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Commissar IIAc3sII[P26M] IIAc3sII
TR BR 80

KDR: 31.85

Score: 8.4m

Last Seen: Nov 17th, 2018 1:54 PM
- OFFLINE - 27.2 hour(s)

Battle Rank 80 - Terran Republic on Miller - Outfit Leader of R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 4
Level Progress (to 81): 0%
Level 100 Progress: 44% 217h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Rotary M18 Needler Coyote Missiles AP30 Shredder E540 Halberd CAS30 Tank Buster TRAC-5 Tomcat A2AM Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $205,164 MLG Score: 164
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.232%8.451%171110201423.0869628.768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.183C-1.873F-1.372ABODY (~1.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.5-0.333C-20.1-0.406C--79.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.951%0.325%13165210196,16272363985.5833169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.403%0.661B+-1.193D*-1.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.30.134C++61.2-0.152C78.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.93%1.22%10280110201,3932695451.5926146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.934A++-0.801D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.483B+34.60.114C+26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 4
8.4m231.8%808 (48.5k)754 (45.2k)31.854711,40435842.840880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102156543.464%0.43%1931:155

28% Engineer72% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2017 8:31 PMMay 31st, 2018 6:55 PMNov 18th, 2018 7:47 AM (3h) (PST)Nov 17th, 2018 9:54 AM (1d) (PST)Nov 17th, 2018 9:54 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,11472,1071.0270.0320.0043.5900.522164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
126,833427126,40662202153145,222

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
185.1h/7.7d 3,933 49 2,921 39.9k 23 107 5,792 23.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:142
Deaths:84
KDR:1.690
Accuracy:20.232% C
HSR:8.451% F-
Kills:142
Deaths (as Engineer):84
Deaths (to Engineers):149
KDR:1.69048
Kill Difference:58
Playtime:51.192 hours
Usage:28%
Score:2.264m
Score/min:737
Accuracy (listed only):20.232%
HSR (listed only):8.451%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:142
Deaths:84
KDR:1.690
Accuracy:20.232% C
HSR:8.451% F-
Kills:142
Deaths (as Light Assault):84
Deaths (to Light Assaults):47
KDR:1.69048
Kill Difference:58
Playtime:132.378 hours
Usage:72%
Score:6.103m
Score/min:768
Accuracy (listed only):20.232%
HSR (listed only):8.451%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
S
Kills:4,281
V. Kills:2,362 181%
Deaths:99
KDR:43.242
Accuracy:43.616% A*
KPH:71.500 S
VKPH:39.500 S
M18 Needler
S
Kills:1,881
V. Kills:1,053 178%
Deaths:55
KDR:34.200
Accuracy:44.754% A*
KPH:72.100 S
VKPH:40.400 S
Coyote Missiles
A**
Kills:1,612
V. Kills:849 190%
Deaths:24
KDR:67.167
Accuracy:64.087% A+
KPH:114.800 B+
VKPH:60.500 A**
Tomcat A2AM Pods
S
Kills:123
V. Kills:68 178%
Deaths:
KDR:
Accuracy:88.505% A
KPH:248.800 S
VKPH:137.500 M++
Hornet Missiles
A++
Kills:56
V. Kills:42 130%
Deaths:2
KDR:28
Accuracy:81.781% M
KPH:91.100 B++
VKPH:68.300 A++
Kills:7,953 (6,162 + 0)
Deaths:180
KDR:44.183
VKDR:24.300
Vehicle Kills:4,374
Kill Difference:7,773
Playtime:101.105 hours
Usage:55%
Score:4.335m
Score/min:715
Piloting Accuracy:44.754%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:1,393
V. Kills:798 174%
Deaths:6
KDR:232.167
Accuracy:56.930% M++
KPH:132.900 S
VKPH:76.100 S
CAS30 Tank Buster
A**
Kills:287
V. Kills:152 188%
Deaths:11
KDR:26.091
Accuracy:71.411% A**
KPH:18.100 A++
VKPH:9.600 B+
Kills:1,680 (287 + 1,393)
Deaths:17
KDR:98.824
VKDR:55.882
Vehicle Kills:950
Kill Difference:1,663
Playtime:26.307 hours
Usage:14%
Score:0.790m
Score/min:500
Piloting Accuracy:71.411%
Gunner Accuracy:56.930%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M
Kills:328
V. Kills:145 225%
Deaths:12
KDR:27.333
Accuracy:57.584% A*
KPH:50 M
VKPH:22.100 A*
Kills:328 (0 + 328)
Deaths:12
KDR:27.333
VKDR:12.083
Vehicle Kills:145
Kill Difference:316
Playtime:6.560 hours
Usage:4%
Score:0.090m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:57.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Rotary 6,6434,2819943.242U11.3943.616%A*N/A71.5S39.4S67659.9h61.7B*141.4B**
M18 Needler 2,9341,8815534.2U2.3544.754%A*N/A72.1S40.3S67826.1h60.2B**134.6B**
Coyote Missiles 2,4611,6122467.167U35.3164.087%A+N/A115.1B+60.6A**87114h29.5B*46.1B**
AP30 Shredder 2,1911,3936232.167U200.3156.93%M++1.22%D132.7S76S103910.5h34.6B**60.7A+
E540 Halberd 4733281227.333M++4.5257.584%A*N/A49.7M22A*2286.6h4.6B**8A
CAS30 Tank Buster 4392871126.091U5.7671.411%A**N/A18.2A++9.6B+14315.8h71.3C99.8B+
TRAC-5 183142841.69B**30.1620.232%C8.451%F-4D--1.2M++2435.4h20.1D99.5C
Tomcat A2AM Pods 1911231123U91.1588.505%AN/A246S136M++27850.5h7.1B+8B**
C-4 15099333U1.1526.794%C**N/A247.5M**127.5S19820.4h0.6A++2.1B
Hyena Missile Launcher 13385242.5U10.6544.285%A++N/A47.2A*26.7A++3671.8h28.7B*64.7B**
Rocklet Rifle 11366332A*29.8549.717%CN/A17.8D-12.7D--1973.7h17.3A+34.7B**
Hornet Missiles 9856228M*3.8581.781%MN/A93.3B++70A++7660.6h10.7C++13B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2787,5175.6h

Check the help document for the dictionary if you want to learn more about words used here.


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