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Castellan ICNILemon[FCZ] ICNILemon
VS BR 61

KDR: 2.3

Score: 2.9m

Last Seen: Oct 31st, 2018 3:03 PM
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Battle Rank 61 - Vanu Sovereignty on Connery
Level 100 Progress: 15% 1397h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Vortex VM21 Vortex VM21 Supernova PC Proton II PPA-H E540 Halberd Saron HRB-H Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $60,048 MLG Score: 48
Fun Score: N/A
Cheeseburgers Flipped: 324TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.122%18.361%388413453050.5899421.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.972%-0.026C+-0.413C---5.028T*HEAD ++ (~7.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.8-0.023C+16-0.122C+59.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.263%0.21%578113489543315882.88217162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.572A+-1.481F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++4.80.616B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
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bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.9m364.7%191 (11.5k)176 (10.6k)2.297184,3211,8813.3381261 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS13498914.496%2.013%2908:370

66% Engineer10% Heavy Assault6% Infiltrator15% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2018 12:22 AMJun 4th, 2018 10:40 PMNov 1st, 2018 5:44 PM (759d) (PST)Oct 31st, 2018 11:04 AM (760d) (PST)Oct 31st, 2018 11:03 AM (760d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
792936990.2670.1160.0051.3400.10148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,5235,57941,944167080610,588

