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Colonel IIAc3sII[P26M] IIAc3sII
TR BR 73

KDR: 33.34

Score: 6.8m

Last Seen: Sep 17th, 2018 3:47 PM
- OFFLINE - 84.8 hour(s)

Battle Rank 73 - Terran Republic on Miller - Outfit Leader of R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 4
Level Progress (to 74): 88%
Level 100 Progress: 36% 245h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Rotary M18 Needler AP30 Shredder Coyote Missiles E540 Halberd CAS30 Tank Buster TRAC-5 Tomcat A2AM Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $236,439 MLG Score: 189
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.076%8.871%187110071243.3513529.988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.005C+-1.803F-1.38ABODY (~1.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.3-0.297C20.7-0.434C--77.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.169%0.348%15130210064,88150288395.7059169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.23%0.813B++-1.16D*-1.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.20.118C+63.3-0.213C76.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.891%1.217%13781110071,3151989769.2105146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.937A++-0.801D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.483B+34.40.113C+26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 4
6.8m227.2%821 (49.3k)768 (46.1k)33.33939,33528045.353673 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR100845044.208%0.471%2131:155

31% Engineer68% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2017 8:31 PMMay 31st, 2018 6:55 PMSep 20th, 2018 6:44 AM (17h) (PST)Sep 17th, 2018 12:46 PM (3d) (PST)Sep 17th, 2018 11:47 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,20072,1931.0580.0320.0053.6240.537189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
131,984410131,57463202173246,100

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
147.1h/6.1d 3,364 44 2,384 32k 19 91 4,741 19.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:124
Deaths:69
KDR:1.797
Accuracy:21.076% C+
HSR:8.871% F-
Kills:124
Deaths (as Engineer):69
Deaths (to Engineers):110
KDR:1.7971
Kill Difference:55
Playtime:46.313 hours
Usage:31%
Score:2.124m
Score/min:764
Accuracy (listed only):21.076%
HSR (listed only):8.871%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:124
Deaths:69
KDR:1.797
Accuracy:21.076% C+
HSR:8.871% F-
Kills:124
Deaths (as Light Assault):69
Deaths (to Light Assaults):35
KDR:1.7971
Kill Difference:55
Playtime:99.638 hours
Usage:68%
Score:4.657m
Score/min:779
Accuracy (listed only):21.076%
HSR (listed only):8.871%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
S
Kills:3,036
V. Kills:1,659 183%
Deaths:62
KDR:48.968
Accuracy:45.407% A**
KPH:76 S
VKPH:41.500 S
M18 Needler
S
Kills:1,845
V. Kills:1,036 178%
Deaths:55
KDR:33.546
Accuracy:44.755% A*
KPH:72.700 S
VKPH:40.800 S
Coyote Missiles
M*
Kills:1,250
V. Kills:666 187%
Deaths:19
KDR:65.790
Accuracy:64.265% A+
KPH:140.600 B*
VKPH:74.900 M*
Tomcat A2AM Pods
S
Kills:105
V. Kills:57 181%
Deaths:
KDR:
Accuracy:90% A+
KPH:220.500 S
VKPH:119.700 A**
Hornet Missiles
A++
Kills:54
V. Kills:41 129%
Deaths:2
KDR:27
Accuracy:82.578% M
KPH:100.600 B++
VKPH:76.400 A++
Kills:6,290 (4,881 + 0)
Deaths:138
KDR:45.580
VKDR:25.065
Vehicle Kills:3,459
Kill Difference:6,152
Playtime:75.204 hours
Usage:51%
Score:3.247m
Score/min:720
Piloting Accuracy:44.755%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:1,315
V. Kills:759 173%
Deaths:6
KDR:219.167
Accuracy:56.891% M++
KPH:132.800 S
VKPH:76.700 S
CAS30 Tank Buster
A**
Kills:245
V. Kills:129 188%
Deaths:11
KDR:22.273
Accuracy:71.041% A**
KPH:17.100 A+
VKPH:9 B
Kills:1,560 (245 + 1,315)
Deaths:17
KDR:91.765
VKDR:52.235
Vehicle Kills:888
Kill Difference:1,543
Playtime:24.196 hours
Usage:16%
Score:0.749m
Score/min:516
Piloting Accuracy:71.041%
Gunner Accuracy:56.891%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M+
Kills:303
V. Kills:137 220%
Deaths:11
KDR:27.546
Accuracy:56.746% A*
KPH:51.500 M+
VKPH:23.300 A**
Kills:303 (0 + 303)
Deaths:11
KDR:27.545
VKDR:12.455
Vehicle Kills:137
Kill Difference:292
Playtime:5.888 hours
Usage:4%
Score:0.083m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:56.746%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Rotary 4,6953,0366248.968U15.6345.407%A**N/A76.1S41.6S65939.9h65B*143.1B**
M18 Needler 2,8811,8455533.545U0.2144.755%A*N/A72.6S40.8S64425.4h60.6B**135.4B**
AP30 Shredder 2,0741,3156219.167U185.8356.891%M++1.217%D132.8S76.7S10509.9h34.4B**60.4A+
Coyote Missiles 1,9161,2501965.789U32.4564.265%A+N/A140.4B++74.8M*11118.9h29.9B++46.6B*
E540 Halberd 4403031127.545M5.7956.746%A*N/A51.4M+23.2A**2345.9h4.4B**7.7A+
CAS30 Tank Buster 3742451122.273U11.0771.041%A**N/A17.1A+9B14514.3h74.2C--104.4B+
TRAC-5 161124691.797A31.5421.076%C+8.871%F-4.2D--1.2M++2629.7h20.7D-98.3C
Tomcat A2AM Pods 1621051105U71.6690%A+N/A210M**114A*24040.5h7.1B+7.9B**
Hyena Missile Launcher 12580240U6.6643.892%A*N/A44.4A*25A++3681.8h28.8B*65.6B**
C-4 11876325.333U8.0126.471%C**N/A253.3S140S21470.3h0.6A++2.2A
Hornet Missiles 9554227M*6.3482.578%MN/A108B*82A++8430.5h10.8C++13.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2477,7965h

Check the help document for the dictionary if you want to learn more about words used here.


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