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Maj. General IIIIIIIIIIIIIIIIIIIIIIIIIIIII[IHI] IIIIIIIIIIIIIIIIIIIIIIIIIIIII
TR BR 84

KDR: 2.35

Score: 37.5m

Last Seen: May 12th, 2019 12:14 PM
- OFFLINE - 281.2 hour(s)

Prestige 1, Battle Rank 84 - Terran Republic on Miller - Outfit Leader of MasSsacrE[IHI] MasSsacrE
TR outfit on Miller

Members: 1
Level Progress (to 85): 87%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 HESH Spear Anti-Vehicle Phalanx Turret PDW-16 Hailstorm P2-120 HEAT LC3 Jaguar L100 Python HESH Spear Anti-Vehicle Phalanx Tower L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $210,168 MLG Score: 168
Fun Score: N/A
Cheeseburgers Flipped: 157TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.089%17.172%3961511829,1781.006691.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.483%0.39C**-0.547D-4.072T*HEAD + (~5.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181-1.425D**41.8-1.93F-139.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.419%1.732%46211952316092810.3793182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.866%-0.313C0.124C+-0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1606.6-8.959T*553-9.429T*1053.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.573%0.81%19346119119,5101609798812.1255244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.977%0.46B+-1.14D*0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.449B9.70.225C++11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.509%3.782%121511921,322120814471.0934791%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.566%-0.422C---0.151C0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
244-1.025D*76.9-0.921D--167.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.517%68.031%121211957821178160.663837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.497%-0.225C0.059C+1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.336C-4.4-0.391C--8.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.586%19.672%121111966155740.109515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.819F-1.012B**-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.1-3.019T-10.4-1.139D*42.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MasSsacrE[IHI] MasSsacrE
TR outfit on Miller

Members: 1
37.5m307%200 (12k)178 (10.7k)2.3463947,85720,3963.2139184 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1197304920.888%5.704%11910:197

37% Engineer10% Heavy Assault48% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2016 10:14 AMMay 26th, 2016 7:22 PMMay 22nd, 2019 12:25 PM (1d) (PST)May 12th, 2019 10:34 AM (12d) (PST)May 12th, 2019 8:14 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,043459980.2270.0970.0130.9530.083168

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,5832,71659,867146157510,666

