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Major IIIPAM37reg[WUTR] IIIPAM37reg
TR BR 65

KDR: 1.51

Score: 94.6m

Last Seen: Oct 23rd, 2018 7:34 PM
- OFFLINE - 1224.4 hour(s)

Prestige 1, Battle Rank 65 - Terran Republic on Miller
Level Progress (to 66): 1%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-11A T9A "Butcher" NS-15 Gallows NS-15M2 T32 Bull C-4 ARX PDW-16 Hailstorm TAR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,114,190 MLG Score: 1690
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.024%26.727%74944978144,6941.68196-0.174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.618%1.369A0.949B*-1.298D**HEAD ++ (~12.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.479B+10.90.234C++28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.005%3.614%511021832636800.0314752102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.689B+1.837A++-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.70.411B41.70.212C++53

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.421%1.887%76510173,338696521590.479185155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.927%0.446B-0.484D0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.1-0.84D-32.3-1.578F38.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.395%2.968%306810149,703582349721.66604195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.386%1.511A+-0.351C-0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.30.123C+54.1-0.383C-49.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.094%70.407%306410182,014694020.29016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.835%0.607B+0.213C++-0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.454B+2.10.338C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.328%16.281%306510176,1854615641.34019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.407%1.662A++0.361C**0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.626B+30.375C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
94.6m180.2%552 (33.1k)437 (26.2k)1.50835218,640144,9531.6424665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10221185528.46%20.353%57901:3055

13% Combat Medic18% Engineer38% Heavy Assault12% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2014 5:19 PMDec 30th, 2017 6:18 PMNov 21st, 2018 4:34 AM (22d) (PST)Oct 23rd, 2018 4:19 PM (51d) (PST)Oct 23rd, 2018 3:34 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0274655621.0110.6700.2062.0210.1111690

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,61027,90933,701614012121726,233

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3605.7h/150.2d 19,440 44,499 68,243 437.2k 4,931 10,594 24,034 222.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C++
