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Decanus Hater Hyrax[3GIS] Hyrax
VS BR 13

KDR: 2.09

Score: 62.5m

Last Seen: Nov 22nd, 2018 6:20 PM
- OFFLINE - 3711.9 hour(s)

Prestige 1, Battle Rank 13 - Vanu Sovereignty on Emerald
Level Progress (to 14): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Pulsar C Betelgeuse 54-A Sticky Grenade Orion VS54 Solstice SF Flare VE6 C-4 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,404,873 MLG Score: 1123
Fun Score: N/A
Cheeseburgers Flipped: 712TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.5%24.479%64932107533,6662.23739-0.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.915%1.053B**0.576B+-0.036C+HEAD ++ (~11.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.442B11.10.227C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.622%1.375%144111065828151840.71411315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.129A*-0.207C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.815B++17.20.676B+12.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.9%3.684%238711002,60613759061.8939287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.073%-0.489D0.695B+0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.48B+7.20.424B12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.12%3.58%130910981,25711924101.05365306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.785%-0.098C+-0.205C0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.766B++9.80.753B++18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.758%79.308%130311042,8612406131.18862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.035%1.613A+0.797B++-0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.90.41B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.168%12.888%130311041,7071329121.28346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.515%0.394B-0.331C-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.418B3.60.269C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.5m444.5%638 (38.3k)593 (35.6k)2.0869367,10132,1532.3449713 (13)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1107185923.265%18.843%43803:1730

10% Combat Medic25% Engineer39% Heavy Assault7% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 12:00 AMMay 14th, 2017 4:53 AMDec 21st, 2018 1:51 PM (126d) (PST)Nov 22nd, 2018 3:13 PM (155d) (PST)Nov 22nd, 2018 2:20 PM (155d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6862514350.6370.3050.1203.0500.0491123

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,16915,06026,10938187183335,605

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1755.5h/73.1d 8,297 12,644 14,867 321.2k 3,755 5,705 5,155 72.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:4,006
Deaths:1,829
KDR:2.190
Accuracy:26.142% C+
HSR:32.901% B
