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Colonel IIAuditorII[SEFR] IIAuditorII
TR BR 75

KDR: 2.9

Score: 22.5m

Last Seen: Jul 14th, 2019 11:38 AM
- OFFLINE - 2.5 hour(s)

Prestige 1, Battle Rank 75 - Terran Republic on Cobalt - Outfit Member of SECTION FRANCOPHONE[SEFR] SECTION FRANCOPHONE
TR outfit on Cobalt

Members: 74
Level Progress (to 76): 38%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M14 Banshee L100 Python HESH TSAR-42 TORQ-9 NS-44 Commissioner TAS-16 Blackjack RAMS .50M C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,314,801 MLG Score: 1051
Fun Score: N/A
Cheeseburgers Flipped: 106TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.078%18.815%5471611988,5410.9754451.925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.149%1.55A+-0.286C-2.345F--HEAD + (~4.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.558B+9.60.329C**23.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.333%0.771%1967312117,008452136115.4702515%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.203%-0.103C+-0.745D--1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.30.521B+28.10.469B+49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.93%0.311%1697512097,076685187810.3299377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.12%0.579B+-1.448D**-0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++4.20.666B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.558%3.189%350512091,59960015652.66057102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.709%0.125C+-0.311C-0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.2-0.975D--88.7-1.221D*147.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.854%62.284%350612087,0586993810.0829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.514%0.882B*-0.312C0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.308C*2.80.121C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.291%12.016%350312113,229728294.42936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.387%1.889A++-0.516D-0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.714B++2.40.502B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SECTION FRANCOPHONE[SEFR] SECTION FRANCOPHONE
TR outfit on Cobalt

Members: 74
22.5m218.6%310 (18.6k)254 (15.2k)2.9007247,18916,2683.3337275 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214394524.6%15.243%37505:2611

7% Combat Medic44% Engineer29% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2016 12:01 PMJan 15th, 2018 12:06 PMJul 14th, 2019 2:21 PM (2d) (PST)Jul 14th, 2019 12:54 PM (2d) (PST)Jul 14th, 2019 7:38 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6781115670.5330.1840.0811.3480.0831051

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6796,66234,0173211581515,261

