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Praetor IBloodyMaryVs[Lyis] IBloodyMaryVs
VS BR 82

KDR: 3.53

Score: 8.7m

Last Seen: Jun 16th, 2019 6:10 PM
- OFFLINE - 5.3 hour(s)

Battle Rank 82 - Vanu Sovereignty on Miller - Outfit Leader of Amateurs Tickle Ass[Lyis] Amateurs Tickle Ass
VS outfit on Miller

Members: 3
Level Progress (to 83): 4%
Level 100 Progress: 46% 243h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 NS Decimator Lasher X2 NSX Tengu NSX Tanto Ursa NSX Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,675,583 MLG Score: 9333
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.997%40.497%121512119817,9103.82938-0.301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.743%1.723A++3.004M++-0.642DHEAD ++ (~25.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.616B+8.60.399B20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.317%0.615%457212086501462834.45205229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.847%-0.848D---0.902D---0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.60.103C+42.40.2C++102.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.933%0.339%76611209295731473.98649199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.735A++-1.017D*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.689B+20.40.487B+16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.355%91.286%766212081,68741904.02625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.231%2.307A*1.584A+1.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.662B+1.70.471B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.588%32.432%766112097444500.166292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.354A*3.709M**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.756B++2.30.537B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Amateurs Tickle Ass[Lyis] Amateurs Tickle Ass
VS outfit on Miller

Members: 3
8.7m150.4%697 (41.8k)585 (35.1k)3.5288726,5237,5163.6825482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210249930.491%35.207%107301:5913