Orion VS54
B++
Kills:2,220
Deaths:1,346
KDR:1.649
Accuracy:24.610% B++
HSR:26.396% C*
Flare VE6
C*
Kills:1,887
Deaths:897
KDR:2.104
Accuracy:23.830% C*
HSR:21.675% C
SVA-88
C++
Kills:1,371
Deaths:576
KDR:2.380
Accuracy:23.868% C++
HSR:21.663% C--
Ursa
B+
Kills:1,290
Deaths:731
KDR:1.765
Accuracy:25.063% B+
HSR:23.256% C+
NS-15M1
B
Kills:1,193
Deaths:567
KDR:2.104
Accuracy:24.252% B
HSR:17.184% D
NS-15M AE
B*
Kills:1,186
Deaths:461
KDR:2.573
Accuracy:30.338% B*
HSR:33.896% B++
Lasher X2
B*
Kills:1,177
Deaths:942
KDR:1.249
Accuracy:32.376% B*
HSR:3.229% C
Pulsar LSW
C
Kills:1,176
Deaths:239
KDR:4.921
Accuracy:21.534% C
HSR:15.136% D*
VX29 Polaris
B*
Kills:1,161
Deaths:648
KDR:1.792
Accuracy:28.202% B*
HSR:22.911% C+
NS-15MP
C**
Kills:1,156
Deaths:570
KDR:2.028
Accuracy:28.247% C++
HSR:32.959% C**
SVA-GG
B++
Kills:1,133
Deaths:541
KDR:2.094
Accuracy:27.001% C++
HSR:35.922% B++
Kills:18,956
Deaths (as Heavy Assault):9,347
Deaths (to Heavy Assaults):8,742
KDR:2.02803
Kill Difference:9,609
Playtime:690.955 hours
Usage:39%
Score:24.451m
Score/min:590
Accuracy (listed only):26.288%
HSR (listed only):23.927%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:5,006
Deaths:2,490
KDR:2.010
Accuracy:28.270% B++
HSR:19.537% D
Solstice SF
B*
Kills:2,199
Deaths:1,299
KDR:1.693
Accuracy:28.601% B*
HSR:5.775% F-
Pandora VX25
B+
Kills:1,169
Deaths:696
KDR:1.680
Accuracy:43.733% B+
HSR:10.607% D*
Zenith VX-5
B+
Kills:1,160
Deaths:699
KDR:1.660
Accuracy:27.375% B+
HSR:20.259% C+
NS-11C
B+
Kills:1,157
Deaths:589
KDR:1.964
Accuracy:25.833% B+
HSR:17.286% C
VX6-7
C**
Kills:1,154
Deaths:761
KDR:1.516
Accuracy:25.982% C**
HSR:17.938% C--
NS Baron G5AE
A+
Kills:1,151
Deaths:687
KDR:1.675
Accuracy:45.796% C+
HSR:23.371% A+
Deimos VA29
B++
Kills:363
Deaths:225
KDR:1.613
Accuracy:67.925% B++
HSR:19.559% B+
Solstice Burst
B*
Kills:361
Deaths:108
KDR:3.343
Accuracy:25.618% C+
HSR:29.363% B*
Serpent VE92
B++
Kills:259
Deaths:219
KDR:1.183
Accuracy:26.917% B++
HSR:17.761% C
Phobos VX86
C
Kills:175
Deaths:126
KDR:1.389
Accuracy:47.436% D--
HSR:14.286% C
Eclipse VE3A
A*
Kills:155
Deaths:184
KDR:0.842
Accuracy:27.986% C*
HSR:30.968% A*
Solstice VE3
C+
Kills:147
Deaths:12
KDR:12.250
Accuracy:21.908% C+
HSR:19.728% C+
NS-11CP
A*
Kills:54
Deaths:55
KDR:0.982
Accuracy:29.873% C*
HSR:38.889% A*
Kills:14,510
Deaths (as Engineer):8,150
Deaths (to Engineers):6,712
KDR:1.78037
Kill Difference:6,360
Playtime:440.348 hours
Usage:25%
Score:14.996m
Score/min:568
Accuracy (listed only):33.804%
HSR (listed only):20.380%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:1,204
Deaths:783
KDR:1.538
Accuracy:28.467% B*
HSR:20.100% C+
Eridani SX5G
B
Kills:1,178
Deaths:732
KDR:1.609
Accuracy:29.822% B
HSR:23.260% C**
Pandora VX25
B+
Kills:1,169
Deaths:696
