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Paragon Bounty Hunter IHUnTiI[MEDK] IHUnTiI
VS BR 172

KDR: 4.41

Score: 74.4m

Last Seen: Jan 13th, 2019 11:21 PM
- OFFLINE - 789.4 hour(s)

Prestige 1, Battle Rank 100 (172 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Light PPA Saron Laser Cannon NS-44 Commissioner Eclipse VE3A NS-44P Commissioner C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,613,237 MLG Score: 4487
Fun Score: N/A
Cheeseburgers Flipped: 796TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.432%36.902%10865097298,3454.239560.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.744%1.633A+2.497A**-1.377D**HEAD ++ (~22.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.62B+8.40.414B20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.467%1.315%13325101720,0771976926710.1553217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.53%0.005C+-0.266C-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.60.4B36.20.317C*60.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.699%1.081%633610167,215186229073.87279248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.8%0.566B+-0.987D--0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.623B+6.80.456B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.472%1.606%8421110116,040156837173.84959162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.81%2.444A**-0.7D-1.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.758B++17.90.546B+10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.341%78.221%8429101317,0442818586.04612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.251%1.698A++0.727B++-0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.90.401B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.732%17.229%842610168,9152057904.33398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.807%1.274A0.538B+0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.572B+3.20.34C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
74.4m235.3%402 (24.1k)348 (20.9k)4.41143194,73844,1444.73634172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10222077830.474%28.404%86604:5174

20% Engineer27% Heavy Assault16% Infiltrator30% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2015 6:47 PMOct 2nd, 2016 4:55 PMFeb 12th, 2019 11:16 PM (3d) (PST)Jan 13th, 2019 8:31 PM (33d) (PST)Jan 13th, 2019 7:21 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9761768000.9100.2060.2582.4370.1264487

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,56710,57347,994551216146820,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3568.2h/148.7d 14,343 55,313 50,734 521.8k 2,358 10,830 27,063 209m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:36,120
Deaths:6,994
KDR:5.164
Accuracy:28.784% B+
HSR:45.122% A++
Orion VS54
B*
Kills:1,707
Deaths:571
KDR:2.989
Accuracy:24.677% B++
HSR:30.990% B*
Flare VE6
B
Kills:1,245
Deaths:318
KDR:3.915
Accuracy:24.427% B
HSR:26.506% C**
NS-15M1
B+
Kills:1,229
Deaths:316
KDR:3.889
Accuracy:25.716% B+
HSR:25.875% B+
VE-H Maw
A++
Kills:1,217
Deaths:255
KDR:4.773
Accuracy:29.901% B++
HSR:42.071% A++
Lasher X2
A++
Kills:1,208
Deaths:289
KDR:4.180
Accuracy:37.703% A++
HSR:3.560% C
NS-15 Gallows
A
Kills:1,185
Deaths:203
KDR:5.837
Accuracy:30.347% C*
HSR:42.954% A
NSX Naginata
A*
Kills:1,176
Deaths:227
KDR:5.181
Accuracy:27.326% B**
HSR:43.367% A*
Pulsar LSW
C*
Kills:1,163
Deaths:251
KDR:4.633
Accuracy:24.310% C*
HSR:23.646% C+
SVA-88
B+
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:26.204% B+
HSR:20.535% D
VE-H Maw AE
A*
Kills:373
Deaths:67
KDR:5.567
Accuracy:38.417% A*
HSR:46.381% A*
NSX-P Naginata
A**
Kills:201
Deaths:40
KDR:5.025
Accuracy:35.691% A**
HSR:45.274% A++
Kills:47,983
Deaths (as Heavy Assault):9,817
Deaths (to Heavy Assaults):11,289
KDR:4.88775
Kill Difference:38,166
Playtime:950.379 hours
Usage:27%
Score:22.626m
Score/min:397
Accuracy (listed only):29.458%
HSR (listed only):33.023%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A
Kills:4,571
Deaths:1,153
KDR:3.964
Accuracy:28.038% C*
HSR:25.837% A
Serpent VE92
B*
Kills:2,304
Deaths:603
KDR:3.821
Accuracy:27.062% B++
HSR:25% B*
Deimos VA29
A+
Kills:2,188
Deaths:636
KDR:3.440