Kills:17,767
Deaths:11,488
KDR:1.547
Accuracy:24.243% C++
HSR:24.821% C
NS-15 Gallows
B+
Kills:14,464
Deaths:8,971
KDR:1.612
Accuracy:29.231% B+
HSR:33.545% B
NS-15M2
B**
Kills:12,737
Deaths:7,412
KDR:1.718
Accuracy:28.941% B**
HSR:26.961% C*
T32 Bull
B*
Kills:8,474
Deaths:5,783
KDR:1.465
Accuracy:27.845% B*
HSR:26.811% B+
TMG-50
A
Kills:3,347
Deaths:2,165
KDR:1.546
Accuracy:28.066% A
HSR:31.670% A
T9 CARV-S
B++
Kills:3,268
Deaths:2,520
KDR:1.297
Accuracy:25.073% B++
HSR:23.286% C+
T9 CARV
B*
Kills:3,026
Deaths:2,275
KDR:1.330
Accuracy:22.898% B*
HSR:24.785% B
T7 Mini-Chaingun
A
Kills:2,725
Deaths:2,200
KDR:1.239
Accuracy:22.937% A
HSR:13.431% C++
MSW-R
B++
Kills:2,450
Deaths:1,865
KDR:1.314
Accuracy:25.400% B++
HSR:22.980% C+
NSX Naginata
A
Kills:1,379
Deaths:933
KDR:1.478
Accuracy:28.774% A
HSR:29.079% C++
T16 Rhino
B*
Kills:1,195
Deaths:914
KDR:1.307
Accuracy:25.010% B*
HSR:23.933% B
MG-H1 Watchman
B**
Kills:146
Deaths:115
KDR:1.270
Accuracy:27.053% B*
HSR:34.247% B**
Kills:70,978
Deaths (as Heavy Assault):46,641
Deaths (to Heavy Assaults):32,694
KDR:1.52179
Kill Difference:24,337
Playtime:1,372.184 hours
Usage:38%
Score:35.181m
Score/min:427
Accuracy (listed only):26.289%
HSR (listed only):26.296%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:5,260
Deaths:4,254
KDR:1.236
Accuracy:27.478% B*
HSR:24.715% B*
LC2 Lynx
B+
Kills:5,140
Deaths:4,498
KDR:1.143
Accuracy:25.803% B+
HSR:22.023% C++
TRAC-Shot
C*
Kills:2,734
Deaths:2,810
KDR:0.973
Accuracy:24.843% C+
HSR:19.166% C*
FA1 Barrage
A++
Kills:2,077
Deaths:1,553
KDR:1.337
Accuracy:57.381% A++
HSR:17.622% B+
T5 AMC
B*
Kills:1,930
Deaths:1,899
KDR:1.016
Accuracy:27.115% B*
HSR:22.021% B+
TRAC-5 S
B++
Kills:1,635
Deaths:1,823
KDR:0.897
Accuracy:26.098% B++
HSR:17.064% C++
NSX Tanto
B*
Kills:1,316
Deaths:860
KDR:1.530
Accuracy:30.038% B++
HSR:30.927% B*
TRS-12 Uppercut
A
Kills:1,291
Deaths:846
KDR:1.526
Accuracy:73.256% A
HSR:15.105% C+
TAS-16 Blackjack
A+
Kills:1,281
Deaths:745
KDR:1.719
Accuracy:77.000% A+
HSR:14.676% C+
NS Baron G5
A+
Kills:1,179
Deaths:722
KDR:1.633
Accuracy:58.996% A+
HSR:16.879% B+
TS4 Haymaker
A+
Kills:1,157
Deaths:690
KDR:1.677
Accuracy:58.016% A+
HSR:16.595% B*
TRAC-5
A+
Kills:1,138
Deaths:1,117
KDR:1.019
Accuracy:28.268% A+
HSR:16.696% C
AS16 NightHawk
A
Kills:379
Deaths:252
KDR:1.504
Accuracy:52.413% A
HSR:17.414% B++
AMR-66
A+
Kills:83
Deaths:82
KDR:1.012
Accuracy:35.526% A+
HSR:24.096% C+
NS-11C
B*
Kills:56
Deaths:67
KDR:0.836
Accuracy:26.093% B+
HSR:23.214% B*
Kills:26,656
Deaths (as Engineer):22,218
Deaths (to Engineers):25,904
KDR:1.19975
Kill Difference:4,438
