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Lt. Colonel IIAuditorII[SEFR] IIAuditorII
TR BR 68

KDR: 2.98

Score: 21m

Last Seen: Jan 12th, 2019 7:46 PM
- OFFLINE - 199.3 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Cobalt - Outfit Member of SECTION FRANCOPHONE[SEFR] SECTION FRANCOPHONE
TR outfit on Cobalt

Members: 55
Level Progress (to 69): 24%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M14 Banshee L100 Python HESH TSAR-42 NS-44 Commissioner TAS-16 Blackjack RAMS .50M TORQ-9 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,347,327 MLG Score: 1077
Fun Score: N/A
Cheeseburgers Flipped: 105TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.269%18.883%5531510077,4510.9323072.05

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.324%1.589A+-0.258C-2.571F*HEAD + (~4.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.578B+9.20.355C**22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.495%0.788%1974310196,723434131315.4552512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.236%-0.07C+-0.754D--1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.40.525B+28.20.469B+49.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.942%0.321%1707510176,847658181710.39377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.363%0.585B+-1.477F-0.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.768B++4.20.665B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.466%3.206%357510171,59158415492.71966103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.853%0.124C+-0.292C0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236-0.999D--88.4-1.253D**147.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.978%62.351%357610167,0286223811.2809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.462%0.893B*-0.32C0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.309C*2.80.121C+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.739%12.082%357310193,170646294.90712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.481%1.943A++-0.483D-0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.718B++2.40.504B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SECTION FRANCOPHONE[SEFR] SECTION FRANCOPHONE
TR outfit on Cobalt

Members: 55
21m213.3%304 (18.2k)250 (15k)2.9821144,50514,9243.4355468 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022372024.665%15.437%38105:3711

8% Combat Medic42% Engineer30% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2016 12:01 PMJan 15th, 2018 12:06 PMJan 20th, 2019 9:53 AM (11h) (PST)Jan 12th, 2019 4:40 PM (8d) (PST)Jan 12th, 2019 3:46 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6851075780.5310.1780.0821.3130.0851077

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,0726,43634,6363211579515,004

