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IAmCommanderShepardVS[GOTR] IAmCommanderShepardVS
VS BR 130

KDR: 3.51

Score: 36.7m

Last Seen: May 2nd, 2020 5:48 PM
- OFFLINE - 1383.9 hour(s)

Battle Rank 120 (130 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 L100 Python HESH SVA-88 Ghost Blueshift VM5 Blueshift VM5 Ursa
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,466,972 MLG Score: 1972
Fun Score: N/A
Cheeseburgers Flipped: 963TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.66%20.829%45138130842,6483.84736-0.339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.263%0.079C+-0.041C+-0.267CHEAD ++ (~10)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.326C**10.80.242C++39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.663%1.984%235313431,0084612472.18655406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.788%-0.696D0.387C**-0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.30.401B29.80.439B67.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.621%2.885%894713395,47793510015.85775547%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.832%0.25C*0.248C++-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++3.80.691B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.323%5.049%197913371,6247892672.0583606%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.933%-0.822D-0.129C++0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.677B+10.60.736B++28.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.937%68.559%197513413,4351664112.0643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.526%0.6B+0.098C+-0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.44B2.20.321C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.107%13.809%1972134444985220.526995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.323%-0.137C-0.196C-1.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.266C*3.90.204C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.7m243.7%595 (35.7k)476 (28.6k)3.508478,69722,4313.7589130 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1346596520.624%18.689%38503:2634

8% Combat Medic20% Engineer40% Heavy Assault10% Infiltrator13% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2013 10:53 PMMar 14th, 2020 1:16 AMMay 6th, 2020 2:11 PM (62d) (PST)May 2nd, 2020 1:50 PM (66d) (PST)May 2nd, 2020 1:48 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8813015801.0210.2910.1912.6160.0531972

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,85618,06634,790611711157328,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1285.2h/53.5d 5,619 14,708 22,719 201.7k 1,968 4,679 4,059 67.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:13,262
Deaths:3,303
KDR:4.015
Accuracy:21.189% D**
HSR:22.666% D*
Orion VS54
C
Kills:2,286
Deaths:858
KDR:2.664
Accuracy:20.167% C
HSR:20.822% D
SVA-88
D
Kills:1,563
Deaths:691
