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Commissar IIIIIIIIIIIIIIIIIIIIIIIIIIIII[IHI] IIIIIIIIIIIIIIIIIIIIIIIIIIIII
TR BR 78

KDR: 2.26

Score: 35.6m

Last Seen: Feb 13th, 2019 1:04 PM
- OFFLINE - 56.6 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Miller - Outfit Leader of MasSsacrE[IHI] MasSsacrE
TR outfit on Miller

Members: 1
Level Progress (to 79): 64%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 HESH Spear Anti-Vehicle Phalanx Turret PDW-16 Hailstorm P2-120 HEAT LC3 Jaguar L100 Python HESH Spear Anti-Vehicle Phalanx Tower C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $208,917 MLG Score: 167
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.235%17.065%3971510078,8310.9945941.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.493%0.427B-0.553D-4.114T*HEAD + (~5.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.6-1.427D**42.2-1.956F-139.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.116%1.896%44210202115922610.35581881%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.726%-0.224C0.276C*-0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1660-9.292T*582.9-10.045T*1077.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.937%0.9%18266101617,1071506719211.3592238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.148%0.497B+-1.095D*0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.428B10.10.189C++11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.584%3.925%116510171,223116313131.0515993%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.141%-0.455D-0.093C+0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.7-0.916D--71.9-0.799D-155.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.708%68.052%116210207701150160.669565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.6%-0.196C0.063C+1.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.336C-4.4-0.399C--8.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.586%19.672%116110216154440.111927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.817F-1.025B**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.1-3.02T-10.4-1.141D*42.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MasSsacrE[IHI] MasSsacrE
TR outfit on Miller

Members: 1
35.6m311.9%199 (11.9k)177 (10.6k)2.2554444,35119,6643.1057878 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022278920.671%5.962%12310:127

39% Engineer11% Heavy Assault46% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2016 10:14 AMMay 26th, 2016 7:22 PMFeb 14th, 2019 4:18 AM (1d) (PST)Feb 13th, 2019 12:12 PM (2d) (PST)Feb 13th, 2019 9:04 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,032469860.2200.0980.0130.9420.082167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,9142,76859,146136157510,618

