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Paragon Bounty Hunter IHUnTiI[MEDK] IHUnTiI
VS BR 175

KDR: 4.37

Score: 77m

Last Seen: Jul 16th, 2019 6:20 PM
- OFFLINE - 76.3 hour(s)

Prestige 1, Battle Rank 100 (175 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Light PPA Saron Laser Cannon NS-44 Commissioner Eclipse VE3A NS-44P Commissioner C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,782,122 MLG Score: 4622
Fun Score: N/A
Cheeseburgers Flipped: 802TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.536%37.174%1098521162101,0104.116980.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.93%1.628A+2.481A**-1.351D**HEAD ++ (~22.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.621B+8.30.416B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.471%1.309%13145120920,3212028932610.0202218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.529%0.013C+-0.259C-0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.10.405B360.321C*60.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.76%1.066%629612087,318190429313.84147250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.805%0.557B+-0.958D--0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.624B+6.80.458B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.395%1.595%8371112036,146160437793.83167163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.787%2.423A**-0.704D-1.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.763B++17.70.557B+10.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.406%78.248%8379120517,2672936595.87913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.242%1.717A++0.725B++-0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.587B+1.90.404B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.824%17.264%837612089,0422220944.07297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.791%1.266A0.517B+0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.573B+3.20.342C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 21
77m235.1%406 (24.4k)351 (21.1k)4.36915202,67646,3884.68479175 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12142160930.6%28.806%88104:4378

20% Engineer28% Heavy Assault16% Infiltrator29% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2015 6:47 PMOct 2nd, 2016 4:55 PMJul 19th, 2019 3:52 PM (2h) (PST)Jul 16th, 2019 2:55 PM (3d) (PST)Jul 16th, 2019 2:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9801808000.9250.2120.2662.4690.1254622

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,81910,78548,034551316148821,075

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3653.4h/152.2d 14,642 58,382 52,603 541.2k 2,442 11,125 27,492 214.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:37,034
Deaths:7,168
KDR:5.167
Accuracy:28.853% B+
HSR:45.264% A++
Orion VS54
B*
Kills:1,707
Deaths:571
KDR:2.989
Accuracy:24.677% B++
HSR:30.990% B*
VE-H Maw AE
A*
Kills:1,310
Deaths:261
KDR:5.019
Accuracy:35.176% A+
HSR:46.031% A*
Flare VE6
B
Kills:1,255
Deaths:321
KDR:3.910
Accuracy:24.481% B
HSR:26.773% B
NS-15M1
B+
Kills:1,229
Deaths:316
KDR:3.889
Accuracy:25.716% B+
HSR:25.875% B+
VE-H Maw
A++
Kills:1,217
Deaths:255
KDR:4.773
Accuracy:29.901% B*
HSR:42.071% A++
NS-15 Gallows
A
Kills:1,185
Deaths:203
KDR:5.837
Accuracy:30.347% B+
HSR:42.954% A
NSX-P Naginata
A**
Kills:1,177
Deaths:275
KDR:4.280
Accuracy:32.593% A++
HSR:47.918% A**
NSX Naginata
A*
Kills:1,176
Deaths:227
KDR:5.181
Accuracy:27.329% B**
HSR:43.367% A*
Pulsar LSW
C*
Kills:1,163
Deaths:251
KDR:4.633
Accuracy:24.310% C*
HSR:23.646% C+
SVA-88
B+
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:26.204% B+
HSR:20.535% D
NS-15M2
M
Kills:255
Deaths:43
KDR:5.930
Accuracy:38.070% M
HSR:42.353% A*
Kills:49,867
Deaths (as Heavy Assault):10,177
Deaths (to Heavy Assaults):11,941
KDR:4.89997
Kill Difference:39,690
Playtime:1,010.723 hours
Usage:28%
Score:24.618m
Score/min:406
Accuracy (listed only):28.971%
HSR (listed only):36.481%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B**
Kills:4,600
Deaths:1,169
KDR:3.935
Accuracy:28.064% C**
HSR:25.804% B**
Serpent VE92
B*
Kills:2,304
Deaths:603
KDR:3.821
Accuracy:27.062% B++
HSR:25% B*
Deimos VA29
A+
Kills:2,280
Deaths:665
KDR:3.429
Accuracy:77.434% A+
HSR:15.175% C
Pandora VX25
B+
Kills:1,763
Deaths:535
KDR:3.295
Accuracy:44.908% B+
