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Major IIAuditorII[SEFR] IIAuditorII
TR BR 62

KDR: 3.03

Score: 20m

Last Seen: Nov 17th, 2018 4:11 PM
- OFFLINE - 67 hour(s)

Prestige 1, Battle Rank 62 - Terran Republic on Cobalt - Outfit Member of SECTION FRANCOPHONE[SEFR] SECTION FRANCOPHONE
TR outfit on Cobalt

Members: 50
Level Progress (to 63): 90%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M14 Banshee L100 Python HESH TSAR-42 NS-44 Commissioner TAS-16 Blackjack RAMS .50M TORQ-9 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,367,343 MLG Score: 1093
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.154%19.13%5581510067,0310.9551692.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.444%1.598A+-0.219C-2.674F**HEAD + (~4.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.574B+9.30.348C**22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.318%0.796%1958210196,282419123014.9928510%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.333%-0.019C+-0.752D--1.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.555B+26.60.495B+44.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.264%0.344%1679510166,404630168910.149379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.543%0.653B+-1.494F-0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++4.20.666B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.404%3.23%370510161,57955715402.82975102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.906%0.119C+-0.28C0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.4-1.011D*88.4-1.267D**148

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.978%62.193%370610156,8855813511.8299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.483%0.891B*-0.331C-0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.307C*2.80.118C+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.792%12.105%370310183,164588295.38095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.494%1.955A++-0.464D-0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.719B++2.40.504B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SECTION FRANCOPHONE[SEFR] SECTION FRANCOPHONE
TR outfit on Cobalt

Members: 50
20m212.4%303 (18.2k)251 (15.1k)3.0303241,97913,8533.4932562 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1021357024.609%15.639%38505:4510

8% Combat Medic43% Engineer30% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2016 12:01 PMJan 15th, 2018 12:06 PMNov 19th, 2018 5:12 AM (24h) (PST)Nov 17th, 2018 1:21 PM (3d) (PST)Nov 17th, 2018 12:11 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6811055760.5280.1740.0831.3040.0861093

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,8836,29934,5843210578515,075

