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Signifer I1mKindaSickOf[DWHQ] I1mKindaSickOf
VS BR 56

KDR: 4.02

Score: 3m

Last Seen: Oct 31st, 2019 10:28 AM
- OFFLINE - 2638.5 hour(s)

Battle Rank 56 - Vanu Sovereignty on Miller
Level Progress (to 57): 3%
Level 100 Progress: 16% 493h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar LSW NS-15M2 Pulsar VS1 Terminus VX-9 NS-44 Commissioner VX29 Polaris Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,261,953 MLG Score: 8203
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.695%44.518%1366912237,3975.60379-1.587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.267%1.843A++3.566M**-0.989D--HEAD ++ (~29.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.576B+9.70.322C*21.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.998%65.015%02123034314912.28667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.907%1.51A+-0.13C0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B2.70.15C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3m181.3%536 (32.2k)462 (27.7k)4.017068,9462,2274.2168856 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232106628.387%40.219%114202:553

26% Combat Medic60% Heavy Assault6% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 16th, 2019 1:07 PMJul 18th, 2019 8:24 PMNov 29th, 2019 2:38 PM (81d) (PST)Oct 31st, 2019 6:32 AM (110d) (PST)Oct 31st, 2019 6:28 AM (110d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0032297741.3750.3420.5532.5750.0458203

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,15013,76046,390822133155327,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
108.5h/4.5d 445 3,598 2,601 16.8k 115 559 296 6.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M++
Kills:1,570
Deaths:364
KDR:4.313
Accuracy:30.054% A++
HSR:46.178% M++
Pulsar LSW
M++
Kills:1,206
Deaths:282
KDR:4.277
Accuracy:30.977% A
HSR:47.927% M++
NS-15M2
A**
Kills:1,171
Deaths:260
KDR:4.504
Accuracy:29.615% B**
HSR:46.541% A**
VX29 Polaris
A*
Kills:567
Deaths:119
KDR:4.765
Accuracy:29.748% B**
HSR:39.330% A*
Flare VE6
A*
Kills:358
Deaths:66
KDR:5.424
Accuracy:27.933% B*
HSR:41.061% A*
Kills:4,872
Deaths (as Heavy Assault):1,091
Deaths (to Heavy Assaults):732
KDR:4.46563
Kill Difference:3,781
Playtime:65.205 hours
Usage:60%
Score:1.802m
Score/min:461
Accuracy (listed only):29.666%
HSR (listed only):44.208%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M*
Kills:123
Deaths:39
KDR:3.154
Accuracy:29.921% B**
HSR:39.024% M*
Kills:123
Deaths (as Light Assault):39
Deaths (to Light Assaults):430
KDR:3.15385
Kill Difference:84
Playtime:4.199 hours
Usage:4%
Score:0.089m
Score/min:354
Accuracy (listed only):29.921%
HSR (listed only):39.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M++
Kills:909
Deaths:210
KDR:4.329
Accuracy:32.100% A++
HSR:42.904% M++
Terminus VX-9
M
Kills:903
Deaths:247
KDR:3.656
Accuracy:30.734% B**
HSR:47.951% M
Kills:1,812
Deaths (as Combat Medic):457
Deaths (to Combat Medics):268
KDR:3.96499
Kill Difference:1,355
Playtime:28.274 hours
Usage:26%
Score:0.856m
Score/min:504
Accuracy (listed only):31.417%
HSR (listed only):45.428%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:590
Deaths:288
KDR:2.049
Accuracy:49.444% A+
HSR:34.576% A++
Ghost
A+
Kills:231
Deaths:54
KDR:4.278
Accuracy:49.126% A+
HSR:76.623% B++
VA39 Spectre
A+
Kills:112
Deaths:7
KDR:16
Accuracy:40.905% A+
HSR:41.071% C**
Kills:933
Deaths (as Infiltrator):349
Deaths (to Infiltrators):360
KDR:2.67335
Kill Difference:584
Playtime:5.980 hours
Usage:6%
Score:0.146m
Score/min:407
Accuracy (listed only):46.492%
HSR (listed only):50.757%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M*
Kills:123
Deaths:39
KDR:3.154
Accuracy:29.921% B**
HSR:39.024% M*
Kills:123
Deaths (as Engineer):39
Deaths (to Engineers):265
KDR:3.15385
Kill Difference:84
Playtime:3.513 hours
Usage:3%
Score:0.091m
Score/min:433
Accuracy (listed only):29.921%
HSR (listed only):39.024%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):68
KDR:0
Kill Difference:UNR
Playtime:1.125 hours
Usage:1%
Score:0.024m
Score/min:359
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M++
Kills:104
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:55.824% B+
KPH:269.400 M++
VKPH:5.200 D--
Kills:104 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:104
Playtime:0.386 hours
Usage:0%
Score:0.020m
Score/min:846
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:119
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:48.464% A
KPH:129.300 B**
VKPH:3.300 D-
Kills:119 (0 + 119)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:119
Playtime:0.921 hours
Usage:1%
Score:0.016m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:48.464%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5841,5703644.313A++0.3030.054%A++46.178%M++101.9M+N/A24915.4h9B**30C**
Pulsar LSW 1,2171,2062824.277M0.2630.977%A47.927%M++90.7A+N/A20113.3h11.1B+35.7B++
NS-15M2 1,1811,1712604.504A0.4929.615%B**46.541%A**97.6A+N/A29212h10.1B*33.9B++
Pulsar VS1 9269092104.329M*0.3132.1%A++42.904%M++87.4M++1.6M22810.4h10.4A32.3A
Terminus VX-9 9159032473.656B**0.3630.734%B**47.951%M84.4A++1.1B*25810.7h11.2B+36.5B++
NS-44 Commissioner 6135902882.049B**1.9749.444%A+34.576%A++98.3A**3.8S2816h3.3B+6.7B*
VX29 Polaris 5745671194.765M+0.7529.748%B**39.33%A*103.1A++1.3A+2745.5h10.9B+36.5B++
Flare VE6 370358665.424S1.4127.933%B*41.061%A*127.9M+4.3S3062.8h9.2B++32.8B++
Ghost 232231544.278B+0.2649.126%A+76.623%B++64.2B*N/A2733.6h2.2C*4.5B+
S1 299206852.424M*1.5961.031%B+1.942%C-38.1B**17.2B+2245.4h6.4C**10.5B+
C-4 156141275.222M1.2033.333%B**N/A141B**15D--8871h1.3B+4B++
Plasma Grenade 1271251125N/A120.9829.069%F--N/A208.3D*3.3D6450.6h4.9D--17F-
NS-11C 126123393.154A**0.8629.921%B**39.024%M*82A*2M*2181.5h11.7B++39.2B++
Proton II PPA-H 1221191119S114.9848.464%AN/A132.2B**3.3D-2900.9h10.6C++21.9B+
VA39 Spectre 112112716S11.9840.905%A+41.071%C**86.2M**N/A1861.3h3.8A9.3B**
Force-Blade 1061062,2250.048B++3.9715.464%D*20.755%A*1.1B+N/A397.1h1.7B+11C++
Dual Photon Pods 1061041104U99.9855.824%B+N/A260M+5D--8420.4h12.4B**22.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon186261h
Medical Applicator2123,8011.8h
Ammunition Package01030h
Nano-Armor Kit910,7510.6h
Medical Kit323700.7h
Recon Detection Device34040.5h

Check the help document for the dictionary if you want to learn more about words used here.


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