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3356.3h/139.8d 16,721 2,644 21,998 189.7k 2,248 8,537 16,463 207.8m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:2,728
Deaths:3,965
KDR:0.688
Accuracy:15.186% F
HSR:17.082% D
LC2 Lynx
C+
Kills:970
Deaths:1,203
KDR:0.806
Accuracy:16.620% D**
HSR:21.134% C+
TRAC-5
D
Kills:236
Deaths:492
KDR:0.480
Accuracy:16.616% D--
HSR:15.678% D
MG-HBR1 Dragoon
D*
Kills:97
Deaths:173
KDR:0.561
Accuracy:20.967% F-
HSR:17.526% D*
FA1 Barrage
B*
Kills:61
Deaths:105
KDR:0.581
Accuracy:19.586% F--
HSR:19.672% B*
Kills:4,092
Deaths (as Engineer):5,938
Deaths (to Engineers):4,699
KDR:0.68912
Kill Difference:1,846
Playtime:1,304.536 hours
Usage:39%
Score:14.696m
Score/min:188
Accuracy (listed only):17.795%
HSR (listed only):18.218%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C+
Kills:641
Deaths:819
KDR:0.783
Accuracy:9.811% D**
HSR:12.637% C+
T9 CARV
D-
Kills:174
Deaths:302
KDR:0.576
Accuracy:9.100% F-
HSR:17.241% D-
NS-15M2
D*
Kills:133
Deaths:207
KDR:0.643
Accuracy:13.043% F-
HSR:16.541% D*
MG-H1 Watchman
C-
Kills:129
Deaths:181
KDR:0.713
Accuracy:11.229% F--
HSR:22.481% C-
TMG-50
D*
Kills:54
Deaths:57
KDR:0.947
Accuracy:11.870% F
HSR:14.815% D*
Kills:1,131
Deaths (as Heavy Assault):1,566
Deaths (to Heavy Assaults):4,219
KDR:0.72222
Kill Difference:435
Playtime:359.726 hours
Usage:11%
Score:3.229m
Score/min:150
Accuracy (listed only):11.011%
HSR (listed only):16.743%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
A
Kills:3,250
Deaths:3,984
KDR:0.816
Accuracy:31.615% A
HSR:16.462% C++
LC3 Jaguar
D
Kills:2,728
Deaths:3,965
KDR:0.688
Accuracy:15.186% F
HSR:17.082% D
LC2 Lynx
C+
Kills:970
Deaths:1,203
KDR:0.806
Accuracy:16.620% D**
HSR:21.134% C+
TRAC-5
D
Kills:236
Deaths:492
KDR:0.480
Accuracy:16.616% D--
HSR:15.678% D
MG-S1 Jackal
C+
Kills:205
Deaths:411
KDR:0.499
Accuracy:25.733% C+
HSR:13.659% D-
FA1 Barrage
B*
Kills:61
Deaths:105
KDR:0.581
Accuracy:19.586% F--
HSR:19.672% B*
Kills:7,450
Deaths (as Light Assault):10,160
Deaths (to Light Assaults):3,201
KDR:0.73327
Kill Difference:2,710
Playtime:84.130 hours
Usage:3%
Score:0.683m
Score/min:135
Accuracy (listed only):20.893%
HSR (listed only):17.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A
Kills:3,250
Deaths:3,984
KDR:0.816
Accuracy:31.615% A
HSR:16.462% C++
RAMS .50M
C-
Kills:701
Deaths:255
KDR:2.749
Accuracy:35.920% C-
HSR:71.041% D--
MG-S1 Jackal
C+
Kills:205
Deaths:411
KDR:0.499
Accuracy:25.733% C+
HSR:13.659% D-
NS-AM7 Archer
B*
Kills:196
Deaths:305
KDR:0.643
Accuracy:64.694% B*
HSR:5.102% D**
TX1 Repeater
A+
Kills:192
Deaths:347
KDR:0.553
Accuracy:33.538% A+
HSR:17.708% C--
NS-44L Blackhand
D*
Kills:130
Deaths:195
KDR:0.667
Accuracy:28.215% D**
HSR:24.615% D*
NS-61 Emissary
A*
Kills:114
Deaths:132
KDR:0.864
Accuracy:42.846% A*
HSR:9.649% D*
99SV
C*
Kills:69
Deaths:149
KDR:0.463
Accuracy:25.738% D--
HSR:37.681% C*
Kills:4,857
Deaths (as Infiltrator):5,778
Deaths (to Infiltrators):3,438
KDR:0.8406
Kill Difference:921
Playtime:1,534.412 hours
Usage:46%
Score:16.338m
Score/min:177
Accuracy (listed only):36.037%
HSR (listed only):24.490%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A
Kills:3,250
Deaths:3,984
KDR:0.816
Accuracy:31.615% A
