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Bounty Hunter IForixoN[T] IForixoN
VS BR 104

KDR: 5.33

Score: 20.6m

Last Seen: May 29th, 2020 2:31 PM
- OFFLINE - 9.8 hour(s)

Battle Rank 107 (104 total) - Vanu Sovereignty on Cobalt
Level Progress (to 108): 9%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Light PPA Betelgeuse 54-A Phaseshift VX-S L100 Python HESH Parsec VX3-A L100 Python HEAT Lasher X2 Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,612,233 MLG Score: 8483
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.363%31.169%107130131434,4675.36869-0.042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.278%2.541A**1.515A+-0.987D--HEAD ++ (~13.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.693B+7.80.453B+14.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.623%0.719%2345113433,47627365112.7326533%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.629A+-0.787D--1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.898B*8.70.836B++7.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.353%72.991%0813369,9411008259.85233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.431%2.17A*0.383C**0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+20.38C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.268%15.031%0213421,284638132.00939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.285%2.021A*0.042C+0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.578B+3.70.245C++1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.6m198.8%569 (34.1k)488 (29.3k)5.326766,63712,5105.51359104 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1344747931.415%31.166%97903:2346

17% Engineer27% Heavy Assault35% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2019 12:29 PMFeb 10th, 2020 12:22 PMMay 29th, 2020 9:52 PM (36d) (PST)May 29th, 2020 11:24 AM (36d) (PST)May 29th, 2020 10:31 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1082328761.5770.2960.4923.2420.0538483

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,47113,92152,550951829195329,286

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
704.1h/29.3d 2,338 20,768 19,406 137k 1,048 2,348 2,236 46.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:2,175
Deaths:443
KDR:4.910
Accuracy:34.305% A+
HSR:36.184% B+
NS-15 Gallows
B+
Kills:1,184
Deaths:197
KDR:6.010
Accuracy:31.310% B+
HSR:31.166% C
Pulsar LSW
A
Kills:1,178
Deaths:257
KDR:4.584
Accuracy:32.311% A
HSR:34.041% B*
VE-H Maw
B**
Kills:1,176
Deaths:225
KDR:5.227
Accuracy:32.683% B**
HSR:33.333% B+
VX29 Polaris
A+
Kills:1,175
Deaths:284
KDR:4.137
Accuracy:34.069% A+
HSR:30.468% B++
SVA-88
A++
Kills:1,175
Deaths:285
KDR:4.123
Accuracy:33.204% A++
HSR:36.426% B**
Orion VS54
A++
Kills:1,173
Deaths:284
KDR:4.130
Accuracy:31.327% A++
HSR:35.806% A
NS-15M2
A+
Kills:1,171
Deaths:243
KDR:4.819
Accuracy:33.356% A+
HSR:31.085% B
Flare VE6