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1398.1h/58.3d 6,767 6,870 13,584 110.2k 1,261 3,335 7,151 57.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C++
Kills:583
Deaths:353
KDR:1.652
Accuracy:17.581% C++
HSR:11.664% C
MG-H1 Watchman
B*
Kills:269
Deaths:172
KDR:1.564
Accuracy:27.331% B*
HSR:16.729% D*
TMG-50
B*
Kills:209
Deaths:130
KDR:1.608
Accuracy:25.752% B*
HSR:16.268% D--
T9 CARV
A++
Kills:166
Deaths:106
KDR:1.566
Accuracy:28.323% A++
HSR:24.699% B
Kills:1,227
Deaths (as Heavy Assault):761
Deaths (to Heavy Assaults):3,921
KDR:1.61235
Kill Difference:466
Playtime:57.691 hours
Usage:4%
Score:0.754m
Score/min:218
Accuracy (listed only):24.747%
HSR (listed only):17.340%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:2,093
Deaths:1,493
KDR:1.402
Accuracy:64.981% B+
HSR:11.754% D
NS Baron G5
B
Kills:1,169
Deaths:863
KDR:1.355
Accuracy:33.201% D--
HSR:16.082% B
TRS-12 Uppercut
B*
Kills:951
Deaths:708
KDR:1.343
Accuracy:67.095% B*
HSR:11.672% D
AMR-66
A*
Kills:779
Deaths:531
KDR:1.467
Accuracy:39.182% A*
HSR:10.141% F--
TRAC-5
A+
Kills:398
Deaths:363
KDR:1.096
Accuracy:28.647% A+
HSR:17.085% C
NSX-P Tanto
B++
Kills:177
Deaths:171
KDR:1.035
Accuracy:28.816% B++
HSR:18.079% D--
FA1 Barrage
A+
Kills:126
Deaths:90
KDR:1.400
Accuracy:54.119% A+
HSR:20.635% B**
Kills:5,693
Deaths (as Engineer):4,219
Deaths (to Engineers):2,530
KDR:1.34937
Kill Difference:1,474
Playtime:593.712 hours
Usage:42%
Score:9.351m
Score/min:262
Accuracy (listed only):45.149%
HSR (listed only):15.064%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B+
Kills:2,093
Deaths:1,493
KDR:1.402
Accuracy:64.981% B+
HSR:11.754% D
NS Baron G5
B
Kills:1,169
Deaths:863
KDR:1.355
Accuracy:33.201% D--
HSR:16.082% B
TRS-12 Uppercut
B*
Kills:951
Deaths:708
KDR:1.343
Accuracy:67.095% B*
HSR:11.672% D
TRAC-5
A+
Kills:398
Deaths:363
KDR:1.096
Accuracy:28.647% A+
HSR:17.085% C
NSX-P Tanto
B++
Kills:177
Deaths:171
KDR:1.035
Accuracy:28.816% B++
HSR:18.079% D--
FA1 Barrage
A+
Kills:126
Deaths:90
KDR:1.400
Accuracy:54.119% A+
HSR:20.635% B**
Kills:4,914
Deaths (as Light Assault):3,688
Deaths (to Light Assaults):2,570
KDR:1.33243
Kill Difference:1,226
Playtime:200.648 hours
Usage:14%
Score:3.053m
Score/min:254
Accuracy (listed only):46.143%
HSR (listed only):15.884%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:3,446
Deaths:1,273
KDR:2.707
Accuracy:44.564% B*
HSR:57.081% D*
NS-44 Commissioner
B+
Kills:2,276
Deaths:1,545
KDR:1.473
Accuracy:39.662% B+
HSR:20.387% C
RAMS .50M
B+
Kills:1,880
Deaths:392
KDR:4.796
Accuracy:41.147% B+
HSR:67.660% D**
M77-B
B*
Kills:839
Deaths:236
KDR:3.555
Accuracy:42.551% B*
HSR:71.633% C--
TX1 Repeater
B**
Kills:510
Deaths:304
KDR:1.678
Accuracy:31.302% B**
HSR:14.510% D--
NSX Daimyo
C
Kills:481
Deaths:144
KDR:3.340
