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Castellan IAmABrickILiveLikeAFruit[WWNW] IAmABrickILiveLikeAFruit
VS BR 64

KDR: 4.33

Score: 4.2m

Last Seen: Jun 23rd, 2020 10:46 PM
- OFFLINE - 75.9 hour(s)

Battle Rank 64 - Vanu Sovereignty on Miller
Level Progress (to 65): 59%
Level 100 Progress: 22% 802h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Orion VS54 Serpent VE92 VE-S Canis NS-66 Punisher The Slasher VE-C Horizon VE-LR Obelisk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,091,672 MLG Score: 1672
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.683%21.124%6691213344,7154.247750.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.666%1.855A++-0.01C+-3.09T-HEAD + (~5.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.55B+100.279C*21.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.193%82.917%02134424012002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.714%1.165B**0.814B++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.538B+2.30.386C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.93%14.035%021344456105104.30189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.306%0.819B++0.072C+1.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.551B+3.10.373C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.2m346.5%306 (18.4k)281 (16.9k)4.333969,2272,1294.7350964 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS134689627.078%17.611%47706:572

23% Engineer31% Heavy Assault28% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2019 2:57 PMMay 20th, 2020 5:48 PMJun 23rd, 2020 8:36 PM (15d) (PST)Jun 23rd, 2020 7:31 PM (15d) (PST)Jun 23rd, 2020 6:46 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
603895140.6250.1440.1102.3350.0491672

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1515,31430,8373897140316,880

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
246h/10.3d 854 1,625 3,062 34.5k 357 821 720 8.9m

