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Primarch IAmButAPawn[NlPL] IAmButAPawn
VS BR 97

KDR: 1.01

Score: 29.3m

Last Seen: Nov 21st, 2018 6:17 AM
- OFFLINE - 81 minute(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Briggs
Level Progress (to 98): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Blueshift VM5 Supernova VPC Blueshift VM5 Supernova FPC NSX Tanto Orion VS54 L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 1303TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.337%21.632%462259978,1640.5071440.501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.785%0.051C+0.145C++-0.674DHEAD ++ (~10.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.025C+15.6-0.089C+57.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.712%0.74%326610164,056155618322.60501221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.565%-0.505D-1.204D*1.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.259C*10.20.184C++18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.951%5.859%201910131,74111209931.55446175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.903%0.073C+0.376C**1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.6-0.026C+44.9-0.139C76.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.943%72.549%2011102151165110.0308717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.365D**0.355C**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13-0.319C3.4-0.063C+9.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.209%13.767%201310199371150200.814075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.709%-0.351C--0.152C0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.212C++3.90.203C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.3m689%232 (13.9k)207 (12.4k)1.0083929,67129,4241.2979997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022109617.952%11.136%20004:507

43% Engineer11% Heavy Assault15% Infiltrator18% Light Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2013 5:48 AMJan 31st, 2018 6:14 AMNov 21st, 2018 1:42 AM (94d) (PST)Nov 21st, 2018 3:21 AM (94d) (PST)Nov 21st, 2018 2:17 AM (94d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4121592530.2090.2070.0231.7810.04995

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,7449,51315,23113121107312,399

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2364.3h/98.5d 8,521 3,304 14,519 252.7k 3,075 7,820 6,995 58.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,161
Deaths:1,781
KDR:0.652
Accuracy:19.123% C
HSR:23.342% C+
NSX Naginata
C-
Kills:317
Deaths:638
KDR:0.497
Accuracy:19.714% C-
HSR:18.927% D*
VE-H Maw
B+
Kills:261
Deaths:431
KDR:0.606
Accuracy:20.540% D-
HSR:30.651% B+
NS-15M AE
C+
Kills:179
Deaths:269
KDR:0.665
Accuracy:22.141% D
HSR:26.257% C+
NS-15M2
D
Kills:178
Deaths:281
KDR:0.633
Accuracy:19.822% D
HSR:17.978% D--
VX29 Polaris
C-
Kills:158
Deaths:312
KDR:0.506
Accuracy:15.938% D*
HSR:19.620% C-
Lasher X2 AE
D*
Kills:55
