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Archon IBloodyMaryVs[Lyis] IBloodyMaryVs
VS BR 80

KDR: 3.53

Score: 8.4m

Last Seen: Mar 7th, 2019 2:27 PM
- OFFLINE - 2.3 hour(s)

Battle Rank 80 - Vanu Sovereignty on Miller - Outfit Leader of Amateurs Tickle Ass[Lyis] Amateurs Tickle Ass
VS outfit on Miller

Members: 1
Level Progress (to 81): 4%
Level 100 Progress: 44% 253h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Lasher X2 NS Decimator NSX Tengu NSX Tanto NSX Naginata Ursa
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,439,144 MLG Score: 9144
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.943%40.291%120612101316,9893.79727-0.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.784%1.729A++3.014M++-0.688DHEAD ++ (~25.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.617B+8.60.399B20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.729%1.37%148110241461372671.0656954%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.246C++-0.215C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.828B++110.792B++16.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.933%0.339%77711024295721474.0411199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.742A++-1.021D*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.687B+20.40.483B+16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.069%92.031%777210231,55640303.86104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.244%2.426A**1.628A+1.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.665B+1.70.467B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.828%33.333%777110247242700.168618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.31A*3.639M**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.75B++2.30.53B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Amateurs Tickle Ass[Lyis] Amateurs Tickle Ass
VS outfit on Miller

Members: 1
8.4m150.6%693 (41.6k)581 (34.9k)3.5252325,3577,1933.6816380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1025239630.488%34.775%106002:0012

8% Engineer75% Heavy Assault8% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2018 4:52 PMAug 6th, 2018 1:30 PMMar 15th, 2019 8:58 PM (3d) (PST)Mar 7th, 2019 10:54 AM (11d) (PST)Mar 7th, 2019 10:27 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2913229691.7640.5010.6142.7550.0659144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,43119,33558,0961063037165434,885