Playtime:664.834 hours
Usage:18%
Score:17.648m
Score/min:442
Accuracy (listed only):41.888%
HSR (listed only):19.881%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B++
Kills:5,869
Deaths:4,944
KDR:1.187
Accuracy:27.663% B++
HSR:18.691% B+
LC3 Jaguar
B*
Kills:5,260
Deaths:4,254
KDR:1.236
Accuracy:27.478% B*
HSR:24.715% B*
LC2 Lynx
B+
Kills:5,140
Deaths:4,498
KDR:1.143
Accuracy:25.803% B+
HSR:22.023% C++
Shuriken
C+
Kills:2,915
Deaths:2,456
KDR:1.187
Accuracy:26.852% C+
HSR:18.388% C+
TRAC-Shot
C*
Kills:2,734
Deaths:2,810
KDR:0.973
Accuracy:24.843% C+
HSR:19.166% C*
FA1 Barrage
A++
Kills:2,077
Deaths:1,553
KDR:1.337
Accuracy:57.381% A++
HSR:17.622% B+
SMG-46 Armistice
A
Kills:1,948
Deaths:1,448
KDR:1.345
Accuracy:28.744% B++
HSR:23.717% A
T5 AMC
B*
Kills:1,930
Deaths:1,899
KDR:1.016
Accuracy:27.115% B*
HSR:22.021% B+
NS-7 PDW
B**
Kills:1,652
Deaths:1,228
KDR:1.345
Accuracy:29.579% B**
HSR:20.097% B+
TRAC-5 S
B++
Kills:1,635
Deaths:1,823
KDR:0.897
Accuracy:26.098% B++
HSR:17.064% C++
NSX Tanto
B*
Kills:1,316
Deaths:860
KDR:1.530
Accuracy:30.038% B++
HSR:30.927% B*
TRS-12 Uppercut
A
Kills:1,291
Deaths:846
KDR:1.526
Accuracy:73.256% A
HSR:15.105% C+
TAS-16 Blackjack
A+
Kills:1,281
Deaths:745
KDR:1.719
Accuracy:77.000% A+
HSR:14.676% C+
MKV Suppressed
B+
Kills:1,230
Deaths:859
KDR:1.432
Accuracy:28.087% B+
HSR:19.919% C++
NSX Tengu
B**
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:40.797% B++
HSR:27.580% B**
NS Baron G5
A+
Kills:1,179
Deaths:722
KDR:1.633
Accuracy:58.996% A+
HSR:16.879% B+
TS4 Haymaker
A+
Kills:1,157
Deaths:690
KDR:1.677
Accuracy:58.016% A+
HSR:16.595% B*
TRAC-5
A+
Kills:1,138
Deaths:1,117
KDR:1.019
Accuracy:28.268% A+
HSR:16.696% C
MG-S1 Jackal
A++
Kills:563
Deaths:351
KDR:1.604
Accuracy:32.457% B**
HSR:33.215% A++
AS16 NightHawk
A
Kills:379
Deaths:252
KDR:1.504
Accuracy:52.413% A
HSR:17.414% B++
NS-11C
B*
Kills:56
Deaths:67
KDR:0.836
Accuracy:26.093% B+
HSR:23.214% B*
Kills:41,932
Deaths (as Light Assault):34,375
Deaths (to Light Assaults):22,038
KDR:1.21984
Kill Difference:7,557
Playtime:240.633 hours
Usage:7%
Score:5.906m
Score/min:409
Accuracy (listed only):38.427%
HSR (listed only):20.749%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B++
Kills:5,869
Deaths:4,944
KDR:1.187
Accuracy:27.663% B++
HSR:18.691% B+
NS-44 Commissioner
B**
Kills:4,135
Deaths:3,347
KDR:1.235
Accuracy:44.787% B**
HSR:22.709% C++
Shuriken
C+
Kills:2,915
Deaths:2,456
KDR:1.187
Accuracy:26.852% C+
HSR:18.388% C+
NS-61 Emissary
B**
Kills:2,296
Deaths:1,552
KDR:1.479
Accuracy:31.078% B+
HSR:23.127% B**
SMG-46 Armistice
A
Kills:1,948
Deaths:1,448
KDR:1.345
Accuracy:28.744% B++
HSR:23.717% A