HSR:13.897% C
VE-S Canis
A*
Kills:1,483
Deaths:313
KDR:4.738
Accuracy:31.954% B*
HSR:37.154% A*
Sirius SX12
B*
Kills:1,413
Deaths:367
KDR:3.850
Accuracy:28.252% B++
HSR:23.355% B*
Chaos
A+
Kills:1,356
Deaths:330
KDR:4.109
Accuracy:58.073% B++
HSR:23.894% A+
Phobos VX86
B*
Kills:1,319
Deaths:365
KDR:3.614
Accuracy:68.899% B*
HSR:18.802% B+
Pulsar C
B*
Kills:1,302
Deaths:213
KDR:6.113
Accuracy:28.612% B*
HSR:26.651% B+
VX6-7
C**
Kills:1,226
Deaths:525
KDR:2.335
Accuracy:26.013% C**
HSR:21.126% C+
NSX Tanto
A++
Kills:1,212
Deaths:250
KDR:4.848
Accuracy:30.317% B++
HSR:36.221% A++
Skorpios
A**
Kills:1,211
Deaths:258
KDR:4.694
Accuracy:32.246% B**
HSR:39.554% A**
NSX-P Tengu
M++
Kills:1,201
Deaths:254
KDR:4.728
Accuracy:47.237% A++
HSR:42.381% M++
NS Baron G5
A+
Kills:1,196
Deaths:379
KDR:3.156
Accuracy:59.514% A+
HSR:14.883% C++
NSX Tengu
A
Kills:1,182
Deaths:215
KDR:5.498
Accuracy:43.551% B**
HSR:28.765% A
Eridani SX5
B**
Kills:1,175
Deaths:186
KDR:6.317
Accuracy:31.312% B**
HSR:22.894% B+
Nova
A++
Kills:1,175
Deaths:247
KDR:4.757
Accuracy:60.129% A
HSR:22.128% A++
Eridani SX5-AE
A+
Kills:1,168
Deaths:212
KDR:5.509
Accuracy:32.288% B+
HSR:38.356% A+
NS-7 PDW
A
Kills:1,159
Deaths:223
KDR:5.197
Accuracy:29.073% B*
HSR:25.971% A
MKV Suppressed
B**
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:30.416% B*
HSR:26.057% B**
Zenith VX-5
B+
Kills:1,158
Deaths:238
KDR:4.866
Accuracy:26.731% C**
HSR:25.043% B+
NS-11C
B
Kills:1,152
Deaths:470
KDR:2.451
Accuracy:25.836% B
HSR:18.056% C+
Thanatos VE70
A
Kills:1,149
Deaths:265
KDR:4.336
Accuracy:52.468% A
HSR:12.010% D-
NSX-P Tanto
A*
Kills:583
Deaths:150
KDR:3.887
Accuracy:36.353% A*
HSR:40.652% A*
Solstice SF
M
Kills:87
Deaths:23
KDR:3.783
Accuracy:38.058% M
HSR:12.644% D
Solstice VE3
B**
Kills:68
Deaths:47
KDR:1.447
Accuracy:28.873% B**
HSR:17.647% C
Kills:35,081
Deaths (as Light Assault):8,760
Deaths (to Light Assaults):9,743
KDR:4.00468
Kill Difference:26,321
Playtime:1,071.237 hours
Usage:29%
Score:19.812m
Score/min:308
Accuracy (listed only):39.372%
HSR (listed only):25.158%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B**
Kills:4,600
Deaths:1,169
KDR:3.935
Accuracy:28.064% C**
HSR:25.804% B**
Serpent VE92
B*
Kills:2,304
Deaths:603
KDR:3.821
Accuracy:27.062% B++
HSR:25% B*
Deimos VA29
A+
Kills:2,280
Deaths:665
KDR:3.429
Accuracy:77.434% A+
HSR:15.175% C
Pandora VX25
B+
Kills:1,763
Deaths:535
KDR:3.295
Accuracy:44.908% B+
HSR:13.897% C
Chaos
A+
Kills:1,356
Deaths:330
KDR:4.109
Accuracy:58.073% B++
HSR:23.894% A+
Revenant
A++
Kills:1,331
Deaths:273
KDR:4.875
Accuracy:40.132% B**
HSR:43.576% A++
Phobos VX86
B*
Kills:1,319
Deaths:365
KDR:3.614
Accuracy:68.899% B*
HSR:18.802% B+
Pulsar C
B*
Kills:1,302
Deaths:213
KDR:6.113
Accuracy:28.612% B*
HSR:26.651% B+
VX6-7
C**
Kills:1,226
Deaths:525
KDR:2.335
Accuracy:26.013% C**
HSR:21.126% C+
NSX Tanto
A++
Kills:1,212
Deaths:250
KDR:4.848
Accuracy:30.317% B++
HSR:36.221% A++
NS Baron G5
A+
Kills:1,196
Deaths:379
KDR:3.156
Accuracy:59.514% A+
HSR:14.883% C++
Eidolon VE33
M*
Kills:1,189
Deaths:289
KDR:4.114
Accuracy:37.848% A++
HSR:49.622% M*
Nova
A++
Kills:1,175
Deaths:247
KDR:4.757
Accuracy:60.129% A
HSR:22.128% A++
Zenith VX-5
B+
Kills:1,158
Deaths:238
KDR:4.866
Accuracy:26.731% C**
HSR:25.043% B+
NS-11C
B
Kills:1,152
Deaths:470
KDR:2.451
Accuracy:25.836% B
HSR:18.056% C+
Thanatos VE70
A
Kills:1,149
Deaths:265
KDR:4.336
Accuracy:52.468% A
HSR:12.010% D-
NSX-P Tanto
A*
Kills:583
Deaths:150
KDR:3.887
Accuracy:36.353% A*
HSR:40.652% A*
Solstice SF
M
Kills:87
Deaths:23
KDR:3.783
Accuracy:38.058% M
HSR:12.644% D
Solstice VE3
B**
Kills:68
Deaths:47
KDR:1.447
Accuracy:28.873% B**
HSR:17.647% C
Kills:26,450
Deaths (as Engineer):7,036
Deaths (to Engineers):7,819
KDR:3.75924
Kill Difference:19,414
Playtime:723.794 hours
Usage:20%
Score:15.566m
Score/min:358
Accuracy (listed only):41.859%
HSR (listed only):24.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:9,283
Deaths:1,090
KDR:8.517
Accuracy:45.669% B**
HSR:76.624% B*
NS-44 Commissioner
A
Kills:5,186
Deaths:1,842
KDR:2.815
Accuracy:45.705% B**
HSR:30.929% A
NS-44P Commissioner
A
Kills:2,898
Deaths:1,052
KDR:2.755
Accuracy:49.953% B**
HSR:38.647% A
NS-357 Underboss
A
Kills:1,652
Deaths:753
KDR:2.194
Accuracy:43.569% B*
HSR:32.385% A
VE-S Canis