Deaths:118
KDR:0.466
Accuracy:20.600% D*
HSR:0% F
Kills:2,309
Deaths (as Heavy Assault):3,830
Deaths (to Heavy Assaults):7,840
KDR:0.60287
Kill Difference:1,521
Playtime:255.037 hours
Usage:11%
Score:2.648m
Score/min:173
Accuracy (listed only):19.697%
HSR (listed only):19.539%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C+
Kills:1,174
Deaths:1,967
KDR:0.597
Accuracy:24.147% C
HSR:23.935% C+
NSX Tengu
C*
Kills:851
Deaths:1,317
KDR:0.646
Accuracy:30.537% D-
HSR:22.209% C*
Eridani SX5-AE
C
Kills:809
Deaths:1,755
KDR:0.461
Accuracy:21.140% F-
HSR:21.755% C
Serpent VE92
C--
Kills:518
Deaths:1,098
KDR:0.472
Accuracy:16.795% D**
HSR:16.988% C--
Pandora VX25
D
Kills:449
Deaths:715
KDR:0.628
Accuracy:31.827% D
HSR:11.804% D-
VE-S Canis
B++
Kills:443
Deaths:730
KDR:0.607
Accuracy:21.965% D-
HSR:26.411% B++
Deimos VA29
C+
Kills:393
Deaths:455
KDR:0.864
Accuracy:58.517% C+
HSR:13.486% C--
PS1-AV Suppressor
C--
Kills:344
Deaths:516
KDR:0.667
Accuracy:25.269% D-
HSR:19.767% C--
NS-11C
C+
Kills:336
Deaths:726
KDR:0.463
Accuracy:20.668% D
HSR:19.048% C+
Sirius SX12
D*
Kills:300
Deaths:538
KDR:0.558
Accuracy:18.346% D*
HSR:10.667% D*
MKV-P Suppressed
D
Kills:168
Deaths:334
KDR:0.503
Accuracy:20.274% D*
HSR:18.452% D
Zenith VX-5AE
D-
Kills:110
Deaths:215
KDR:0.512
Accuracy:20.181% D**
HSR:19.091% D-
Phobos VX86
A
Kills:95
Deaths:159
KDR:0.597
Accuracy:42.735% D*
HSR:24.211% A
MKV Suppressed
D
Kills:87
Deaths:211
KDR:0.412
Accuracy:21.270% D-
HSR:14.943% D
Solstice SF
B*
Kills:65
Deaths:157
KDR:0.414
Accuracy:17.922% D*
HSR:21.539% B*
Kills:6,142
Deaths (as Light Assault):10,893
Deaths (to Light Assaults):5,124
KDR:0.56385
Kill Difference:4,751
Playtime:431.134 hours
Usage:18%
Score:5.589m
Score/min:216
Accuracy (listed only):26.106%
HSR (listed only):18.954%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C+
Kills:1,174
Deaths:1,967
KDR:0.597
Accuracy:24.147% C
HSR:23.935% C+
Serpent VE92
C--
Kills:518
Deaths:1,098
KDR:0.472
Accuracy:16.795% D**
HSR:16.988% C--
Pandora VX25
D
Kills:449
Deaths:715
KDR:0.628
Accuracy:31.827% D
HSR:11.804% D-
Deimos VA29
C+
Kills:393
Deaths:455
KDR:0.864
Accuracy:58.517% C+
HSR:13.486% C--
NS-11C
C+
Kills:336
Deaths:726
KDR:0.463
Accuracy:20.668% D
HSR:19.048% C+
Zenith VX-5AE
D-
Kills:110
Deaths:215
KDR:0.512
Accuracy:20.181% D**
HSR:19.091% D-
Phobos VX86
A
Kills:95
Deaths:159
KDR:0.597
Accuracy:42.735% D*
HSR:24.211% A
Solstice SF
B*
Kills:65
Deaths:157
KDR:0.414
Accuracy:17.922% D*
HSR:21.539% B*
Eidolon VE33
N/A
Kills:50
Deaths:136
KDR:0.368
Accuracy:20.144% N/A
HSR:22% N/A
Kills:3,190
Deaths (as Engineer):5,628
Deaths (to Engineers):5,456
KDR:0.56681
Kill Difference:2,438
Playtime:1,023.391 hours
Usage:43%
Score:12.551m
Score/min:204
Accuracy (listed only):28.104%
HSR (listed only):19.122%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C*
Kills:851
Deaths:1,317
KDR:0.646
Accuracy:30.537% D-
HSR:22.209% C*
Eridani SX5-AE
C
Kills:809
