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Harbinger Adept ICryPurpleTears[BWAE] ICryPurpleTears
VS BR 90

KDR: 2.98

Score: 13.1m

Last Seen: Apr 26th, 2019 3:08 PM
- OFFLINE - 688.1 hour(s)

Battle Rank 90 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 91): 82%
Level 100 Progress: 69% 156h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Saron Laser Cannon SVA-88 Flare VE6 NS-15M1 VX29 Polaris C150 Dalton Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,270,565 MLG Score: 1815
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.859%24.828%7411711809,0183.47113-0.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.304%1.704A++0.623B+0.408BHEAD ++ (~9.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.521B+10.70.253C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.564%1.078%482511922,31951517414.50291133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.103%-0.719D--0.478D0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.6-0.367C-67.4-0.272C153.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.246%7.023%17921195299230961.3308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.945%-0.164C2.847M+-1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++40.684B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.401%0.633%557411931,2632899054.37024139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.068%0.021C+-0.945D--0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.909B*3.90.9B*6.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.692%69.176%5572119583721763.83945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.018%1.303A0.134C++0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+20.36C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
13.1m315.1%619 (37.1k)545 (32.7k)2.9799316,9235,6793.2982990 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119759126.974%18.626%50204:136

10% Combat Medic54% Engineer28% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2013 11:04 PMJul 9th, 2018 8:48 PMMay 24th, 2019 8:09 AM (18h) (PST)Apr 26th, 2019 11:12 AM (29d) (PST)Apr 26th, 2019 11:08 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0071458620.7060.2370.1322.6670.1401815

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,3998,72851,67142148160832,701

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
399.3h/16.6d 1,808 3,152 3,101 63.9k 188 1,024 3,357 24.1m