Accuracy:38.824% C
HSR:91.476% D
TRAP-M1
C*
Kills:222
Deaths:104
KDR:2.135
Accuracy:30.622% C*
HSR:20.270% D
NS-44L Blackhand
B*
Kills:209
Deaths:84
KDR:2.488
Accuracy:49.905% B*
HSR:42.105% C+
NS-AM7 Archer
C**
Kills:161
Deaths:183
KDR:0.880
Accuracy:60.923% C**
HSR:15.528% C
99SV
B**
Kills:160
Deaths:60
KDR:2.667
Accuracy:37.262% B**
HSR:35.625% C+
TX2 Emperor
A+
Kills:115
Deaths:77
KDR:1.494
Accuracy:38.759% A+
HSR:15.652% D
Kills:10,299
Deaths (as Infiltrator):4,402
Deaths (to Infiltrators):2,181
KDR:2.33962
Kill Difference:5,897
Playtime:417.552 hours
Usage:30%
Score:5.342m
Score/min:213
Accuracy (listed only):41.411%
HSR (listed only):41.084%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:2,093
Deaths:1,493
KDR:1.402
Accuracy:64.981% B+
HSR:11.754% D
TORQ-9
C*
Kills:1,844
Deaths:1,374
KDR:1.342
Accuracy:25.436% C*
HSR:19.252% D
NS Baron G5
B
Kills:1,169
Deaths:863
KDR:1.355
Accuracy:33.201% D--
HSR:16.082% B
TRS-12 Uppercut
B*
Kills:951
Deaths:708
KDR:1.343
Accuracy:67.095% B*
HSR:11.672% D
SABR-13
C+
Kills:160
Deaths:99
KDR:1.616
Accuracy:25.707% C+
HSR:22.500% C
FA1 Barrage
A+
Kills:126
Deaths:90
KDR:1.400
Accuracy:54.119% A+
HSR:20.635% B**
NSX Yumi
B++
Kills:118
Deaths:96
KDR:1.229
Accuracy:26.518% C+
HSR:32.203% B++
T1 Cycler
C++
Kills:60
Deaths:41
KDR:1.463
Accuracy:22.567% C++
HSR:16.667% D
Kills:6,521
Deaths (as Combat Medic):4,764
Deaths (to Combat Medics):1,560
KDR:1.36881
Kill Difference:1,757
Playtime:109.068 hours
Usage:8%
Score:2.227m
Score/min:340
Accuracy (listed only):39.953%
HSR (listed only):18.846%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:392
Deaths:114
KDR:3.439
Accuracy:24.466% A++
HSR:18.878% C
MRC3 Mercy
A++
Kills:339
Deaths:115
KDR:2.948
Accuracy:24.502% A++
HSR:19.174% C
Kills:731
Deaths (as MAX Suit):114.500
Deaths (to MAX Suits):549
KDR:6.38428
Kill Difference:616.500
Playtime:13.151 hours
Usage:1%
Score:0.252m
Score/min:319
Accuracy (listed only):24.484%
HSR (listed only):19.026%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:6,227
V. Kills:587 N/A
Deaths:639
KDR:9.745
Accuracy:36.646% A
KPH:46.800 C++
VKPH:4.400 B+
Tomcat A2AM Pods
A
Kills:642
V. Kills:358 179%
Deaths:28
KDR:22.929
Accuracy:89.171% A
KPH:72 B+
VKPH:40.100 C+
Coyote Missiles
A
Kills:462
V. Kills:248 186%
Deaths:71
KDR:6.507
Accuracy:62.117% A
KPH:36.300 C+
VKPH:19.500 C
M18 Rotary
B+
Kills:282
V. Kills:164 171%
Deaths:33
KDR:8.545
Accuracy:31.378% C+
KPH:20.200 B+
VKPH:11.700 C**
Hornet Missiles
B+
Kills:232
V. Kills:161 143%
Deaths:24
KDR:9.667
Accuracy:66.036% B++
KPH:65.400 C++
VKPH:45.400 B+
M18 Needler
C++
Kills:214
V. Kills:161 132%
Deaths:93
KDR:2.301
Accuracy:40.271% A
KPH:13.400 C++
VKPH:10.100 C++
Hellfire Rocket Pods
B**
Kills:183
V. Kills:29 N/A
Deaths:4
KDR:45.750
Accuracy:57.877% B**
KPH:137 B**