Deaths:1,755
KDR:0.461
Accuracy:21.140% F-
HSR:21.755% C
VE-S Canis
B++
Kills:443
Deaths:730
KDR:0.607
Accuracy:21.965% D-
HSR:26.411% B++
Artemis VX26
C
Kills:359
Deaths:524
KDR:0.685
Accuracy:24.764% C--
HSR:20.613% C
PS1-AV Suppressor
C--
Kills:344
Deaths:516
KDR:0.667
Accuracy:25.269% D-
HSR:19.767% C--
Artemis VX26 AE
C--
Kills:310
Deaths:449
KDR:0.690
Accuracy:27.387% D
HSR:24.516% C--
Sirius SX12
D*
Kills:300
Deaths:538
KDR:0.558
Accuracy:18.346% D*
HSR:10.667% D*
NS-61 Emissary
B+
Kills:243
Deaths:394
KDR:0.617
Accuracy:30.827% B+
HSR:11.934% D
MKV-P Suppressed
D
Kills:168
Deaths:334
KDR:0.503
Accuracy:20.274% D*
HSR:18.452% D
NSX Tomoe
C
Kills:163
Deaths:277
KDR:0.588
Accuracy:27.546% C
HSR:23.926% D*
NS-44LB Blackhand
D-
Kills:124
Deaths:164
KDR:0.756
Accuracy:38.682% D-
HSR:34.677% D-
MKV Suppressed
D
Kills:87
Deaths:211
KDR:0.412
Accuracy:21.270% D-
HSR:14.943% D
Soldier Soaker
B+
Kills:75
Deaths:94
KDR:0.798
Accuracy:32.814% C+
HSR:18.667% B+
NS-45 Pilot
B**
Kills:68
Deaths:72
KDR:0.944
Accuracy:34.158% B+
HSR:35.294% B**
V10
D
Kills:51
Deaths:59
KDR:0.864
Accuracy:25.943% F--
HSR:72.549% D
Kills:4,395
Deaths (as Infiltrator):7,434
Deaths (to Infiltrators):4,559
KDR:0.5912
Kill Difference:3,039
Playtime:365.095 hours
Usage:15%
Score:4.216m
Score/min:192
Accuracy (listed only):26.728%
HSR (listed only):25.092%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C*
Kills:851
Deaths:1,317
KDR:0.646
Accuracy:30.537% D-
HSR:22.209% C*
Eridani SX5-AE
C
Kills:809
Deaths:1,755
KDR:0.461
Accuracy:21.140% F-
HSR:21.755% C
Pandora VX25
D
Kills:449
Deaths:715
KDR:0.628
Accuracy:31.827% D
HSR:11.804% D-
VE-S Canis
B++
Kills:443
Deaths:730
KDR:0.607
Accuracy:21.965% D-
HSR:26.411% B++
Deimos VA29
C+
Kills:393
Deaths:455
KDR:0.864
Accuracy:58.517% C+
HSR:13.486% C--
PS1-AV Suppressor
C--
Kills:344
Deaths:516
KDR:0.667
Accuracy:25.269% D-
HSR:19.767% C--
Sirius SX12
D*
Kills:300
Deaths:538
KDR:0.558
Accuracy:18.346% D*
HSR:10.667% D*
H-V45 AE
D-
Kills:174
Deaths:390
KDR:0.446
Accuracy:20.319% F
HSR:20.690% D-
MKV-P Suppressed
D
Kills:168
Deaths:334
KDR:0.503
Accuracy:20.274% D*
HSR:18.452% D
NS-11A "Heatwave"
D
Kills:120
Deaths:304
KDR:0.395
Accuracy:18.291% F
HSR:20% D
Phobos VX86
A
Kills:95
Deaths:159
KDR:0.597
Accuracy:42.735% D*
HSR:24.211% A
MKV Suppressed
D
Kills:87
Deaths:211
KDR:0.412
Accuracy:21.270% D-
HSR:14.943% D
H-V45
D-
Kills:60
Deaths:125
KDR:0.480
Accuracy:15.421% F-
HSR:15% D-
Kills:4,293
Deaths (as Combat Medic):7,549
Deaths (to Combat Medics):3,296
KDR:0.56868
Kill Difference:3,256
Playtime:128.836 hours
Usage:5%
Score:1.826m
Score/min:236
Accuracy (listed only):26.608%
HSR (listed only):18.415%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,335
Deaths:912
KDR:1.464
Accuracy:15.325% D-
HSR:17.978% D
Blueshift VM5
C--
Kills:1,309
Deaths:907
KDR:1.443
Accuracy:15.640% D-
HSR:18.182% C--
Nebula VM20
C
Kills:309
Deaths:291
KDR:1.062
Accuracy:10.667% D**