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B**
Kills:110
Deaths:45
KDR:2.444
Accuracy:30.141% B**
HSR:24.546% B+
VX6-7
C++
Kills:97
Deaths:64
KDR:1.516
Accuracy:25.092% C++
HSR:19.588% C+
NS-11C
B**
Kills:90
Deaths:50
KDR:1.800
Accuracy:29.378% B**
HSR:17.778% C+
Solstice VE3
B*
Kills:70
Deaths:61
KDR:1.148
Accuracy:27.307% B*
HSR:10% F
Kills:367
Deaths (as Engineer):220
Deaths (to Engineers):1,569
KDR:1.66818
Kill Difference:147
Playtime:214.640 hours
Usage:54%
Score:7.157m
Score/min:556
Accuracy (listed only):27.979%
HSR (listed only):17.978%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,613
Deaths:643
KDR:2.509
Accuracy:27.096% A
HSR:24.179% C+
SVA-88
A
Kills:1,173
Deaths:438
KDR:2.678
Accuracy:29.288% A
HSR:22.251% C
Flare VE6
A+
Kills:1,160
Deaths:416
KDR:2.788
Accuracy:30.509% A+
HSR:26.983% B+
NS-15M1
A++
Kills:1,158
Deaths:233
KDR:4.970
Accuracy:31.865% A++
HSR:27.807% B*
VX29 Polaris
A+
Kills:1,156
Deaths:383
KDR:3.018
Accuracy:31.189% A+
HSR:26.557% B+
Betelgeuse 54-A
B+
Kills:360
Deaths:124
KDR:2.903
Accuracy:28.015% B+
HSR:33.889% B+
Pulsar LSW
A
Kills:71
Deaths:28
KDR:2.536
Accuracy:29.608% A
HSR:25.352% C*
Kills:6,691
Deaths (as Heavy Assault):2,265
Deaths (to Heavy Assaults):1,405
KDR:2.95408
Kill Difference:4,426
Playtime:112.220 hours
Usage:28%
Score:3.827m
Score/min:568
Accuracy (listed only):29.653%
HSR (listed only):26.717%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
A
Kills:718
Deaths:338
KDR:2.124
Accuracy:32.733% A
HSR:21.170% C+
H-V45
A
Kills:494
Deaths:212
KDR:2.330
Accuracy:30.363% A
HSR:21.458% C++
Terminus VX-9
B+
Kills:302
Deaths:159
KDR:1.899
Accuracy:28.431% B+
HSR:27.152% C++
NS-11A
A**
Kills:160
Deaths:43
KDR:3.721
Accuracy:35.865% A**
HSR:26.250% B++
Sirius SX12
A++
Kills:89
Deaths:62
KDR:1.435
Accuracy:33.802% A++
HSR:15.730% C
Kills:1,763
Deaths (as Combat Medic):814
Deaths (to Combat Medics):648
KDR:2.16585
Kill Difference:949
Playtime:38.835 hours
Usage:10%
Score:1.082m
Score/min:464
Accuracy (listed only):32.239%
HSR (listed only):22.352%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:719
Deaths:140
KDR:5.136
Accuracy:45.391% B**
HSR:69.124% C++
NS-44 Commissioner
C+
Kills:197
Deaths:114
KDR:1.728
Accuracy:30% D
HSR:20.812% C+
XM98
C+
Kills:118
Deaths:25
KDR:4.720
Accuracy:36.856% C+
HSR:69.492% D
Sirius SX12
A++
Kills:89
Deaths:62
KDR:1.435
Accuracy:33.802% A++
HSR:15.730% C
Kills:1,123
Deaths (as Infiltrator):341
Deaths (to Infiltrators):626
KDR:3.29326
Kill Difference:782
Playtime:19.650 hours
Usage:5%
Score:0.585m
Score/min:497
Accuracy (listed only):36.512%
HSR (listed only):43.789%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:294
Deaths:93
KDR:3.161
Accuracy:25.594% A
HSR:24.830% B++
Blueshift VM5
A+
Kills:264
Deaths:95
KDR:2.779
Accuracy:26.386% A+
HSR:22.727% B
Quasar VM1
B*
Kills:96
Deaths:43
KDR:2.233
Accuracy:19.588% B*
HSR:15.625% D
Cosmos VM3
B+
Kills:93
Deaths:34
KDR:2.735
Accuracy:19.386% B+
HSR:15.054% D-
Kills:747
Deaths (as MAX Suit):132.500
Deaths (to MAX Suits):399
KDR:5.63774
Kill Difference:614.500
Playtime:8.675 hours
Usage:2%
Score:0.368m
Score/min:708
Accuracy (listed only):22.738%
HSR (listed only):19.559%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:1,199
V. Kills:1,159 103%
Deaths:433
KDR:2.769
Accuracy:29.575% C
KPH:18.600 B+
VKPH:18 A
Light PPA
A*
Kills:341
V. Kills:36 N/A
Deaths:50
KDR:6.820
Accuracy:47.875% B*
KPH:75.600 B**
VKPH:8 A*
Maelstrom Turbo Laser
B++
Kills:340
V. Kills:302 112%
Deaths:236
KDR:1.441
Accuracy:28.444% C-
KPH:17.500 C*
VKPH:15.600 B++
Dual Photon Pods
S
Kills:259
V. Kills:107 240%
Deaths:24
KDR:10.792
Accuracy:56.997% B+
KPH:169.500 A++
VKPH:70 S
Kills:2,139 (1,880 + 0)
Deaths:743
KDR:2.879
VKDR:2.159
Vehicle Kills:1,604
Kill Difference:1,396
Playtime:89.873 hours
Usage:23%
Score:2.249m
Score/min:417
Piloting Accuracy:28.444%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,062
V. Kills:756 140%
Deaths:135
KDR:7.867
Accuracy:36.393% C
KPH:3,823,200 U
VKPH:2,721,600 U
CAS30 Tank Buster
B++
Kills:180
V. Kills:135 132%
Deaths:120
KDR:1.500
Accuracy:43.190% C
KPH:11.700 B++
VKPH:8.800 C**
L105 Zephyr
U
Kills:143
V. Kills:15 N/A
Deaths:4
KDR:35.750
Accuracy:36.797% D
KPH:514,800 U
VKPH:54,000 U
Kills:1,385 (180 + 1,205)
Deaths:259
KDR:5.347
VKDR:3.498