KDR:2.262
Accuracy:19.769% D--
HSR:21.305% D
Ursa
D
Kills:1,380
Deaths:369
KDR:3.740
Accuracy:18.806% D--
HSR:21.232% D
NS-15M2
D-
Kills:1,262
Deaths:346
KDR:3.647
Accuracy:21.010% D-
HSR:18.542% D*
SVA-GG
C-
Kills:1,210
Deaths:309
KDR:3.916
Accuracy:24.628% C-
HSR:21.901% D*
Flare VE6
D-
Kills:1,163
Deaths:346
KDR:3.361
Accuracy:18.259% D--
HSR:19.433% D-
Pulsar LSW
D-
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:19.574% D--
HSR:19.138% D-
VX29 Polaris
D
Kills:1,157
Deaths:332
KDR:3.485
Accuracy:19.691% D--
HSR:18.496% D
NS-15M AE
D
Kills:168
Deaths:65
KDR:2.585
Accuracy:20.370% D*
HSR:23.810% D
NSX Naginata
D-
Kills:160
Deaths:54
KDR:2.963
Accuracy:19.271% D-
HSR:21.875% D--
VE-H Maw
D
Kills:110
Deaths:48
KDR:2.292
Accuracy:23.065% D
HSR:23.636% D
Kills:24,881
Deaths (as Heavy Assault):7,094
Deaths (to Heavy Assaults):6,487
KDR:3.50733
Kill Difference:17,787
Playtime:515.981 hours
Usage:40%
Score:14.602m
Score/min:472
Accuracy (listed only):20.483%
HSR (listed only):21.071%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,163
Deaths:474
KDR:2.454
Accuracy:22.137% D
HSR:17.713% D
Terminus VX-9
D-
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:20.576% D*
HSR:21.515% D-
Sirius SX12
C
Kills:1,139
Deaths:398
KDR:2.862
Accuracy:23.591% C
HSR:16.155% C
VE-S Canis
C+
Kills:927
Deaths:327
KDR:2.835
Accuracy:28.504% C+
HSR:18.231% C-
Pulsar VS1
C+
Kills:492
Deaths:209
KDR:2.354
Accuracy:23.488% C+
HSR:19.512% C
NS-11P
C
Kills:296
Deaths:103
KDR:2.874
Accuracy:23.132% C
HSR:17.568% D
Pandora VX25
C*
Kills:283
Deaths:141
KDR:2.007
Accuracy:39.807% C
HSR:16.961% C*
NS-11A
C
Kills:195
Deaths:49
KDR:3.980
Accuracy:24.329% C
HSR:21.026% C
NSX Tengu
C
Kills:182
Deaths:82
KDR:2.220
Accuracy:36.075% C
HSR:8.791% F-
NS-7 PDW
C
Kills:180
Deaths:116
KDR:1.552
Accuracy:22.956% C--
HSR:16.667% C
Thanatos VE70
C+
Kills:166
Deaths:70
KDR:2.371
Accuracy:40.720% C+
HSR:8.434% F
Equinox VE2
C**
Kills:161
Deaths:50
KDR:3.220
Accuracy:28.687% C**
HSR:19.876% C
CME
C++
Kills:160
Deaths:59
KDR:2.712
Accuracy:24.717% D
HSR:24.375% C++
Eridani SX5
C+
Kills:134
Deaths:59
KDR:2.271
Accuracy:24.856% D
HSR:20.149% C+
Corvus VA55
C+
Kills:111
Deaths:45
KDR:2.467
Accuracy:25.090% C+
HSR:23.423% C+
Kills:6,751
Deaths (as Combat Medic):2,679
Deaths (to Combat Medics):2,512
KDR:2.51997
Kill Difference:4,072
Playtime:97.214 hours
Usage:8%
Score:2.475m
Score/min:424
Accuracy (listed only):27.244%
HSR (listed only):18.026%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,185
Deaths:411
KDR:2.883
Accuracy:22.242% D
HSR:22.447% C
Solstice SF
C++
Kills:1,183
Deaths:441
KDR:2.683
Accuracy:24.051% C+
HSR:17.498% C++
Solstice VE3
C+
Kills:1,166
Deaths:521
KDR:2.238
Accuracy:21.446% C-
HSR:19.297% C+
Serpent VE92
C+
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:20.584% D-
HSR:19.931% C+
NS-11C
C-
Kills:1,158
