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Veteran IIIFURYIII[KEA1] IIIFURYIII
NC BR 95

KDR: 3.35

Score: 16.8m

Last Seen: Nov 12th, 2018 7:26 PM
- OFFLINE - 3.2 hour(s)

Battle Rank 102 (95 total) - New Conglomerate on Miller - Outfit Leader of DanishVikings[KEA1] DanishVikings
NC outfit on Miller

Members: 4
Level Progress (to 103): 64%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP SAS-R NS-15M1 NS-11C NC6 Gauss SAW NS-11A LA1 Anchor Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,456,164 MLG Score: 1164
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.241%26.907%706179979,4142.985730.365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.933%1.023B**0.979B*-0.067C+HEAD ++ (~13.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.452B+10.80.245C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34%1.619%424410101,2973637913.56319164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.928%-0.36C-0.02C+-0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.10.08C+50.40.048C+97.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.958%2.534%1701510096,234487378312.8008165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.313%-0.28C-0.072C+0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.698B+4.40.647B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.315%4.354%5861010042,25139311325.7132199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.81%-0.632D0.033C+0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.796B++70.82B++16.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.635%68.644%586310112,529416176.06475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.905%0.537B+0.097C+0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.386C**2.30.264C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.051%15.79%586110135721500.265116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.44C--0.27C*-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.157C5.5-0.136C9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DanishVikings[KEA1] DanishVikings
NC outfit on Miller

Members: 4
16.8m294.8%393 (23.6k)348 (20.9k)3.3502724,3337,2634.4171895 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014159219.054%19.089%36406:375

65% Engineer13% Heavy Assault8% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2015 3:19 PMJan 5th, 2015 7:09 PMNov 12th, 2018 3:12 PM (4h) (PST)Nov 12th, 2018 4:12 PM (3h) (PST)Nov 12th, 2018 3:26 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
942828600.5050.1510.0961.8870.1351164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,5344,92751,6073096113820,910

