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Paragon Bounty Hunter IHUnTiI[MEDK] IHUnTiI
VS BR 172

KDR: 4.42

Score: 73.8m

Last Seen: Dec 9th, 2018 9:10 PM
- OFFLINE - 126.8 hour(s)

Prestige 1, Battle Rank 100 (172 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Light PPA Saron Laser Cannon NS-44 Commissioner Eclipse VE3A NS-44P Commissioner C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,578,209 MLG Score: 4459
Fun Score: N/A
Cheeseburgers Flipped: 796TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.382%36.873%10835097297,1324.250850.171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.733%1.634A+2.521A**-1.381D**HEAD ++ (~22.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.62B+8.40.414B20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.46%1.319%13355101720,0161965925810.1811216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.529%0.001C+-0.268C-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.80.398B36.20.314C*60.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.698%1.081%636610167,215185429073.88949248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.8%0.571B+-1D--0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.622B+6.80.456B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.463%1.606%8441110116,038156437173.86061162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.809%2.446A**-0.7D2.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.757B++17.90.543B+10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.324%78.219%8449101317,0062772586.13271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.253%1.692A++0.727B++-0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+1.90.4B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.721%17.236%844610168,9062029904.38935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.817%1.278A0.552B+0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.572B+3.20.34C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 25
73.8m233.9%401 (24.1k)347 (20.8k)4.42163192,72143,5864.74951172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10222056730.461%28.3%86204:5373

20% Engineer26% Heavy Assault16% Infiltrator30% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2015 6:47 PMOct 2nd, 2016 4:55 PMDec 13th, 2018 11:42 PM (22h) (PST)Dec 9th, 2018 7:02 PM (5d) (PST)Dec 9th, 2018 5:10 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9771758020.9060.2050.2562.4170.1274459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,59610,51948,077541215145820,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3544.3h/147.7d 14,291 54,540 50,290 513.9k 2,329 10,755 26,986 207.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:35,676
Deaths:6,890
KDR:5.178
Accuracy:28.740% B++
HSR:45.117% A*
Orion VS54
B**
Kills:1,707
Deaths:571
KDR:2.989
Accuracy:24.677% B*
HSR:30.990% B**
Flare VE6
B+
Kills:1,245
Deaths:318
KDR:3.915
Accuracy:24.427% B+
HSR:26.506% B
NS-15M1
B+
Kills:1,229
Deaths:316
KDR:3.889
Accuracy:25.716% B+
HSR:25.875% B+
VE-H Maw
A++
Kills:1,217
Deaths:255
KDR:4.773
Accuracy:29.901% B*
HSR:42.071% A++
Lasher X2
A++
Kills:1,208
Deaths:289
KDR:4.180
Accuracy:37.703% A++
HSR:3.560% C
NS-15 Gallows
A
Kills:1,185
Deaths:203
KDR:5.837
Accuracy:30.347% B++
HSR:42.954% A
NSX Naginata
A*
Kills:1,176
Deaths:227
KDR:5.181
Accuracy:27.326% B**
HSR:43.367% A*
Pulsar LSW
C**
Kills:1,163
Deaths:251
KDR:4.633
Accuracy:24.310% C**
HSR:23.646% C+
SVA-88
B+
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:26.204% B+
HSR:20.535% D
Kills:46,965
Deaths (as Heavy Assault):9,606
Deaths (to Heavy Assaults):11,137
KDR:4.88913
Kill Difference:37,359
Playtime:937.650 hours
Usage:26%
Score:22.254m
Score/min:396
Accuracy (listed only):27.935%
HSR (listed only):30.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B**
Kills:4,568
Deaths:1,151
KDR:3.969
Accuracy:28.041% C**
HSR:25.832% B**
Serpent VE92
B**
Kills:2,304
Deaths:603
KDR:3.821
Accuracy:27.062% B++
HSR:25% B**
Deimos VA29
A+
Kills:2,188
Deaths:636
KDR:3.440
Accuracy:77.123% A+
HSR:14.991% C
Pandora VX25
B+
Kills:1,729
Deaths:518
KDR:3.338
Accuracy:44.671% B+
HSR:13.823% C
VE-S Canis