Deaths:342
KDR:3.386
Accuracy:22.365% C--
HSR:17.444% C-
Eclipse VE3A
D
Kills:1,155
Deaths:358
KDR:3.226
Accuracy:23.872% D-
HSR:16.797% D
Zenith VX-5
D--
Kills:1,152
Deaths:408
KDR:2.824
Accuracy:21.176% D*
HSR:15.972% D--
Sirius SX12
C
Kills:1,139
Deaths:398
KDR:2.862
Accuracy:23.591% C
HSR:16.155% C
VE-S Canis
C+
Kills:927
Deaths:327
KDR:2.835
Accuracy:28.504% C+
HSR:18.231% C-
VX6-7
C
Kills:555
Deaths:192
KDR:2.891
Accuracy:21.261% D-
HSR:20.541% C
Pandora VX25
C*
Kills:283
Deaths:141
KDR:2.007
Accuracy:39.807% C
HSR:16.961% C*
NSX Tengu
C
Kills:182
Deaths:82
KDR:2.220
Accuracy:36.075% C
HSR:8.791% F-
NS-7 PDW
C
Kills:180
Deaths:116
KDR:1.552
Accuracy:22.956% C--
HSR:16.667% C
Thanatos VE70
C+
Kills:166
Deaths:70
KDR:2.371
Accuracy:40.720% C+
HSR:8.434% F
Eridani SX5
C+
Kills:134
Deaths:59
KDR:2.271
Accuracy:24.856% D
HSR:20.149% C+
Solstice Burst
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:26.753% N/A
HSR:6% N/A
Kills:11,774
Deaths (as Light Assault):4,340
Deaths (to Light Assaults):4,295
KDR:2.7129
Kill Difference:7,434
Playtime:168.435 hours
Usage:13%
Score:3.874m
Score/min:383
Accuracy (listed only):26.266%
HSR (listed only):16.332%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,185
Deaths:411
KDR:2.883
Accuracy:22.242% D
HSR:22.447% C
Solstice SF
C++
Kills:1,183
Deaths:441
KDR:2.683
Accuracy:24.051% C+
HSR:17.498% C++
Solstice VE3
C+
Kills:1,166
Deaths:521
KDR:2.238
Accuracy:21.446% C-
HSR:19.297% C+
Serpent VE92
C+
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:20.584% D-
HSR:19.931% C+
NS-11C
C-
Kills:1,158
Deaths:342
KDR:3.386
Accuracy:22.365% C--
HSR:17.444% C-
Eclipse VE3A
D
Kills:1,155
Deaths:358
KDR:3.226
Accuracy:23.872% D-
HSR:16.797% D
Zenith VX-5
D--
Kills:1,152
Deaths:408
KDR:2.824
Accuracy:21.176% D*
HSR:15.972% D--
VX6-7
C
Kills:555
Deaths:192
KDR:2.891
Accuracy:21.261% D-
HSR:20.541% C
Eidolon VE33
C*
Kills:518
Deaths:125
KDR:4.144
Accuracy:30.735% C*
HSR:19.884% D-
Pandora VX25
C*
Kills:283
Deaths:141
KDR:2.007
Accuracy:39.807% C
HSR:16.961% C*
Thanatos VE70
C+
Kills:166
Deaths:70
KDR:2.371
Accuracy:40.720% C+
HSR:8.434% F
Solstice Burst
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:26.753% N/A
HSR:6% N/A
Kills:9,730
Deaths (as Engineer):3,483
Deaths (to Engineers):4,133
KDR:2.79357
Kill Difference:6,247
Playtime:256.899 hours
Usage:20%
Score:8.084m
Score/min:524
Accuracy (listed only):26.251%
HSR (listed only):16.767%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:1,474
Deaths:314
KDR:4.694
Accuracy:39.033% C
HSR:64.518% D
Nyx VX31
C+
Kills:1,161
Deaths:280
KDR:4.146
Accuracy:35.044% C+
HSR:28.682% C+
XM98
C**
Kills:1,159
Deaths:193
KDR:6.005
Accuracy:40.710% C**
HSR:69.198% D
Sirius SX12
C
Kills:1,139
Deaths:398
KDR:2.862
Accuracy:23.591% C
HSR:16.155% C
VE-S Canis
C+
Kills:927
Deaths:327
KDR:2.835
Accuracy:28.504% C+
HSR:18.231% C-