HSR:19.094% C
Quasar VM1
C+
Kills:303
Deaths:289
KDR:1.048
Accuracy:10.481% D*
HSR:18.152% C+
NS-10 Burster
C
Kills:110
Deaths:112
KDR:0.982
Accuracy:25.097% D
HSR:5.455% C
NS-10 Burster
C
Kills:94
Deaths:112
KDR:0.839
Accuracy:25.368% D
HSR:5.319% C
NS-20 Gorgon
C++
Kills:93
Deaths:62
KDR:1.500
Accuracy:27.270% C++
HSR:16.129% D
NS-20 Gorgon
B+
Kills:74
Deaths:67
KDR:1.104
Accuracy:26.765% C+
HSR:21.622% B+
Kills:3,627
Deaths (as MAX Suit):1,376
Deaths (to MAX Suits):1,193
KDR:2.6359
Kill Difference:2,251
Playtime:163.231 hours
Usage:7%
Score:2.485m
Score/min:254
Accuracy (listed only):19.577%
HSR (listed only):15.241%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,074
V. Kills:205 N/A
Deaths:162
KDR:6.630
Accuracy:43.376% D
KPH:33.200 D
VKPH:6.300 C--
L100 Python AP
C
Kills:202
V. Kills:162 124%
Deaths:60
KDR:3.367
Accuracy:59.240% B
KPH:20.100 D
VKPH:16.100 C
Skyguard
C
Kills:145
V. Kills:125 115%
Deaths:77
KDR:1.883
Accuracy:27.800% C
KPH:10 D
VKPH:8.600 C
C75 Viper
C-
Kills:134
V. Kills:56 235%
Deaths:76
KDR:1.763
Accuracy:31.330% D-
KPH:13.800 D-
VKPH:5.800 C-
Kills:1,555 (1,555 + 0)
Deaths:375
KDR:4.147
VKDR:1.461
Vehicle Kills:548
Kill Difference:1,180
Playtime:66.685 hours
Usage:3%
Score:0.650m
Score/min:162
Driving Accuracy:31.330%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:1,310
V. Kills:382 342%
Deaths:255
KDR:5.137
Accuracy:48.100% C
KPH:27.800 D
VKPH:8.100 C++
Supernova FPC
C++
Kills:1,191
V. Kills:795 150%
Deaths:291
KDR:4.093
Accuracy:57.847% B+
KPH:22.800 C+
VKPH:15.200 C++
Saron HRB
C
Kills:474
V. Kills:293 161%
Deaths:105
KDR:4.514
Accuracy:49.323% B++
KPH:20.100 C-
VKPH:12.500 C
Supernova PC
C+
Kills:176
V. Kills:90 193%
Deaths:40
KDR:4.400
Accuracy:54.276% B+
KPH:16.100 D
VKPH:8.200 C+
Proton II PPA
A*
Kills:99
V. Kills:21 450%
Deaths:18
KDR:5.500
Accuracy:29.131% B*
KPH:36.500 D
VKPH:7.700 A*
Aphelion VEX-4
B+
Kills:66
V. Kills:40 161%
Deaths:13
KDR:5.077
Accuracy:38.021% B+
KPH:24.500 C+
VKPH:14.900 C
E540 Halberd
D
Kills:53
V. Kills:32 161%
Deaths:17
KDR:3.118
Accuracy:55.302% B**
KPH:21.400 D-
VKPH:12.900 D
Kills:3,369 (2,677 + 692)
Deaths:739
KDR:4.559
VKDR:2.237
Vehicle Kills:1,653
Kill Difference:2,630
Playtime:141.751 hours
Usage:6%
Score:1.698m
Score/min:200
Driving Accuracy:54.276%
Gunner Accuracy:55.302%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:290
V. Kills:178 162%
Deaths:80
KDR:3.625
Accuracy:53.277% C
KPH:26.600 D
VKPH:16.300 D
Proton II PPA-H
D
Kills:125
V. Kills:13 N/A
Deaths:39
KDR:3.205
Accuracy:34.112% C
KPH:35.900 D*
VKPH:3.700 D
E540 Halberd-H
D--
Kills:72
V. Kills:39 180%
Deaths:22
KDR:3.273
Accuracy:47.672% D*
KPH:24.200 D--
VKPH:13.100 D--
Kills:487 (0 + 487)
Deaths:141
KDR:3.454
VKDR:1.631
Vehicle Kills:230
Kill Difference:346
Playtime:17.355 hours
Usage:1%
Score:0.230m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:47.672%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:304
V. Kills:12 N/A