8% Engineer75% Heavy Assault8% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2018 4:52 PMAug 6th, 2018 1:30 PMJun 22nd, 2019 12:09 PM (2d) (PST)Jun 16th, 2019 3:47 PM (8d) (PST)Jun 16th, 2019 2:10 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3033279761.7790.5040.6262.7760.0669333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,20919,60558,6041073038167435,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
248.4h/10.4d 1,155 9,338 6,602 41.4k 345 748 981 19.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:5,577
Deaths:1,378
KDR:4.047
Accuracy:29.429% B++
HSR:41.456% A
NS-15M2
A*
Kills:3,605
Deaths:889
KDR:4.055
Accuracy:30.425% A
HSR:41.748% A*
Ursa
A*
Kills:1,168
Deaths:383
KDR:3.050
Accuracy:27.932% B*
HSR:39.897% A*
NSX Naginata
A++
Kills:1,168
Deaths:303
KDR:3.855
Accuracy:28.487% A
HSR:41.010% A++
SVA-88
A**
Kills:1,167
Deaths:314
KDR:3.717
Accuracy:29.459% B**
HSR:44.045% A**
Orion VS54
A*
Kills:1,165
Deaths:264
KDR:4.413
Accuracy:31.218% A*
HSR:40% A*
VX29 Polaris
A*
Kills:1,163
Deaths:346
KDR:3.361
Accuracy:29.296% B**
HSR:39.295% A*
Kills:15,013
Deaths (as Heavy Assault):3,877
Deaths (to Heavy Assaults):2,498
KDR:3.87232
Kill Difference:11,136
Playtime:185.604 hours
Usage:75%
Score:6.613m
Score/min:594
Accuracy (listed only):29.464%
HSR (listed only):41.064%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
A+
Kills:1,170
Deaths:348
KDR:3.362
Accuracy:44.881% A
HSR:30.855% A+
NSX Tanto
A+
Kills:1,169
Deaths:458
KDR:2.552
Accuracy:31.384% B**
HSR:35.843% A+
Eridani SX5
A+
Kills:126
Deaths:35
KDR:3.600
Accuracy:27.448% C*
HSR:30.159% A+
Solstice VE3
A++
Kills:115
Deaths:43
KDR:2.674
Accuracy:30.921% A+
HSR:29.565% A++
Deimos VA29
M
Kills:74
Deaths:38
KDR:1.947
Accuracy:70.588% B*
HSR:32.432% M
Kills:2,654
Deaths (as Light Assault):922
Deaths (to Light Assaults):1,326
KDR:2.87852
Kill Difference:1,732
Playtime:17.820 hours
Usage:7%
Score:0.569m
Score/min:532
Accuracy (listed only):41.044%
HSR (listed only):31.771%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
A+
Kills:1,170
Deaths:348
KDR:3.362
Accuracy:44.881% A
HSR:30.855% A+
Eridani SX5
A+
Kills:126
Deaths:35
KDR:3.600
Accuracy:27.448% C*
HSR:30.159% A+
Deimos VA29
M
Kills:74
Deaths:38
KDR:1.947
Accuracy:70.588% B*
HSR:32.432% M
Kills:1,370
Deaths (as Combat Medic):421
Deaths (to Combat Medics):976
KDR:3.25416
Kill Difference:949
Playtime:1.304 hours
Usage:1%
Score:0.011m
Score/min:136
Accuracy (listed only):47.639%
HSR (listed only):31.149%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A+
Kills:1,169
Deaths:458
KDR:2.552
Accuracy:31.384% B**
HSR:35.843% A+
Solstice VE3
A++
Kills:115
Deaths:43
KDR:2.674
Accuracy:30.921% A+
HSR:29.565% A++
Deimos VA29
M
Kills:74
Deaths:38
KDR:1.947
Accuracy:70.588% B*
HSR:32.432% M
Kills:1,358
Deaths (as Engineer):539
Deaths (to Engineers):821
KDR:2.51948
Kill Difference:819
Playtime:20.898 hours
Usage:8%
Score:0.843m
Score/min:672
Accuracy (listed only):44.298%
HSR (listed only):32.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
A+
Kills:1,170
Deaths:348
KDR:3.362
Accuracy:44.881% A
HSR:30.855% A+
NS-44 Commissioner
A++
Kills:1,165
Deaths:740
KDR:1.574
Accuracy:48.185% A+
HSR:35.708% A++
NSX Daimyo
A*
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:54.626% A*
HSR:97.759% B**
Ghost
B*
Kills:527
Deaths:131
KDR:4.023
Accuracy:42.658% B+
HSR:77.040% B*
NSX Tomoe
B*
Kills:322
Deaths:124
KDR:2.597
Accuracy:31.001% B+
HSR:45.652% B*
Soldier Soaker
B++
Kills:132
Deaths:75
KDR:1.760
Accuracy:40.659% B++
HSR:14.394% C+
Eridani SX5
A+
Kills:126
Deaths:35
KDR:3.600
Accuracy:27.448% C*
HSR:30.159% A+
Kills:4,602
Deaths (as Infiltrator):1,679
Deaths (to Infiltrators):958
KDR:2.74092
