Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,270)players online:
Myian (28)  Massai_Games (9)  EmpressBSG (4)  ari_ess (4)  paulwrangell (3)  Dobreyshiy (3) 51
stats.dasanfall.com
Agent IAintYeller[LEOs] IAintYeller
NC BR 53

KDR: 2.72

Score: 2.9m

Last Seen: Oct 23rd, 2018 12:33 AM
- OFFLINE - 18.2 hour(s)

Battle Rank 53 - New Conglomerate on Cobalt - Outfit Member of Schneeleopard[LEOs] Schneeleopard
NC outfit on Cobalt

Members: 10
Level Progress (to 54): 86%
Level 100 Progress: 15% 2221h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Titan-150 AP Titan-150 HEAT AF-19 Mercenary GR-22 NC6 Gauss SAW NCM1 Scattercannon M20 Mustang
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:IAintYeller



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $87,570 MLG Score: 70
Fun Score: N/A
Cheeseburgers Flipped: 192TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.557%16.396%206510085551.014621.709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.041%-1.659F--0.653D0.562B+HEAD ++ (~10.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.8-0.433C--13.50.056C+94.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.521%0.937%2649210111,9218021224.0125902%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.207%-0.622D-0.597D1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.655B+17.20.669B+37.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.444%2.896%811310106561054046.18868162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.946%-0.328C-0.144C++-0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.691B+4.50.643B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Schneeleopard[LEOs] Schneeleopard
NC outfit on Cobalt

Members: 10
2.9m477.7%120 (7.2k)106 (6.4k)2.723954,0261,4783.4966253 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC101332617.023%4.645%7918:311

6% Combat Medic26% Engineer9% Heavy Assault49% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2013 3:09 PMFeb 9th, 2016 9:17 PMOct 23rd, 2018 12:28 PM (77m) (PST)Oct 22nd, 2018 8:43 PM (17h) (PST)Oct 22nd, 2018 8:33 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
254342200.1480.0540.0070.8720.03470

