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Paragon IAmButAPawn[] IAmButAPawn
VS BR 128

KDR: 0.99

Score: 34.7m

Last Seen: Apr 24th, 2019 9:45 AM
- OFFLINE - 1298.5 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Supernova VPC Blueshift VM5 Blueshift VM5 Supernova FPC Eridani SX5 NSX Tengu VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 1340TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.02%20.958%48228118611,6520.5428120.444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.896%0.363C**0.015C+-0.739D-HEAD ++ (~9.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.077C+15.8-0.108C+52.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.48%0.723%320612084,426171920122.57475220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.507%-0.535D-1.183D*1.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.252C*10.20.182C++18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.17%6.629%207912052,142131211581.63138185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.755%-0.002C+0.538B+1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.4-0.024C+44.3-0.109C+78.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.874%71.698%2071121353207110.0255792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.221D*0.3C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.348C-3.6-0.126C9.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.269%15.4%207312111,4741601490.9201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.62%-0.521D0.151C++0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.164C++3.90.2C++7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.7m703.3%241 (14.5k)212 (12.7k)0.98660737,42237,9301.2387128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214148818.856%11.587%21804:1912

6% Combat Medic41% Engineer10% Heavy Assault18% Infiltrator19% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2013 5:48 AMJan 31st, 2018 6:14 AMApr 24th, 2019 8:51 AM (122d) (PST)Apr 24th, 2019 9:32 AM (122d) (PST)Apr 24th, 2019 5:45 AM (122d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4151702450.2290.2320.0261.9510.04996

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,90710,19214,71514142117312,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2727.9h/113.7d 9,562 4,336 17,912 319.4k 3,379 8,686 7,993 67.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,179
Deaths:1,808
KDR:0.652
Accuracy:19.255% C
HSR:23.495% C+
NS-15M AE
C
Kills:704
Deaths:1,251
KDR:0.563
Accuracy:24.486% C
HSR:21.733% D
NSX Naginata
C--
Kills:319
Deaths:640
KDR:0.498
Accuracy:19.705% C--
HSR:19.122% D*
VE-H Maw
B+
Kills:270
Deaths:452
KDR:0.597
Accuracy:20.732% D-
HSR:30% B+
NS-15M2
D-
Kills:178
Deaths:281
KDR:0.633
Accuracy:19.822% D-
HSR:17.978% D--
VX29 Polaris
C--
Kills:158
Deaths:312
