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Immortal IIIJGDKIII[DigB] IIIJGDKIII
VS BR 114

KDR: 2.71

Score: 26.1m

Last Seen: Jun 2nd, 2019 4:52 PM
- OFFLINE - 1858.7 hour(s)

Battle Rank 110 (114 total) - Vanu Sovereignty on Miller
Level Progress (to 111): 85%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF VX6-7 Supernova FPC Supernova PC Solstice VE3 NS-15M1 Pulsar C Saron HRB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $923,238 MLG Score: 738
Fun Score: N/A
Cheeseburgers Flipped: 254TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.628%21.798%53724119016,2773.72386-1.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.784%0.677B+0.143C++0.062C+HEAD ++ (~9.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.403B110.233C++33.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.491%1.513%433612081,98355211313.5859175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.141%-0.301C-0.07C+-0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.80.047C+53-0.001C+100.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.054%2.686%1223512094,50554118128.31181248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.271%0.104C+0.081C+-1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++3.90.689B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.212%2.216%994912054,10647913458.55417305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.422%-0.276C-0.551D-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.745B++10.10.747B++20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.996%67.708%994312111,53647613.22689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.617%0.753B++0.041C+-0.95

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.50.22C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.042%15.217%994312111,84033735.44379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.079%-1.038D*0.115C+0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.073C+4.10.155C++10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.1m302.6%353 (21.2k)333 (20k)2.7141838,61214,2263.48306114 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121462419.228%14.477%27805:3013

62% Engineer15% Heavy Assault6% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:49 PMJul 3rd, 2017 7:26 PMJul 1st, 2019 10:03 AM (49d) (PST)Jun 2nd, 2019 1:13 PM (77d) (PST)Jun 2nd, 2019 12:52 PM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7061695370.4930.1820.0711.7200.076738

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,35210,13932,21330114103519,989

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1305.8h/54.4d 10,938 5,590 7,694 134.8k 2,089 3,852 5,922 55.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:1,268
Deaths:495
KDR:2.562
Accuracy:26.171% B++
HSR:23.975% C*
Orion VS54
B*
Kills:1,186
Deaths:451
KDR:2.630
Accuracy:24.924% B*
HSR:29.005% B+
Pulsar LSW
C++
Kills:1,161
Deaths:443
KDR:2.621
Accuracy:23.981% C++
HSR:20.844% C-
Flare VE6
C++
Kills:1,155
Deaths:159
KDR:7.264
Accuracy:22.942% C++
HSR:19.048% D
SVA-88
B+
Kills:1,135
Deaths:404
KDR:2.809