TS2 Inquisitor
B+
Kills:1,878
Deaths:1,578
KDR:1.190
Accuracy:31.080% B+
HSR:23.482% B+
NS-7 PDW
B**
Kills:1,652
Deaths:1,228
KDR:1.345
Accuracy:29.579% B**
HSR:20.097% B+
NS-30 Vandal
B++
Kills:1,446
Deaths:1,077
KDR:1.343
Accuracy:36.970% B++
HSR:22.822% C-
MKV Suppressed
B+
Kills:1,230
Deaths:859
KDR:1.432
Accuracy:28.087% B+
HSR:19.919% C++
NS-357 Underboss
B*
Kills:1,184
Deaths:785
KDR:1.508
Accuracy:42.439% B*
HSR:20.693% C+
NSX Tengu
B**
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:40.797% B++
HSR:27.580% B**
TSAR-42
B+
Kills:1,158
Deaths:542
KDR:2.137
Accuracy:41.888% B+
HSR:73.748% B+
NS CandyCannon 3000
B+
Kills:1,149
Deaths:930
KDR:1.235
Accuracy:41.573% B+
HSR:31.680% C
NS Deep Freeze
B+
Kills:1,147
Deaths:1,187
KDR:0.966
Accuracy:48.526% B+
HSR:18.221% C+
TX1 Repeater
B**
Kills:1,142
Deaths:937
KDR:1.219
Accuracy:30.158% B**
HSR:21.979% C++
NSX Tomoe
B++
Kills:1,139
Deaths:980
KDR:1.162
Accuracy:32.678% B++
HSR:33.538% C
M77-B
C*
Kills:641
Deaths:296
KDR:2.166
Accuracy:38.142% C*
HSR:72.387% C
MG-S1 Jackal
A++
Kills:563
Deaths:351
KDR:1.604
Accuracy:32.457% B**
HSR:33.215% A++
NS-AM7 Archer
B**
Kills:212
Deaths:534
KDR:0.397
Accuracy:66.058% B**
HSR:17.925% C+
NS-45 Pilot
B++
Kills:167
Deaths:138
KDR:1.210
Accuracy:30.561% C+
HSR:31.138% B++
KSR-35
B*
Kills:165
Deaths:104
KDR:1.587
Accuracy:40.500% B*
HSR:24.849% C--
99SV
C**
Kills:160
Deaths:93
KDR:1.720
Accuracy:33.053% C**
HSR:36.250% C+
The President
D-
Kills:86
Deaths:74
KDR:1.162
Accuracy:27.875% D-
HSR:16.279% D--
RAMS .50M
C++
Kills:55
Deaths:26
KDR:2.115
Accuracy:38.889% C++
HSR:76.364% C
Kills:33,519
Deaths (as Infiltrator):26,419
Deaths (to Infiltrators):21,812
KDR:1.26875
Kill Difference:7,100
Playtime:434.896 hours
Usage:12%
Score:9.717m
Score/min:372
Accuracy (listed only):36.268%
HSR (listed only):30.366%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:20,698
Deaths:10,000
KDR:2.070
Accuracy:31.989% A++
HSR:33.646% A++
PDW-16 Hailstorm
B++
Kills:5,869
Deaths:4,944
KDR:1.187
Accuracy:27.663% B++
HSR:18.691% B+
TAR
A+
Kills:5,411
Deaths:2,770
KDR:1.953
Accuracy:30.339% A+
HSR:30.179% A
Shuriken
C+
Kills:2,915
Deaths:2,456
KDR:1.187
Accuracy:26.852% C+
HSR:18.388% C+
FA1 Barrage
A++
Kills:2,077
Deaths:1,553
KDR:1.337
Accuracy:57.381% A++
HSR:17.622% B+
SMG-46 Armistice
A
Kills:1,948
Deaths:1,448
KDR:1.345
Accuracy:28.744% B++
HSR:23.717% A
NS-7 PDW
B**
Kills:1,652
Deaths:1,228
KDR:1.345
Accuracy:29.579% B**
HSR:20.097% B+
TORQ-9
B*
Kills:1,621
Deaths:1,164
KDR:1.393
Accuracy:28.495% B*
HSR:24.491% C++
TRS-12 Uppercut
A
Kills:1,291
Deaths:846
KDR:1.526
Accuracy:73.256% A
HSR:15.105% C+
TAS-16 Blackjack
A+
Kills:1,281
