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Harbinger IForixoN[T] IForixoN
VS BR 90

KDR: 5.12

Score: 11.2m

Last Seen: Mar 7th, 2020 6:23 PM
- OFFLINE - 19.5 hour(s)

Battle Rank 90 - Vanu Sovereignty on Cobalt
Level Progress (to 91): 69%
Level 100 Progress: 59% 259h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA L100 Python HESH Phaseshift VX-S Lasher X2 Parsec VX3-A Solstice VE3 Ghost Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,486,682 MLG Score: 9182
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.064%31.289%106619121319,7964.898790.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.073%2.491A**1.551A+-0.134CHEAD ++ (~14.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.682B+8.10.436B15.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.364%0.805%2087112312,11318138211.6099552%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.49A+-0.714D--1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.888B*9.30.825B++8.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.284%72.994%0812249,5096702414.1925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.495%2.158A*0.385C**0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+20.378C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.707%14.979%0112311,175414132.83133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.987A++0.042C+-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.555B+3.80.209C++2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m158.4%493 (29.6k)426 (25.6k)5.118140,8227,9765.2695690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232474431.468%34.663%109103:1828

14% Engineer24% Heavy Assault37% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2019 12:29 PMFeb 10th, 2020 12:22 PMMar 9th, 2020 10:50 PM (19d) (PST)Mar 7th, 2020 3:07 PM (22d) (PST)Mar 7th, 2020 2:23 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0752418341.5510.3030.5372.5300.0479182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,51814,46450,054931832152325,548

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
438.8h/18.3d 1,208 14,150 11,865 66.6k 586 1,414 1,225 28.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
A+
Kills:1,178
Deaths:257
KDR:4.584
Accuracy:32.311% A+
HSR:34.041% B**
Betelgeuse 54-A
A+
Kills:1,175
Deaths:265
KDR:4.434
Accuracy:34.315% A+
HSR:35.149% B+
VX29 Polaris
A+
Kills:1,175
Deaths:284
KDR:4.137
Accuracy:34.069% A+
HSR:30.468% B*
Orion VS54
A++
Kills:1,173
Deaths:284
KDR:4.130
Accuracy:31.335% A++
HSR:35.806% A
NS-15M2
A+
Kills:1,171
Deaths:243
KDR:4.819
Accuracy:33.356% A+
HSR:31.085% B+
Flare VE6
A++
Kills:1,171
Deaths:254
KDR:4.610
Accuracy:34.624% A++
HSR:31.255% B++
NSX Naginata
A
Kills:712
Deaths:152
KDR:4.684
Accuracy:30.516% A
HSR:29.073% C+
NS-15 Gallows
B*
Kills:260
Deaths:63
KDR:4.127
Accuracy:33.176% B*
HSR:30% C-
Kills:8,015
Deaths (as Heavy Assault):1,802
Deaths (to Heavy Assaults):1,965
KDR:4.44784
Kill Difference:6,213
Playtime:105.311 hours
Usage:24%
Score:2.729m
Score/min:432
Accuracy (listed only):32.963%
HSR (listed only):32.110%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:1,199
