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Veteran Hythloday[D3RP] Hythloday
VS BR 115

KDR: 0.88

Score: 26.6m

Last Seen: Feb 10th, 2019 2:11 AM
- OFFLINE - 1640.4 hour(s)

Battle Rank 112 (115 total) - Vanu Sovereignty on Emerald
Level Progress (to 113): 71%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Flare VE6 Betelgeuse 54-A SVA-88 Pandora VX25 Orion VS54 Lasher X2 NS Decimator Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $45,036 MLG Score: 36
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.755%19.748%39022101324,7971.13342-0.254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.469%-0.26C-0.148C0.288C*HEAD ++ (~9.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.216C++11.60.19C++47

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.833%2.02%711034991609950.0614907103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.787D--0.377C--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.9-0.601D20.3-0.621D41.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.55%1.507%376102953115016880.35352977%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.569%-0.614D-0.725D--0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.8-0.069C+37.50.052C+89.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.782%42.331%3721033326181750.179318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.232%-0.637D-1.624F0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.455D4.4-0.391C--9.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.723%14.18%37210331,890170381.10916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.604%-0.392C---0.073C+-1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.102C+4.40.104C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m323%161 (9.7k)149 (8.9k)0.87974938,18943,4091.07717115 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103556918.291%15.337%28104:0710

12% Engineer72% Heavy Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:52 AMNov 21st, 2012 5:26 AMMar 10th, 2019 12:21 PM (40d) (PST)Feb 9th, 2019 11:02 PM (68d) (PST)Feb 9th, 2019 10:11 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
249172770.2140.2430.0330.7570.02036

