR:28.276% B**
TMG-50
C*
Kills:419
Deaths:346
KDR:1.211
Accuracy:17.941% D
HSR:24.582% C*
MG-H1 Watchman
C+
Kills:152
Deaths:87
KDR:1.747
Accuracy:22.348% C+
HSR:25% C+
NS-15M AE
B+
Kills:53
Deaths:46
KDR:1.152
Accuracy:21.493% D
HSR:30.189% B+
Kills:1,059
Deaths (as Heavy Assault):808
Deaths (to Heavy Assaults):827
KDR:1.31064
Kill Difference:251
Playtime:136.727 hours
Usage:19%
Score:1.926m
Score/min:235
Accuracy (listed only):20.102%
HSR (listed only):27.012%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,698
Deaths:350
KDR:4.851
Accuracy:37.535% C+
HSR:82.273% B+
RAMS-AE .50M
A++
Kills:1,521
Deaths:185
KDR:8.222
Accuracy:53.158% A++
HSR:90.204% A+
SR-7
B++
Kills:1,072
Deaths:150
KDR:7.147
Accuracy:43.030% B
HSR:84.422% B++
TSAR-42
A
Kills:223
Deaths:45
KDR:4.956
Accuracy:34.424% C--
HSR:80.269% A
NS-61 Emissary
B*
Kills:207
Deaths:94
KDR:2.202
Accuracy:33.426% B*
HSR:21.256% B*
TX2 Emperor
A+
Kills:179
Deaths:96
KDR:1.865
Accuracy:33.156% B++
HSR:30.726% A+
NSX Daimyo
C+
Kills:163
Deaths:48
KDR:3.396
Accuracy:37.594% C--
HSR:93.252% C+
99SV
A
Kills:161
Deaths:41
KDR:3.927
Accuracy:34.940% B++
HSR:47.826% A
NSX Tengu
B++
Kills:141
Deaths:75
KDR:1.880
Accuracy:41.393% B++
HSR:15.603% D-
NSX Tomoe
C**
Kills:131
Deaths:57
KDR:2.298
Accuracy:26.850% C-
HSR:39.695% C**
SMG-46 Armistice
B+
Kills:110
Deaths:80
KDR:1.375
Accuracy:27.340% B+
HSR:18.182% B
NS-357 Underboss
C
Kills:94
Deaths:100
KDR:0.940
Accuracy:33.333% C
HSR:14.894% D
NS-45 Pilot
B**
Kills:75
Deaths:35
KDR:2.143
Accuracy:33.163% B
HSR:33.333% B**
NS-AM7 AE/TR Archer
C+
Kills:67
Deaths:39
KDR:1.718
Accuracy:63.102% C+
HSR:13.433% C
NS-44 Commissioner AE
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:46.825% N/A
HSR:26% N/A
Kills:5,892
Deaths (as Infiltrator):1,426
Deaths (to Infiltrators):949
KDR:4.13184
Kill Difference:4,466
Playtime:313.744 hours
Usage:43%
Score:3.177m
Score/min:169
Accuracy (listed only):38.618%
HSR (listed only):46.091%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
A**
Kills:365
Deaths:246
KDR:1.484
Accuracy:26.788% C++
HSR:41.644% A**
NSX Tanto
C*
Kills:150
Deaths:154
KDR:0.974
Accuracy:26.485% C++
HSR:26.667% C*
NS Baron G5AE
B**
Kills:67
Deaths:47
KDR:1.426
Accuracy:33.044% D*
HSR:20.896% B**
Kills:582
Deaths (as Engineer):447
Deaths (to Engineers):636
KDR:1.30201
Kill Difference:135
Playtime:232.144 hours
Usage:31%
Score:4.499m
Score/min:323
Accuracy (listed only):28.772%
HSR (listed only):29.735%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B++
Kills:141
Deaths:75
KDR:1.880
Accuracy:41.393% B++
HSR:15.603% D-
SMG-46 Armistice
B+
Kills:110
Deaths:80
KDR:1.375
Accuracy:27.340% B+
HSR:18.182% B
NS Baron G5AE
B**
Kills:67
Deaths:47
KDR:1.426
Accuracy:33.044% D*
HSR:20.896% B**
Kills:318
Deaths (as Combat Medic):202
Deaths (to Combat Medics):306
KDR:1.57426
Kill Difference:116
Playtime:4.998 hours
Usage:1%
Score:0.040m
Score/min:133
Accuracy (listed only):33.926%
HSR (listed only):18.227%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:694
Deaths:251
KDR:2.765
Accuracy:14.440% C-
HSR:24.784% B*
MRC3 Mercy
B++
Kills:687
Deaths:251
KDR:2.737
Accuracy:14.314% C
HSR:24.018% B++