Deaths:415
KDR:2.889
Accuracy:34.013% A++
HSR:30.192% A++
Pulsar C
A+
Kills:1,180
Deaths:272
KDR:4.338
Accuracy:34.290% A+
HSR:28.051% B++
Thanatos VE70
A**
Kills:1,175
Deaths:227
KDR:5.176
Accuracy:65.707% A**
HSR:14.979% C+
NSX Tanto
A
Kills:1,173
Deaths:227
KDR:5.167
Accuracy:33.836% A
HSR:27.536% C*
Eridani SX5
A++
Kills:1,171
Deaths:315
KDR:3.717
Accuracy:35.641% A++
HSR:27.242% B*
NSX Tengu
B**
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:45.946% B**
HSR:23.863% B
NSX-P Tengu
A++
Kills:152
Deaths:38
KDR:4
Accuracy:48.286% A++
HSR:17.105% D
Kills:7,215
Deaths (as Light Assault):1,719
Deaths (to Light Assaults):1,538
KDR:4.19721
Kill Difference:5,496
Playtime:83.722 hours
Usage:19%
Score:2.085m
Score/min:415
Accuracy (listed only):42.531%
HSR (listed only):24.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A**
Kills:1,261
Deaths:119
KDR:10.597
Accuracy:56.149% A**
HSR:70.500% C
Parsec VX3-A
A
Kills:1,219
Deaths:127
KDR:9.598
Accuracy:51.457% A
HSR:69.729% D**
Ghost
A
Kills:1,191
Deaths:159
KDR:7.491
Accuracy:49.487% A
HSR:81.276% B**
Parallax VX3
A*
Kills:1,172
Deaths:114
KDR:10.281
Accuracy:54.999% A*
HSR:80.887% B
V10
A
Kills:1,171
Deaths:167
KDR:7.012
Accuracy:50.690% A
HSR:69.342% D--
Eridani SX5
A++
Kills:1,171
Deaths:315
KDR:3.717
Accuracy:35.641% A++
HSR:27.242% B*
NSX Tomoe
B+
Kills:1,168
Deaths:199
KDR:5.869
Accuracy:31.452% B
HSR:44.264% B+
Phantom VA23
A
Kills:1,167
Deaths:143
KDR:8.161
Accuracy:45.081% A
HSR:29.392% C+
VA39 Spectre
A+
Kills:1,166
Deaths:181
KDR:6.442
Accuracy:42.342% A+
HSR:34.906% C
NSX Tengu
B**
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:45.946% B**
HSR:23.863% B
NS-30 Vandal
A++
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:45.664% A++
HSR:29.185% C*
XM98
A*
Kills:1,165
Deaths:172
KDR:6.773
Accuracy:53.605% A*
HSR:81.631% B++
NSX Daimyo
B+
Kills:1,164
Deaths:158
KDR:7.367
Accuracy:43.847% C++
HSR:95.876% B+
Beamer VS3
A
Kills:886
Deaths:249
KDR:3.558
Accuracy:36.756% A
HSR:23.476% C++
NSX-P Tengu
A++
Kills:152
Deaths:38
KDR:4
Accuracy:48.286% A++
HSR:17.105% D
Kills:16,383
Deaths (as Infiltrator):2,524
Deaths (to Infiltrators):1,462
KDR:6.49089
Kill Difference:13,859
Playtime:162.486 hours
Usage:37%
Score:4.475m
Score/min:459
Accuracy (listed only):46.093%
HSR (listed only):51.912%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A**
Kills:1,175
Deaths:227
KDR:5.176
Accuracy:65.707% A**
HSR:14.979% C+
Eridani SX5
A++
Kills:1,171
Deaths:315
KDR:3.717
Accuracy:35.641% A++
HSR:27.242% B*
Pulsar VS1
A++
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:32.805% A++
HSR:32.079% A+
NSX Tengu
B**
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:45.946% B**
HSR:23.863% B
H-V45
A++
Kills:331
Deaths:80
KDR:4.138
Accuracy:33.462% A++
HSR:27.492% B++
NSX-P Tengu
A++
Kills:152
Deaths:38
KDR:4
Accuracy:48.286% A++
HSR:17.105% D
Kills:5,163
Deaths (as Combat Medic):1,205
Deaths (to Combat Medics):875
KDR:4.28465
Kill Difference:3,958
Playtime:22.867 hours
Usage:5%
Score:0.544m
Score/min:396
Accuracy (listed only):43.641%