Deaths:45
KDR:6.756
Accuracy:16.104% C-
KPH:33.900 D-
VKPH:1.300 D-
M20 Basilisk
C-
Kills:245
V. Kills:115 211%
Deaths:130
KDR:1.885
Accuracy:41.849% C**
KPH:12.700 D
VKPH:6 C-
M20 Basilisk
C+
Kills:139
V. Kills:71 193%
Deaths:55
KDR:2.527
Accuracy:41.581% C**
KPH:17.100 C
VKPH:8.700 C+
M12 Kobalt
C+
Kills:65
V. Kills:5 N/A
Deaths:10
KDR:6.500
Accuracy:12.299% D*
KPH:42.500 D
VKPH:3.300 C+
Kills:753 (0 + 753)
Deaths:240
KDR:3.138
VKDR:0.846
Vehicle Kills:203
Kill Difference:513
Playtime:37.946 hours
Usage:2%
Score:0.306m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:12.299%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
N/A
Kills:50
V. Kills:28 172%
Deaths:38
KDR:1.316
Accuracy:32.055% N/A
KPH:13.100 N/A
VKPH:7.300 N/A
Kills:50 (0 + 50)
Deaths:38
KDR:1.316
VKDR:0.737
Vehicle Kills:28
Kill Difference:12
Playtime:3.827 hours
Usage:0%
Score:0.021m
Score/min:92
Piloting Accuracy:N/A%
Gunner Accuracy:32.055%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,9231,3781,1721.176C+0.1723.833%CN/A39.8D-15.8D-29034.6h1.4C**6C++
Blueshift VM5 1,3671,3359121.464C0.4615.325%D-17.978%D17.6D-N/A5875.8h17.6C-114.7C-
Supernova VPC 1,6921,3102555.137C--4.1348.1%CN/A27.8D8.1C++13347.2h4.5D--9.3D
Blueshift VM5 1,3361,3099071.443C0.4315.64%D-18.182%C--17.4D--N/A5875.4h17.9C114.6C-
Supernova FPC 1,9861,1912914.093C+3.0857.847%B+N/A22.8C+15.2C++24052.2h6.3C11C+
NSX Tanto 1,2051,1741,9670.597C--0.4124.147%C23.935%C+9.5D-N/A27123.5h16.1C+66.7C+
Orion VS54 1,1761,1611,7810.652C-0.3619.123%C23.342%C+13.2D-N/A6388h14.5C75.7C+
L100 Python HESH 1,2791,0741626.63C5.6243.376%DN/A33.1D6.3C--16032.4h3.9C9C
Tank Mine 1,5409703143.089C**2.0825.72%DN/A60.2D-35.4D-54316.1h1.7B+6.8C+
NSX Tengu 8708511,3170.646C--0.3630.537%D-22.209%C*16.1DN/A4952.8h13.8C++45.2C+
Eridani SX5-AE 8368091,7550.461D--0.5521.14%F-21.755%C6.3D*N/A21129h17.6D*83.1F
Proximity Mine 5675671274.465C*3.4639.682%CN/A59.1D*N/A1859.6h2.1C--5.3C
Spear Anti-Vehicle Phalanx Turret 8805391304.146C-3.1445.542%C++4.082%C+29.9C-18.9C23318h10C+22.1C++
Serpent VE92 5255181,0980.472C--0.5416.795%D**16.988%C--6.1D--N/A2785h14.4C+85.8D
Saron HRB 7674741054.514C+3.5149.323%B++N/A20.2C-12.5C23223.5h29.5D--59.8C
Pandora VX25 4584497150.628C-0.3831.827%D11.804%D-14D-N/A5132h5.3C--16.6C--
VE-S Canis 4614437300.607C--0.4021.965%D-26.411%B++13D-N/A3934.2h14.4C65.6C
Lumine Edge 4414375,4240.081C+0.9321.7%C--13.73%C1C--N/A3432.7h1.3B6.1C++
Rocklet Rifle 7644076080.669C+0.3451.316%C+N/A20.8D18.2D24019.6h31.3B+61.1B+
Deimos VA29 4003934550.864C0.1458.517%C+13.486%C--24.7DN/A7315.9h2.6C+4.4C+
Artemis VX26 3643595240.685D0.3224.764%C--20.613%C12.4D--N/A3328.9h14.6D59.1C--
PS1-AV Suppressor 3513445160.667D0.3425.269%D-19.767%C--15.8D--N/A6121.8h16.8D*66.7D--
NS-11C 3433367260.463D0.5520.668%D19.048%C+6D--N/A2156.4h16.1C+78.1C+
NSX Naginata 3283176380.497D-0.5119.714%C-18.927%D*10.9D*N/A3429h15.9D80.6C
Artemis VX26 AE 3183104490.69D0.3227.387%D24.516%C--17.3D*N/A5517.9h15.4D*56.1D
