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Warden Warden IAintYeller[LEOs] IAintYeller
NC BR 61

KDR: 3.28

Score: 4m

Last Seen: May 21st, 2020 10:33 PM
- OFFLINE - 20.4 hour(s)

Battle Rank 61 - New Conglomerate on Cobalt
Level Progress (to 62): 18%
Level 100 Progress: 21% 1868h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Titan-150 AP Titan-150 HEAT AF-19 Mercenary GD-22S NCM1 Scattercannon GR-22 GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $112,590 MLG Score: 90
Fun Score: N/A
Cheeseburgers Flipped: 233TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.102%17.076%241613438141.138462.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.298%-1.386D**-0.606D0.419BHEAD ++ (~10.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.5-0.317C13.70.036C+83.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.857%0.856%4073213473,2729734333.3878951%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.565%-0.251C-0.658D1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.755B++13.90.739B++25.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.746%2.342%858413458541345456.32593156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.407%-0.223C-0.102C+-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++4.40.65B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m410.5%133 (8k)117 (7k)3.27616,2771,9164.0516761 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC134952019.102%4.174%8017:331

6% Combat Medic25% Engineer10% Heavy Assault50% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2013 3:09 PMFeb 9th, 2016 9:17 PMMay 30th, 2020 12:42 PM (114d) (PST)May 21st, 2020 7:01 PM (123d) (PST)May 21st, 2020 6:33 PM (123d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
292352570.1850.0570.0080.9210.03990