KDR:0.506
Accuracy:15.927% D*
HSR:19.620% C--
NSX-P Naginata
C**
Kills:81
Deaths:173
KDR:0.468
Accuracy:20.813% C
HSR:30.864% C**
Kills:2,889
Deaths (as Heavy Assault):4,917
Deaths (to Heavy Assaults):10,450
KDR:0.58755
Kill Difference:2,028
Playtime:282.661 hours
Usage:10%
Score:2.979m
Score/min:176
Accuracy (listed only):20.106%
HSR (listed only):23.259%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:1,213
Deaths:1,372
KDR:0.884
Accuracy:30.355% B++
HSR:20.280% C+
NSX Tengu
C+
Kills:1,193
Deaths:1,822
KDR:0.655
Accuracy:30.744% D-
HSR:21.207% C+
VE-S Canis
C++
Kills:1,189
Deaths:1,856
KDR:0.641
Accuracy:26.407% C+
HSR:21.026% C++
Eridani SX5-AE
C-
Kills:1,179
Deaths:2,394
KDR:0.492
Accuracy:21.903% F
HSR:21.883% C-
NSX Tanto
C
Kills:1,176
Deaths:1,970
KDR:0.597
Accuracy:24.142% C
HSR:23.895% C
Pandora VX25
C+
Kills:952
Deaths:1,371
KDR:0.694
Accuracy:31.760% D-
HSR:15.126% C+
Serpent VE92
D
Kills:518
Deaths:1,098
KDR:0.472
Accuracy:16.795% D**
HSR:16.988% D
Sirius SX12
D--
Kills:471
Deaths:772
KDR:0.610
Accuracy:19.749% D--
HSR:12.102% D--
Deimos VA29
C
Kills:426
Deaths:506
KDR:0.842
Accuracy:58.141% C
HSR:14.085% C-
PS1-AV Suppressor
C--
Kills:384
Deaths:603
KDR:0.637
Accuracy:24.552% D--
HSR:19.271% C--
NS-11C
C+
Kills:377
Deaths:798
KDR:0.472
Accuracy:20.875% D
HSR:18.568% C+
MKV-P Suppressed
D
Kills:172
Deaths:347
KDR:0.496
Accuracy:20.199% D*
HSR:18.023% D
Zenith VX-5AE
D-
Kills:110
Deaths:216
KDR:0.509
Accuracy:20.315% D**
HSR:19.091% D-
Phobos VX86
A
Kills:96
Deaths:162
KDR:0.593
Accuracy:42.952% D*
HSR:23.958% A
MKV Suppressed
A++
Kills:92
Deaths:225
KDR:0.409
Accuracy:35.268% A++
HSR:15.217% D
Solstice SF
B++
Kills:65
Deaths:157
KDR:0.414
Accuracy:17.922% D*
HSR:21.539% B++
Kills:9,613
Deaths (as Light Assault):15,669
Deaths (to Light Assaults):6,643
KDR:0.6135
Kill Difference:6,056
Playtime:508.527 hours
Usage:19%
Score:6.740m
Score/min:221
Accuracy (listed only):27.630%
HSR (listed only):18.891%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C
Kills:1,176
Deaths:1,970
KDR:0.597
Accuracy:24.142% C
HSR:23.895% C
Pandora VX25
C+
Kills:952
Deaths:1,371
KDR:0.694
Accuracy:31.760% D-
HSR:15.126% C+
Serpent VE92
D
Kills:518
Deaths:1,098
KDR:0.472
Accuracy:16.795% D**
HSR:16.988% D
Deimos VA29
C
Kills:426
Deaths:506
KDR:0.842
Accuracy:58.141% C
HSR:14.085% C-
NS-11C
C+
Kills:377
Deaths:798
KDR:0.472
Accuracy:20.875% D
HSR:18.568% C+
Zenith VX-5AE
D-
Kills:110
Deaths:216
KDR:0.509
Accuracy:20.315% D**
HSR:19.091% D-
Phobos VX86
A
Kills:96
Deaths:162
KDR:0.593
Accuracy:42.952% D*
HSR:23.958% A
Solstice SF
B++
Kills:65
Deaths:157
KDR:0.414
Accuracy:17.922% D*
HSR:21.539% B++
Eidolon VE33
N/A
Kills:50
Deaths:137
KDR:0.365
Accuracy:20.056% N/A
HSR:22% N/A
Kills:3,770
Deaths (as Engineer):6,415
Deaths (to Engineers):6,628