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1474.8h/61.5d 7,044 7,193 15,044 119.3k 1,331 3,547 7,371 60m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B*
Kills:426
Deaths:295
KDR:1.444
Accuracy:27.353% B*
HSR:15.258% D**
TMG-50
B*
Kills:211
Deaths:132
KDR:1.598
Accuracy:25.781% B*
HSR:16.114% D*
T9 CARV
A++
Kills:166
Deaths:106
KDR:1.566
Accuracy:28.323% A++
HSR:24.699% C*
Kills:803
Deaths (as Heavy Assault):533
Deaths (to Heavy Assaults):4,335
KDR:1.50657
Kill Difference:270
Playtime:66.434 hours
Usage:5%
Score:0.836m
Score/min:210
Accuracy (listed only):27.152%
HSR (listed only):18.690%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B
Kills:2,110
Deaths:1,511
KDR:1.396
Accuracy:64.258% B
HSR:11.754% D
NS Baron G5
B
Kills:1,264
Deaths:944
KDR:1.339
Accuracy:33.314% D--
HSR:16.139% B
TRS-12 Uppercut
B++
Kills:993
Deaths:741
KDR:1.340
Accuracy:66.970% B++
HSR:11.480% D
AMR-66
A*
Kills:904
Deaths:557
KDR:1.623
Accuracy:40.247% A*
HSR:9.292% F--
TRAC-5
A+
Kills:404
Deaths:370
KDR:1.092
Accuracy:28.635% A+
HSR:17.327% C
MG-C1 Kindred
B+
Kills:288
Deaths:224
KDR:1.286
Accuracy:28.967% B+
HSR:19.792% C--
NSX-P Tanto
B+
Kills:177
Deaths:171
KDR:1.035
Accuracy:28.816% B+
HSR:18.079% D--
FA1 Barrage
A+
Kills:126
Deaths:90
KDR:1.400
Accuracy:54.119% A+
HSR:20.635% B**
MG-HBR1 Dragoon
B++
Kills:97
Deaths:74
KDR:1.311
Accuracy:37.376% B++
HSR:17.526% D*
Kills:6,363
Deaths (as Engineer):4,682
Deaths (to Engineers):2,674
KDR:1.35903
Kill Difference:1,681
Playtime:642.020 hours
Usage:44%
Score:10.218m
Score/min:265
Accuracy (listed only):42.523%
HSR (listed only):15.780%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B
Kills:2,110
Deaths:1,511
KDR:1.396
Accuracy:64.258% B
HSR:11.754% D
NS Baron G5
B
Kills:1,264
Deaths:944
KDR:1.339
Accuracy:33.314% D--
HSR:16.139% B
TRS-12 Uppercut
B++
Kills:993
Deaths:741
KDR:1.340
Accuracy:66.970% B++
HSR:11.480% D
TRAC-5
A+
Kills:404
Deaths:370
KDR:1.092
Accuracy:28.635% A+
HSR:17.327% C
MG-C1 Kindred
B+
Kills:288
Deaths:224
KDR:1.286
Accuracy:28.967% B+
HSR:19.792% C--
NSX-P Tanto
B+
Kills:177
Deaths:171
KDR:1.035
Accuracy:28.816% B+
HSR:18.079% D--
FA1 Barrage
A+
Kills:126
Deaths:90
KDR:1.400
Accuracy:54.119% A+
HSR:20.635% B**
Kills:5,362
Deaths (as Light Assault):4,051
Deaths (to Light Assaults):2,860
KDR:1.32362
Kill Difference:1,311
Playtime:215.000 hours
Usage:15%
Score:3.570m
Score/min:277
Accuracy (listed only):43.583%
HSR (listed only):16.458%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:3,446
Deaths:1,273
KDR:2.707
Accuracy:44.564% B*
HSR:57.081% D*
NS-44 Commissioner
B+
Kills:2,382
Deaths:1,634
KDR:1.458
Accuracy:39.731% B+
HSR:20.487% C
RAMS .50M
B+
Kills:1,887
Deaths:393
KDR:4.802
Accuracy:41.173% B+
HSR:67.462% D**
M77-B
B*
Kills:840
Deaths:237
KDR:3.544
Accuracy:42.519% B*
HSR:71.667% C--
TX1 Repeater
B**
Kills:518
Deaths:313
KDR:1.655
Accuracy:31.375% B**
HSR:15.058% D-
NSX Daimyo