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:801
Deaths:213
KDR:3.761
Accuracy:31.670% A
HSR:15.356% D--
VE-S Canis
B**
Kills:392
Deaths:93
KDR:4.215
Accuracy:34.689% B**
HSR:12.245% D--
NS-66 Punisher
U
Kills:359
Deaths:86
KDR:4.174
Accuracy:34.606% U
HSR:17.270% U
VE-C Horizon
C++
Kills:315
Deaths:77
KDR:4.091
Accuracy:35.966% C++
HSR:16.825% D*
Pandora VX25
C**
Kills:286
Deaths:113
KDR:2.531
Accuracy:45.562% C**
HSR:10.140% D*
Deimos VA29
B++
Kills:170
Deaths:67
KDR:2.537
Accuracy:71.882% B++
HSR:20.588% B+
Sirius SX12
A++
Kills:132
Deaths:53
KDR:2.491
Accuracy:34.448% A++
HSR:18.939% C+
Zenith VX-5
A+
Kills:114
Deaths:51
KDR:2.235
Accuracy:34.188% A+
HSR:15.790% D--
NSX Tengu
A+
Kills:55
Deaths:10
KDR:5.500
Accuracy:48.165% A+
HSR:18.182% D
Kills:2,624
Deaths (as Light Assault):763
Deaths (to Light Assaults):460
KDR:3.43906
Kill Difference:1,861
Playtime:36.108 hours
Usage:15%
Score:0.864m
Score/min:399
Accuracy (listed only):41.242%
HSR (listed only):16.148%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B*
Kills:1,186
Deaths:288
KDR:4.118
Accuracy:29.461% B*
HSR:17.791% D*
Orion VS54
A++
Kills:1,179
Deaths:300
KDR:3.930
Accuracy:31.271% A++
HSR:19.932% D-
Pulsar LSW
B**
Kills:133
Deaths:34
KDR:3.912
Accuracy:30.571% B**
HSR:24.812% C+
Kills:2,498
Deaths (as Heavy Assault):622
Deaths (to Heavy Assaults):530
KDR:4.01608
Kill Difference:1,876
Playtime:75.772 hours
Usage:31%
Score:1.233m
Score/min:271
Accuracy (listed only):30.434%
HSR (listed only):20.845%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:392
Deaths:93
KDR:4.215
Accuracy:34.689% B**
HSR:12.245% D--
NS-66 Punisher
U
Kills:359
Deaths:86
KDR:4.174
Accuracy:34.606% U
HSR:17.270% U
NS-44L Blackhand
A++
Kills:204
Deaths:25
KDR:8.160
Accuracy:59.114% A++
HSR:60.784% A
Sirius SX12
A++
Kills:132
Deaths:53
KDR:2.491
Accuracy:34.448% A++
HSR:18.939% C+
NS-357 Underboss
A
Kills:128
Deaths:61
KDR:2.098
Accuracy:49.542% A
HSR:21.875% C+
V10
C++
Kills:128
Deaths:2
KDR:64
Accuracy:42.687% C++
HSR:79.688% C++
Phaseshift VX-S
A
Kills:112
Deaths:5
KDR:22.400
Accuracy:47.536% A
HSR:86.607% B++
NS-44 Commissioner
B**
Kills:86
Deaths:40
KDR:2.150
Accuracy:46.082% B**
HSR:17.442% D
NSX Tengu
A+
Kills:55
Deaths:10
KDR:5.500
Accuracy:48.165% A+
HSR:18.182% D
Kills:1,596
Deaths (as Infiltrator):375
Deaths (to Infiltrators):352
KDR:4.256
Kill Difference:1,221
Playtime:70.015 hours
Usage:28%
Score:0.983m
Score/min:234
Accuracy (listed only):44.096%
HSR (listed only):37.004%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:801
Deaths:213
KDR:3.761
Accuracy:31.670% A
HSR:15.356% D--
VE-C Horizon
C++
Kills:315
Deaths:77
KDR:4.091
Accuracy:35.966% C++
HSR:16.825% D*
VE-LR Obelisk
B**
Kills:296
Deaths:17
KDR:17.412
Accuracy:37.398% B++
HSR:42.905% B**
Pandora VX25
C**
Kills:286
Deaths:113
KDR:2.531
Accuracy:45.562% C**
HSR:10.140% D*
Deimos VA29
B++
Kills:170
Deaths:67
KDR:2.537
Accuracy:71.882% B++
HSR:20.588% B+
Zenith VX-5
A+
Kills:114
Deaths:51
KDR:2.235
Accuracy:34.188% A+
HSR:15.790% D--
NS-30 Tranquility
B++
Kills:114
Deaths:12
KDR:9.500
Accuracy:41.734% B++
HSR:25.439% D--
Kills:2,096
Deaths (as Engineer):550
Deaths (to Engineers):331
KDR:3.81091
Kill Difference:1,546
Playtime:57.652 hours
Usage:23%
Score:0.978m
Score/min:283
Accuracy (listed only):42.628%
HSR (listed only):21.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:392
Deaths:93
KDR:4.215
Accuracy:34.689% B**
HSR:12.245% D--
NS-66 Punisher
U
Kills:359
Deaths:86
KDR:4.174
Accuracy:34.606% U
HSR:17.270% U
Pandora VX25
C**
Kills:286
Deaths:113
KDR:2.531
Accuracy:45.562% C**
HSR:10.140% D*
Deimos VA29
B++
Kills:170
Deaths:67
KDR:2.537
Accuracy:71.882% B++
HSR:20.588% B+
Sirius SX12
A++
Kills:132
Deaths:53
KDR:2.491
Accuracy:34.448% A++
HSR:18.939% C+
H-V45
B**
Kills:64
Deaths:24
KDR:2.667
Accuracy:29.842% B**
HSR:14.063% D--
NSX Tengu
A+
Kills:55
Deaths:10
KDR:5.500
Accuracy:48.165% A+
HSR:18.182% D
Kills:1,458
Deaths (as Combat Medic):446
Deaths (to Combat Medics):187
KDR:3.26906
Kill Difference:1,012
Playtime:3.968 hours
Usage:2%
Score:0.066m
Score/min:277
Accuracy (listed only):42.742%
HSR (listed only):15.918%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):37
KDR:0
Kill Difference:UNR
Playtime:1.791 hours
Usage:1%
Score:0.030m
Score/min:275
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C*
Kills:254
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:35.360% D
KPH:47.700 C*
VKPH:2.300 C
Kills:254 (254 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:12
Kill Difference:254
Playtime:5.329 hours
Usage:2%