KDR:0.58769
Kill Difference:2,645
Playtime:1,130.745 hours
Usage:41%
Score:14.087m
Score/min:208
Accuracy (listed only):28.106%
HSR (listed only):19.472%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B++
Kills:1,213
Deaths:1,372
KDR:0.884
Accuracy:30.355% B++
HSR:20.280% C+
NSX Tengu
C+
Kills:1,193
Deaths:1,822
KDR:0.655
Accuracy:30.744% D-
HSR:21.207% C+
VE-S Canis
C++
Kills:1,189
Deaths:1,856
KDR:0.641
Accuracy:26.407% C+
HSR:21.026% C++
Eridani SX5-AE
C-
Kills:1,179
Deaths:2,394
KDR:0.492
Accuracy:21.903% F
HSR:21.883% C-
Sirius SX12
D--
Kills:471
Deaths:772
KDR:0.610
Accuracy:19.749% D--
HSR:12.102% D--
Artemis VX26 AE
C--
Kills:433
Deaths:609
KDR:0.711
Accuracy:28.118% C--
HSR:23.788% D
PS1-AV Suppressor
C--
Kills:384
Deaths:603
KDR:0.637
Accuracy:24.552% D--
HSR:19.271% C--
Artemis VX26
C
Kills:372
Deaths:555
KDR:0.670
Accuracy:24.878% C--
HSR:20.699% C
NS-61 Emissary
B+
Kills:248
Deaths:400
KDR:0.620
Accuracy:30.790% B+
HSR:11.694% D-
MKV-P Suppressed
D
Kills:172
Deaths:347
KDR:0.496
Accuracy:20.199% D*
HSR:18.023% D
NSX Tomoe
C
Kills:163
Deaths:277
KDR:0.588
Accuracy:27.546% C
HSR:23.926% D*
NS-44LB Blackhand
D
Kills:126
Deaths:182
KDR:0.692
Accuracy:38.338% D
HSR:34.921% D
MKV Suppressed
A++
Kills:92
Deaths:225
KDR:0.409
Accuracy:35.268% A++
HSR:15.217% D
Soldier Soaker
B++
Kills:75
Deaths:94
KDR:0.798
Accuracy:32.814% C+
HSR:18.667% B++
NS-45 Pilot
B**
Kills:70
Deaths:78
KDR:0.897
Accuracy:34.060% B+
HSR:35.714% B**
V10
D
Kills:53
Deaths:60
KDR:0.883
Accuracy:26.874% F-
HSR:71.698% D
Kills:7,433
Deaths (as Infiltrator):11,646
Deaths (to Infiltrators):5,841
KDR:0.63824
Kill Difference:4,213
Playtime:478.711 hours
Usage:18%
Score:5.839m
Score/min:203
Accuracy (listed only):28.287%
HSR (listed only):24.382%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,213
Deaths:1,372
KDR:0.884
Accuracy:30.355% B++
HSR:20.280% C+
NSX Tengu
C+
Kills:1,193
Deaths:1,822
KDR:0.655
Accuracy:30.744% D-
HSR:21.207% C+
VE-S Canis
C++
Kills:1,189
Deaths:1,856
KDR:0.641
Accuracy:26.407% C+
HSR:21.026% C++
Eridani SX5-AE
C-
Kills:1,179
Deaths:2,394
KDR:0.492
Accuracy:21.903% F
HSR:21.883% C-
Pandora VX25
C+
Kills:952
Deaths:1,371
KDR:0.694
Accuracy:31.760% D-
HSR:15.126% C+
Sirius SX12
D--
Kills:471
Deaths:772
KDR:0.610
Accuracy:19.749% D--
HSR:12.102% D--
Deimos VA29
C
Kills:426
Deaths:506
KDR:0.842
Accuracy:58.141% C
HSR:14.085% C-
PS1-AV Suppressor
C--
Kills:384
Deaths:603
KDR:0.637
Accuracy:24.552% D--
HSR:19.271% C--
H-V45 AE
D-
Kills:182
Deaths:408
KDR:0.446
Accuracy:20.826% F
HSR:20.879% D-
MKV-P Suppressed
D
Kills:172
Deaths:347
KDR:0.496
Accuracy:20.199% D*
HSR:18.023% D
NS-11A "Heatwave"
D-
Kills:135
Deaths:345
KDR:0.391
Accuracy:19.734% D**
HSR:18.519% D-
Phobos VX86
A
Kills:96
Deaths:162
KDR:0.593