Nebula VM20 3133092911.062C--0.0510.667%D**19.094%C12.8D*N/A4624.1h15.6C**145.8D
M12 Kobalt 316304456.756D5.7516.104%C-20.724%B+33.8D-1.3D-1249h21.3C132C+
Quasar VM1 3133032891.048C0.0410.481%D*18.152%C+12D-N/A5025.3h13.9B+132.2C+
Sirius SX12 3043005380.558C0.4518.346%D*10.667%D*6.3D--N/A3247.8h16.4C+89.2C-
Saron HRB-H 468290803.625C2.6253.277%CN/A26.6D16.3D23310.9h25.4C++47.7C++
VE-H Maw 2682614310.606D-0.4020.54%D-30.651%B+15.5D--N/A5216.8h12.3C60.1C
M20 Basilisk 3602451301.885C-0.8841.849%C**6.531%C**12.7D6C-12619.3h121C-289C+
NS-61 Emissary 2492433940.617C0.3930.827%B+11.934%D7.3D--N/A2233.2h15.5C+50.2C*
NS "Heatwave" Decimator 3462332980.782C-0.2366.245%B+N/A25.3D--12.3D1899.2h5.2D*7.8C-
NS Decimator 3502295130.446D0.5656.756%C-2.183%C+15.3D*8.1D-16815h6D10.6D
L100 Python AP 364202603.367C2.3659.24%B2.97%C++20D16C24610.1h9D-15.1C-
The Slasher 1911891,0230.185M0.8234.345%C+21.164%B**2.8C+N/A766.9h2.6C7.7C++
NS-15M AE 1791792690.665D0.3422.141%D26.257%C+20.3D--N/A708.8h17.7F-80.2D--
NS-15M2 1791782810.633C-0.3819.822%D17.978%D--14.8D--N/A5312h16.2D-81.9D
Supernova PC 266176404.4C+3.3954.276%B+N/A16D8.2C+22011h7D12.8C+
H-V45 AE 1751743900.446D-0.5620.319%F20.69%D-10.2D*N/A3117.1h15.3D--75.1D**
Spear Anti-Vehicle Phalanx Tower 3251691610.563D9.5555.95%B+3.55%C18.2D-16.8D1639.3h18.8F33.5D--
MKV-P Suppressed 1721683340.503D0.5120.274%D*18.452%D8.6D--N/A2319.5h18.7C-92.4D
NSX Tomoe 1681632770.588D0.4227.546%C23.926%D*8.8D*N/A2518.5h19.8D*71.7D
VX29 Polaris 1601583120.506D-0.5015.938%D*19.62%C-12D*N/A6013.2h14.1C88.6D
Skyguard 270145771.883C0.8727.8%C1.379%C--9.9D8.6C12614.6h131.7C+473.8C+
MANA Anti-Vehicle Turret 2611441990.724D--0.2861.031%C+2.083%D1440C--1170C-6183600.1h19.4C31.8D
M20 Basilisk 210139552.527C+1.5241.581%C**4.317%C--17.2C8.8C+1578.1h118.4C284.6C++
MANA Anti-Personnel Turret 1421381301.062N/A0.0517.48%UN/A1380U40U3412300.1h33.1T*189.2T*
C75 Viper 190134761.763C-0.7531.33%D-2.239%B*13.8D-5.8C-1379.7h22.2D*71D**
Xiphos Anti-Personnel Phalanx Tower 1441331112.091D--11.0827.799%C+3.759%A+66.5D5.5D2262h31.5C+113.4C+
Proton II PPA-H 138125393.205D2.2034.112%CN/A35.7D*3.7D1833.5h16.9D**49.7D--
NS-44LB Blackhand 1301241640.756D0.2538.682%D-34.677%D-7D--N/A1917.8h5.3D13.8C--
Frag Grenade 1241231123N/A121.9936.76%D--N/A307.5D2.5D--16180.4h4.2C11.4C--
MAX Punch 2701211,5480.078C0.9388.763%MN/A0.8C1C*3151.9h12.3D-13.9D
NS-11A "Heatwave" 1251203040.395D0.6118.291%F20%D11D--N/A3210.9h16.8D91.9D*
NS-10 Burster 2091101120.982C++0.0325.097%D5.455%C3.8D3.4C+8228.7h148.7C+592.5C
Zenith VX-5AE 1111102150.512D0.5020.181%D**19.091%D-7.1D*N/A2615.4h16D79.2D--
M20 Basilisk 183109244.542D3.5352.401%C+3.67%C-22.2D-15.1D2334.9h140.2C267.5C
Heartstring 152102781.308C*0.3072.978%A++14.706%D-7.9D-3.9C+9712.9h12.5D--17.1C+
Hunter QCX 1071012410.419C0.5950.604%B+31.683%B2.8D--N/A1136.7h10.4C20.5C+
Proton II PPA 12099185.5C--4.4929.131%B*1.01%D--36.7D7.8A*1572.7h19.4F--66.7D-