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,96110,2994,662131524518,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2973.3h/123.9d 8,570 5,857 16,097 135.1k 4,793 5,703 3,644 44.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D-
Kills:6,641
Deaths:3,455
KDR:1.922
Accuracy:17.646% D-
HSR:16.895% D--
Betelgeuse 54-A
C--
Kills:6,314
Deaths:6,351
KDR:0.994
Accuracy:21.024% D*
HSR:26.655% C--
SVA-88
C-
Kills:1,963
Deaths:1,971
KDR:0.996
Accuracy:21.197% C-
HSR:19.511% D-
Orion VS54
D
Kills:1,751
Deaths:1,691
KDR:1.035
Accuracy:16.981% D
HSR:16.562% D*
Lasher X2
D
Kills:1,682
Deaths:2,680
KDR:0.628
Accuracy:20.907% D
HSR:2.675% D
Pulsar LSW
C+
Kills:1,438
Deaths:1,574
KDR:0.914
Accuracy:22.827% C+
HSR:23.714% C+
Ursa
C--
Kills:1,315
Deaths:1,292
KDR:1.018
Accuracy:19.409% C--
HSR:16.806% D--
VX29 Polaris
D
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:19.691% D
HSR:12.328% D**
NSX Naginata
C+
Kills:175
Deaths:226
KDR:0.774
Accuracy:20.441% C
HSR:27.429% C+
Kills:22,439
Deaths (as Heavy Assault):20,485
Deaths (to Heavy Assaults):12,678
KDR:1.09539
Kill Difference:1,954
Playtime:2,130.139 hours
Usage:72%
Score:18.315m
Score/min:143
Accuracy (listed only):20.014%
HSR (listed only):18.064%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:1,762
Deaths:1,737
KDR:1.014
Accuracy:36.485% C
HSR:14.075% C
Serpent VE92
C+
Kills:818
Deaths:1,047
KDR:0.781
Accuracy:23.714% C+
HSR:15.770% D
NS Baron G5
C+
Kills:451
Deaths:556
KDR:0.811
Accuracy:42.455% C+
HSR:9.534% D--
NSX Tanto
B+
Kills:210
Deaths:355
KDR:0.592
Accuracy:29.338% B+
HSR:25.714% C++
Solstice VE3
D-
Kills:207
Deaths:154
KDR:1.344
Accuracy:18.268% D-
HSR:14.010% D--
Thanatos VE70
C++
Kills:128
Deaths:123
KDR:1.041
Accuracy:41.021% C++
HSR:15.625% C+
Solstice SF
B*
Kills:76
Deaths:162
KDR:0.469
Accuracy:17.112% D*
HSR:22.368% B*
Eidolon VE33
D--
Kills:64
Deaths:66
KDR:0.970
Accuracy:22.034% D--
HSR:12.500% F-
Kills:3,716
Deaths (as Engineer):4,200
Deaths (to Engineers):8,997
KDR:0.88476
Kill Difference:484
Playtime:358.041 hours
Usage:12%
Score:3.823m
Score/min:178
Accuracy (listed only):28.804%
HSR (listed only):16.200%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:1,762
Deaths:1,737
KDR:1.014
Accuracy:36.485% C
HSR:14.075% C
H-V45
C-
Kills:640
Deaths:813
KDR:0.787
Accuracy:21.748% C-
HSR:17.969% C-
NS Baron G5
C+
Kills:451
Deaths:556
KDR:0.811
Accuracy:42.455% C+
HSR:9.534% D--
NS-11P
D
Kills:389
Deaths:530
KDR:0.734
Accuracy:19.140% D
HSR:13.625% D-
NS-7 PDW
D
Kills:369
Deaths:498
KDR:0.741
Accuracy:20.971% D
HSR:10.840% D*
Eridani SX5
D--
Kills:333
Deaths:387
KDR:0.860
Accuracy:20.293% D*
HSR:12.613% D--
NSX Tengu
C++
Kills:316
Deaths:342
KDR:0.924
Accuracy:37.308% C++
HSR:20.253% C+
Thanatos VE70
C++
Kills:128
Deaths:123
KDR:1.041
Accuracy:41.021% C++
HSR:15.625% C+
Kills:4,388
Deaths (as Combat Medic):4,986
Deaths (to Combat Medics):6,277
KDR:0.88006
Kill Difference:598
Playtime:124.882 hours
Usage:4%
Score:1.694m
Score/min:226
Accuracy (listed only):29.928%
HSR (listed only):14.317%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:1,762
Deaths:1,737
KDR:1.014
Accuracy:36.485% C
HSR:14.075% C
Serpent VE92
C+
Kills:818
Deaths:1,047
KDR:0.781
Accuracy:23.714% C+
HSR:15.770% D
NS Baron G5
C+
Kills:451
Deaths:556
KDR:0.811
Accuracy:42.455% C+
HSR:9.534% D--
NS-7 PDW
D
Kills:369
Deaths:498
KDR:0.741
Accuracy:20.971% D
HSR:10.840% D*
Eridani SX5
D--
Kills:333
Deaths:387