Accuracy:42.952% D*
HSR:23.958% A
Pulsar VS1
B+
Kills:93
Deaths:165
KDR:0.564
Accuracy:25.512% B+
HSR:16.129% D
MKV Suppressed
A++
Kills:92
Deaths:225
KDR:0.409
Accuracy:35.268% A++
HSR:15.217% D
NS-11A
C++
Kills:79
Deaths:169
KDR:0.467
Accuracy:24.646% C++
HSR:16.456% D
H-V45
D-
Kills:62
Deaths:131
KDR:0.473
Accuracy:15.553% F
HSR:14.516% D-
Kills:7,918
Deaths (as Combat Medic):12,648
Deaths (to Combat Medics):4,475
KDR:0.62603
Kill Difference:4,730
Playtime:164.747 hours
Usage:6%
Score:2.474m
Score/min:250
Accuracy (listed only):28.019%
HSR (listed only):18.042%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,352
Deaths:927
KDR:1.458
Accuracy:15.380% D-
HSR:17.899% D
Blueshift VM5
C--
Kills:1,327
Deaths:922
KDR:1.439
Accuracy:15.706% D-
HSR:18.387% C--
Nebula VM20
C
Kills:314
Deaths:296
KDR:1.061
Accuracy:10.855% D**
HSR:18.790% C
Quasar VM1
C+
Kills:303
Deaths:289
KDR:1.048
Accuracy:10.481% D*
HSR:18.152% C+
NS-10 Burster
C--
Kills:120
Deaths:115
KDR:1.043
Accuracy:25.852% C--
HSR:5% C--
NS-10 Burster
C
Kills:110
Deaths:115
KDR:0.957
Accuracy:26.130% D
HSR:4.545% C
NS-20 Gorgon
C++
Kills:93
Deaths:62
KDR:1.500
Accuracy:27.270% C++
HSR:16.129% D
NS-20 Gorgon
B
Kills:74
Deaths:67
KDR:1.104
Accuracy:26.765% C+
HSR:21.622% B
NS-20 "Heatwave" Gorgon
S
Kills:59
Deaths:54
KDR:1.093
Accuracy:51.463% S
HSR:23.729% C*
NS-20 "Heatwave" Gorgon
S
Kills:59
Deaths:54
KDR:1.093
Accuracy:51.099% S
HSR:20.339% C
Kills:3,811
Deaths (as MAX Suit):1,450.500
Deaths (to MAX Suits):1,415
KDR:2.62737
Kill Difference:2,360.500
Playtime:167.771 hours
Usage:6%
Score:2.569m
Score/min:255
Accuracy (listed only):26.100%
HSR (listed only):16.459%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,154
V. Kills:238 483%
Deaths:174
KDR:6.632
Accuracy:43.696% D
KPH:33.200 D
VKPH:6.800 C
L100 Python AP
C
Kills:252
V. Kills:189 133%
Deaths:70
KDR:3.600
Accuracy:59.058% C**
KPH:21.400 D
VKPH:16.100 C
Skyguard
C+
Kills:167
V. Kills:140 118%
Deaths:82
KDR:2.037
Accuracy:27.347% C
KPH:10.700 D
VKPH:9 C+
C75 Viper
C
Kills:155
V. Kills:69 221%
Deaths:79
KDR:1.962
Accuracy:32.597% D
KPH:14.700 D-
VKPH:6.600 C
Kills:1,728 (1,728 + 0)
Deaths:405
KDR:4.267
VKDR:1.570
Vehicle Kills:636
Kill Difference:1,323
Playtime:72.711 hours
Usage:3%
Score:0.723m
Score/min:166
Driving Accuracy:32.597%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:1,431
V. Kills:420 340%
Deaths:278
KDR:5.147
Accuracy:48.315% C
KPH:28.700 D
VKPH:8.400 C++
Supernova FPC
C+
Kills:1,267
V. Kills:837 151%
Deaths:305
KDR:4.154
Accuracy:58.088% B+
KPH:23.300 C
VKPH:15.400 C+
Saron HRB
C
Kills:523
V. Kills:333 157%
Deaths:111
KDR:4.712
Accuracy:50.411% B*
KPH:20.500 C-
VKPH:13.100 C
Supernova PC
C++
Kills:201
V. Kills:102 195%
Deaths:42
KDR:4.786
Accuracy:55.110% B++
KPH:17.700 C-
VKPH:9 C++