A++
Kills:1,475
Deaths:311
KDR:4.743
Accuracy:31.957% B*
HSR:37.220% A++
Chaos
A
Kills:1,356
Deaths:330
KDR:4.109
Accuracy:58.073% B++
HSR:23.894% A
Phobos VX86
B*
Kills:1,309
Deaths:358
KDR:3.656
Accuracy:69.419% B*
HSR:18.793% B+
Pulsar C
B*
Kills:1,302
Deaths:213
KDR:6.113
Accuracy:28.612% B*
HSR:26.651% B++
VX6-7
B
Kills:1,226
Deaths:525
KDR:2.335
Accuracy:26.013% B
HSR:21.126% C++
NSX Tanto
A++
Kills:1,212
Deaths:250
KDR:4.848
Accuracy:30.317% B*
HSR:36.221% A++
NS Baron G5
A+
Kills:1,196
Deaths:376
KDR:3.181
Accuracy:59.679% A+
HSR:14.883% C++
NSX Tengu
A
Kills:1,182
Deaths:215
KDR:5.498
Accuracy:43.551% B**
HSR:28.765% A
Skorpios
A**
Kills:1,175
Deaths:245
KDR:4.796
Accuracy:32.279% A
HSR:39.064% A**
Nova
A++
Kills:1,175
Deaths:247
KDR:4.757
Accuracy:60.129% A
HSR:22.128% A++
Eridani SX5
B**
Kills:1,172
Deaths:184
KDR:6.370
Accuracy:31.292% B**
HSR:22.867% B+
Eridani SX5-AE
A+
Kills:1,168
Deaths:212
KDR:5.509
Accuracy:32.288% B++
HSR:38.356% A+
Sirius SX12
B++
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:27.993% B++
HSR:18.643% C++
MKV Suppressed
B**
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:30.416% B*
HSR:26.057% B**
NS-7 PDW
A
Kills:1,159
Deaths:223
KDR:5.197
Accuracy:29.073% B*
HSR:25.971% A
Zenith VX-5
B+
Kills:1,158
Deaths:238
KDR:4.866
Accuracy:26.731% C**
HSR:25.043% B+
NS-11C
B+
Kills:1,152
Deaths:470
KDR:2.451
Accuracy:25.836% B+
HSR:18.056% C+
Thanatos VE70
A
Kills:1,149
Deaths:265
KDR:4.336
Accuracy:52.468% A
HSR:12.010% D-
Solstice SF
M+
Kills:87
Deaths:23
KDR:3.783
Accuracy:38.058% M+
HSR:12.644% D
NSX-P Tanto
A*
Kills:72
Deaths:25
KDR:2.880
Accuracy:36.957% A*
HSR:20.833% D
Solstice VE3
B**
Kills:68
Deaths:47
KDR:1.447
Accuracy:28.873% B**
HSR:17.647% C
Kills:32,905
Deaths (as Light Assault):8,234
Deaths (to Light Assaults):9,114
KDR:3.99624
Kill Difference:24,671
Playtime:1,059.403 hours
Usage:30%
Score:19.542m
Score/min:307
Accuracy (listed only):39.076%
HSR (listed only):23.461%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B**
Kills:4,568
Deaths:1,151
KDR:3.969
Accuracy:28.041% C**
HSR:25.832% B**
Serpent VE92
B**
Kills:2,304
Deaths:603
KDR:3.821
Accuracy:27.062% B++
HSR:25% B**
Deimos VA29
A+
Kills:2,188
Deaths:636
KDR:3.440
Accuracy:77.123% A+
HSR:14.991% C
Pandora VX25
B+
Kills:1,729
Deaths:518
KDR:3.338
Accuracy:44.671% B+
HSR:13.823% C
Chaos
A
Kills:1,356
Deaths:330
KDR:4.109
Accuracy:58.073% B++
HSR:23.894% A
Revenant
A++
Kills:1,331
Deaths:273
KDR:4.875
Accuracy:40.132% B**
HSR:43.576% A++
Phobos VX86
B*
Kills:1,309
Deaths:358
KDR:3.656
Accuracy:69.419% B*
HSR:18.793% B+
Pulsar C
B*
Kills:1,302
Deaths:213
KDR:6.113
Accuracy:28.612% B*
HSR:26.651% B++
VX6-7
B
Kills:1,226
Deaths:525
KDR:2.335
Accuracy:26.013% B
HSR:21.126% C++
NSX Tanto
A++
Kills:1,212
Deaths:250
KDR:4.848
Accuracy:30.317% B*
HSR:36.221% A++
NS Baron G5
A+
Kills:1,196
Deaths:376
KDR:3.181
Accuracy:59.679% A+
HSR:14.883% C++
Eidolon VE33
M*
Kills:1,189
Deaths:289
KDR:4.114
Accuracy:37.848% A++
HSR:49.622% M*
Nova
A++
Kills:1,175
Deaths:247
KDR:4.757
Accuracy:60.129% A
HSR:22.128% A++
Zenith VX-5
B+
Kills:1,158
Deaths:238
KDR:4.866
Accuracy:26.731% C**
HSR:25.043% B+
NS-11C
B+
Kills:1,152
Deaths:470
KDR:2.451
Accuracy:25.836% B+
HSR:18.056% C+
Thanatos VE70
A
Kills:1,149
Deaths:265
KDR:4.336
Accuracy:52.468% A
HSR:12.010% D-
Solstice SF
M+
Kills:87
Deaths:23
KDR:3.783
Accuracy:38.058% M+
HSR:12.644% D
NSX-P Tanto
A*
Kills:72
Deaths:25
KDR:2.880
Accuracy:36.957% A*
HSR:20.833% D
Solstice VE3
B**
Kills:68
Deaths:47
KDR:1.447
Accuracy:28.873% B**
HSR:17.647% C
Kills:25,771
Deaths (as Engineer):6,837
Deaths (to Engineers):7,488
KDR:3.76934
Kill Difference:18,934
Playtime:714.503 hours
Usage:20%
Score:15.383m
Score/min:359
Accuracy (listed only):41.897%
HSR (listed only):23.304%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:9,023
Deaths:1,057
KDR:8.536
Accuracy:45.475% B**
HSR:76.527% B*
NS-44 Commissioner
A
Kills:5,105
Deaths:1,804
KDR:2.830
Accuracy:45.592% B**
HSR:30.833% A
NS-44P Commissioner
A+
Kills:2,833
Deaths:1,017
KDR:2.786
Accuracy:49.965% B**
HSR:38.510% A+
VE-S Canis
A++
Kills:1,475
Deaths:311