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
802.3h/33.4d 7,749 4,645 9,073 90.8k 599 2,216 6,475 45.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:1,578
Deaths:551
KDR:2.864
Accuracy:26.696% B*
HSR:31.242% A
NC6 Gauss SAW
B**
Kills:1,337
Deaths:566
KDR:2.362
Accuracy:25.645% B**
HSR:24.682% C*
LA1 Anchor
B*
Kills:747
Deaths:282
KDR:2.649
Accuracy:26.670% B+
HSR:31.191% B*
GD-22S
A
Kills:605
Deaths:211
KDR:2.867
Accuracy:28.982% A
HSR:30.248% B*
Kills:4,267
Deaths (as Heavy Assault):1,610
Deaths (to Heavy Assaults):1,816
KDR:2.65031
Kill Difference:2,657
Playtime:101.581 hours
Usage:13%
Score:2.014m
Score/min:330
Accuracy (listed only):26.998%
HSR (listed only):29.341%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:1,545
Deaths:689
KDR:2.242
Accuracy:25.564% B+
HSR:23.430% B*
Razor GD-23
B**
Kills:650
Deaths:302
KDR:2.152
Accuracy:25.718% B
HSR:25.231% B**
AF-19 Mercenary
B**
Kills:552
Deaths:205
KDR:2.693
Accuracy:26.784% B**
HSR:24.819% B++
NSX-P Tanto
A++
Kills:259
Deaths:100
KDR:2.590
Accuracy:30.388% B**
HSR:36.680% A++
AC-X11
A+
Kills:202
Deaths:106
KDR:1.906
Accuracy:27.341% B+
HSR:30.198% A+
Warden
C
Kills:64
Deaths:42
KDR:1.524
Accuracy:25.147% C
HSR:15.625% D*
Mauler S6
C++
Kills:57
Deaths:36
KDR:1.583
Accuracy:36.051% C
HSR:15.790% C++
Kills:3,329
Deaths (as Engineer):1,480
Deaths (to Engineers):1,756
KDR:2.24932
Kill Difference:1,849
Playtime:517.684 hours
Usage:65%
Score:11.766m
Score/min:379
Accuracy (listed only):28.142%
HSR (listed only):24.539%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:1,545
Deaths:689
KDR:2.242
Accuracy:25.564% B+
HSR:23.430% B*
Razor GD-23
B**
Kills:650
Deaths:302
KDR:2.152
Accuracy:25.718% B
HSR:25.231% B**
AF-19 Mercenary
B**
Kills:552
Deaths:205
KDR:2.693
Accuracy:26.784% B**
HSR:24.819% B++
NSX-P Tanto
A++
Kills:259
Deaths:100
KDR:2.590
Accuracy:30.388% B**
HSR:36.680% A++
AC-X11
A+
Kills:202
Deaths:106
KDR:1.906
Accuracy:27.341% B+
HSR:30.198% A+
NS-7 PDW
C+
Kills:122
Deaths:82
KDR:1.488
Accuracy:19.896% D-
HSR:17.213% C+
Mauler S6
C++
Kills:57
Deaths:36
KDR:1.583
Accuracy:36.051% C
HSR:15.790% C++
Kills:3,387
Deaths (as Light Assault):1,520
Deaths (to Light Assaults):1,252
KDR:2.22829
Kill Difference:1,867
Playtime:79.078 hours
Usage:10%
Score:1.187m
Score/min:250
Accuracy (listed only):27.392%
HSR (listed only):24.766%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:2,092
Deaths:572
KDR:3.657
Accuracy:39.087% C++
HSR:69.551% C++
EM4 Longshot
D
Kills:336
Deaths:85
KDR:3.953
Accuracy:35.262% D
HSR:63.393% F-
NS-44 Commissioner
A++
Kills:304
Deaths:209
KDR:1.455
Accuracy:38.536% B
HSR:34.211% A++
NS-7 PDW
C+
Kills:122
Deaths:82
KDR:1.488
Accuracy:19.896% D-
HSR:17.213% C+
NC14 Bolt Driver
B**
Kills:101
Deaths:36
KDR:2.806
Accuracy:42.881% B**
HSR:67.327% D
NS-61 Emissary
C-
Kills:78
Deaths:68
KDR:1.147
Accuracy:24.290% D
HSR:14.103% C-
NS-44L Blackhand
C
Kills:76
Deaths:70
KDR:1.086
Accuracy:29.992% D*
HSR:38.158% C
NC4 Mag-Shot
C
Kills:52