Phantom VA23
C+
Kills:633
Deaths:123
KDR:5.146
Accuracy:33.911% C
HSR:30.806% C+
NS-44 Commissioner
C
Kills:596
Deaths:396
KDR:1.505
Accuracy:35.347% C
HSR:13.087% D*
Parallax VX3
C**
Kills:506
Deaths:62
KDR:8.161
Accuracy:40.326% C+
HSR:80.632% C**
Artemis VX26
C+
Kills:478
Deaths:119
KDR:4.017
Accuracy:28.179% C+
HSR:21.339% C
Beamer VS3
C--
Kills:368
Deaths:234
KDR:1.573
Accuracy:24.747% C--
HSR:19.022% C--
NS-61 Emissary
C++
Kills:318
Deaths:124
KDR:2.565
Accuracy:29.532% C++
HSR:12.579% D-
NS-30 Vandal
C+
Kills:206
Deaths:56
KDR:3.679
Accuracy:31.150% C--
HSR:27.185% C+
NSX Tengu
C
Kills:182
Deaths:82
KDR:2.220
Accuracy:36.075% C
HSR:8.791% F-
NS-7 PDW
C
Kills:180
Deaths:116
KDR:1.552
Accuracy:22.956% C--
HSR:16.667% C
NSX Daimyo
C
Kills:171
Deaths:67
KDR:2.552
Accuracy:34.695% D*
HSR:93.567% C
Eridani SX5
C+
Kills:134
Deaths:59
KDR:2.271
Accuracy:24.856% D
HSR:20.149% C+
VA39 Spectre
C*
Kills:125
Deaths:28
KDR:4.464
Accuracy:34.446% C*
HSR:27.200% D--
Kills:9,757
Deaths (as Infiltrator):2,978
Deaths (to Infiltrators):3,310
KDR:3.27636
Kill Difference:6,779
Playtime:125.880 hours
Usage:10%
Score:2.596m
Score/min:344
Accuracy (listed only):31.947%
HSR (listed only):33.400%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,424
Deaths:233
KDR:6.112
Accuracy:19.956% C+
HSR:22.402% C++
Blueshift VM5
C+
Kills:1,421
Deaths:228
KDR:6.232
Accuracy:20.695% C+
HSR:19.493% C-
Cosmos VM3
B
Kills:1,220
Deaths:251
KDR:4.861
Accuracy:18.627% C+
HSR:20.738% B
Nebula VM20
C+
Kills:1,183
Deaths:220
KDR:5.377
Accuracy:19.846% C+
HSR:21.471% C+
Nebula VM20
C+
Kills:1,169
Deaths:210
KDR:5.567
Accuracy:19.402% C+
HSR:20.188% C+
Quasar VM1
B++
Kills:1,164
Deaths:265
KDR:4.392
Accuracy:20.309% B++
HSR:19.330% C+
Quasar VM1
B
Kills:1,162
Deaths:234
KDR:4.966
Accuracy:20.509% B
HSR:20.826% C+
Cosmos VM3
B
Kills:1,159
Deaths:223
KDR:5.197
Accuracy:19.240% C++
HSR:20.535% B
Comet VM2
A++
Kills:631
Deaths:235
KDR:2.685
Accuracy:46.896% C**
HSR:7.607% A++
NS-20 Gorgon
B+
Kills:619
Deaths:122
KDR:5.074
Accuracy:26.869% C+
HSR:24.233% B+
Comet VM2
B*
Kills:600
Deaths:219
KDR:2.740
Accuracy:49.379% C**
HSR:6.167% B*
NS-20 Gorgon
C+
Kills:591
Deaths:130
KDR:4.546
Accuracy:26.442% C
HSR:21.320% C+
Kills:12,343
Deaths (as MAX Suit):1,285
Deaths (to MAX Suits):1,397
KDR:9.60545
Kill Difference:11,058
Playtime:120.590 hours
Usage:9%
Score:5.059m
Score/min:699
Accuracy (listed only):25.681%
HSR (listed only):18.692%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:438
V. Kills:28 N/A
Deaths:125
KDR:3.504
Accuracy:33.898% D*
KPH:48.900 C
VKPH:3.100 C
Dual Photon Pods
A*
Kills:368
V. Kills:64 N/A
Deaths:20
KDR:18.400
Accuracy:49.630% C--
KPH:250.400 A*
VKPH:43.600 A+
Saron Laser Cannon
C++
Kills:202
V. Kills:146 137%
Deaths:138
KDR:1.464
Accuracy:27.054% D
KPH:15.700 C+
VKPH:11.300 C++
Kills:1,008 (640 + 0)
Deaths:283
KDR:3.562