HSR:16.462% C++
T1 Cycler
C
Kills:223
Deaths:384
KDR:0.581
Accuracy:13.188% F-
HSR:19.283% C
MG-S1 Jackal
C+
Kills:205
Deaths:411
KDR:0.499
Accuracy:25.733% C+
HSR:13.659% D-
FA1 Barrage
B*
Kills:61
Deaths:105
KDR:0.581
Accuracy:19.586% F--
HSR:19.672% B*
Kills:3,739
Deaths (as Combat Medic):4,884
Deaths (to Combat Medics):1,253
KDR:0.76556
Kill Difference:1,145
Playtime:54.371 hours
Usage:2%
Score:0.569m
Score/min:175
Accuracy (listed only):22.530%
HSR (listed only):17.269%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D*
Kills:52
Deaths:111
KDR:0.468
Accuracy:28.595% D*
HSR:0% F-
MR1 Fracture
D-
Kills:51
Deaths:38
KDR:1.342
Accuracy:28.904% D-
HSR:1.961% D-
Kills:103
Deaths (as MAX Suit):74.500
Deaths (to MAX Suits):523
KDR:1.38255
Kill Difference:28.500
Playtime:18.354 hours
Usage:1%
Score:0.119m
Score/min:108
Accuracy (listed only):28.750%
HSR (listed only):0.980%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:226
V. Kills:69 323%
Deaths:5
KDR:45.200
Accuracy:42.878% D
KPH:173.200 A+
VKPH:52.900 S
M18 Needler
B**
Kills:135
V. Kills:117 114%
Deaths:209
KDR:0.646
Accuracy:37.811% B**
KPH:2.900 D-
VKPH:2.500 D--
Hornet Missiles
B+
Kills:117
V. Kills:85 136%
Deaths:6
KDR:19.500
Accuracy:56.518% C--
KPH:67.100 C+
VKPH:48.700 B+
M18 Rotary
D
Kills:76
V. Kills:53 141%
Deaths:46
KDR:1.652
Accuracy:24.444% D*
KPH:6.400 D
VKPH:4.500 D
Kills:554 (211 + 0)
Deaths:266
KDR:2.083
VKDR:1.218
Vehicle Kills:324
Kill Difference:288
Playtime:61.634 hours
Usage:2%
Score:0.381m
Score/min:103
Piloting Accuracy:24.444%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,282
V. Kills:782 291%
Deaths:137
KDR:16.657
Accuracy:53.212% B+
KPH:37.300 D
VKPH:12.800 A
C75 Viper
C
Kills:1,071
V. Kills:401 266%
Deaths:310
KDR:3.455
Accuracy:31.427% D
KPH:17.400 D
VKPH:6.500 C
L100 Python HEAT
B
Kills:663
V. Kills:310 213%
Deaths:96
KDR:6.906
Accuracy:42.575% D-
KPH:28.100 C+
VKPH:13.100 B
Kills:4,016 (4,016 + 0)
Deaths:543
KDR:7.396
VKDR:2.750
Vehicle Kills:1,493
Kill Difference:3,473
Playtime:146.367 hours
Usage:4%
Score:1.244m
Score/min:142
Driving Accuracy:42.575%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:9,231
V. Kills:3,876 238%
Deaths:622
KDR:14.841
Accuracy:52.932% A
KPH:30.100 D-
VKPH:12.700 B++
P2-120 HEAT
C+
Kills:2,919
V. Kills:1,251 233%
Deaths:632
KDR:4.619
Accuracy:40.535% C+
KPH:22.600 C
VKPH:9.700 C+
P2-120 AP
C++
Kills:941
V. Kills:569 165%
Deaths:132
KDR:7.129
Accuracy:47.124% C++
KPH:22.500 D
VKPH:13.600 D
G40-F Ranger
C-
Kills:864
V. Kills:545 158%
Deaths:41
KDR:21.073
Accuracy:26.301% C-
KPH:25.700 C--
VKPH:16.200 D
E540 Halberd
C+
Kills:147
V. Kills:109 134%
Deaths:17
KDR:8.647
Accuracy:71.419% M**
KPH:16.400 D--
VKPH:12.200 C+
Kills:14,102 (13,091 + 1,011)
Deaths:1,444
KDR:9.766
VKDR:4.398
Vehicle Kills:6,350
Kill Difference:12,658
Playtime:519.879 hours
Usage:15%
Score:4.968m
Score/min:159
Driving Accuracy:47.124%
Gunner Accuracy:71.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:99
V. Kills:57 171%
Deaths:25
KDR:3.960
Accuracy:49.866% B
KPH:28.800 D
VKPH:16.600 D-
Kills:99 (0 + 99)
Deaths:25
KDR:3.960
VKDR:2.280
Vehicle Kills:57
Kill Difference:74
Playtime:3.438 hours
Usage:0%
Score:0.161m
Score/min:779
Driving Accuracy:N/A%