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
239.5h/10d 1,125 8,818 6,355 39.6k 336 720 937 18.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:4,964
Deaths:1,236
KDR:4.016
Accuracy:29.373% B++
HSR:41.197% A+
NS-15M2
A*
Kills:3,353
Deaths:830
KDR:4.040
Accuracy:30.206% A
HSR:41.336% A*
Lasher X2
A++
Kills:1,175
Deaths:277
KDR:4.242
Accuracy:38.152% A++
HSR:2.809% D
NSX Naginata
A++
Kills:1,168
Deaths:303
KDR:3.855
Accuracy:28.487% A
HSR:41.010% A++
Ursa
A*
Kills:1,168
Deaths:383
KDR:3.050
Accuracy:27.932% B**
HSR:39.897% A*
SVA-88
A**
Kills:1,167
Deaths:314
KDR:3.717
Accuracy:29.459% B**
HSR:44.045% A**
Orion VS54
A*
Kills:1,165
Deaths:264
KDR:4.413
Accuracy:31.218% A*
HSR:40% A*
VX29 Polaris
A*
Kills:1,163
Deaths:346
KDR:3.361
Accuracy:29.296% B**
HSR:39.295% A*
Kills:15,323
Deaths (as Heavy Assault):3,953
Deaths (to Heavy Assaults):2,392
KDR:3.8763
Kill Difference:11,370
Playtime:178.916 hours
Usage:75%
Score:6.327m
Score/min:589
Accuracy (listed only):30.515%
HSR (listed only):36.199%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
A++
Kills:1,170
Deaths:348
KDR:3.362
Accuracy:44.881% A
HSR:30.855% A++
NSX Tanto
A++
Kills:1,169
Deaths:458
KDR:2.552
Accuracy:31.384% B**
HSR:35.843% A++
Eridani SX5
A+
Kills:120
Deaths:34
KDR:3.529
Accuracy:26.900% C++
HSR:30% A+
Solstice VE3
A++
Kills:115
Deaths:42
KDR:2.738
Accuracy:31.282% A++
HSR:29.565% A++
Deimos VA29
M+
Kills:72
Deaths:35
KDR:2.057
Accuracy:69.828% B*
HSR:33.333% M+
Kills:2,646
Deaths (as Light Assault):917
Deaths (to Light Assaults):1,255
KDR:2.8855
Kill Difference:1,729
Playtime:17.776 hours
Usage:7%
Score:0.568m
Score/min:532
Accuracy (listed only):40.855%
HSR (listed only):31.919%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
A++
Kills:1,170
Deaths:348
KDR:3.362
Accuracy:44.881% A
HSR:30.855% A++
Eridani SX5
A+
Kills:120
Deaths:34
KDR:3.529
Accuracy:26.900% C++
HSR:30% A+
Deimos VA29
M+
Kills:72
Deaths:35
KDR:2.057
Accuracy:69.828% B*
HSR:33.333% M+
Kills:1,362
Deaths (as Combat Medic):417
Deaths (to Combat Medics):925
KDR:3.26619
Kill Difference:945
Playtime:1.303 hours
Usage:1%
Score:0.011m
Score/min:136
Accuracy (listed only):47.203%
HSR (listed only):31.396%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A++
Kills:1,169
Deaths:458
KDR:2.552
Accuracy:31.384% B**
HSR:35.843% A++
Solstice VE3
A++
Kills:115
Deaths:42
KDR:2.738
Accuracy:31.282% A++
HSR:29.565% A++
Deimos VA29
M+
Kills:72
Deaths:35
KDR:2.057
Accuracy:69.828% B*
HSR:33.333% M+
Kills:1,356
Deaths (as Engineer):535
Deaths (to Engineers):795
KDR:2.53458
Kill Difference:821
Playtime:20.158 hours
Usage:8%
Score:0.819m
Score/min:677
Accuracy (listed only):44.164%
HSR (listed only):32.914%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
A++
Kills:1,170
Deaths:348
KDR:3.362
Accuracy:44.881% A
HSR:30.855% A++
NSX Daimyo
A++
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:54.626% A++
HSR:97.759% B**
NS-44 Commissioner
A++
Kills:1,122
Deaths:713
KDR:1.574
Accuracy:48.334% A+
HSR:35.740% A++
Ghost
B++
Kills:396
Deaths:100
KDR:3.960
Accuracy:42.623% B+
HSR:75.253% B++
NSX Tomoe
B*
Kills:315
Deaths:123
KDR:2.561
Accuracy:31.071% B+
HSR:45.079% B*
Soldier Soaker
B++
Kills:132
Deaths:75
KDR:1.760
Accuracy:40.659% B++
HSR:14.394% C+
Eridani SX5
A+
Kills:120
Deaths:34
KDR:3.529
Accuracy:26.900% C++
HSR:30% A+
Kills:4,415
Deaths (as Infiltrator):1,619
Deaths (to Infiltrators):920
KDR:2.72699
Kill Difference:2,796
Playtime:19.633 hours
Usage:8%
Score:0.594m
Score/min:504
Accuracy (listed only):41.299%
HSR (listed only):47.011%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):378