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
270.2h/11.3d 1,958 87 1,320 21.7k 170 499 1,634 12.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:57
Deaths:102
KDR:0.559
Accuracy:21.465% D-
HSR:19.298% C
Kills:57
Deaths (as Engineer):102
Deaths (to Engineers):727
KDR:0.55882
Kill Difference:45
Playtime:177.274 hours
Usage:66%
Score:1.863m
Score/min:175
Accuracy (listed only):21.465%
HSR (listed only):19.298%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:103
Deaths:124
KDR:0.831
Accuracy:17.472% D*
HSR:21.359% D-
Kills:103
Deaths (as Heavy Assault):124
Deaths (to Heavy Assaults):324
KDR:0.83065
Kill Difference:21
Playtime:25.998 hours
Usage:10%
Score:0.180m
Score/min:115
Accuracy (listed only):17.472%
HSR (listed only):21.359%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:57
Deaths:102
KDR:0.559
Accuracy:21.465% D-
HSR:19.298% C
Kills:57
Deaths (as Light Assault):102
Deaths (to Light Assaults):192
KDR:0.55882
Kill Difference:45
Playtime:7.789 hours
Usage:3%
Score:0.019m
Score/min:41
Accuracy (listed only):21.465%
HSR (listed only):19.298%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
D-
Kills:78
Deaths:118
KDR:0.661
Accuracy:52.255% D-
HSR:6.410% D*
Beamer VS3
B
Kills:67
Deaths:118
KDR:0.568
Accuracy:12.457% F--
HSR:26.866% B
Kills:145
Deaths (as Infiltrator):236
Deaths (to Infiltrators):229
KDR:0.61441
Kill Difference:91
Playtime:17.213 hours
Usage:6%
Score:0.087m
Score/min:84
Accuracy (listed only):32.356%
HSR (listed only):16.638%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
D-
Kills:481
Deaths:194
KDR:2.479
Accuracy:38.336% D-
HSR:0.624% D*
Vortex VM21
D-
Kills:397
Deaths:194
KDR:2.046
Accuracy:38.320% D-
HSR:0.252% D**
Kills:878
Deaths (as MAX Suit):194
Deaths (to MAX Suits):34
KDR:4.52577
Kill Difference:684
Playtime:40.617 hours
Usage:15%
Score:0.712m
Score/min:292
Accuracy (listed only):38.328%
HSR (listed only):0.438%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:111
V. Kills:73 150%
Deaths:18
KDR:6.167
Accuracy:35.969% C+
KPH:32.100 C-
VKPH:21.100 C
Kills:111 (0 + 111)
Deaths:18
KDR:6.167
VKDR:4.056
Vehicle Kills:73
Kill Difference:93
Playtime:3.459 hours
Usage:1%
Score:0.058m
Score/min:281
Piloting Accuracy:N/A%
Gunner Accuracy:35.969%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:954
V. Kills:463 206%
Deaths:166
KDR:5.747
Accuracy:57.263% C**
KPH:28.800 C
VKPH:14 D
Supernova PC
C
Kills:288
V. Kills:96 297%
Deaths:74
KDR:3.892
Accuracy:46.471% C--
KPH:23.900 C
VKPH:8 C
E540 Halberd
A
Kills:171
V. Kills:73 231%
Deaths:21
KDR:8.143
Accuracy:52.818% C**
KPH:54.700 A
VKPH:23.400 B++
Kills:1,413 (1,242 + 171)
Deaths:261
KDR:5.414
VKDR:2.421
Vehicle Kills:632
Kill Difference:1,152
Playtime:48.315 hours
Usage:18%
Score:0.459m
Score/min:158
Driving Accuracy:46.471%
Gunner Accuracy:52.818%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:203
V. Kills:31 N/A
Deaths:14
KDR:14.500
Accuracy:36.853% C-
KPH:65.500 D-
VKPH:10 B*
Saron HRB-H
A
Kills:166
V. Kills:86 191%
Deaths:10
KDR:16.600
Accuracy:56.744% C+
KPH:70.600 A
VKPH:36.600 B**
Kills:369 (0 + 369)
Deaths:24
KDR:15.375
VKDR:4.875
Vehicle Kills:117
Kill Difference:345
Playtime:5.449 hours
Usage:2%
Score:0.113m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:56.744%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:107
V. Kills:67 157%
Deaths:102
KDR:1.049
Accuracy:52.487% C++
KPH:13.700 D
VKPH:8.600 C++
Kills:107 (107 + 0)
Deaths:102
KDR:1.049
VKDR:0.657
Vehicle Kills:67
Kill Difference:5
Playtime:7.786 hours
Usage:3%
Score:0.038m
Score/min:80
Driving Accuracy:52.487%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 1,4179541665.747C--3.4557.263%C**N/A28.8C14D15133.1h4.8C+8.4C++
Vortex VM21 7144811942.479C+0.1838.336%D-N/A12.3C++5.9C-9539.2h16.8B*43.7B+
Vortex VM21 5943971942.046C+0.2538.32%D-N/A10.1C+5C-8439.2h20.6B*53.6B++
Supernova PC 384288743.892C--1.5946.471%C--N/A23.8C7.9C-9512.1h5.2C11.1C
Proton II PPA-H 2342031414.5C+12.2036.853%C-N/A65.5D-10B*1773.1h16.1F43.7D**
E540 Halberd 244171218.143C-5.8552.818%C**N/A55.2A+23.5B*4833.1h5.8C10.9C+
Saron HRB-H 2521661016.6A14.3056.744%C+N/A69.2A35.8B**5662.4h22.7C++39.9C++
Tank Mine 213145159.667M++7.3740.86%C++N/A207.1A97.1B**14410.7h1.6B+3.8B**
AP30 Shredder 184111186.167C3.8735.969%C+N/A31.7C-20.9C2813.5h93.1C--258.8C
M40 Fury-F 1741071021.049C--1.2552.487%C++N/A13.7D8.6C++807.8h11.9C+22.7C+
Orion VS54 1111031240.831C--1.4717.472%D*21.359%D-12.6D--1B+438.2h15D-86C+
NS-AM7 Archer 114781180.661C*1.6452.255%D-6.41%D*4.6D2.1C2717.1h16.2C++31C+
Beamer VS3 67671180.568C--1.7312.457%F--26.866%B5.9D--N/A1911.3h9.7C77.9F-
NS Annihilator 10067720.931C**1.3777.839%D-N/A12C+5.9D*1375.6h8.4B*10.8B++
Solstice VE3 58571020.559D1.7421.465%D-19.298%C5.3D-N/A1910.8h24.9F116.1C
Force-Blade 52509500.053B++2.2410.484%F6%C+0.5CN/A1102.1h3.2D30.1F-

Consumables
  Name Deaths Consumed Time Equipped
Xiphos Anti-Personnel Phalanx Tower01710h
Medical Applicator45840.1h
Deconstruction Tool02200h
M12 Kobalt02410.1h
Recon Detection Device1720.4h
Ammunition Package01000.1h
Nano-Armor Kit164239,36232.9h
M20 Drake02200h
WLT-Howler Mining Laser01540.1h
Pelter Rocket Pod0960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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