KDR:1.680
Accuracy:43.733% B+
HSR:10.607% D*
NS-11P
A*
Kills:1,165
Deaths:639
KDR:1.823
Accuracy:29.380% A
HSR:33.476% A*
NS Baron G5AE
A+
Kills:1,151
Deaths:687
KDR:1.675
Accuracy:45.796% C+
HSR:23.371% A+
Corvus VA55
B+
Kills:731
Deaths:362
KDR:2.019
Accuracy:27.009% B+
HSR:20.657% C
NS-11A
B++
Kills:374
Deaths:270
KDR:1.385
Accuracy:27.931% B++
HSR:18.182% C--
Deimos VA29
B++
Kills:363
Deaths:225
KDR:1.613
Accuracy:67.925% B++
HSR:19.559% B+
Terminus VX-9
C**
Kills:347
Deaths:225
KDR:1.542
Accuracy:25.932% C++
HSR:28.242% C**
NS-7B PDW
B++
Kills:223
Deaths:192
KDR:1.161
Accuracy:27.048% C**
HSR:21.973% B++
Sirius SX12
B++
Kills:185
Deaths:165
KDR:1.121
Accuracy:28.222% B++
HSR:14.595% D
Phobos VX86
C
Kills:175
Deaths:126
KDR:1.389
Accuracy:47.436% D--
HSR:14.286% C
Kills:8,265
Deaths (as Combat Medic):5,102
Deaths (to Combat Medics):3,567
KDR:1.61995
Kill Difference:3,163
Playtime:169.052 hours
Usage:10%
Score:6.952m
Score/min:685
Accuracy (listed only):35.725%
HSR (listed only):20.692%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:5,006
Deaths:2,490
KDR:2.010
Accuracy:28.270% B++
HSR:19.537% D
Solstice SF
B*
Kills:2,199
Deaths:1,299
KDR:1.693
Accuracy:28.601% B*
HSR:5.775% F-
Eridani SX5G
B
Kills:1,178
Deaths:732
KDR:1.609
Accuracy:29.822% B
HSR:23.260% C**
Pandora VX25
B+
Kills:1,169
Deaths:696
KDR:1.680
Accuracy:43.733% B+
HSR:10.607% D*
Zenith VX-5
B+
Kills:1,160
Deaths:699
KDR:1.660
Accuracy:27.375% B+
HSR:20.259% C+
NS-11C
B+
Kills:1,157
Deaths:589
KDR:1.964
Accuracy:25.833% B+
HSR:17.286% C
VX6-7
C**
Kills:1,154
Deaths:761
KDR:1.516
Accuracy:25.982% C**
HSR:17.938% C--
NS Baron G5AE
A+
Kills:1,151
Deaths:687
KDR:1.675
Accuracy:45.796% C+
HSR:23.371% A+
Deimos VA29
B++
Kills:363
Deaths:225
KDR:1.613
Accuracy:67.925% B++
HSR:19.559% B+
Solstice Burst
B*
Kills:361
Deaths:108
KDR:3.343
Accuracy:25.618% C+
HSR:29.363% B*
Serpent VE92
B++
Kills:259
Deaths:219
KDR:1.183
Accuracy:26.917% B++
HSR:17.761% C
NS-7B PDW
B++
Kills:223
Deaths:192
KDR:1.161
Accuracy:27.048% C**
HSR:21.973% B++
Sirius SX12
B++
Kills:185
Deaths:165
KDR:1.121
Accuracy:28.222% B++
HSR:14.595% D
Phobos VX86
C
Kills:175
Deaths:126
KDR:1.389
Accuracy:47.436% D--
HSR:14.286% C
Eclipse VE3A
A*
Kills:155
Deaths:184
KDR:0.842
Accuracy:27.986% C*
HSR:30.968% A*
Solstice VE3
C+
Kills:147
Deaths:12
KDR:12.250
Accuracy:21.908% C+
HSR:19.728% C+
NS-11CP
A*
Kills:54
Deaths:55
KDR:0.982
Accuracy:29.873% C*
HSR:38.889% A*
Kills:16,096
Deaths (as Light Assault):9,239
Deaths (to Light Assaults):6,166
KDR:1.74218
Kill Difference:6,857
Playtime:238.778 hours
Usage:14%
Score:7.993m
Score/min:558
Accuracy (listed only):32.844%
HSR (listed only):20.303%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,635
Deaths:496
KDR:3.296
Accuracy:46.884% B**