Accuracy:77.123% A+
HSR:14.991% C
Pandora VX25
B+
Kills:1,738
Deaths:520
KDR:3.342
Accuracy:44.746% B+
HSR:13.809% C
VE-S Canis
A++
Kills:1,475
Deaths:311
KDR:4.743
Accuracy:31.957% B++
HSR:37.220% A++
Chaos
A++
Kills:1,356
Deaths:330
KDR:4.109
Accuracy:58.073% B++
HSR:23.894% A++
Phobos VX86
B*
Kills:1,309
Deaths:358
KDR:3.656
Accuracy:69.419% B*
HSR:18.793% B+
Pulsar C
B*
Kills:1,302
Deaths:213
KDR:6.113
Accuracy:28.612% B*
HSR:26.651% B+
VX6-7
C**
Kills:1,226
Deaths:525
KDR:2.335
Accuracy:26.013% C**
HSR:21.126% C+
NSX Tanto
A++
Kills:1,212
Deaths:250
KDR:4.848
Accuracy:30.317% B++
HSR:36.221% A++
NS Baron G5
A+
Kills:1,196
Deaths:376
KDR:3.181
Accuracy:59.679% A+
HSR:14.883% C++
NSX Tengu
A
Kills:1,182
Deaths:215
KDR:5.498
Accuracy:43.551% B**
HSR:28.765% A
Skorpios
A**
Kills:1,175
Deaths:245
KDR:4.796
Accuracy:32.279% B**
HSR:39.064% A**
Nova
A+
Kills:1,175
Deaths:247
KDR:4.757
Accuracy:60.129% A
HSR:22.128% A+
Eridani SX5
B**
Kills:1,172
Deaths:184
KDR:6.370
Accuracy:31.292% B**
HSR:22.867% B+
Eridani SX5-AE
A
Kills:1,168
Deaths:212
KDR:5.509
Accuracy:32.288% B+
HSR:38.356% A
Sirius SX12
B++
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:27.993% B++
HSR:18.643% C++
MKV Suppressed
B**
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:30.416% B*
HSR:26.057% B**
NS-7 PDW
A
Kills:1,159
Deaths:223
KDR:5.197
Accuracy:29.073% B*
HSR:25.971% A
Zenith VX-5
B+
Kills:1,158
Deaths:238
KDR:4.866
Accuracy:26.731% C*
HSR:25.043% B+
NS-11C
B+
Kills:1,152
Deaths:470
KDR:2.451
Accuracy:25.836% B+
HSR:18.056% C+
Thanatos VE70
A
Kills:1,149
Deaths:265
KDR:4.336
Accuracy:52.468% A
HSR:12.010% D-
NSX-P Tanto
A**
Kills:223
Deaths:43
KDR:5.186
Accuracy:39.080% A**
HSR:30.942% B*
Solstice SF
M
Kills:87
Deaths:23
KDR:3.783
Accuracy:38.058% M
HSR:12.644% D
Solstice VE3
B**
Kills:68
Deaths:47
KDR:1.447
Accuracy:28.873% B**
HSR:17.647% C
Kills:33,068
Deaths (as Light Assault):8,256
Deaths (to Light Assaults):9,242
KDR:4.00533
Kill Difference:24,812
Playtime:1,061.583 hours
Usage:30%
Score:19.591m
Score/min:308
Accuracy (listed only):39.164%
HSR (listed only):23.865%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A
Kills:4,571
Deaths:1,153
KDR:3.964
Accuracy:28.038% C*
HSR:25.837% A
Serpent VE92
B*
Kills:2,304
Deaths:603
KDR:3.821
Accuracy:27.062% B++
HSR:25% B*
Deimos VA29
A+
Kills:2,188
Deaths:636
KDR:3.440
Accuracy:77.123% A+
HSR:14.991% C
Pandora VX25
B+
Kills:1,738
Deaths:520
KDR:3.342
Accuracy:44.746% B+
HSR:13.809% C
Chaos
A++
Kills:1,356
Deaths:330
KDR:4.109
Accuracy:58.073% B++
HSR:23.894% A++
Revenant
A++
Kills:1,331
Deaths:273
KDR:4.875
Accuracy:40.132% B**
HSR:43.576% A++
Phobos VX86
B*
Kills:1,309
Deaths:358
KDR:3.656
Accuracy:69.419% B*
HSR:18.793% B+
Pulsar C
B*
Kills:1,302
Deaths:213
KDR:6.113
Accuracy:28.612% B*
HSR:26.651% B+
VX6-7
C**
Kills:1,226
Deaths:525
KDR:2.335
Accuracy:26.013% C**
HSR:21.126% C+
NSX Tanto
A++
Kills:1,212
Deaths:250
KDR:4.848
Accuracy:30.317% B++
HSR:36.221% A++
NS Baron G5
A+
Kills:1,196
Deaths:376
KDR:3.181
Accuracy:59.679% A+
HSR:14.883% C++
Eidolon VE33
M*
Kills:1,189
Deaths:289
KDR:4.114
Accuracy:37.848% A++
HSR:49.622% M*
Nova
A+
Kills:1,175
Deaths:247
KDR:4.757
Accuracy:60.129% A
HSR:22.128% A+
Zenith VX-5
B+
Kills:1,158
Deaths:238
KDR:4.866
Accuracy:26.731% C*
HSR:25.043% B+
NS-11C
B+
Kills:1,152
Deaths:470
KDR:2.451
Accuracy:25.836% B+
HSR:18.056% C+
Thanatos VE70
A
Kills:1,149
Deaths:265
KDR:4.336
Accuracy:52.468% A
HSR:12.010% D-
NSX-P Tanto
A**
Kills:223
Deaths:43
KDR:5.186
Accuracy:39.080% A**
HSR:30.942% B*
Solstice SF
M
Kills:87
Deaths:23
KDR:3.783
Accuracy:38.058% M
HSR:12.644% D
Solstice VE3
B**
Kills:68
Deaths:47
KDR:1.447
Accuracy:28.873% B**
HSR:17.647% C
Kills:25,934
Deaths (as Engineer):6,859
Deaths (to Engineers):7,549
KDR:3.78102
Kill Difference:19,075
Playtime:715.632 hours
Usage:20%
Score:15.405m
Score/min:359
Accuracy (listed only):42.012%
HSR (listed only):23.835%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:9,061
Deaths:1,064
KDR:8.516
Accuracy:45.512% B**
HSR:76.537% B*
NS-44 Commissioner
A
Kills:5,167
Deaths:1,830
KDR:2.824
Accuracy:45.679% B**
HSR:30.946% A
NS-44P Commissioner
A
Kills:2,873
Deaths:1,036