M3 Pounder HEG
C+
Kills:164
Deaths:95
KDR:1.726
Accuracy:38.075% C+
HSR:0.610% F
M3 Pounder HEG
C+
Kills:159
Deaths:94
KDR:1.691
Accuracy:39.045% C+
HSR:1.258% D**
NS-10 Burster
B+
Kills:78
Deaths:39
KDR:2
Accuracy:31.703% B+
HSR:3.846% C-
NS-10 Burster
B+
Kills:76
Deaths:39
KDR:1.949
Accuracy:31.062% B+
HSR:2.632% D--
Kills:1,858
Deaths (as MAX Suit):384.500
Deaths (to MAX Suits):100
KDR:4.83225
Kill Difference:1,473.500
Playtime:51.133 hours
Usage:7%
Score:1.245m
Score/min:406
Accuracy (listed only):28.106%
HSR (listed only):9.524%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C
Kills:536
V. Kills:50 N/A
Deaths:15
KDR:35.733
Accuracy:35.149% C
KPH:43.800 D-
VKPH:4.100 C
L105 Zephyr
A++
Kills:304
V. Kills:104 290%
Deaths:11
KDR:27.636
Accuracy:49.907% B*
KPH:46.800 C+
VKPH:16 A++
C150 Dalton
B+
Kills:195
V. Kills:120 161%
Deaths:3
KDR:65
Accuracy:40.845% C+
KPH:38.900 B+
VKPH:23.900 C++
AP30 Shredder
B+
Kills:83
V. Kills:35 231%
Deaths:2
KDR:41.500
Accuracy:34.203% B
KPH:34.700 B+
VKPH:14.600 C-
Kills:1,118 (0 + 1,118)
Deaths:31
KDR:36.065
VKDR:9.968
Vehicle Kills:309
Kill Difference:1,087
Playtime:26.118 hours
Usage:4%
Score:0.302m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:34.203%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:365
V. Kills:100 361%
Deaths:21
KDR:17.381
Accuracy:39.432% C+
KPH:44.300 C+
VKPH:12.100 B++
P2-120 AP
A*
Kills:198
V. Kills:48 404%
Deaths:8
KDR:24.750
Accuracy:44.616% C+
KPH:53 A*
VKPH:12.900 D
Kills:563 (563 + 0)
Deaths:29
KDR:19.414
VKDR:5.103
Vehicle Kills:148
Kill Difference:534
Playtime:11.978 hours
Usage:2%
Score:0.189m
Score/min:263
Driving Accuracy:44.616%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:201
V. Kills:18 N/A
Deaths:18
KDR:11.167
Accuracy:31.704% C
KPH:51.400 D--
VKPH:4.600 D
G20 Vulcan-H
D*
Kills:118
V. Kills:68 171%
Deaths:41
KDR:2.878
Accuracy:34.610% D**
KPH:17.600 D*
VKPH:10.200 D**
Kills:319 (0 + 319)
Deaths:59
KDR:5.407
VKDR:1.458
Vehicle Kills:86
Kill Difference:260
Playtime:10.599 hours
Usage:1%
Score:0.105m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:34.610%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:5,080
V. Kills:562 N/A
Deaths:70
KDR:72.571
Accuracy:41.536% A
KPH:84.900 B+
VKPH:9.400 B*
Kills:5,080 (0 + 5,080)
Deaths:70
KDR:72.571
VKDR:8.029
Vehicle Kills:562
Kill Difference:5,010
Playtime:59.869 hours
Usage:8%
Score:1.079m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:41.536%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS 14-E 5,6425,0807072.571A*67.9741.536%A1.043%D-84.8B+9.4B*30059.9h32.6C+78.5B
RAMS .50M 1,7061,6983504.851B+0.2537.535%C+82.273%B+23.7CN/A8271.7h1.8B*4.8B+
RAMS-AE .50M 1,5371,5211858.222A3.6253.158%A++90.204%A+22.2D--N/A6668.5h1.7B++3.3B**
SR-7 1,0791,0721507.147B**2.5543.03%B84.422%B++25.3C-N/A9242.3h2.1C**4.9B+
MRC3 Mercy 7076942512.765B1.8314.44%C-24.784%B*25.2C+N/A12127.5h19.2C*132.8C++
MRC3 Mercy 7056872512.737B1.8614.314%C24.018%B++25C+N/A10727.5h19.2C++134C++
Dual-75 Duster 5865361535.733A++31.1335.149%CN/A43.9D-4.1C14012.2h8.7F-24.7D-
T16 Rhino 4444353291.322C++3.2818.625%C28.276%B**18.3DN/A5623.8h17.3D--92.7C