Deaths:55
KDR:0.945
Accuracy:25.113% C
HSR:11.539% D*
Kills:3,161
Deaths (as Infiltrator):1,177
Deaths (to Infiltrators):1,137
KDR:2.68564
Kill Difference:1,984
Playtime:63.206 hours
Usage:8%
Score:1.032m
Score/min:272
Accuracy (listed only):31.882%
HSR (listed only):39.437%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C++
Kills:844
Deaths:399
KDR:2.115
Accuracy:24.500% C++
HSR:21.209% C+
NC1 Gauss Rifle
A+
Kills:399
Deaths:185
KDR:2.157
Accuracy:29.229% A+
HSR:28.822% A
NS-7 PDW
C+
Kills:122
Deaths:82
KDR:1.488
Accuracy:19.896% D-
HSR:17.213% C+
Mauler S6
C++
Kills:57
Deaths:36
KDR:1.583
Accuracy:36.051% C
HSR:15.790% C++
Kills:1,422
Deaths (as Combat Medic):702
Deaths (to Combat Medics):589
KDR:2.02564
Kill Difference:720
Playtime:28.761 hours
Usage:4%
Score:0.600m
Score/min:348
Accuracy (listed only):27.419%
HSR (listed only):20.758%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):321
KDR:0
Kill Difference:UNR
Playtime:7.300 hours
Usage:1%
Score:0.176m
Score/min:403
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:499
V. Kills:30 N/A
Deaths:96
KDR:5.198
Accuracy:52.542% C
KPH:49.500 C++
VKPH:3 D
M20 Mustang
B++
Kills:323
V. Kills:287 112%
Deaths:165
KDR:1.958
Accuracy:28.951% C
KPH:15.800 C*
VKPH:14.100 B++
Vortek Rotary
B+
Kills:70
V. Kills:74 93%
Deaths:41
KDR:1.707
Accuracy:29.329% C
KPH:14 C+
VKPH:14.800 B+
Kills:892 (892 + 0)
Deaths:302
KDR:2.954
VKDR:1.295
Vehicle Kills:391
Kill Difference:590
Playtime:35.487 hours
Usage:4%
Score:0.470m
Score/min:221
Piloting Accuracy:29.329%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:404
V. Kills:461 87%
Deaths:70
KDR:5.771
Accuracy:24.778% D*
KPH:34.300 C*
VKPH:39.100 A
CAS30 Tank Buster
C++
Kills:360
V. Kills:324 111%
Deaths:314
KDR:1.147
Accuracy:45.919% C++
KPH:5.800 C
VKPH:5.300 C
L105 Zephyr
A++
Kills:119
V. Kills:5 N/A
Deaths:5
KDR:23.800
Accuracy:44.028% C*
KPH:105.300 A++
VKPH:4.400 D
L-30R Vektor
C
Kills:115
V. Kills:76 149%
Deaths:35
KDR:3.286
Accuracy:29.531% D-
KPH:7.700 C
VKPH:5.100 C
Kills:998 (475 + 523)
Deaths:424
KDR:2.354
VKDR:2.042
Vehicle Kills:866
Kill Difference:574
Playtime:89.359 hours
Usage:11%
Score:0.744m
Score/min:139
Piloting Accuracy:29.531%
Gunner Accuracy:44.028%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:379
V. Kills:46 N/A
Deaths:21
KDR:18.048
Accuracy:29.234% D-
KPH:46.600 B**
VKPH:5.700 C-
L100 Python HEAT
A+
Kills:355
V. Kills:76 461%
Deaths:19
KDR:18.684
Accuracy:50.591% C+
KPH:52.100 A+
VKPH:11.200 C+
L100 Python AP
B
Kills:336
V. Kills:229 146%
Deaths:26
KDR:12.923
Accuracy:44.377% D*
KPH:29.400 C+
VKPH:20 B
Kills:1,070 (1,070 + 0)
Deaths:66
KDR:16.212
VKDR:5.318
Vehicle Kills:351
Kill Difference:1,004
Playtime:26.361 hours
Usage:3%
Score:0.397m
Score/min:251
Driving Accuracy:44.377%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:4,926
V. Kills:3,346 147%
Deaths:334
KDR:14.749
Accuracy:38.486% D**
KPH:31.500 B*
VKPH:21.400 A+
E540 Halberd
A
Kills:487
V. Kills:251 193%
Deaths:44
KDR:11.068