VKPH:21.700 B*
Kills:8,242 (6,723 + 0)
Deaths:892
KDR:9.240
VKDR:1.915
Vehicle Kills:1,708
Kill Difference:7,350
Playtime:189.628 hours
Usage:14%
Score:2.084m
Score/min:183
Piloting Accuracy:40.271%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:233
V. Kills:279 83%
Deaths:25
KDR:9.320
Accuracy:31.940% D-
KPH:25.200 C-
VKPH:30.200 B+
L105 Zephyr
A+
Kills:111
V. Kills:42 258%
Deaths:3
KDR:37
Accuracy:55.811% A+
KPH:43.500 C
VKPH:16.400 A+
Kills:344 (0 + 344)
Deaths:28
KDR:12.286
VKDR:11.464
Vehicle Kills:321
Kill Difference:316
Playtime:11.805 hours
Usage:1%
Score:0.251m
Score/min:355
Piloting Accuracy:N/A%
Gunner Accuracy:55.811%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:4,194
V. Kills:798 N/A
Deaths:142
KDR:29.535
Accuracy:46.922% C+
KPH:65.100 B+
VKPH:12.400 B**
L100 Python HEAT
B+
Kills:366
V. Kills:121 300%
Deaths:16
KDR:22.875
Accuracy:50.776% C+
KPH:38.100 B+
VKPH:12.600 C**
Kills:4,560 (4,560 + 0)
Deaths:158
KDR:28.861
VKDR:5.816
Vehicle Kills:919
Kill Difference:4,402
Playtime:73.994 hours
Usage:5%
Score:0.854m
Score/min:192
Driving Accuracy:50.776%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:1,416
V. Kills:613 231%
Deaths:40
KDR:35.400
Accuracy:49.291% B+
KPH:46.400 A+
VKPH:20.100 B+
P2-120 HEAT
B*
Kills:568
V. Kills:183 309%
Deaths:22
KDR:25.818
Accuracy:44.484% C**
KPH:34.700 B*
VKPH:11.200 B
P2-120 HESH
C+
Kills:303
V. Kills:69 433%
Deaths:11
KDR:27.546
Accuracy:38.751% C
KPH:36.700 C--
VKPH:8.400 C+
G40-F Ranger
A*
Kills:141
V. Kills:76 183%
Deaths:2
KDR:70.500
Accuracy:32.937% B
KPH:92.700 A*
VKPH:50 A++
E540 Halberd
A++
Kills:80
V. Kills:34 229%
Deaths:5
KDR:16
Accuracy:52.528% A+
KPH:41.300 A++
VKPH:17.600 B**
Kills:2,508 (2,287 + 221)
Deaths:80
KDR:31.350
VKDR:12.188
Vehicle Kills:975
Kill Difference:2,428
Playtime:58.576 hours
Usage:4%
Score:0.954m
Score/min:271
Driving Accuracy:38.751%
Gunner Accuracy:52.528%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
A++
Kills:1,050
V. Kills:527 199%
Deaths:14
KDR:75
Accuracy:34.340% C+
KPH:54.700 A+
VKPH:27.500 A++
G20 Vulcan-H
C**
Kills:265
V. Kills:162 163%
Deaths:32
KDR:8.281
Accuracy:53.186% B++
KPH:47.600 C**
VKPH:29.100 C**
G40-F Ranger
A*
Kills:256
V. Kills:181 141%
Deaths:14
KDR:18.286
Accuracy:37.787% B*
KPH:53.600 A
VKPH:37.900 A*
E540 Halberd-H
B++
Kills:221
V. Kills:108 203%
Deaths:3
KDR:73.667
Accuracy:57.171% C+
KPH:59.200 B++
VKPH:28.900 B++
Kills:1,792 (0 + 1,792)
Deaths:63
KDR:28.444
VKDR:15.524
Vehicle Kills:978
Kill Difference:1,729
Playtime:33.270 hours
Usage:2%
Score:0.692m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:57.171%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:55
V. Kills:21 250%
Deaths:7
KDR:7.857
Accuracy:46.058% B*
KPH:18.500 C+
VKPH:7.100 C+
Kills:55 (0 + 55)
Deaths:7
KDR:7.857