A++
Kills:1,171
Deaths:254
KDR:4.610
Accuracy:34.624% A++
HSR:31.255% B++
NSX-P Naginata
A
Kills:1,171
Deaths:217
KDR:5.396
Accuracy:30.734% A
HSR:33.561% B+
NSX Naginata
A
Kills:1,171
Deaths:254
KDR:4.610
Accuracy:30.689% A
HSR:30.231% C++
Kills:13,920
Deaths (as Heavy Assault):2,943
Deaths (to Heavy Assaults):3,201
KDR:4.72987
Kill Difference:10,977
Playtime:188.205 hours
Usage:27%
Score:5.578m
Score/min:494
Accuracy (listed only):32.601%
HSR (listed only):33.050%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:1,199
Deaths:415
KDR:2.889
Accuracy:34.013% A++
HSR:30.192% A+
Serpent VE92
A+
Kills:1,198
Deaths:207
KDR:5.787
Accuracy:32.230% A+
HSR:27.880% B**
VE-C Horizon
B**
Kills:1,193
Deaths:192
KDR:6.214
Accuracy:42.657% B**
HSR:28.416% B+
NSX-P Tengu
A
Kills:1,182
Deaths:263
KDR:4.494
Accuracy:44.944% A
HSR:22.081% C+
Pulsar C
A++
Kills:1,180
Deaths:272
KDR:4.338
Accuracy:34.290% A++
HSR:28.051% B++
Sirius SX12
A*
Kills:1,177
Deaths:201
KDR:5.856
Accuracy:36.514% A*
HSR:25.658% B**
Thanatos VE70
A**
Kills:1,175
Deaths:227
KDR:5.176
Accuracy:65.707% A**
HSR:14.979% C
NS-7 PDW
A*
Kills:1,175
Deaths:174
KDR:6.753
Accuracy:36.793% A*
HSR:26.383% A
NSX Tanto
B**
Kills:1,173
Deaths:227
KDR:5.167
Accuracy:33.836% B**
HSR:27.536% C++
NSX-P Tanto
B**
Kills:1,171
Deaths:279
KDR:4.197
Accuracy:31.971% B**
HSR:30.828% B+
Eridani SX5
A++
Kills:1,171
Deaths:315
KDR:3.717
Accuracy:35.636% A++
HSR:27.242% B*
NSX Tengu
B**
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:45.946% B**
HSR:23.863% C*
VE-S Canis
A
Kills:231
Deaths:31
KDR:7.452
Accuracy:36.325% A
HSR:33.333% A
Solstice SF
M*
Kills:229
Deaths:56
KDR:4.089
Accuracy:42.022% M*
HSR:13.100% D
Deimos VA29
A++
Kills:109
Deaths:26
KDR:4.192
Accuracy:83.482% A++
HSR:15.596% C
Kills:14,728
Deaths (as Light Assault):3,110
Deaths (to Light Assaults):2,268
KDR:4.73569
Kill Difference:11,618
Playtime:117.013 hours
Usage:17%
Score:3.349m
Score/min:477
Accuracy (listed only):42.424%
HSR (listed only):25.009%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
A
Kills:1,182
Deaths:263
KDR:4.494
Accuracy:44.944% A
HSR:22.081% C+
Sirius SX12
A*
Kills:1,177
Deaths:201
KDR:5.856
Accuracy:36.514% A*
HSR:25.658% B**
Thanatos VE70
A**
Kills:1,175
Deaths:227
KDR:5.176
Accuracy:65.707% A**
HSR:14.979% C
NS-7 PDW
A*
Kills:1,175
Deaths:174
KDR:6.753
Accuracy:36.793% A*
HSR:26.383% A
Eridani SX5
A++
Kills:1,171
Deaths:315
KDR:3.717
Accuracy:35.636% A++
HSR:27.242% B*
Pulsar VS1
A++
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:32.805% A++
HSR:32.079% A
NSX Tengu
B**
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:45.946% B**
HSR:23.863% C*
H-V45
A+
Kills:786
Deaths:171
KDR:4.596
Accuracy:32.800% A+
HSR:27.608% B++
VE-S Canis
A
Kills:231
Deaths:31
KDR:7.452
Accuracy:36.325% A
HSR:33.333% A
Deimos VA29
A++
Kills:109
Deaths:26
KDR:4.192
Accuracy:83.482% A++