HSR:75.352% B++
Eridani SX5G
B
Kills:1,178
Deaths:732
KDR:1.609
Accuracy:29.822% B
HSR:23.260% C**
Parallax VX3
B*
Kills:1,066
Deaths:270
KDR:3.948
Accuracy:44.828% B*
HSR:83.959% B*
NS-44B Commissioner
B++
Kills:772
Deaths:603
KDR:1.280
Accuracy:37.539% C
HSR:30.311% B++
NS-7B PDW
B++
Kills:223
Deaths:192
KDR:1.161
Accuracy:27.048% C**
HSR:21.973% B++
Sirius SX12
B++
Kills:185
Deaths:165
KDR:1.121
Accuracy:28.222% B++
HSR:14.595% D
V10
A
Kills:160
Deaths:53
KDR:3.019
Accuracy:42.743% B
HSR:88.750% A
Nyx VX31
C++
Kills:118
Deaths:77
KDR:1.532
Accuracy:34.657% C++
HSR:30.509% C++
NS-44L Blackhand
B**
Kills:78
Deaths:47
KDR:1.660
Accuracy:39.551% C
HSR:56.410% B**
Beamer VS3
C++
Kills:59
Deaths:20
KDR:2.950
Accuracy:27.809% C++
HSR:15.254% D--
Kills:5,474
Deaths (as Infiltrator):2,655
Deaths (to Infiltrators):4,636
KDR:2.06177
Kill Difference:2,819
Playtime:116.576 hours
Usage:7%
Score:4.157m
Score/min:594
Accuracy (listed only):35.910%
HSR (listed only):44.037%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,654
Deaths:504
KDR:3.282
Accuracy:23.403% B++
HSR:22.491% C*
Blueshift VM5
B*
Kills:1,584
Deaths:522
KDR:3.034
Accuracy:23.023% B*
HSR:25.253% B*
Comet VM2
B++
Kills:261
Deaths:169
KDR:1.544
Accuracy:48.534% B++
HSR:3.831% C+
Comet VM2
A
Kills:224
Deaths:167
KDR:1.341
Accuracy:50.671% B+
HSR:6.696% A
Cosmos VM3
C**
Kills:220
Deaths:101
KDR:2.178
Accuracy:17.822% C**
HSR:14.545% D--
Cosmos VM3
C*
Kills:179
Deaths:87
KDR:2.057
Accuracy:17.222% C*
HSR:13.408% D**
NS-10 Burster
B++
Kills:100
Deaths:124
KDR:0.806
Accuracy:34.506% B++
HSR:6% C+
Vortex VM21
C++
Kills:98
Deaths:91
KDR:1.077
Accuracy:41.143% C++
HSR:3.061% C-
Vortex VM21
C+
Kills:93
Deaths:90
KDR:1.033
Accuracy:41.045% C+
HSR:3.226% C+
NS-10 Burster
B*
Kills:83
Deaths:124
KDR:0.669
Accuracy:34.407% B*
HSR:2.410% D--
Kills:4,496
Deaths (as MAX Suit):989.500
Deaths (to MAX Suits):2,240
KDR:4.54371
Kill Difference:3,506.500
Playtime:89.154 hours
Usage:5%
Score:3.956m
Score/min:739
Accuracy (listed only):33.178%
HSR (listed only):10.092%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:582
V. Kills:104 N/A
Deaths:65
KDR:8.954
Accuracy:57.622% B++
KPH:111.300 B++
VKPH:19.900 C++
Maelstrom Turbo Laser
B++
Kills:51
V. Kills:54 93%
Deaths:275
KDR:0.185
Accuracy:35.155% B++
KPH:2.300 D--
VKPH:2.400 D--
Kills:633 (51 + 0)
Deaths:340
KDR:1.862
VKDR:0.465
Vehicle Kills:158
Kill Difference:293
Playtime:27.609 hours
Usage:2%
Score:0.557m
Score/min:336
Piloting Accuracy:35.155%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
N/A
Kills:50
V. Kills:2 N/A
Deaths:3
KDR:16.667
Accuracy:46.369% N/A
KPH:180,000 N/A
VKPH:7,200 N/A
Kills:50 (0 + 50)
Deaths:3
KDR:16.667
VKDR:0.667
Vehicle Kills:2
Kill Difference:47
Playtime:0.001 hours
Usage:0%
Score:0.024m
Score/min:718,500