C-
Kills:492
Deaths:150
KDR:3.280
Accuracy:38.676% C-
HSR:91.463% D
TRAP-M1
C*
Kills:233
Deaths:111
KDR:2.099
Accuracy:30.325% C*
HSR:20.172% D
NS-44L Blackhand
B*
Kills:218
Deaths:88
KDR:2.477
Accuracy:49.104% B*
HSR:41.284% C+
NS-AM7 Archer
C**
Kills:161
Deaths:183
KDR:0.880
Accuracy:61.020% C**
HSR:15.528% C+
99SV
B**
Kills:160
Deaths:60
KDR:2.667
Accuracy:37.262% B**
HSR:35.625% C+
TX2 Emperor
A+
Kills:117
Deaths:85
KDR:1.376
Accuracy:38.660% A+
HSR:16.239% D
Soldier Soaker
A*
Kills:67
Deaths:50
KDR:1.340
Accuracy:52.010% A*
HSR:16.418% B
Kills:10,521
Deaths (as Infiltrator):4,577
Deaths (to Infiltrators):2,397
KDR:2.29867
Kill Difference:5,944
Playtime:421.769 hours
Usage:29%
Score:5.388m
Score/min:213
Accuracy (listed only):42.202%
HSR (listed only):39.040%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C**
Kills:2,422
Deaths:1,746
KDR:1.387
Accuracy:25.726% C**
HSR:19.818% D
TAS-16 Blackjack
B
Kills:2,110
Deaths:1,511
KDR:1.396
Accuracy:64.258% B
HSR:11.754% D
NS Baron G5
B
Kills:1,264
Deaths:944
KDR:1.339
Accuracy:33.314% D--
HSR:16.139% B
TRS-12 Uppercut
B++
Kills:993
Deaths:741
KDR:1.340
Accuracy:66.970% B++
HSR:11.480% D
SABR-13
C+
Kills:160
Deaths:99
KDR:1.616
Accuracy:25.701% C+
HSR:22.500% C-
FA1 Barrage
A+
Kills:126
Deaths:90
KDR:1.400
Accuracy:54.119% A+
HSR:20.635% B**
NSX Yumi
B++
Kills:118
Deaths:96
KDR:1.229
Accuracy:26.518% C+
HSR:32.203% B++
T1 Cycler
C++
Kills:60
Deaths:41
KDR:1.463
Accuracy:22.567% C++
HSR:16.667% D
Kills:7,253
Deaths (as Combat Medic):5,268
Deaths (to Combat Medics):1,712
KDR:1.3768
Kill Difference:1,985
Playtime:109.735 hours
Usage:7%
Score:2.240m
Score/min:340
Accuracy (listed only):39.897%
HSR (listed only):18.900%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:398
Deaths:117
KDR:3.402
Accuracy:24.976% A++
HSR:19.849% C+
MRC3 Mercy
A++
Kills:345
Deaths:118
KDR:2.924
Accuracy:24.973% A++
HSR:19.420% C
Kills:743
Deaths (as MAX Suit):117.500
Deaths (to MAX Suits):581
KDR:6.3234
Kill Difference:625.500
Playtime:13.274 hours
Usage:1%
Score:0.255m
Score/min:320
Accuracy (listed only):24.974%
HSR (listed only):19.635%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:6,495
V. Kills:618 N/A
Deaths:654
KDR:9.931
Accuracy:36.445% A
KPH:46.400 C++
VKPH:4.400 B+
Tomcat A2AM Pods
A+
Kills:650
V. Kills:364 178%
Deaths:28
KDR:23.214
Accuracy:88.754% A+
KPH:72.100 B+
VKPH:40.400 C+
Coyote Missiles
A
Kills:467
V. Kills:251 185%
Deaths:71
KDR:6.577
Accuracy:62.008% A
KPH:35.900 C+
VKPH:19.300 C
M18 Rotary
B+
Kills:299
V. Kills:174 171%
Deaths:36
KDR:8.306
Accuracy:31.492% C+
KPH:20.300 B+
VKPH:11.800 C**
Hornet Missiles
B
Kills:232
V. Kills:161 143%
Deaths:24
KDR:9.667
Accuracy:66.170% B++
KPH:65.400 C++
VKPH:45.400 B
M18 Needler
C++
Kills:214
V. Kills:161 132%
Deaths:94
KDR:2.277
Accuracy:40.279% A
KPH:13.400 C++
VKPH:10.100 C++
Hellfire Rocket Pods
B**
Kills:196
V. Kills:30 N/A
Deaths:4
KDR:49
Accuracy:56.922% B**