M12 Kobalt 11496812D10.9915.46%D*14.583%D50.5D--9.5A1671.9h25.4D164D**
Phobos VX86 99951590.597D0.4142.735%D*24.211%A16.7D--N/A7385.7h2.6C+6.2C--
NS-10 Burster 177941120.839C0.1725.368%D5.319%C3.4D-3D6627.9h173.4C--683.7D
NS-20 Gorgon 10193621.5C**0.4927.27%C++16.129%D13.1D1.1D477.1h50.2C+184.1C++
MKV Suppressed 88872110.412D0.6021.27%D-14.943%D5D*N/A2517.3h19.2D90.3D
NS Annihilator 198861250.688C**0.3272.754%F-N/A6.4D-8.3C+10613.5h14.5D19.9D*
Soldier Soaker 7775940.798C0.2132.814%C+18.667%B+18.8D--N/A1064h7.9D*24C-
Orbital Strike Uplink 11374174U72.99574.51%UN/A185U97.5U12560.4h4T*0.7T*
NS-20 Gorgon 8474671.104C+0.1026.765%C+21.622%B+9.5D-1.3C357.8h65.4C244.3C+
Aspis Anti-Aircraft Phalanx Turret 13773431.698D0.6926.685%C*N/A7.4D6.5D-1239.8h161.3C+604.6C*
E540 Halberd-H 11172223.273C-2.2647.672%D*1.389%C24D--13D--2213h7.1C14.9D-
Sticky Grenade 7369169N/A67.9951.44%C+N/A690C--40M++15590.1h3.6D*7D
NS-45 Pilot 7068720.944C+0.0634.158%B+35.294%B**6.9D*N/A469.9h11.6F33.9D
Aphelion VEX-4 10666135.077C++4.0738.021%B+1.515%D*24.4C+14.8C2392.7h69.2C181.9C++
M12 Kobalt 7065106.5C5.4912.299%D*15.385%D43.3D3.3C+1761.5h19.2C+156.2C-
Solstice SF 69651570.414D0.5917.922%D*21.539%B*3.6D--N/A1817.9h15.7C87.8D
H-V45 62601250.48C-0.5315.421%F-15%D-8.8D-N/A556.8h14.1C+91.2D*
Lasher X2 AE 59551180.466D0.5420.6%D*N/A14.5D--1.1C++443.8h26.1D**126.7D*
E540 Halberd 8553173.118C--2.1155.302%B**1.887%C21.2D-12.8D2342.5h11.4T*20.6F-
V10 5151590.864D-0.1425.943%F--72.549%D6.5D*N/A227.9h3.4F13F*
Eidolon VE33 53501360.368D0.6420.144%D*22%C--4.7D--N/A4010.6h15.7F77.9F-
M20 Wyvern 7850381.316D0.3132.055%DN/A13.2D7.4D923.8h66.7B+208C**

Consumables
  Name Deaths Consumed Time Equipped
Phaseshift VX-S0520.4h
Motion Spotter23150.5h
Spiker01440h
Nano-Armor Kit639640,90285.2h
VE-LR Obelisk0770.2h
Snowman Soldier0610.1h
Spawn Beacon301,1422.7h
Anti-Vehicle MANA Turret388973.6h
Turret AI Module03151.8h
Repair Module02941.1h
Skywall Shield Emitter01911.8h
Structure Shield Module22491.2h
Cortium Silo01711.6h
AE Medical Applicator19647,3946.3h
AE Nano-Armor Kit152156,96513.7h
Nanite Revive Grenade01,3170.4h
Medical Applicator491105,72028h
Spear Anti-Vehicle Tower81991.7h
Deconstruction Tool15,3041.4h
NS Deep Freeze2500.7h
Spitfire Auto-Turret371,6453.9h
Rampart Wall53375.7h
Xiphos Anti-Personnel Tower21521.1h
Hoplon Anti-Aircraft Phalanx Tower01781.2h
Restoration Kit317281h
Anti-Infantry MANA Turret123081.3h
Ammunition Package1092,3247h
Medical Kit203620.6h
Alarm Module0820.2h
Elysium Spawn Tube01090.6h
WLT-Howler Mining Laser2955,11116.8h
Nano-Repair Grenade05010.1h
Orbital Strike Target Designator231669.7h
Vehicle Gate11202.8h
Hardlight Barrier121060.4h
Smoke Grenade01880.1h
Shield Recharging Field428881h
Recon Detection Device826,25013.4h

Check the help document for the dictionary if you want to learn more about words used here.


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