Piloting Accuracy:N/A%
Gunner Accuracy:46.369%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:604
V. Kills:319 189%
Deaths:107
KDR:5.645
Accuracy:46.775% D*
KPH:37.800 B++
VKPH:20 B
L100 Python HESH
A
Kills:513
V. Kills:50 N/A
Deaths:53
KDR:9.679
Accuracy:46.452% C
KPH:80.400 A
VKPH:7.800 C+
L100 Python HEAT
C
Kills:282
V. Kills:88 317%
Deaths:24
KDR:11.750
Accuracy:41.985% D--
KPH:24.900 C
VKPH:7.800 D-
C75 Viper
A++
Kills:241
V. Kills:38 N/A
Deaths:17
KDR:14.177
Accuracy:41.327% C++
KPH:61.100 A++
VKPH:9.600 B+
Skyguard
D
Kills:77
V. Kills:61 124%
Deaths:18
KDR:4.278
Accuracy:28.048% C
KPH:8.800 D
VKPH:7 D
Kills:1,717 (1,717 + 0)
Deaths:219
KDR:7.840
VKDR:2.539
Vehicle Kills:556
Kill Difference:1,498
Playtime:46.334 hours
Usage:3%
Score:1.369m
Score/min:493
Driving Accuracy:28.048%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:419
V. Kills:56 N/A
Deaths:57
KDR:7.351
Accuracy:61.013% A
KPH:39.500 C+
VKPH:5.300 D
Supernova PC
B*
Kills:411
V. Kills:92 442%
Deaths:43
KDR:9.558
Accuracy:52.563% B
KPH:30.600 B*
VKPH:6.800 C--
Supernova FPC
B+
Kills:300
V. Kills:202 148%
Deaths:69
KDR:4.348
Accuracy:49.581% C--
KPH:25.200 C++
VKPH:17 B+
Saron HRB
B+
Kills:155
V. Kills:112 137%
Deaths:23
KDR:6.739
Accuracy:43.251% C+
KPH:28.300 B
VKPH:20.500 B+
E540 Halberd
C+
Kills:97
V. Kills:61 156%
Deaths:15
KDR:6.467
Accuracy:50.995% B+
KPH:24.300 D
VKPH:15.300 C+
Kills:1,382 (1,130 + 252)
Deaths:207
KDR:6.676
VKDR:2.527
Vehicle Kills:523
Kill Difference:1,175
Playtime:45.407 hours
Usage:3%
Score:1.352m
Score/min:496
Driving Accuracy:49.581%
Gunner Accuracy:50.995%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:107
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:20.151% D
KPH:116 C+
VKPH:3.300 D
E540 Halberd-H
C+
Kills:95
V. Kills:58 161%
Deaths:10
KDR:9.500
Accuracy:52.835% D
KPH:36.100 C
VKPH:22 C+
Proton II PPA-H
C
Kills:67
V. Kills: N/A
Deaths:8
KDR:8.375
Accuracy:28.580% D--
KPH:79.800 C
VKPH:0 F
Kills:269 (0 + 269)
Deaths:18
KDR:14.944
VKDR:3.389
Vehicle Kills:61
Kill Difference:251
Playtime:4.397 hours
Usage:0%
Score:0.182m
Score/min:690
Driving Accuracy:N/A%
Gunner Accuracy:28.580%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:251
V. Kills:23 N/A
Deaths:27
KDR:9.296
Accuracy:37.513% C**
KPH:44.600 B**
VKPH:4.100 C--
M40 Fury
B**
Kills:223
V. Kills:33 N/A
Deaths:22
KDR:10.136
Accuracy:39.491% B
KPH:67.100 B**
VKPH:9.900 C++
M40 Fury
B+
Kills:221
V. Kills:38 N/A
Deaths:21
KDR:10.524
Accuracy:36.488% C+
KPH:63.300 B+
VKPH:10.900 C+
M60-G Bulldog
B+
Kills:99
V. Kills:7 N/A
Deaths:14
KDR:7.071
Accuracy:43.326% B+
KPH:46.900 B+
VKPH:3.300 D-
M12 Kobalt
A+
Kills:87
V. Kills:2 N/A
Deaths:8
KDR:10.875
Accuracy:26.348% A+
KPH:80.400 B+
VKPH:1.800 D
M12 Kobalt
B+
Kills:61
V. Kills: N/A
Deaths:1