HSR:15.596% C
Kills:9,340
Deaths (as Combat Medic):1,953
Deaths (to Combat Medics):1,468
KDR:4.78239
Kill Difference:7,387
Playtime:29.222 hours
Usage:4%
Score:0.740m
Score/min:422
Accuracy (listed only):45.095%
HSR (listed only):24.882%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A*
Kills:1,538
Deaths:131
KDR:11.741
Accuracy:55.427% A*
HSR:70.741% C
Parsec VX3-A
A+
Kills:1,337
Deaths:139
KDR:9.619
Accuracy:51.442% A+
HSR:69.858% F-
Ghost
A
Kills:1,208
Deaths:160
KDR:7.550
Accuracy:49.552% A
HSR:81.291% B**
NSX Daimyo
B+
Kills:1,184
Deaths:162
KDR:7.309
Accuracy:43.905% C*
HSR:95.777% B+
NSX-P Tengu
A
Kills:1,182
Deaths:263
KDR:4.494
Accuracy:44.944% A
HSR:22.081% C+
Sirius SX12
A*
Kills:1,177
Deaths:201
KDR:5.856
Accuracy:36.514% A*
HSR:25.658% B**
NS-7 PDW
A*
Kills:1,175
Deaths:174
KDR:6.753
Accuracy:36.793% A*
HSR:26.383% A
Parallax VX3
A*
Kills:1,172
Deaths:114
KDR:10.281
Accuracy:54.999% A*
HSR:80.887% B
V10
A
Kills:1,171
Deaths:167
KDR:7.012
Accuracy:50.690% A
HSR:69.342% D--
Eridani SX5
A++
Kills:1,171
Deaths:315
KDR:3.717
Accuracy:35.636% A++
HSR:27.242% B*
Beamer VS3
A
Kills:1,170
Deaths:342
KDR:3.421
Accuracy:36.835% A
HSR:24.786% C*
Nyx VX31
A++
Kills:1,169
Deaths:146
KDR:8.007
Accuracy:45.538% A++
HSR:31.309% C++
NSX Tomoe
B+
Kills:1,168
Deaths:199
KDR:5.869
Accuracy:31.452% B
HSR:44.264% B+
Phantom VA23
A
Kills:1,167
Deaths:143
KDR:8.161
Accuracy:45.081% A
HSR:29.392% C+
VA39 Spectre
A+
Kills:1,166
Deaths:181
KDR:6.442
Accuracy:42.342% A+
HSR:34.906% C
XM98
A*
Kills:1,165
Deaths:172
KDR:6.773
Accuracy:53.605% A*
HSR:81.631% B++
NSX Tengu
B**
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:45.946% B**
HSR:23.863% C*
NS-30 Vandal
A++
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:45.664% A++
HSR:29.185% C*
NS-357 IA
A+
Kills:730
Deaths:286
KDR:2.552
Accuracy:62.129% A+
HSR:25.480% D
VE-S Canis
A
Kills:231
Deaths:31
KDR:7.452
Accuracy:36.325% A
HSR:33.333% A
Kills:22,611
Deaths (as Infiltrator):3,709
Deaths (to Infiltrators):2,183
KDR:6.09625
Kill Difference:18,902
Playtime:243.193 hours
Usage:35%
Score:7.402m
Score/min:507
Accuracy (listed only):45.241%
HSR (listed only):46.370%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:1,199
Deaths:415
KDR:2.889
Accuracy:34.013% A++
HSR:30.192% A+
Serpent VE92
A+
Kills:1,198
Deaths:207
KDR:5.787
Accuracy:32.230% A+
HSR:27.880% B**
VE-C Horizon
B**
Kills:1,193
Deaths:192
KDR:6.214
Accuracy:42.657% B**
HSR:28.416% B+
NS-30 Tranquility
A
Kills:1,185
Deaths:147
KDR:8.061
Accuracy:46.390% A
HSR:32.827% C
Revenant
B+
Kills:1,182
Deaths:198
KDR:5.970
Accuracy:38.114% B+
HSR:33.503% C**
Pulsar C
A++
Kills:1,180
Deaths:272
KDR:4.338
Accuracy:34.290% A++
HSR:28.051% B++
Thanatos VE70
A**
Kills:1,175
Deaths:227
KDR:5.176
Accuracy:65.707% A**
HSR:14.979% C
Eidolon VE33
A++
Kills:1,174
Deaths:183
KDR:6.415
Accuracy:39.455% A++