Score:0.038m
Score/min:117
Piloting Accuracy:35.360%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:95
V. Kills:52 179%
Deaths:
KDR:
Accuracy:70.709% A++
KPH:53.300 B**
VKPH:29.200 A+
Kills:95 (95 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:52
Kill Difference:95
Playtime:1.783 hours
Usage:1%
Score:0.037m
Score/min:349
Driving Accuracy:70.709%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:208
V. Kills:92 224%
Deaths:
KDR:
Accuracy:63.860% A*
KPH:46.700 B**
VKPH:20.700 B++
Saron HRB
A++
Kills:54
V. Kills:18 284%
Deaths:
KDR:
Accuracy:61.519% A++
KPH:38.800 B**
VKPH:12.900 C
Kills:262 (0 + 262)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:110
Kill Difference:262
Playtime:5.844 hours
Usage:2%
Score:0.074m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:61.519%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:144
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:20.503% C*
KPH:85.200 C**
VKPH:6.500 B**
M12 Kobalt
B**
Kills:99
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:18.598% C+
KPH:125.400 B**
VKPH:3.800 C+
Kills:243 (0 + 243)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:14
Kill Difference:243
Playtime:2.481 hours
Usage:1%
Score:0.050m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:18.598%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:198
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:47.766% A*
KPH:213.700 M+
VKPH:14 A*
Kills:198 (0 + 198)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:13
Kill Difference:198
Playtime:0.927 hours
Usage:0%
Score:0.034m
Score/min:613
Piloting Accuracy:N/A%
Gunner Accuracy:47.766%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,2121,1862884.118B**0.2229.461%B*17.791%D*43.8C1B+11827.1h11.7C+39.8B+
Orion VS54 1,1961,1793003.93B**0.4031.271%A++19.932%D-39.3C+N/A10030h11B+35.3C++
Serpent VE92 8198012133.761A++0.5731.67%A15.356%D--54.9B+1.2B*17314.6h9.8B*30.9B*
VE-S Canis 397392934.215A*0.1234.689%B**12.245%D--45.6C+N/A1378.6h9.9B+28.5B+
NS-66 Punisher 360359864.174N/A0.1634.606%UN/A46UN/A1187.8h10.3T*29.7T*
The Slasher 3293231,9530.165A**4.1747.577%B*16.718%B*2C+N/A5165.5h2.7D5.6C+
VE-C Horizon 318315774.091A0.2435.966%C++16.825%D*43.8CN/A1377.2h12.2B+33.9B+
VE-LR Obelisk 3152961717.412S13.0837.398%B++42.905%B**47.7C**3.1M++1456.2h5.3B+14.1B+
Pandora VX25 2902861132.531B++1.8045.562%C**10.14%D*56.1C*N/A1625.1h3.8B+8.3B+
L-24R Spur 2662541254U249.6735.36%DN/A47.9C*2.3C1175.3h17.1B+48.4B
E540 Halberd 3002081208U203.6763.86%A*N/A46.2B**20.4B+2114.5h4.1B**6.5A+
NS-44L Blackhand 204204258.16S3.8359.114%A++60.784%A29.1C+N/A867h2.9B**4.9B**
CAS 14-E 2111981198S193.6747.766%A*3.03%A+220M+14.4A*6130.9h23.4B+49.1B*
Deimos VA29 176170672.537B**1.8071.882%B++20.588%B+50C+1.8A+1453.4h2B+2.8B+
M12 Kobalt 1551441144S139.6720.503%C*20.139%B+84.7C**6.5B**2641.7h21.7D106C+
Pulsar LSW 136133343.912A++0.4230.571%B**24.812%C+44.3C1B1363h11.7C++38.2B+
Sirius SX12 135132532.491B*1.8434.448%A++18.939%C+38.8C++N/A1103.4h13.7C++39.7B+
NS-357 Underboss 129128612.098B*2.2449.542%A21.875%C+35.6CN/A1113.6h3.8C**7.7B++
V10 128128264U59.6742.687%C++79.688%C++49.2C**N/A1342.6h2C**4.6B
Zenith VX-5 118114512.235B*2.1034.188%A+15.79%D--51.8C**1.8A++1572.2h11.4B+33.2B++
NS-30 Tranquility 121114129.5M+5.1741.734%B++25.439%D--39.3C2.4A972.9h7.3C--17.4C++
Phaseshift VX-S 112112522.4S18.0747.536%A86.607%B++32C+N/A893.5h2.7C*5.6B+
M12 Kobalt 1131101110B*105.6724.758%B14.545%D137.5C**3.8D2990.8h15.1B+61.1B+
Lumine Edge 101101551.836S2.5057.82%A**12.871%C-12.9B+N/A527.8h1.2B+2.1B+
M12 Kobalt 10299199A++94.6718.598%C+10.101%F-123.8B**3.8C+4870.8h15.5B+83.3B+
L100 Python AP 14795195S90.6770.709%A++1.053%D-52.8B**28.9A+3491.8h4B++5.6B*
NS-44 Commissioner 8986402.15B*2.1846.082%B**17.442%D57.3B+2M++1951.5h2.9B*6.2B*
C-4 10273203.65A0.6829.179%B+N/A146B**58A++8960.5h1.3C**4.5B+
Rocklet Rifle 12365183.611S0.7263.228%B**N/A54.2A++48.3A++6531.2h32.2B+51B+
H-V45 6664242.667B+1.6729.842%B**14.063%D--26.7C-N/A1082.4h15D-50.3C*
Lancer VS22 8555105.5M1.1757.079%CN/A22.9B12.5C1972.4h13.9B+24.3B
NSX Tengu 5555105.5M**1.1748.165%A+18.182%D55BN/A1331h9.5B*19.8B++
Saron HRB 7254154S49.6761.519%A++1.852%C**38.6B*12.9C2071.4h22.5C+36.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit17671,2946.6h
Spawn Beacon33010.3h
Motion Spotter51,9931.2h
Spitfire Auto-Turret0660.1h
Medical Kit789131.3h
Ammunition Package22050.1h
Medical Applicator84,8690.3h

Check the help document for the dictionary if you want to learn more about words used here.


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