A*
Kills:1,483
Deaths:313
KDR:4.738
Accuracy:31.954% B*
HSR:37.154% A*
Sirius SX12
B*
Kills:1,413
Deaths:367
KDR:3.850
Accuracy:28.252% B++
HSR:23.355% B*
NSX Daimyo
B**
Kills:1,302
Deaths:144
KDR:9.042
Accuracy:47.698% B**
HSR:94.470% C++
Spiker
A**
Kills:1,256
Deaths:377
KDR:3.332
Accuracy:34.451% B++
HSR:39.252% A**
NS-61 Emissary
M
Kills:1,230
Deaths:407
KDR:3.022
Accuracy:31.830% B+
HSR:31.301% M
Skorpios
A**
Kills:1,211
Deaths:258
KDR:4.694
Accuracy:32.246% B**
HSR:39.554% A**
NSX-P Tengu
M++
Kills:1,201
Deaths:254
KDR:4.728
Accuracy:47.237% A++
HSR:42.381% M++
NS-30 Vandal
B+
Kills:1,191
Deaths:219
KDR:5.438
Accuracy:36.429% B+
HSR:23.426% C
XM98
A*
Kills:1,188
Deaths:127
KDR:9.354
Accuracy:50.360% A*
HSR:82.744% B*
NSX Tengu
A
Kills:1,182
Deaths:215
KDR:5.498
Accuracy:43.551% B**
HSR:28.765% A
Eridani SX5
B**
Kills:1,175
Deaths:186
KDR:6.317
Accuracy:31.312% B**
HSR:22.894% B+
Eridani SX5-AE
A+
Kills:1,168
Deaths:212
KDR:5.509
Accuracy:32.288% B+
HSR:38.356% A+
Parallax VX3-AE
B**
Kills:1,167
Deaths:106
KDR:11.009
Accuracy:48.158% B**
HSR:81.405% C++
NSX Tomoe
A++
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:30.664% B
HSR:54.038% A++
Nyx VX31
B**
Kills:1,162
Deaths:221
KDR:5.258
Accuracy:40.075% B**
HSR:36.661% B++
V10
A+
Kills:1,161
Deaths:104
KDR:11.164
Accuracy:50.724% A+
HSR:83.635% B++
Parallax VX3
B++
Kills:1,160
Deaths:119
KDR:9.748
Accuracy:43.384% B++
HSR:80.776% B+
Artemis VX26
A++
Kills:1,159
Deaths:200
KDR:5.795
Accuracy:31.907% B**
HSR:34.167% A++
NS-7 PDW
A
Kills:1,159
Deaths:223
KDR:5.197
Accuracy:29.073% B*
HSR:25.971% A
MKV Suppressed
B**
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:30.416% B*
HSR:26.057% B**
Cerberus
A*
Kills:1,158
Deaths:362
KDR:3.199
Accuracy:36.484% B++
HSR:42.573% A*
Phaseshift VX-S
A+
Kills:1,158
Deaths:180
KDR:6.433
Accuracy:46.695% A+
HSR:77.029% C*
NS-45 Pilot
A+
Kills:584
Deaths:180
KDR:3.244
Accuracy:35.352% B++
HSR:39.212% A+
VA39 Spectre
A*
Kills:568
Deaths:73
KDR:7.781
Accuracy:44.245% A*
HSR:34.859% C
NS-44L Blackhand
B*
Kills:445
Deaths:170
KDR:2.618
Accuracy:48.590% B*
HSR:42.023% C+
The Immortal
A
Kills:299
Deaths:126
KDR:2.373
Accuracy:40.384% B*
HSR:38.796% A
Parsec VX3-A
B*
Kills:280
Deaths:19
KDR:14.737
Accuracy:47.105% B*
HSR:84.643% B*
NS-AM7 VS/AE Archer
C
Kills:265
Deaths:234
KDR:1.132
Accuracy:50.530% D*
HSR:15.472% C
Soldier Soaker
A+
Kills:155
Deaths:54
KDR:2.870
Accuracy:38.798% B+
HSR:22.581% A+
NS-AM7 Archer
C+
Kills:116
Deaths:124
KDR:0.935
Accuracy:58.776% C+
HSR:12.931% C-
Phantom VA23
M+
Kills:114
Deaths:19
KDR:6
Accuracy:51.638% A**
HSR:55.263% M+
NS CandyCannon 3000
A**
Kills:59
Deaths:7
KDR:8.429
Accuracy:55.738% A++
HSR:79.661% A**
Kills:48,511
Deaths (as Infiltrator):10,781
Deaths (to Infiltrators):7,517
KDR:4.49968
Kill Difference:37,730
Playtime:579.354 hours
Usage:16%
Score:10.850m
Score/min:312
Accuracy (listed only):41.423%
HSR (listed only):45.833%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A+
Kills:2,280
Deaths:665
KDR:3.429
Accuracy:77.434% A+
HSR:15.175% C
Pandora VX25
B+
Kills:1,763
Deaths:535
KDR:3.295
Accuracy:44.908% B+
HSR:13.897% C
H-V45
A
Kills:1,593
Deaths:314
KDR:5.073
Accuracy:29.702% B**
HSR:31.262% A
VE-S Canis
A*
Kills:1,483
Deaths:313
KDR:4.738
Accuracy:31.954% B*
HSR:37.154% A*
Sirius SX12
B*
Kills:1,413
Deaths:367
KDR:3.850
Accuracy:28.252% B++
HSR:23.355% B*
Chaos
A+
Kills:1,356
Deaths:330
KDR:4.109
Accuracy:58.073% B++
HSR:23.894% A+
Phobos VX86
B*
Kills:1,319
Deaths:365
KDR:3.614
Accuracy:68.899% B*
HSR:18.802% B+
Darkstar
A+
Kills:1,248
Deaths:285
KDR:4.379
Accuracy:29.067% B+
HSR:34.295% A+
H-V45 AE
B**
Kills:1,246
Deaths:220
KDR:5.664
Accuracy:29.938% B
HSR:36.356% B**
Skorpios
A**
Kills:1,211
Deaths:258
KDR:4.694
Accuracy:32.246% B**
HSR:39.554% A**
NSX-P Tengu
M++
Kills:1,201
Deaths:254
KDR:4.728
Accuracy:47.237% A++
HSR:42.381% M++
NS Baron G5
A+
Kills:1,196
Deaths:379
KDR:3.156
Accuracy:59.514% A+
HSR:14.883% C++
NSX Tengu
A
Kills:1,182
Deaths:215
KDR:5.498
Accuracy:43.551% B**
HSR:28.765% A
Eridani SX5
B**
Kills:1,175
Deaths:186
KDR:6.317
Accuracy:31.312% B**
HSR:22.894% B+
Nova
A++
Kills:1,175
Deaths:247
KDR:4.757
Accuracy:60.129% A
HSR:22.128% A++
Eridani SX5-AE
A+
Kills:1,168
Deaths:212
KDR:5.509
Accuracy:32.288% B+
HSR:38.356% A+
NS-11A