HSR:32.198% B++
NSX Tanto
B**
Kills:1,173
Deaths:227
KDR:5.167
Accuracy:33.836% B**
HSR:27.536% C++
NSX-P Tanto
B**
Kills:1,171
Deaths:279
KDR:4.197
Accuracy:31.971% B**
HSR:30.828% B+
VE-LR Obelisk
A++
Kills:1,163
Deaths:110
KDR:10.573
Accuracy:45.080% A++
HSR:32.416% C+
Solstice SF
M*
Kills:229
Deaths:56
KDR:4.089
Accuracy:42.022% M*
HSR:13.100% D
Deimos VA29
A++
Kills:109
Deaths:26
KDR:4.192
Accuracy:83.482% A++
HSR:15.596% C
Kills:13,331
Deaths (as Engineer):2,539
Deaths (to Engineers):1,624
KDR:5.25049
Kill Difference:10,792
Playtime:122.134 hours
Usage:17%
Score:3.513m
Score/min:479
Accuracy (listed only):43.788%
HSR (listed only):26.732%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:3,476
V. Kills:101 N/A
Deaths:1
KDR:3,476
Accuracy:52.623% A+
KPH:140.600 A*
VKPH:4.100 C++
Saron Laser Cannon
M**
Kills:1,111
V. Kills:550 202%
Deaths:
KDR:
Accuracy:35.871% B*
KPH:58.500 M**
VKPH:29 M
Kills:4,587 (4,587 + 0)
Deaths:1
KDR:4,587
VKDR:651
Vehicle Kills:651
Kill Difference:4,586
Playtime:43.726 hours
Usage:6%
Score:1.007m
Score/min:384
Piloting Accuracy:35.871%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,471
V. Kills:160 N/A
Deaths:
KDR:
Accuracy:54.418% B+
KPH:88 B**
VKPH:9.600 C*
L100 Python HEAT
M**
Kills:1,297
V. Kills:208 N/A
Deaths:
KDR:
Accuracy:57.574% B+
KPH:96.200 M**
VKPH:15.400 B+
L100 Python AP
M*
Kills:129
V. Kills:33 379%
Deaths:
KDR:
Accuracy:59.292% B
KPH:86.100 M*
VKPH:22 B+
C75 Viper
A*
Kills:87
V. Kills:19 435%
Deaths:
KDR:
Accuracy:50.889% B**
KPH:86.900 A*
VKPH:19 A*
Kills:2,984 (2,984 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:420
Kill Difference:2,984
Playtime:32.710 hours
Usage:5%
Score:0.607m
Score/min:310
Driving Accuracy:50.889%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
S
Kills:156
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:43.979% C
KPH:477.600 S
VKPH:21.400 B+
Proton II PPA-H
B**
Kills:75
V. Kills:4 N/A
Deaths:2
KDR:37.500
Accuracy:48.714% B**
KPH:115.400 C**
VKPH:6.200 C+
Kills:231 (0 + 231)
Deaths:2
KDR:115.500
VKDR:5.500
Vehicle Kills:11
Kill Difference:229
Playtime:0.977 hours
Usage:0%
Score:0.050m
Score/min:859
Driving Accuracy:N/A%
Gunner Accuracy:48.714%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:32.047% N/A
KPH:99.200 N/A
VKPH:2 N/A
Kills:50 (0 + 50)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:50
Playtime:0.504 hours
Usage:0%
Score:0.014m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:32.047%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 3,5773,47613476U3,470.6752.623%A+N/A140.7A*4.1C++36124.7h8.7B+16.6B++
Betelgeuse 54-A 2,2092,1754434.91B+0.4234.305%A+36.184%B+122.9B**1.9B*39717.7h8.4B**24.5B**
Phaseshift VX-S 1,5411,53813111.74M**6.4155.427%A*70.741%C113.1SN/A27813.6h2.6C*4.7B+
L100 Python HESH 1,6311,47111471U1,465.6754.418%B+N/A88.1B**9.6C*27216.7h2.6C**4.8B+