KDR:4.743
Accuracy:31.957% B*
HSR:37.220% A++
NSX Daimyo
B**
Kills:1,302
Deaths:144
KDR:9.042
Accuracy:47.698% B**
HSR:94.470% C*
Spiker
A**
Kills:1,256
Deaths:377
KDR:3.332
Accuracy:34.451% B++
HSR:39.252% A**
NS-30 Vandal
B+
Kills:1,191
Deaths:219
KDR:5.438
Accuracy:36.429% B+
HSR:23.426% C
XM98
A++
Kills:1,188
Deaths:127
KDR:9.354
Accuracy:50.360% A++
HSR:82.744% B*
NSX Tengu
A
Kills:1,182
Deaths:215
KDR:5.498
Accuracy:43.551% B**
HSR:28.765% A
Skorpios
A**
Kills:1,175
Deaths:245
KDR:4.796
Accuracy:32.279% A
HSR:39.064% A**
Eridani SX5
B**
Kills:1,172
Deaths:184
KDR:6.370
Accuracy:31.292% B**
HSR:22.867% B+
Eridani SX5-AE
A+
Kills:1,168
Deaths:212
KDR:5.509
Accuracy:32.288% B++
HSR:38.356% A+
Parallax VX3-AE
B*
Kills:1,167
Deaths:106
KDR:11.009
Accuracy:48.158% B*
HSR:81.405% C++
NSX Tomoe
A++
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:30.664% B
HSR:54.038% A++
Sirius SX12
B++
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:27.993% B++
HSR:18.643% C++
Nyx VX31
B**
Kills:1,162
Deaths:221
KDR:5.258
Accuracy:40.075% B**
HSR:36.661% B++
V10
A+
Kills:1,161
Deaths:104
KDR:11.164
Accuracy:50.724% A+
HSR:83.635% B++
Parallax VX3
B++
Kills:1,160
Deaths:119
KDR:9.748
Accuracy:43.384% B++
HSR:80.776% B+
Artemis VX26
A++
Kills:1,159
Deaths:200
KDR:5.795
Accuracy:31.907% B**
HSR:34.167% A++
MKV Suppressed
B**
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:30.416% B*
HSR:26.057% B**
NS-7 PDW
A
Kills:1,159
Deaths:223
KDR:5.197
Accuracy:29.073% B*
HSR:25.971% A
NS-357 Underboss
B++
Kills:1,159
Deaths:517
KDR:2.242
Accuracy:41.349% B++
HSR:26.143% B++
Phaseshift VX-S
A+
Kills:1,158
Deaths:180
KDR:6.433
Accuracy:46.695% A+
HSR:77.029% C++
Cerberus
A**
Kills:1,158
Deaths:362
KDR:3.199
Accuracy:36.484% B++
HSR:42.573% A**
NS-61 Emissary
A**
Kills:1,155
Deaths:382
KDR:3.024
Accuracy:31.627% B+
HSR:30.649% A**
VA39 Spectre
A*
Kills:568
Deaths:73
KDR:7.781
Accuracy:44.245% A*
HSR:34.859% C
NS-45 Pilot
A++
Kills:560
Deaths:173
KDR:3.237
Accuracy:35.375% B++
HSR:39.821% A++
NS-44L Blackhand
B*
Kills:429
Deaths:156
KDR:2.750
Accuracy:48.590% B*
HSR:41.958% C+
Parsec VX3-A
B*
Kills:279
Deaths:19
KDR:14.684
Accuracy:47.576% B*
HSR:84.588% B*
The Immortal
B**
Kills:269
Deaths:110
KDR:2.445
Accuracy:39.420% B++
HSR:37.918% B**
NS-AM7 VS/AE Archer
C+
Kills:252
Deaths:222
KDR:1.135
Accuracy:50.059% D*
HSR:15.873% C+
Soldier Soaker
B*
Kills:121
Deaths:40
KDR:3.025
Accuracy:37.706% B+
HSR:21.488% B*
NS-AM7 Archer
C++
Kills:116
Deaths:124
KDR:0.935
Accuracy:58.776% C++
HSR:12.931% C--
NS CandyCannon 3000
A*
Kills:59
Deaths:7
KDR:8.429
Accuracy:55.738% A++
HSR:79.661% A*
Kills:45,808
Deaths (as Infiltrator):10,005
Deaths (to Infiltrators):7,114
KDR:4.57851
Kill Difference:35,803
Playtime:573.047 hours
Usage:16%
Score:10.689m
Score/min:311
Accuracy (listed only):40.805%
HSR (listed only):45.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A+
Kills:2,188
Deaths:636
KDR:3.440
Accuracy:77.123% A+
HSR:14.991% C
Pandora VX25
B+
Kills:1,729
Deaths:518
KDR:3.338
Accuracy:44.671% B+
HSR:13.823% C
VE-S Canis
A++
Kills:1,475
Deaths:311
KDR:4.743
Accuracy:31.957% B*
HSR:37.220% A++
Chaos
A
Kills:1,356
Deaths:330
KDR:4.109
Accuracy:58.073% B++
HSR:23.894% A
H-V45
A+
Kills:1,331
Deaths:254
KDR:5.240
Accuracy:29.125% B**
HSR:31.029% A+
Phobos VX86
B*
Kills:1,309
Deaths:358
KDR:3.656
Accuracy:69.419% B*
HSR:18.793% B+
H-V45 AE
B**
Kills:1,246
Deaths:220
KDR:5.664
Accuracy:29.938% B+
HSR:36.356% B**
NS Baron G5
A+
Kills:1,196
Deaths:376
KDR:3.181
Accuracy:59.679% A+
HSR:14.883% C++
NSX Tengu
A
Kills:1,182
Deaths:215
KDR:5.498
Accuracy:43.551% B**
HSR:28.765% A
Skorpios
A**
Kills:1,175
Deaths:245
KDR:4.796
Accuracy:32.279% A
HSR:39.064% A**
Nova
A++
Kills:1,175
Deaths:247
KDR:4.757
Accuracy:60.129% A
HSR:22.128% A++
Eridani SX5
B**
Kills:1,172
Deaths:184
KDR:6.370
Accuracy:31.292% B**
HSR:22.867% B+
Eridani SX5-AE
A+
Kills:1,168
Deaths:212
KDR:5.509
Accuracy:32.288% B++
HSR:38.356% A+
Sirius SX12
B++
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:27.993% B++
HSR:18.643% C++
NS-11A
A
Kills:1,162
Deaths:221
KDR:5.258
Accuracy:29.408% B**
HSR:30.895% A
