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Immortal Immortal ICya[187r] ICya
VS BR 68

KDR: 2.78

Score: 5.2m

Last Seen: Oct 2nd, 2019 7:32 PM
- OFFLINE - 1163.5 hour(s)

Battle Rank 68 - Vanu Sovereignty on Cobalt
Level Progress (to 69): 28%
Level 100 Progress: 28% 495h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 SVA-88 Pulsar LSW Orion VS54 VE-H Maw Ghost NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,949,305 MLG Score: 5555
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.306%37.455%117312121412,1404.13911-1.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.43%1.962A++2.497A**-1.105D*HEAD ++ (~21.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.587B+9.60.328C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.492%25.893%1211122511288141.25843747%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.806D-5.214S-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.603B+13.20.673B+34.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.958%81.802%121112251,08847822.27615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.654A++0.954B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.611B+1.80.444B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.2m201.6%460 (27.6k)376 (22.6k)2.7776914,5445,2362.8756768 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1226137931.221%37.878%118302:386

90% Heavy Assault9% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2019 4:53 PMAug 26th, 2019 8:43 PMOct 19th, 2019 3:35 AM (32d) (PST)Oct 2nd, 2019 3:37 PM (48d) (PST)Oct 2nd, 2019 3:32 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7592764831.0520.3790.3982.2000.0395555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,52216,53228,990632324132222,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
230.5h/9.6d 513 5,509 4,236 30.4k 326 880 546 10.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:4,147
Deaths:1,209
KDR:3.430
Accuracy:31.874% A
HSR:39.523% B**
NS-15M2
A
Kills:1,459
Deaths:389
KDR:3.751
Accuracy:30.488% A
HSR:36.806% A
SVA-88
A+
Kills:1,326
Deaths:414
KDR:3.203
Accuracy:31.649% A+
HSR:36.124% A
Pulsar LSW
A*
Kills:1,292
Deaths:437
KDR:2.957
Accuracy:31.042% A
HSR:40.712% A*
Orion VS54
A++
Kills:1,262
Deaths:519
KDR:2.432
Accuracy:28.719% A+
HSR:37.480% A++
VE-H Maw
B*
Kills:1,182
Deaths:323
KDR:3.659
Accuracy:30.500% B*
HSR:33.503% B*
NSX Naginata
A++
Kills:454
Deaths:143
KDR:3.175
Accuracy:31.290% A++
HSR:38.767% A+
Kills:11,122
Deaths (as Heavy Assault):3,434
Deaths (to Heavy Assaults):1,594
KDR:3.23879
Kill Difference:7,688
Playtime:207.591 hours
Usage:90%
Score:4.668m
Score/min:375
Accuracy (listed only):30.795%
HSR (listed only):37.559%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,088
Deaths:160
KDR:6.800
Accuracy:45.958% B**
HSR:81.802% A
NS-44 Commissioner
A
Kills:323
Deaths:263
KDR:1.228
Accuracy:45.940% B**
HSR:31.889% A
Eridani SX5
A++
Kills:289
Deaths:104
KDR:2.779
Accuracy:34.944% A++
HSR:25.606% B*
NS-357 Underboss
A+
Kills:119
Deaths:104
KDR:1.144
Accuracy:49.724% A+
HSR:26.891% B+
NS-45 Pilot
B*
Kills:112
Deaths:88
KDR:1.273
Accuracy:36.687% B*
HSR:33.036% B*
Kills:1,931
Deaths (as Infiltrator):719
Deaths (to Infiltrators):939
KDR:2.68567
Kill Difference:1,212
Playtime:20.833 hours
Usage:9%
Score:0.512m
Score/min:409
Accuracy (listed only):42.650%
HSR (listed only):39.844%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:112
V. Kills: N/A
Deaths:4
KDR:28
Accuracy:27.492% A++
KPH:107.800 A
VKPH:0 F
Kills:112 (0 + 112)
Deaths:4
KDR:28
VKDR:0
Vehicle Kills:0
Kill Difference:108
Playtime:1.039 hours
Usage:0%
Score:0.014m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:27.492%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,2034,1471,2093.43C*0.6531.874%A39.523%B**82.3B+1.1B+24450.4h9.7B++30.4B*
NS-15M2 1,4781,4593893.751B**0.9730.488%A36.806%A60.8B+N/A16924h10.8B+35.4B++
SVA-88 1,3541,3264143.203B**0.4331.649%A+36.124%A62.3B+1.3A++15621.3h10.5B+33.1B++
Pulsar LSW 1,3061,2924372.957A+0.1831.042%A40.712%A*59.3B+N/A13921.8h10.4B++33.6B++
Orion VS54 1,2691,2625192.432B*0.3528.719%A+37.48%A++57.9B**N/A15821.8h10B*34.7C**
VE-H Maw 1,1991,1823233.659A*0.8830.5%B*33.503%B*56.8C*N/A13520.8h8.7B*28.5B++
Ghost 1,0901,0881606.8A4.0245.958%B**81.802%A84.3A++N/A22712.9h1.8B*3.9B*
NS Decimator 1,0977602742.774A*0.0066.674%B++2.368%C*61.8A+27.4A32512.3h3.8B+5.7B*
NSX Naginata 4604541433.175A++0.4031.29%A++38.767%A+100.9A*1.3B**5714.5h10.1B+32.2B++
NS-44 Commissioner 3263232631.228C**1.5545.94%B**31.889%A60.9B**N/A1815.3h3B*6.6B*
Eridani SX5 2922891042.779A++0.0034.944%A++25.606%B*78.1A++N/A1983.7h10.1B++28.9B++
VE-LR Obelisk 175175276.481M*3.7042.06%A+42.857%A109.4M++N/A3331.6h4.2A10B**
NS Harrower 1361225,0630.024D2.7520.482%D1.639%D--0.6CN/A1204.3h1.8B++8.8C++
NS-357 Underboss 1191191041.144C++1.6349.724%A+26.891%B+51.7BN/A1602.3h3.8B+7.6B*
M12 Kobalt 112112428A25.2227.492%A++25.893%A++112AN/A2311h13.2B**47.8B*
NS-45 Pilot 115112881.273C++1.5036.687%B*33.036%B*44.8C+1.2B*1352.5h6.4B+17.6B++
Plasma Grenade 10299199N/A96.2239.701%DN/A330D10C++15390.3h3.8C++9.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22860.2h
Terminus VX21120.1h
Medical Applicator02000h
Nano-Armor Kit06,6780.3h
Medical Kit6944,6575.5h
Recon Detection Device111,8732.7h

Check the help document for the dictionary if you want to learn more about words used here.


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