Proton II PPA
A+
Kills:119
V. Kills:22 N/A
Deaths:20
KDR:5.950
Accuracy:29.387% B*
KPH:36 D
VKPH:6.700 A+
Aphelion VEX-4
B+
Kills:73
V. Kills:43 166%
Deaths:15
KDR:4.867
Accuracy:37.740% B+
KPH:24.700 C+
VKPH:14.500 C
E540 Halberd
C--
Kills:72
V. Kills:40 176%
Deaths:18
KDR:4
Accuracy:52.611% B++
KPH:23.500 D
VKPH:13.100 C--
G40-F Ranger
N/A
Kills:50
V. Kills:25 192%
Deaths:12
KDR:4.167
Accuracy:22.229% N/A
KPH:17.200 N/A
VKPH:8.600 N/A
Kills:3,736 (2,899 + 837)
Deaths:801
KDR:4.664
VKDR:2.275
Vehicle Kills:1,822
Kill Difference:2,935
Playtime:153.358 hours
Usage:6%
Score:1.850m
Score/min:201
Driving Accuracy:55.110%
Gunner Accuracy:22.229%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:306
V. Kills:186 164%
Deaths:87
KDR:3.517
Accuracy:53.152% C
KPH:26.900 D
VKPH:16.400 D
Proton II PPA-H
D
Kills:147
V. Kills:16 N/A
Deaths:45
KDR:3.267
Accuracy:34.871% C
KPH:37.400 D*
VKPH:4.100 D
E540 Halberd-H
D
Kills:89
V. Kills:48 182%
Deaths:31
KDR:2.871
Accuracy:51.786% D
KPH:23.700 D--
VKPH:12.800 D--
Kills:542 (0 + 542)
Deaths:163
KDR:3.325
VKDR:1.534
Vehicle Kills:250
Kill Difference:379
Playtime:19.074 hours
Usage:1%
Score:0.251m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:51.786%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:475
V. Kills:31 N/A
Deaths:59
KDR:8.051
Accuracy:17.055% C
KPH:37.400 D
VKPH:2.400 C-
M20 Basilisk
C-
Kills:294
V. Kills:135 216%
Deaths:140
KDR:2.100
Accuracy:42.293% B
KPH:13.600 D
VKPH:6.200 C-
M20 Basilisk
C
Kills:176
V. Kills:79 220%
Deaths:63
KDR:2.794
Accuracy:41.202% C*
KPH:17.900 C
VKPH:8 C
M12 Kobalt
C
Kills:88
V. Kills:6 N/A
Deaths:10
KDR:8.800
Accuracy:13.400% D-
KPH:37.200 D-
VKPH:2.500 C
G40-F Ranger
C*
Kills:80
V. Kills:50 157%
Deaths:11
KDR:7.273
Accuracy:33.938% C*
KPH:17.400 C+
VKPH:10.900 C+
Kills:1,113 (0 + 1,113)
Deaths:283
KDR:3.933
VKDR:1.064
Vehicle Kills:301
Kill Difference:830
Playtime:51.177 hours
Usage:2%
Score:0.448m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:33.938%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:57
V. Kills:32 173%
Deaths:42
KDR:1.357
Accuracy:32.439% D
KPH:12.700 D
VKPH:7.100 D
Kills:57 (0 + 57)
Deaths:42
KDR:1.357
VKDR:0.762
Vehicle Kills:32
Kill Difference:15
Playtime:4.494 hours
Usage:0%
Score:0.023m
Score/min:84
Piloting Accuracy:N/A%
Gunner Accuracy:32.439%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,2671,6321,3961.169C+0.1823.725%CN/A40.8D-15.9D-29440h1.4C*6.1C++
Supernova VPC 1,8511,4312785.147D4.1648.315%CN/A28.7D8.4C++13649.8h4.4D--9.1D
Blueshift VM5 1,3841,3529271.458C0.4715.38%D-17.899%D17.6D--N/A5876.7h17.6C-114.3C--
Blueshift VM5 1,3551,3279221.439C0.4515.706%D-18.387%C--17.4D--N/A5876.2h17.9C-114.1C--
Supernova FPC 2,1041,2673054.154C3.1758.088%B+N/A23.2C15.4C+24254.5h6.3C--10.9C+