Pulsar VS1
A
Kills:1,159
Deaths:326
KDR:3.555
Accuracy:29.666% A
HSR:28.041% B**
MKV Suppressed
B**
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:30.416% B*
HSR:26.057% B**
NS-7 PDW
A
Kills:1,159
Deaths:223
KDR:5.197
Accuracy:29.073% B*
HSR:25.971% A
Equinox VE2 Burst
B**
Kills:1,158
Deaths:242
KDR:4.785
Accuracy:29.697% B+
HSR:36.788% B**
Terminus VX-9
A*
Kills:1,157
Deaths:274
KDR:4.223
Accuracy:28.034% B+
HSR:41.487% A*
Thanatos VE70
A
Kills:1,149
Deaths:265
KDR:4.336
Accuracy:52.468% A
HSR:12.010% D-
Darkstar
A
Kills:1,005
Deaths:227
KDR:4.427
Accuracy:28.658% B+
HSR:33.632% A
NSX Yumi
A**
Kills:135
Deaths:40
KDR:3.375
Accuracy:36.599% A*
HSR:48.889% A**
Kills:28,109
Deaths (as Combat Medic):6,493
Deaths (to Combat Medics):4,246
KDR:4.32912
Kill Difference:21,616
Playtime:156.348 hours
Usage:4%
Score:3.136m
Score/min:334
Accuracy (listed only):40.067%
HSR (listed only):28.025%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,389
Deaths:226
KDR:6.146
Accuracy:26.249% A+
HSR:28.366% A+
Nebula VM20
M
Kills:1,197
Deaths:211
KDR:5.673
Accuracy:27.302% A*
HSR:33.417% M
Nebula VM20
A*
Kills:1,180
Deaths:215
KDR:5.488
Accuracy:27.022% A++
HSR:31.102% A*
Blueshift VM5
A++
Kills:1,168
Deaths:169
KDR:6.911
Accuracy:27.464% A++
HSR:30.908% A++
Vortex VM21
A**
Kills:616
Deaths:233
KDR:2.644
Accuracy:46.950% B++
HSR:9.740% A**
Vortex VM21
A++
Kills:537
Deaths:233
KDR:2.305
Accuracy:48.623% B*
HSR:8.566% A++
Quasar VM1
A+
Kills:196
Deaths:59
KDR:3.322
Accuracy:19.859% B*
HSR:26.020% A+
Comet VM2
S
Kills:127
Deaths:77
KDR:1.649
Accuracy:82.966% S
HSR:2.362% D-
Comet VM2
S
Kills:126
Deaths:78
KDR:1.615
Accuracy:82.305% S
HSR:3.175% D
Kills:6,536
Deaths (as MAX Suit):750.500
Deaths (to MAX Suits):1,444
KDR:8.70886
Kill Difference:5,785.500
Playtime:99.725 hours
Usage:3%
Score:2.839m
Score/min:475
Accuracy (listed only):43.193%
HSR (listed only):19.295%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:8,281
V. Kills:458 N/A
Deaths:576
KDR:14.377
Accuracy:48.451% B**
KPH:113.200 A*
VKPH:6.300 A
Saron Laser Cannon
A++
Kills:6,325
V. Kills:4,536 139%
Deaths:1,150
KDR:5.500
Accuracy:34.012% B
KPH:27.100 A+
VKPH:19.500 A++
Maelstrom Turbo Laser
A
Kills:1,539
V. Kills:1,613 95%
Deaths:474
KDR:3.247
Accuracy:36.447% B*
KPH:18 B
VKPH:18.800 A
Dual Photon Pods
B**
Kills:1,322
V. Kills:300 439%
Deaths:122
KDR:10.836
Accuracy:60.496% B**
KPH:81.200 C++
VKPH:18.400 C+
Hornet Missiles
B*
Kills:1,253
V. Kills:1,147 109%
Deaths:74
KDR:16.932
Accuracy:75.477% A+
KPH:70.500 C++
VKPH:64.500 B*
Photon A2A Missile Pods
A+
Kills:359
V. Kills:210 170%
Deaths:21
KDR:17.095
Accuracy:89.988% A+
KPH:55.800 C++
VKPH:32.600 C
Coyote Missiles
A+
Kills:246
V. Kills:116 210%
Deaths:19
KDR:12.947
Accuracy:63.872% A+
KPH:66.700 B**
VKPH:31.500 B++
Antares LC
A*
Kills:226
V. Kills:120 187%
Deaths:13
KDR:17.385
Accuracy:34.976% B+
KPH:45.400 A*
VKPH:24.100 A
Kills:19,551 (16,371 + 0)
Deaths:2,449
KDR:7.983
VKDR:3.471
Vehicle Kills:8,500
Kill Difference:17,102
Playtime:440.969 hours
Usage:12%
Score:7.068m
Score/min:267
Piloting Accuracy:34.976%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:2,661
V. Kills:2,511 106%
Deaths:223
KDR:11.933
Accuracy:20.057% F-
KPH:55.900 A
VKPH:52.800 A++
CAS30 Tank Buster
B*
Kills:2,549
V. Kills:2,119 120%
Deaths:416
KDR:6.127
Accuracy:52.215% B++
KPH:13.100 B*
VKPH:10.900 B++
L-24R Spur
B**
Kills:894
V. Kills:34 N/A
Deaths:36
KDR:24.833
Accuracy:41.164% C**
KPH:55.500 B**
VKPH:2.100 C
L105 Zephyr
M+
Kills:840
V. Kills:63 N/A
Deaths:21
KDR:40
Accuracy:56.590% A++
KPH:120.900 M+
VKPH:9.100 C+
AP30 Shredder
A
Kills:51
V. Kills:52 96%
Deaths:4
KDR:12.750
Accuracy:43.630% A
KPH:33.900 C*
VKPH:34.600 A
Kills:6,995 (3,443 + 3,552)
Deaths:700
KDR:9.993
VKDR:6.827
Vehicle Kills:4,779
Kill Difference:6,295
Playtime:267.430 hours
Usage:8%
Score:3.452m
Score/min:215
Piloting Accuracy:41.164%
Gunner Accuracy:43.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:1,701
V. Kills:618 275%
Deaths:102
KDR:16.677
Accuracy:63.174% A
KPH:59.600 A*
VKPH:21.600 A*
L100 Python HESH
A++
Kills:1,530
V. Kills:209 N/A
Deaths:40
KDR:38.250
Accuracy:57.073% B**