Gunner Accuracy:49.866%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:799
V. Kills:219 363%
Deaths:131
KDR:6.099
Accuracy:34.199% C+
KPH:21.100 C--
VKPH:5.800 C+
M20 Basilisk
C-
Kills:162
V. Kills:124 130%
Deaths:56
KDR:2.893
Accuracy:27.060% D*
KPH:9.200 D--
VKPH:7 C-
G40-F Ranger
D
Kills:112
V. Kills:77 144%
Deaths:6
KDR:18.667
Accuracy:26.816% D
KPH:9.900 D-
VKPH:6.800 D-
M40 Fury
D*
Kills:86
V. Kills:29 287%
Deaths:27
KDR:3.185
Accuracy:17.588% F-
KPH:11.500 D**
VKPH:3.900 D*
M20 Basilisk
D
Kills:77
V. Kills:39 193%
Deaths:29
KDR:2.655
Accuracy:24.476% F
KPH:10.200 D-
VKPH:5.200 D
Kills:1,236 (0 + 1,236)
Deaths:249
KDR:4.964
VKDR:1.960
Vehicle Kills:488
Kill Difference:987
Playtime:81.794 hours
Usage:2%
Score:0.497m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:24.476%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 13,1079,23162214.841C*12.5952.932%AN/A30.1D-12.7B++155306.2h9.9T-18.8D--
Spear Anti-Vehicle Phalanx Turret 7,7135,01436813.625B**11.3739.303%C-4.109%C+25.2D13.6D139199h12.5D31.7D
PDW-16 Hailstorm 3,4953,2503,9840.816C+1.4431.615%A16.462%C++7D--N/A23465.2h56.6T*178.9F--
P2-120 HEAT 4,1702,9196324.619C+2.3640.535%C+2.706%C22.6C9.7C+121129.3h9.7D24C--
LC3 Jaguar 2,8282,7283,9650.688C1.5715.186%F17.082%D7.9D--N/A22343.2h23.5F--154.4F*
L100 Python HESH 3,0642,28213716.657B+14.4053.212%B+N/A37.3D12.8A18161.2h6.8T12.8D**
Spear Anti-Vehicle Phalanx Tower 2,1771,4192361.696A*59.4444.322%C-2.607%D26.2D14D-14554.2h11.6C26.2C
C75 Viper 1,4721,0713103.455C+1.2031.427%D1.214%C17.4D6.5C10361.6h20.8D-66.2D*
Claymore 1,0231,0231188.669C**6.4120.412%D*N/A110C--N/A2839.3h1.3D6.4D*
LC2 Lynx 1,0019701,2030.806C1.4516.62%D**21.134%C+8.3D-N/A22116.7h32.7T*196.6T
P2-120 AP 1,5109411327.129C++4.8747.124%C++1.7%D-22.5D13.6D20341.8h10.7D*22.7D
G40-F Ranger 1,4098644121.073S18.8226.301%C-N/A25.7C--16.2D24433.6h108.5C412.6C
M60-G Bulldog 1,0187991316.099B+3.8434.199%C+3.254%C++21.1C--5.8C+9437.8h15.4F**45D**
RAMS .50M 7167012552.749C+0.4935.92%C-71.041%D--8.6D*N/A2381.1h4.1F*11.3D**
L100 Python HEAT 973663966.906B+4.6542.575%D-1.659%D28.1C+13.1B14323.6h8.1D--19.1D*
T7 Mini-Chaingun 6846418190.783C1.479.811%D**12.637%C+11D*N/A2958.1h26.7F-271.8F-
C-4 8244854930.984C1.2726.962%C**N/A23.7D*16.5D-25120.5h2.8F--10.3D*
Tank Mine 683472706.743A*4.4935.025%C++N/A104.9C+46.9C--8154.5h2.2C6.4C++
T2 Striker 8314364760.916B**1.3432.141%F-N/A5.2D-4.7D*7483.2h68.1D*211.8F--
M60-G Bulldog 6684031233.583A++31.3373.839%A*N/A29.6D*19.5B++25713.6h36.2T*49F--
Xiphos Anti-Personnel Phalanx Tower 4543031915.947D-13.6920.058%D-2.31%C**9D-4.5D6933.8h246.8T*1230.6T*
Aspis Anti-Aircraft Phalanx Turret 613282555.127B+2.8715.994%D**1.064%D5.2D--6.1D--9854.3h213.8D*1337F-
TRAC-5 2452364920.48C1.7816.616%D--15.678%D6.6DN/A5135.5h27.3F-164.4F
Hellfire Rocket Pods 295226545.2S42.9442.878%DN/A173.8A++53.1S11741.3h50.2D*117D*
T1 Cycler 2352233840.581C1.6713.188%F-19.283%C10.8D-N/A5220.6h20.1D**152.4F--
Hoplon Anti-Aircraft Phalanx Tower 322214542.8M++40.5421.75%D2.804%B*6.3D--3.2D*4134h319T*1466.7F**
MANA Anti-Vehicle Turret 7562081401.486C+0.7767.545%A5.769%B++13.5D--35.6B+27415.4h31.9T-47.3F*
MG-S1 Jackal 2212054110.499D1.7625.733%C+13.659%D-4.6D*N/A2144.3h46.9T*182.2T*