Accuracy:45.681% C++
KPH:41.300 A
VKPH:21.300 A
Titan-150 HESH
A
Kills:238
V. Kills:51 458%
Deaths:2
KDR:119
Accuracy:48.571% C++
KPH:62.600 A
VKPH:13.400 A
Enforcer ML85
B*
Kills:90
V. Kills:42 209%
Deaths:8
KDR:11.250
Accuracy:34.559% D
KPH:30.400 B*
VKPH:14.200 C
Titan-150 HEAT
B*
Kills:52
V. Kills:26 193%
Deaths:4
KDR:13
Accuracy:41.861% C--
KPH:23.900 C**
VKPH:11.900 B*
Kills:5,793 (5,216 + 577)
Deaths:392
KDR:14.778
VKDR:9.480
Vehicle Kills:3,716
Kill Difference:5,401
Playtime:177.259 hours
Usage:22%
Score:3.272m
Score/min:308
Driving Accuracy:41.861%
Gunner Accuracy:34.559%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:570
V. Kills:260 218%
Deaths:35
KDR:16.286
Accuracy:51.242% D
KPH:45.400 C**
VKPH:20.700 C+
M12 Kobalt-H
C**
Kills:126
V. Kills:4 N/A
Deaths:6
KDR:21
Accuracy:18.889% D
KPH:133.400 C**
VKPH:4.200 C+
C85 Canister-H
B*
Kills:89
V. Kills:8 N/A
Deaths:5
KDR:17.800
Accuracy:54.632% B+
KPH:139.200 B+
VKPH:12.500 B*
Kills:785 (0 + 785)
Deaths:46
KDR:17.065
VKDR:5.913
Vehicle Kills:272
Kill Difference:739
Playtime:14.127 hours
Usage:2%
Score:0.252m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:54.632%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:167
V. Kills:25 N/A
Deaths:7
KDR:23.857
Accuracy:37.510% B
KPH:54.400 A+
VKPH:8.100 B+
M12 Kobalt
B+
Kills:143
V. Kills:4 N/A
Deaths:2
KDR:71.500
Accuracy:16.187% C
KPH:80.700 B+
VKPH:2.300 C+
M40 Fury
B*
Kills:56
V. Kills:10 N/A
Deaths:5
KDR:11.200
Accuracy:24.958% D*
KPH:75.700 B*
VKPH:13.500 B+
Kills:366 (0 + 366)
Deaths:14
KDR:26.143
VKDR:2.786
Vehicle Kills:39
Kill Difference:352
Playtime:5.583 hours
Usage:1%
Score:0.079m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:24.958%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,2724,92633414.749A+11.4038.486%D**2.578%C+31.5B*21.4A+270156.5h4.1C**10.6C+
SAS-R 2,1092,0925723.657C**0.3139.087%C++69.551%C++55.8B*N/A12937.5h2.3C++5.9C*
NS-15M1 1,5911,5785512.864B**0.4926.696%B*31.242%A66.9B**N/A18123.6h11.2B+42.1B+
NS-11C 1,5641,5456892.242A+1.1125.564%B+23.43%B*33.8B+N/A8345.7h13.9C**54.3B+
NC6 Gauss SAW 1,3471,3375662.362A0.9925.645%B**24.682%C*56.7A+N/A17323.6h7.8B++30.5B++
NS-11A 8518443992.115B*1.2424.5%C++21.209%C+49.4B**N/A13417.1h12.4B+50.7B+
LA1 Anchor 7547472822.649C*0.7026.67%B+31.191%B*60.7B+N/A15712.3h9.1B+34B+
Razor GD-23 6566503022.152A1.2025.718%B25.231%B**29.8BN/A8121.8h11.9B46.2B
GD-22S 6146052112.867B*0.4828.982%A30.248%B*69.5A+1A++1928.7h10B+34.3B++
E540 Halberd-H 8305703516.286A12.9451.242%DN/A45.6C**20.8C+28612.5h6.2C++12C+
AF-19 Mercenary 5595522052.693A**0.6626.784%B**24.819%B++43.8A++N/A15812.6h10.6B++39.7B++
M30 Mustang AH 529499965.198C+1.8552.542%C1.603%B+49.4C++3D15810.1h8.8C++16.8C++
E540 Halberd 7384874411.068B+7.7245.681%C++3.08%C+41.3A21.3A73711.8h5.4B11.8B+
C150 Dalton 865404705.771C+2.4224.778%D*N/A34.2C++39.1A56611.8h4.2C**17D
NC1 Gauss Rifle 4013991852.157B**1.1929.229%A+28.822%A64.4M+N/A1946.2h10.2B**34.8B**
C75 Viper 4253792118.048M14.7029.234%D-N/A46.8B**5.7C-2298.1h9.1B++31B+