Eridani SX5 1,2381,2131,3720.884C0.1030.355%B++20.28%C+29.5CN/A9941.1h13.8C45.4C*
NSX Tengu 1,2251,1931,8220.655C--0.3330.744%D-21.207%C+17.3DN/A5768.8h13.6C++44.3C+
VE-S Canis 1,2241,1891,8560.641C--0.3526.407%C+21.026%C++17.2DN/A5469.3h14.6C-55.4C+
Eridani SX5-AE 1,2211,1792,3940.492D--0.4921.903%F21.883%C-7.9D*N/A26149.1h17.2D**78.3F
Orion VS54 1,1961,1791,8080.652C-0.3319.255%C23.495%C+13.2D-N/A6789.5h14.6C75.8C+
NSX Tanto 1,2081,1761,9700.597C--0.3924.142%C23.895%C9.5D-N/A27123.6h16.1C66.7C+
L100 Python HESH 1,3921,1541746.632C5.6543.696%DN/A33.2D6.8C16134.8h4C9.1C
Tank Mine 1,7431,1103363.304B2.3225.75%DN/A63.4D-36.2D-56217.5h1.7B6.7C+
Proximity Mine 1,0441,0442324.5C*3.5142.496%C+N/A74.6D--N/A23214h2.1C--4.9C+
Pandora VX25 9899521,3710.694C-0.2931.76%D-15.126%C+16.8DN/A5756.5h4.6C+14.4C
NS-15M AE 7327041,2510.563D0.4224.486%C21.733%D14.4D*N/A4848.8h19.7F*80.4D--
Spear Anti-Vehicle Phalanx Turret 9125601324.242C-3.2646.39%C++4.286%C++30.3C-19C23318.5h10.2C+21.9C++
Rocklet Rifle 9845288150.648C+0.3451.836%C+N/A20.5D17.7D23725.8h33.7B+65.1C**
Saron HRB 8565231114.712C+3.7350.411%B*N/A20.5C-13.1C22825.5h30D--59.5C
Serpent VE92 5255181,0980.472C--0.5116.795%D**16.988%D6.1D--N/A2885h14.4C+85.8D
Lumine Edge 5225187,2890.071C+0.9224.379%C11.583%D1C-N/A3502.5h1.5C+6C++
M12 Kobalt 506475598.051C-7.0617.055%C19.158%C*37.4D2.4C-13112.7h21.4C+125.5C+
Sirius SX12 4874717720.61C0.3819.749%D--12.102%D--8.6D--N/A3654.6h16.2C+82C
Artemis VX26 AE 4464336090.711D0.2828.118%C--23.788%D19D*N/A6322.8h14.9D--53.1D
Deimos VA29 4344265060.842C0.1458.141%C14.085%C-23.7DN/A7518h2.6C4.5C+
PS1-AV Suppressor 3933846030.637D0.3524.552%D--19.271%C--15.7D*N/A5924.5h17.5D**71.3D*
NS-11C 3883777980.472D0.5120.875%D18.568%C+6.3D--N/A2359.5h16.4C78.4C
Artemis VX26 3773725550.67D0.3224.878%C--20.699%C12.4D--N/A3629.9h14.8D-59.4D
NS "Heatwave" Decimator 4943384440.761C--0.2364.905%C**N/A26.2D-12.1C--18912.9h4.9D7.6C
NSX Naginata 3303196400.498D-0.4919.705%C--19.122%D*10.9D*N/A3429.2h15.9D80.9C
Nebula VM20 3193142961.061C--0.0710.855%D**18.79%C12.9D*N/A4624.4h15.9C*146.1D-
Saron HRB-H 492306873.517C2.5353.152%CN/A26.8D16.3D23111.4h25.2C++47.4C++
Quasar VM1 3133032891.048C0.0610.481%D*18.152%C+12D--N/A5125.3h13.9B+132.2C+
M20 Basilisk 4292941402.1C1.1142.293%B6.122%C++13.5D6.2C-13721.7h119.8C283.4C+
VE-H Maw 2792704520.597D-0.3920.732%D-30%B+15.6D--N/A5517.3h12.5C60.2C
L100 Python AP 441252703.6C2.6159.058%C**2.381%C+21.4D16C24911.8h8.5D14.3C-
NS-61 Emissary 2542484000.62C0.3730.79%B+11.694%D-7.3D--N/A2234.1h15.5C+50.2C*
MANA Anti-Personnel Turret 2402321981.172N/A0.1918.162%UN/A2320U80U4933000.1h27.5T*151.3T*
NS Decimator 3532325130.452D0.5356.756%C--2.155%C+15.5D*8.1D--17615h6D10.5D
The Slasher 2072041,4910.137A++0.8534.595%C++19.608%B**2.5C+N/A680.8h2.6C7.5C+