KDR:61
Accuracy:17.142% C+
KPH:87.800 B+
VKPH:0 D-
Kills:942 (0 + 942)
Deaths:93
KDR:10.129
VKDR:1.108
Vehicle Kills:103
Kill Difference:849
Playtime:16.336 hours
Usage:1%
Score:0.684m
Score/min:698
Driving Accuracy:N/A%
Gunner Accuracy:17.142%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 5,0355,0062,4902.01B+0.0828.27%B++19.537%D33.7C**N/A200148.7h10.9B+38.4B+
Betelgeuse 54-A 4,0164,0061,8292.19C+0.1026.142%C+32.901%B51.1CN/A29578.4h10.4C**39.7C**
Sticky Grenade 2,2532,24512245N/A2,242.9167.968%A++N/A2494.4M*8.9C127360.9h1A1.4B**
Orion VS54 2,2232,2201,3461.649C*0.4424.61%B++26.396%C*30.9C+N/A29671.9h10.7B++43.4B++
Solstice SF 2,2322,1991,2991.693B*0.3928.601%B*5.775%F-32B++N/A17568.8h7B++24.4B**
Flare VE6 1,9001,8878972.104B*0.0223.83%C*21.675%C30.7CN/A16361.4h10.9C++45.5C**
C-4 2,1791,7706232.841B**0.7520.698%D-N/A141.6A+32.7C*208612.5h1.1B*5.2B+
Frag Grenade 1,7411,72911729N/A1,726.9152.277%B*N/A1152.7M+8C+67241.5h2A++3.9A
Blueshift VM5 1,6621,6545043.282B+1.2023.403%B++22.491%C*48.5B**N/A30434.1h13.2B**56.5B++
Ghost 1,6441,6354963.296C*1.2146.884%B**75.352%B++50.6B+N/A31532.3h1.8B*3.9B*
NS Decimator 2,0091,5871,2761.244C**0.8461.73%C++3.529%B**47.4B*12.6C62433.5h3.6B++5.8B*
Blueshift VM5 1,5941,5845223.034B+0.9523.023%B*25.253%B*45.6B*N/A28034.7h14B++60.9B++
SVA-88 1,3791,3715762.38B0.2923.868%C++21.663%C--39.4C+N/A25534.8h12C++50.3C*
Ursa 1,2991,2907311.765B++0.3225.063%B+23.256%C+28CN/A15646.1h10.3B+40.9B+
Anti-Vehicle Grenade 1,3581,28211282N/A1,279.9172.009%A**N/A1282S76C128461h2.3A++3.2A+
H-V45 1,2071,2047831.538C++0.5528.467%B*20.1%C+29.2C+N/A19141.2h12.4B+43.7B+
NS-15M1 1,1991,1935672.104B+0.0224.252%B17.184%D35.2C+N/A18433.9h12.8C++52.8C**
NS-15M AE 1,1881,1864612.573C**0.4930.338%B*33.896%B++64.8BN/A67418.3h10.2B+33.7B+
Eridani SX5G 1,1861,1787321.609C++0.4829.822%B23.26%C**50.1C++N/A23123.5h11.1C++37.2C**
Lasher X2 1,1831,1779421.249B+0.8432.376%B*3.229%C38B+N/A36831h18.4B+56.8B++
Pulsar LSW 1,1801,1762394.921M++2.8321.534%C15.136%D*36.9C+N/A19331.9h11.7B54.4C*
Pandora VX25 1,1761,1696961.68B+0.4143.733%B+10.607%D*46.6B+N/A30225.1h4.1B+9.4B+
MANA Anti-Vehicle Turret 1,7801,1664022.9B0.8159.581%C*4.717%B**11660M6140B**9511960.1h4.6B**7.7B*
NS-11P 1,1741,1656391.823B++0.2629.38%A33.476%A*44B*N/A23626.5h11.8B*40.1B*
VX29 Polaris 1,1621,1616481.792C**0.2928.202%B*22.911%C+44.8C++N/A25625.9h11.5B+40.9B+
Zenith VX-5 1,1661,1606991.66B+0.4327.375%B+20.259%C+37.5C*N/A18530.9h11.8B+43B+
NS-11C 1,1601,1575891.964B**0.1225.833%B+17.286%C32.9B+N/A20935.2h11.6B++45.1B+
NS-15MP 1,1621,1565702.028C+0.0628.247%C++32.959%C**63.5C+N/A19518.2h11.1C+39.1C++
VX6-7 1,1561,1547611.516C**0.5725.982%C**17.938%C--31.4C+N/A13036.8h11.6B+44.8B+
NS Baron G5AE 1,1571,1516871.675C**0.4145.796%C+23.371%A+41.6C+N/A33727.7h3.8B+8.3C+