Accuracy:25.557% B+
HSR:23.965% C+
Betelgeuse 54-A
B**
Kills:498
Deaths:190
KDR:2.621
Accuracy:26.165% C+
HSR:38.956% B**
VX29 Polaris
C
Kills:96
Deaths:39
KDR:2.462
Accuracy:21.751% C
HSR:16.667% D-
Kills:6,499
Deaths (as Heavy Assault):2,181
Deaths (to Heavy Assaults):3,825
KDR:2.97983
Kill Difference:4,318
Playtime:190.554 hours
Usage:15%
Score:3.439m
Score/min:301
Accuracy (listed only):24.499%
HSR (listed only):24.637%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:2,494
Deaths:1,076
KDR:2.318
Accuracy:29.420% B**
HSR:7.097% F
VX6-7
C
Kills:1,888
Deaths:259
KDR:7.290
Accuracy:22.861% C
HSR:14.036% D*
Solstice VE3
C++
Kills:1,528
Deaths:3
KDR:509.333
Accuracy:23.690% C++
HSR:19.372% C+
Pulsar C
B*
Kills:1,257
Deaths:462
KDR:2.721
Accuracy:27.453% B+
HSR:28.083% B*
NS-11C
C*
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:24.317% C++
HSR:20.566% C*
Nova
C+
Kills:1,014
Deaths:54
KDR:18.778
Accuracy:27.012% D**
HSR:14.990% C+
Pandora VX25
C
Kills:764
Deaths:248
KDR:3.081
Accuracy:31.180% D-
HSR:14.136% C
Serpent VE92
C**
Kills:569
Deaths:259
KDR:2.197
Accuracy:21.254% C--
HSR:21.793% C**
Eclipse VE3A
A
Kills:360
Deaths:183
KDR:1.967
Accuracy:29.116% B+
HSR:26.944% A
Eidolon VE33
C
Kills:230
Deaths:130
KDR:1.769
Accuracy:25.339% C-
HSR:23.913% C
Deimos VA29
M
Kills:62
Deaths:47
KDR:1.319
Accuracy:49.843% D--
HSR:32.258% M
NS Baron G5
M+
Kills:57
Deaths:27
KDR:2.111
Accuracy:34.558% D-
HSR:28.070% M+
Kills:11,390
Deaths (as Engineer):3,350
Deaths (to Engineers):3,616
KDR:3.4
Kill Difference:8,040
Playtime:811.298 hours
Usage:62%
Score:17.771m
Score/min:365
Accuracy (listed only):28.837%
HSR (listed only):20.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:2,494
Deaths:1,076
KDR:2.318
Accuracy:29.420% B**
HSR:7.097% F
VX6-7
C
Kills:1,888
Deaths:259
KDR:7.290
Accuracy:22.861% C
HSR:14.036% D*
Solstice VE3
C++
Kills:1,528
Deaths:3
KDR:509.333
Accuracy:23.690% C++
HSR:19.372% C+
Pulsar C
B*
Kills:1,257
Deaths:462
KDR:2.721
Accuracy:27.453% B+
HSR:28.083% B*
NS-11C
C*
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:24.317% C++
HSR:20.566% C*
Nova
C+
Kills:1,014
Deaths:54
KDR:18.778
Accuracy:27.012% D**
HSR:14.990% C+
Pandora VX25
C
Kills:764
Deaths:248
KDR:3.081
Accuracy:31.180% D-
HSR:14.136% C
Serpent VE92
C**
Kills:569
Deaths:259
KDR:2.197
Accuracy:21.254% C--
HSR:21.793% C**
Eclipse VE3A
A
Kills:360
Deaths:183
KDR:1.967
Accuracy:29.116% B+
HSR:26.944% A
Sirius SX12
C**
Kills:182
Deaths:124
KDR:1.468
Accuracy:22.981% C
HSR:19.780% C**
NS-7 PDW
C
Kills:167
Deaths:92
KDR:1.815
Accuracy:23.246% C
HSR:16.168% C
Deimos VA29
M
Kills:62
Deaths:47
KDR:1.319
Accuracy:49.843% D--
HSR:32.258% M
NS Baron G5
M+
Kills:57
Deaths:27
KDR:2.111
Accuracy:34.558% D-
HSR:28.070% M+
Kills:11,509
Deaths (as Light Assault):3,436
Deaths (to Light Assaults):2,514
KDR:3.34953
Kill Difference:8,073
Playtime:135.961 hours
Usage:10%
Score:2.090m
Score/min:256
Accuracy (listed only):28.225%
HSR (listed only):20.253%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C+
Kills:1,014
Deaths:54
KDR:18.778
Accuracy:27.012% D**