VKDR:0.841
Vehicle Kills:238
Kill Difference:725
Playtime:23.323 hours
Usage:2%
Score:0.410m
Score/min:293
Piloting Accuracy:27.054%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:56
V. Kills:2 N/A
Deaths:8
KDR:7
Accuracy:40.766% C-
KPH:75.500 B++
VKPH:2.700 D
Kills:56 (0 + 56)
Deaths:8
KDR:7
VKDR:0.250
Vehicle Kills:2
Kill Difference:48
Playtime:0.742 hours
Usage:0%
Score:0.023m
Score/min:517
Piloting Accuracy:N/A%
Gunner Accuracy:40.766%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,717
V. Kills:118 N/A
Deaths:59
KDR:29.102
Accuracy:49.536% C+
KPH:118.700 A*
VKPH:8.200 C+
C75 Viper
A*
Kills:1,244
V. Kills:127 N/A
Deaths:42
KDR:29.619
Accuracy:36.197% C-
KPH:85.400 A*
VKPH:8.700 C+
L100 Python HEAT
M**
Kills:469
V. Kills:71 N/A
Deaths:21
KDR:22.333
Accuracy:53.852% C++
KPH:91.600 M**
VKPH:13.900 C**
L100 Python AP
B**
Kills:392
V. Kills:188 207%
Deaths:31
KDR:12.645
Accuracy:51.209% D
KPH:50.800 B**
VKPH:24.300 B++
Kills:3,822 (3,822 + 0)
Deaths:153
KDR:24.980
VKDR:3.294
Vehicle Kills:504
Kill Difference:3,669
Playtime:41.868 hours
Usage:3%
Score:0.935m
Score/min:372
Driving Accuracy:51.209%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A+
Kills:647
V. Kills:65 N/A
Deaths:30
KDR:21.567
Accuracy:49.294% C
KPH:79.500 A+
VKPH:8 C+
Supernova FPC
A
Kills:613
V. Kills:323 189%
Deaths:71
KDR:8.634
Accuracy:50.273% C-
KPH:43.800 A
VKPH:23.100 A
Supernova PC
A
Kills:395
V. Kills:100 391%
Deaths:40
KDR:9.875
Accuracy:47.722% C
KPH:41.700 A
VKPH:10.600 C**
Proton II PPA
C*
Kills:186
V. Kills:10 N/A
Deaths:2
KDR:93
Accuracy:20.593% D
KPH:70.300 C*
VKPH:3.800 C+
Saron HRB
C+
Kills:51
V. Kills:33 150%
Deaths:8
KDR:6.375
Accuracy:36.406% D--
KPH:23.900 C
VKPH:15.500 C+
Kills:1,892 (1,655 + 237)
Deaths:151
KDR:12.530
VKDR:3.517
Vehicle Kills:531
Kill Difference:1,741
Playtime:36.396 hours
Usage:3%
Score:0.722m
Score/min:330
Driving Accuracy:47.722%
Gunner Accuracy:36.406%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:52
V. Kills:3 N/A
Deaths:7
KDR:7.429
Accuracy:33.146% D
KPH:108.300 C++
VKPH:6.200 C+
Kills:52 (0 + 52)
Deaths:7
KDR:7.429
VKDR:0.429
Vehicle Kills:3
Kill Difference:45
Playtime:0.481 hours
Usage:0%
Score:0.014m
Score/min:486
Driving Accuracy:N/A%
Gunner Accuracy:33.146%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:517
V. Kills:65 N/A
Deaths:32
KDR:16.156
Accuracy:34.816% C
KPH:109 A*
VKPH:13.700 B*
M40 Fury
A*
Kills:441
V. Kills:59 N/A
Deaths:27
KDR:16.333
Accuracy:35.928% C
KPH:118.500 A*
VKPH:15.800 B++
M12 Kobalt
A+
Kills:181
V. Kills:4 N/A
Deaths:8
KDR:22.625
Accuracy:15.555% D
KPH:131.100 A+
VKPH:2.900 C
M20 Basilisk
M**
Kills:68
V. Kills:7 N/A
Deaths:8
KDR:8.500
Accuracy:35.467% C--
KPH:72.200 M**
VKPH:7.400 C+
M60-G Bulldog
A++
Kills:63
V. Kills:7 N/A
Deaths:6
KDR:10.500
Accuracy:38.520% C++
KPH:67 A++
VKPH:7.400 C++
M12 Kobalt
B**
Kills:60
V. Kills:2 N/A