KDR:2.773
Accuracy:50% B**
HSR:38.601% A
VE-S Canis
A++
Kills:1,475
Deaths:311
KDR:4.743
Accuracy:31.957% B++
HSR:37.220% A++
NSX Daimyo
B*
Kills:1,302
Deaths:144
KDR:9.042
Accuracy:47.698% B*
HSR:94.470% C++
Spiker
A**
Kills:1,256
Deaths:377
KDR:3.332
Accuracy:34.451% B++
HSR:39.252% A**
NS-30 Vandal
B+
Kills:1,191
Deaths:219
KDR:5.438
Accuracy:36.429% B+
HSR:23.426% C
XM98
A++
Kills:1,188
Deaths:127
KDR:9.354
Accuracy:50.360% A++
HSR:82.744% B*
NSX Tengu
A
Kills:1,182
Deaths:215
KDR:5.498
Accuracy:43.551% B**
HSR:28.765% A
Skorpios
A**
Kills:1,175
Deaths:245
KDR:4.796
Accuracy:32.279% B**
HSR:39.064% A**
Eridani SX5
B**
Kills:1,172
Deaths:184
KDR:6.370
Accuracy:31.292% B**
HSR:22.867% B+
Eridani SX5-AE
A
Kills:1,168
Deaths:212
KDR:5.509
Accuracy:32.288% B+
HSR:38.356% A
Parallax VX3-AE
B**
Kills:1,167
Deaths:106
KDR:11.009
Accuracy:48.158% B**
HSR:81.405% C+
NSX Tomoe
A++
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:30.664% C**
HSR:54.038% A++
Sirius SX12
B++
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:27.993% B++
HSR:18.643% C++
Nyx VX31
B**
Kills:1,162
Deaths:221
KDR:5.258
Accuracy:40.075% B**
HSR:36.661% B++
V10
A+
Kills:1,161
Deaths:104
KDR:11.164
Accuracy:50.724% A+
HSR:83.635% B++
Parallax VX3
B+
Kills:1,160
Deaths:119
KDR:9.748
Accuracy:43.384% B+
HSR:80.776% B+
MKV Suppressed
B**
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:30.416% B*
HSR:26.057% B**
Artemis VX26
A++
Kills:1,159
Deaths:200
KDR:5.795
Accuracy:31.907% B**
HSR:34.167% A++
NS-357 Underboss
B++
Kills:1,159
Deaths:517
KDR:2.242
Accuracy:41.349% B+
HSR:26.143% B++
NS-7 PDW
A
Kills:1,159
Deaths:223
KDR:5.197
Accuracy:29.073% B*
HSR:25.971% A
Phaseshift VX-S
A
Kills:1,158
Deaths:180
KDR:6.433
Accuracy:46.695% A
HSR:77.029% C*
Cerberus
A*
Kills:1,158
Deaths:362
KDR:3.199
Accuracy:36.484% B++
HSR:42.573% A*
NS-61 Emissary
A**
Kills:1,155
Deaths:382
KDR:3.024
Accuracy:31.627% B+
HSR:30.649% A**
NS-45 Pilot
A++
Kills:570
Deaths:178
KDR:3.202
Accuracy:35.318% B+
HSR:39.474% A++
VA39 Spectre
A++
Kills:568
Deaths:73
KDR:7.781
Accuracy:44.245% A++
HSR:34.859% C
NS-44L Blackhand
B++
Kills:429
Deaths:156
KDR:2.750
Accuracy:48.590% B++
HSR:41.958% C+
Parsec VX3-A
B*
Kills:279
Deaths:19
KDR:14.684
Accuracy:47.576% B*
HSR:84.588% B*
The Immortal
B**
Kills:269
Deaths:110
KDR:2.445
Accuracy:39.420% B++
HSR:37.918% B**
NS-AM7 VS/AE Archer
C
Kills:252
Deaths:224
KDR:1.125
Accuracy:50.070% D*
HSR:15.873% C
Soldier Soaker
B**
Kills:121
Deaths:40
KDR:3.025
Accuracy:37.706% B
HSR:21.488% B**
NS-AM7 Archer
C+
Kills:116
Deaths:124
KDR:0.935
Accuracy:58.776% C+
HSR:12.931% C--
NS CandyCannon 3000
M
Kills:59
Deaths:7
KDR:8.429
Accuracy:55.738% A++
HSR:79.661% M
Kills:45,958
Deaths (as Infiltrator):10,064
Deaths (to Infiltrators):7,196
KDR:4.56657
Kill Difference:35,894
Playtime:573.623 hours
Usage:16%
Score:10.702m
Score/min:311
Accuracy (listed only):40.808%
HSR (listed only):45.257%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A+
Kills:2,188
Deaths:636
KDR:3.440
Accuracy:77.123% A+
HSR:14.991% C
Pandora VX25
B+
Kills:1,738
Deaths:520
KDR:3.342
Accuracy:44.746% B+
HSR:13.809% C
H-V45
A
Kills:1,591
Deaths:313
KDR:5.083
Accuracy:29.705% B**
HSR:31.238% A
VE-S Canis
A++
Kills:1,475
Deaths:311
KDR:4.743
Accuracy:31.957% B++
HSR:37.220% A++
Chaos
A++
Kills:1,356
Deaths:330
KDR:4.109
Accuracy:58.073% B++
HSR:23.894% A++
Phobos VX86
B*
Kills:1,309
Deaths:358
KDR:3.656
Accuracy:69.419% B*
HSR:18.793% B+
Darkstar
A+
Kills:1,248
Deaths:285
KDR:4.379
Accuracy:29.067% B+
HSR:34.295% A+
H-V45 AE
B**
Kills:1,246
Deaths:220
KDR:5.664
Accuracy:29.938% B
HSR:36.356% B**
NS Baron G5
A+
Kills:1,196
Deaths:376
KDR:3.181
Accuracy:59.679% A+
HSR:14.883% C++
NSX Tengu
A
Kills:1,182
Deaths:215
KDR:5.498
Accuracy:43.551% B**
HSR:28.765% A
Skorpios
A**
Kills:1,175
Deaths:245
KDR:4.796
Accuracy:32.279% B**
HSR:39.064% A**
Nova
A+
Kills:1,175
Deaths:247
KDR:4.757
Accuracy:60.129% A
HSR:22.128% A+
Eridani SX5
B**
Kills:1,172
Deaths:184
KDR:6.370
Accuracy:31.292% B**
HSR:22.867% B+
Eridani SX5-AE
A
Kills:1,168
Deaths:212
KDR:5.509
Accuracy:32.288% B+
HSR:38.356% A
Sirius SX12
B++
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:27.993% B++