KDR:0.860
Accuracy:20.293% D*
HSR:12.613% D--
NSX Tengu
C++
Kills:316
Deaths:342
KDR:0.924
Accuracy:37.308% C++
HSR:20.253% C+
NSX Tanto
B+
Kills:210
Deaths:355
KDR:0.592
Accuracy:29.338% B+
HSR:25.714% C++
Solstice VE3
D-
Kills:207
Deaths:154
KDR:1.344
Accuracy:18.268% D-
HSR:14.010% D--
Thanatos VE70
C++
Kills:128
Deaths:123
KDR:1.041
Accuracy:41.021% C++
HSR:15.625% C+
Solstice SF
B*
Kills:76
Deaths:162
KDR:0.469
Accuracy:17.112% D*
HSR:22.368% B*
Kills:4,670
Deaths (as Light Assault):5,361
Deaths (to Light Assaults):6,717
KDR:0.87111
Kill Difference:691
Playtime:155.369 hours
Usage:5%
Score:1.416m
Score/min:152
Accuracy (listed only):28.697%
HSR (listed only):16.080%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:369
Deaths:498
KDR:0.741
Accuracy:20.971% D
HSR:10.840% D*
Eridani SX5
D--
Kills:333
Deaths:387
KDR:0.860
Accuracy:20.293% D*
HSR:12.613% D--
NSX Tengu
C++
Kills:316
Deaths:342
KDR:0.924
Accuracy:37.308% C++
HSR:20.253% C+
NS-357 Underboss
D
Kills:292
Deaths:596
KDR:0.490
Accuracy:25.879% D*
HSR:17.123% D
NS-44 Commissioner
D
Kills:202
Deaths:411
KDR:0.491
Accuracy:22.663% F
HSR:17.327% D
Parallax VX3
D
Kills:195
Deaths:86
KDR:2.267
Accuracy:34.298% D
HSR:56.410% F*
Artemis VX26
D*
Kills:177
Deaths:286
KDR:0.619
Accuracy:18.626% F-
HSR:15.254% D*
Beamer VS3
B**
Kills:155
Deaths:215
KDR:0.721
Accuracy:20.192% D--
HSR:29.677% B**
VA39 Spectre
D
Kills:131
Deaths:93
KDR:1.409
Accuracy:27.985% D
HSR:21.374% D**
NS-45 Pilot
C-
Kills:119
Deaths:167
KDR:0.713
Accuracy:21.432% F
HSR:21.849% C-
NS-44P Commissioner
D
Kills:65
Deaths:142
KDR:0.458
Accuracy:26.061% F
HSR:18.462% D
Soldier Soaker
C+
Kills:51
Deaths:53
KDR:0.962
Accuracy:34.094% C+
HSR:13.726% C
Kills:2,405
Deaths (as Infiltrator):3,276
Deaths (to Infiltrators):4,977
KDR:0.73413
Kill Difference:871
Playtime:138.346 hours
Usage:5%
Score:0.757m
Score/min:91
Accuracy (listed only):25.817%
HSR (listed only):21.242%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:384
Deaths:259
KDR:1.483
Accuracy:15.170% C+
HSR:12.240% D*
Cosmos VM3
B*
Kills:270
Deaths:206
KDR:1.311
Accuracy:20.237% B*
HSR:21.111% B+
Cosmos VM3
B*
Kills:269
Deaths:206
KDR:1.306
Accuracy:20.243% B*
HSR:18.587% C+
Comet VM2
C+
Kills:198
Deaths:255
KDR:0.776
Accuracy:36.351% D
HSR:4.040% C+
Kills:1,121
Deaths (as MAX Suit):463
Deaths (to MAX Suits):2,842
KDR:2.42117
Kill Difference:658
Playtime:39.670 hours
Usage:1%
Score:0.623m
Score/min:262
Accuracy (listed only):23.000%
HSR (listed only):13.995%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:268
V. Kills:67 394%
Deaths:41
KDR:6.537
Accuracy:39.217% C-
KPH:25.600 D-
VKPH:6.400 C
C150 Dalton
D-
Kills:155
V. Kills:154 100%
Deaths:21
KDR:7.381
Accuracy:50.129% A
KPH:14.500 D--
VKPH:14.400 D-
AP30 Shredder
U
Kills:57
V. Kills:51 110%
Deaths:24
KDR:2.375
Accuracy:21.914% F
KPH:205,200 U
VKPH:183,600 U
Kills:480 (0 + 480)
Deaths:86
KDR:5.581
VKDR:3.163
Vehicle Kills:272
Kill Difference:394
Playtime:21.156 hours
Usage:1%
Score:0.230m
Score/min:181
Piloting Accuracy:N/A%
Gunner Accuracy:21.914%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:99
V. Kills:54 180%
Deaths:48
KDR:2.063
Accuracy:32.833% D
KPH:7.900 D*
VKPH:4.300 D-
Kills:99 (99 + 0)
Deaths:48
KDR:2.063
VKDR:1.125
Vehicle Kills:54
Kill Difference:51
Playtime:12.515 hours
Usage:0%
Score:0.057m
Score/min:75
Driving Accuracy:32.833%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:258
V. Kills:192 134%