Deaths:745
KDR:1.719
Accuracy:77.000% A+
HSR:14.676% C+
MKV Suppressed
B+
Kills:1,230
Deaths:859
KDR:1.432
Accuracy:28.087% B+
HSR:19.919% C++
T1S Cycler
B+
Kills:1,207
Deaths:1,015
KDR:1.189
Accuracy:26.491% B+
HSR:21.955% C*
NSX Tengu
B**
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:40.797% B++
HSR:27.580% B**
Cycler TRV
B+
Kills:1,181
Deaths:931
KDR:1.269
Accuracy:24.654% B+
HSR:20.745% C++
NS Baron G5
A+
Kills:1,179
Deaths:722
KDR:1.633
Accuracy:58.996% A+
HSR:16.879% B+
TS4 Haymaker
A+
Kills:1,157
Deaths:690
KDR:1.677
Accuracy:58.016% A+
HSR:16.595% B*
T1 Cycler
B++
Kills:1,153
Deaths:1,030
KDR:1.119
Accuracy:24.867% B++
HSR:20.902% C+
MG-S1 Jackal
A++
Kills:563
Deaths:351
KDR:1.604
Accuracy:32.457% B**
HSR:33.215% A++
SABR-13
A+
Kills:427
Deaths:223
KDR:1.915
Accuracy:33.680% A+
HSR:34.895% A
AS16 NightHawk
A
Kills:379
Deaths:252
KDR:1.504
Accuracy:52.413% A
HSR:17.414% B++
NSX Yumi
B+
Kills:136
Deaths:123
KDR:1.106
Accuracy:28.866% B+
HSR:28.677% C**
T1A Unity
C++
Kills:130
Deaths:112
KDR:1.161
Accuracy:25.091% C+
HSR:24.615% C++
Kills:54,687
Deaths (as Combat Medic):34,415
Deaths (to Combat Medics):15,310
KDR:1.58905
Kill Difference:20,272
Playtime:470.145 hours
Usage:13%
Score:14.567m
Score/min:516
Accuracy (listed only):38.441%
HSR (listed only):22.727%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:308
Deaths:184
KDR:1.674
Accuracy:18.990% B**
HSR:21.753% B++
M3 Pounder HEG
A++
Kills:296
Deaths:272
KDR:1.088
Accuracy:54.370% A++
HSR:1.351% D*
M2 Mutilator
B**
Kills:284
Deaths:182
KDR:1.560
Accuracy:19.215% B**
HSR:20.423% B+
M3 Pounder HEG
A++
Kills:243
Deaths:234
KDR:1.038
Accuracy:55.592% A++
HSR:3.704% B
MRC3 Mercy
A
Kills:94
Deaths:34
KDR:2.765
Accuracy:21.708% A
HSR:20.213% C+
MRC3 Mercy
A
Kills:70
Deaths:34
KDR:2.059
Accuracy:22.968% A
HSR:24.286% B++
M1 Heavy Cycler
B*
Kills:62
Deaths:48
KDR:1.292
Accuracy:17.534% B*
HSR:14.516% D
Kills:1,357
Deaths (as MAX Suit):494
Deaths (to MAX Suits):5,165
KDR:2.74696
Kill Difference:863
Playtime:18.424 hours
Usage:1%
Score:0.471m
Score/min:426
Accuracy (listed only):30.054%
HSR (listed only):15.178%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:83
V. Kills:65 126%
Deaths:66
KDR:1.258
Accuracy:44.005% C+
KPH:16.400 A
VKPH:12.800 A
Kills:83 (83 + 0)
Deaths:66
KDR:1.258
VKDR:0.985
Vehicle Kills:65
Kill Difference:17
Playtime:5.061 hours
Usage:0%
Score:0.079m
Score/min:259
Piloting Accuracy:44.005%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:1,213
V. Kills:1,061 114%
Deaths:333
KDR:3.643
Accuracy:64.149% B**
KPH:43.700 A
VKPH:38.200 M**
C75 Viper
A*
Kills:970
V. Kills:244 396%
Deaths:156
KDR:6.218
Accuracy:47.990% B**