A
Kills:1,162
Deaths:221
KDR:5.258
Accuracy:29.408% B**
HSR:30.895% A
Pulsar VS1
A
Kills:1,159
Deaths:326
KDR:3.555
Accuracy:29.666% A
HSR:28.041% B**
NS-7 PDW
A
Kills:1,159
Deaths:223
KDR:5.197
Accuracy:29.073% B*
HSR:25.971% A
MKV Suppressed
B**
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:30.416% B*
HSR:26.057% B**
Equinox VE2 Burst
B**
Kills:1,158
Deaths:242
KDR:4.785
Accuracy:29.697% B+
HSR:36.788% B**
Terminus VX-9
A++
Kills:1,157
Deaths:274
KDR:4.223
Accuracy:28.034% B+
HSR:41.487% A++
Thanatos VE70
A
Kills:1,149
Deaths:265
KDR:4.336
Accuracy:52.468% A
HSR:12.010% D-
NSX Yumi
A*
Kills:135
Deaths:40
KDR:3.375
Accuracy:36.599% A*
HSR:48.889% A*
Kills:30,247
Deaths (as Combat Medic):6,994
Deaths (to Combat Medics):4,598
KDR:4.32471
Kill Difference:23,253
Playtime:163.751 hours
Usage:4%
Score:3.285m
Score/min:334
Accuracy (listed only):40.411%
HSR (listed only):28.887%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,389
Deaths:226
KDR:6.146
Accuracy:26.249% A+
HSR:28.366% A
Nebula VM20
M
Kills:1,197
Deaths:211
KDR:5.673
Accuracy:27.302% A*
HSR:33.417% M
Nebula VM20
A*
Kills:1,180
Deaths:215
KDR:5.488
Accuracy:27.022% A++
HSR:31.102% A*
Blueshift VM5
A++
Kills:1,168
Deaths:169
KDR:6.911
Accuracy:27.464% A+
HSR:30.908% A++
Vortex VM21
M+
Kills:616
Deaths:233
KDR:2.644
Accuracy:46.950% B++
HSR:9.740% M+
Vortex VM21
A*
Kills:537
Deaths:233
KDR:2.305
Accuracy:48.623% B*
HSR:8.566% A*
Quasar VM1
A+
Kills:200
Deaths:60
KDR:3.333
Accuracy:20.014% B*
HSR:26% A+
Comet VM2
M**
Kills:127
Deaths:77
KDR:1.649
Accuracy:82.966% M**
HSR:2.362% D-
Comet VM2
S
Kills:126
Deaths:78
KDR:1.615
Accuracy:82.305% S
HSR:3.175% C--
Kills:6,540
Deaths (as MAX Suit):751
Deaths (to MAX Suits):1,556
KDR:8.70839
Kill Difference:5,789
Playtime:100.411 hours
Usage:3%
Score:2.862m
Score/min:475
Accuracy (listed only):43.210%
HSR (listed only):19.293%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:8,479
V. Kills:468 N/A
Deaths:590
KDR:14.371
Accuracy:48.514% B**
KPH:113.800 A*
VKPH:6.300 A
Saron Laser Cannon
A++
Kills:6,424
V. Kills:4,592 140%
Deaths:1,167
KDR:5.505
Accuracy:34.024% B+
KPH:27.300 A
VKPH:19.500 A++
Maelstrom Turbo Laser
B**
Kills:1,539
V. Kills:1,613 95%
Deaths:474
KDR:3.247
Accuracy:36.447% B*
KPH:18 C*
VKPH:18.800 B**
Dual Photon Pods
B**
Kills:1,330
V. Kills:301 440%
Deaths:122
KDR:10.902
Accuracy:60.498% B**
KPH:81.600 C++
VKPH:18.500 C++
Hornet Missiles
B*
Kills:1,253
V. Kills:1,147 109%
Deaths:74
KDR:16.932
Accuracy:75.477% A+
KPH:70.500 C++
VKPH:64.500 B*
Photon A2A Missile Pods
A++
Kills:363
V. Kills:211 171%
Deaths:21
KDR:17.286
Accuracy:89.973% A++
KPH:56.400 C++
VKPH:32.800 C
Coyote Missiles
A+
Kills:249
V. Kills:117 211%
Deaths:19
KDR:13.105
Accuracy:63.760% A+
KPH:67.200 B*
VKPH:31.600 B++
Antares LC
A*
Kills:226
V. Kills:120 187%
Deaths:13
KDR:17.385
Accuracy:34.976% B+
KPH:45.400 A*
VKPH:24.100 A
M202 Wyrm
C+
Kills:81
V. Kills:34 231%
Deaths:5
KDR:16.200
Accuracy:54.939% C+
KPH:109.100 C+
VKPH:45.800 C
Kills:19,944 (16,668 + 0)
Deaths:2,485
KDR:8.026
VKDR:3.462
Vehicle Kills:8,603
Kill Difference:17,459
Playtime:445.645 hours
Usage:12%
Score:7.158m
Score/min:268
Piloting Accuracy:34.976%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:2,757
V. Kills:2,570 107%
Deaths:223
KDR:12.363
Accuracy:20.484% F-
KPH:56.900 B**
VKPH:53 A*
CAS30 Tank Buster
B*
Kills:2,549
V. Kills:2,119 120%
Deaths:416
KDR:6.127
Accuracy:52.205% B++
KPH:13 B*
VKPH:10.800 B++
L-24R Spur
B*
Kills:1,004
V. Kills:40 N/A
Deaths:42
KDR:23.905
Accuracy:41.416% C**
KPH:55.100 B*
VKPH:2.200 C+
L105 Zephyr
M+
Kills:840
V. Kills:63 N/A
Deaths:21
KDR:40
Accuracy:56.590% A++
KPH:120.900 M+
VKPH:9.100 C+
AP30 Shredder
A
Kills:51
V. Kills:52 96%
Deaths:4
KDR:12.750
Accuracy:43.630% A
KPH:33.900 C*
VKPH:34.600 A
Kills:7,201 (3,553 + 3,648)
Deaths:706
KDR:10.200
VKDR:6.861
Vehicle Kills:4,844
Kill Difference:6,495
Playtime:270.520 hours
Usage:7%
Score:3.499m
Score/min:216
Piloting Accuracy:41.416%
Gunner Accuracy:43.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:1,701
V. Kills:618 275%
Deaths:102
KDR:16.677
Accuracy:63.174% A
KPH:59.600 A*
VKPH:21.600 A*
L100 Python HESH
A*
Kills:1,539
V. Kills:210 N/A
Deaths:40
KDR:38.475
Accuracy:57.150% B**
KPH:96.400 A*
VKPH:13.200 A
L100 Python AP
A+
Kills:1,149