HSR (listed only):23.793%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:1,199
Deaths:415
KDR:2.889
Accuracy:34.013% A++
HSR:30.192% A++
Pulsar C
A+
Kills:1,180
Deaths:272
KDR:4.338
Accuracy:34.290% A+
HSR:28.051% B++
Thanatos VE70
A**
Kills:1,175
Deaths:227
KDR:5.176
Accuracy:65.707% A**
HSR:14.979% C+
NSX Tanto
A
Kills:1,173
Deaths:227
KDR:5.167
Accuracy:33.836% A
HSR:27.536% C*
Eidolon VE33
A++
Kills:1,172
Deaths:182
KDR:6.440
Accuracy:39.435% A++
HSR:32.253% B++
Kills:5,899
Deaths (as Engineer):1,323
Deaths (to Engineers):1,047
KDR:4.45881
Kill Difference:4,576
Playtime:61.977 hours
Usage:14%
Score:1.340m
Score/min:360
Accuracy (listed only):41.456%
HSR (listed only):26.602%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:2,113
V. Kills:43 N/A
Deaths:1
KDR:2,113
Accuracy:51.364% A
KPH:117.900 A++
VKPH:2.400 C--
Saron Laser Cannon
M++
Kills:661
V. Kills:339 194%
Deaths:
KDR:
Accuracy:35.024% B+
KPH:50.700 M++
VKPH:26 A*
Kills:2,774 (2,774 + 0)
Deaths:1
KDR:2,774
VKDR:382
Vehicle Kills:382
Kill Difference:2,773
Playtime:30.973 hours
Usage:7%
Score:0.573m
Score/min:308
Piloting Accuracy:35.024%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,349
V. Kills:143 N/A
Deaths:
KDR:
Accuracy:54.143% B+
KPH:86.700 B**
VKPH:9.200 C*
L100 Python HEAT
M*
Kills:627
V. Kills:118 N/A
Deaths:
KDR:
Accuracy:56.545% B+
KPH:90.600 M*
VKPH:17 B*
C75 Viper
M
Kills:74
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:48.073% B*
KPH:92.600 M
VKPH:16.300 A++
Kills:2,050 (2,050 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:274
Kill Difference:2,050
Playtime:23.273 hours
Usage:5%
Score:0.364m
Score/min:261
Driving Accuracy:48.073%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
S
Kills:62
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:47.136% C*
KPH:377 S
VKPH:24.300 A+
Kills:62 (0 + 62)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:62
Playtime:0.165 hours
Usage:0%
Score:0.012m
Score/min:1,232
Driving Accuracy:N/A%
Gunner Accuracy:47.136%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,1562,11312113U2,107.8851.364%AN/A118A++2.4C--27817.9h9.3B+18.1B+
L100 Python HESH 1,4921,34911349U1,343.8854.143%B+N/A86.5B**9.2C*24715.6h2.7B+4.9B++
Phaseshift VX-S 1,2631,26111910.597A*5.4856.149%A**70.5%C108.7M**N/A26511.6h2.8C++4.9B++
Lasher X2 1,2831,2234063.012A++2.1136.214%B**2.862%D79.4A++3.9M*20415.4h24.2D--66.8C**
Parsec VX3-A 1,2211,2191279.598B*4.4851.457%A69.729%D**140.1M*N/A3418.7h1.7B+3.2B*
Solstice VE3 1,2091,1994152.889M+2.2334.013%A++30.192%A++82.7MN/A24014.5h9.2B**27B+
Ghost 1,1921,1911597.491A2.3749.487%A81.276%B**129.5MN/A3439.2h1.5A2.9B**
Pulsar C 1,1881,1802724.338A0.7834.29%A+28.051%B++94.4A++N/A23312.5h7.9B**23.2B**
Pulsar LSW 1,1941,1782574.584A*0.5332.311%A+34.041%B**122.7A*1.7A*2979.6h8.9B**27.6B**
Thanatos VE70 1,1881,1752275.176S0.0665.707%A**14.979%C+110.8M*1.2A++26710.6h3.8B++5.9B**
Betelgeuse 54-A 1,1891,1752654.434B0.6834.315%A+35.149%B+132A1.6B**3948.9h8.4A24.4B**
VX29 Polaris 1,1901,1752844.137A++0.9834.069%A+30.468%B*109.8A+1.4A+25510.7h9.4B**27.7B*
Orion VS54 1,1801,1732844.13A0.9931.335%A++35.806%A112.8MN/A33210.4h8.4B**26.8C*