KPH:63.400 A*
VKPH:15.900 A*
Skyguard
M++
Kills:687
V. Kills:526 130%
Deaths:198
KDR:3.470
Accuracy:43.490% A*
KPH:27.200 A*
VKPH:20.800 M++
Kills:2,870 (2,870 + 0)
Deaths:687
KDR:4.178
VKDR:2.665
Vehicle Kills:1,831
Kill Difference:2,183
Playtime:68.379 hours
Usage:2%
Score:1.572m
Score/min:383
Driving Accuracy:43.490%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:377
V. Kills:283 133%
Deaths:73
KDR:5.164
Accuracy:55.616% B**
KPH:55.800 A*
VKPH:41.900 S
MR11 Gatekeeper
A++
Kills:123
V. Kills:90 135%
Deaths:10
KDR:12.300
Accuracy:47.558% B**
KPH:32.400 A++
VKPH:23.700 B**
P2-120 HEAT
A*
Kills:91
V. Kills:44 202%
Deaths:28
KDR:3.250
Accuracy:52.340% B**
KPH:38.200 B**
VKPH:18.500 A*
E540 Halberd
M*
Kills:62
V. Kills:47 129%
Deaths:9
KDR:6.889
Accuracy:55.311% A++
KPH:35.700 B**
VKPH:27 M*
Kills:653 (468 + 185)
Deaths:120
KDR:5.442
VKDR:3.867
Vehicle Kills:464
Kill Difference:533
Playtime:14.670 hours
Usage:0%
Score:0.777m
Score/min:883
Driving Accuracy:52.340%
Gunner Accuracy:55.311%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
S
Kills:4,557
V. Kills:3,037 150%
Deaths:664
KDR:6.863
Accuracy:51.893% B+
KPH:180.100 S
VKPH:120 S
MR11 Gatekeeper-H
S
Kills:1,275
V. Kills:1,170 109%
Deaths:132
KDR:9.659
Accuracy:67.301% A++
KPH:93.600 S
VKPH:85.900 S
P525 Marauder-H
M**
Kills:1,204
V. Kills:85 N/A
Deaths:48
KDR:25.083
Accuracy:38.473% B+
KPH:273.700 M**
VKPH:19.300 M**
E540 Halberd-H
M++
Kills:851
V. Kills:480 177%
Deaths:83
KDR:10.253
Accuracy:66.515% B**
KPH:90.900 A*
VKPH:51.300 M++
M20 Basilisk-H
B**
Kills:88
V. Kills:19 440%
Deaths:18
KDR:4.889
Accuracy:50.454% B
KPH:133.100 B**
VKPH:28.700 B++
Kills:7,975 (0 + 7,975)
Deaths:945
KDR:8.439
VKDR:5.070
Vehicle Kills:4,791
Kill Difference:7,030
Playtime:53.346 hours
Usage:1%
Score:3.807m
Score/min:1,189
Driving Accuracy:N/A%
Gunner Accuracy:50.454%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:1,514
V. Kills:463 326%
Deaths:148
KDR:10.230
Accuracy:63.502% M*
KPH:155.400 S
VKPH:47.500 S
M40 Fury
U
Kills:861
V. Kills:393 219%
Deaths:112
KDR:7.688
Accuracy:65.964% M**
KPH:152.200 M**
VKPH:69.400 U
M20 Basilisk
S
Kills:458
V. Kills:187 244%
Deaths:78
KDR:5.872
Accuracy:59.340% A**
KPH:75.600 S
VKPH:30.900 S
G30 Walker
S
Kills:170
V. Kills:142 119%
Deaths:25
KDR:6.800
Accuracy:42.146% A*
KPH:47.600 S
VKPH:39.800 S
Kills:3,003 (0 + 3,003)
Deaths:363
KDR:8.273
VKDR:3.264
Vehicle Kills:1,185
Kill Difference:2,640
Playtime:25.031 hours
Usage:1%
Score:1.225m
Score/min:816
Driving Accuracy:N/A%
Gunner Accuracy:42.146%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M
Kills:2,325
V. Kills:883 263%
Deaths:1,653
KDR:1.407
Accuracy:63.478% A
