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Legate Centurion Hyrashima[XXDE] Hyrashima
VS BR 72

KDR: 0.62

Score: 6m

Last Seen: Jul 11th, 2017 5:07 PM
- OFFLINE - 1734.1 hour(s)

Rank 72 (72) Legate of the Vanu Sovereignty on Miller
Level Progress (to 73): 45%
Level 100 Progress: 32% 974h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Pandora VX25 Solstice VE3 Serpent VE92 MKV Suppressed Sirius SX12 Parallax VX3 NS-61 Emissary Eidolon VE33
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-186,399 MLG Score: -149
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.334%18.198%443149344,4180.6172120.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.949%0.696B+-0.293C-0.966D--HEAD ++ (~6.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.227C++14.20C+44

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.274%3.279%15194761656450.0928463133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.466B+0.213C++-1.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.8-1.191D*38.4-2.054F--46.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.616%55.556%03945621909160.683168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.008%-0.413C---0.788D-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.815D-5.6-0.816D-11.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.024%13.983%02946944345232.73623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.31%-0.341C-0.003C+-1.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.27C6.2-0.285C10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6m334.6%220 (13.2k)185 (11.1k)0.6178877,73112,5120.73257772 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS94828716.189%17.436%28202:360

19% Combat Medic19% Engineer6% Heavy Assault38% Infiltrator19% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2016 4:50 AMApr 30th, 2016 4:40 PMAug 2nd, 2017 10:01 PM (50d) (PST)Jul 11th, 2017 1:36 PM (72d) (PST)Jul 11th, 2017 1:07 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2971971000.2380.3850.0410.8870.027-149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,80211,7996,0031423253211,088