Deaths:49
KDR:5.265
Accuracy:40.648% C
KPH:11.500 D*
VKPH:8.600 D-
Proton II PPA
C+
Kills:51
V. Kills:10 N/A
Deaths:8
KDR:6.375
Accuracy:28.576% B++
KPH:18.900 D*
VKPH:3.700 C+
Kills:309 (0 + 309)
Deaths:57
KDR:5.421
VKDR:3.544
Vehicle Kills:202
Kill Difference:252
Playtime:25.087 hours
Usage:1%
Score:0.195m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:28.576%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:103
V. Kills:35 286%
Deaths:37
KDR:2.784
Accuracy:26.938% D
KPH:6 D**
VKPH:2 D--
M60-G Bulldog
D
Kills:65
V. Kills:19 325%
Deaths:8
KDR:8.125
Accuracy:25.200% D*
KPH:12 D*
VKPH:3.500 D
M40 Fury
D--
Kills:59
V. Kills:11 N/A
Deaths:10
KDR:5.900
Accuracy:26.636% D--
KPH:20.200 D--
VKPH:3.800 D*
M20 Basilisk
D*
Kills:55
V. Kills:42 128%
Deaths:26
KDR:2.115
Accuracy:32.546% D
KPH:3.700 D**
VKPH:2.800 D*
M40 Fury
D**
Kills:51
V. Kills:6 N/A
Deaths:7
KDR:7.286
Accuracy:21.851% F
KPH:14.600 D**
VKPH:1.700 D**
Kills:333 (0 + 333)
Deaths:88
KDR:3.784
VKDR:1.284
Vehicle Kills:113
Kill Difference:245
Playtime:44.096 hours
Usage:1%
Score:0.197m
Score/min:75
Driving Accuracy:N/A%
Gunner Accuracy:21.851%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C--
Kills:151
V. Kills:7 N/A
Deaths:117
KDR:1.291
Accuracy:41.088% C+
KPH:27.700 D
VKPH:1.300 C--
Kills:151 (151 + 0)
Deaths:117
KDR:1.291
VKDR:0.060
Vehicle Kills:7
Kill Difference:34
Playtime:5.446 hours
Usage:0%
Score:0.018m
Score/min:54
Driving Accuracy:41.088%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 6,6926,6413,4551.922B+1.0417.646%D-16.895%D--15.5D-N/A59427.2h11.1C+63.1C+
Betelgeuse 54-A 6,3906,3146,3510.994C--0.1121.024%D*26.655%C--19.5D*N/A63323.8h11.6C55.4D-
SVA-88 1,9781,9631,9710.996C0.1221.197%C-19.511%D-19.1D-N/A54102.8h12C++56.8C+
Pandora VX25 1,7691,7621,7371.014C+0.1336.485%C14.075%C20.4DN/A6686.4h4.4C*12C++
Orion VS54 1,7591,7511,6911.035C+0.1616.981%D16.562%D*14.6DN/A57120.2h10.9B++64.1C*
Lasher X2 1,6951,6822,6800.628C-0.2520.907%D2.675%D17.8DN/A5894.7h20.5C+97.8C+
NS Decimator 2,2671,6232,9440.551D0.3358.781%C2.095%C+22.1D8.8D-16773.5h4.9C+8.3C+
Pulsar LSW 1,4511,4381,5740.914C-0.0322.827%C+23.714%C+17.1D-N/A4984.2h11.2B+49.1B
Ursa 1,3201,3151,2921.018C0.1419.409%C--16.806%D--13.4D-N/A3698.1h12.1C+62.5C+
VX29 Polaris 1,1621,1601,2450.932C-0.0519.691%D12.328%D**20.1D-N/A5257.8h11B+56C++
Serpent VE92 8318181,0470.781C0.1023.714%C+15.77%D11.5DN/A5371.3h12.4B52.4C**
H-V45 6476408130.787C0.0921.748%C-17.969%C-14.7DN/A5943.5h13.9C+64C+
C-4 7505237380.709C-0.1720.998%D-N/A28.9D*12.5D*39518.1h1.8C-8.4D
NS Baron G5 4554515560.811C0.0742.455%C+9.534%D--19.4DN/A6023.2h4.5C**10.6C+
NS-11P 3953895300.734C0.1519.14%D13.625%D-11.7D-N/A3833.2h16C-83.5C-
Quasar VM1 3863842591.483C+0.6015.17%C+12.24%D*19CN/A8620.2h14.5C**95.5C*
S1 7063703061.209B**0.3353.051%C-2.162%C12.6D--11.4C+14729.4h8.3D15.6C--
NS-7 PDW 3693694980.741C0.1420.971%D10.84%D*9.1D-N/A3340.7h14.4C**68.5C+
Lancer VS22 8693677990.459C0.4262.061%C++N/A7.7D10.5C-16647.7h24.4C++39.3C*
Eridani SX5 3353333870.86C0.0220.293%D*12.613%D--10.1D--N/A3432.9h12.9C+63.5C
NSX Tengu 3253163420.924C0.0437.308%C++20.253%C+24.9C-N/A10612.7h13.4C++35.9C**
NS-357 Underboss 2932925960.49C--0.3925.879%D*17.123%D12D-N/A3924.4h3.9B15.2C
Cosmos VM3 2752702061.311C0.4320.237%B*21.111%B+29C++N/A1009.3h12.9B+63.6B++
Cosmos VM3 2742692061.306C0.4320.243%B*18.587%C+28.9C+N/A949.3h12.6B+62.2B++
L105 Zephyr 335268416.537C5.6639.217%C-N/A25.5D-6.4C12910.5h7.1C+18.1C+