HSR:14.990% C+
Pandora VX25
C
Kills:764
Deaths:248
KDR:3.081
Accuracy:31.180% D-
HSR:14.136% C
H-V45
C+
Kills:442
Deaths:178
KDR:2.483
Accuracy:23.904% C+
HSR:14.480% D-
Pulsar VS1
B*
Kills:357
Deaths:164
KDR:2.177
Accuracy:27.665% B*
HSR:24.090% B+
Sirius SX12
C**
Kills:182
Deaths:124
KDR:1.468
Accuracy:22.981% C
HSR:19.780% C**
Terminus VX-9
D
Kills:178
Deaths:77
KDR:2.312
Accuracy:20.863% D--
HSR:21.348% D
NS-7 PDW
C
Kills:167
Deaths:92
KDR:1.815
Accuracy:23.246% C
HSR:16.168% C
Equinox VE2
B++
Kills:160
Deaths:58
KDR:2.759
Accuracy:29.545% B++
HSR:5.625% F-
NS-11A
B+
Kills:141
Deaths:56
KDR:2.518
Accuracy:25.255% C*
HSR:24.823% B+
Deimos VA29
M
Kills:62
Deaths:47
KDR:1.319
Accuracy:49.843% D--
HSR:32.258% M
NS Baron G5
M+
Kills:57
Deaths:27
KDR:2.111
Accuracy:34.558% D-
HSR:28.070% M+
Kills:3,524
Deaths (as Combat Medic):1,125
Deaths (to Combat Medics):1,342
KDR:3.13244
Kill Difference:2,399
Playtime:45.997 hours
Usage:4%
Score:1.081m
Score/min:392
Accuracy (listed only):28.732%
HSR (listed only):19.615%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C**
Kills:553
Deaths:25
KDR:22.120
Accuracy:39.025% C**
HSR:64.195% D*
V10
C++
Kills:548
Deaths:78
KDR:7.026
Accuracy:41.388% C++
HSR:71.715% D
Nyx VX31
C++
Kills:479
Deaths:34
KDR:14.088
Accuracy:34.824% C++
HSR:21.921% D-
Beamer VS3
B+
Kills:459
Deaths:90
KDR:5.100
Accuracy:29.882% B+
HSR:12.636% D*
Ghost
C++
Kills:435
Deaths:171
KDR:2.544
Accuracy:39.589% C++
HSR:67.126% C+
NS-357 Underboss
B+
Kills:238
Deaths:245
KDR:0.971
Accuracy:32.370% C--
HSR:24.790% B+
Sirius SX12
C**
Kills:182
Deaths:124
KDR:1.468
Accuracy:22.981% C
HSR:19.780% C**
NS-7 PDW
C
Kills:167
Deaths:92
KDR:1.815
Accuracy:23.246% C
HSR:16.168% C
Artemis VX26
B++
Kills:136
Deaths:13
KDR:10.462
Accuracy:30.951% B++
HSR:13.235% D**
Kills:3,197
Deaths (as Infiltrator):872
Deaths (to Infiltrators):1,664
KDR:3.66628
Kill Difference:2,325
Playtime:81.744 hours
Usage:6%
Score:0.907m
Score/min:185
Accuracy (listed only):32.695%
HSR (listed only):34.619%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:275
Deaths:58
KDR:4.741
Accuracy:17.329% C**
HSR:19.273% C++
Cosmos VM3
C++
Kills:240
Deaths:57
KDR:4.211
Accuracy:17.897% C++
HSR:18.333% C+
Comet VM2
C+
Kills:190
Deaths:71
KDR:2.676
Accuracy:34.431% D--
HSR:4.211% C+
Comet VM2
M+
Kills:146
Deaths:69
KDR:2.116
Accuracy:35.325% D--
HSR:10.274% M+
Kills:851
Deaths (as MAX Suit):127.500
Deaths (to MAX Suits):959
KDR:6.67451
Kill Difference:723.500
Playtime:31.866 hours
Usage:2%
Score:0.814m
Score/min:426
Accuracy (listed only):26.246%
HSR (listed only):13.023%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:687
V. Kills:216 317%
Deaths:62
KDR:11.081
Accuracy:47.697% C--
KPH:61.100 C
VKPH:19.200 C++
Light PPA
C
Kills:430
V. Kills:36 N/A
Deaths:85
KDR:5.059
Accuracy:33.849% D--
KPH:33.900 C
VKPH:2.800 C
Saron Laser Cannon
C
Kills:219
V. Kills:243 90%
Deaths:184
KDR:1.190
Accuracy:29.009% C-
KPH:6.400 D
VKPH:7.100 C
Maelstrom Turbo Laser
C--
Kills:85
V. Kills:77 109%
Deaths:92
KDR:0.924
Accuracy:25.853% D-
KPH:7.200 D
VKPH:6.500 C--