Deaths:2
KDR:30
Accuracy:16.032% C--
KPH:122.200 B**
VKPH:4.100 C++
Kills:1,330 (0 + 1,330)
Deaths:83
KDR:16.024
VKDR:1.735
Vehicle Kills:144
Kill Difference:1,247
Playtime:12.221 hours
Usage:1%
Score:0.454m
Score/min:619
Driving Accuracy:N/A%
Gunner Accuracy:16.032%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,38113,2623,3034.015C**0.5121.189%D**22.666%D*81.6C++N/A245162.6h10.7C+50.3D
Orion VS54 2,2952,2868582.664B+0.8420.167%C20.822%D54.3B+N/A24742.1h11.5C**56.8C+
L100 Python HESH 1,8351,7175929.102B*25.5949.536%C+2.388%B*118.4A*8.1C+41014.5h2.2B+4.4B++
SVA-88 1,5671,5636912.262C++1.2519.769%D--21.305%D51.6C+N/A18530.3h11C*55.6C+
Ghost 1,4801,4743144.694B+1.1939.033%C64.518%D60.4B+N/A17724.4h2.1C++5.3C++
Blueshift VM5 1,4421,4242336.112A+2.6019.956%C+22.402%C++59.1B**N/A22524.1h13.6B+68C**
Blueshift VM5 1,4431,4212286.232A+2.7220.695%C+19.493%C-59.7B**N/A22523.8h14B+67.6B
Ursa 1,4011,3803693.74A*0.2318.806%D--21.232%D76.2B*1.2B+34918.1h10B53.1C+
Sticky Grenade 1,2741,27111271N/A1,267.4960.708%B*N/A1588.8B**3.8D--72330.8h1.3B*2.2B*
NS-15M2 1,2791,2623463.647B*0.1421.01%D-18.542%D*65.4BN/A38719.3h12.5C+59.5C
C75 Viper 1,3711,2444229.619M**26.1136.197%C-2.331%A85.2A*8.7C+36214.6h6.6B**18.2B++
Cosmos VM3 1,2371,2202514.861A+1.3518.627%C+20.738%B60.1A+N/A24120.3h11.7B++62.6B+
SVA-GG 1,2271,2103093.916B**0.4124.628%C-21.901%D*86.4C++1.2C*19314h10.7C++43.6C+
Lasher X2 1,1991,1853783.135A++0.3726.356%C4.895%B+68.1B**N/A31517.4h17.4B+65.9C**
Pulsar C 1,2071,1854112.883B+0.6322.242%D22.447%C51.1B+N/A23323.2h10.9C*49.2C+
Nebula VM20 1,2021,1832205.377A1.8719.846%C+21.471%C+60.4B**1B+14719.6h15.5C++77.9C*
Solstice SF 1,1931,1834412.683A+0.8324.051%C+17.498%C++46.8AN/A13025.3h12.4C+51.6C+
Nebula VM20 1,1931,1692105.567A2.0619.402%C+20.188%C+61.9A1.3B*15418.9h14.6B75.5B
Solstice VE3 1,1751,1665212.238A++1.2721.446%C-19.297%C+44.7B*N/A26526.1h13.5B62.9C+
Quasar VM1 1,1781,1642654.392A+0.8820.309%B++19.33%C+60.9A**N/A20719.1h12.7B+62.5B
H-V45 1,1711,1634742.454B+1.0522.137%D17.713%D50.8B+N/A14822.9h11.8B+53.5C++
Flare VE6 1,1671,1633463.361A+0.1518.259%D--19.433%D-57C++N/A24720.4h9.9C++54.1C
Quasar VM1 1,1721,1622344.966A1.4620.509%B20.826%C+71.7A*N/A21016.2h11B*53.6B++
Terminus VX-9 1,1791,1624972.338C*1.1720.576%D*21.515%D-50.3C++N/A20123.1h12.5C60.8D
Nyx VX31 1,1691,1612804.146B+0.6435.044%C+28.682%C+73.5B**N/A18715.8h5.2C*14.9C*
Pulsar LSW 1,1691,1603733.11B**0.4019.574%D--19.138%D-61.4C*N/A25118.9h11.5C++58.7C+
Serpent VE92 1,1641,1594662.487B*1.0220.584%D-19.931%C+46.2C**N/A26325.1h12.5C++60.8C+
XM98 1,1621,1591936.005A++2.5040.71%C**69.198%D64.4A++N/A20618h2.1B+5.1B+
Cosmos VM3 1,1701,1592235.197A*1.6919.24%C++20.535%B65.9A++N/A27617.6h11.3B*58.7C++
MANA Anti-Personnel Turret 1,1691,1581945.969N/A2.4621.715%UN/A11580U110U26258300.1h14.3T*65.9T*
NS-11C 1,1691,1583423.386A++0.1222.365%C--17.444%C-59.7B**N/A21719.4h12.1B+54.3C*
