Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 8 (19,215)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Castellan IForixoN[] IForixoN
VS BR 64

KDR: 4.7

Score: 4.3m

Last Seen: Dec 6th, 2019 7:22 PM
- OFFLINE - 12.7 hour(s)

Battle Rank 64 - Vanu Sovereignty on Cobalt
Level Progress (to 65): 95%
Level 100 Progress: 23% 506h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Pulsar LSW Orion VS54 NSX Tomoe VA39 Spectre NSX Tengu XM98 Ghost NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:IForixoN



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,699,701 MLG Score: 10951
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.218%34.708%1118812196,1113.596821.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.633%2.089A*2.202A*0.833B++HEAD ++ (~18.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.612B+90.356C**18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.894%0.808%196211226866749911.7027866%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.156B**-0.679D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.875B*9.80.817B++10.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.279%72.154%0512225,5773141817.7048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.35%1.225B**0.022C+-0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.43B20.236C++2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.293%19.928%01122627616221.7037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.452T*-2.884T-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.51B**3.81B**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m161.6%479 (28.7k)409 (24.5k)4.6991415,8693,3774.7799864 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227182332.996%42.12%139003:088

7% Combat Medic7% Engineer22% Heavy Assault50% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2019 12:29 PMOct 4th, 2019 6:59 PMDec 6th, 2019 8:42 PM (3d) (PST)Dec 6th, 2019 8:36 PM (3d) (PST)Dec 6th, 2019 3:22 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9312496821.4990.3190.6312.4680.02810951