V. Kills:456 251%
Deaths:76
KDR:15.118
Accuracy:55.774% C+
KPH:51.100 A+
VKPH:20.300 B+
Skyguard
A++
Kills:357
V. Kills:176 202%
Deaths:24
KDR:14.875
Accuracy:37.110% A
KPH:27.300 A++
VKPH:13.500 B**
C75 Viper
A++
Kills:91
V. Kills:22 396%
Deaths:7
KDR:13
Accuracy:51.887% A
KPH:62.100 A++
VKPH:15 A+
Kills:4,837 (4,837 + 0)
Deaths:249
KDR:19.426
VKDR:5.952
Vehicle Kills:1,482
Kill Difference:4,588
Playtime:81.557 hours
Usage:2%
Score:1.463m
Score/min:299
Driving Accuracy:51.887%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,149
V. Kills:1,394 154%
Deaths:192
KDR:11.193
Accuracy:61.121% B*
KPH:30.800 B+
VKPH:20 B**
Saron HRB
A**
Kills:753
V. Kills:518 145%
Deaths:49
KDR:15.367
Accuracy:53.645% B**
KPH:50.400 A**
VKPH:34.700 A*
Supernova VPC
M
Kills:423
V. Kills:22 N/A
Deaths:20
KDR:21.150
Accuracy:61.093% B**
KPH:95.900 M
VKPH:5 D
Proton II PPA
A++
Kills:224
V. Kills:8 N/A
Deaths:1
KDR:224
Accuracy:32.022% A
KPH:106.100 A++
VKPH:3.800 C+
E540 Halberd
B**
Kills:182
V. Kills:92 196%
Deaths:7
KDR:26
Accuracy:55.043% B**
KPH:44.100 B**
VKPH:22.300 B**
Supernova PC
C+
Kills:83
V. Kills:33 244%
Deaths:21
KDR:3.952
Accuracy:52.163% B
KPH:20.600 C+
VKPH:8.200 C+
Kills:3,814 (2,655 + 1,159)
Deaths:290
KDR:13.152
VKDR:7.128
Vehicle Kills:2,067
Kill Difference:3,524
Playtime:99.405 hours
Usage:3%
Score:2.222m
Score/min:372
Driving Accuracy:52.163%
Gunner Accuracy:55.043%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A**
Kills:582
V. Kills:45 N/A
Deaths:18
KDR:32.333
Accuracy:45.523% B*
KPH:192.900 A*
VKPH:14.900 A**
Saron HRB-H
B**
Kills:322
V. Kills:199 161%
Deaths:27
KDR:11.926
Accuracy:62.685% B*
KPH:54.200 B**
VKPH:33.500 B**
M12 Kobalt-H
A
Kills:125
V. Kills:3 N/A
Deaths:8
KDR:15.625
Accuracy:28.592% A
KPH:198.200 B**
VKPH:4.800 C+
Aphelion VEX-4H
B**
Kills:98
V. Kills:85 114%
Deaths:13
KDR:7.538
Accuracy:49.219% B+
KPH:43.700 C++
VKPH:37.900 B**
Kills:1,127 (0 + 1,127)
Deaths:66
KDR:17.076
VKDR:5.030
Vehicle Kills:332
Kill Difference:1,061
Playtime:11.828 hours
Usage:0%
Score:0.331m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:49.219%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:159
V. Kills:37 418%
Deaths:16
KDR:9.938
Accuracy:46.339% B**
KPH:45.900 C++
VKPH:10.700 C**
M20 Basilisk
C--
Kills:72
V. Kills:39 180%
Deaths:4
KDR:18
Accuracy:92.964% S
KPH:11.100 D-
VKPH:6 C--
Kills:231 (0 + 231)
Deaths:20
KDR:11.550
VKDR:3.800
Vehicle Kills:76
Kill Difference:211
Playtime:9.967 hours
Usage:0%
Score:0.103m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:92.964%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:461
V. Kills:22 N/A
Deaths:155
KDR:2.974
Accuracy:49.142% B*
KPH:70.100 B++
VKPH:3.300 B**
M40 Fury-F
B*
Kills:317
V. Kills:137 230%
Deaths:120
KDR:2.642
Accuracy:53.532% B
KPH:24.900 C++
VKPH:10.700 B*
V30-F Starfall
B++
Kills:182
V. Kills:105 172%
Deaths:40
KDR:4.550
Accuracy:67.044% B+
KPH:34.600 B++
VKPH:19.900 B+
Kills:960 (960 + 0)
Deaths:315
KDR:3.048
VKDR:0.838
Vehicle Kills:264
Kill Difference:645
Playtime:24.594 hours
Usage:1%
Score:0.288m
Score/min:195
Driving Accuracy:67.044%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:121
V. Kills:9 N/A
Deaths:8
KDR:15.125
Accuracy:39.968% B**
KPH:63 C+
VKPH:4.700 C-
M20 Wyvern
C+
Kills:62
V. Kills:33 182%
Deaths:7
KDR:8.857
Accuracy:36.679% C+
KPH:24.200 C+
VKPH:12.900 C+
Kills:183 (0 + 183)
Deaths:15
KDR:12.200
VKDR:2.800
Vehicle Kills:42
Kill Difference:168
Playtime:4.477 hours
Usage:0%
Score:0.053m
Score/min:199
Piloting Accuracy:N/A%
Gunner Accuracy:36.679%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 37,34837,0347,1685.167B++0.8028.853%B+45.264%A++107B**N/A268346.1h8.7B**30.2B*
Ghost 9,3149,2831,0908.517A*4.1545.669%B**76.624%B*78.9A++N/A191117.6h1.8B*3.9B*
Light PPA 8,9478,47959014.371B**10.0048.514%B**1.038%C113.8A*6.3A30374.5h9.1B+18.8B+
Saron Laser Cannon 11,0166,4241,1675.505B**1.1434.024%B+1.448%C--27.3A19.5A++234235.6h67.2B*197.6B**
NS-44 Commissioner 5,2215,1861,8422.815A++1.5545.705%B**30.929%A68.4AN/A17275.8h2.9B**6.3B**
Eclipse VE3A 4,6414,6001,1693.935B**0.4328.064%C**25.804%B**48.1BN/A14195.6h9.3B**33.1B*
NS-44P Commissioner 2,9102,8981,0522.755A+1.6149.953%B**38.647%A133.5A++N/A33121.7h2.8B++5.6B*
C150 Dalton 5,3272,75722312.363B++7.9920.484%F-N/A56.8B**53A*55348.5h2.3A11.3C*
