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Centurion I1mKindaSickOf[DWHQ] I1mKindaSickOf
VS BR 54

KDR: 4.02

Score: 2.8m

Last Seen: Oct 12th, 2019 7:26 PM
- OFFLINE - 97 minute(s)

Battle Rank 54 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 93
Level Progress (to 55): 25%
Level 100 Progress: 15% 497h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar LSW NS-15M2 Pulsar VS1 Terminus VX-9 NS-44 Commissioner VX29 Polaris S1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,244,439 MLG Score: 8189
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.839%44.796%1381812086,8315.53117-1.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.39%0C+0C+0C+HEAD ++ (~29.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50C+9.70C+21.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.216%63.667%02121430013212.25564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.595%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30C+2.80C+3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 93
2.8m184.5%539 (32.3k)464 (27.8k)4.021458,2482,0514.2164854 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121698228.409%40.361%114702:563

28% Combat Medic59% Heavy Assault6% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 16th, 2019 1:07 PMJul 18th, 2019 8:24 PMOct 12th, 2019 5:55 PM (2d) (PST)Oct 12th, 2019 4:09 PM (2d) (PST)Oct 12th, 2019 3:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9942267681.3680.3400.5522.6040.0438189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,62913,54346,086822033156327,865

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
100.5h/4.2d 400 3,329 2,407 15.7k 103 526 262 6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M++
Kills:1,549
Deaths:357
KDR:4.339
Accuracy:30.100% A++
HSR:46.223% M++
Pulsar LSW
M++
Kills:1,206
Deaths:282
KDR:4.277
Accuracy:30.977% A+
HSR:47.927% M++
NS-15M2
A**
Kills:1,171
Deaths:260
KDR:4.504
Accuracy:29.615% B**
HSR:46.541% A**
VX29 Polaris
A*
Kills:481
Deaths:95
KDR:5.063
Accuracy:29.212% B**
HSR:38.462% A*
Kills:4,407
Deaths (as Heavy Assault):994
Deaths (to Heavy Assaults):687
KDR:4.4336
Kill Difference:3,413
Playtime:59.488 hours
Usage:59%
Score:1.642m
Score/min:460
Accuracy (listed only):29.976%
HSR (listed only):44.788%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M++
Kills:68
Deaths:28
KDR:2.429
Accuracy:31.117% A
HSR:36.765% M++
Kills:68
Deaths (as Light Assault):28
Deaths (to Light Assaults):397
KDR:2.42857
Kill Difference:40
Playtime:3.181 hours
Usage:3%
Score:0.067m
Score/min:350
Accuracy (listed only):31.117%
HSR (listed only):36.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M++
Kills:907
Deaths:206
KDR:4.403
Accuracy:32.121% A++
HSR:42.889% M++
Terminus VX-9
M
Kills:892
Deaths:240
KDR:3.717
Accuracy:30.808% B**
HSR:47.758% M
Kills:1,799
Deaths (as Combat Medic):446
Deaths (to Combat Medics):241
KDR:4.03363
Kill Difference:1,353
Playtime:27.702 hours
Usage:28%
Score:0.843m
Score/min:507
Accuracy (listed only):31.464%
HSR (listed only):45.323%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:557
Deaths:269
KDR:2.071
Accuracy:49.567% A+
HSR:35.189% A++
Ghost
A+
Kills:188
Deaths:50
KDR:3.760
Accuracy:48.244% A+
HSR:77.128% B*
VA39 Spectre
A+
Kills:112
Deaths:7
KDR:16
Accuracy:40.905% A+
HSR:41.071% C*
Kills:857
Deaths (as Infiltrator):326
Deaths (to Infiltrators):331
KDR:2.62883
Kill Difference:531
Playtime:5.531 hours
Usage:6%
Score:0.135m
Score/min:407
Accuracy (listed only):46.238%
HSR (listed only):51.129%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M++
Kills:68
Deaths:28
KDR:2.429
Accuracy:31.117% A
HSR:36.765% M++
Kills:68
Deaths (as Engineer):28
Deaths (to Engineers):242
KDR:2.42857
Kill Difference:40
Playtime:3.456 hours
Usage:3%
Score:0.091m
Score/min:437
Accuracy (listed only):31.117%
HSR (listed only):36.765%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):63
KDR:0
Kill Difference:UNR
Playtime:0.991 hours
Usage:1%
Score:0.022m
Score/min:371
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
U
Kills:83
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:58.613% B++
KPH:805.400 U
VKPH:9.700 D
Kills:83 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:83
Playtime:0.103 hours
Usage:0%
Score:0.017m
Score/min:2,665
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:112
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:48.745% A
KPH:124.800 B*
VKPH:3.300 D-
Kills:112 (0 + 112)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:112
Playtime:0.898 hours
Usage:1%
Score:0.014m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:48.745%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5631,5493574.339A*0.3230.1%A++46.223%M++104M++N/A25514.9h9B**29.9B
Pulsar LSW 1,2171,2062824.277A**0.2630.977%A+47.927%M++90.7A++N/A20113.3h11.1B+35.7B++
NS-15M2 1,1811,1712604.504A++0.4829.615%B**46.541%A**97.6A++N/A29112h10.1B*33.9B++
Pulsar VS1 9249072064.403M**0.3832.121%A++42.889%M++88.1M**1.7M++22910.3h10.3A32.2B**
Terminus VX-9 9038922403.717B**0.3030.808%B**47.758%M85.8A*1.1B**26110.4h11.1B+36B++
NS-44 Commissioner 5785572692.071B**1.9549.567%A+35.189%A++99.5A**3.8S2815.6h3.3B++6.6B*
VX29 Polaris 488481955.063M++1.0429.212%B**38.462%A*102.3A*1.5A++2744.7h11B+37.6B+
S1 271189782.423M++1.6060.929%B+2.116%C37.8B**16.4B+2225h6.4C*10.5B
Ghost 189188503.76B+0.2648.244%A+77.128%B*58.8B*N/A2723.2h2.2C*4.5B++
C-4 149134274.963A**0.9433.333%AN/A148.9A+16.7D-9000.9h1.4C*4.1B++
Frag Grenade 1221201120N/A115.9828.842%F--N/A200D*3.3D6260.6h5D--17.2F-
VA39 Spectre 112112716U11.9840.905%A+41.071%C*86.2SN/A1841.3h3.8A9.3B**
Proton II PPA-H 1151121112S107.9848.745%AN/A124.4B*3.3D-2670.9h10.9C++22.4B+
Force-Blade 1021022,0510.05B*3.9715.343%D*20.588%A++1.1B+N/A390.3h1.7B+11C++
Dual Photon Pods 8483183U78.9858.613%B++N/A830U10D26230.1h13B**22.2B*
NS-11C 7068282.429A+1.5931.117%A36.765%M++68A++2M**1961h12.7B+40.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon155840.8h
Medical Applicator2122,8841.8h
Ammunition Package0970h
Nano-Armor Kit910,6500.6h
Medical Kit172250.4h
Recon Detection Device33830.5h

Check the help document for the dictionary if you want to learn more about words used here.


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