Supernova PC 303201424.786C+3.8055.11%B++N/A17.6C-8.9C++24711.4h6.6D12C+
H-V45 AE 1831824080.446D--0.5420.826%F20.879%D-10.3D*N/A3217.7h15.5D*74.7F
NS-15M2 1791782810.633C-0.3519.822%D-17.978%D--14.8D--N/A5912h16.2D-81.9D
M20 Basilisk 255176632.794C+1.8141.202%C*5.114%C+18C8.1C1549.8h116.6C282.9C++
MKV-P Suppressed 1761723470.496D0.4920.199%D*18.023%D8.6D--N/A2319.9h18.9D93.5D
Spear Anti-Vehicle Phalanx Tower 3251691610.563D9.5856.028%B+3.55%C+18D--16.6D1629.4h18.9F-33.8D*
Skyguard 307167822.037C1.0527.347%C1.198%D10.7D9C+13115.6h124.7C+456.1C+
NSX Tomoe 1681632770.588D0.4027.546%C23.926%D*8.8D*N/A2618.5h19.8D*71.7D
VX29 Polaris 1601583120.506D0.4815.927%D*19.62%C--11.8D*N/A6113.4h14.1C-88.6D
C75 Viper 224155791.962C-0.9832.597%D1.935%B+14.8D-6.6C14010.5h22.3D*68.4D**
Xiphos Anti-Personnel Phalanx Tower 1651541114D-13.0127.36%C3.247%A73.3D5.2D2592.1h27.4C+100.3C+
Frag Grenade 1571531153N/A152.0137.755%D--N/A382.5C-10C++15960.4h4.1C+10.9C-
Proton II PPA-H 163147453.267D2.2834.871%CN/A37.7D--4.1D1883.9h17.4D**50D--
MANA Anti-Vehicle Turret 2631452010.721D0.2761.762%C**2.069%D1450B*1180B+6228100.1h19.9T*32.2F-
NS-11A "Heatwave" 1421353450.391D0.6019.734%D**18.519%D-11.3D--N/A3611.9h18.4D*93.4D**
M12 Kobalt 1491281111.636D-10.6517.578%D-15.625%C-53.3D--8.8A1802.4h28D*159.3D*
Orbital Strike Uplink 1931271127U126.01727.869%UN/A254U132U16990.5h3.5T*0.5T*
NS-44LB Blackhand 1321261820.692D0.2938.338%D34.921%D6.8D--N/A1918.4h5.5D14.3C--
MAX Punch 2731241,6000.078C0.9188.177%MN/A0.8C1C**2156.1h12.1D*13.7D-
NS-10 Burster 2261201151.043C++0.0625.852%C--5%C--4D3.6C+8329.8h147.1C+569.1C
Proton II PPA 141119205.95C--4.9629.387%B*N/A36.1D6.7A+1603.3h19F--64.8D-
M20 Basilisk 190114244.75D3.7652.186%C+3.509%C--22.8D-15.2D2325h138.1C264.6C+
Heartstring 162110921.196C++0.2177.914%A*13.636%D--7.4D--3.5C+9014.8h17.3D**22.2D
Zenith VX-5AE 1111102160.509D0.4820.315%D**19.091%D-7.1D*N/A2715.5h16.2D-79.6D*
NS-10 Burster 2011101150.957C+0.0326.13%D4.545%C3.8D-3.1C--6929.1h160C612.4C
Damascus Edge 10210210,7850.009D0.9824.434%C8.824%C++0.2CN/A3419.8h2.1C++8.7C*
Hunter QCX 1071012410.419C0.5750.264%B+31.683%B+2.8D*N/A1236.7h10.4C20.6C+
Fatestealer 1001001350.741A*0.2529.588%D27%B+23.8C+N/A504.2h2.4C+8C
Phobos VX86 100961620.593D0.3942.952%D*23.958%A16.3D--N/A7245.9h2.7C6.3D
NS-20 Gorgon 10193621.5C**0.5127.27%C++16.129%D13.1D1.1D497.1h50.2C+184.1C++
Pulsar VS1 98931650.564C0.4225.512%B+16.129%D19C1A1944.9h17C--66.7C++
MKV Suppressed 93922250.409D-0.5835.268%A++15.217%D5.1D*N/A2818h40.5T*114.8D*
E540 Halberd-H 13789312.871C-1.8851.786%D1.124%C--23.4D--12.6D--2173.8h8.5D--16.4D*
M12 Kobalt 9488108.8C7.8113.4%D-19.318%C*36.7D-2.5C1442.4h20.3C+151.2C
NS Annihilator 198861350.637C++0.3572.904%F--N/A6.2D--8.1C+10813.9h14.9D--20.4D**