KPH:128.400 B*
VKPH:19.600 B+
Kills:8,553 (7,008 + 0)
Deaths:911
KDR:9.389
VKDR:1.931
Vehicle Kills:1,759
Kill Difference:7,642
Playtime:197.733 hours
Usage:13%
Score:2.144m
Score/min:181
Piloting Accuracy:40.279%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:233
V. Kills:279 83%
Deaths:25
KDR:9.320
Accuracy:31.940% D-
KPH:25.200 C--
VKPH:30.200 B+
L105 Zephyr
A+
Kills:111
V. Kills:42 258%
Deaths:3
KDR:37
Accuracy:55.811% A+
KPH:43.300 C
VKPH:16.400 A+
Kills:344 (0 + 344)
Deaths:28
KDR:12.286
VKDR:11.464
Vehicle Kills:321
Kill Difference:316
Playtime:11.814 hours
Usage:1%
Score:0.253m
Score/min:356
Piloting Accuracy:N/A%
Gunner Accuracy:55.811%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:4,223
V. Kills:806 N/A
Deaths:145
KDR:29.124
Accuracy:46.953% C+
KPH:65.100 B+
VKPH:12.400 B**
L100 Python HEAT
B+
Kills:366
V. Kills:121 300%
Deaths:16
KDR:22.875
Accuracy:50.776% C+
KPH:38.100 B+
VKPH:12.600 C++
Kills:4,589 (4,589 + 0)
Deaths:161
KDR:28.503
VKDR:5.758
Vehicle Kills:927
Kill Difference:4,428
Playtime:74.440 hours
Usage:5%
Score:0.866m
Score/min:194
Driving Accuracy:50.776%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,563
V. Kills:659 237%
Deaths:45
KDR:34.733
Accuracy:48.914% C**
KPH:47.800 A
VKPH:20.200 B+
P2-120 HEAT
B*
Kills:568
V. Kills:183 309%
Deaths:22
KDR:25.818
Accuracy:44.484% C*
KPH:34.700 B*
VKPH:11.200 C**
P2-120 HESH
C+
Kills:356
V. Kills:76 462%
Deaths:11
KDR:32.364
Accuracy:39.869% C
KPH:40.600 C
VKPH:8.700 C+
G40-F Ranger
A*
Kills:144
V. Kills:79 180%
Deaths:2
KDR:72
Accuracy:34.022% B+
KPH:88.900 A*
VKPH:48.800 A*
E540 Halberd
A+
Kills:80
V. Kills:34 229%
Deaths:5
KDR:16
Accuracy:52.528% A+
KPH:41.300 A
VKPH:17.600 B*
Kills:2,711 (2,487 + 224)
Deaths:85
KDR:31.894
VKDR:12.129
Vehicle Kills:1,031
Kill Difference:2,626
Playtime:61.374 hours
Usage:4%
Score:1.005m
Score/min:273
Driving Accuracy:39.869%
Gunner Accuracy:52.528%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
A*
Kills:1,053
V. Kills:528 199%
Deaths:14
KDR:75.214
Accuracy:34.389% C+
KPH:54.800 A++
VKPH:27.500 A*
G40-F Ranger
A*
Kills:273
V. Kills:190 143%
Deaths:16
KDR:17.063
Accuracy:37.627% B+
KPH:54.800 A
VKPH:38.200 A*
G20 Vulcan-H
C*
Kills:265
V. Kills:162 163%
Deaths:32
KDR:8.281
Accuracy:53.186% B++
KPH:47.600 C++
VKPH:29.100 C*
E540 Halberd-H
B*
Kills:221
V. Kills:108 203%
Deaths:3
KDR:73.667
Accuracy:57.171% C+
KPH:59.200 B*
VKPH:28.900 B++
Kills:1,812 (0 + 1,812)
Deaths:65
KDR:27.877
VKDR:15.200
Vehicle Kills:988
Kill Difference:1,747
Playtime:33.506 hours
Usage:2%
Score:0.700m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:57.171%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:57
V. Kills:22 248%
Deaths:7
KDR:8.143
Accuracy:46.419% B*
KPH:18.800 C+
VKPH:7.300 C+
Kills:57 (0 + 57)
Deaths:7
KDR:8.143
VKDR:3.143
Vehicle Kills:22
Kill Difference:50
Playtime:3.026 hours
Usage:0%