KPH:96.100 A++
VKPH:13.100 A
L100 Python AP
A*
Kills:1,134
V. Kills:454 249%
Deaths:75
KDR:15.120
Accuracy:55.979% C+
KPH:51.100 A*
VKPH:20.400 B+
Skyguard
A*
Kills:357
V. Kills:176 202%
Deaths:24
KDR:14.875
Accuracy:37.110% A
KPH:27.300 A*
VKPH:13.500 B**
C75 Viper
A++
Kills:91
V. Kills:22 396%
Deaths:7
KDR:13
Accuracy:51.887% A
KPH:62.100 A++
VKPH:15 A++
Kills:4,813 (4,813 + 0)
Deaths:248
KDR:19.407
VKDR:5.964
Vehicle Kills:1,479
Kill Difference:4,565
Playtime:81.231 hours
Usage:2%
Score:1.456m
Score/min:299
Driving Accuracy:51.887%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,070
V. Kills:1,373 151%
Deaths:188
KDR:11.011
Accuracy:61.049% B*
KPH:30.300 B++
VKPH:20.100 B**
Saron HRB
M
Kills:753
V. Kills:518 145%
Deaths:49
KDR:15.367
Accuracy:53.645% B**
KPH:50.400 M
VKPH:34.700 A**
Supernova VPC
M+
Kills:423
V. Kills:22 N/A
Deaths:20
KDR:21.150
Accuracy:61.093% B**
KPH:95.900 M+
VKPH:5 D
Proton II PPA
A++
Kills:224
V. Kills:8 N/A
Deaths:1
KDR:224
Accuracy:32.022% A
KPH:106.100 A++
VKPH:3.800 C++
E540 Halberd
B**
Kills:178
V. Kills:92 191%
Deaths:7
KDR:25.429
Accuracy:55.755% B**
KPH:44.100 B**
VKPH:22.800 B**
Supernova PC
C+
Kills:83
V. Kills:33 244%
Deaths:21
KDR:3.952
Accuracy:52.163% B
KPH:20.600 C+
VKPH:8.200 C+
Kills:3,731 (2,576 + 1,155)
Deaths:286
KDR:13.045
VKDR:7.154
Vehicle Kills:2,046
Kill Difference:3,445
Playtime:97.842 hours
Usage:3%
Score:2.196m
Score/min:374
Driving Accuracy:52.163%
Gunner Accuracy:55.755%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:580
V. Kills:45 N/A
Deaths:18
KDR:32.222
Accuracy:45.408% B**
KPH:192.800 A*
VKPH:15 A*
Saron HRB-H
B**
Kills:316
V. Kills:196 160%
Deaths:27
KDR:11.704
Accuracy:61.948% B++
KPH:55 B**
VKPH:34.100 B*
M12 Kobalt-H
B**
Kills:125
V. Kills:3 N/A
Deaths:8
KDR:15.625
Accuracy:28.592% B**
KPH:198.200 B**
VKPH:4.800 C+
Aphelion VEX-4H
B*
Kills:98
V. Kills:85 114%
Deaths:13
KDR:7.538
Accuracy:49.219% B+
KPH:43.700 C*
VKPH:37.900 B*
Kills:1,119 (0 + 1,119)
Deaths:66
KDR:16.955
VKDR:4.985
Vehicle Kills:329
Kill Difference:1,053
Playtime:11.629 hours
Usage:0%
Score:0.328m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:49.219%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:159
V. Kills:37 418%
Deaths:16
KDR:9.938
Accuracy:46.331% B**
KPH:45.900 C+
VKPH:10.700 C**
M20 Basilisk
C--
Kills:72
V. Kills:39 180%
Deaths:3
KDR:24
Accuracy:93.001% S
KPH:11.200 D-
VKPH:6 C--
Kills:231 (0 + 231)
Deaths:19
KDR:12.158
VKDR:4
Vehicle Kills:76
Kill Difference:212
Playtime:9.918 hours
Usage:0%
Score:0.101m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:93.001%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:456
V. Kills:22 N/A
Deaths:149
KDR:3.060
Accuracy:49.048% B*
KPH:70.400 B+
VKPH:3.400 B**
M40 Fury-F
B**
Kills:317
V. Kills:137 230%
Deaths:120
KDR:2.642
Accuracy:53.532% B+
KPH:24.900 C++
VKPH:10.700 B**
V30-F Starfall
B+
Kills:182
V. Kills:105 172%
Deaths:40
KDR:4.550
Accuracy:67.215% B+
KPH:35.100 B+
VKPH:20.300 B+
Kills:955 (955 + 0)
Deaths:309
KDR:3.091
VKDR:0.854
Vehicle Kills:264
Kill Difference:646
Playtime:24.412 hours
Usage:1%
Score:0.287m
Score/min:196
Driving Accuracy:67.215%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:106
V. Kills:7 N/A
Deaths:7
KDR:15.143
Accuracy:38.688% B*
KPH:56.400 C
VKPH:3.700 D
M20 Wyvern
C+
Kills:62
V. Kills:33 182%
Deaths:7
KDR:8.857
Accuracy:36.857% C+
KPH:24.400 C+
VKPH:13 C+
Kills:168 (0 + 168)
Deaths:14
KDR:12
VKDR:2.857
Vehicle Kills:40
Kill Difference:154
Playtime:4.417 hours
Usage:0%
Score:0.051m
Score/min:192
Piloting Accuracy:N/A%
Gunner Accuracy:36.857%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 35,96835,6766,8905.178B++0.7628.74%B++45.117%A*105.8AN/A263337.2h8.7B**30.4B*
Ghost 9,0539,0231,0578.536A++4.1145.475%B**76.527%B*77.9A++N/A188115.8h1.8B*3.9B*
Light PPA 8,7398,28157614.377B**9.9648.451%B**1.039%C113.1A*6.3A30273.2h9.1B+18.9B+
Saron Laser Cannon 10,8616,3251,1505.5A1.0834.012%B1.47%D27.1A+19.5A++234233h67.6B*198.8B**
NS-44 Commissioner 5,1395,1051,8042.83A++1.5945.592%B**30.833%A67.8A+N/A17075.3h2.9B**6.3B*
Eclipse VE3A 4,6084,5681,1513.969B**0.4528.041%C**25.832%B**48.4B+N/A14194.4h9.3B**33.1B*