CAS30 Tank Buster 4,6682,5494166.127M**1.7652.205%B++1.059%C13B*10.8B++126195.4h31B**59.3B*
Serpent VE92 2,3392,3046033.821A**0.5527.062%B++25%B*44.9B++N/A17651.3h9.8B*36.1B++
Deimos VA29 2,3062,2806653.429A++0.9477.434%A+15.175%C74B**N/A22630.8h1.9B*2.5B++
Supernova FPC 3,5432,14919211.193B*6.8261.121%B*2.42%C+30.8B+20B**31069.8h4.6B+7.6B++
Pandora VX25 1,7771,7635353.295A+1.0744.908%B+13.897%C65.3B**N/A15727h3.8B+8.4B+
Orion VS54 1,7251,7075712.989B**1.3824.677%B++30.99%B*53.8B*N/A24131.7h10B*40.7C**
L100 Python HEAT 2,3191,70110216.676M+12.3163.174%AN/A59.5A*21.6A*24528.6h4.5B*7.2B**
NS-357 Underboss 1,6651,6527532.194A2.1843.569%B*32.385%A66.9B*N/A18024.7h3.5B*8.1B*
H-V45 1,6231,5933145.073A*0.7029.702%B**31.262%A67.2A++1.3A*19523.7h10.4B**35B**
L100 Python HESH 1,7491,5394038.475A**34.1157.15%B**N/A96.2A*13.1A34216h2.4B**4.2B**
Maelstrom Turbo Laser 3,1521,5394743.247B+1.1236.447%B*3.184%B+18C*18.8B**23085.6h80.6B+221B++
VE-S Canis 1,4971,4833134.738M*0.3731.954%B*37.154%A*117.7A**1.1B*79212.6h8B**24.9B++
Sirius SX12 1,4291,4133673.85M0.5228.252%B++23.355%B*60.4A+N/A17123.4h10.9B**38.6B++
Blueshift VM5 1,4101,3892266.146A+1.7826.249%A+28.366%A55.1AN/A14725.2h14.3B+54.4B++
Chaos 1,3681,3563304.109A*0.2658.073%B++23.894%A+70.6B**N/A17119.2h4.4C+7.6C**
Revenant 1,3461,3312734.875B++0.5140.132%B**43.576%A++89.9A++1B++19614.8h5.8B*14.3B**
Dual Photon Pods 1,6311,33012210.902B++6.5360.498%B**N/A81.6C++18.5C++37516.3h14.5B**24B*
Phobos VX86 1,3321,3193653.614A++0.7668.899%B*18.802%B+78.5B**N/A22316.8h2.4C*3.4B+
VE-H Maw AE 1,3531,3102615.019A++0.6535.176%A+46.031%A*126A*4.1S27510.4h8.2B*23.2B*
NSX Daimyo 1,3041,3021449.042A++4.6747.698%B**94.47%C++95.7A+N/A26313.6h2.2B+4.6B++
Pulsar C 1,3101,3022136.113M+1.7428.612%B*26.651%B+63.8A+N/A18820.4h8.7B**30.4B++
The Kraken 1,7361,2763064.17A*0.2057.709%C-1.489%C46.9B16.9C+22327.2h3B**5.2B++
Spiker 1,2641,2563773.332A**1.0434.451%B++39.252%A**65.8AN/A15619.1h7.3B+21.1B*
Flare VE6 1,2611,2553213.91A**0.4624.481%B26.773%B69.7B**N/A24618h8.9B++36.2B+
Hornet Missiles 2,4001,2537416.932A**12.5675.477%A+1.117%C-70.4C++64.4B*49617.8h11.2C++14.9B+
Darkstar 1,2651,2482854.379A*0.0129.067%B+34.295%A+79.5A+1.1B++19015.7h11.6B+39.8B+
H-V45 AE 1,2561,2462205.664M++1.2929.938%B36.356%B**110.3A++N/A24011.3h9.5B*31.9B++
NS-61 Emissary 1,2451,2304073.022M++1.3531.83%B+31.301%M59.1A++N/A15620.8h10.2B+32B*
NS-15M1 1,2531,2293163.889A++0.4825.716%B+25.875%B+60.8B++1.2A++14520.2h10B*38.9B++
VX6-7 1,2361,2265252.335B*2.0326.013%C**21.126%C+36.8C++N/A9533.3h9.6B**36.9B++
VE-H Maw 1,2301,2172554.773M+0.4029.901%B*42.071%A++112.7A*1.2B++40610.8h8.5B*28.4B++
NSX Tanto 1,2171,2122504.848M**0.4830.317%B++36.221%A++101MN/A24512h9.9B++32.5B+
Skorpios 1,2281,2112584.694A*0.3232.246%B**39.554%A**96.1A*1.3A++22212.6h9.8B++30.5B*
Lasher X2 1,2261,2082894.18S0.1937.703%A++3.56%C52.3B**N/A13423.1h14.1A37.4B**
Frag Grenade 1,2141,20311203N/A1,198.6347.951%BN/A572.9B+5.2C17422.1h3.2B+6.7B+
NSX-P Tengu 1,2241,2012544.728M**0.3647.237%A++42.381%M++132M*2.5A*2949.1h9.6B**20.2B**
Nebula VM20 1,2191,1972115.673A++1.3027.302%A*33.417%M64.7A*1.2B**24318.5h13.7B++50.3B**
NS Baron G5 1,2041,1963793.156M1.2159.514%A+14.883%C++70.4A++N/A16417h3.8B*6.4C++
NS-30 Vandal 1,2001,1912195.438A*1.0736.429%B+23.426%C71.3A+N/A17416.7h4.7B*12.9B++
Eidolon VE33 1,1961,1892894.114M*0.2637.848%A++49.622%M*86.8M*N/A22813.7h5A13.2B**
XM98 1,1901,1881279.354S4.9850.36%A*82.744%B*72.9M+N/A17616.3h1.8B**3.6B**
NS-15 Gallows 1,1941,1852035.837A1.4730.347%B+42.954%A142.8A*1.1B+3038.3h8.8A28.9B*
NSX Tengu 1,1891,1822155.498S1.1343.551%B**28.765%A96.1A**N/A22312.3h10.3B++23.6B++
Nebula VM20 1,2071,1802155.488A++1.1227.022%A++31.102%A*63.1A++1.4A++23718.7h14.3B++53B*
NSX-P Naginata 1,1961,1772754.28A*0.0932.593%A++47.918%A**135.3M++2.2A+4088.7h8.9B**27.4B**
NSX Naginata 1,1871,1762275.181M**0.8127.329%B**43.367%A*121.2M+1.1B*2959.7h8.4B**30.8B*
Eridani SX5 1,1831,1751866.317S1.9531.312%B**22.894%B+73A+N/A19716.1h9.5B*30.4B++
Nova 1,1881,1752474.757M0.3960.129%A22.128%A++83.3A*N/A37814.1h4B+6.6B*
Blueshift VM5 1,1821,1681696.911A++2.5427.464%A+30.908%A++57.8A+N/A15320.2h14.8B+53.8B*
Eridani SX5-AE 1,1771,1682125.509M**1.1432.288%B+38.356%A+135.8A*1B*3038.6h9.3B+28.7B+
Parallax VX3-AE 1,1721,16710611.009A**6.6448.158%B**81.405%C++88.4A+N/A21613.2h1.7B+3.6B+
