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Praetor ICya[T] ICya
VS BR 87

KDR: 3.15

Score: 9.8m

Last Seen: Mar 23rd, 2020 1:33 AM
- OFFLINE - 7.5 hour(s)

Battle Rank 87 - Vanu Sovereignty on Cobalt
Level Progress (to 88): 30%
Level 100 Progress: 52% 268h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M2 Orion VS54 Pulsar LSW SVA-88 VE-H Maw NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,133,551 MLG Score: 7301
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.667%37.164%117715121721,8844.6532-1.504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.005%2.005A*2.441A**-0.845D--HEAD ++ (~21.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.598B+9.40.341C**20.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.681%25.385%8711231130138220.935252565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.881D--5.065S-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.608B+12.60.687B+34.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.512%81.463%87112312,63877543.39949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.896A++0.928B*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.80.446B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.049%26.761%87112317151120.138943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.477B+2.365A*-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.354C**3.90.171C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m205.4%566 (34k)465 (27.9k)3.1490426,7708,5013.2547987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232260431.329%38.965%122102:287

85% Heavy Assault11% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2019 4:53 PMFeb 10th, 2020 12:40 AMMar 23rd, 2020 6:03 PM (4d) (PST)Mar 22nd, 2020 10:12 PM (5d) (PST)Mar 22nd, 2020 9:33 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8952985971.2740.4050.4972.7030.0417301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,68217,89435,788762430162227,910