Kills:1,421 (734 + 0)
Deaths:423
KDR:3.359
VKDR:1.352
Vehicle Kills:572
Kill Difference:998
Playtime:69.983 hours
Usage:5%
Score:0.788m
Score/min:188
Piloting Accuracy:25.853%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:507
V. Kills:525 96%
Deaths:597
KDR:0.849
Accuracy:42.289% C
KPH:3.900 D
VKPH:4 D
C150 Dalton
U
Kills:346
V. Kills:389 89%
Deaths:85
KDR:4.071
Accuracy:34.254% C-
KPH:1,245,600 U
VKPH:1,400,400 U
AP30 Shredder
U
Kills:115
V. Kills:61 185%
Deaths:26
KDR:4.423
Accuracy:26.644% D*
KPH:414,000 U
VKPH:219,600 U
L105 Zephyr
U
Kills:76
V. Kills:5 N/A
Deaths:10
KDR:7.600
Accuracy:39.245% C-
KPH:273,600 U
VKPH:18,000 U
L-30R Vektor
D
Kills:55
V. Kills:34 157%
Deaths:24
KDR:2.292
Accuracy:32.210% D
KPH:4 D
VKPH:2.400 D
Kills:1,099 (562 + 537)
Deaths:742
KDR:1.481
VKDR:1.367
Vehicle Kills:1,014
Kill Difference:357
Playtime:144.279 hours
Usage:11%
Score:1.143m
Score/min:132
Piloting Accuracy:32.210%
Gunner Accuracy:39.245%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:111
V. Kills:52 209%
Deaths:14
KDR:7.929
Accuracy:43.661% D-
KPH:25.300 C
VKPH:11.900 C+
L100 Python AP
B*
Kills:72
V. Kills:61 116%
Deaths:6
KDR:12
Accuracy:46.501% D*
KPH:27.300 C
VKPH:23.100 B*
Kills:183 (183 + 0)
Deaths:20
KDR:9.150
VKDR:5.650
Vehicle Kills:113
Kill Difference:163
Playtime:7.026 hours
Usage:1%
Score:0.116m
Score/min:275
Driving Accuracy:46.501%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,830
V. Kills:1,255 146%
Deaths:286
KDR:6.399
Accuracy:41.784% D**
KPH:23.700 C+
VKPH:16.200 C++
Supernova PC
A
Kills:1,694
V. Kills:330 N/A
Deaths:126
KDR:13.444
Accuracy:40.561% D--
KPH:37.600 A
VKPH:7.300 C
Saron HRB
A**
Kills:1,222
V. Kills:542 225%
Deaths:110
KDR:11.109
Accuracy:43.125% C+
KPH:50 A**
VKPH:22.200 B*
Proton II PPA
A++
Kills:1,191
V. Kills:58 N/A
Deaths:26
KDR:45.808
Accuracy:28.861% B*
KPH:107.800 A++
VKPH:5.200 B++
Supernova VPC
B+
Kills:798
V. Kills:88 N/A
Deaths:51
KDR:15.647
Accuracy:45.815% D
KPH:51.700 B+
VKPH:5.700 C--
E540 Halberd
C++
Kills:139
V. Kills:77 178%
Deaths:13
KDR:10.692
Accuracy:46.642% C+
KPH:31.500 C+
VKPH:17.400 C++
Kills:6,874 (4,322 + 2,552)
Deaths:612
KDR:11.232
VKDR:3.840
Vehicle Kills:2,350
Kill Difference:6,262
Playtime:177.819 hours
Usage:14%
Score:3.726m
Score/min:349
Driving Accuracy:45.815%
Gunner Accuracy:46.642%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:647
V. Kills:27 N/A
Deaths:18
KDR:35.944
Accuracy:27.827% D*
KPH:115.700 B+
VKPH:4.800 C
E540 Halberd-H
C**
Kills:234
V. Kills:111 209%
Deaths:15
KDR:15.600
Accuracy:48.540% D*
KPH:49.600 C**
VKPH:23.500 C*
M12 Kobalt-H
C-
Kills:96
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:25.391% B+
KPH:86.400 D
VKPH:3.600 C-
Kills:977 (0 + 977)
Deaths:33
KDR:29.606
VKDR:4.303
Vehicle Kills:142
Kill Difference:944
Playtime:11.424 hours
Usage:1%
Score:0.314m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:25.391%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:136
V. Kills:13 N/A
Deaths:3
KDR:45.333
Accuracy:26.716% D-
KPH:22.300 C-
VKPH:2.100 D--
Kills:136 (0 + 136)
Deaths:3
