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Castellan ICya[] ICya
VS BR 63

KDR: 2.75

Score: 4.3m

Last Seen: Jul 22nd, 2019 10:30 AM
- OFFLINE - 15.1 hour(s)

Battle Rank 63 - Vanu Sovereignty on Cobalt
Level Progress (to 64): 25%
Level 100 Progress: 23% 552h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Pulsar LSW SVA-88 Orion VS54 VE-H Maw NS Decimator Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,427,638 MLG Score: 5138
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.175%37.584%117211120310,3824.26191-1.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.498%1.894A++2.599A**-1.397D**HEAD ++ (~22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.573B+9.80.312C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.28%28.767%92112137376140.960526487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.797D-6.2S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.559B+14.70.635B+39.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.732%80.832%921121355340111.37905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.478A**0.67B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.642B+1.80.427B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m196%441 (26.5k)358 (21.5k)2.7472112,0744,3952.8514263 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214112431.089%36.483%113402:426

94% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2019 4:53 PMMar 11th, 2019 6:45 PMJul 22nd, 2019 7:47 AM (23h) (PST)Jul 22nd, 2019 6:48 AM (24h) (PST)Jul 22nd, 2019 6:30 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7462674791.0160.3700.3712.0710.0415138

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,77616,01828,758612222124221,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
198.2h/8.3d 458 4,405 3,403 24.6k 282 760 490 8.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:3,090
Deaths:861
KDR:3.589
Accuracy:32.047% A
HSR:39.903% A
NS-15M2
A+
Kills:1,351
Deaths:360
KDR:3.753
Accuracy:30.395% A
HSR:37.232% A+
Pulsar LSW
A*
Kills:1,279
Deaths:433
KDR:2.954
Accuracy:31.009% A+
HSR:40.970% A*
SVA-88
A++
Kills:1,243
Deaths:369
KDR:3.369
Accuracy:31.630% A++
HSR:36.525% A+
Orion VS54
A++
Kills:1,184
Deaths:498
KDR:2.378
Accuracy:28.621% A+
HSR:37.669% A++
VE-H Maw
B*
Kills:1,182
Deaths:323
KDR:3.659
Accuracy:30.500% B*
HSR:33.503% B*
NSX Naginata
A++
Kills:418
Deaths:130
KDR:3.215
Accuracy:31.163% A++
HSR:39.474% A+
Kills:9,747
Deaths (as Heavy Assault):2,974
Deaths (to Heavy Assaults):1,319
KDR:3.2774
Kill Difference:6,773
Playtime:186.016 hours
Usage:94%
Score:4.030m
Score/min:361
Accuracy (listed only):30.766%
HSR (listed only):37.896%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:553
Deaths:79
KDR:7
Accuracy:47.732% A
HSR:80.832% A
Eridani SX5
A++
Kills:245
Deaths:77
KDR:3.182
Accuracy:35.570% A++
HSR:24.898% B++
NS-44 Commissioner
A
Kills:180
Deaths:176
KDR:1.023
Accuracy:46.970% A
HSR:31.667% A
NS-357 Underboss
A+
Kills:105
Deaths:94
KDR:1.117
Accuracy:49.510% A+
HSR:27.619% B++
NS-45 Pilot
B*
Kills:105
Deaths:81
KDR:1.296
Accuracy:36.617% B*
HSR:32.381% B++
Kills:1,188
Deaths (as Infiltrator):507
Deaths (to Infiltrators):793
KDR:2.3432
Kill Difference:681
Playtime:10.503 hours
Usage:5%
Score:0.215m
Score/min:342
Accuracy (listed only):43.280%
HSR (listed only):39.479%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:73
V. Kills: N/A
Deaths:4
KDR:18.250
Accuracy:27.280% A++
KPH:83.700 B+
VKPH:0 D**
Kills:73 (0 + 73)
Deaths:4
KDR:18.250
VKDR:0
Vehicle Kills:0
Kill Difference:69
Playtime:0.872 hours
Usage:0%
Score:0.009m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:27.280%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,1303,0908613.589C*0.8432.047%A39.903%A83.1B+1.1B+24937.2h9.7B+30.2B*
NS-15M2 1,3701,3513603.753A1.0130.395%A37.232%A+60.6B+N/A16822.3h10.8B+35.6B++
Pulsar LSW 1,2931,2794332.954A0.2131.009%A+40.97%A*58.9B+N/A13721.7h10.4B++33.7B*
SVA-88 1,2711,2433693.369B*0.6231.63%A++36.525%A+60.9B+1.4A*14320.4h10.5B+33.3B*
Orion VS54 1,1911,1844982.378B++0.3728.621%A+37.669%A++57.2B**N/A14720.7h10.1B*35.1B
VE-H Maw 1,1991,1823233.659A++0.9130.5%B*33.503%B*56.8C*N/A13420.8h8.7B*28.5B++
NS Decimator 9766742512.685A*0.0666.495%B++2.522%C**61.3A++27.5A32211h3.8B++5.8B*
Ghost 554553797A+4.2547.732%A80.832%A83.8A++N/A2056.6h1.8B*3.8B*
NSX Naginata 4244181303.215A++0.4731.163%A++39.474%A+99.5A*1.4A+5864.2h10.1B+32.6B++
Eridani SX5 248245773.182A*0.4335.57%A++24.898%B++79A++1A+1943.1h9.9B++27.9B++
NS-44 Commissioner 1821801761.023C++1.7246.97%A31.667%A47.4B+N/A1303.8h3.1B*6.6B*
NS-357 Underboss 105105941.117C++1.6349.51%A+27.619%B++47.7C*N/A1502.2h3.8B+7.8B*
NS-45 Pilot 108105811.296C++1.4536.617%B*32.381%B++43.8C+1.3B**1302.4h6.3B+17.1B++
NS Harrower 1111004,2290.024D2.7217.573%D--2%D-0.6C+N/A1174.7h1.7B++9.6C++
Frag Grenade 10299199N/A96.2539.701%DN/A330D10C++14940.3h3.8C++9.5C+
M12 Kobalt 7373418.25B+15.5027.28%A++28.767%A*81.1B+N/A1800.9h14.7B*53.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12360.1h
Terminus VX21120.1h
Medical Applicator01700h
Nano-Armor Kit06,2480.3h
Medical Kit5973,9184.9h
Recon Detection Device38631.3h

Check the help document for the dictionary if you want to learn more about words used here.


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