HSR:18.643% C++
NS-11A
A
Kills:1,162
Deaths:221
KDR:5.258
Accuracy:29.408% B**
HSR:30.895% A
Pulsar VS1
A
Kills:1,159
Deaths:326
KDR:3.555
Accuracy:29.666% A
HSR:28.041% B**
MKV Suppressed
B**
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:30.416% B*
HSR:26.057% B**
NS-7 PDW
A
Kills:1,159
Deaths:223
KDR:5.197
Accuracy:29.073% B*
HSR:25.971% A
Equinox VE2 Burst
B**
Kills:1,158
Deaths:242
KDR:4.785
Accuracy:29.697% B+
HSR:36.788% B**
Terminus VX-9
A*
Kills:1,157
Deaths:274
KDR:4.223
Accuracy:28.034% B+
HSR:41.487% A*
Thanatos VE70
A
Kills:1,149
Deaths:265
KDR:4.336
Accuracy:52.468% A
HSR:12.010% D-
NSX Yumi
A**
Kills:135
Deaths:40
KDR:3.375
Accuracy:36.599% A*
HSR:48.889% A**
Kills:28,621
Deaths (as Combat Medic):6,612
Deaths (to Combat Medics):4,323
KDR:4.32864
Kill Difference:22,009
Playtime:163.644 hours
Usage:5%
Score:3.283m
Score/min:334
Accuracy (listed only):40.113%
HSR (listed only):28.063%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,389
Deaths:226
KDR:6.146
Accuracy:26.249% A+
HSR:28.366% A
Nebula VM20
A**
Kills:1,197
Deaths:211
KDR:5.673
Accuracy:27.302% A++
HSR:33.417% A**
Nebula VM20
A++
Kills:1,180
Deaths:215
KDR:5.488
Accuracy:27.022% A++
HSR:31.102% A++
Blueshift VM5
A++
Kills:1,168
Deaths:169
KDR:6.911
Accuracy:27.464% A+
HSR:30.908% A++
Vortex VM21
M
Kills:616
Deaths:233
KDR:2.644
Accuracy:46.950% B++
HSR:9.740% M
Vortex VM21
A*
Kills:537
Deaths:233
KDR:2.305
Accuracy:48.623% B*
HSR:8.566% A*
Quasar VM1
A+
Kills:196
Deaths:59
KDR:3.322
Accuracy:19.859% B*
HSR:26.020% A+
Comet VM2
M**
Kills:127
Deaths:77
KDR:1.649
Accuracy:82.966% M**
HSR:2.362% D-
Comet VM2
S
Kills:126
Deaths:78
KDR:1.615
Accuracy:82.305% S
HSR:3.175% C--
Kills:6,536
Deaths (as MAX Suit):750.500
Deaths (to MAX Suits):1,470
KDR:8.70886
Kill Difference:5,785.500
Playtime:99.725 hours
Usage:3%
Score:2.839m
Score/min:475
Accuracy (listed only):43.193%
HSR (listed only):19.295%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:8,335
V. Kills:461 N/A
Deaths:579
KDR:14.396
Accuracy:48.484% B**
KPH:113.500 A*
VKPH:6.300 A
Saron Laser Cannon
A+
Kills:6,332
V. Kills:4,542 139%
Deaths:1,152
KDR:5.497
Accuracy:34.015% B
KPH:27.100 A
VKPH:19.500 A+
Maelstrom Turbo Laser
B**
Kills:1,539
V. Kills:1,613 95%
Deaths:474
KDR:3.247
Accuracy:36.447% B*
KPH:18 C**
VKPH:18.800 B**
Dual Photon Pods
B**
Kills:1,322
V. Kills:300 439%
Deaths:122
KDR:10.836
Accuracy:60.496% B**
KPH:81.200 C++
VKPH:18.400 C+
Hornet Missiles
B**
Kills:1,253
V. Kills:1,147 109%
Deaths:74
KDR:16.932
Accuracy:75.477% A+
KPH:70.500 C++
VKPH:64.500 B**
Photon A2A Missile Pods
A+
Kills:359
V. Kills:210 170%
Deaths:21
KDR:17.095
Accuracy:89.988% A+
KPH:55.800 C++
VKPH:32.600 C
Coyote Missiles
A
Kills:249
V. Kills:117 211%
Deaths:19
KDR:13.105
Accuracy:63.737% A
KPH:67.200 B++
VKPH:31.600 B+
Antares LC
A++
Kills:226
V. Kills:120 187%
Deaths:13
KDR:17.385
Accuracy:34.976% B+
KPH:45.400 A++
VKPH:24.100 B**
Kills:19,615 (16,432 + 0)
Deaths:2,454
KDR:7.993
VKDR:3.468
Vehicle Kills:8,510
Kill Difference:17,161
Playtime:441.553 hours
Usage:12%
Score:7.084m
Score/min:267
Piloting Accuracy:34.976%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:2,661
V. Kills:2,511 106%
Deaths:223
KDR:11.933
Accuracy:20.065% F-
KPH:55.900 B**
VKPH:52.800 A*
CAS30 Tank Buster
B*
Kills:2,549
V. Kills:2,119 120%
Deaths:416
KDR:6.127
Accuracy:52.215% B++
KPH:13.100 B*
VKPH:10.900 B++
L-24R Spur
B*
Kills:919
V. Kills:35 N/A
Deaths:36
KDR:25.528
Accuracy:41.251% C++
KPH:56 B*
VKPH:2.100 C
L105 Zephyr
M
Kills:840
V. Kills:63 N/A
Deaths:21
KDR:40
Accuracy:56.590% A++
KPH:120.900 M
VKPH:9.100 C++
AP30 Shredder
A
Kills:51
V. Kills:52 96%
Deaths:4
KDR:12.750
Accuracy:43.630% A
KPH:33.900 C*
VKPH:34.600 A
Kills:7,020 (3,468 + 3,552)
Deaths:700
KDR:10.029
VKDR:6.829
Vehicle Kills:4,780
Kill Difference:6,320
Playtime:267.733 hours
Usage:8%
Score:3.455m
Score/min:215
Piloting Accuracy:41.251%
Gunner Accuracy:43.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:1,701
V. Kills:618 275%
Deaths:102
KDR:16.677
Accuracy:63.174% A
KPH:59.600 A*
VKPH:21.600 A*
L100 Python HESH
A++
Kills:1,530
V. Kills:209 N/A
Deaths:40
KDR:38.250
Accuracy:57.073% B*