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
542.1h/22.6d 1,435 1,348 3,832 28.8k 753 1,709 887 9.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:228
Deaths:426
KDR:0.535
Accuracy:20.083% C+
HSR:18.421% D
Kills:228
Deaths (as Heavy Assault):426
Deaths (to Heavy Assaults):3,424
KDR:0.53521
Kill Difference:198
Playtime:32.641 hours
Usage:6%
Score:0.296m
Score/min:151
Accuracy (listed only):20.083%
HSR (listed only):18.421%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C*
Kills:475
Deaths:815
KDR:0.583
Accuracy:26.495% C*
HSR:13.263% D-
Sirius SX12
B
Kills:364
Deaths:449
KDR:0.811
Accuracy:25.861% B
HSR:18.681% B
Parallax VX3
C+
Kills:330
Deaths:179
KDR:1.844
Accuracy:37.866% C
HSR:76.364% C+
NS-61 Emissary
C*
Kills:322
Deaths:430
KDR:0.749
Accuracy:29.470% C*
HSR:10.559% D--
NS-44 Commissioner
C*
Kills:242
Deaths:287
KDR:0.843
Accuracy:37.210% C*
HSR:16.942% D
Beamer VS3
C
Kills:219
Deaths:509
KDR:0.430
Accuracy:25.265% C
HSR:15.525% D-
NS-44L Blackhand
C--
Kills:191
Deaths:436
KDR:0.438
Accuracy:36.940% C--
HSR:27.225% D--
VA39 Spectre
C+
Kills:168
Deaths:214
KDR:0.785
Accuracy:31.251% C+
HSR:32.143% C--
Manticore SX40
B++
Kills:124
Deaths:249
KDR:0.498
Accuracy:34.268% B++
HSR:14.516% D-
Phaseshift VX-S
D
Kills:123
Deaths:83
KDR:1.482
Accuracy:30.612% D
HSR:31.707% T
NS-AM7 Archer
B++
Kills:53
Deaths:229
KDR:0.231
Accuracy:61.104% B++
HSR:22.642% C++
Kills:2,611
Deaths (as Infiltrator):3,880
Deaths (to Infiltrators):2,632
KDR:0.67294
Kill Difference:1,269
Playtime:204.814 hours
Usage:38%
Score:2.047m
Score/min:167
Accuracy (listed only):34.213%
HSR (listed only):25.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:779
Deaths:1,051
KDR:0.741
Accuracy:37.217% C+
HSR:14.121% C+
Solstice VE3
C++
Kills:741
Deaths:1,178
KDR:0.629
Accuracy:23.078% C++
HSR:19.298% C++
Serpent VE92
C+
Kills:606
Deaths:908
KDR:0.667
Accuracy:22.356% C+
HSR:16.337% C-
MKV Suppressed
C*
Kills:475
Deaths:815
KDR:0.583
Accuracy:26.495% C*
HSR:13.263% D-
Sirius SX12
B
Kills:364
Deaths:449
KDR:0.811
Accuracy:25.861% B
HSR:18.681% B
Thanatos VE70
C
Kills:165
Deaths:378
KDR:0.437
Accuracy:36.340% C
HSR:13.333% C
Kills:3,130
Deaths (as Light Assault):4,779
Deaths (to Light Assaults):1,855
KDR:0.65495
Kill Difference:1,649
Playtime:101.889 hours
Usage:19%
Score:1.242m
Score/min:203
Accuracy (listed only):28.558%
HSR (listed only):15.839%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:779
Deaths:1,051
KDR:0.741
Accuracy:37.217% C+
HSR:14.121% C+
Solstice VE3
C++
Kills:741
Deaths:1,178
KDR:0.629
Accuracy:23.078% C++
HSR:19.298% C++
Serpent VE92
C+
Kills:606
Deaths:908
KDR:0.667
Accuracy:22.356% C+
HSR:16.337% C-
Eidolon VE33
C+
Kills:313
Deaths:631
KDR:0.496
Accuracy:27.365% C+
HSR:24.920% C+
Thanatos VE70
C
Kills:165
Deaths:378
KDR:0.437
Accuracy:36.340% C
HSR:13.333% C
Kills:2,604
Deaths (as Engineer):4,146
Deaths (to Engineers):2,294
KDR:0.62808
Kill Difference:1,542
Playtime:103.199 hours
Usage:19%
Score:1.131m
Score/min:183
Accuracy (listed only):29.271%
HSR (listed only):17.602%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:779
Deaths:1,051
KDR:0.741
Accuracy:37.217% C+
HSR:14.121% C+
MKV Suppressed
C*
Kills:475
Deaths:815
KDR:0.583
Accuracy:26.495% C*
HSR:13.263% D-
Sirius SX12
B
Kills:364
Deaths:449
KDR:0.811
Accuracy:25.861% B
HSR:18.681% B
Pulsar VS1
B*
Kills:312
Deaths:740
KDR:0.422
Accuracy:19.337% D
HSR:24.359% B*
H-V45
C**
Kills:169
Deaths:315
KDR:0.537
Accuracy:23.606% C++
HSR:20.710% C**
Thanatos VE70
C
Kills:165
Deaths:378