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3512.7h/146.4d 17,694 2,730 23,049 200.8k 2,363 8,921 17,555 219.8m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C--
Kills:2,728
Deaths:3,965
KDR:0.688
Accuracy:15.186% F-
HSR:17.082% C--
LC2 Lynx
C+
Kills:970
Deaths:1,203
KDR:0.806
Accuracy:16.620% D**
HSR:21.134% C+
TRAC-5
D
Kills:236
Deaths:492
KDR:0.480
Accuracy:16.616% D--
HSR:15.678% D
MG-HBR1 Dragoon
D**
Kills:193
Deaths:274
KDR:0.704
Accuracy:21.804% F
HSR:16.580% D**
FA1 Barrage
B*
Kills:61
Deaths:105
KDR:0.581
Accuracy:19.586% F--
HSR:19.672% B*
Kills:4,188
Deaths (as Engineer):6,039
Deaths (to Engineers):4,887
KDR:0.69349
Kill Difference:1,851
Playtime:1,309.899 hours
Usage:37%
Score:14.776m
Score/min:188
Accuracy (listed only):17.962%
HSR (listed only):18.029%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C+
Kills:641
Deaths:819
KDR:0.783
Accuracy:9.811% D**
HSR:12.637% C+
T9 CARV
D-
Kills:174
Deaths:302
KDR:0.576
Accuracy:9.100% F-
HSR:17.241% D-
MG-H1 Watchman
C
Kills:138
Deaths:197
KDR:0.701
Accuracy:11.078% F--
HSR:23.913% C
NS-15M2
D*
Kills:133
Deaths:207
KDR:0.643
Accuracy:13.004% F--
HSR:16.541% D*
TMG-50
D*
Kills:54
Deaths:57
KDR:0.947
Accuracy:11.870% F
HSR:14.815% D*
Kills:1,140
Deaths (as Heavy Assault):1,582
Deaths (to Heavy Assaults):4,367
KDR:0.72061
Kill Difference:442
Playtime:364.042 hours
Usage:10%
Score:3.257m
Score/min:149
Accuracy (listed only):10.973%
HSR (listed only):17.029%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
A
Kills:3,461
Deaths:4,243
KDR:0.816
Accuracy:30.668% A
HSR:16.758% C++
LC3 Jaguar
C--
Kills:2,728
Deaths:3,965
KDR:0.688
Accuracy:15.186% F-
HSR:17.082% C--
LC2 Lynx
C+
Kills:970
Deaths:1,203
KDR:0.806
Accuracy:16.620% D**
HSR:21.134% C+
TRAC-5
D
Kills:236
Deaths:492
KDR:0.480
Accuracy:16.616% D--
HSR:15.678% D
MG-S1 Jackal
C+
Kills:205
Deaths:411
KDR:0.499
Accuracy:25.733% C+
HSR:13.659% D--
FA1 Barrage
B*
Kills:61
Deaths:105
KDR:0.581
Accuracy:19.586% F--
HSR:19.672% B*
Kills:7,661
Deaths (as Light Assault):10,419
Deaths (to Light Assaults):3,295
KDR:0.73529
Kill Difference:2,758
Playtime:84.144 hours
Usage:2%
Score:0.683m
Score/min:135
Accuracy (listed only):20.735%
HSR (listed only):17.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A
Kills:3,461
Deaths:4,243
KDR:0.816
Accuracy:30.668% A
HSR:16.758% C++
RAMS .50M
C-
Kills:713
Deaths:257
KDR:2.774
Accuracy:35.629% C-
HSR:70.968% D--
NS-AM7 Archer
B*
Kills:216
Deaths:315
KDR:0.686
Accuracy:65.028% B*
HSR:5.556% D*
MG-S1 Jackal
C+
Kills:205
Deaths:411
KDR:0.499
Accuracy:25.733% C+
HSR:13.659% D--
TX1 Repeater
A+
Kills:192
Deaths:347
KDR:0.553
Accuracy:33.538% A+
HSR:17.708% C--
NS-44L Blackhand
D*
Kills:130
Deaths:195
KDR:0.667
Accuracy:28.187% D**
HSR:24.615% D*
NS-61 Emissary
A*
Kills:125
Deaths:149
KDR:0.839
Accuracy:42.269% A*
HSR:11.200% D-
99SV
C*
Kills:69
Deaths:149
KDR:0.463
Accuracy:25.738% D--
HSR:37.681% C*
Kills:5,111
Deaths (as Infiltrator):6,066
Deaths (to Infiltrators):3,554
KDR:0.84257
Kill Difference:955
Playtime:1,678.964 hours
Usage:48%
Score:18.051m
Score/min:179
Accuracy (listed only):35.849%
HSR (listed only):24.768%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A
Kills:3,461
Deaths:4,243
KDR:0.816