Saron HRB 450258495.265C++4.3940.648%CN/A11.5D*8.6D-13522.4h18.4B++45.2B+
NSX Tanto 2172103550.592C--0.2929.338%B+25.714%C++15.4DN/A14213.6h15.4C+52.6C*
Solstice VE3 2082071541.344B*0.4618.268%D-14.01%D--8DN/A7426h15.3C*83.9C+
Frag Grenade 2082051205N/A204.1223.852%F**N/A1025A*15B++27430.2h2.2A+9.3C+
NS-44 Commissioner 2052024110.491C-0.3922.663%F17.327%D7.5D--N/A3826.8h4.1C+18.1D-
Comet VM2 2211982550.776C+0.1036.351%D4.04%C+12.6B1.5D*10115.7h12.1B**33.4B++
Parallax VX3 198195862.267C+1.3934.298%D56.41%F*11.7D--N/A3816.7h3.6F-10.6D**
Lumine Edge 1881851,1860.156C*0.7213.454%D*28.108%A++4.2C+N/A1144h1.2B+9.3C
NS AutoBlade 18718217,4380.01D0.8710.758%D*3.297%D0.2C--N/A1783.6h1.9B+17.8D
Artemis VX26 1781772860.619D0.2618.626%F-15.254%D*8.3D*N/A2821.2h15.8D--84.6F
NSX Naginata 1781752260.774C--0.1120.441%C27.429%C+19.9D-N/A638.8h13.5C+66.1C+
Anti-Vehicle Grenade 2011701170N/A169.1239.721%D*N/A242.9D44.3D17360.7h5.9C+14.7C
Nemesis VSH9 2031641940.845C**0.0362.457%C+5.488%A++20.2C*4.8D-1998.1h4.4A++7A+
Force-Blade 19916117,1070.009C-0.8718.229%D--N/A0.2DN/A11067h3.2C17.8C--
Beamer VS3 1571552150.721C+0.1620.192%D--29.677%B**6.9D-N/A3822.4h10.3C+51.1C+
C150 Dalton 309155217.381C++6.5050.129%AN/A14.5D--14.4D-15010.7h11.3T*22.6F-
S12 Renegade 1581511171.291C0.4141.088%C+3.974%C-28D1.3C--545.4h3.3C++7.9C*
VA39 Spectre 133131931.409C++0.5327.985%D21.374%D**7.9D-N/A4116.5h5.6B19.9C++
Thanatos VE70 1291281231.041C*0.1641.021%C++15.625%C+27.2C+N/A1634.7h3.8B*9.2B++
NS-45 Pilot 1211191670.713C0.1721.432%F21.849%C-22.5DN/A865.3h8.4C39.3D--
Proximity Mine 119119244.958B4.0842.531%C++N/A79.3D-N/A3121.5h1.7B++4.1B+
NSX Masamune 1591082300.47C--0.4154.351%C1.852%C+17.4D8.2C--1066.2h16.3C29.9C
M60-G Bulldog 138103372.784C-1.9026.938%DN/A6D**2D--5017.3h9.8D36.3D
C75 Viper 15399482.063C1.1832.833%D2.02%B*7.9D*4.3D-7512.5h20.3D-61.9D--
MANA Anti-Personnel Turret 9490761.184N/A0.3015.223%UN/A900U40U3835000.1h23.2T*152.3T*
Tank Mine 13290214.286B*3.4154.397%A+N/A60D-28D*9561.5h1.9C++3.4A++
Solstice SF 78761620.469C--0.4117.112%D*22.368%B*7.5D-N/A5510.1h11.4C*66.4C+
M60-G Bulldog 846588.125B*7.2525.2%D*N/A12D*3.5D1055.4h7.8C+30.8C-
NS-44P Commissioner 67651420.458C--0.4226.061%F18.462%D11.8D--N/A415.5h4C15.2D-
Eidolon VE33 6464660.97C+0.0922.034%D--12.5%F-10.7DN/A606h10C+45.2C
M40 Fury 7059105.9C+5.0226.636%D--1.695%C+20.3D--3.8D*1332.9h11.9B+44.8C++
AP30 Shredder 10857242.375C-1.5021.914%F3.509%B**570U510U5244300.1h87.4C**398.6D
M20 Basilisk 9755262.115C1.2432.546%D1.818%F3.7D**2.8D*7115h145.3D--446.5D*
NS Annihilator 120551430.385C--0.4980.82%C+N/A6D-7.1C1329.2h16.9F20.9D**
Soldier Soaker 5251530.962C+0.0834.094%C+13.726%C31.9C--N/A671.6h5.9C*17.2B
M40 Fury 575177.286C+6.4121.851%F3.922%A*14.6D**1.7D**1143.5h10.4B+47.5C
Proton II PPA 615186.375C-5.5028.576%B++1.961%C+18.9D*3.7C+862.7h18.6F--65.3D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52910.4h
Restoration Kit2953,6139.4h
Spawn Beacon1515,38612.1h
Nano-Armor Kit469358,06645.1h
Nanite Revive Grenade01,0220.3h
Medical Applicator28877,56610.1h
Deconstruction Tool24,8320.3h
Ammunition Package261,1061.3h
Medical Kit1,2017,50347.3h
Anti-Infantry MANA Turret354851.9h
Shield Recharging Field41500.2h
Smoke Grenade0620h
Recon Detection Device222,0636.1h

Check the help document for the dictionary if you want to learn more about words used here.


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