SVA-GG 1,1441,1335412.094C++0.0127.001%C++35.922%B++37.4DN/A23530.3h11.6C+43C++
Parallax VX3 1,0691,0662703.948C**1.8644.828%B*83.959%B*37.1B+N/A24028.7h1.9B++4.1B*
NS Decimator-G 1,2149537521.267C+0.8265.534%C**3.673%B*49.1C++13.5C--59819.4h3.9C*6B
NS-44B Commissioner 7777726031.28B+0.8137.539%C30.311%B++46C+N/A30116.8h3.8C+10C++
Corvus VA55 7347313622.019B**0.0727.009%B+20.657%C39.5B++N/A26418.5h10.9B++40.2B++
L100 Python AP 9236041075.645C*3.5646.775%D*5.96%A++37.8B++19.9B60716h5.6B+12.1C++
Dual Photon Pods 686582658.954B+6.8757.622%B++1.375%C*111.9B++20C++10205.2h17.2B++29.8B++
L100 Python HESH 563513539.679C+7.5946.452%C2.144%B+80.2A7.8C+7546.4h2.6B*5.7B+
Proximity Mine 4654641233.772C+1.6957.95%A++N/A165.7B**N/A9852.8h1.7B++2.9A
Nemesis VSH9 6094493681.22B**0.8762.108%C+4.677%A26.7B+9.5C+44316.8h5.9B**9.4B**
Supernova VPC 475419577.351C5.2661.013%A3.103%A++39.5C+5.3D28310.6h2.8B+4.6B*
Supernova PC 503411439.558B++7.4752.563%B1.946%C30.7B*6.9C-36613.4h3.1A5.9A
NS-11A 3783742701.385C++0.7027.931%B++18.182%C--27.5C+N/A17013.6h13.2C**47.4B+
Deimos VA29 3663632251.613B0.4767.925%B++19.559%B+55.8B+N/A2646.5h2.2B+3.2B+
Solstice Burst 3673611083.343A+1.2625.618%C+29.363%B*40.1C++N/A1729h11.6B++45.4B+
MANA Anti-Personnel Turret 3663601063.396N/A1.3123.442%UN/A3600U60U16000400.1h17.6T*74.9T*
Terminus VX-9 3473472251.542C*0.5425.932%C++28.242%C**24.6DN/A20914.1h11.4B+44.2B
Supernova FPC 502300694.348C+2.2649.581%C--5.667%A*25.2C++17B+67511.9h4.3B*8.7B+
L100 Python HEAT 3702822411.75A++9.6641.985%D--3.191%B+25C7.8D-25711.3h4.5B*10.7B+
Tank Mine 479274873.149C**1.0629.283%CN/A137B++102.5A34942h1.6B+5.5B+
Comet VM2 3692611691.544B*0.5448.534%B++3.831%C+18.3A7.6A++33814.3h17.5B+36.1B++
Serpent VE92 2602592191.183C++0.9026.917%B++17.761%C32C*N/A3368.1h13.1C++48.7B+
M60-G Bulldog 274251279.296A++7.2137.513%C**2.39%C44.8B**4.1C--4425.6h4.4A11.6B**
C75 Viper 2792411714.176A*12.0941.327%C++N/A61.8A++9.7B+6343.9h6.7A16.3A
Comet VM2 3192241671.341B+0.7550.671%B+6.696%A16B*6.8B**25414h21.1B+41.6B++
M40 Fury 2562232210.136B++8.0539.491%B1.345%C-67.6B**10C++8933.3h10.9B++27.5B++
NS-7B PDW 2232231921.161C++0.9327.048%C**21.973%B++26.5C+N/A1158.4h12.1B+44.7B
M40 Fury 2592212110.524B+8.4436.488%C+N/A63.1B+10.9C+7083.5h12.1B33.2B+
Cosmos VM3 2202201012.178C*0.0917.822%C**14.545%D--33.8B+N/A2256.5h12.3B*68.9B+
Spear Anti-Vehicle Phalanx Turret 265188228.545C*6.4639.926%C-5.319%B++49.5B++20.3C+8463.8h6.3B*15.9B++
Sirius SX12 1861851651.121C++0.9728.222%B++14.595%D23.7C+N/A3027.8h13.8B48.8B+
Cosmos VM3 180179872.057C++0.0317.222%C*13.408%D**30.3C++N/A2585.9h12.6B+73.1B+
Phobos VX86 1771751261.389C++0.7047.436%D--14.286%C27.8DN/A1646.3h2.7C5.8C
V10 160160533.019C+0.9342.743%B88.75%A27.1CN/A1255.9h2.7C--6.2C+