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1324.9h/55.2d 6,413 6,565 12,957 103.6k 1,203 3,153 6,813 54.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C++
Kills:570
Deaths:349
KDR:1.633
Accuracy:17.662% C++
HSR:11.754% C
TMG-50
B*
Kills:187
Deaths:116
KDR:1.612
Accuracy:25.866% B*
HSR:17.112% D--
T9 CARV
A*
Kills:166
Deaths:106
KDR:1.566
Accuracy:28.323% A*
HSR:24.699% B
MG-H1 Watchman
B*
Kills:150
Deaths:108
KDR:1.389
Accuracy:26.650% B*
HSR:15.333% D*
Kills:1,073
Deaths (as Heavy Assault):679
Deaths (to Heavy Assaults):3,644
KDR:1.58027
Kill Difference:394
Playtime:53.394 hours
Usage:4%
Score:0.693m
Score/min:216
Accuracy (listed only):24.625%
HSR (listed only):17.225%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:2,087
Deaths:1,484
KDR:1.406
Accuracy:65.055% B+
HSR:11.787% D
TRS-12 Uppercut
B*
Kills:951
Deaths:706
KDR:1.347
Accuracy:67.124% B*
HSR:11.672% D
AMR-66
A*
Kills:686
Deaths:475
KDR:1.444
Accuracy:38.334% A*
HSR:10.787% F-
NS Baron G5
C**
Kills:409
Deaths:342
KDR:1.196
Accuracy:34.504% D
HSR:15.648% C**
TRAC-5
A+
Kills:394
Deaths:358
KDR:1.101
Accuracy:28.616% A+
HSR:17.259% C
NSX-P Tanto
B++
Kills:177
Deaths:171
KDR:1.035
Accuracy:28.816% B++
HSR:18.079% D--
FA1 Barrage
A+
Kills:126
Deaths:90
KDR:1.400
Accuracy:54.119% A+
HSR:20.635% B**
Kills:4,830
Deaths (as Engineer):3,626
Deaths (to Engineers):2,406
KDR:1.33205
Kill Difference:1,204
Playtime:574.180 hours
Usage:43%
Score:8.973m
Score/min:260
Accuracy (listed only):45.224%
HSR (listed only):15.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B+
Kills:2,087
Deaths:1,484
KDR:1.406
Accuracy:65.055% B+
HSR:11.787% D
TRS-12 Uppercut
B*
Kills:951
Deaths:706
KDR:1.347
Accuracy:67.124% B*
HSR:11.672% D
NS Baron G5
C**
Kills:409
Deaths:342
KDR:1.196
Accuracy:34.504% D
HSR:15.648% C**
TRAC-5
A+
Kills:394
Deaths:358
KDR:1.101
Accuracy:28.616% A+
HSR:17.259% C
NSX-P Tanto
B++
Kills:177
Deaths:171
KDR:1.035
Accuracy:28.816% B++
HSR:18.079% D--
FA1 Barrage
A+
Kills:126
Deaths:90
KDR:1.400
Accuracy:54.119% A+
HSR:20.635% B**
Kills:4,144
Deaths (as Light Assault):3,151
Deaths (to Light Assaults):2,361
KDR:1.31514
Kill Difference:993
Playtime:172.150 hours
Usage:13%
Score:2.698m
Score/min:261
Accuracy (listed only):46.372%
HSR (listed only):15.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,432
Deaths:1,270
KDR:2.702
Accuracy:44.595% B**
HSR:57.051% D*
NS-44 Commissioner
B+
Kills:2,101
Deaths:1,377
KDR:1.526
Accuracy:39.871% B+
HSR:20.514% C+
RAMS .50M
B+
Kills:1,880
Deaths:392
KDR:4.796
Accuracy:41.147% B+
HSR:67.660% D**
M77-B
B*
Kills:716
Deaths:201
KDR:3.562
Accuracy:42.793% B*
HSR:71.927% C-
TX1 Repeater
A
Kills:510
Deaths:304
KDR:1.678
Accuracy:31.302% A
HSR:14.510% D--
NSX Daimyo
C
Kills:475
Deaths:144
KDR:3.299
Accuracy:38.827% C