Accuracy:30.668% A
HSR:16.758% C++
T1 Cycler
C
Kills:223
Deaths:384
KDR:0.581
Accuracy:13.188% F-
HSR:19.283% C
MG-S1 Jackal
C+
Kills:205
Deaths:411
KDR:0.499
Accuracy:25.733% C+
HSR:13.659% D--
FA1 Barrage
B*
Kills:61
Deaths:105
KDR:0.581
Accuracy:19.586% F--
HSR:19.672% B*
Kills:3,950
Deaths (as Combat Medic):5,143
Deaths (to Combat Medics):1,282
KDR:0.76803
Kill Difference:1,193
Playtime:54.839 hours
Usage:2%
Score:0.575m
Score/min:175
Accuracy (listed only):22.294%
HSR (listed only):17.343%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
D-
Kills:60
Deaths:49
KDR:1.224
Accuracy:28.544% D-
HSR:1.667% D--
M3 Pounder HEG
D*
Kills:52
Deaths:111
KDR:0.468
Accuracy:28.595% D*
HSR:0% F-
Kills:112
Deaths (as MAX Suit):80
Deaths (to MAX Suits):535
KDR:1.4
Kill Difference:32
Playtime:19.722 hours
Usage:1%
Score:0.124m
Score/min:105
Accuracy (listed only):28.570%
HSR (listed only):0.833%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M**
Kills:227
V. Kills:70 320%
Deaths:5
KDR:45.400
Accuracy:42.847% D
KPH:154.800 A
VKPH:47.700 M**
Hornet Missiles
B+
Kills:142
V. Kills:105 134%
Deaths:7
KDR:20.286
Accuracy:55.021% D
KPH:69.500 C++
VKPH:51.400 B+
M18 Needler
B**
Kills:135
V. Kills:117 114%
Deaths:209
KDR:0.646
Accuracy:37.811% B**
KPH:2.900 D--
VKPH:2.500 D--
M18 Rotary
D
Kills:96
V. Kills:66 143%
Deaths:64
KDR:1.500
Accuracy:24.049% D*
KPH:6.500 D
VKPH:4.400 D-
Kills:600 (231 + 0)
Deaths:285
KDR:2.105
VKDR:1.256
Vehicle Kills:358
Kill Difference:315
Playtime:65.712 hours
Usage:2%
Score:0.406m
Score/min:103
Piloting Accuracy:24.049%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,284
V. Kills:784 291%
Deaths:137
KDR:16.672
Accuracy:53.238% B+
KPH:37.300 D
VKPH:12.800 A
L100 Python HEAT
B+
Kills:1,136
V. Kills:488 232%
Deaths:147
KDR:7.728
Accuracy:43.343% D-
KPH:32.600 C++
VKPH:14 B+
C75 Viper
C
Kills:1,071
V. Kills:401 266%
Deaths:310
KDR:3.455
Accuracy:31.427% D
KPH:17.400 D
VKPH:6.500 C
Kills:4,491 (4,491 + 0)
Deaths:594
KDR:7.561
VKDR:2.816
Vehicle Kills:1,673
Kill Difference:3,897
Playtime:157.733 hours
Usage:4%
Score:1.387m
Score/min:147
Driving Accuracy:31.427%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B*
Kills:11,158
V. Kills:4,491 248%
Deaths:763
KDR:14.624
Accuracy:51.220% B**
KPH:31.700 D
VKPH:12.800 B*
P2-120 HEAT
C+
Kills:2,919
V. Kills:1,251 233%
Deaths:632
KDR:4.619
Accuracy:40.535% C+
KPH:22.600 C
VKPH:9.700 C+
G40-F Ranger
D
Kills:961
V. Kills:602 159%
Deaths:55
KDR:17.473
Accuracy:26.164% D
KPH:25.700 D
VKPH:16.100 D
P2-120 AP
C++
Kills:942
V. Kills:570 165%
Deaths:132
KDR:7.136
Accuracy:47.125% C++
KPH:22.500 D
VKPH:13.600 D
E540 Halberd
C+
Kills:159
V. Kills:113 139%
Deaths:19
KDR:8.368
Accuracy:70.404% M**
KPH:17.100 D--
VKPH:12.200 C+
Kills:16,139 (15,019 + 1,120)
Deaths:1,601
KDR:10.081
VKDR:4.389
Vehicle Kills:7,027
Kill Difference:14,538
Playtime:569.748 hours
Usage:16%
Score:5.511m
Score/min:161
Driving Accuracy:47.125%
Gunner Accuracy:70.404%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:122
V. Kills:69 174%
Deaths:28
KDR:4.357
Accuracy:47.572% C++
KPH:30 D
VKPH:17 D-
Kills:122 (0 + 122)
Deaths:28
KDR:4.357
VKDR:2.464
Vehicle Kills:69
Kill Difference:94
Playtime:4.062 hours
Usage:0%
Score:0.177m
Score/min:725