VX29 Polaris 1,1681,1573323.485A0.0219.691%D--18.496%D68.9B+N/A31516.8h12.1C+61.4C
Eclipse VE3A 1,1701,1553583.226B+0.2823.872%D-16.797%D54C*N/A14121.4h12.1C+50.9C
Zenith VX-5 1,1611,1524082.824A+0.6821.176%D*15.972%D--46.5C++N/A16524.8h13.1C+62C--
Sirius SX12 1,1471,1393982.862B**0.6523.591%C16.155%C56.7B++N/A17420.1h12.5B+52.8C*
NS Decimator 1,3791,0816271.724B+1.7858.445%C2.498%B43.9C*12.1D41824.6h3.8B+6.6B
VE-S Canis 9329273272.835B**0.6728.504%C+18.231%C-85.8B*N/A20710.8h9.7B+34.1C**
C-4 1,1008683502.48B+1.0326.741%C++N/A67.8C-18.1D60912.8h1.1B++4.1B+
Nemesis VSH9 1,1768534052.106A*1.4068.26%B++2.696%C+32.7B++12.4C++22926.1h5.5B**8B**
Supernova VPC 7126473021.567B18.0649.294%CN/A79.9A+8C+2558.1h2.4B*4.9B+
Phantom VA23 6426331235.146B+1.6433.911%C30.806%C+73.6B*1B*2048.6h4.1B11.9C*
Comet VM2 8446312352.685A++0.8246.896%C**7.607%A++26.2A++8.8A*25524.1h16.3B+34.8B+
NS-20 Gorgon 6446191225.074M**1.5726.869%C+24.233%B+52M2.1B+14611.9h18.1B++67.3B**
Supernova FPC 936613718.634C+5.1350.273%C-4.731%A+43.8A23.1A37914h4.2B+8.4B
Comet VM2 7426002192.74A++0.7749.379%C**6.167%B*25.9A++6.1B+19423.2h17.8B++36B++
NS-44 Commissioner 6065963961.505B+2.0035.347%C13.087%D*59B++1B**19910.1h3.3B+9.3B
NS-20 Gorgon 6135911304.546M*1.0426.442%C21.32%C+47.7A**1.8C*14612.4h19.5B*73.9B**
VX6-7 5615551922.891B++0.6221.261%D-20.541%C48.3C*N/A18811.5h11.4C*53.5C+
Plasma Grenade 5515481548N/A544.4953.003%B++N/A608.9C++3.3D33540.9h3.1B5.9B+
Eidolon VE33 5265181254.144A+0.6430.735%C*19.884%D-71A+1.1B+2627.3h6.9B+22.4B+
M40 Fury 5825173216.156B**12.6534.816%C1.547%C+110A*13.8B*6594.7h9.4B++27.1B++
Parallax VX3 507506628.161B*4.6540.326%C+80.632%C**77.8A*N/A2546.5h1.8B++4.4B+
Pulsar VS1 4954922092.354B**1.1523.488%C+19.512%C55.3B**N/A2738.9h12.9B+54.9C**
Artemis VX26 4844781194.017B**0.5128.179%C+21.339%C78.4A+1A2466.1h10.1B+35.9B+
L100 Python HEAT 5404692122.333A**18.8253.852%C++5.33%A++92M**13.9C**3265.1h3.3A6.1B++
M40 Fury 5004412716.333B*12.8235.928%C1.814%C+119.2A*15.9B++7003.7h9.5B+26.5B+
Light PPA 4664381253.504C0.0033.898%D*1.37%C**48.7C3.1C2689h9.7B+28.6C*
Anti-Vehicle Grenade 4714031403N/A399.4954.199%C*N/A403C+68C32771h4.9C*9B
Supernova PC 495395409.875B+6.3747.722%C2.025%C+41.6A10.5C**3069.5h3.7B++7.8B++
L100 Python AP 5803923112.645B++9.1451.209%D5.867%A++50.9B**24.4B++3537.7h5.1C**9.9C++
Beamer VS3 3743682341.573B*1.9424.747%C--19.022%C--66.9A1.1B+3085.5h6.7B*26.9B+
Dual Photon Pods 4323682018.4A+14.8949.63%C--1.63%B+245.3A*42.7A+15331.5h16B+32.3B+
NS-61 Emissary 3223181242.565A*0.9429.532%C++12.579%D-109.7M*1.4B**3192.9h9.4B+31.7B+
NS-11P 2992961032.874A0.6323.132%C17.568%D47BN/A1416.3h14.1C+60.8C+
Pandora VX25 2852831412.007B+1.5039.807%C16.961%C*70.8B++N/A2224h4.1C*10.3C++
Lancer VS22 3992081791.162C+2.3561.311%C++N/A18.6C++17.1C++34211.2h22.7C+37C+