Aspis Anti-Aircraft Phalanx Turret 15585481.771D0.7827.365%C**N/A8.1D6.7D-12510.5h155.7C+569C**
NSX-P Naginata 84811730.468D0.5220.813%C30.864%C**19.3D-N/A714.2h14.9C-71.4C
G40-F Ranger 13080117.273B**6.2933.938%C*N/A17.4C+10.9C+2134.6h109.9B+323.9B+
NS-11A 80791690.467C--0.5224.646%C++16.456%D12.7D-N/A626.2h18.1D*73.2C
Sticky Grenade 8076176N/A75.0150.826%C+N/A380D*20B++17020.2h3.6D*7.2D
Soldier Soaker 7775940.798C0.1932.814%C+18.667%B++18.8D--N/A1064h7.9D24C
NS-20 Gorgon 8474671.104C+0.1226.765%C+21.622%B9.5D-1.3C357.8h65.4C-244.3C
Aphelion VEX-4 11673154.867C++3.8837.74%B+1.37%D*24.3C+14.3C2323h69.3C183.6C++
E540 Halberd 11272184C-3.0152.611%B++1.389%D23.2D12.9D2113.1h9.5F**18.1D*
NS-45 Pilot 7270780.897C0.0934.06%B+35.714%B**6.7D*N/A4510.5h11.6F-34.1D
Solstice SF 69651570.414D0.5717.922%D*21.539%B++3.6D--N/A1917.9h15.7C87.8D-
H-V45 64621310.473C-0.5115.553%F14.516%D-9D--N/A636.9h13.9C+89.3D--
NS-20 "Heatwave" Gorgon 6759541.093C-0.1151.463%S23.729%C*11.1D*1.5C465.3h156.6T*304.2T-
NS-20 "Heatwave" Gorgon 6459541.093C-0.1151.099%S20.339%C10.7D**N/A415.5h157.2T*307.6T*
M20 Wyvern 8957421.357D0.3732.439%DN/A12.7D7.1D844.5h71.7B220.9C*
Lasher X2 AE 59551180.466D0.5220.6%D*N/A14.5D*1.1C+483.8h26.1D*126.7D*
V10 5353600.883D--0.1026.874%F-71.698%D6.4D*N/A238.3h3.6F-13.3F*
Eidolon VE33 53501370.365D0.6220.056%D*22%C--4.7D--N/A4510.7h15.8F-78.6F-
G40-F Ranger 7550124.167D3.1822.229%D**2%A+17.2D--8.6D*1362.9h77.9C+350.6D

Consumables
  Name Deaths Consumed Time Equipped
Phaseshift VX-S0520.4h
Spawn Beacon561,4683.9h
Anti-Vehicle MANA Turret399083.6h
Nano-Armor Kit656660,85586.9h
AE Nano-Armor Kit219230,79419.5h
Skywall Shield Emitter02061.9h
Turret AI Module03501.9h
Structure Shield Module22611.2h
Repair Module03161.1h
AE Medical Applicator29577,1338.9h
Nanite Revive Grenade02,1030.6h
Medical Applicator491105,72028h
Cortium Silo01851.7h
NS Deep Freeze2500.7h
Restoration Kit519531.2h
Spitfire Auto-Turret542,1875h
Spiker02470.1h
Motion Spotter23700.5h
Rampart Wall53635.9h
Hoplon Anti-Aircraft Phalanx Tower01891.2h
Xiphos Anti-Personnel Tower21621.1h
Deconstruction Tool15,3041.4h
Welding Device04660.1h
Spear Anti-Vehicle Tower82041.8h
Shield Recharging Field521,0111.1h
Smoke Grenade01880.1h
Ammunition Package1192,7557.7h
Medical Kit224080.7h
Anti-Infantry MANA Turret224541.7h
Snowman Soldier21500.2h
Nano-Repair Grenade06940.2h
VE-LR Obelisk0770.2h
Flail Targeting Dart52812.4h
Orbital Strike Target Designator3521011.9h
Hardlight Barrier151150.4h
Recon Detection Device13711,18620.9h
Spear Anti-Vehicle Turret1520.5h
Alarm Module0900.2h
Vehicle Gate11302.9h
Elysium Spawn Tube01240.6h
WLT-Howler Mining Laser4355,11122.7h

Check the help document for the dictionary if you want to learn more about words used here.


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