KPH:96.100 A++
VKPH:13.100 A
L100 Python AP
A++
Kills:1,134
V. Kills:454 249%
Deaths:75
KDR:15.120
Accuracy:55.982% C+
KPH:51.100 A++
VKPH:20.400 B+
Skyguard
A*
Kills:357
V. Kills:176 202%
Deaths:24
KDR:14.875
Accuracy:37.110% A
KPH:27.300 A*
VKPH:13.500 B**
C75 Viper
A++
Kills:91
V. Kills:22 396%
Deaths:7
KDR:13
Accuracy:51.887% A
KPH:62.100 A++
VKPH:15 A++
Kills:4,813 (4,813 + 0)
Deaths:248
KDR:19.407
VKDR:5.964
Vehicle Kills:1,479
Kill Difference:4,565
Playtime:81.236 hours
Usage:2%
Score:1.456m
Score/min:299
Driving Accuracy:51.887%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,070
V. Kills:1,373 151%
Deaths:188
KDR:11.011
Accuracy:61.049% B*
KPH:30.300 B+
VKPH:20.100 B**
Saron HRB
A**
Kills:753
V. Kills:518 145%
Deaths:49
KDR:15.367
Accuracy:53.645% B**
KPH:50.400 A**
VKPH:34.700 A*
Supernova VPC
M
Kills:423
V. Kills:22 N/A
Deaths:20
KDR:21.150
Accuracy:61.093% B**
KPH:95.900 M
VKPH:5 D
Proton II PPA
A++
Kills:224
V. Kills:8 N/A
Deaths:1
KDR:224
Accuracy:32.022% A
KPH:106.100 A++
VKPH:3.800 C++
E540 Halberd
B**
Kills:178
V. Kills:92 191%
Deaths:7
KDR:25.429
Accuracy:55.755% B**
KPH:44.100 B**
VKPH:22.800 B**
Supernova PC
C+
Kills:83
V. Kills:33 244%
Deaths:21
KDR:3.952
Accuracy:52.163% B
KPH:20.600 C+
VKPH:8.200 C+
Kills:3,731 (2,576 + 1,155)
Deaths:286
KDR:13.045
VKDR:7.154
Vehicle Kills:2,046
Kill Difference:3,445
Playtime:97.842 hours
Usage:3%
Score:2.197m
Score/min:374
Driving Accuracy:52.163%
Gunner Accuracy:55.755%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A**
Kills:582
V. Kills:45 N/A
Deaths:18
KDR:32.333
Accuracy:45.523% B**
KPH:192.900 A*
VKPH:14.900 A**
Saron HRB-H
B**
Kills:316
V. Kills:196 160%
Deaths:27
KDR:11.704
Accuracy:62.018% B++
KPH:54.900 B**
VKPH:34.100 B**
M12 Kobalt-H
B**
Kills:125
V. Kills:3 N/A
Deaths:8
KDR:15.625
Accuracy:28.592% B**
KPH:198.200 B**
VKPH:4.800 C+
Aphelion VEX-4H
B*
Kills:98
V. Kills:85 114%
Deaths:13
KDR:7.538
Accuracy:49.219% B+
KPH:43.700 C*
VKPH:37.900 B*
Kills:1,121 (0 + 1,121)
Deaths:66
KDR:16.985
VKDR:4.985
Vehicle Kills:329
Kill Difference:1,055
Playtime:11.643 hours
Usage:0%
Score:0.329m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:49.219%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:159
V. Kills:37 418%
Deaths:16
KDR:9.938
Accuracy:46.331% B**
KPH:45.900 C++
VKPH:10.700 C**
M20 Basilisk
C-
Kills:72
V. Kills:39 180%
Deaths:3
KDR:24
Accuracy:93.000% S
KPH:11.100 D
VKPH:6 C-
Kills:231 (0 + 231)
Deaths:19
KDR:12.158
VKDR:4
Vehicle Kills:76
Kill Difference:212
Playtime:9.929 hours
Usage:0%
Score:0.101m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:93.000%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:456
V. Kills:22 N/A
Deaths:149
KDR:3.060
Accuracy:49.048% B*
KPH:70.400 B+
VKPH:3.400 A
M40 Fury-F
B**
Kills:317
V. Kills:137 230%
Deaths:120
KDR:2.642
Accuracy:53.532% B+
KPH:24.900 C++
VKPH:10.700 B**
V30-F Starfall
B+
Kills:182
V. Kills:105 172%
Deaths:40
KDR:4.550
Accuracy:67.215% B+
KPH:35 B+
VKPH:20.200 B+
Kills:955 (955 + 0)
Deaths:309
KDR:3.091
VKDR:0.854
Vehicle Kills:264
Kill Difference:646
Playtime:24.422 hours
Usage:1%
Score:0.287m
Score/min:196
Driving Accuracy:67.215%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:118
V. Kills:9 N/A
Deaths:8
KDR:14.750
Accuracy:39.837% B**
KPH:61.900 C+
VKPH:4.700 C-
M20 Wyvern
C+
Kills:62
V. Kills:33 182%
Deaths:7
KDR:8.857
Accuracy:36.857% C+
KPH:24.400 C+
VKPH:13 C+
Kills:180 (0 + 180)
Deaths:15
KDR:12
VKDR:2.800
Vehicle Kills:42
Kill Difference:165
Playtime:4.452 hours
Usage:0%
Score:0.053m
Score/min:199
Piloting Accuracy:N/A%
Gunner Accuracy:36.857%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 36,42036,1206,9945.164B++0.7528.784%B+45.122%A++106AN/A265340.9h8.8B**30.4B*
Ghost 9,0919,0611,0648.516A++4.1045.512%B**76.537%B*78A+N/A188116.1h1.8B*3.9B*
Light PPA 8,7968,33557914.396B**9.9848.484%B**1.032%C113.6A*6.3A30373.4h9.1B+18.9B+
Saron Laser Cannon 10,8746,3321,1525.497A1.0934.015%B1.469%C--27.1A19.5A+234233.3h67.6B*198.7B**
NS-44 Commissioner 5,2025,1671,8302.823A++1.5945.679%B**30.946%A68.3AN/A17275.7h2.9B**6.3B*
Eclipse VE3A 4,6114,5711,1533.964M0.4528.038%C*25.837%A48.4BN/A14194.5h9.3B**33.1B*