NS-44P Commissioner 2,8442,8331,0172.786B**1.6449.965%B**38.51%A+134.3A*N/A33221.1h2.8B*5.5B*
C150 Dalton 5,1722,66122311.933B*7.5120.057%F-N/A55.9A52.8A++55347.6h2.3A11.4C**
CAS30 Tank Buster 4,6682,5494166.127M**1.7152.215%B++1.059%C13.1B*10.8B++126195.3h30.9B**59.3B*
Serpent VE92 2,3392,3046033.821M0.6027.062%B++25%B**44.9B*N/A17551.3h9.8B**36.1B++
Deimos VA29 2,2102,1886363.44A*0.9877.123%A+14.991%C72.5AN/A22330.2h1.9B*2.5B++
Supernova FPC 3,4432,07018811.011B*6.5961.049%B*2.512%C+30.3B++20.1B**31268.3h4.7B+7.7B*
Pandora VX25 1,7431,7295183.338M1.0844.671%B+13.823%C64.8B**N/A15526.7h3.8B+8.4B++
Orion VS54 1,7251,7075712.989B**1.4324.677%B*30.99%B**53.8B**N/A23331.7h10B*40.7C**
L100 Python HEAT 2,3191,70110216.676M+12.2563.174%AN/A59.5A*21.6A*24528.6h4.5B*7.2B**
Maelstrom Turbo Laser 3,1521,5394743.247B+1.1736.447%B*3.184%C**18B18.8A23085.6h80.6B+221B++
L100 Python HESH 1,7391,5304038.25A**33.8357.073%B**N/A96.2A++13.1A34115.9h2.4B+4.2B**
VE-S Canis 1,4891,4753114.743M++0.3231.957%B*37.22%A++118M1.1B**79012.5h8B**25B++
Blueshift VM5 1,4101,3892266.146A++1.7226.249%A+28.366%A+55.1A+N/A14525.2h14.3B+54.4B*
Chaos 1,3681,3563304.109A++0.3158.073%B++23.894%A70.6B**N/A17119.2h4.4C7.6C**
H-V45 1,3561,3312545.24A*0.8229.125%B**31.029%A+63.4A++1.2A**19121h10.4B**35.7B**
Revenant 1,3461,3312734.875B++0.4540.132%B**43.576%A++89.9A++1B*19614.8h5.8B++14.3B**
Dual Photon Pods 1,6221,32212210.836B++6.4160.496%B**N/A81.1C++18.4C+37416.3h14.5B*24B*
Phobos VX86 1,3221,3093583.656A++0.7769.419%B*18.793%B+79.3A+N/A22516.5h2.4C*3.4B+
Pulsar C 1,3101,3022136.113M++1.6928.612%B*26.651%B++63.8A+N/A18620.4h8.7B**30.4B++
NSX Daimyo 1,3041,3021449.042A++4.6247.698%B**94.47%C*95.7A++N/A26213.6h2.2B+4.6B++
Spiker 1,2641,2563773.332A**1.0934.451%B++39.252%A**66.8AN/A15818.8h7.3B+21.1B++
Hornet Missiles 2,4001,2537416.932A**12.5175.477%A+1.117%D70.4C++64.4B*49517.8h11.2C++14.9B+
H-V45 AE 1,2561,2462205.664M1.2429.938%B+36.356%B**110.3A*N/A24011.3h9.5B**31.9B++
Flare VE6 1,2501,2453183.915A**0.5124.427%B+26.506%B69.2B**N/A24418h8.9B++36.3B+
NS-15M1 1,2531,2293163.889A++0.5325.716%B+25.875%B+60.8B*1.2A*14420.2h10B*38.9B++
VX6-7 1,2361,2265252.335B*2.0926.013%B21.126%C++36.8C*N/A9433.3h9.6B**36.9B++
VE-H Maw 1,2301,2172554.773A*0.3529.901%B*42.071%A++112.7A*1.2B*39710.8h8.5B*28.4B++
NSX Tanto 1,2171,2122504.848M**0.4330.317%B*36.221%A++101M+N/A24412h9.9B++32.5B+
Lasher X2 1,2261,2082894.18S0.2437.703%A++3.56%C52.3AN/A13323.1h14.1A37.4B**
Frag Grenade 1,2141,20311203N/A1,198.5847.951%BN/A572.9B5.2C-17092.1h3.2B+6.7B+
Nebula VM20 1,2191,1972115.673A++1.2527.302%A*33.417%M64.7A*1.2A24318.5h13.7B++50.3B*
NS Baron G5 1,2041,1963763.181M1.2459.679%A+14.883%C++70.8A++N/A16516.9h3.8B++6.4C+
NS-30 Vandal 1,2001,1912195.438A*1.0236.429%B+23.426%C71.3A+N/A17416.7h4.7B*12.9B++
Eidolon VE33 1,1961,1892894.114M0.3137.848%A++49.622%M*87.4M**N/A22813.6h5A+13.2B**
XM98 1,1901,1881279.354M**4.9350.36%A++82.744%B*72.9M++N/A17516.3h1.8B**3.6B**
NS-15 Gallows 1,1941,1852035.837A+1.4230.347%B++42.954%A142.8A**1.1B+3048.3h8.8A28.9B**
NSX Tengu 1,1891,1822155.498S1.0843.551%B**28.765%A96.1A**N/A22212.3h10.3B++23.6B++
Nebula VM20 1,2071,1802155.488A++1.0727.022%A++31.102%A*63.1A++1.4A++23718.7h14.3B++53B*
NSX Naginata 1,1871,1762275.181M**0.7627.326%B**43.367%A*121.2M*1.1B++2939.7h8.4B**30.8B*
Skorpios 1,1921,1752454.796A*0.3732.279%A39.064%A**95.5A*1.4A*21912.3h9.9B++30.7B*
Nova 1,1881,1752474.757M+0.3460.129%A22.128%A++83.3A*N/A37814.1h4B+6.6B*
Eridani SX5 1,1801,1721846.37S1.9531.292%B**22.867%B+72.8A++N/A19616.1h9.5B*30.4B++
Eridani SX5-AE 1,1771,1682125.509M*1.0932.288%B++38.356%A+135.8A*1B**3028.6h9.3B+28.7B+
Blueshift VM5 1,1821,1681696.911A*2.4927.464%A++30.908%A++57.8A++N/A15320.2h14.8B+53.8B*
Parallax VX3-AE 1,1721,16710611.009A**6.5948.158%B*81.405%C++88.4A++N/A21613.2h1.7B+3.6B++
NSX Tomoe 1,1651,1641866.258A**1.8430.664%B54.038%A++109.8M++N/A25410.6h10B**32.6B*
Sirius SX12 1,1751,1643113.743A**0.6827.993%B++18.643%C++53.9AN/A16021.6h11.3B*40.5B++
Pulsar LSW 1,1661,1632514.633M0.2124.31%C**23.646%C+75AN/A21215.5h10.2B*41.9B+