NS-30 Vandal 207206563.679B+0.1731.15%C--27.185%C+68.7B++N/A2583h5B+16.1C++
Force-Blade 24320411,5810.018C3.4916.874%D*3.922%C0.4CN/A2560.2h2.5C++15C
Saron Laser Cannon 3482021381.464C2.0427.054%D3.96%A15.7C+11.3C++16812.9h98.7B364.9C*
NS-11A 198195493.98A0.4724.329%C21.026%C67.2B**1B+3172.9h11.3B++46.4B+
MAX Punch 1941911,2970.147C*3.3626.036%D*N/A1.6C+N/A5119.1h1.3C++4.9C++
Proton II PPA 196186293M**89.4920.593%D2.151%C*71.5C*3.8C+2242.6h7.3B+35.6C**
NSX Tengu 183182822.22B*1.2936.075%C8.791%F-60.7B+N/A1383h11.3B+31.3C**
M12 Kobalt 185181822.625C++19.1215.555%D20.995%B+129.3A2.9C4691.4h13B**83.7C**
NS-7 PDW 1801801161.552B+1.9622.956%C--16.667%C43.9B+N/A2684.1h11.9B++51.8C**
NSX Daimyo 171171672.552C0.9634.695%D*93.567%C39.8DN/A904.3h3.1D-9D--
NS-15M AE 168168652.585C*0.9220.37%D*23.81%D50.9CN/A2373.3h11.5C+56.3C-
Thanatos VE70 166166702.371A1.1440.72%C+8.434%F75.5A++N/A3992.2h3.5B**8.5B++
Equinox VE2 164161503.22A++0.2928.687%C**19.876%C55.5B++1C++1922.9h12.8C44.7C++
Tank Mine 207160344.706B*1.2096.675%SN/A200A++58.8C20120.8h2.4D-2.4A*
NSX Naginata 165160542.963A0.5519.271%D-21.875%D--66.7B+2.1A++1642.4h12.2C+63.5C+
CME 163160592.712A*0.8024.717%D24.375%C++44.4C++N/A2263.6h15.9D--64.5D
M60-A Bulldog 149139434.75B+31.2441.085%DN/A46.3C++3.3C2183h4.6B+11.1C**
S1 171138692A*1.5157.982%C+2.174%C43.1B**10.3C--8463.2h4.1B**7B++
Eridani SX5 134134592.271B++1.2424.856%D20.149%C+60.9B+N/A3902.2h11.9C+48C+
VA39 Spectre 125125284.464B**0.9634.446%C*27.2%D--48.1AN/A2452.6h4.7B+13.7B+
Corvus VA55 112111452.467A1.0425.09%C+23.423%C+52.9B*N/A4262.1h11.9C+47.6C++
VE-H Maw 112110482.292B1.2223.065%D23.636%D57.9C+1.1C+1221.9h13.5D*58.4D
Auraxium Force-Blade 1091018,2360.012D3.5014.738%D*4.951%C0.3DN/A1395.7h2C**13.4C
M20 Basilisk 756888.5A*4.9935.467%C--17.647%S75.6S7.8C+4270.9h35B*98.8B**
M60-G Bulldog 7063610.5B**6.9938.52%C++1.587%D70A++7.8C**4340.9h5.6B++14.6B+
M12 Kobalt 6260230C++26.4916.032%C--15%D-120B**4C++7510.5h15.7B+97.6C++
M60-A Bulldog 685887.25C3.7441.498%DN/A26.4C--4.5C+1732.2h7.1D17D
L105 Zephyr 585687C3.4940.766%C-1.786%A+80B*2.9D5160.7h5.3B+13.1B
Proton II PPA-H 555277.429C--3.9233.146%D1.923%B104C++6C+4850.5h9.1C*27.4C+
Saron HRB 845186.375C++2.8736.406%D--N/A24.3C+15.7C+5342.1h21.3C+58.5C-
Solstice Burst 505086.25M++2.7426.753%C+6%F**55.6C**N/A3590.9h12.4C++46.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit299343,63429.4h
Anti-Vehicle MANA Turret11470.2h
Spawn Beacon371,9732.6h
Nanite Revive Grenade09100.3h
Medical Applicator228106,7658.9h
Motion Spotter163,4361.4h
Restoration Kit1708094.1h
Ammunition Package652,4272.8h
Recon Detection Device56910.9h
Shield Recharging Field3920.1h
Medical Kit2,15711,63459.5h
Anti-Infantry MANA Turret361,3561.6h
M20 Drake0970.2h

Check the help document for the dictionary if you want to learn more about words used here.


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