VKDR:3
Vehicle Kills:21
Kill Difference:48
Playtime:2.973 hours
Usage:0%
Score:0.040m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:46.058%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 6,8146,2276399.745B+6.7636.646%AN/A46.7C++4.4B+147133.2h22.9C*62.4B+
L100 Python HESH 4,9924,19414229.535A++26.5546.922%C+N/A65.1B+12.4B**19964.4h3.3C++7.1C++
TSAR-42 3,4693,4461,2732.707C+0.2844.564%B*57.081%D*35.3C+N/A9797.5h2.5C+5.7B
NS-44 Commissioner 2,2972,2761,5451.473B+1.5139.662%B+20.387%C27.8C+N/A7881.8h3.6B+9.1B+
TAS-16 Blackjack 2,1112,0931,4931.402C*1.5864.981%B+11.754%D49.7B+N/A11442.1h2.3B+3.5B+
RAMS .50M 1,8861,8803924.796B+1.8141.147%B+67.66%D**24.1CN/A6577.9h2.5C6C++
TORQ-9 1,8701,8441,3741.342C++1.6425.436%C*19.252%D27.9CN/A7166.1h14.7C++57.9B
C-4 2,4231,8098002.261B++0.7235.097%A++N/A207.9M++70.6M+12908.7h1B**2.8B**
P2-120 AP 2,0291,4164035.4S32.4249.291%B+N/A46.4A+20.1B+30330.5h5.2B**10.6B**
NS Baron G5 1,1901,1698631.355B+1.6333.201%D--16.082%B32.5C+N/A7536h4.1B+12.4C+
G30 Walker 1,5771,0501475S72.0234.34%C+3.429%C+54.7A+27.4A++26519.2h94.3A274.7B*
TRS-12 Uppercut 9609517081.343C++1.6467.095%B*11.672%D40.6C++N/A10023.4h2.5C**3.8B+
M77-B 8438392363.555B**0.5742.551%B*71.633%C--22.9C+N/A6436.6h2.5C++5.8B+
AMR-66 8357795311.467B++1.5239.182%A*10.141%F--18C+1.3A++4943.3h6.2B**15.7B**
Tomcat A2AM Pods 1,0006422822.929S19.9589.171%AN/A72.1B+40.2C+4408.9h9.2C10.3C*
Chainblade 6576149,5330.064A2.9256.604%A*8.795%C**1.1B++N/A3548.5h2.6C*4.6B+
T7 Mini-Chaingun 5945833531.652B++1.3317.581%C++11.664%C34.5C++N/A10016.9h12.1B++68.8B+
P2-120 HEAT 7515682225.818M*22.8444.484%C**N/A34.6B*11.2B21416.4h6.9B15.5B+
TX1 Repeater 5125103041.678A1.3031.302%B**14.51%D--76.1A**N/A2666.7h9.8B*31.4B+
NSX Daimyo 4854811443.34C++0.3638.824%C91.476%D39.1CN/A8712.3h3.1D8C-
Coyote Missiles 710462716.507B*3.5262.117%AN/A36.4C+19.5C25212.7h54.6D87.9C+
Rocklet Rifle 8194483321.349B**1.6359.07%B++N/A52.7A*43.6A+5218.5h26.9B*45.5B*
TRAC-5 4093983631.096B+1.8928.647%A+17.085%C15.4C+N/A9125.8h11.6B*40.4B*
MRC3 Mercy 4033921143.439B++0.4624.466%A++18.878%C36B++1B*11310.9h19.6C+80.2B++
Auraxium Chainblade 3983844,1350.093A+2.8946.667%A11.719%B*1.4C++N/A4270.4h2B4.4B+
L100 Python HEAT 4873661622.875M**19.8950.776%C+N/A38.1B+12.6C**1499.6h6C++11.8C*
MRC3 Mercy 3523391152.948B+0.0324.502%A++19.174%C30.5C*1.2A+9211.1h22.7D92.6B+
P2-120 HESH 3723031127.545A24.5638.751%CN/A36.5C--8.3C+1438.3h4.6B11.8C**
M18 Rotary 446282338.545M+5.5631.378%C+N/A20.1B+11.7C**15414h69.3B*220.9B*
MG-H1 Watchman 2732691721.564C++1.4227.331%B*16.729%D*40.1C+N/A1906.7h12.7B++46.6B++
G20 Vulcan-H 427265328.281A5.3053.186%B++3.019%C++47.3C*28.9C*4585.6h113.1C212.7C*
G40-F Ranger 4372561418.286B**15.3037.787%B*N/A53.3A37.7A*5304.8h77.4C+204.9B+
C150 Dalton 512233259.32B+6.3431.94%D-N/A25.1C-30B+3879.3h4.2B13.2C+