Kill Difference:2,923
Playtime:21 hours
Usage:8%
Score:0.644m
Score/min:511
Accuracy (listed only):41.351%
HSR (listed only):47.367%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):398
KDR:0
Kill Difference:UNR
Playtime:1.488 hours
Usage:1%
Score:0.039m
Score/min:436
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:504
V. Kills:272 185%
Deaths:89
KDR:5.663
Accuracy:28.848% C--
KPH:54.100 M**
VKPH:29.200 M++
Light PPA
A*
Kills:146
V. Kills:6 N/A
Deaths:16
KDR:9.125
Accuracy:39.729% C+
KPH:114.700 A*
VKPH:4.700 B+
Hornet Missiles
S
Kills:142
V. Kills:76 184%
Deaths:7
KDR:20.286
Accuracy:62.726% C++
KPH:288 M**
VKPH:154.100 S
Kills:792 (650 + 0)
Deaths:112
KDR:7.071
VKDR:3.161
Vehicle Kills:354
Kill Difference:680
Playtime:11.091 hours
Usage:4%
Score:0.331m
Score/min:497
Piloting Accuracy:39.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M+
Kills:295
V. Kills:116 252%
Deaths:15
KDR:19.667
Accuracy:54.933% A
KPH:53.900 M+
VKPH:21.200 B++
Kills:295 (0 + 295)
Deaths:15
KDR:19.667
VKDR:7.733
Vehicle Kills:116
Kill Difference:280
Playtime:5.473 hours
Usage:2%
Score:0.118m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:54.933%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,6195,5771,3784.047B0.5229.429%B++41.456%A130.6A++1B+35342.7h9.2B*31.1B*
NS-15M2 3,6233,6058894.055A+0.5330.425%A41.748%A*122.6M+N/A29229.4h9B**29.5B*
NS Decimator 1,4341,2073963.048A**0.4867.735%B*2.071%C+85M*16C+35714.2h2.5A+3.7A+
Lasher X2 1,1921,1762804.2S0.6738.362%A++2.891%D122.5S1.7B**4779.6h10.9A++28.3B**
NSX Tengu 1,1761,1703483.362A*0.1744.881%A30.855%A+119.4M+N/A2809.8h9.2B**20.6B*
NSX Tanto 1,1711,1694582.552A+0.9831.384%B**35.843%A+97.4A**N/A21112h9.7B*31B+
Ursa 1,1751,1683833.05A++0.4827.932%B*39.897%A*112.3M+N/A25110.4h7.7A27.7B*
NSX Naginata 1,1741,1683033.855A*0.3328.487%A41.01%A++115.6MN/A29310.1h8.6B**30B*
SVA-88 1,1731,1673143.717B*0.1929.459%B**44.045%A**110.1A*N/A26010.6h9.1B**30.8B*
Orion VS54 1,1691,1652644.413A++0.8831.218%A*40%A*122.6M**N/A4989.5h8.6A27.6B+
NS-44 Commissioner 1,1681,1657401.574B+1.9548.185%A+35.708%A++129.4M**N/A3479h2.8B**5.8B**
VX29 Polaris 1,1641,1633463.361A++0.1729.296%B**39.295%A*102A*N/A23311.4h8.9A30.5B*
NSX Daimyo 1,1601,1602265.133B+1.6054.626%A*97.759%B**139.8M*N/A3218.3h1.7A3.1A
C-4 5835521603.45A+0.0821.378%DN/A167.3A++9.4D**7803.3h1.3B+5.9C++
Ghost 5275271314.023B+0.4942.658%B+77.04%B*97.6A**N/A3635.4h1.6A3.8B*
Saron Laser Cannon 776504895.663A2.1328.848%C--N/A54.2M**29.2M++4229.3h51.5B**178.4B**
Frag Grenade 4514391439N/A435.4746.357%C++N/A399.1C10.9B+12181.1h4.1C+8.8C++
NSX Tomoe 3223221242.597B+0.9331.001%B+45.652%B*87A*N/A2243.7h10.7B**34.4B++
Force-Blade 3063067,3890.041B+3.4929.061%C+2.288%D1.4B*N/A4214.9h1.5B**5.2B+
Saron HRB 4112951519.667M+16.1454.933%AN/A53.6M+21.1B++3585.5h20.4C**37.1B*
S1 251228386S2.4769.016%A9.211%S152S15.3B12191.5h2.1A*3A++
Light PPA 152146169.125B+5.6039.729%C+1.37%C++112.3A*4.6B+3371.3h11B+27.8B
Hornet Missiles 218142720.286M++16.7662.726%C++N/A284M**152S23270.5h5.9B++9.4B*
Soldier Soaker 132132751.76B+1.7740.659%B++14.394%C+132MN/A6971h5.6B+13.8B++
Eridani SX5 126126353.6A*0.0727.448%C*30.159%A+70A+N/A3401.8h9.6B*35B+
Solstice VE3 118115432.674M+0.8530.921%A+29.565%A++46A+1.2A*2892.5h10.7B**34.7B+
Deimos VA29 7474381.947B+1.5870.588%B*32.432%M82.2A+N/A4030.9h2.3C*3.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon17320.4h
Motion Spotter35010.2h
Ammunition Package41660.1h
Nano-Armor Kit2530,4451.7h
Medical Kit3183,3744.5h
Medical Applicator15,5940.8h
Nano-Repair Grenade01430h
Recon Detection Device12960.3h

Check the help document for the dictionary if you want to learn more about words used here.


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