Score:0.041m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:46.419%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 7,1136,4956549.931B+7.0336.445%AN/A46.4C++4.4B+145139.9h22.8C*62.7B+
L100 Python HESH 5,0294,22314529.124A+26.2246.953%C+N/A65.2B+12.4B**20064.8h3.3C++7C++
TSAR-42 3,4693,4461,2732.707C+0.1944.564%B*57.081%D*35.3C+N/A9797.5h2.5C5.7C**
TORQ-9 2,4642,4221,7461.387C++1.5125.726%C**19.818%D28.9CN/A7183.9h15C++58.4C**
NS-44 Commissioner 2,4032,3821,6341.458B+1.4439.731%B+20.487%C28.4C+N/A8384h3.6B9.1B+
TAS-16 Blackjack 2,1282,1101,5111.396C*1.5064.258%B11.754%D49.2B+N/A11342.9h2.3B+3.5B+
RAMS .50M 1,8931,8873934.802B+1.9041.173%B+67.462%D**24.2CN/A6578h2.5C6C++
C-4 2,4621,8428112.271B+0.6335.3%A++N/A207M+69.7M+13008.9h1B**2.8B**
P2-120 AP 2,2221,5634534.733M**31.8348.914%C**N/A47.8A20.2B+30332.7h5.1B*10.4B*
NS Baron G5 1,2861,2649441.339B1.5633.314%D--16.139%B32.7C+N/A7538.7h4.2B+12.5C+
G30 Walker 1,5811,0531475.214S72.3134.389%C+3.419%C+54.8A++27.5A*26619.2h94.4A274.6B*
TRS-12 Uppercut 1,0029937411.34C++1.5666.97%B++11.48%D40.7C+N/A10124.4h2.5C*3.8B+
AMR-66 9739045571.623B*1.2840.247%A*9.292%F--19C+1.4A++5147.6h5.9A14.7B**
M77-B 8448402373.544A0.6442.519%B*71.667%C--22.9CN/A6436.7h2.5C+5.8B+
Tomcat A2AM Pods 1,0146502823.214S20.3188.754%A+N/A72.2B+40.4C+4419h9.2C+10.4B
Chainblade 6576149,5330.064A2.8456.604%A*8.795%C**1.1B++N/A3548.7h2.6C++4.6B++
T7 Mini-Chaingun 6156023691.631B++1.2717.734%C++11.96%C34.2C++N/A9917.6h12.2B++68.6B+
P2-120 HEAT 7515682225.818M22.9244.484%C*N/A34.6B++11.2C**21416.4h6.9C**15.5B+
TX1 Repeater 5205183131.655B**1.2531.375%B**15.058%D-75.1A*N/A2646.9h9.8B*31.3B*
Auraxium Chainblade 5114955,4520.091A+2.8145.746%A11.111%B++1.5C**N/A5325.6h2B4.3B+
NSX Daimyo 4964921503.28C++0.3838.676%C-91.463%D39.7CN/A8812.4h3.1D8C--
Coyote Missiles 718467716.577B**3.6862.008%AN/A35.9C+19.3C25013h54.4D87.8C+
Rocklet Rifle 8534663511.328B**1.5758.911%B++N/A51.2A++42.5A+5339.1h28B*47.5B*
MG-H1 Watchman 4354262951.444C+1.4627.353%B*15.258%D**34.4CN/A13512.4h13.6B+49.6B+
TRAC-5 4154043701.092B+1.8128.635%A+17.327%C15.4CN/A9626.3h11.6B++40.4B*
MRC3 Mercy 4093981173.402B+0.5024.976%A++19.849%C+36.2B+1B++11411h20.3C+81.1B++
L100 Python HEAT 4873661622.875M++19.9750.776%C+N/A38.1B+12.6C++1509.6h6C+11.8C++
P2-120 HESH 4323561132.364A+29.4639.869%CN/A40.5C8.6C+1538.8h4.4B+11.1B
MRC3 Mercy 3583451182.924B0.0224.973%A++19.42%C30.8C++1.2A9411.2h23.3D93.4B+
M18 Rotary 473299368.306M++5.4131.492%C+N/A20.3B+11.8C**15314.7h69.2B*219.6B*
MG-C1 Kindred 2892882241.286C+1.6128.967%B+19.792%C--35.6C+N/A3898.1h11.2C++38.6B+
G40-F Ranger 4632731617.063A++14.1637.627%B+N/A54.6A38A*5295h75.2C++200B
G20 Vulcan-H 427265328.281B**5.3853.186%B++3.019%C++47.3C++28.9C*4595.6h113.1C212.7C*
C150 Dalton 512233259.32B6.4231.94%D-N/A25.1C--30B+3899.3h4.2C**13.2C+
TRAP-M1 2332331112.099B+0.8030.325%C*20.172%D54.2B*N/A1284.3h8.6B28.3B+
Hornet Missiles 393232249.667B+6.7766.17%B++N/A66.3C++46B5413.5h10.1C*15.3B+