HSR:91.579% D
TRAP-M1
C**
Kills:222
Deaths:104
KDR:2.135
Accuracy:30.622% C**
HSR:20.270% D
NS-44L Blackhand
B*
Kills:209
Deaths:84
KDR:2.488
Accuracy:49.905% B*
HSR:42.105% C+
99SV
B**
Kills:160
Deaths:60
KDR:2.667
Accuracy:37.262% B**
HSR:35.625% C+
NS-AM7 Archer
B+
Kills:158
Deaths:178
KDR:0.888
Accuracy:62.199% B+
HSR:15.823% C+
TX2 Emperor
A+
Kills:115
Deaths:77
KDR:1.494
Accuracy:38.759% A+
HSR:15.652% D
Kills:9,978
Deaths (as Infiltrator):4,191
Deaths (to Infiltrators):2,039
KDR:2.38082
Kill Difference:5,787
Playtime:397.673 hours
Usage:30%
Score:5.152m
Score/min:216
Accuracy (listed only):41.571%
HSR (listed only):41.156%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:2,087
Deaths:1,484
KDR:1.406
Accuracy:65.055% B+
HSR:11.787% D
TORQ-9
C**
Kills:1,840
Deaths:1,363
KDR:1.350
Accuracy:25.467% C**
HSR:19.294% D
TRS-12 Uppercut
B*
Kills:951
Deaths:706
KDR:1.347
Accuracy:67.124% B*
HSR:11.672% D
NS Baron G5
C**
Kills:409
Deaths:342
KDR:1.196
Accuracy:34.504% D
HSR:15.648% C**
SABR-13
C+
Kills:160
Deaths:99
KDR:1.616
Accuracy:25.707% C+
HSR:22.500% C
FA1 Barrage
A+
Kills:126
Deaths:90
KDR:1.400
Accuracy:54.119% A+
HSR:20.635% B**
NSX Yumi
B++
Kills:118
Deaths:96
KDR:1.229
Accuracy:26.518% C++
HSR:32.203% B++
T1 Cycler
C*
Kills:60
Deaths:41
KDR:1.463
Accuracy:22.567% C*
HSR:16.667% D
Kills:5,751
Deaths (as Combat Medic):4,221
Deaths (to Combat Medics):1,406
KDR:1.36247
Kill Difference:1,530
Playtime:108.843 hours
Usage:8%
Score:2.223m
Score/min:340
Accuracy (listed only):40.132%
HSR (listed only):18.801%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:372
Deaths:104
KDR:3.577
Accuracy:24.332% A++
HSR:18.817% C
MRC3 Mercy
A++
Kills:323
Deaths:105
KDR:3.076
Accuracy:24.525% A++
HSR:19.195% C
Kills:695
Deaths (as MAX Suit):104.500
Deaths (to MAX Suits):474
KDR:6.65072
Kill Difference:590.500
Playtime:12.530 hours
Usage:1%
Score:0.234m
Score/min:312
Accuracy (listed only):24.429%
HSR (listed only):19.006%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:6,070
V. Kills:572 N/A
Deaths:620
KDR:9.790
Accuracy:36.743% A
KPH:47.100 C++
VKPH:4.400 B+
Tomcat A2AM Pods
A
Kills:569
V. Kills:320 177%
Deaths:25
KDR:22.760
Accuracy:89.234% A
KPH:71.500 B+
VKPH:40.200 C+
Coyote Missiles
A
Kills:459
V. Kills:246 186%
Deaths:70
KDR:6.557
Accuracy:62.150% A
KPH:38.200 C+
VKPH:20.500 C
M18 Rotary
B+
Kills:238
V. Kills:140 169%
Deaths:28
KDR:8.500
Accuracy:32.651% C**
KPH:19.800 B+
VKPH:11.700 C**
M18 Needler
C++
Kills:212
V. Kills:160 132%
Deaths:93
KDR:2.280
Accuracy:40.514% A+
KPH:13.400 C++
VKPH:10.100 C++
Hornet Missiles
B+
Kills:210
V. Kills:146 143%
Deaths:23
KDR:9.130
Accuracy:65.920% B++
KPH:64.500 C++
VKPH:44.800 B+
Hellfire Rocket Pods
B**
Kills:168
V. Kills:24 N/A
Deaths:3
KDR:56
Accuracy:57.140% B**