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,86214,92740,935901938148224,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
176.4h/7.4d 273 6,684 4,624 26.1k 236 615 295 9.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
A++
Kills:1,178
Deaths:257
KDR:4.584
Accuracy:32.311% A++
HSR:34.041% A
Orion VS54
A*
Kills:1,173
Deaths:284
KDR:4.130
Accuracy:31.335% A*
HSR:35.806% A+
Flare VE6
A++
Kills:406
Deaths:80
KDR:5.075
Accuracy:32.768% A++
HSR:32.266% B**
Kills:2,757
Deaths (as Heavy Assault):621
Deaths (to Heavy Assaults):795
KDR:4.43961
Kill Difference:2,136
Playtime:38.491 hours
Usage:22%
Score:0.970m
Score/min:420
Accuracy (listed only):32.138%
HSR (listed only):34.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
A
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:45.946% A
HSR:23.863% B+
Solstice VE3
A*
Kills:846
Deaths:262
KDR:3.229
Accuracy:33.488% A*
HSR:30.378% A++
Thanatos VE70
M++
Kills:276
Deaths:55
KDR:5.018
Accuracy:68.293% M++
HSR:19.928% B*
Eridani SX5
A+
Kills:249
Deaths:71
KDR:3.507
Accuracy:34.190% A+
HSR:28.916% A
Kills:2,536
Deaths (as Light Assault):613
Deaths (to Light Assaults):619
KDR:4.13703
Kill Difference:1,923
Playtime:24.038 hours
Usage:14%
Score:0.542m
Score/min:376
Accuracy (listed only):45.479%
HSR (listed only):25.771%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
B++
Kills:1,168
Deaths:199
KDR:5.869
Accuracy:31.452% B+
HSR:44.264% B++
VA39 Spectre
A++
Kills:1,166
Deaths:181
KDR:6.442
Accuracy:42.342% A++
HSR:34.906% C
NSX Tengu
A
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:45.946% A
HSR:23.863% B+
XM98
A**
Kills:1,163
Deaths:170
KDR:6.841
Accuracy:53.580% A**
HSR:81.685% B++
Ghost
A++
Kills:1,161
Deaths:156
KDR:7.442
Accuracy:49.486% A++
HSR:81.395% A
NSX Daimyo
B+
Kills:1,160
Deaths:157
KDR:7.389
Accuracy:43.782% B
HSR:95.862% B+
V10
A
Kills:927
Deaths:144
KDR:6.438
Accuracy:50.292% A
HSR:65.804% D**
Beamer VS3
B**
Kills:350
Deaths:98
KDR:3.571
Accuracy:34.738% B**
HSR:24.286% C*
Eridani SX5
A+
Kills:249
Deaths:71
KDR:3.507
Accuracy:34.190% A+
HSR:28.916% A
Kills:8,509
Deaths (as Infiltrator):1,401
Deaths (to Infiltrators):675
KDR:6.07352
Kill Difference:7,108
Playtime:88.079 hours
Usage:50%
Score:2.277m
Score/min:431
Accuracy (listed only):42.868%
HSR (listed only):53.442%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
A
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:45.946% A
HSR:23.863% B+
Pulsar VS1
A++
Kills:741
Deaths:208
KDR:3.563
Accuracy:31.874% A++
HSR:32.119% A+
Thanatos VE70
M++
Kills:276
Deaths:55
KDR:5.018
Accuracy:68.293% M++
HSR:19.928% B*
Eridani SX5
A+
Kills:249
Deaths:71
KDR:3.507
Accuracy:34.190% A+
HSR:28.916% A
Kills:2,431
Deaths (as Combat Medic):559
Deaths (to Combat Medics):386
KDR:4.34884
Kill Difference:1,872
Playtime:12.117 hours
Usage:7%
Score:0.267m
Score/min:367
Accuracy (listed only):45.076%
HSR (listed only):26.206%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:846
Deaths:262
KDR:3.229
Accuracy:33.488% A*
HSR:30.378% A++
Thanatos VE70
M++
Kills:276
Deaths:55
KDR:5.018
Accuracy:68.293% M++
HSR:19.928% B*
Kills:1,122
Deaths (as Engineer):317
Deaths (to Engineers):464
KDR:3.53943
Kill Difference:805
Playtime:11.846 hours
Usage:7%
Score:0.233m
Score/min:327
Accuracy (listed only):50.891%
HSR (listed only):25.153%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M
Kills:102
Deaths:22
KDR:4.636
Accuracy:28.161% M
HSR:30.392% A*
Kills:102
Deaths (as MAX Suit):11
Deaths (to MAX Suits):89
KDR:9.27273
Kill Difference:91
Playtime:1.645 hours
Usage:1%
Score:0.038m
Score/min:383
Accuracy (listed only):28.161%
HSR (listed only):30.392%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:866
V. Kills:21 N/A
Deaths:1
KDR:866
Accuracy:47.894% B*
KPH:118.900 A*
VKPH:2.900 C
Saron Laser Cannon
B**
Kills:152
V. Kills:78 192%
Deaths:
KDR:
Accuracy:37.013% B*
KPH:26.200 B**
VKPH:13.500 B+
Kills:1,018 (1,018 + 0)
Deaths:1
KDR:1,018
VKDR:99
Vehicle Kills:99
Kill Difference:1,017
Playtime:13.083 hours
Usage:7%
Score:0.223m
Score/min:284
Piloting Accuracy:37.013%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,1941,1782574.584M+0.1232.311%A++34.041%A122.7M1.7A*2889.6h8.9B**27.6B*
Orion VS54 1,1801,1732844.13A++0.5731.335%A*35.806%A+113.9M*N/A29310.3h8.4A26.8C**
NSX Tomoe 1,1711,1681995.869M++1.1731.452%B+44.264%B++95.7A*N/A21812.2h10B**31.9B*
VA39 Spectre 1,1721,1661816.442M1.7442.342%A++34.906%C85.7M**N/A21113.6h3.4A+8.1A
NSX Tengu 1,1711,1652255.178S0.4845.946%A23.863%B+96.3A*N/A23412.1h8.9B**19.4B*
XM98 1,1661,1631706.841M2.1453.58%A**81.685%B++119.9SN/A2989.7h1.6A2.9A
Ghost 1,1621,1611567.442A++2.7449.486%A++81.395%A129M**N/A3289h1.5A2.9B**
NSX Daimyo 1,1601,1601577.389A2.6943.782%B95.862%B+109.4A++N/A28110.6h1.8B**4B*
V10 9359271446.438A+1.7450.292%A65.804%D**162.6S1.4S3995.7h1.8B++3.5B*
Light PPA 8878661866U861.3047.894%B*N/A118.6A*2.9C2767.3h9.8B20.6B+
Solstice VE3 8538462623.229M**1.4733.488%A*30.378%A++90SN/A2459.4h9.2A27.4B+
Pulsar VS1 7467412083.563M+1.1431.874%A++32.119%A+87.2M*N/A2168.5h10.3A32.4B**
Lasher X2 6676352352.702A*2.0036.406%A2.992%D77.4A*3.9A*1838.2h23.9D65.6B+
Flare VE6 410406805.075S0.3832.768%A++32.266%B**106.8A*1.1A2643.8h8.1B**24.7B*
Beamer VS3 352350983.571M**1.1334.738%B**24.286%C*116.7SN/A2823h5.3A15.2B+
Thanatos VE70 278276555.018S0.3268.293%M++19.928%B*115SN/A2822.4h3.8B*5.5B**
Eridani SX5 252249713.507A*1.1934.19%A+28.916%A99.6A**1.2A++2402.5h9.2B*26.9B++
The Slasher 1861821,2760.143A*4.5638.62%B19.231%B*3.7C++N/A849.2h2.1C**5.3C++
MANA Anti-Personnel Turret 1751721412.286N/A7.5934.363%UN/A1720U30U2909400.1h16.8T*48.9T*
Saron Laser Cannon 2301521152U147.3037.013%B*N/A26.2B**13.4B+2945.8h54.9B**148.4B**
Plasma Grenade 1211181118N/A113.3055.727%AN/A590B+15B+16190.2h3.7C++6.6B+
Quasar VM1 103102224.636A*0.0628.161%M30.392%A*63.8M*N/A1721.6h16C+57B+
S1 139101244.208S0.4959.778%B1.98%C-72.1M**27.1A*4541.4h4.3A7.1B**
Force-Blade 79792,0900.038B+4.6640.809%B*3.797%C--0.8C++N/A2105.3h1.4B**3.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01180h
Medical Applicator1211,4810.9h
Motion Spotter237,2104.4h
Ammunition Package12930.1h
Nano-Armor Kit3411,7821h
Medical Kit4033,52414.6h
Anti-Infantry MANA Turret41170.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.72s
Server spent 2.88s on queries, 2.16s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.