NS-44P Commissioner 2,8852,8731,0362.773A1.6450%B**38.601%A133.6A++N/A33121.5h2.8B++5.6B*
C150 Dalton 5,1722,66122311.933B*7.5220.065%F-N/A55.9B**52.8A*55347.6h2.3B**11.4C*
CAS30 Tank Buster 4,6682,5494166.127M++1.7252.215%B++1.059%C13.1B*10.8B++126195.3h30.9B*59.3B*
Serpent VE92 2,3392,3046033.821M0.5927.062%B++25%B*44.9B++N/A17551.3h9.8B*36.1B++
Deimos VA29 2,2102,1886363.44A++0.9777.123%A+14.991%C72.5B**N/A22330.2h1.9B*2.5B++
Supernova FPC 3,4432,07018811.011B*6.6061.049%B*2.512%C+30.3B+20.1B**31268.3h4.7B+7.7B*
Pandora VX25 1,7521,7385203.342M+1.0744.746%B+13.809%C65.1B**N/A15626.7h3.8B+8.4B++
Orion VS54 1,7251,7075712.989B**1.4224.677%B++30.99%B*53.8B**N/A23531.7h10B*40.7C**
L100 Python HEAT 2,3191,70110216.676M++12.2663.174%AN/A59.5A*21.6A*24528.6h4.5B*7.2B**
H-V45 1,6211,5913135.083A*0.6729.705%B**31.238%A67.1A+1.3A**19323.7h10.4B**35B**
Maelstrom Turbo Laser 3,1521,5394743.247B+1.1636.447%B*3.184%B18C**18.8B**23085.6h80.6B+221B++
L100 Python HESH 1,7391,5304038.25A*33.8457.073%B*N/A96.2A++13.1A34115.9h2.4B**4.2B**
VE-S Canis 1,4891,4753114.743M++0.3331.957%B++37.22%A++118A**1.1B**79112.5h8B**25B++
Blueshift VM5 1,4101,3892266.146A++1.7326.249%A+28.366%A55.1AN/A14625.2h14.3B+54.4B++
Chaos 1,3681,3563304.109A*0.3058.073%B++23.894%A++70.6B*N/A17119.2h4.4C7.6C*
Revenant 1,3461,3312734.875B++0.4640.132%B**43.576%A++89.9A++1B++19614.8h5.8B*14.3B*
Dual Photon Pods 1,6221,32212210.836B++6.4260.496%B**N/A81.1C++18.4C+37416.3h14.5B**24B*
Phobos VX86 1,3221,3093583.656A*0.7669.419%B*18.793%B+79.3AN/A22516.5h2.4C*3.4B+
NSX Daimyo 1,3041,3021449.042A++4.6347.698%B*94.47%C++95.7A+N/A26213.6h2.2B+4.6B++
Pulsar C 1,3101,3022136.113M++1.7028.612%B*26.651%B+63.8A+N/A18620.4h8.7B*30.4B++
Spiker 1,2641,2563773.332A**1.0834.451%B++39.252%A**66.1B**N/A15619h7.3B+21.1B++
Hornet Missiles 2,4001,2537416.932A**12.5275.477%A+1.117%C--70.4C++64.4B**49517.8h11.2C++14.9B
Darkstar 1,2651,2482854.379A*0.0329.067%B+34.295%A+79.5A+1.1B++18915.7h11.6B+39.8B+
H-V45 AE 1,2561,2462205.664M1.2529.938%B36.356%B**110.3A++N/A24011.3h9.5B*31.9B++
Flare VE6 1,2501,2453183.915M0.5024.427%B26.506%C**69.2B**N/A24518h8.9B++36.3B+
NS-15M1 1,2531,2293163.889A*0.5225.716%B+25.875%B+60.8B++1.2A++14520.2h10B*38.9B++
VX6-7 1,2361,2265252.335B++2.0826.013%C**21.126%C+36.8C*N/A9533.3h9.6B*36.9B++
VE-H Maw 1,2301,2172554.773A**0.3629.901%B++42.071%A++112.7A++1.2B++39910.8h8.5B*28.4B++
NSX Tanto 1,2171,2122504.848M**0.4430.317%B++36.221%A++101MN/A24512h9.9B++32.5B+
Lasher X2 1,2261,2082894.18S0.2337.703%A++3.56%C52.3B*N/A13323.1h14.1A37.4B**
Frag Grenade 1,2141,20311203N/A1,198.5947.951%B+N/A572.9B5.2C17172.1h3.2B+6.7B+
Nebula VM20 1,2191,1972115.673A++1.2627.302%A++33.417%A**64.7A++1.2A24318.5h13.7B++50.3B*
NS Baron G5 1,2041,1963763.181M1.2359.679%A+14.883%C++70.8A++N/A16416.9h3.8B*6.4C++
NS-30 Vandal 1,2001,1912195.438A*1.0336.429%B+23.426%C71.3A+N/A17416.7h4.7B*12.9B++
Eidolon VE33 1,1961,1892894.114A**0.3037.848%A++49.622%M*87.4M**N/A22813.6h5A+13.2B**
XM98 1,1901,1881279.354M**4.9450.36%A++82.744%B*72.9A++N/A17516.3h1.8B**3.6B**
NS-15 Gallows 1,1941,1852035.837B**1.4330.347%C*42.954%A142.8A+1.1B+3048.3h8.8B**28.9B*
NSX Tengu 1,1891,1822155.498S1.0943.551%B**28.765%A96.1A*N/A22212.3h10.3B++23.6B++
Nebula VM20 1,2071,1802155.488A++1.0827.022%A++31.102%A++63.1A++1.4A++23718.7h14.3B++53B*
NSX Naginata 1,1871,1762275.181M**0.7727.326%B**43.367%A*121.2M++1.1B**2939.7h8.4B**30.8B++
Skorpios 1,1921,1752454.796A*0.3832.279%B**39.064%A**95.5A*1.4A**21912.3h9.9B++30.7B*
Nova 1,1881,1752474.757M0.3560.129%A22.128%A+83.3A*N/A37814.1h4B+6.6B++
Eridani SX5 1,1801,1721846.37S1.9631.292%B**22.867%B+72.8A+N/A19716.1h9.5B*30.4B++
Eridani SX5-AE 1,1771,1682125.509M*1.1032.288%B+38.356%A135.8A*1B*3028.6h9.3B+28.7B+
Blueshift VM5 1,1821,1681696.911A*2.5027.464%A+30.908%A++57.8A+N/A15320.2h14.8B+53.8B*
Parallax VX3-AE 1,1721,16710611.009A*6.6048.158%B**81.405%C+88.4A+N/A21613.2h1.7B+3.6B++
NSX Tomoe 1,1651,1641866.258M++1.8530.664%C**54.038%A++109.8M+N/A25410.6h10B**32.6B*
Sirius SX12 1,1751,1643113.743A**0.6727.993%B++18.643%C++53.9AN/A16121.6h11.3B*40.5B++
Pulsar LSW 1,1661,1632514.633M0.2224.31%C*23.646%C+75B**N/A21315.5h10.2B*41.9B+