E540 Halberd-H 329221373.667S70.7757.171%C+N/A59.7B*29.2B++3653.7h6.7C+11.7C+
NS-44L Blackhand 218218882.477B**0.4249.104%B*41.284%C+19CN/A4511.5h3.8B+7.7B+
M18 Needler 375214942.277C*0.6240.279%A3.271%B++13.4C++10.1C++19116h129.9B322.6B+
TMG-50 2132111321.598B+1.3025.781%B*16.114%D*27.4CN/A957.7h10.9B42.2B+
Hellfire Rocket Pods 226196449S46.1056.922%B**N/A130.7B*20B+6601.5h14.6B+25.7B++
NS Decimator 2381771041.702B*1.2061.111%C+N/A43.2B+14.9C+2794.1h4.4C**7.1B
NSX-P Tanto 1831771711.035C++1.8728.816%B+18.079%D--8.7D-N/A3120.3h11.1B*38.6B++
Tank Mine 225171227.773M4.87142.783%SN/A171A54C12391h3.2F-2.3A*
T9 CARV 1681661061.566C**1.3328.323%A++24.699%C*26.3C+N/A2276.3h16.1C56.7B+
NS-AM7 Archer 2321611830.88B*2.0261.02%C**15.528%C+4D1.8D3040.4h15B+24.6B+
99SV 161160602.667B++0.2337.262%B**35.625%C+25.4C++N/A1046.3h4.5B*12.1B*
SABR-13 162160991.616C++1.2825.701%C+22.5%C-17.6DN/A859.1h12.7C+49.5C+
G40-F Ranger 223144272U69.1034.022%B+N/A90A*49.4A*7701.6h48.5B++142.5B++
Frag Grenade 1451401140N/A137.1052.806%B**N/A466.7C+16.7A20530.3h4.4C8.4C*
Orbital Strike Uplink 1931341134N/A131.10676.191%UN/A1340U590U55500.1h1.1T*0.2T*
FA1 Barrage 128126901.4B+1.5054.119%A+20.635%B**52.5A+N/A2642.4h4.1B++7.6B*
NSX Yumi 119118961.229C+1.6726.518%C+32.203%B++31.1C+N/A943.8h12.6C+47.5C++
TX2 Emperor 120117851.376B+1.5238.66%A+16.239%D35.5C**N/A983.3h8.7B22.6B+
L105 Zephyr 153111337A*34.1055.811%A+N/A42.7C16.2A+2382.6h8.3D-14.9C*
MG-HBR1 Dragoon 9997741.311C+1.5937.376%B++17.526%D*19.8C-N/A554.9h7.8C+20.7C**
Spear Anti-Vehicle Phalanx Turret 14086421.5A**18.6062.99%A*2.326%D-57.3B**36A+4841.5h10.1C16B+
E540 Halberd 11480516A13.1052.528%A+2.5%C-42.1A+17.9B*3931.9h4.7B*8.9B**
Sticky Grenade 7875175N/A72.1060.455%B**N/A750C-30A++27080.1h1.8B+2.9B+
Soldier Soaker 6767501.34C*1.5652.01%A*16.418%B44.7C+N/A2611.5h6C++11.5B**
T1 Cycler 6160411.463B+1.4422.567%C++16.667%D26.1C++N/A3292.3h12.1B*53.8B+
ML-7 10860630.952B+1.9564.238%B*1.667%D20C16B+4543h12.9F*20.1D**
M20 Basilisk 795778.143A++5.2446.419%B*7.018%B+19C+7.3C+2263h89.6C*193B+
Spear Anti-Vehicle Phalanx Tower 8755155A52.1059.46%B**5.455%B*39.3C+22.9C+2291.4h13.6D22.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11960.2h
Nano-Armor Kit212624,86670.2h
Turret AI Module0820.5h
Skywall Shield Emitter0580.2h
Structure Shield Module0610.3h
Repair Module0790.3h
Nanite Revive Grenade04610.1h
Medical Applicator312187,51812.2h
Restoration Kit444680.5h
Spitfire Auto-Turret151,9281.6h
Motion Spotter3314,5459.7h
Rampart Wall01290.9h
Welding Device110,8820.6h
Ammunition Package84,2851.2h
Medical Kit2922,3702.6h
Anti-Infantry MANA Turret73200.4h
Flail Targeting Dart11070.7h
Recon Detection Device11640.2h
Shield Recharging Field223,2141h
Vehicle Gate0520.4h
WLT-Howler Mining Laser012,0772.4h

Check the help document for the dictionary if you want to learn more about words used here.


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