Eclipse VE3A 1571551840.842C1.2427.986%C*30.968%A*15D-N/A11210.3h15.1D-54C
Saron HRB 267155236.739B4.6543.251%C+2.581%B**28.2B20.4B+6825.5h14.5A33.5B**
Solstice VE3 1471471212.25U10.1621.908%C+19.728%C+25.8B+N/A5625.7h13.2B+60.3B+
Nyx VX31 118118771.532C0.5534.657%C++30.509%C++19.3DN/A976.1h5.9C+17.1C++
M60-A Bulldog 1291171110.636C+8.5548.502%C*5.128%A**15.8D-1.6D1577.4h5.1B+10.6B+
Blackheart 1091081041.038C+1.0519.551%F-27.778%C+15.4C-N/A787h3.3C*16.9C
M12 Kobalt-H 1101071107S104.9120.151%D9.346%D**118.9C+3.3D5810.9h13B+64.6C**
NS-10 Burster 1631001240.806C1.2834.506%B++6%C+7.1B++4.5B+21614.1h143.8C*416.7B+
M60-G Bulldog 10699147.071B+4.9843.326%B+N/A47.1B+3.3D-7672.1h4.1B**9.5B*
Vortex VM21 18298911.077C*1.0141.143%C++3.061%C-8.4C**7.2B**19411.6h39.8B+96.8B+
E540 Halberd 15897156.467C+4.3850.995%B+2.062%C24.3D15.3C+7084h5.8C++11.4B
S1 13897980.99B+1.1053.73%C2.062%C-23.1C+9.8C-11524.2h7.4C+13.7C+
E540 Halberd-H 15395109.5C++7.4152.835%D2.105%C*36.5C22.3C+7562.6h7.4C-13.9D
Vortex VM21 18093901.033C+1.0541.045%C+3.226%C+8.1C+7.6B+20111.5h41.6C++101.5C*
NS Annihilator 19293861.081A1.0171.787%F--N/A11.3C*12.1B*3048.2h10.2B+14.1C*
M12 Kobalt 8987810.875C+8.7926.348%A+13.793%D-79.1B+1.8D10931.1h17.2B+65.2B++
NS-10 Burster 152831240.669C1.4234.407%B*2.41%D--5.9C++4.9B*25014.1h174.2D506.4C++
NS-44L Blackhand 7878471.66B+0.4339.551%C56.41%B**48.8A+N/A3731.6h4.3C*10.9C*
Lancer VS22 193771520.507C1.5864.602%B+N/A12.8C+19.3B*9806h23.3C*36.1C**
Skyguard 13877184.278B+2.1928.048%C2.597%B+8.9D7D3328.7h117.4C**418.4C*
Proton II PPA-H 676788.375C6.2928.58%D--4.478%M83.8C+N/A5960.8h6.8B**23.8B+
M60-A Bulldog 7162610.333C8.2540.02%D1.613%D11.7D--1.7D-1725.3h6.6C+16.6C
M12 Kobalt 6161161M58.9117.142%C+19.672%B87.1B+N/A9490.7h10.4A+60.9B++
Beamer VS3 5959202.95M+0.8627.809%C++15.254%D--36.9B+N/A4161.6h9.3C*33.3C++
NS-11CP 5454550.982D1.1029.873%C*38.889%A*20.8D-N/A552.6h17.9F-59.8D
Force-Blade 795320,3900.003D2.0855.844%A*N/A0.1DN/A1976.8h4.1D--7.3B+
Maelstrom Turbo Laser 105512750.185C--1.9035.155%B++N/A2.3D--2.4D--17622.4h245.1F697.2D--
L105 Zephyr 5250316.667B*14.5846.369%B+N/A500U20A+2395000.1h5B*10.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter163,0542h
Anti-Vehicle MANA Turret406704.2h
Spawn Beacon318470.9h
Nano-Armor Kit516380,10932.8h
AE Medical Applicator112,1480.2h
AE Nano-Armor Kit35,1980.3h
Nanite Revive Grenade09230.3h
Medical Applicator793155,86817.5h
Spitfire Auto-Turret0760.1h
Restoration Kit791,2621.1h
Ammunition Package243,1921.3h
Medical Kit2722,7343.2h
Anti-Infantry MANA Turret145180.7h
Shield Recharging Field151,5490.6h
Recon Detection Device77831.1h
Smoke Grenade01110h

Check the help document for the dictionary if you want to learn more about words used here.


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