KPH:45.200 A
VKPH:17.200 M
S12 Renegade
A+
Kills:179
V. Kills:8 N/A
Deaths:67
KDR:2.672
Accuracy:58.535% A++
KPH:88.500 A
VKPH:4 A+
Kills:2,504 (2,504 + 0)
Deaths:1,720
KDR:1.456
VKDR:0.518
Vehicle Kills:891
Kill Difference:784
Playtime:53.475 hours
Usage:1%
Score:0.679m
Score/min:212
Driving Accuracy:58.535%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 20,95620,69810,0002.07B++0.5631.989%A++33.646%A++85.3M+1.1A++214242.7h10.8B**33.9B**
T9A "Butcher" 17,94417,76711,4881.547C+0.0424.243%C++24.821%C68.5B+N/A164259.4h10.6B+43.6B+
NS-15 Gallows 14,63914,4648,9711.612C0.1029.231%B+33.545%B70.8BN/A167204.3h11.1C+37.8B
NS-15M2 12,83812,7377,4121.718C++0.2128.941%B**26.961%C*64.7B*N/A184196.9h10.6B++36.7B++
T32 Bull 8,5808,4745,7831.465C++0.0427.845%B*26.811%B+62.4B**N/A167135.8h11B+39.7B+
C-4 ARX 11,2328,0464,7411.697C+0.1928.797%B++N/A141.2B+55.9A91457h1.2C++4B+
PDW-16 Hailstorm 5,9195,8694,9441.187C*0.3227.663%B++18.691%B+56.9A++N/A155103.1h13.1B+47.4B+
TAR 5,4755,4112,7701.953B+0.4430.339%A+30.179%A86.4M1A++23762.6h11.1B*36.7B**
LC3 Jaguar 5,3525,2604,2541.236C+0.2727.478%B*24.715%B*61.1A++1.1A*17386.1h11.3B+40.9B++
The Kraken 8,2065,2005,6290.924D0.5865.454%B+1.712%C+43.4C+25.1C*338119.9h4.3C+6.6C*
LC2 Lynx 5,2065,1404,4981.143C++0.3725.803%B+22.023%C++53.9A+N/A14795.4h13.8B+53.6B+
G20 Vulcan-H 7,5944,5576646.863B*5.3551.893%B+4.542%B**180.1S120S159925.3h87.2B+168B++
NS-44 Commissioner 4,1634,1353,3471.235B0.2744.787%B**22.709%C++89.3A*N/A24846.3h3.2B++7.1B*
TMG-50 3,3813,3472,1651.546B+0.0428.066%A31.67%A69.2A++N/A18748.4h9.5B++34B++
T9 CARV-S 3,3163,2682,5201.297C+0.2125.073%B++23.286%C+65.5B**1A+19049.9h11.7B46.8B+
T9 CARV 3,0593,0262,2751.33C*0.1822.898%B*24.785%B61.8A++N/A29949h12.1B+52.7B++
Shuriken 2,9362,9152,4561.187C0.3226.852%C+18.388%C+56.1B+N/A13852h12.9C++47.9C++
TRAC-Shot 2,7712,7342,8100.973C0.5424.843%C+19.166%C*48.1B++N/A12656.8h11.3C++45.4C*
T7 Mini-Chaingun 2,7572,7252,2001.239C*0.2722.937%A13.431%C++63.5A++N/A22842.9h11.8B*51.6B++
MSW-R 2,4832,4501,8651.314C+0.1925.4%B++22.98%C+64.6AN/A26537.9h11.6B45.7B+
M40 Fury-F 3,2082,3251,6531.407C+0.1063.478%AN/A45.1A17.1M21251.5h14.9C23.4C++
NS-61 Emissary 2,3162,2961,5521.479B**0.0331.078%B+23.127%B**69.4A*N/A17433.1h11.9B+38.2B+
FA1 Barrage 2,1072,0771,5531.337B0.1757.381%A++17.622%B+69A**1A++21130.1h3.8B*6.6B**
SMG-46 Armistice 1,9641,9481,4481.345B0.1628.744%B++23.717%A73.8A*N/A21826.4h11.6B*40.4B++
T5 AMC 1,9501,9301,8991.016C+0.4927.115%B*22.021%B+50.9A++N/A15737.9h12.7B+46.7B++
TS2 Inquisitor 1,9001,8781,5781.19C++0.3231.08%B+23.482%B+101.5A**1.2A27618.5h8.3B++26.8B++
NS-7 PDW 1,6641,6521,2281.345B+0.1629.579%B**20.097%B+61.2A++N/A18127h12.1B++40.9B++