NSX Tanto 1,1821,1732275.167M**0.0533.836%A27.536%C*118.5MN/A2689.9h9.4B**27.6B
Eidolon VE33 1,1811,1721826.44M++1.3239.435%A++32.253%B++93.8A**N/A22712.5h5.3B**13.3B**
Parallax VX3 1,1741,17211410.281A++5.1654.999%A*80.887%B136.3SN/A3428.6h1.5B**2.8B**
V10 1,1791,1711677.012B**1.8950.69%A69.342%D--154.1S1.1S3787.6h1.7B*3.4B*
NS-15M2 1,1821,1712434.819A0.3033.356%A+31.085%B+122A*1.1B++3029.6h9.1B**27.3B*
Eridani SX5 1,1811,1713153.717A++1.4035.641%A++27.242%B*109.4A*N/A26510.7h9.1B*25.6B*
Flare VE6 1,1811,1712544.61M0.5134.624%A++31.255%B++114.8A++1B*29010.2h8.3B*23.9B*
Pulsar VS1 1,1791,1693203.653M1.4732.805%A++32.079%A+87.9MN/A22413.3h10A30.6B**
NSX Tomoe 1,1711,1681995.869A**0.7531.452%B44.264%B+95.7A++N/A22112.2h10B**31.9B*
Phantom VA23 1,1741,1671438.161B**3.0445.081%A29.392%C+120.3MN/A2939.7h3.4B**7.6B**
VA39 Spectre 1,1721,1661816.442M1.3242.342%A+34.906%C85.1M*N/A21813.7h3.4A8.1A
NSX Tengu 1,1711,1652255.178M**0.0645.946%B**23.863%B96.3A++N/A23712.1h8.9B**19.4B*
NS-30 Vandal 1,1691,1651587.373A*2.2545.664%A++29.185%C*133.9M*N/A3208.7h3.9A8.5B**
XM98 1,1681,1651726.773M1.6553.605%A*81.631%B++120.1SN/A3029.7h1.6A2.9A
NSX Daimyo 1,1641,1641587.367B**2.2543.847%C++95.876%B+109.8A+N/A28310.6h1.8B**4B*
Beamer VS3 8948862493.558M++1.5636.756%A23.476%C++118.1M**1.1B+2897.5h5.6A15.2B**
NSX Naginata 7197121524.684M+0.4330.516%A29.073%C+116.7A*1.1B++2906.1h9.7B++31.7B++
MANA Anti-Personnel Turret 695682739.342N/A4.2235.865%UN/A6820U130U9986600.1h15.3T*42.6T*
Saron Laser Cannon 1,0006611661U655.8835.024%B+1.513%C-50.8M++26.1A*35013h42.2B**120.6B**
L100 Python HEAT 7456271627U621.8856.545%B+N/A90.9M*17.1B*2796.9h3.9B*6.9B++
Plasma Grenade 4003921392N/A386.8857.668%AN/A784B*16B+22240.5h2.8B++4.9B*
H-V45 337331804.138B**0.9833.462%A++27.492%B++89.5A*1.6A**2633.7h9.4A28.2B**
S1 364261594.424S0.6962.529%B+1.533%D72.5M++28.6A++4363.6h4.1B**6.6B*
NS-15 Gallows 268260634.127B+0.9933.176%B*30%C-86.7C++2.7A++1963h10B30.2B++
The Slasher 2031991,3080.152A*4.9737.534%C*21.106%A3.9BN/A951.1h2.1C*5.5C**
NS Decimator 182157562.804A+2.3167.634%B*1.274%D-54.1B**8.6D-2332.9h2.8B**4.2A
NSX-P Tengu 155152384M+1.1248.286%A++17.105%D95A+1.9A+2901.6h8.5B**17.7B**
Force-Blade 1521523,5860.042B+5.0833.941%C*5.921%C+0.9C*N/A2174.4h1.6B*4.7B++
Auraxium Force-Blade 1141133,0630.037C+5.0827.828%CN/A0.8CN/A2139.7h1.4B**4.9B+
Quasar VM1 103102224.636A++0.4828.161%A*30.392%A*63.8MN/A2071.6h16C57B+
C-4 9279184.389A++0.7356.552%SN/A131.7B*21.7C--10250.6h1B**1.8A
C75 Viper 8774174U68.8848.073%B*N/A92.5M16.3A++3730.8h6.7B**14B*
M20 Basilisk-H 6662162S56.8847.136%C*9.677%A+310S20B*12180.2h14.5A30.7A
Rocklet Rifle 9658144.143S0.9851.986%C+N/A36.3B+23.8C+3311.6h30.2B+58.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1600.1h
Nano-Armor Kit196105,6666.3h
Nanite Revive Grenade02680.1h
Medical Applicator3021,8341.7h
Restoration Kit131940.6h
Motion Spotter3812,2277.7h
Ammunition Package37830.2h
Medical Kit9138,06033.9h
Anti-Infantry MANA Turret113440.4h
Snowman Soldier61830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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