Nemesis VSH9 2,0671,1626193.667U189.2594.09%SN/A374.8U291.9U9603.1h1.7M1.8M+
NS-11A 1,1711,1622215.258M*0.8429.408%B**30.895%A69.6A*N/A17316.7h10.5B**35.6B**
Nyx VX31 1,1671,1622215.258A0.8440.075%B**36.661%B++109.6M*N/A24610.6h3.9B**9.8B**
V10 1,1641,16110411.163M++6.7450.724%A+83.635%B++70.8A++N/A16016.4h1.7B*3.3B**
Parallax VX3 1,1661,1601199.748A++5.3343.384%B++80.776%B+64.8A*N/A16717.9h1.8B*4.1B++
Lancer VS22 1,8901,1606019.333U14.9162.718%C++3.103%B+81.7S51.4S28214.2h2.7B**4.3B**
Pulsar VS1 1,1651,1593263.555M0.8729.666%A28.041%B**59.7A*N/A19619.4h10.4A35B**
Artemis VX26 1,1711,1592005.795M**1.3731.907%B**34.167%A++87.8M+N/A21413.2h9.1B**28.6B**
SVA-88 1,1631,1592864.052B**0.3726.204%B+20.535%D64.7B*N/A17817.9h10.2B++38.8B+
MKV Suppressed 1,1641,1592584.492S0.0730.416%B*26.057%B**75.8A*N/A19015.3h10.1B*33.3B++
NS-7 PDW 1,1661,1592235.197S0.7829.073%B*25.971%A76.3A**N/A20815.2h10.1B**34.6B*
NS-357 Underboss 1,1661,1595172.242A2.1841.349%B++26.143%B++54.2B+N/A14021.4h3.7B+8.9B+
Phaseshift VX-S 1,1641,1581806.433A2.0146.695%A+77.029%C++60.6A++N/A14519.1h2.4B+5.1B++
Cerberus 1,1621,1583623.199A*1.2236.484%B++42.573%A**65.1B**N/A14617.8h5.8C**16B+
Equinox VE2 Burst 1,1671,1582424.785A++0.3629.697%B+36.788%B**66.6B*N/A15017.4h9.7B**32.6B*
Zenith VX-5 1,1631,1582384.866M**0.4426.731%C**25.043%B+51.5B*N/A13222.5h9.9B**37.1B++
Terminus VX-9 1,1661,1572744.223A++0.2028.034%B+41.487%A*64.3B**N/A16918h9.6B**34.1B*
NS-61 Emissary 1,1701,1553823.024M++1.4031.627%B+30.649%A**56.9A++N/A15220.3h10.3B+32.5B++
NS-11C 1,1701,1524702.451A++1.9725.836%B+18.056%C+22.8C+N/A9450.6h11.6B++44.9B+
Thanatos VE70 1,1651,1492654.336M**0.0952.468%A12.01%D-70.1A*1A+19516.4h3.5B**6.7B**
L100 Python AP 1,5881,1347515.12M10.7055.979%C+N/A51.1A*20.5B+35022.2h3.9B**6.9B**
M12 Kobalt 1,1171,0911290.917M+86.5026.728%B*18.973%B213.9A++5.1C+4435.1h13.1B++49.1B*
C-4 1,4951,0905342.041B+2.3823.164%CN/A38.8D-14.4D--28528.1h1.2B+5.3B
The Kraken 1,3991,0472394.381A*0.0457.005%C-1.624%C47C*15.8C+21822.3h2.9B**5.1B*
Lumine Edge 1,0201,0158,5840.118C++4.3017.461%D-22.857%B**2.2CN/A5468.7h1.2B+7C++
Tank Mine 1,6561,0151825.577A+1.1656.48%A++N/A99.5C+62.8C+56310.2h1.6B+2.9A++
S1 1,4141,0071297.806U3.3865.632%B**5.263%A+69M*27.9A*39214.6h2.8A++4.3A+
Darkstar 1,0161,0052274.427A**0.0128.658%B+33.632%A76.7A+N/A18713.1h11.9B+41.6B+
NS Decimator-G 1,3459821925.115S0.6960.437%C2.24%C60.6B++22.4C**30016.2h3.1B++5.2B+
NS Decimator 1,3219164262.15A+2.2755.211%D3.493%B*28.2C12.5C19032.5h4B+7.2B+
L-24R Spur 9288943624.833S20.4141.164%C**1.902%C+55.5B**2.1C16216.1h15.7B+38.2B+
L105 Zephyr 9038402140M**35.5856.59%A++N/A121.7M+9.1C+4516.9h4.3A7.6A
Saron HRB 1,2717534915.367A*10.9553.645%B**2.39%B++50.5M34.8A**57314.9h14.2A26.5A
Vortex VM21 8406162332.644B1.7846.95%B++9.74%A**21A**7.6B+12429.3h11B**23.4B*
Proton II PPA-H 6255801832.222A++27.8045.408%B**2.069%C**193.3A*15A*5003h7.2B*15.9B*
VA39 Spectre 572568737.781M**3.3644.245%A*34.859%C93.1SN/A2906.1h3.7A8.4A
NS-45 Pilot 5645601733.237A+1.1835.375%B++39.821%A++140M+1B*3494h5.3B**15B**
Vortex VM21 7115372332.305B+2.1248.623%B*8.566%A++18.3M+5.9B+9729.3h13.2A27.2B*
S12 Renegade 4784561493.06C+1.3649.048%B*2.632%D-70.2B+3.4B**1726.5h3.9C7.9C*
NS-44L Blackhand 4304291562.75A+1.6748.59%B*41.958%C+53.6A++N/A1688h3.1B**6.3B*
Supernova VPC 4454232021.15B*16.7361.093%B**1.182%C-96.1M+5D3224.4h2.2B**3.5B**
Hunter QCX 4153762141.757A+2.6650.86%B+33.777%B+19.2B+2C+7419.6h5.9C++11.6C**
Photon A2A Missile Pods 5693592117.095A**12.6789.988%A+N/A56.1C++32.8C4626.4h10.2D11.3C
Skyguard 5333572414.875S10.4537.11%A1.12%D27.3A*13.4B**22013.1h63.9A+172.1A+
NSX Masamune 5073411342.545A*1.8853.676%C-2.639%B+34.8C*16.9C**2219.8h8.8B+16.3B+
C-4 ARX 4363301043.173B++1.2524.438%C-N/A45.2D*14.5D*2787.3h1.1B+4.5C**
M40 Fury-F 4543171202.642B+1.7853.532%B+N/A24.8C++10.7B**14212.8h9.6B17.9B+
Saron HRB-H 5123162711.704A7.2861.948%B++N/A55.4B**34.4B*4215.7h16.9B*27.4B**
M20 Basilisk 382306476.5U72.0852.995%C+8.497%A++92.7A*23C++4073.3h38.7A73.1A
Auraxium Slasher 31128517,1260.017C4.4011.751%D*8.772%C+0.3C-N/A11107.4h2.5C+21.4D
Parsec VX3-A 2792791914.684M10.2647.576%B*84.588%B*93A*N/A3853h1.5B**3.2B**