Vehicle Kills:906
Kill Difference:1,126
Playtime:15.412 hours
Usage:4%
Score:1.509m
Score/min:1,632
Piloting Accuracy:43.190%
Gunner Accuracy:36.797%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:221
V. Kills:34 N/A
Deaths:27
KDR:8.185
Accuracy:40.395% D--
KPH:38.100 A+
VKPH:5.900 D
Supernova FPC
D-
Kills:78
V. Kills:52 147%
Deaths:23
KDR:3.391
Accuracy:37.721% F-
KPH:15.300 D-
VKPH:10.200 D--
Saron HRB
B
Kills:75
V. Kills:32 227%
Deaths:7
KDR:10.714
Accuracy:33.730% D*
KPH:28.500 B
VKPH:12.100 C-
E540 Halberd
M+
Kills:56
V. Kills:36 151%
Deaths:1
KDR:56
Accuracy:54.741% B*
KPH:52.900 A*
VKPH:34 M+
Kills:430 (299 + 131)
Deaths:58
KDR:7.414
VKDR:2.655
Vehicle Kills:154
Kill Difference:372
Playtime:14.592 hours
Usage:4%
Score:0.353m
Score/min:403
Driving Accuracy:37.721%
Gunner Accuracy:54.741%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,6201,6136432.509B++0.4727.096%A24.179%C+65.8A+N/A29824.5h10.4B*38.3B
Saron Laser Cannon 2,3581,1994332.769B0.2129.575%CN/A18.6B+18A39464.5h93.4B+315.9B+
SVA-88 1,1791,1734382.678B+0.3029.288%A22.251%C76.2AN/A33115.4h10.9B+37.3B++
Flare VE6 1,1701,1604162.788A+0.1930.509%A+26.983%B+69B**N/A29816.8h9.4B+30.9B++
NS-15M1 1,1701,1582334.97M1.9931.865%A++27.807%B*112.4M+1.2A*56610.3h10.5B*32.9B*
VX29 Polaris 1,1661,1563833.018A0.0431.189%A+26.557%B+112.2M1B**50110.3h10.5B++33.6B++
C150 Dalton 1,8181,0621357.867C**4.8936.393%CN/A10620U7560U120980400.1h3.2B++8.8B++
Ghost 7237191405.136B*2.1645.391%B**69.124%C++67.2AN/A31710.7h2B+4.3B++
CME 7227183382.124B*0.8632.733%A21.17%C+60.8AN/A20211.8h11.8B++35.9B*
H-V45 4984942122.33B+0.6530.363%A21.458%C++52B**N/A1869.5h12.2B+40.2B*
Betelgeuse 54-A 3643601242.903C+0.0828.015%B+33.889%B+72C*N/A3215h11.6C-41.3C++
Light PPA 377341506.82C**3.8447.875%B*N/A75.8B**8A*4934.5h10.1B+21B+
Maelstrom Turbo Laser 6423402361.441C+1.5428.444%C-1.765%D17.5C*15.6B++34819.4h83.1B+292.1B+
Terminus VX-9 3033021591.899C**1.0828.431%B+27.152%C++47.9B+N/A2216.3h12.6C++44.4B
Blueshift VM5 297294933.161B0.1825.594%A24.83%B++84M*N/A3593.5h11.5A45B**
Blueshift VM5 264264952.779C*0.2026.386%A+22.727%B75.4MN/A3473.5h13.4B*50.7B*
Dual Photon Pods 3662592410.792B++7.8156.997%B+1.158%C172.7A++71.3S20431.5h20.5B36B+
NS Decimator 3272401451.655B++1.3250.488%D*2.083%C+42.9B+15.5C+5385.6h3.5B*6.8B+
Supernova PC 255221278.185B+5.2140.395%D--5.43%A*38.1A+5.9D3485.8h3.1A7.8B*
NS-44 Commissioner 1981971141.728B++1.2530%D20.812%C+43.8B+N/A2174.5h2.7B**9B+
CAS30 Tank Buster 3151801201.5C++1.4843.19%C1.111%C11.7B++8.8C**27515.4h40.8B++94.5B+
NS-11A 161160433.721A*0.7435.865%A**26.25%B++88.9M+N/A3431.8h11.9B++33.3B**
L105 Zephyr 158143435.75M*32.7736.797%DN/A1430U150U4516700.1h3A++8.1B**
XM98 118118254.72A+1.7436.856%C+69.492%D43.7B**N/A1692.7h2.4C*6.6C*
Zenith VX-5 110110452.444A0.5430.141%B**24.546%B+47.8B++N/A3462.3h10.7B*35.5B++
VX6-7 10397641.516C*1.4625.092%C++19.588%C+13.3DN/A1067.3h14.1C+56.2C++
Quasar VM1 9696432.233B+0.7519.588%B*15.625%D45.7A++N/A2492.1h12.1B*61.7B+
Cosmos VM3 9393342.735B+0.2419.386%B+15.054%D-62A**N/A3361.5h10A51.5B*
NS-11C 9090501.8B**1.1829.378%B**17.778%C+15C--N/A716h11.9B++40.4B++
Sirius SX12 8989621.435B1.5433.802%A++15.73%C42.4B++N/A2612.1h12.1B++35.9B*
Supernova FPC 13078233.391C0.4137.721%F-11.539%S15.3D-10.2D--3325.1h6.3C-16.7D**
C-4 10178322.438B++0.5428.732%B+N/A48.8D14.4D--7801.6h1.3B+4.6B++
S1 10877631.222B*1.7652.582%C--2.597%C+32.1B+12.9C+4372.4h4.4B**8.3B*
Saron HRB 10775710.714B**7.7333.73%D*4%A*28.8B+12.3C-4622.6h12.9A38.1B++
Pulsar LSW 7171282.536B*0.4429.608%A25.352%C*71B**N/A4121h11.3B+38.1B++
Solstice VE3 7170611.148B+1.8327.307%B*10%F8DN/A788.7h16.4C+59.9C*
M60-A Bulldog 8270710B++7.0233.75%C4.286%A*58.3B*10B**5031.2h4.6B*13.7B+
Anti-Vehicle Grenade 7062162N/A59.0255.435%B+N/A620B**80C+32900.1h4.1B*7.4B*
Frag Grenade 5858158N/A55.0242.857%CN/A580B+N/A29730.1h2.8B*6.6B+
E540 Halberd 9256156S53.0254.741%B*1.786%C--50.9A++32.7M9001.1h5.5B10B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2980.2h
Nanite Revive Grenade01160h
Medical Applicator6530,9082.3h
Nano-Armor Kit6788,09223.2h
Restoration Kit4640.1h
Motion Spotter03450.1h
Ammunition Package21980.2h
Medical Kit1781,45011.9h
Recon Detection Device0650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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