Parsec VX3-A 1,3391,3371399.619B++4.2951.442%A+69.858%F-133.7M++N/A34710h1.7B+3.2B**
L100 Python HEAT 1,5051,29711297U1,291.6757.574%B+N/A96.1M**15.4B+31113.5h3.7B**6.5B++
Lasher X2 1,2881,2274093A++2.3336.281%B**2.852%D79.2A+3.9M21215.5h24.3D--67C*
Ghost 1,2091,2081607.55A2.2249.552%A81.291%B**128.5MN/A3659.4h1.5A3B**
MANA Anti-Personnel Turret 1,2231,2061438.434N/A3.1134.589%UN/A12060U170U19124200.1h13.7T*39.6T*
Solstice VE3 1,2091,1994152.889M+2.4434.013%A++30.192%A+82.1A**N/A26614.6h9.2B**27B
Serpent VE92 1,2361,1982075.787M*0.4632.23%A+27.88%B**105.1A*3.3S27311.4h8.7B**27.1B*
VE-C Horizon 1,2231,1931926.214A**0.8942.657%B**28.416%B+123A+3.1A+6219.7h9.5B**22.3B*
NS-30 Tranquility 1,2011,1851478.061A*2.7346.39%A32.827%C106.8A++1.4C*25311.1h4.6B**9.8B*
NS-15 Gallows 1,2061,1841976.01A++0.6831.31%B+31.166%C107.6B+2B+26011h9.1B*29B++
NSX Daimyo 1,1841,1841627.309B*1.9843.905%C*95.777%B+109.6AN/A28810.8h1.8B**4B++
NSX-P Tengu 1,2021,1822634.494M++0.8344.944%A22.081%C+90.9A+1.5B+37513h8.7B*19.4B**
Revenant 1,2031,1821985.97B*0.6438.114%B+33.503%C**97.7A1.7A+22012.1h5.7B*15B*
Pulsar C 1,1881,1802724.338B**0.9934.29%A++28.051%B++94.4A++N/A24812.5h7.9B**23.2B**
Pulsar LSW 1,1941,1782574.584A*0.7432.311%A34.041%B*122.7A++1.7A3179.6h8.9B**27.6B++
Sirius SX12 1,1931,1772015.856M++0.5336.514%A*25.658%B**114.3M1.6A++27710.3h9.3B**25.4B*
VE-H Maw 1,1921,1762255.227A**0.1032.683%B**33.333%B+109.9A1.5B36310.7h7.5B**23B*
Thanatos VE70 1,1881,1752275.176S0.1565.707%A**14.979%C110.8M++1.2A27410.6h3.8B++5.9B**
NS-7 PDW 1,1911,1751746.753S1.4336.793%A*26.383%A130.6S1.8M+5199h9.4A25.6B**
VX29 Polaris 1,1901,1752844.137A++1.1934.069%A+30.468%B++109.8A+1.4B**26510.7h9.4B*27.7B++
SVA-88 1,1901,1752854.123B**1.2033.204%A++36.426%B**108.8A+1.4B**42010.8h9.4B*28.3B*
Eidolon VE33 1,1831,1741836.415A**1.0939.455%A++32.198%B++93.9A**N/A23412.5h5.3B**13.3B**
Orion VS54 1,1801,1732844.13B**1.2031.327%A++35.806%A112.8A**N/A40510.4h8.4B**26.8C*
NSX Tanto 1,1821,1732275.167M**0.1633.836%B**27.536%C++118.5A**N/A2749.9h9.4B**27.6B*
Parallax VX3 1,1741,17211410.281A4.9554.999%A*80.887%B136.3SN/A3508.6h1.5B**2.8B**
NS-15M2 1,1821,1712434.819A0.5133.356%A+31.085%B122A++1.1C**3229.6h9.1B**27.3B*
NSX-P Tanto 1,1831,1712794.197M++1.1331.971%B**30.828%B+90.1A*N/A23613h9.4B*29.3B**
V10 1,1791,1711677.012B**1.6950.69%A69.342%D--154.1S1.1M*3807.6h1.7B*3.4B*
Flare VE6 1,1811,1712544.61M0.7234.624%A++31.255%B++114.8A++1B+30110.2h8.3B++23.9B*
NSX-P Naginata 1,1811,1712175.396M++0.0730.734%A33.561%B+118.3A++1C3069.9h8.2B**26.8B**
NSX Naginata 1,1811,1712544.61M+0.7230.689%A30.231%C++107.4A++N/A37810.9h9.2B*29.9B*
Eridani SX5 1,1811,1713153.717A++1.6135.636%A++27.242%B*109.4A*N/A27410.7h9.1B*25.6B*
Beamer VS3 1,1801,1703423.421M++1.9136.835%A24.786%C*101.7MN/A27411.5h5.6B**15.3B**
Nyx VX31 1,1761,1691468.007A++2.6845.538%A++31.309%C++123.1MN/A3469.5h4.1B**9B**