KDR:0.437
Accuracy:36.340% C
HSR:13.333% C
Corvus VA55
C-
Kills:112
Deaths:300
KDR:0.373
Accuracy:21.300% C-
HSR:18.750% C-
Kills:2,376
Deaths (as Combat Medic):4,048
Deaths (to Combat Medics):1,135
KDR:0.58696
Kill Difference:1,672
Playtime:103.359 hours
Usage:19%
Score:1.282m
Score/min:207
Accuracy (listed only):27.165%
HSR (listed only):17.603%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:61
V. Kills:29 203%
Deaths:63
KDR:0.968
Accuracy:45.274% B++
KPH:12 D-
VKPH:5.700 C
Kills:61 (61 + 0)
Deaths:63
KDR:0.968
VKDR:0.460
Vehicle Kills:29
Kill Difference:2
Playtime:5.077 hours
Usage:1%
Score:0.032m
Score/min:106
Driving Accuracy:45.274%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 7967791,0510.741C-0.1237.217%C+14.121%C+24.1CN/A5432.3h5.9D-15.8C
Solstice VE3 7617411,1780.629C+0.0123.078%C++19.298%C++19.5C++N/A5438h14.4B62.5B
Serpent VE92 6176069080.667C0.0522.356%C+16.337%C-20.5CN/A5729.5h14.8C66.1C+
MKV Suppressed 4864758150.583D0.0326.495%C*13.263%D-13.6D-N/A4234.9h16.8C63.4C+
Sirius SX12 3693644490.811C+0.1925.861%B18.681%B23.5C+N/A6115.5h16.8C64.8C++
Parallax VX3 3373301791.844C1.2337.866%C76.364%C+12.3D--N/A3326.8h2.9D-7.8C--
NS-61 Emissary 3243224300.749C+0.1329.47%C*10.559%D--20.9CN/A7715.4h16.3C55.2C+
Eidolon VE33 3273136310.496C-0.1227.365%C+24.92%C+11.3DN/A2927.6h12.9D-47.1C
Pulsar VS1 3183127400.422D0.2019.337%D24.359%B*10.1D-N/A4130.8h15.6C+80.7C
NS-44 Commissioner 2442422870.843C+0.2337.21%C*16.942%D17.8DN/A5413.6h3.8C*10.2B
Force-Blade 26624011,0080.022C+0.6016.824%D*4.583%C0.5C+N/A1438.4h3.4C19.9C--
Orion VS54 2372284260.535C--0.0820.083%C+18.421%D15.9DN/A6014.3h16D79.5C+
Beamer VS3 2202195090.43C0.1925.265%C15.525%D-12DN/A3218.3h12.3C--48.7C+
Proximity Mine 209209603.483C+2.8733.333%D*N/A139.3BN/A3441.5h2C5.9D-
NS-44L Blackhand 1981914360.438D0.1836.94%C--27.225%D--10.1DN/A2718.9h6D16.4C--
Lumine Edge 1751751,1860.148C**0.4713.752%D--15.429%C+3.4C+N/A750.9h1.3B9.2C+
H-V45 1691693150.537C--0.0823.606%C++20.71%C**12.2D-N/A3113.8h16.8D*71C
VA39 Spectre 1731682140.785C0.1731.251%C+32.143%C--9.2D-N/A2318.2h8.6D*27.4D
Thanatos VE70 1711653780.437C0.1836.34%C13.333%C12.8DN/A4712.9h7.6F21D--
C-4 3231613430.469D0.1523.639%C+N/A38.3D38.6B+5344.2h2.8F11.6D--
Manticore SX40 1311242490.498C-0.1234.268%B++14.516%D-11.6D-N/A3310.7h15F*43.7D--
Phaseshift VX-S 127123831.482C--0.8630.612%D31.707%T11.9D--N/A2710.3h8.9T*29F**
Frag Grenade 1231221122N/A121.3849.108%B+N/A406.7C3.3C10710.3h4.3C-8.7C++
Corvus VA55 1151123000.373D0.2421.3%C-18.75%C-10.8D--N/A2910.4h14.3D66.9C
Sticky Grenade 7675175N/A74.3853.916%C**N/A750C-10B+17650.1h2.4C+4.4C++
Nemesis VSH9 144692110.327D0.2964.677%C*1.449%D-6.7D7.3C--8410.3h13.2F20.4D**
C75 Viper 9061630.968D0.3545.274%B++3.279%A*12D-5.7C1065.1h38.4T*84.8F-
NS-AM7 Archer 96532290.231C--0.3961.104%B++22.642%C++3.6D2.9C*2914.8h34.1D55.7C--
Tank Mine 9553411.293C--0.6824.063%DN/A53D-42D5981h2.3C9.6D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter122,7071.6h
Nano-Armor Kit237160,06813.2h
Hardlight Barrier31330.2h
Anti-Vehicle MANA Turret94200.5h
Spawn Beacon0580h
Medical Applicator448136,15214h
Nanite Revive Grenade01670h
Deconstruction Tool19430.1h
Anti-Infantry MANA Turret61560.3h
G40-F Ranger0970h
M12 Kobalt01140h
Ammunition Package91,2600.5h
Shield Recharging Field191,2600.5h
Medical Kit8970.2h
AP30 Shredder01470h
Recon Detection Device401,8113.6h

Check the help document for the dictionary if you want to learn more about words used here.


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