KPH:140.800 B**
VKPH:20.100 B++
Kills:7,926 (6,520 + 0)
Deaths:862
KDR:9.195
VKDR:1.865
Vehicle Kills:1,608
Kill Difference:7,064
Playtime:181.056 hours
Usage:14%
Score:1.979m
Score/min:182
Piloting Accuracy:40.514%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:233
V. Kills:279 83%
Deaths:25
KDR:9.320
Accuracy:31.940% D-
KPH:25.200 C
VKPH:30.200 B+
L105 Zephyr
A++
Kills:111
V. Kills:42 258%
Deaths:3
KDR:37
Accuracy:55.811% A++
KPH:43.500 C
VKPH:16.400 A++
Kills:344 (0 + 344)
Deaths:28
KDR:12.286
VKDR:11.464
Vehicle Kills:321
Kill Difference:316
Playtime:11.805 hours
Usage:1%
Score:0.251m
Score/min:355
Piloting Accuracy:N/A%
Gunner Accuracy:55.811%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:3,884
V. Kills:726 N/A
Deaths:136
KDR:28.559
Accuracy:46.865% C+
KPH:65.800 B+
VKPH:12.300 A
L100 Python HEAT
B+
Kills:366
V. Kills:121 300%
Deaths:16
KDR:22.875
Accuracy:50.776% C+
KPH:38.100 B+
VKPH:12.600 C**
Kills:4,250 (4,250 + 0)
Deaths:152
KDR:27.961
VKDR:5.572
Vehicle Kills:847
Kill Difference:4,098
Playtime:68.606 hours
Usage:5%
Score:0.787m
Score/min:191
Driving Accuracy:50.776%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:1,283
V. Kills:557 230%
Deaths:34
KDR:37.735
Accuracy:51.079% B++
KPH:46.500 A+
VKPH:20.200 B+
P2-120 HEAT
B*
Kills:568
V. Kills:183 309%
Deaths:22
KDR:25.818
Accuracy:44.484% B
KPH:34.700 B*
VKPH:11.200 C**
P2-120 HESH
C+
Kills:303
V. Kills:69 433%
Deaths:11
KDR:27.546
Accuracy:38.751% C
KPH:36.700 D
VKPH:8.400 C+
G40-F Ranger
A*
Kills:134
V. Kills:71 186%
Deaths:2
KDR:67
Accuracy:32.402% B+
KPH:94.700 A*
VKPH:50.200 A++
E540 Halberd
A++
Kills:80
V. Kills:34 229%
Deaths:5
KDR:16
Accuracy:52.528% A+
KPH:41.300 A++
VKPH:17.600 B**
Kills:2,368 (2,154 + 214)
Deaths:74
KDR:32
VKDR:12.351
Vehicle Kills:914
Kill Difference:2,294
Playtime:55.545 hours
Usage:4%
Score:0.907m
Score/min:272
Driving Accuracy:38.751%
Gunner Accuracy:52.528%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
A++
Kills:1,048
V. Kills:527 198%
Deaths:14
KDR:74.857
Accuracy:34.341% C+
KPH:54.600 A++
VKPH:27.500 A++
G20 Vulcan-H
B++
Kills:263
V. Kills:160 163%
Deaths:31
KDR:8.484
Accuracy:53.043% B++
KPH:47.400 C**
VKPH:28.900 C**
G40-F Ranger
A**
Kills:254
V. Kills:180 140%
Deaths:14
KDR:18.143
Accuracy:37.846% B**
KPH:53.800 A+
VKPH:38.100 A**
E540 Halberd-H
B++
Kills:221
V. Kills:108 203%
Deaths:3
KDR:73.667
Accuracy:57.171% C+
KPH:59.200 B++
VKPH:28.900 B++
Kills:1,786 (0 + 1,786)
Deaths:62
KDR:28.806
VKDR:15.726
Vehicle Kills:975
Kill Difference:1,724
Playtime:33.183 hours
Usage:3%
Score:0.687m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:57.171%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:54
V. Kills:20 257%
Deaths:7
KDR:7.714
Accuracy:45.873% B*
KPH:18.200 C+
VKPH:6.800 C
Kills:54 (0 + 54)