TMG-50 4314193461.211C+3.3917.941%D24.582%C*16.5DN/A6225.4h14.5D81C
P2-120 HESH 4653652117.381B+12.7839.432%C+N/A44.5C+12.2B++2078.2h4.8C*12.1C**
AMR-66 3713652461.484B++3.1226.788%C++41.644%A**13C--N/A3728h10C+37.2C++
L105 Zephyr 4083041127.636A+23.0449.907%B*N/A46.8C+16A++2806.5h8.8D--17.6C+
TSAR-42 226223454.956B+0.3634.424%C--80.269%A30.5CN/A1097.3h2.1B+6C*
Striker AE 3202102110U5.4044.208%DN/A36.8M19.3B**2615.7h17.3A++39.1A
NS-61 Emissary 219207942.202A*2.4033.426%B*21.256%B*16.6C-1B**5412.5h13.3C*39.9B+
P525 Marauder-H 2192011811.167C+6.5731.704%CN/A51.5D--4.6D2003.9h8.7D27.4C--
P2-120 AP 246198824.75M+20.1544.616%C+1.01%D*53.5A*13D3853.7h3.3A++7.5A+
C150 Dalton 315195365S60.4040.845%C+N/A39B+24C++2075h4.9C+12C++
TX2 Emperor 184179961.865B**2.7333.156%B++30.726%A+19.2C--N/A1049.3h8.7B26.2C++
M3 Pounder HEG 230164951.726C*2.8738.075%C+N/A14.1C5.7A+9811.6h26.1D*68.7D
NSX Daimyo 164163483.396C++1.2037.594%C--93.252%C+17.5D*N/A509.3h2.8C7.3C+
99SV 162161413.927A+0.6734.94%B++47.826%A17.1C-N/A669.4h4.5B*13B++
M3 Pounder HEG 222159941.691C+2.9139.045%C+1.258%D**13.9D5.5B**9611.4h27.7D*71C--
MG-H1 Watchman 155152871.747C**2.8522.348%C+25%C+16.5D-N/A809.2h15.7C+70.2C*
NSX Tanto 1641501540.974C+3.6326.485%C++26.667%C*4.3D*N/A2234.7h24.2F91.3D
NSX Tengu 144141751.88B++2.7241.393%B++15.603%D-16.8DN/A578.4h14C+33.9C**
NSX Tomoe 132131572.298B2.3026.85%C-39.695%C**18.2D-N/A467.2h12.5B+46.4C**
M12 Kobalt 133126431.5C++26.9016.006%D-21.429%B*45D--2.5D1552.8h17.2C++107.5C
G20 Vulcan-H 186118412.878C+1.7234.61%D**7.627%M++17.6D*10.1D**1466.7h104.8C+302.7D
SMG-46 Armistice 112110801.375B3.2227.34%B+18.182%B10.5D--N/A5410.5h19.8D--72.5C+
NS-357 Underboss 94941000.94C+3.6633.333%C14.894%D15.4DN/A476.1h5.1D15.2C
AP30 Shredder 11883241.5A*36.9034.203%B3.614%B**34.6B+14.6C-1952.4h68.6B+200.5B++
NS-10 Burster 11678392B**2.6031.703%B+3.846%C-8A+3.9C*809.7h125.4B*395.5B*
NS-10 Burster 11876391.949A+2.6531.062%B+2.632%D--7.8A+4.3B++789.7h126.8B++408.3B++
NS-45 Pilot 7575352.143B++2.4633.163%B33.333%B**11.9D--N/A366.3h6B++18.2B++
NS Baron G5AE 6767471.426C++3.1733.044%D*20.896%B**16D-N/A524.2h3.4B**10.3C+
NS-AM7 AE/TR Archer 9867391.718B**2.8863.102%C+13.433%C7.4C3.4C529h16.8C++26.7C++
MANA Anti-Personnel Turret 6059381.553N/A3.0519.127%UN/A590U10U1616600.1h20.5T*107.1T*
NS-15M AE 5553461.152C3.4521.493%D30.189%B+15.1D*N/A773.5h19.3F*90D*
NS-44 Commissioner AE 5150311.613C**2.9946.825%B++26%C++13.5D--N/A433.7h4.7D--10.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter53,1371.4h
Restoration Kit862,1822h
Soldier Soaker01910h
Spawn Beacon22390.3h
Decoy Grenade0820h
Nano-Armor Kit60181,6899.1h
AE Nano-Armor Kit55330,44416.2h
Medical Applicator09960.1h
Nanite Healing Grenade0560h
TR Triumph Flare Gun01110.2h
Nano-Repair Grenade01,1990.3h
Spitfire Auto-Turret23660.5h
AE Medical Applicator11,4780.2h
Welding Device05,3541h
Ammunition Package89850.4h
Medical Kit318421.1h
Anti-Infantry MANA Turret0890.1h
WLT-Howler Mining Laser17660.3h
Hardlight Barrier21930.2h
Smoke Grenade01700h
Recon Detection Device22890.9h
M14 Banshee2780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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