KDR:45.333
VKDR:4.333
Vehicle Kills:13
Kill Difference:133
Playtime:6.093 hours
Usage:0%
Score:0.050m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:26.716%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,5432,4941,0762.318A+0.4029.42%B**7.097%F37.4B**N/A14866.7h6B*20.4B**
VX6-7 1,8951,8882597.29S4.5822.861%C14.036%D*37.5C++N/A20450.4h11.7B51.4C*
Supernova FPC 3,0851,8302866.399C++3.6841.784%D**3.716%B**23.6C+16.2C++32677.4h5.1C*12.3C-
Supernova PC 2,0241,69412613.444A10.7340.561%D--1.771%C37.6A7.3C24945.1h2.9A7.2B**
Solstice VE3 1,5361,5283509.333U506.6223.69%C++19.372%C+34.8B*N/A15243.9h12.4B++52.3C**
NS-15M1 1,2751,2684952.562B*0.1526.171%B++23.975%C*54.4B+N/A17023.3h11.4B+43.6B+
Pulsar C 1,2691,2574622.721B*0.0127.453%B+28.083%B*48B*N/A16126.2h10.2B+37B+
Saron HRB 1,7641,22211011.109A8.3943.125%C+3.11%A+49.9A**22.1B++55524.5h12.5A+29.1A
Proton II PPA 1,2491,1912645.808A++43.0928.861%B*1.343%D107.3A++5.2B++49111.1h8.2B+28.3B*
Orion VS54 1,1961,1864512.63B*0.0824.924%B*29.005%B+57.3B**N/A19920.7h10.3B*41.5C**
NS-11C 1,1711,1676021.939B**0.7824.317%C++20.566%C*32.3C**N/A9836.1h12.6B+51.7B+
Pulsar LSW 1,1631,1614432.621B**0.0923.981%C++20.844%C-58.3B+N/A19819.9h10.8B+45.2B+
Flare VE6 1,1601,1551597.264S4.5522.942%C++19.048%D59.2B++N/A22119.5h8.6B*37.5B+
SVA-88 1,1401,1354042.809B+0.0925.557%B+23.965%C+56.5B+N/A21720.1h10.4B+40.7B+
Nova 1,0151,0145418.778U16.0627.012%D**14.99%C+48.1B+N/A25021.1h3.9B+14.6C--
Supernova VPC 8867985115.647B12.9345.815%D1.754%C*51.8B+5.7C--28915.4h2.7B++5.8B+
Pandora VX25 7667642483.081A0.3731.18%D-14.136%C41.7C++N/A21518.3h4.5C++14.3C+
NS Decimator 1,0187634021.898B**0.8250.805%D*3.014%B++36C++12C--24521.2h4B+7.8C++
Dual Photon Pods 9036876211.081B++8.3747.697%C--N/A61.3C19.3C++49311.2h24.3C+50.9C+
Proton II PPA-H 6746471835.944A*33.2327.827%D*2.009%C**115.5B+4.8C4855.6h6.8B**24.5B+
Serpent VE92 5715692592.197B**0.5221.254%C--21.793%C**26.1C+N/A12221.8h14.3C+67.3C+
XM98 5535532522.12U19.4139.025%C**64.195%D*33.5B+N/A13716.5h2.5C++6.3B
V10 548548787.026A+4.3141.388%C++71.715%D38.3C*N/A15914.3h2.5C5.9C++
CAS30 Tank Buster 1,0325075970.849C1.8742.289%C1.381%C++3.9D4D71130.4h63.8C+151C+
Frag Grenade 5135061506N/A503.2926.761%F--N/A843.3A+11.7B16500.6h1.9A++7B+
Betelgeuse 54-A 5114981902.621C+0.0926.165%C+38.956%B**68.2C+1.8A++1837.3h10.9C+41.6C++
Nyx VX31 4794793414.088S11.3734.824%C++21.921%D-33.7CN/A13814.2h5.2B15B
Beamer VS3 460459905.1S2.3929.882%B+12.636%D*63.8A++N/A2677.2h5.6B**18.6B
H-V45 4454421782.483B+0.2323.904%C+14.48%D-38.8BN/A20211.4h13.9C+58C++
Ghost 4364351712.544C+0.1739.589%C++67.126%C+39.9C++N/A14110.9h2.5C6.4C+
Light PPA 466430855.059C*2.3433.849%D--1.395%C*33.9C2.8C15312.7h13.6C++40.3C+
Eclipse VE3A 3653601831.967C*0.7529.116%B+26.944%A41.4C++N/A1078.7h13.2C+45.5C*
Pulsar VS1 3613571642.177A0.5427.665%B*24.09%B+51.7A+N/A2066.9h11.1B**40.1B*
C150 Dalton 735346854.071C1.3634.254%C-N/A3460U3890U37628400.1h5.9D-17.4D--
Quasar VM1 275275584.741A*2.0317.329%C**19.273%C++34B*N/A1978.1h11.2B**64.7B+
Spear Anti-Vehicle Phalanx Turret 355242460.5S57.7932.818%D*3.719%C+36.7C+17.1C-2996.6h7.5B+22.7C+