Nyx VX31 1,1671,1622215.258A+0.8540.075%B**36.661%B++109.6M+N/A24610.6h3.9B*9.8B**
NS-11A 1,1711,1622215.258A**0.8529.408%B**30.895%A69.6A++N/A17316.7h10.5B**35.6B**
Lancer VS22 1,8931,1626019.367U14.9662.54%C++3.098%B+81.8S51.5S28114.2h2.7B**4.3B**
Nemesis VSH9 2,0671,1626193.667U189.2694.09%SN/A374.8U291.9U9613.1h1.7M+1.8M+
V10 1,1641,16110411.163M*6.7550.724%A+83.635%B++70.8A++N/A16016.4h1.7B**3.3B**
Parallax VX3 1,1661,1601199.748A++5.3443.384%B+80.776%B+64.8A*N/A16717.9h1.8B*4.1B++
Pulsar VS1 1,1651,1593263.555M+0.8629.666%A28.041%B**59.7A*N/A19719.4h10.4A35B**
MKV Suppressed 1,1641,1592584.492S0.0830.416%B*26.057%B**75.8A*N/A19015.3h10.1B*33.3B++
Artemis VX26 1,1711,1592005.795M**1.3831.907%B**34.167%A++87.8MN/A21413.2h9.1B**28.6B**
SVA-88 1,1631,1592864.052A0.3626.204%B+20.535%D64.7B++N/A17817.9h10.2B++38.8B+
NS-357 Underboss 1,1661,1595172.242A2.1741.349%B+26.143%B++54.2B+N/A14021.4h3.7B+8.9B++
NS-7 PDW 1,1661,1592235.197S0.7929.073%B*25.971%A76.3A**N/A20815.2h10.1B**34.6B*
Equinox VE2 Burst 1,1671,1582424.785A++0.3729.697%B+36.788%B**66.6B*N/A15117.4h9.7B**32.6B*
Phaseshift VX-S 1,1641,1581806.433A2.0246.695%A77.029%C*60.6AN/A14519.1h2.4B+5.1B++
Cerberus 1,1621,1583623.199A*1.2136.484%B++42.573%A*65.1B*N/A14617.8h5.8C**16B+
Zenith VX-5 1,1631,1582384.866M**0.4526.731%C*25.043%B+51.5B++N/A13222.5h9.9B**37.1B++
Terminus VX-9 1,1661,1572744.223A++0.1928.034%B+41.487%A*64.3B**N/A16918h9.6B**34.1B*
NS-61 Emissary 1,1701,1553823.024M++1.3931.627%B+30.649%A**56.9A++N/A15220.3h10.3B+32.5B++
NS-11C 1,1701,1524702.451A++1.9625.836%B+18.056%C+22.8C+N/A9450.6h11.6B++44.9B+
Thanatos VE70 1,1651,1492654.336S0.0852.468%A12.01%D-70.1A*1A++19516.4h3.5B**6.7B**
L100 Python AP 1,5881,1347515.12A**10.7155.982%C+N/A51.1A++20.5B+35022.2h3.9A6.9B**
M12 Kobalt 1,1171,0911290.917M++86.5126.728%B*18.973%B213.9A++5.1C+4445.1h13.1B++49.1B*
C-4 1,4951,0905342.041B+2.3723.164%C-N/A38.8D-14.4D--28628.1h1.2B+5.3B+
The Kraken 1,4391,0722494.305A++0.1156.73%D1.679%C46.4C++15.9C+21623.1h2.9B**5.2B++
Lumine Edge 1,0211,0168,7650.116C+4.3017.441%D-22.835%B**2.1CN/A5475.6h1.2B+7C+
Tank Mine 1,6561,0151825.577A+1.1756.686%A++N/A99.5C+62.8C+56310.2h1.6B+2.9A++
S1 1,4141,0071297.806U3.3965.632%B**5.263%A69M++27.9A*39314.6h2.8A++4.3A+
NS Decimator-G 1,3459821925.115M++0.7060.437%C2.24%C60.6B+22.4C*30116.2h3.1B++5.2B+
L-24R Spur 9549193625.528A**21.1241.251%C++1.85%C+56B*2.1C16216.4h15.6B+37.8B+
NS Decimator 1,3219164262.15A2.2655.211%D3.493%B*28.2C12.5C19032.5h4B+7.2B
L105 Zephyr 9038402140M**35.5956.59%A++N/A121.7M9.1C++4516.9h4.3A7.6A
Saron HRB 1,2717534915.367A*10.9653.645%B**2.39%B++50.5A**34.8A**57314.9h14.2A26.5A
Vortex VM21 8406162332.644B**1.7746.95%B++9.74%M21A*7.6B+12429.3h11B**23.4B*
Proton II PPA-H 6275821832.333A++27.9245.523%B**2.062%C**194A*15A**5003h7.2B*15.9B*
NS-45 Pilot 5745701783.202A+1.2135.318%B+39.474%A++139A**1B++3484.1h5.3B**14.9B*
VA39 Spectre 572568737.781S3.3744.245%A++34.859%C93.1M**N/A2906.1h3.7A8.4B**
Vortex VM21 7115372332.305B**2.1148.623%B*8.566%A*18.3M5.9B+9729.3h13.2A27.2B*
S12 Renegade 4784561493.06C+1.3549.048%B*2.632%D-70.2B+3.4A1726.5h3.9C7.9C*
NS-44L Blackhand 4304291562.75A+1.6648.59%B++41.958%C+53.6A++N/A1688h3.1B**6.3B*
Supernova VPC 4454232021.15B*16.7461.093%B**1.182%C96.1M5D3224.4h2.2B**3.5B**
Hunter QCX 4153762141.757A+2.6550.86%B+33.777%B+19.2B+2C+7419.6h5.9C++11.6C**
VE-H Maw AE 386373675.567A*1.1638.417%A*46.381%A*116.6A++4.1M**2643.2h9.6B+25B*
Photon A2A Missile Pods 5693592117.095M++12.6889.988%A+N/A56.1C++32.8C4626.4h10.2D11.3C+
Skyguard 5333572414.875S10.4637.11%A1.12%D27.3A*13.4B**22013.1h63.9A+172.1A+
NSX Masamune 5073411342.545A*1.8753.676%C--2.639%B+34.4C*16.8C**2199.9h8.8B+16.3B+
C-4 ARX 4413351083.102B+1.3124.532%C--N/A44.7D*14.1D*2697.5h1.1B+4.5C**
M40 Fury-F 4543171202.642B+1.7753.532%B+N/A24.8C++10.7B**14212.8h9.6B17.9B+
Saron HRB-H 5123162711.704A7.2962.018%B++N/A54.5B**33.8B**4215.8h17B**27.4B**
M20 Basilisk 382306476.5U72.0952.995%C+8.497%A++92.7A*23C*4073.3h38.7A+73.1A
Auraxium Slasher 31428717,1560.017C4.3911.763%D**8.711%C+0.3C--N/A11109h2.5C21.3D--
Parsec VX3-A 2792791914.684M+10.2747.576%B*84.588%B*93A*N/A3853h1.5B**3.2B**
MANA Anti-Personnel Turret 278276674.119N/A0.2933.483%UN/A2760U20U6374400.1h16.7T*50T*