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
350.1h/14.6d 899 10,431 7,964 56.8k 553 1,377 869 18.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:10,402
Deaths:2,623
KDR:3.966
Accuracy:31.647% B**
HSR:38.387% B*
NS-15M2
A
Kills:2,494
Deaths:590
KDR:4.227
Accuracy:31.403% A
HSR:35.084% B**
Orion VS54
A++
Kills:2,173
Deaths:719
KDR:3.022
Accuracy:30.153% A+
HSR:39.761% A++
Pulsar LSW
A++
Kills:1,457
Deaths:488
KDR:2.986
Accuracy:31.358% A
HSR:39.808% A++
SVA-88
A
Kills:1,328
Deaths:417
KDR:3.185
Accuracy:31.623% A
HSR:36.145% B**
VE-H Maw
B+
Kills:1,225
Deaths:344
KDR:3.561
Accuracy:30.577% B+
HSR:33.878% B+
NSX Naginata
A+
Kills:584
Deaths:172
KDR:3.395
Accuracy:30.891% A+
HSR:38.356% A
Kills:19,663
Deaths (as Heavy Assault):5,353
Deaths (to Heavy Assaults):2,542
KDR:3.67327
Kill Difference:14,310
Playtime:298.625 hours
Usage:85%
Score:8.345m
Score/min:466
Accuracy (listed only):31.093%
HSR (listed only):37.345%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A+
Kills:312
Deaths:117
KDR:2.667
Accuracy:35.040% A+
HSR:25.962% B++
Serpent VE92
A++
Kills:213
Deaths:51
KDR:4.176
Accuracy:33.887% A++
HSR:27.700% B**
NS-11C
A*
Kills:75
Deaths:21
KDR:3.571
Accuracy:33.541% A++
HSR:33.333% A*
Pandora VX25
M
Kills:71
Deaths:21
KDR:3.381
Accuracy:47.049% B+
HSR:26.761% M
Kills:671
Deaths (as Light Assault):210
Deaths (to Light Assaults):1,527
KDR:3.19524
Kill Difference:461
Playtime:3.340 hours
Usage:1%
Score:0.088m
Score/min:440
Accuracy (listed only):37.379%
HSR (listed only):28.439%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:312
Deaths:117
KDR:2.667
Accuracy:35.040% A+
HSR:25.962% B++
Terminus VX-9
B**
Kills:156
Deaths:58
KDR:2.690
Accuracy:32.297% B**
HSR:30.128% C**
Pandora VX25
M
Kills:71
Deaths:21
KDR:3.381
Accuracy:47.049% B+
HSR:26.761% M
Kills:539
Deaths (as Combat Medic):196
Deaths (to Combat Medics):1,054
KDR:2.75
Kill Difference:343
Playtime:4.188 hours
Usage:1%
Score:0.075m
Score/min:299
Accuracy (listed only):38.129%
HSR (listed only):27.617%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,638
Deaths:368
KDR:7.168
Accuracy:47.512% B**
HSR:81.463% B**
NS-44 Commissioner
A
Kills:933
Deaths:578
KDR:1.614
Accuracy:47.346% A
HSR:32.797% A
Eridani SX5
A+
Kills:312
Deaths:117
KDR:2.667
Accuracy:35.040% A+
HSR:25.962% B++
NS-357 Underboss
A
Kills:203
Deaths:158
KDR:1.285
Accuracy:48.021% A
HSR:27.586% B+
NS-45 Pilot
B*
Kills:126
Deaths:101
KDR:1.248
Accuracy:36.688% B++
HSR:34.921% B*
Kills:4,212
Deaths (as Infiltrator):1,322
Deaths (to Infiltrators):1,540
KDR:3.18608
Kill Difference:2,890
Playtime:39.384 hours
Usage:11%
Score:1.177m
Score/min:498
Accuracy (listed only):42.921%
HSR (listed only):40.546%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:213
Deaths:51
KDR:4.176
Accuracy:33.887% A++
HSR:27.700% B**
VE-LR Obelisk
A
Kills:203
Deaths:34
KDR:5.971
Accuracy:42.864% A
HSR:41.379% B*
NS-11C
A*
Kills:75
Deaths:21
KDR:3.571
Accuracy:33.541% A++
HSR:33.333% A*
Pandora VX25
M
Kills:71
Deaths:21
KDR:3.381
Accuracy:47.049% B+
HSR:26.761% M
Kills:562
Deaths (as Engineer):127
Deaths (to Engineers):935
KDR:4.4252
Kill Difference:435
Playtime:2.352 hours
Usage:1%
Score:0.042m
Score/min:299
Accuracy (listed only):39.335%
HSR (listed only):32.293%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:130
V. Kills: N/A
Deaths:4
KDR:32.500
Accuracy:26.681% A
KPH:115.400 B**
VKPH:0 D**
Kills:130 (0 + 130)
Deaths:4
KDR:32.500
VKDR:0
Vehicle Kills:0
Kill Difference:126
Playtime:1.127 hours
Usage:0%
Score:0.017m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:26.681%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,51810,4022,6233.966C*0.8231.647%B**38.387%B*104.2B++1.2B+32299.8h9.5B+30B++
Ghost 2,6422,6383687.168A4.0247.512%B**81.463%B**101.9A++N/A27925.9h1.8B++3.7B*
NS-15M2 2,5232,4945904.227B**1.0831.403%A35.084%B**73.6B++N/A20433.9h10.5B+33.3B++
Orion VS54 2,1942,1737193.022B++0.1330.153%A+39.761%A++76.2AN/A22128.5h9.6B*31.8C++
Pulsar LSW 1,4721,4574882.986B*0.1631.358%A39.808%A++62.8BN/A15223.2h10.6B+33.9B++
SVA-88 1,3561,3284173.185B+0.0431.623%A36.145%B**62.3C**1.3A+16121.3h10.5B+33.1B++
VE-H Maw 1,2421,2253443.561B**0.4130.577%B+33.878%B+57.8C+N/A14121.2h8.7B+28.4B+
NS Decimator 1,5971,1083782.931A++0.2265.749%B+1.986%C+64.4A+28.4A34917.2h3.6B++5.5B*
NS-44 Commissioner 9409335781.614B+1.5447.346%A32.797%A66.6B**N/A19014h3B*6.3B*
NSX Naginata 5915841723.395A++0.2530.891%A+38.356%A104.3A++1.3B**5295.6h10.1B+32.7B++
Eridani SX5 3153121172.667B**0.4835.04%A+25.962%B++78B**N/A2084h10.2B+29B++
Plasma Grenade 2392321232N/A228.8542.688%C--N/A580C++17.5B+22750.4h3B+6.9C**
Serpent VE92 216213514.176A*1.0333.887%A++27.7%B**106.5A*1.5A*3232h9.9B++29.1B*
VE-LR Obelisk 204203345.971A*2.8242.864%A41.379%B*112.8A*N/A3901.8h4.2B**9.9B**
NS-357 Underboss 2052031581.285C*1.8648.021%A27.586%B+52.1C++N/A1843.9h3.6B+7.6B++
NS Harrower 2161928,3280.023D3.1320.717%D-3.125%D0.6C+N/A2314.4h1.9B+9.2C+
Terminus VX-9 159156582.69B+0.4632.297%B**30.128%C**55.7B1.1B*1552.8h12.1C+37.5B+
M12 Kobalt 130130432.5B*29.3526.681%A25.385%A+118.2AN/A2551.1h12.6A47.3B++
NS-45 Pilot 1291261011.248C+1.9036.688%B++34.921%B*45C1.1B++1432.8h6.4B+17.3B+
NS-11C 7575213.571A*0.4233.541%A++33.333%A*93.8A**N/A3990.8h10.7B*32B*
Pandora VX25 7371213.381A++0.2347.049%B+26.761%M142M+4S4760.5h3.9B+8.4B+
Nebula VM20 6059242.458C++0.6929.892%A*33.898%A**73.8A++1.3B**2470.8h19.7D--65.8B+
Nebula VM20 6158252.32C+0.8330.01%A++18.966%C-64.4A3.3S2170.9h20.6D--68.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit410,1050.5h
Spawn Beacon46060.3h
Medical Applicator52,9320.2h
Medical Kit1,1287,9558.8h
Recon Detection Device203,4004.8h

Check the help document for the dictionary if you want to learn more about words used here.


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