KDR:0
Kill Difference:UNR
Playtime:1.397 hours
Usage:1%
Score:0.037m
Score/min:444
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:474
V. Kills:256 184%
Deaths:83
KDR:5.711
Accuracy:29.406% C-
KPH:54.200 M**
VKPH:29.300 M++
Light PPA
A*
Kills:146
V. Kills:6 N/A
Deaths:16
KDR:9.125
Accuracy:39.729% C+
KPH:114.700 A*
VKPH:4.700 B+
Hornet Missiles
S
Kills:128
V. Kills:66 191%
Deaths:7
KDR:18.286
Accuracy:62.437% C+
KPH:259.600 M++
VKPH:133.900 S
Kills:748 (620 + 0)
Deaths:106
KDR:7.057
VKDR:3.094
Vehicle Kills:328
Kill Difference:642
Playtime:10.506 hours
Usage:4%
Score:0.316m
Score/min:501
Piloting Accuracy:39.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M+
Kills:295
V. Kills:116 252%
Deaths:15
KDR:19.667
Accuracy:54.933% A
KPH:53.900 M+
VKPH:21.200 B++
Kills:295 (0 + 295)
Deaths:15
KDR:19.667
VKDR:7.733
Vehicle Kills:116
Kill Difference:280
Playtime:5.473 hours
Usage:2%
Score:0.118m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:54.933%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,9984,9641,2364.016B0.4929.373%B++41.197%A+128.6A*N/A34838.6h9.2B*31.2B*
NS-15M2 3,3703,3538304.04A0.5130.206%A41.336%A*119.3M+N/A28528.1h9B**29.8B*
Lasher X2 1,1911,1752774.242S0.7238.152%A++2.809%D122.4S1.7B**4809.6h10.7A++28A
NS Decimator 1,3931,1743823.073A**0.4567.505%B*2.044%C+86.3M*16.1C+36013.6h2.4A+3.6A+
NSX Tengu 1,1761,1703483.362A*0.1644.881%A30.855%A++119.4M++N/A2809.8h9.2B**20.6B*
NSX Tanto 1,1711,1694582.552A+0.9731.384%B**35.843%A++97.4MN/A21112h9.7B++31B+
NSX Naginata 1,1741,1683033.855A**0.3328.487%A41.01%A++115.6M+N/A29310.1h8.6B**30B*
Ursa 1,1751,1683833.05A*0.4827.932%B**39.897%A*112.3M++N/A25110.4h7.7A27.7B*
SVA-88 1,1731,1673143.717B**0.1929.459%B**44.045%A**110.1A**N/A26010.6h9.1B**30.8B*
Orion VS54 1,1691,1652644.413A*0.8931.218%A*40%A*122.6SN/A4939.5h8.6A27.6B+
VX29 Polaris 1,1641,1633463.361A++0.1629.296%B**39.295%A*102A*N/A23311.4h8.9B**30.5B++
NSX Daimyo 1,1601,1602265.133B+1.6154.626%A++97.759%B**139.8M++N/A3218.3h1.7B**3.1B**
NS-44 Commissioner 1,1251,1227131.574B++1.9548.334%A+35.74%A++127.5M**N/A3438.8h2.8B**5.9B**
C-4 5835521603.45A+0.0821.349%DN/A167.3A*9.4D*7783.3h1.3B+5.9C*
Saron Laser Cannon 730474835.711A2.1929.406%C-N/A54.5M**29.4M++4308.7h52.3B**178B**
Frag Grenade 4444321432N/A428.4746.178%C++N/A392.7C10.9B+12181.1h4.1C+8.8C++
Ghost 3963961003.96B+0.4342.623%B+75.253%B++94.3A**N/A3734.2h1.6A3.9B*
NSX Tomoe 3153151232.561B++0.9631.071%B+45.079%B*87.5A*N/A2233.6h10.7B**34.4B++
Saron HRB 4112951519.667M*16.1454.933%AN/A53.6M+21.1B++3585.5h20.4B+37.1B*
Force-Blade 2862867,0750.04B+3.4928.376%C+2.448%D1.4B*N/A4206.9h1.5B*5.4B+
S1 251228386S2.4769.016%A9.211%M**152U15.3B12111.5h2.1A*3A++
Light PPA 152146169.125B*5.6039.729%C+1.37%C++112.3A*4.6B+3371.3h11B+27.8B
Soldier Soaker 132132751.76B+1.7740.659%B++14.394%C+132MN/A6971h5.6B13.8B++
Hornet Missiles 194128718.286A**14.7662.437%C+N/A256M+132S21670.5h5.8B++9.2B*
Eridani SX5 120120343.529A*0.0026.9%C++30%A+66.7AN/A3341.8h9.5B*35.4B+
Solstice VE3 118115422.738M+0.7931.282%A++29.565%A++47.9A++1.3M3012.4h10.7B*34.3B+
Deimos VA29 7272352.057B++1.4769.828%B*33.333%M+80A+N/A4210.9h2.3C**3.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter34490.2h
Nano-Repair Grenade01430h
Spawn Beacon17220.4h
Medical Kit2873,1124.2h
Nano-Armor Kit2530,4401.7h
Medical Applicator15,5940.8h
Recon Detection Device12960.3h
Ammunition Package31650h

Check the help document for the dictionary if you want to learn more about words used here.


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