NS Annihilator 3301991341.485A*0.7779.54%CN/A7.4D4.9D*8826.9h13.4C-16.8C-
NS-AM7 Archer 4461963050.643B+1.6164.694%B*5.102%D**2.8D-3.5B+3571.2h83.6T*129.3T*
TX1 Repeater 1951923470.553C1.7033.538%A+17.708%C--8.6D-N/A3322.2h25.6F-76.4C
Xiphos Anti-Personnel Phalanx Turret 271189209.45N/A7.1920.662%UN/A1890U820U5928400.1h285.2T*1380.2T*
T9 CARV 1811743020.576C1.689.1%F-17.241%D-8.7D--N/A6220.1h25.9F*284.8T*
M20 Basilisk 286162562.893C+0.6427.06%D*8.642%B**9.2D--7C-10617.7h214.6F--793.2T*
E540 Halberd 256147178.647B6.3971.419%M**N/A16.3D--12.1C+3469h28.5T*39.8T*
Spear Anti-Vehicle Phalanx Turret 227146436.5A+34.2457.777%B*2.055%D-30.4C16.9C-2014.8h15.5D26.9C
M18 Needler 2521352090.646C1.6137.811%B**1.481%C-2.9D-2.5D--5646.7h783.2T*2071.4T*
NS-15M2 1461332070.643C-1.6113.043%F-16.541%D*5.3D*N/A2425.3h54.2T*415.8T*
NS-44L Blackhand 1361301950.667C-1.5928.215%D**24.615%D*5.3D--N/A1424.5h15.2T*53.7T*
MG-H1 Watchman 1401291810.713C-1.5411.229%F--22.481%C-6.5D*N/A2619.9h59.4T*528.9T*
Hornet Missiles 202117619.5A++17.2456.518%C--N/A68.8C++50B+7141.7h21.6F-38.3F-
NS-61 Emissary 1291141320.864C++1.3942.846%A*9.649%D*6.7D--N/A5417h238.1T*555.6T*
G40-F Ranger 189112618.667M++16.4126.816%DN/A9.9D-6.8D-9611.3h247.5F-923F-
G20 Vulcan-H 15699253.96C++1.7049.866%B1.01%D*29.1D16.8D-7783.4h275.8T*553.1T-
MG-HBR1 Dragoon 103971730.561D1.6920.967%F-17.526%D*3.8D*N/A1325.2h19.2T*91.7T*
Sticky Grenade 8686186N/A83.7430.844%F*N/A215FN/A6350.4h5.2F**16.8T*
M40 Fury 11586273.185C-0.9317.588%F-1.163%D11.5D**3.9D*677.5h27.6F-157.2T*
M20 Basilisk 11677292.655C+0.4024.476%F7.792%B++10.1D-5.1D1717.6h145.3D*593.6F--
M18 Rotary 12976461.652C+0.6024.444%D*2.632%C++6.4D4.5D7911.9h227.1D-929.2D*
Frag Grenade 7271171N/A68.7432.572%FN/A236.7D--3.3D-10490.3h5.4D*16.6F
99SV 70691490.463D1.7925.738%D--37.681%C*4.8D*N/A3814.5h8.2D**31.9D*
FA1 Barrage 65611050.581C1.6719.586%F--19.672%B*7.3D*N/A368.4h10.4T-53.1T*
ML-7 7960940.638C+1.6241.47%F1.667%D10.9D--3.5D*4085.5h9.7D*23.4F-
TMG-50 5654570.947C1.3111.87%F14.815%D*16.4DN/A993.3h17.4D**146.3F-
M3 Pounder HEG 77521110.468D1.7928.595%D*N/A5D*2.4C--6010.5h56.7T*198.2T*
MR1 Fracture 6851381.342B**0.9128.904%D-1.961%D-7.1C2.4D*787.2h68.6C--237.3D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32360.2h
Nano-Armor Kit5251,357,04268.1h
Pain Spire0580.2h
Spawn Beacon16941.6h
Anti-Vehicle MANA Turret151,9611.9h
Repair Module19242.4h
Turret AI Module16461.5h
Structure Shield Module16061.5h
Cortium Silo03011.1h
Nanite Revive Grenade0670h
Medical Applicator19180,2128h
Nanite Healing Grenade0770h
Spear Anti-Vehicle Tower35181.8h
Spitfire Auto-Turret146950.9h
NS CandyCannon 300510h
Welding Device12,7040.3h
Bunker02261.4h
Rampart Wall16724.5h
Xiphos Anti-Personnel Tower86132.2h
Hoplon Anti-Aircraft Phalanx Tower13540.9h
M12 Kobalt11850.1h
Ammunition Package3010,2795.2h
Spear Anti-Vehicle Turret21190.3h
Elysium Spawn Tube12710.6h
A30 Walker0820.1h
WLT-Howler Mining Laser228,7715.1h
Orbital Strike Target Designator62311.3h
P525 Marauder01130h
Recon Detection Device13629,53141.7h
L-30R Vektor13130.3h

Check the help document for the dictionary if you want to learn more about words used here.


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