CAS30 Tank Buster 6843603141.146C+2.2045.919%C++N/A5.8C5.3C7261.6h56.8C+123.8C*
L100 Python HEAT 4313551918.684A**15.3350.591%C+3.38%B+52.2A+11.2C+2526.8h3.9B**7.6B**
EM4 Longshot 336336853.953C**0.6035.262%D63.393%F-37.8B+N/A1028.9h2.5C-7.1C
L100 Python AP 5653362612.923A*9.5744.377%D*4.167%B++29.5C+20.1B26611.4h5.4B+12.2C+
M20 Mustang 6103231651.958C++1.3928.951%C2.786%B+15.8C*14.1B++22820.4h100.6C**347.5C**
NS-44 Commissioner 3063042091.455B+1.9038.536%B34.211%A++46.8B+N/A1276.5h3.4B+8.8B+
NS Decimator 4372801561.795B**1.5645.604%F-3.571%B**32.2C+18C**2688.7h4.3B+9.3C
NSX-P Tanto 2662591002.59A++0.7630.388%B**36.68%A++58.9A++1.6A1454.4h15C++49.4B+
Titan-150 HESH 2892382119U115.6548.571%C++1.261%C--62.6A13.4A3113.8h2.8B+5.7B+
AC-X11 2042021061.906B**1.4427.341%B+30.198%A+38.8B+N/A1205.2h8.7B+31.8B+
Frag Grenade 2042021202N/A198.6547.717%C**N/A404C4D14060.5h4C+8.5C++
M60-G Bulldog 192167723.857S20.5137.51%B3.593%B+53.9A+8.1B+1993.1h5.6B++15B++
M12 Kobalt 147143271.5S68.1516.187%C20.979%B+79.4B+2.2C+2301.8h16.8B+103.6C**
M12 Kobalt-H 130126621C*17.6518.889%D22.222%B**140B+4.4C+3000.9h13.5B+71.3C*
NS-7 PDW 124122821.488B++1.8619.896%D-17.213%C+24.4C+N/A805h16.9C85C
L105 Zephyr 124119523.8A20.4544.028%C*N/A108.2A*4.5D4671.1h4.8B*11B++
L-30R Vektor 191115353.286C**0.0629.531%D-N/A7.7C5.1C5014.9h69.1C*233.9C+
MANA Anti-Vehicle Turret 162109264.192U0.8449.487%UN/A1090U530U1811150.1h6.6T*13.4T*
NC14 Bolt Driver 101101362.806B++0.5442.881%B**67.327%D31.6B++N/A1653.2h2.5C**5.8B++
Spear Anti-Vehicle Phalanx Turret 14497332.333S28.9834.182%D-6.186%B**48.5B++23.5C*5562h5.5B*16.2B+
Enforcer ML85 13290811.25A+7.9034.559%D3.333%B*30B*14C3913h10.4B++30.2C**
C85 Canister-H 9789517.8C**14.4554.632%B+10.112%C148.3B++13.3B**4970.6h7.8C14.2C++
NS-61 Emissary 7978681.147B+2.2024.29%D14.103%C-48.8AN/A1591.6h11.8B+48.8C**
NS-44L Blackhand 7676701.086C+2.2629.992%D*38.158%C18.1CN/A484.2h4.8C+16.1C--
Vortek Rotary 14470411.707C++1.6429.329%CN/A14C+14.8B+3195h75.7C*258.2C*
Spear Anti-Vehicle Phalanx Tower 8667167M++63.6532.995%F8.955%A*44.7C+12.7D2431.5h6.3B+19.1C*
Warden 6464421.524B++1.8325.147%C15.625%D*23.7C*N/A892.7h10C+40C++
Mauler S6 5757361.583B*1.7736.051%C15.79%C++23.8C+N/A1172.4h5.5C15.3C+
M40 Fury 6656511.2B++7.8524.958%D*3.571%A++80B**14.3B+3910.7h10.6B+42.4C+
Titan-150 HEAT 7852413A++9.6541.861%C--N/A23.6C**11.8B++5772.2h5.5C+13.2C
NC4 Mag-Shot 5252550.945B2.4125.113%C11.539%D*21.7C+N/A1042.4h6.4B+25.6C++

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun02460.1h
Restoration Kit556176.6h
Nano-Armor Kit202464,73240.7h
Spawn Beacon68100.7h
Anti-Vehicle MANA Turret136300.6h
Medical Kit4174,53740.1h
Medical Applicator2526,8521.3h
Spitfire Auto-Turret02350.2h
Recon Detection Device71,3081.2h
Anti-Infantry MANA Turret0500.1h
Ammunition Package304,2112.3h

Check the help document for the dictionary if you want to learn more about words used here.


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