Deaths:7
KDR:7.714
VKDR:2.857
Vehicle Kills:20
Kill Difference:47
Playtime:2.961 hours
Usage:0%
Score:0.039m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:45.873%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 6,6426,0706209.79B+6.7636.743%AN/A47.1C++4.4B+148128.8h23C**62.5B+
L100 Python HESH 4,6103,88413628.559A++25.5346.865%C+N/A65.8B+12.3A19859h3.2C*6.9C**
TSAR-42 3,4553,4321,2702.702C+0.3344.595%B**57.051%D*35.3C+N/A9697.2h2.5C+5.7B
NS-44 Commissioner 2,1222,1011,3771.526B+1.5039.871%B+20.514%C+29.4C+N/A8371.4h3.6B+9B+
TAS-16 Blackjack 2,1052,0871,4841.406C*1.6265.055%B+11.787%D49.9B+N/A11441.8h2.2B+3.5B+
RAMS .50M 1,8861,8803924.796B+1.7741.147%B+67.66%D**24.1CN/A6577.9h2.5C6C++
TORQ-9 1,8661,8401,3631.35C++1.6825.467%C**19.294%D27.9CN/A7165.9h14.7C++57.8B
C-4 2,2491,6617382.251B+0.7835.115%A++N/A202.6M+71.7M+12958.2h1B**2.8B**
P2-120 AP 1,8401,2833437.735S34.7051.079%B++N/A46.5A+20.2B+31127.6h5.3B**10.3B**
G30 Walker 1,5751,0481474.857S71.8334.341%C+3.435%C+54.6A++27.4A++26519.2h94.5A275.2B*
TRS-12 Uppercut 9609517061.347C++1.6867.124%B*11.672%D40.8C++N/A10023.3h2.5C**3.8B+
M77-B 7187162013.562B**0.5342.793%B*71.927%C-24.7C+N/A7029h2.4C*5.6B+
AMR-66 7316864751.444B+1.5938.334%A*10.787%F-17C1.1A4440.4h6.2B**16.1B**
Chainblade 6576149,5330.064A2.9756.604%A*8.795%C*1.1B++N/A3548.4h2.6C*4.6C++
T7 Mini-Chaingun 5805703491.633B++1.4017.662%C++11.754%C35.6C*N/A10416h12.1B++68.6B+
Tomcat A2AM Pods 8895692522.76S19.7389.234%AN/A71.1B+40C+4368h9.4C-10.5C+
P2-120 HEAT 7515682225.818M*22.7944.484%BN/A34.6B++11.2C**21216.4h6.9B15.5B+
TX1 Repeater 5125103041.678A1.3531.302%A14.51%D--76.1A**N/A2656.7h9.8B*31.4B+
NSX Daimyo 4784751443.299C++0.2738.827%C91.579%D38.9CN/A8512.2h3.1D7.9C
Coyote Missiles 705459706.557B**3.5362.15%AN/A38.3C+20.5C26512h54.5D87.7C+
Rocklet Rifle 7654173071.358B**1.6760.249%B*N/A57.9A**48.3A*5757.2h26B*43.1B**
NS Baron G5 4224093421.196C++1.8334.504%D15.648%C**26.6CN/A6415.4h4.1B+11.8C+
TRAC-5 4053943581.101B+1.9328.616%A+17.259%C15.5C+N/A9025.5h11.6B*40.5B*
MRC3 Mercy 3833721043.577B++0.5524.332%A++18.817%C36.1B++1.1B**10910.3h19.2C++78.9B*
L100 Python HEAT 4873661622.875M**19.8450.776%C+N/A38.1B+12.6C**1499.6h6C++11.8C*
MRC3 Mercy 3343231053.076B+0.0524.525%A++19.195%C30.5C*1B*8810.6h22.3D90.8B+
P2-120 HESH 3723031127.545B**24.5138.751%CN/A36.5D8.3C+1438.3h4.6B11.8C**
Auraxium Chainblade 3133013,0940.097A++2.9346.729%A12.292%B++1.4C++N/A4215.9h2B4.3B+
G20 Vulcan-H 423263318.484A+5.4553.043%B++3.042%C++47.8C**29.1C**4545.5h112.4C+211.9C*
G40-F Ranger 4342541418.143B**15.1137.846%B**N/A54A+38.3A**5334.7h77.1C+203.8B+
M18 Rotary 378238288.5M*5.4732.651%C**N/A19.8B+11.7C**15212h67.5B*206.8B*
C150 Dalton 512233259.32B+6.2931.94%D-N/A25.1C-30B+3879.3h4.2B13.2C+
TRAP-M1 2222221042.135B+0.9030.622%C**20.27%D55.5B++N/A1274h8.6B28.2B+