NSX Tomoe 1,1651,1641866.258M++1.8930.664%B54.038%A++109.8M++N/A25310.6h10B**32.6B*
Pulsar LSW 1,1661,1632514.633M0.2624.31%C*23.646%C+75B**N/A21615.5h10.2B*41.9B+
Lancer VS22 1,8941,1636019.383U15.0162.518%C++3.095%B++81.3S51.1S28114.3h2.7B**4.3B**
NS-11A 1,1711,1622215.258M0.8929.408%B**30.895%A69.6A++N/A17616.7h10.5B**35.6B**
Nemesis VSH9 2,0671,1626193.667U189.3094.09%SN/A374.8U291.9U9633.1h1.7M+1.8M+
Nyx VX31 1,1671,1622215.258A0.8940.075%B**36.661%B++109.6A**N/A24610.6h3.9B*9.8B**
V10 1,1641,16110411.163M*6.7950.724%A+83.635%B++70.8A++N/A16016.4h1.7B**3.3B**
Parallax VX3 1,1661,1601199.748A++5.3843.384%B++80.776%B+64.8A**N/A16717.9h1.8B*4.1B++
Pulsar VS1 1,1651,1593263.555M+0.8129.666%A28.041%B**59.7A*N/A19819.4h10.4A35B**
Artemis VX26 1,1711,1592005.795M**1.4331.907%B**34.167%A++87.8MN/A21513.2h9.1A28.6B**
SVA-88 1,1631,1592864.052B**0.3226.204%B+20.535%D64.7B++N/A18117.9h10.2B++38.8B+
NS-7 PDW 1,1661,1592235.197S0.8329.073%B*25.971%A76.3A**N/A20915.2h10.1B**34.6B*
MKV Suppressed 1,1641,1592584.492S0.1230.416%B*26.057%B**75.8A*N/A19115.3h10.1B**33.3B++
Zenith VX-5 1,1631,1582384.866M**0.5026.731%C**25.043%B+51.5B++N/A13222.5h9.9B**37.1B++
Cerberus 1,1621,1583623.199A*1.1736.484%B++42.573%A*65.1B**N/A14617.8h5.8C**16B+
Phaseshift VX-S 1,1641,1581806.433A2.0646.695%A+77.029%C*60.6A*N/A14619.1h2.4B+5.1B++
Equinox VE2 Burst 1,1671,1582424.785A+0.4229.697%B+36.788%B**66.6B++N/A15017.4h9.7B**32.6B*
Terminus VX-9 1,1661,1572744.223A0.1528.034%B+41.487%A++64.3B**N/A17118h9.6B**34.1B*
NS-11C 1,1701,1524702.451A++1.9225.836%B18.056%C+22.8C+N/A9450.6h11.6B++44.9B+
Thanatos VE70 1,1651,1492654.336M**0.0352.468%A12.01%D-70.1A*1A19716.4h3.5B**6.7B**
L100 Python AP 1,6051,1497615.118A*10.7555.774%C+N/A51.1A+20.3B+34822.5h3.8B**6.9B*
C-4 1,5021,0975342.054B+2.3223.302%C-N/A39D--14.4D--29028.1h1.2B+5.3B
M12 Kobalt 1,1171,0911290.917M++86.5526.728%B*18.973%C**213.9A++5.1C+4445.1h13.1B*49.1B*
Tank Mine 1,6581,0171825.588A+1.2256.927%A++N/A99.7C+62.8C+56710.2h1.6B+2.9A++
Lumine Edge 1,0211,0168,7660.116C+4.2517.431%D-22.835%B**2.1CN/A5475.7h1.2B+7C+
S1 1,4141,0071297.806U3.4465.632%B**5.263%A+69M*27.9A*39614.6h2.8A++4.3A+
L-24R Spur 1,0441,0044223.905A++19.5441.416%C**1.892%C+55.2B*2.2C+15618.2h15.5B+37.5B+
NS Decimator-G 1,3459821925.115S0.7560.437%C2.24%C60.6B++22.4C*30116.2h3.1B++5.2B+
NS Decimator 1,3229174262.153A2.2255.211%D3.49%B**28.2C-12.5C19432.5h4B+7.2B
L105 Zephyr 9038402140M**35.6356.59%A++N/A121.7M+9.1C+4516.9h4.3A7.6A
Saron HRB 1,2717534915.367A*11.0053.645%B**2.39%B*50.5A**34.8A*57414.9h14.2A26.5A
Vortex VM21 8406162332.644B**1.7346.95%B++9.74%M+21A*7.6B+12429.3h11B**23.4B*
NS-45 Pilot 5895841803.244A+1.1335.352%B++39.212%A+139A*1.2B**3504.2h5.3B**14.9B*
NSX-P Tanto 5935831503.887M*0.4836.353%A*40.652%A*108M**1.9A**3475.4h10.3B**28.5B**
Proton II PPA-H 6275821832.333A++27.9645.523%B*2.062%B194A*15A**5003h7.2B*15.9B*
VA39 Spectre 572568737.781S3.4144.245%A*34.859%C93.1SN/A2946.1h3.7A8.4A
Hunter QCX 5895492552.153A*2.2248.901%B36.976%B++24.7B**1.8C+8122.2h4.9C**9.9B
Vortex VM21 7115372332.305B**2.0648.623%B*8.566%A*18.3A*5.9B9729.3h13.2A27.2B*
S12 Renegade 4834611552.974C+1.4049.142%B*2.82%D-69.8B+3.3B**1716.6h3.9C-8C*
NS-44L Blackhand 4464451702.618B**1.7548.59%B*42.023%C+52.4A+N/A1648.5h3.1B*6.3B*
Supernova VPC 4454232021.15B**16.7861.093%B**1.182%C96.1M5D3244.4h2.2B**3.5B**
Photon A2A Missile Pods 5743632117.286M12.9289.973%A++N/A56.7C++33C4646.4h10.1D11.2C+
Skyguard 5333572414.875S10.5137.11%A1.12%D27.3A++13.4B**22113.1h63.9A+172.1A+
NSX Masamune 5073411342.545A**1.8253.676%C--2.639%B+34.4B16.8C**2199.9h8.8B+16.3B+
C-4 ARX 4473391232.756B+1.6124.392%DN/A42.4D**13.5D*2568h1.1B+4.5C*
Saron HRB-H 5213222711.926A7.5662.685%B*N/A54.6B**33.7B**4135.9h17.6B*28.1B**
M40 Fury-F 4543171202.642B+1.7353.532%BN/A24.8C++10.7B*14212.8h9.6B+17.9B+
NS-03 Thumper 322315654.846S0.4854.794%M2.222%C+85.1M*1.9A++1973.7h4.6B**8.5B**
Auraxium Slasher 34031317,6270.018C4.3511.854%D**8.946%C+0.3C-N/A11125.7h2.4C+20.2D-
M20 Basilisk 382306476.5U72.1352.995%C+8.497%A++92.7A**23C**4073.3h38.7A73.1A
The Immortal 3032991262.373B**2.0040.384%B*38.796%A55.4C**N/A1395.4h7.1B++17.6B*
Parsec VX3-A 2802801914.737M++10.3747.105%B*84.643%B*93.3A*N/A3833h1.5A3.2B**