Driving Accuracy:N/A%
Gunner Accuracy:47.572%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:799
V. Kills:219 363%
Deaths:131
KDR:6.099
Accuracy:34.199% C+
KPH:21.100 C--
VKPH:5.800 C+
M20 Basilisk
C-
Kills:163
V. Kills:124 130%
Deaths:56
KDR:2.911
Accuracy:26.993% D*
KPH:9.200 D--
VKPH:7 C-
M20 Basilisk
C--
Kills:152
V. Kills:71 211%
Deaths:33
KDR:4.606
Accuracy:27.189% D*
KPH:12.700 D
VKPH:5.900 C--
G40-F Ranger
D
Kills:140
V. Kills:96 144%
Deaths:7
KDR:20
Accuracy:26.176% D
KPH:10.600 D
VKPH:7.300 D-
M40 Fury
D*
Kills:86
V. Kills:29 287%
Deaths:27
KDR:3.185
Accuracy:17.561% F-
KPH:11.400 D**
VKPH:3.900 D*
Kills:1,340 (0 + 1,340)
Deaths:254
KDR:5.276
VKDR:2.122
Vehicle Kills:539
Kill Difference:1,086
Playtime:88.301 hours
Usage:3%
Score:0.540m
Score/min:102
Driving Accuracy:N/A%
Gunner Accuracy:17.561%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 15,64911,15876314.624C++12.2851.22%B**N/A31.7D12.8B*156351.9h9.3F**18.1D--
Spear Anti-Vehicle Phalanx Turret 7,7325,02637113.547B**11.2039.333%C-4.099%C+25.2D-13.6D139199.7h12.5D31.7D
PDW-16 Hailstorm 3,7213,4614,2430.816C1.5330.668%A16.758%C++7D--N/A23497.4h55.5T*180.9F--
P2-120 HEAT 4,1702,9196324.619C+2.2740.535%C+2.706%C22.6C9.7C+122129.3h9.7D24D
LC3 Jaguar 2,8282,7283,9650.688C1.6615.186%F-17.082%C--7.9D--N/A23343.2h23.5F--154.4T
L100 Python HESH 3,0682,28413716.672B+14.3353.238%B+N/A37.3D12.8A18261.3h6.8T-12.8F
Spear Anti-Vehicle Phalanx Tower 2,1851,4252459.375A++57.0344.38%C-2.596%D26.2D14D14654.4h11.6C-26.1C--
L100 Python HEAT 1,6241,1361477.728B+5.3843.343%D-1.056%D--32.6C++14B+16034.9h7.6C--17.6D-
Claymore 1,1041,1041318.427B6.0819.95%D**N/A110.4DN/A28510h1.3D6.5D**
C75 Viper 1,4721,0713103.455C+1.1131.427%D1.214%C17.4D6.5C10461.6h20.8D--66.2D*
LC2 Lynx 1,0019701,2030.806C1.5416.62%D**21.134%C+8.3D-N/A22116.7h32.7T*196.6T-
G40-F Ranger 1,5639615517.473A*15.1326.164%DN/A25.7D16.1D24237.4h108.3C--414C--
P2-120 AP 1,5129421327.136C++4.7947.125%C++1.699%D-22.5D13.6D21241.8h10.7D*22.7D
M60-G Bulldog 1,0187991316.099B3.7534.199%C+3.254%C++21.1C--5.8C+9437.8h15.4F**45F
RAMS .50M 7287132572.774C+0.4335.629%C-70.968%D--8.7D*N/A2481.7h4.1T11.4F
T7 Mini-Chaingun 6846418190.783C1.569.811%D**12.637%C+11D*N/A2958.1h26.7F-271.8F-
C-4 8425004941.012C1.3327.154%BN/A24.4D*16.7D-25920.5h2.7F--10.1D*
Tank Mine 702489706.986A**4.6436.214%C*N/A108.7C++47.3C--8284.5h2.3D6.3C++
T2 Striker 8394404810.915B**1.4332.105%F--N/A5.2D*4.8D*7484h68.3D*212.9F*
M60-G Bulldog 6744061233.833A+31.4973.816%A++N/A29.9D*19.7B+25913.6h36.1T*48.8F--
Xiphos Anti-Personnel Phalanx Tower 4553041916D13.6520.033%D-2.303%B9D--4.5D6933.8h246.2T*1228.7T*
Aspis Anti-Aircraft Phalanx Turret 615283555.145B+2.8016.063%D**1.06%D5.2D*6.1D--9854.7h215.2D**1339.6F-
TRAC-5 2452364920.48C-1.8716.616%D--15.678%D6.6D-N/A5435.5h27.3F-164.4F
Hellfire Rocket Pods 297227545.4S43.0542.847%DN/A151.3A46.7M**10711.5h50D*116.8D**
T1 Cycler 2352233840.581C1.7713.188%F-19.283%C10.8D-N/A5320.6h20.1D**152.4F--
NS-AM7 Archer 4802163150.686B+1.6665.028%B*5.556%D*2.9D-3.6B++3673.8h80.6T*123.9T*
Hoplon Anti-Aircraft Phalanx Tower 325216636A++33.6521.891%D2.778%A+6.2D*3.1D*4134.8h325.1T*1484.9T*
MANA Anti-Vehicle Turret 7562081401.486C+0.8667.545%A5.769%B++13.5D--35.6B+27515.4h31.9T*47.3F**