Cosmos VM3 241240574.211A1.5017.897%C++18.333%C+40B+N/A1696h11.3B*63.2B+
NS-357 Underboss 2412382450.971C+1.7432.37%C--24.79%B+29CN/A1108.2h4.4C+13.5C+
E540 Halberd-H 3452341515.6B+12.8948.54%D*3.419%B**49.8C**23.6C*4524.7h4.8B++9.8B+
Eidolon VE33 2332301301.769B+0.9525.339%C-23.913%C22.3C+N/A11510.3h8.7C**34.3C++
Saron Laser Cannon 4622191841.19C+1.5229.009%C-3.196%B++6.4D7.1C11834.2h168.4C580.5C
MANA Anti-Vehicle Turret 379213543.944A1.2353.955%C++4.225%C++2130A++1660B**5332170.1h6.5B++12B+
C-4 251207424.929A**2.219.32%TN/A82.8C+17.6D-8972.5h0.6A++6.3C+
Comet VM2 241190712.676A*0.0434.431%D--4.211%C+16.2B*4.4C++16711.7h15.5B++44.9B
Sirius SX12 1831821241.468B+1.2522.981%C19.78%C**33.7C**N/A1655.4h16.3C+71.1C+
Force-Blade 1881818,3430.022C+2.6919.256%D-N/A0.4CN/A1492.5h2B+10.2C++
Terminus VX-9 178178772.312B+0.4020.863%D--21.348%D49.4B+N/A1883.6h12.4C++59.5C
NS-7 PDW 167167921.815B**0.9023.246%C16.168%C22.9C+N/A1197.3h14.3C**61.5C*
Equinox VE2 161160582.759A+0.0429.545%B++5.625%F-53.3B**N/A2183h9.1A30.6B*
Comet VM2 187146692.116A0.6035.325%D--10.274%M+13.5C**3.8D12510.8h19.7B++55.8B
NS-11A 143141562.518B*0.2025.255%C*24.823%B+39.2BN/A1853.6h12.6B+50B+
E540 Halberd 2161391310.692C++7.9846.642%C+4.317%A31.6C+17.5C*4934.4h5.4B11.7C**
Artemis VX26 1361361310.462S7.7530.951%B++13.235%D**37.8C*N/A2263.6h12.2C++39.5B+
M60-G Bulldog 149136345.333U42.6226.716%D-2.206%C-22.3C-2.1D--1386.1h6.1B++22.7C*
Tank Mine 197119284.25B*1.5456.322%A++N/A170A111.4A++29580.7h2.1C3.7A+
AP30 Shredder 176115264.423C1.7126.644%D*3.478%A1150U610U7830900.1h59.9B*225B+
L100 Python HEAT 163111147.929B*5.2143.661%D-2.703%C++25.2C11.8C+1824.4h5B+11.4C**
Lasher X2 9999492.02A+0.6927.579%C*2.02%D--41.3B+N/A2242.4h19.3C++70.1B
VX29 Polaris 9796392.462B*0.2521.751%C16.667%D-34.3CN/A2242.8h11.8C**54C++
M12 Kobalt-H 10096196S93.2925.391%B+12.5%D-87.3D3.6C-3371.1h20.5D-80.6C+
S1 13287352.486M++0.2341.234%F-1.149%D--13.8D-7.1D-3346.3h7.2C+17.5D-
Maelstrom Turbo Laser 16285920.924C1.7925.853%D-3.529%B++7.2D6.5C--13811.8h114.1C+441.5C+
MANA Anti-Personnel Turret 797789.625N/A6.9115.647%UN/A770U20U2843700.1h22.1T*141.2T*
L105 Zephyr 8176107.6C+4.8939.245%C-1.316%B+760U50S7301500.1h5.5B++13.9B+
L100 Python AP 13372612A++9.2946.501%D*8.333%M*27.7C23.5B*4282.6h7C+15.1D
Deimos VA29 6262471.319C++1.4049.843%D--32.258%M41.3C+N/A2201.5h2.6C5.1C
NS Baron G5 5757272.111A0.6034.558%D-28.07%M+51.8B*N/A1861.1h3.6B**10.5C+
L-30R Vektor 8955242.292B+0.4232.21%D1.818%C4D2.4D7113.9h67.3B208.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon72950.6h
Spiker0500h
Hellion G01260h
Anti-Vehicle MANA Turret413643.2h
Nano-Armor Kit295693,46668.6h
Medical Applicator4442,4673.4h
Spitfire Auto-Turret11340.1h
Restoration Kit313185.9h
Recon Detection Device41,4861.9h
Ammunition Package184,1292.1h
Shield Recharging Field4780h
Medical Kit3246,03232.3h
Anti-Infantry MANA Turret59201.1h

Check the help document for the dictionary if you want to learn more about words used here.


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