MANA Anti-Personnel Turret 279277674.134N/A0.2433.42%UN/A2770U20U6452400.1h16.7T*49.9T*
NS-AM7 VS/AE Archer 3602652341.132C++3.2450.53%D*15.472%C6.4C2.3C3841.1h8.4B*16.7B+
NS-15M2 259255435.93A**1.5638.07%M42.353%A*231.8S3.6S34591.1h8.2A21.6B**
Coyote Missiles 3662491913.105S8.7463.76%A+N/A67.3B*31.6B++4423.7h27B**42.4B**
M60-A Bulldog 271238639.667S35.3042.755%B+3.361%A*54.1B++7.5C**2684.4h4.5B*10.6B*
NSX Amaterasu 2292292,3640.097B*4.2714.567%D-19.651%B+2.1CN/A5108.8h3.2C++22.2C++
Antares LC 3462261317.385S13.0234.976%B+1.327%C-45.2A++24A3985h45.8B**131.1B**
Proton II PPA 2322241224U219.6332.022%AN/A106.7A++3.8C+3052.1h6.6B**20.8B**
Quasar VM1 203200603.333A1.0420.014%B*26%A+35.1B**N/A1635.7h12.9B++64.6B+
Rocklet Rifle 3681871581.184B*3.1939.775%D**N/A10.2D**9.8D*13918.4h35.1C**88.3C
V30-F Starfall 287182404.55A++0.1867.044%B+N/A34.3B++19.8B+3525.3h11.1B**16.5B**
E540 Halberd 274182726A+21.6355.043%B**4.945%A+44.4B**22.4B**8744.1h4.5B**8.2B**
Spear Anti-Vehicle Phalanx Turret 285179822.375A*18.0155.468%B**4.469%C**57.7B**34.2B**5523.1h7.5B+13.4B++
Lumine Edge AE 1631631,2590.129C++4.2433.148%C+22.699%B+4C-N/A840.9h1.1B++3.3B
Hyena Missile Launcher 275162627U22.6340.295%B**N/A54A*37.7M4583h17.4A++43.1A+
M40 Fury 196159169.938B++5.5746.339%B**N/A45.4C+10.6C**2303.5h13.1C**28.2B++
Soldier Soaker 155155542.87A+1.5038.798%B+22.581%A+81.6B**N/A3621.9h5B+13B*
Auraxium Force-Blade 1451436,0820.024C4.353.355%F-13.986%B**0.4C+N/A4333.8h1.9B+57.3T*
NSX Yumi 137135403.375A+0.9936.599%A*48.889%A*50B+N/A1332.7h11.4B31.1B*
Proximity Mine 130130582.241C--2.1350.416%B*N/A43.3FN/A2153h2.8F--5.6D
Comet VM2 178127771.649B*2.7282.966%M**2.362%D-7.2D2.9D*4717.6h77.9T*93.8D
Comet VM2 197126781.615B*2.7582.305%S3.175%C--7.1D4C+6717.8h78.4T*95.3D--
M12 Kobalt-H 128125815.625C+11.2628.592%A19.2%B+208.3A5C+4880.6h11.4B*39.9B*
CAS 14-E 130121815.125C++10.7639.968%B**N/A63.7C+4.7C-1971.9h26.8B+67.1B++
NS-AM7 Archer 1681161240.935B**3.4358.776%C+12.931%C-5.7C2.6C+5720.2h15.6B+26.6B+
Phantom VA23 116114196M1.6351.638%A**55.263%M+126.7M**2.2S3900.9h3.5B**6.7B**
M60-A Bulldog 109103251.5A+47.1357.847%AN/A79.2A*4.6C++2761.3h4.9B++8.5B*
Orbital Strike Uplink 1271021102U97.63675.758%UN/A510U125U21660.2h2.2T*0.3T*
Aphelion VEX-4H 18398137.538C*3.1749.219%B+2.041%D44.5C*38.6B**5562.2h49.2B+99.9B+
MAX Punch 1,192937800.119C++4.2559.872%B*N/A1C11.2S2197.7h26.1F--43.5T-
C75 Viper 11391713A*8.6351.887%AN/A60.7A++14.7A8181.5h9.5B*18.3B**
Solstice SF 10987233.783M+0.5938.058%M12.644%D43.5A+11U3072h5.1B**13.4A
Anti-Vehicle Grenade 11985185N/A80.6342.645%D--N/A212.5D85C+16570.4h7.8D--18.2D--
Supernova PC 11683213.952C+0.4252.163%BN/A20.8C+8.3C+2884h4.9C**9.5B+
M202 Wyrm 11581516.2B+11.8354.939%C+1.235%D--115.7C+48.6C4370.7h27.6B++50.2B++
Icikill 77773,8200.02D4.355.974%F-7.792%C0.4C+N/A1207.1h2.1C++35F**
A30 Walker 14777126.417A++2.0530.786%B**2.597%B**16A+14.6A++1854.8h148.4B**482.2B**
M20 Basilisk 11172418S13.6392.964%S5.556%C+11.1D-6C--1416.5h949.4T*1021.3T*
Solstice VE3 6968471.447B**2.9228.873%B**17.647%C13.9CN/A5674.9h10.3B**35.5B+
M20 Wyvern 956278.857B+4.4936.679%C+4.839%C**23.8C+12.7C+2002.6h57.6B++157.2B++
NS CandyCannon 3000 595978.429U4.0655.738%A++79.661%A**84.3A++N/A1040.7h2.3A+4.1B**
Sticky Grenade 6059159N/A54.6338.574%FN/A295D**5D-15830.2h3.6D*9.3D**
Xiphos Anti-Personnel Phalanx Tower 5554318D-13.6337.729%B*1.852%C*108C--2D*4520.5h34.8C92.1C+
AP30 Shredder 10351412.75B*8.3843.63%A1.961%C+34C*34.7A5471.5h95.2C+218.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade08130.2h
Nanite Healing Grenade01,3040.3h
Structure Shield Module1600.4h
Spawn Beacon312,9644h
Anti-Vehicle MANA Turret45451.1h
Medical Applicator124122,35712.8h
Nano-Armor Kit393786,99766.7h
Xiphos Anti-Personnel Tower2610.4h
Repair Module0730.3h
Rampart Wall0711.1h
Deconstruction Tool05,1220.4h
Spear Anti-Vehicle Tower0520.4h
Motion Spotter437,0468.9h
Restoration Kit1672,3539.7h
Turret AI Module1870.6h
Spitfire Auto-Turret159441.2h
Shield Recharging Field212,0841.2h
Recon Detection Device509,56318h
Ammunition Package409971.1h
Medical Kit7,07844,122194.8h
Anti-Infantry MANA Turret84510.6h
Flail Targeting Dart31511h
Nano-Repair Grenade0920h
Orbital Strike Target Designator91000.8h
IPC Targeting Dart41700.7h

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