MANA Anti-Personnel Turret 278276674.119N/A0.3033.483%UN/A2760U20U6367400.1h16.7T*50T*
The Immortal 2722691102.445B**1.9839.42%B++37.918%B**57.2C*N/A1484.7h7B+17.8B*
NS-AM7 VS/AE Archer 3442522221.135C++3.2950.059%D*15.873%C+6.3C2.3C3739.9h8.4B*16.8B+
Coyote Missiles 3622461912.947M**8.5363.872%A+N/A66.5B**31.4B++4403.7h26.9B*42.1B**
M60-A Bulldog 271238639.667S35.2542.755%B+3.361%B**54.1B++7.5C**2684.4h4.5B**10.6B*
Antares LC 3462261317.385S12.9634.976%B+1.327%C--45.2A*24A3965h45.8B*131.1B**
Proton II PPA 2322241224U219.5832.022%AN/A106.7A++3.8C++3052.1h6.6B**20.8B**
Quasar VM1 199196593.322B**1.1019.859%B*26.02%A+35B**N/A1545.6h12.8B++64.4B+
V30-F Starfall 287182404.55A++0.1367.215%B+N/A35B+20.2B+3585.2h11B*16.4B**
Rocklet Rifle 3581821511.205B**3.2239.269%FN/A10.1D**9.7D*13718.1h34.1B86.7C
E540 Halberd 270178725.429A++21.0155.755%B**4.494%B**44.5A23B**8684h4.5B**8.2B**
NSX Amaterasu 1741741,5250.114A4.3114.601%D-18.966%B2.1CN/A482.3h3.5C++23.7C++
Spear Anti-Vehicle Phalanx Turret 277173821.625A*17.2055.291%B**4.624%C*55.8B**33.5B**5463.1h7.6B+13.8B*
Hyena Missile Launcher 272160626.667U22.2540.226%AN/A53.3A*37.3M+4573h17.4A++43.2A+
M40 Fury 196159169.938B+5.5246.331%B**N/A45.4C+10.6C**2293.5h13B28.1B++
Auraxium Force-Blade 1451436,0180.024C4.403.38%F-13.986%B**0.4DN/A4329.8h1.9B+56.9T*
NSX Yumi 137135403.375A+1.0536.599%A*48.889%A**50B*N/A1322.7h11.4C**31.1B*
Proximity Mine 129129582.224C--2.2050.417%B*N/A43FN/A2113h2.8F--5.6D
Comet VM2 178127771.649B++2.7782.966%S2.362%D-7.2D2.9D*4717.6h77.9T*93.8D
Comet VM2 197126781.615B*2.8182.305%S3.175%D7.1D4C+6617.8h78.4T*95.3D--
M12 Kobalt-H 128125815.625C+11.2028.592%B**19.2%B+208.3A5C+4850.6h11.4B*39.9B*
Soldier Soaker 121121403.025A++1.4037.706%B+21.488%B*75.6B*N/A3661.6h5.1B++13.5B++
NS-AM7 Archer 1681161240.935B**3.4958.776%C++12.931%C--5.7C2.6C+5620.2h15.6B+26.6B+
CAS 14-E 113106715.143C++10.7238.688%B*N/A55.8C3.7D1791.9h27.7B71.5B+
M60-A Bulldog 108102251A46.5857.75%B**N/A85A*5C*2761.2h4.9B+8.5B*
Orbital Strike Uplink 1271021102U97.58675.758%UN/A510U125U21570.2h2.2T*0.3T*
Aphelion VEX-4H 18398137.538B3.1249.219%B+2.041%D44.5C**38.6B**5532.2h49.2B+99.9B+
MAX Punch 1,192937750.12C++4.3059.901%B*N/A1C11.3S2197.3h26.1D*43.5F-
C75 Viper 11391713A++8.5851.887%AN/A60.7A++14.7A++8091.5h9.5B*18.3B**
Solstice SF 10987233.783M++0.6438.058%M+12.644%D43.5A+11U3032h5.1B**13.4A
Supernova PC 11683213.952C+0.4752.163%BN/A20.8C+8.3C+2874h4.9C**9.5B+
A30 Walker 14777126.417A++2.0030.792%B**2.597%B**16.4A++14.9A++1874.7h147.6B**479.4B**
Icikill 77773,8200.02D4.405.974%F-7.792%C0.4C-N/A1207.1h2.1C*35F--
Anti-Vehicle Grenade 10875175N/A70.5844.674%DN/A187.5D-82.5C+18350.4h7.8D-17.4D-
M20 Basilisk 11172324S19.5893.001%S5.556%C+11.1D-6C--1386.5h949.2T*1020.6T*
NSX-P Tanto 7372252.88A*1.5436.957%A*20.833%D51.4AN/A4711.4h12.2B++33B**
Solstice VE3 6968471.447B**2.9728.873%B**17.647%C13.9CN/A5384.9h10.3B**35.5B+
M20 Wyvern 956278.857B+4.4436.857%C+4.839%C**24.8C++13.2C+2022.5h57.6B++156.4B++
Sticky Grenade 6059159N/A54.5838.574%D**N/A295D**5D15610.2h3.6D*9.3D**
NS CandyCannon 3000 595978.429U4.0155.738%A++79.661%A*84.3AN/A1040.7h2.3B**4.1B**
Xiphos Anti-Personnel Phalanx Tower 5554318D--13.5837.729%B*1.852%C**108C--2D-4520.5h34.8C92.1C+
AP30 Shredder 10351412.75B+8.3343.63%A1.961%C+34C*34.7A5461.5h95.2C++218.2B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret45451.1h
Nano-Armor Kit389777,64766.1h
Spawn Beacon282,8423.9h
Motion Spotter436,9998.9h
Medical Applicator116118,50312.5h
Nanite Revive Grenade07260.2h
Nanite Healing Grenade01,3040.3h
Rampart Wall0711.1h
Xiphos Anti-Personnel Tower2610.4h
Turret AI Module1870.6h
Structure Shield Module1600.4h
Repair Module0730.3h
Restoration Kit1632,3179.4h
Spitfire Auto-Turret159311.2h
Spear Anti-Vehicle Tower0520.4h
Deconstruction Tool05,1220.4h
Ammunition Package409771.1h
Medical Kit6,60741,610184.2h
Anti-Infantry MANA Turret84480.6h
IPC Targeting Dart41700.7h
Orbital Strike Target Designator91000.8h
Flail Targeting Dart31511h
Nano-Repair Grenade0920h
Recon Detection Device509,51018h
Shield Recharging Field212,0841.1h

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