Hornet Missiles 393232249.667B+6.6866.036%B++N/A66.3C++46B+5253.5h10.1C*15.3B+
TRAP-M1 2222221042.135B+0.8530.622%C*20.27%D55.5B*N/A1274h8.6B28.2B+
E540 Halberd-H 329221373.667S70.6857.171%C+N/A59.7B++29.2B++3643.7h6.7C+11.7C+
M18 Needler 375214932.301C*0.6840.271%A3.271%B++13.4C++10.1C++19016h129.7B322.1B+
NS-44L Blackhand 209209842.488A0.4949.905%B*42.105%C+18.5CN/A4411.3h3.8B+7.6B++
TMG-50 2112091301.608B+1.3725.752%B*16.268%D--27.9CN/A957.5h10.9B42.2B+
Hellfire Rocket Pods 212183445.75S42.7757.877%B**N/A140.8B**22.3B*7271.3h15.1B*26B++
NSX-P Tanto 1831771711.035C++1.9528.816%B++18.079%D--8.7D-N/A3020.3h11.1B*38.6B*
NS Decimator 2301701001.7B*1.2861.034%C++N/A42.5B+15C+2744h4.4B7.2B+
T9 CARV 1681661061.566C**1.4228.323%A++24.699%B26.8C+N/A2156.2h16.1C56.7B+
NS-AM7 Archer 2321611830.88B**2.1060.923%C**15.528%C4D1.8C--3040.3h14.9B+24.5B+
99SV 161160602.667B++0.3237.262%B**35.625%C+25.8C*N/A1046.2h4.5B*12.1B*
SABR-13 162160991.616C++1.3725.707%C+22.5%C17.6DN/A849.1h12.7C+49.5C++
Tank Mine 207156227.091A**4.11142.895%SN/A156B**51C10951h3.4F--2.4A*
G40-F Ranger 217141270.5U67.5232.937%BN/A94A**50.7A++7941.5h45B++136.5B*
Orbital Strike Uplink 1931341134N/A131.02676.191%UN/A1340U590U55500.1h1.1T*0.2T*
FA1 Barrage 128126901.4B+1.5854.119%A+20.635%B**52.5A+N/A2562.4h4.1B++7.6B*
NSX Yumi 119118961.229C+1.7526.518%C+32.203%B++31.1C+N/A933.8h12.6C+47.5C++
TX2 Emperor 118115771.494B++1.4938.759%A+15.652%D37.1B1B+953.1h8.6B22.3C++
L105 Zephyr 153111337A**34.0255.811%A+N/A42.7C16.2A+2362.6h8.3D-14.9C*
Frag Grenade 1041001100N/A97.0254.13%AN/A333.3D13.3B**19080.3h4.9D-9C++
Spear Anti-Vehicle Phalanx Turret 13583420.75A**17.7763.201%A*2.41%D-55.3B**34.7A4851.5h10.2C16.1B+
E540 Halberd 11480516A+13.0252.528%A+2.5%C--42.1A++17.9A3891.9h4.7B*8.9B**
T1 Cycler 6160411.463B+1.5222.567%C++16.667%D26.1C++N/A2892.3h12.1B*53.8B+
ML-7 10860630.952B+2.0364.238%B*1.667%D20C16B+4373h12.9F*20.1D**
M20 Basilisk 765577.857A*4.8746.058%B*7.273%B+18.3C+7C2223h89.7C*194.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3314,3699.7h
Restoration Kit202510.2h
Nano-Armor Kit191595,24667.4h
Flail Targeting Dart11050.7h
Spawn Beacon11940.2h
Repair Module0790.3h
Turret AI Module0820.5h
Structure Shield Module0610.3h
Skywall Shield Emitter0580.2h
Nanite Revive Grenade04570.1h
Medical Applicator312185,05712.1h
Spitfire Auto-Turret46740.7h
Rampart Wall01290.9h
Welding Device110,8820.6h
Anti-Infantry MANA Turret73200.4h
Ammunition Package42,9670.8h
Medical Kit2862,3422.6h
WLT-Howler Mining Laser012,0772.4h
Vehicle Gate0520.4h
Recon Detection Device11640.2h
Shield Recharging Field223,1821h

Check the help document for the dictionary if you want to learn more about words used here.


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