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,2562,03513,2219305226,360

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
452.4h/18.9d 1,142 187 1,208 23.7k 287 773 928 6.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:103
Deaths:96
KDR:1.073
Accuracy:12.993% D*
HSR:18.447% D
GD-22S
D-
Kills:62
Deaths:60
KDR:1.033
Accuracy:10.995% F--
HSR:17.742% D-
Kills:165
Deaths (as Heavy Assault):156
Deaths (to Heavy Assaults):356
KDR:1.05769
Kill Difference:9
Playtime:41.534 hours
Usage:9%
Score:0.160m
Score/min:64
Accuracy (listed only):11.994%
HSR (listed only):18.094%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:177
Deaths:238
KDR:0.744
Accuracy:12.523% F-
HSR:16.949% D
GD-7F
D--
Kills:86
Deaths:132
KDR:0.652
Accuracy:10.435% F**
HSR:13.954% D--
Kills:263
Deaths (as Engineer):370
Deaths (to Engineers):413
KDR:0.71081
Kill Difference:107
Playtime:117.485 hours
Usage:26%
Score:1.005m
Score/min:143
Accuracy (listed only):11.479%
HSR (listed only):15.451%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:177
Deaths:238
KDR:0.744
Accuracy:12.523% F-
HSR:16.949% D
GD-7F
D--
Kills:86
Deaths:132
KDR:0.652
Accuracy:10.435% F**
HSR:13.954% D--
Kills:263
Deaths (as Light Assault):370
Deaths (to Light Assaults):240
KDR:0.71081
Kill Difference:107
Playtime:220.985 hours
Usage:49%
Score:1.188m
Score/min:90
Accuracy (listed only):11.479%
HSR (listed only):15.451%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):164
KDR:0
Kill Difference:UNR
Playtime:19.900 hours
Usage:4%
Score:0.074m
Score/min:62
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
D
Kills:127
Deaths:108
KDR:1.176
Accuracy:15.754% F
HSR:14.961% D
Kills:127
Deaths (as Combat Medic):108
Deaths (to Combat Medics):118
KDR:1.17593
Kill Difference:19
Playtime:26.656 hours
Usage:6%
Score:0.237m
Score/min:148
Accuracy (listed only):15.754%
HSR (listed only):14.961%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D--
Kills:98
Deaths:52
KDR:1.885
Accuracy:25.503% D*
HSR:11.225% D--
AF-23 Grinder
C-
Kills:71
Deaths:40
KDR:1.775
Accuracy:30.909% C-
HSR:11.268% D--
Kills:169
Deaths (as MAX Suit):46
Deaths (to MAX Suits):86
KDR:3.67391
Kill Difference:123
Playtime:24.000 hours
Usage:5%
Score:0.213m
Score/min:148
Accuracy (listed only):28.206%
HSR (listed only):11.246%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:1,834
V. Kills:107 N/A
Deaths:230
KDR:7.974
Accuracy:50.780% D
KPH:26.800 D
VKPH:1.600 D--
M20 Mustang
D--
Kills:87
V. Kills:81 106%
Deaths:128
KDR:0.680
Accuracy:24.739% D--
KPH:2.300 D--
VKPH:2.200 D*
Kills:1,921 (1,921 + 0)
Deaths:358
KDR:5.366
VKDR:0.525
Vehicle Kills:188
Kill Difference:1,563
Playtime:105.706 hours
Usage:23%
Score:0.387m
Score/min:61
Piloting Accuracy:24.739%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:61
V. Kills:17 339%
Deaths:9
KDR:6.778
Accuracy:34.066% F-
KPH:18 D-
VKPH:5 D**
Kills:61 (61 + 0)
Deaths:9
KDR:6.778
VKDR:1.889
Vehicle Kills:17
Kill Difference:52
Playtime:3.387 hours
Usage:1%
Score:0.017m
Score/min:83
Driving Accuracy:34.066%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:382
V. Kills:273 139%
Deaths:35
KDR:10.914
Accuracy:40.357% D*
KPH:11.200 D*
VKPH:8 D**
Titan-150 HEAT
D-
Kills:213
V. Kills:77 273%
Deaths:23
KDR:9.261
Accuracy:33.239% D**
KPH:13.400 D-
VKPH:4.800 D--
Kills:595 (595 + 0)
Deaths:58
KDR:10.259
VKDR:6.034
Vehicle Kills:350
Kill Difference:537
Playtime:49.927 hours
Usage:11%
Score:0.247m
Score/min:82
Driving Accuracy:33.239%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,9411,8342307.974B5.2550.78%DN/A26.8D1.6D--7668.4h7.6B14.9C**
Titan-150 AP 6553823510.914B*8.1940.357%D*2.618%C+11.2D*8D**8334h4.8C++11.9C
Titan-150 HEAT 290213239.261B*6.5433.239%D**2.817%C+13.4D-4.8D--8015.9h3.9B++11.7C+
AF-19 Mercenary 1791772380.744C+1.9812.523%F-16.949%D3.1D--N/A1056.7h14.2C+113D-
GR-22 1271271081.176C+1.5515.754%F14.961%D8.6D--N/A2314.7h13.7C+86.7D--
NC6 Gauss SAW 103103961.073C+1.6512.993%D*18.447%D9.6D--N/A3210.7h11C+84.7C--
NCM1 Scattercannon 9998521.885C++0.8425.503%D*11.225%D--9.2D*N/A2810.6h7.9C+31C--
M20 Mustang 168871280.68C2.0424.739%D--2.299%C++2.3D--2.2D*3437.3h221D*893.4F-
GD-7F 91861320.652C2.0710.435%F**13.954%D--2.4D*N/A735.4h15C144.1F-
AF-23 Grinder 7271401.775C+0.9530.909%C-11.268%D--10.3D**N/A396.9h9.1D**29.4D--
GD-22S 6362601.033C+1.6910.995%F--17.742%D-4.4D*N/A1114.2h13.6D124F--
L100 Python HEAT 786196.778C**4.0534.066%F-4.918%A+17.9D-5D**833.4h4.6B++13.4C
C-4 9360421.429C+1.2927.919%B+N/A17.1D**9.4D*1413.5h4.6T*16.4D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0720.1h
M20 Basilisk-H01320h
Nano-Armor Kit3478,2475.7h
NS-TMC-01 "His Regards"21751551.2h
M40 Fury-F11160.2h
Recon Detection Device2950.2h
Ammunition Package26000.3h
Medical Applicator3735,1842.2h
M20 Drake01240h
A30 Walker02370.1h
M20 Kestrel01230.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.41s
Server spent 2.72s on queries, 2.32s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.