MG-S1 Jackal 2212054110.499D1.8525.733%C+13.659%D--4.6D*N/A2144.3h46.9T*182.2T*
NS Annihilator 3342011391.446A*0.9079.558%CN/A7.3D4.9D*8827.4h13.6C--17.1C--
Xiphos Anti-Personnel Phalanx Turret 282196209.8N/A7.4520.66%UN/A1960U860U6050800.1h283.7T*1373.1T*
MG-HBR1 Dragoon 2061932740.704C--1.6421.804%F16.58%D**4.7D*N/A1440.8h16.2T74.5T*
TX1 Repeater 1951923470.553C1.7933.538%A+17.708%C--8.6D--N/A3322.2h25.6F--76.4C
T9 CARV 1811743020.576C1.779.1%F-17.241%D-8.6D--N/A6420.2h25.9F**284.8T*
M20 Basilisk 287163562.911C+0.5626.993%D*8.589%B**9.2D--7C-10717.8h213.6T791.3T*
E540 Halberd 272159198.368C**6.0270.404%M**N/A17.1D--12.2C+3589.3h26.7T*37.9T*
M20 Basilisk 223152334.606B+2.2627.189%D*5.263%C12.7D5.9C--14012h143.9D*529.2F-
Spear Anti-Vehicle Phalanx Turret 234151437.75A35.4057.777%B+1.987%D--31.5C17.3D2154.8h15C26C
Hornet Missiles 247142720.286A*17.9455.021%DN/A71C*52.5B++7002h22.5F*41F*
G40-F Ranger 236140720M*17.6526.176%DN/A10.6D7.3D-10313.2h230F-878.6F
MG-H1 Watchman 1491381970.701C-1.6511.078%F--23.913%C6.6D*N/A2621h58.9T*531.4T*
M18 Needler 2521352090.646C1.7037.811%B**1.481%C-2.9D--2.5D--5747.3h783.2T*2071.4T*
NS-15M2 1461332070.643C-1.7013.004%F--16.541%D*5.3D*N/A2425.3h54.2T*417.2T*
NS-44L Blackhand 1361301950.667C1.6828.187%D**24.615%D*5.3D*N/A1424.6h15.2T*53.8T*
NS-61 Emissary 1401251490.839C++1.5142.269%A*11.2%D-7.1D--N/A5417.5h217.9T*515.6T*
G20 Vulcan-H 191122284.357C++2.0147.572%C++N/A29.8D16.8D-7254.1h248.1T*521.5T-
M18 Rotary 16296641.5C+0.8524.049%D*2.083%C+6.4D4.4D-7114.9h229.1D-952.8D**
Sticky Grenade 8686186N/A83.6530.875%F*N/A215FN/A6360.4h5.2T16.9T*
M40 Fury 11586273.185C--0.8417.561%F-1.163%D11.5D**3.9D*677.5h27.6F-157.4T*
Frag Grenade 7271171N/A68.6532.572%FN/A236.7D--3.3D-10700.3h5.4D*16.6F
99SV 70691490.463D1.8825.738%D--37.681%C*4.8D*N/A4014.5h8.2D**31.9D*
FA1 Barrage 65611050.581C1.7719.586%F--19.672%B*7.3D*N/A378.4h10.4T*53.1T*
ML-7 7960940.638C+1.7141.696%F1.667%D10.7D*3.4D**4285.6h9.9D*23.8F--
MR1 Fracture 7860491.224B*1.1228.544%D-1.667%D--7C2.1D**698.6h64.9C227.5D
TMG-50 5654570.947C1.4011.87%F14.815%D*16.4DN/A1023.3h17.4D**146.3F-
Hyena Missile Launcher 855277.429U5.0819.9%UN/A8.5U5.4U506.1h74.4T*373.9T*
M3 Pounder HEG 77521110.468D1.8828.595%D*N/A5D**2.4D6210.5h56.7T*198.2T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon17801.6h
Anti-Vehicle MANA Turret151,9611.9h
Nano-Armor Kit5271,362,61568.3h
Turret AI Module16491.5h
Structure Shield Module16081.5h
Repair Module19282.4h
Nanite Revive Grenade0700h
Nanite Healing Grenade0770h
Medical Applicator19280,5418h
Cortium Silo03031.1h
NS CandyCannon 300510h
Spitfire Auto-Turret147460.9h
Motion Spotter32360.2h
Hoplon Anti-Aircraft Phalanx Tower13600.9h
Xiphos Anti-Personnel Tower86182.2h
Bunker02261.4h
Rampart Wall16724.5h
Welding Device12,7040.3h
Spear Anti-Vehicle Tower35181.9h
M12 Kobalt11850.1h
Ammunition Package3110,3495.3h
P525 Marauder01130h
Orbital Strike Target Designator72331.4h
Pain Spire0620.2h
L-30R Vektor13130.3h
Recon Detection Device14431,45444.5h
Spear Anti-Vehicle Turret21200.3h
Elysium Spawn Tube12740.6h
WLT-Howler Mining Laser332,8675.9h
A30 Walker0820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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