The Immortal 2722691102.445A1.9739.42%B++37.918%B**56C++N/A1464.8h7B+17.8B*
NS-AM7 VS/AE Archer 3442522241.125C++3.2950.07%D*15.873%C6.3C2.3C3740h8.5B++16.9B+
Coyote Missiles 3662491913.105S8.6963.737%AN/A67.3B++31.6B+4413.7h27B**42.3B**
M60-A Bulldog 271238639.667S35.2642.755%B+3.361%A54.1B++7.5B2684.4h4.5B**10.6B*
Antares LC 3462261317.385S12.9734.976%B+1.327%C-45.2A++24B**3965h45.8B*131.1B**
Proton II PPA 2322241224U219.5932.022%AN/A106.7A++3.8C++3052.1h6.6B**20.8B**
NSX-P Tanto 229223435.186S0.7739.08%A**30.942%B*97M*2.6A**4262.3h10.8B**27.7B**
NSX-P Naginata 204201405.025A**0.6135.691%A**45.274%A++143.6M**2.1A+3221.4h10.4B++29B**
Quasar VM1 199196593.322A1.0919.859%B*26.02%A+35B**N/A1555.6h12.8B++64.4B+
Rocklet Rifle 3641851521.217B**3.1939.429%D**N/A10.2D**9.8D*13818.2h34B86.1C
V30-F Starfall 287182404.55A++0.1467.215%B+N/A35B+20.2B+3575.2h11B**16.4B**
E540 Halberd 270178725.429A+21.0255.755%B**4.494%A44.5B**23B**8684h4.5B**8.2B**
Spear Anti-Vehicle Phalanx Turret 281176822A*17.5955.342%B**4.545%C*56.8B**33.9A5493.1h7.5B+13.6B*
NSX Amaterasu 1741741,5250.114A+4.3014.601%D-18.966%B+2.1CN/A482.3h3.5C++23.7C++
Hyena Missile Launcher 272160626.667U22.2640.226%B**N/A53.3A*37.3M4573h17.4A++43.2A+
M40 Fury 196159169.938B++5.5346.331%B**N/A45.4C+10.6C*2293.5h13C*28.1B++
Auraxium Force-Blade 1451436,0250.024C4.393.38%F-13.986%B**0.4C--N/A4330.5h1.9B+56.9T*
NSX Yumi 137135403.375A+1.0436.599%A*48.889%A**50B+N/A1322.7h11.4B31.1B*
Proximity Mine 130130582.241C--2.1750.556%B**N/A43.3FN/A2123h2.8F--5.5C-
Comet VM2 178127771.649B*2.7682.966%M**2.362%D-7.2D2.9D--4717.6h77.9T*93.8D
Comet VM2 197126781.615B*2.8082.305%S3.175%C--7.1D4C+6617.8h78.4T*95.3D-
M12 Kobalt-H 128125815.625C+11.2128.592%B**19.2%B+208.3A5C+4870.6h11.4B*39.9B*
Soldier Soaker 121121403.025A++1.3937.706%B21.488%B**75.6B*N/A3661.6h5.1B++13.5B++
CAS 14-E 127118814.75C++10.3439.837%B**N/A62.1C+4.7C-1951.9h26.9B+67.6B++
NS-AM7 Archer 1681161240.935B**3.4858.776%C+12.931%C--5.7C2.6C+5620.2h15.6B+26.6B+
M60-A Bulldog 109103251.5A+47.0957.847%B**N/A79.2A++4.6C++2761.3h4.9B+8.5B*
Orbital Strike Uplink 1271021102U97.59675.758%UN/A510U125U21570.2h2.2T*0.3T*
Aphelion VEX-4H 18398137.538C**3.1349.219%B+2.041%D44.5C**38.6B**5532.2h49.2B+99.9B+
MAX Punch 1,192937750.12C+4.2959.901%B*N/A1C11.3S2197.3h26.1D*43.5F-
C75 Viper 11391713A*8.5951.887%AN/A60.7A++14.7A++8091.5h9.5B*18.3B**
Solstice SF 10987233.783M++0.6338.058%M12.644%D43.5A+11U3032h5.1B**13.4A
Supernova PC 11683213.952C+0.4652.163%BN/A20.8C+8.3C+2874h4.9B9.5B+
A30 Walker 14777126.417A++2.0130.766%B*2.597%B*16.4B**14.9A+1864.7h147.6B**479.8B**
Icikill 77773,8200.02D4.395.974%F-7.792%C0.4CN/A1207.1h2.1C*35T
Anti-Vehicle Grenade 10875175N/A70.5944.674%DN/A187.5D-82.5C+18350.4h7.8D-17.4D
M20 Basilisk 11172324S19.5993%S5.556%C+11.1D6C-1386.5h949.3T*1020.8T*
Solstice VE3 6968471.447B**2.9628.873%B**17.647%C13.9CN/A5454.9h10.3B**35.5B+
M20 Wyvern 956278.857B++4.4536.857%C+4.839%C++24.8C+13.2C+2012.5h57.6B++156.4B++
Sticky Grenade 6059159N/A54.5938.574%D**N/A295D*5D15610.2h3.6D*9.3D*
NS CandyCannon 3000 595978.429U4.0255.738%A++79.661%M84.3A*N/A1040.7h2.3B**4.1A
Xiphos Anti-Personnel Phalanx Tower 5554318D-13.5937.729%B*1.852%C*108C--2D*4520.5h34.8C92.1C+
AP30 Shredder 10351412.75A8.3443.63%A1.961%C+34C*34.7A5461.5h95.2C++218.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit389779,68366.2h
Motion Spotter437,0268.9h
Restoration Kit1642,3259.5h
Anti-Vehicle MANA Turret45451.1h
Spawn Beacon282,8663.9h
Turret AI Module1870.6h
Repair Module0730.3h
Structure Shield Module1600.4h
Medical Applicator124122,30612.8h
Nanite Revive Grenade08120.2h
Nanite Healing Grenade01,3040.3h
Deconstruction Tool05,1220.4h
Spear Anti-Vehicle Tower0520.4h
Spitfire Auto-Turret159311.2h
Rampart Wall0711.1h
Xiphos Anti-Personnel Tower2610.4h
Ammunition Package409771.1h
Medical Kit6,72342,113187.5h
Anti-Infantry MANA Turret84480.6h
IPC Targeting Dart41700.7h
Orbital Strike Target Designator91000.8h
Flail Targeting Dart31511h
Nano-Repair Grenade0920h
Recon Detection Device509,51018h
Shield Recharging Field212,0841.2h

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