Pulsar VS1 1,1791,1693203.653A*1.6732.805%A++32.079%A87.9MN/A24313.3h10A30.6B**
NSX Tomoe 1,1711,1681995.869A*0.5431.452%B44.264%B+95.7A++N/A22412.2h10B**31.9B++
Phantom VA23 1,1741,1671438.161B**2.8345.081%A29.392%C+120.3A*N/A2969.7h3.4B**7.6B**
VA39 Spectre 1,1721,1661816.442A++1.1242.342%A+34.906%C85.1M*N/A22813.7h3.4A8.1B**
XM98 1,1681,1651726.773A*1.4553.605%A*81.631%B++120.1SN/A3079.7h1.6A2.9A
NSX Tengu 1,1711,1652255.178M**0.1545.946%B**23.863%C*96.3A++N/A23912.1h8.9B*19.4B++
NS-30 Vandal 1,1691,1651587.373A*2.0545.664%A++29.185%C*133.9M++N/A3258.7h3.9A8.5B**
VE-LR Obelisk 1,1661,16311010.573S5.2545.08%A++32.416%C+143.6M**N/A4998.1h3.8A8.4B**
Saron Laser Cannon 1,6611,11111111U1,105.6735.871%B*1.71%C58.5M**28.9M41419h39.9B**111.2A
H-V45 8047861714.596A0.7332.8%A+27.608%B++94.7A*2.2M2808.3h9.3A28.5B**
Plasma Grenade 7597441744N/A738.6760.376%A++N/A826.7B**16.7B+28490.9h2.6B*4.3B**
NS-357 IA 7357302862.552B**2.7762.129%A+25.48%D79.3B*N/A2119.2h2.8B*4.6B**
NS Decimator 5694421482.986A++2.3467.984%B*1.357%D56.7B*16.3C+3587.8h3B**4.4B**
C-4 382338764.447A++0.8844.295%M+N/A198.8A*25.9C9951.7h0.8A1.8A
S1 364261594.424S0.9062.529%B+1.533%D72.5M++28.6A++4723.6h4.1B**6.6B++
Auraxium Force-Blade 2612607,5400.034C+5.2923.612%C-4.231%C-0.7CN/A2363.1h1.5B**6.3B
VE-S Canis 237231317.452S2.1336.325%A33.333%A128.3A*3.3M++5191.8h8B*22.1B++
Solstice SF 237229564.089M1.2442.022%M*13.1%D69.4A**2.4A*2283.3h5.6A+13.4A
The Slasher 2082041,3310.153A*5.1737.768%C*20.588%A3.8C**N/A953h2.1C++5.5C+
Proximity Mine 160160275.926B+0.6047.966%B+N/A114.3CN/A3851.4h1.8C++3.7B+
M20 Basilisk-H 1631561156U150.6743.979%C10.256%A*520S23.3B++17350.3h10.3A23.4A+
Force-Blade 1521523,5860.042B+5.2833.941%C*5.921%C+0.9C++N/A2174.7h1.6B*4.7B+
Sticky Grenade 1441401140N/A134.6753.776%C+N/A1400B++40A**38850.1h1.7B+3.1B+
L100 Python AP 1621291129U123.6759.292%BN/A86M*22B+6371.5h2.6B**4.4B**
Deimos VA29 109109264.192A**1.1383.482%A++15.596%C121.1A++N/A4350.9h1.7B**2.1B**
Quasar VM1 103102224.636A++0.6928.161%A**30.392%A*63.8MN/A2471.6h16C57B
C75 Viper 10687187U81.6750.889%B**N/A87A**19A*4161h7.6B**14.9B*
Rocklet Rifle 14486223.909S1.4253.168%C+N/A41B++27.6C*4182.1h30.8B+58B
Proton II PPA-H 7975237.5A++32.1748.714%B**N/A107.1C++5.7C4130.7h9.3C*19.2B+
Tank Mine 705769.5M++4.17282.353%UN/A190A+43.3D9420.3h1.7C**0.6M++
M12 Kobalt 5150150A+44.6732.047%A*28%A*100B++2D4500.5h14.8B++46.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit333187,46511.5h
Spawn Beacon1760.1h
Ordnance Dampener11300.2h
Nanite Revive Grenade03120.1h
Medical Applicator3527,2972.1h
Motion Spotter5218,21612.1h
Restoration Kit273681.1h
Spitfire Auto-Turret171,2171h
Ammunition Package61,8520.6h
Medical Kit1,27611,74348.7h
Anti-Infantry MANA Turret205230.6h
Snowman Soldier61830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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