E540 Halberd-H 329221373.667S70.6457.171%C+N/A59.7B++29.2B++3573.7h6.7C+11.7C+
M18 Needler 372212932.28C*0.7540.514%A+3.302%B++13.3C++10.1C++18415.9h130.5B322B++
Hornet Missiles 356210239.13B+6.1065.92%B++N/A63.6C++44.2B+5043.3h9.8C**14.9B+
NS-44L Blackhand 209209842.488B**0.5449.905%B*42.105%C+18.5CN/A4411.3h3.8B7.6B++
TMG-50 1891871161.612B+1.4225.866%B*17.112%D--26.3CN/A927.1h11.1C**42.8B+
NSX-P Tanto 1831771711.035C++2.0028.816%B++18.079%D--8.7D-N/A3020.3h11.1B*38.6B*
Hellfire Rocket Pods 192168356S52.9757.14%B**N/A140B**20B++7691.2h14.4B**25.1B*
T9 CARV 1681661061.566B1.4628.323%A*24.699%B26.8C+N/A2066.2h16.1C56.7B+
SABR-13 162160991.616C++1.4125.707%C+22.5%C17.6DN/A849.1h12.7C+49.5C++
99SV 161160602.667B++0.3637.262%B**35.625%C+25.8C++N/A1026.2h4.5B*12.1B*
NS Decimator 214158911.736B*1.2961.32%C++N/A43.9B++15.6C+2813.6h4.2B+6.9B+
NS-AM7 Archer 2271581780.888B**2.1462.199%B+15.823%C+4.2D1.8C3137.3h14.6B+23.4B++
MG-H1 Watchman 1511501081.389C+1.6426.65%B*15.333%D*34.1CN/A2234.4h12.6B++47.4B++
Tank Mine 194146226.636A*3.61141.619%SN/A162.2A53.3C10380.9h3.4F--2.4A*
Orbital Strike Uplink 1931341134N/A130.97676.191%UN/A1340U590U55430.1h1.1T*0.2T*
G40-F Ranger 205134267U63.9732.402%B+N/A95.7A*50.7A++8101.4h43B*132.7B*
FA1 Barrage 128126901.4B+1.6354.119%A+20.635%B**52.5A+N/A2492.4h4.1B++7.6B*
NSX Yumi 119118961.229C+1.8026.518%C++32.203%B++31.1C+N/A933.8h12.6C+47.5C++
TX2 Emperor 118115771.494B++1.5438.759%A+15.652%D37.1B1B+963.1h8.6B+22.3C++
L105 Zephyr 153111337A*33.9755.811%A++N/A42.7C16.2A++2362.6h8.3D-14.9C*
Frag Grenade 9087187N/A83.9753.779%B**N/A435C15B**19260.2h5D--9.3C+
E540 Halberd 11480516A+12.9752.528%A+2.5%C--42.1A++17.9B**3801.9h4.7B**8.9A
Spear Anti-Vehicle Phalanx Turret 13280420A*16.9763.154%A*2.5%D-53.3B*34.7A4821.5h10.4C16.5B+
ML-7 10860630.952B+2.0864.238%B*1.667%D20C16B+4163h12.9F*20.1D**
T1 Cycler 6160411.463B+1.5722.567%C*16.667%D26.1C++N/A2692.3h12.1B*53.8B++
M20 Basilisk 745477.714A*4.6845.873%B*7.407%B+18C+6.7C2183h90.2C*196.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3314,0759.5h
Nano-Armor Kit189578,27965.5h
Flail Targeting Dart11050.7h
Spawn Beacon11820.2h
Repair Module0790.3h
Turret AI Module0820.5h
Structure Shield Module0610.3h
Skywall Shield Emitter0580.2h
Nanite Revive Grenade04560.1h
Medical Applicator312184,87512.1h
Spitfire Auto-Turret35010.6h
Rampart Wall01290.9h
Welding Device110,8820.6h
Anti-Infantry MANA Turret73200.4h
Ammunition Package32,6060.7h
Medical Kit2802,2812.5h
WLT-Howler Mining Laser012,0772.4h
Vehicle Gate0520.4h
Recon Detection Device11640.2h
Shield Recharging Field223,1821h

Check the help document for the dictionary if you want to learn more about words used here.


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