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,4992,07515,42411305527,020

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
564.1h/23.5d 1,486 262 1,723 31.2k 391 1,007 1,316 9.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D--
Kills:187
Deaths:142
KDR:1.317
Accuracy:15.749% F-
HSR:19.786% D--
NC6 Gauss SAW
D*
Kills:103
Deaths:97
KDR:1.062
Accuracy:12.939% F-
HSR:18.447% D*
Kills:290
Deaths (as Heavy Assault):239
Deaths (to Heavy Assaults):469
KDR:1.21339
Kill Difference:51
Playtime:55.501 hours
Usage:10%
Score:0.247m
Score/min:74
Accuracy (listed only):14.344%
HSR (listed only):19.116%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D--
Kills:197
Deaths:402
KDR:0.490
Accuracy:12.595% F--
HSR:16.751% D--
GD-7F
D
Kills:128
Deaths:166
KDR:0.771
Accuracy:11.976% T
HSR:17.969% D
Kills:325
Deaths (as Engineer):568
Deaths (to Engineers):501
KDR:0.57218
Kill Difference:243
Playtime:140.351 hours
Usage:25%
Score:1.242m
Score/min:147
Accuracy (listed only):12.285%
HSR (listed only):17.360%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D--
Kills:197
Deaths:402
KDR:0.490
Accuracy:12.595% F--
HSR:16.751% D--
GD-7F
D
Kills:128
Deaths:166
KDR:0.771
Accuracy:11.976% T
HSR:17.969% D
Kills:325
Deaths (as Light Assault):568
Deaths (to Light Assaults):308
KDR:0.57218
Kill Difference:243
Playtime:280.647 hours
Usage:50%
Score:1.809m
Score/min:107
Accuracy (listed only):12.285%
HSR (listed only):17.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
N/A
Kills:50
Deaths:66
KDR:0.758
Accuracy:5.179% N/A
HSR:18% N/A
Kills:50
Deaths (as Infiltrator):66
Deaths (to Infiltrators):213
KDR:0.75758
Kill Difference:16
Playtime:21.443 hours
Usage:4%
Score:0.090m
Score/min:70
Accuracy (listed only):5.179%
HSR (listed only):18%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
D--
Kills:142
Deaths:126
KDR:1.127
Accuracy:16.324% F--
HSR:14.789% D--
NC1 Gauss Rifle
D**
Kills:57
Deaths:54
KDR:1.056
Accuracy:18.572% D**
HSR:10.526% F
Kills:199
Deaths (as Combat Medic):180
Deaths (to Combat Medics):145
KDR:1.10556
Kill Difference:19
Playtime:34.596 hours
Usage:6%
Score:0.293m
Score/min:141
Accuracy (listed only):17.448%
HSR (listed only):12.658%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D*
Kills:147
Deaths:60
KDR:2.450
Accuracy:26.967% F
HSR:10.884% D*
AF-23 Grinder
D
Kills:108
Deaths:48
KDR:2.250
Accuracy:32.714% D
HSR:12.037% D--
Kills:255
Deaths (as MAX Suit):54
Deaths (to MAX Suits):102
KDR:4.72222
Kill Difference:201
Playtime:29.157 hours
Usage:5%
Score:0.278m
Score/min:159
Accuracy (listed only):29.840%
HSR (listed only):11.461%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:3,169
V. Kills:229 N/A
Deaths:272
KDR:11.651
Accuracy:51.868% D-
KPH:29.500 D-
VKPH:2.100 D--
M20 Mustang
D--
Kills:103
V. Kills:88 116%
Deaths:132
KDR:0.780
Accuracy:24.813% D--
KPH:2.700 D*
VKPH:2.300 D*
Kills:3,272 (3,272 + 0)
Deaths:404
KDR:8.099
VKDR:0.785
Vehicle Kills:317
Kill Difference:2,868
Playtime:146.426 hours
Usage:26%
Score:0.635m
Score/min:72
Piloting Accuracy:24.813%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:106
V. Kills:53 196%
Deaths:6
KDR:17.667
Accuracy:29.008% C
KPH:18 C+
VKPH:9 D
L100 Python HEAT
D*
Kills:61
V. Kills:17 339%
Deaths:9
KDR:6.778
Accuracy:34.066% F-
KPH:18 D*
VKPH:5 D**
L100 Python AP
D-
Kills:52
V. Kills:35 144%
Deaths:4
KDR:13
Accuracy:42.431% D**
KPH:22.900 D*
VKPH:15.400 D-
Kills:219 (219 + 0)
Deaths:19
KDR:11.526
VKDR:5.526
Vehicle Kills:105
Kill Difference:200
Playtime:11.557 hours
Usage:2%
Score:0.100m
Score/min:145
Driving Accuracy:42.431%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D--
Kills:528
V. Kills:352 150%
Deaths:35
KDR:15.086
Accuracy:41.448% D--
KPH:12.900 D**
VKPH:8.600 F
Titan-150 HEAT
D*
Kills:213
V. Kills:77 273%
Deaths:23
KDR:9.261
Accuracy:33.239% F
KPH:13.400 D*
VKPH:4.800 D*
Kills:741 (741 + 0)
Deaths:58
KDR:12.776
VKDR:7.397
Vehicle Kills:429
Kill Difference:683
Playtime:56.885 hours
Usage:10%
Score:0.300m
Score/min:88
Driving Accuracy:33.239%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,3983,16927211.651C++8.3751.868%D-N/A29.5D-2.1D--85107.6h7.9C+15.3C
Titan-150 AP 8805283515.086B+11.8141.448%D--1.894%C+12.9D**8.6F9041h4.6C-11.1D-
Titan-150 HEAT 290213239.261C++5.9833.239%F2.817%C++13.4D*4.8D*8315.9h3.9B+11.7C-
AF-19 Mercenary 1991974020.49D2.7912.595%F--16.751%D--2.8D-N/A971.4h14.5D114.8D**
GD-22S 1931871421.317C1.9615.749%F-19.786%D--8.1D*N/A2123.2h12.8D*81.3F-
NCM1 Scattercannon 149147602.45C+0.8326.967%F10.884%D*10.8D*N/A3313.6h7.5C+27.9D--
GR-22 1421421261.127C2.1516.324%F--14.789%D--8.4D*N/A2217h14.2D--87.3F-
GD-7F 1341281660.771C--2.5111.976%T17.969%D3.2D*N/A1039.6h14.1D117.6T-
C-4 172109542.019C++1.2628.755%C++N/A25.3D*14.7D--1864.3h3.3T*11.4F--
AF-23 Grinder 110108482.25C+1.0332.714%D12.037%D--11FN/A419.8h9.8F29.9F
Skyguard 159106617.667M14.3929.008%CN/A18C+9D1595.9h57.4A197.8B**
M20 Mustang 1911031320.78D2.5024.813%D--1.942%B+2.6D*2.3D*3638.9h197.4F--795.4T
NC6 Gauss SAW 103103971.062C-2.2112.939%F-18.447%D*9.5D*N/A3310.8h11D85.2F
L100 Python HEAT 786196.778C3.5034.066%F-4.918%A++17.9D*5D**863.4h4.6C++13.4D
NC1 Gauss Rifle 5957541.056C2.2218.572%D**10.526%F7.5D*N/A247.6h17.3F--93.1F--
NS Decimator 7955272.037B1.2433.135%T*3.636%A++10.4F4.5D**595.3h5.1C--15.3F**
L100 Python AP 8752413C*9.7242.431%D**1.923%C+22.6D*15.2D--1942.3h3.8B++9C+
NC4 Mag-Shot 5150660.758C2.525.179%T-18%C3.8D--N/A1113.1h6.3B+121.6T*

Consumables
  Name Deaths Consumed Time Equipped
M20 Basilisk-H01320h
Nano-Armor Kit3992,3716.7h
Anti-Vehicle MANA Turret0720.1h
NS-TMC-01 "His Regards"25553557.7h
Medical Kit12740.3h
Spitfire Auto-Turret0580.1h
Recon Detection Device21040.2h
M20 Kestrel01230.3h
Ammunition Package37260.4h
Medical Applicator5042,5272.8h
M40 Fury-F11160.2h
M20 Drake02430.1h
A30 Walker02370.1h

Check the help document for the dictionary if you want to learn more about words used here.


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