TRAC-5 S 1,6681,6351,8230.897C+0.6126.098%B++17.064%C++35.5B**N/A11146.1h13.7C+52.5C**
TORQ-9 1,6391,6211,1641.393C++0.1228.495%B*24.491%C++68.4A++N/A20923.7h12.4B*43.5B*
M40 Fury 1,9771,51414810.23B+8.7263.502%M*1.321%C--156.1S47.7S8609.7h18.3D28.9B++
NS-30 Vandal 1,4641,4461,0771.343C0.1736.97%B++22.822%C-58.3B**N/A16224.8h5B+13.4B++
NSX Naginata 1,3901,3799331.478C++0.0328.774%A29.079%C++62.4B*N/A17922.1h10.5B+36.6B++
Auraxium Slasher 1,3461,34537,9480.035C+1.4752.948%A++1.561%D--1.7C+N/A5796.1h1.4A2.7B+
NSX Tanto 1,3271,3168601.53B+0.0230.038%B++30.927%B*67.1A+N/A16919.6h11.1B+36.8B+
TRS-12 Uppercut 1,3051,2918461.526C**0.0273.256%A15.105%C+78.2A++N/A19216.5h2.2B++3.1B++
Sticky Grenade 1,2891,28411284N/A1,282.4964.215%AN/A1605A6.3D50360.8h1.3B**2B*
TAS-16 Blackjack 1,2891,2817451.719B+0.2177%A+14.676%C+72.8A+N/A38617.6h2.1B++2.7B++
Frag Grenade 1,2871,27711277N/A1,275.4962.503%A*N/A1160.9M+9.1C++40461.1h2.1A+3.4A
MR11 Gatekeeper-H 2,4451,2751329.659B**8.1567.301%A++N/A93.8S86S88913.6h48.2B+71.7B**
NSX Masamune 1,7841,2601,0931.153B0.3666.702%B**1.825%C+52.3A21.7B++33024.1h6.9B++10.4B*
C-4 1,7761,2408191.514C++0.0132.629%AN/A121.6B**52.5A++147310.2h1.2B+3.5B*
MKV Suppressed 1,2371,2308591.432B+0.0828.087%B+19.919%C++73.2A*N/A19716.8h11.6B+41.4B+
L100 Python AP 2,2741,2133333.643C+2.1364.149%B**2.556%C+43.6A38.2M**46527.8h6.9C+10.8B+
T1S Cycler 1,2221,2071,0151.189C++0.3226.491%B+21.955%C*61A++N/A14819.8h11.9B+44.8B+
P525 Marauder-H 1,2891,2044825.083B*23.5738.473%B+N/A273.6M**19.3M**10204.4h5.2B++13.5B*
T16 Rhino 1,2111,1959141.307C++0.2025.01%B*23.933%B60.4A+N/A21019.8h12.3B+49.3B+
NS-357 Underboss 1,1971,1847851.508B+0.0042.439%B*20.693%C+78.9A+N/A19415h3.6B++8.5B+
NSX Tengu 1,1891,1829531.24C+0.2740.797%B++27.58%B**64.6AN/A15718.3h10.9B++26.8B+
Cycler TRV 1,1911,1819311.269C++0.2424.654%B+20.745%C++58.8A+N/A17320.1h11.5B++46.6B+
NS Baron G5 1,1861,1797221.633B++0.1258.996%A+16.879%B+62.7A+N/A19118.8h3.4B**5.8C+
Icikill 1,1651,16310,3090.113B**1.4051.122%A+12.296%C++4.8BN/A11240.5h1.8B+3.5B++
TSAR-42 1,1581,1585422.137C+0.6341.888%B+73.748%B+71.5A++N/A28316.2h1.9B*4.6B++
The Slasher 1,1571,15710,0150.116A+1.3961.04%A*12.1%C+5.2C**N/A12220.6h2.9D4.8B
TS4 Haymaker 1,1671,1576901.677B+0.1758.016%A+16.595%B*67.3A*N/A16317.2h3.4B*5.9B**
T1 Cycler 1,1661,1531,0301.119C++0.3924.867%B++20.902%C+51.7A++N/A28522.3h12.8B+51.3B++
NS CandyCannon 3000 1,1541,1499301.235B*0.2741.573%B+31.68%C51.8B+N/A11322.2h2.8B*6.6B*
NS Deep Freeze 1,1611,1471,1870.966C+0.5448.526%B+18.221%C+38.9CN/A8029.5h2.2B4.5B+
TX1 Repeater 1,1621,1429371.219B+0.2930.158%B**21.979%C++87.2M++1.5A++29313.1h10.5B*34.8B+
NSX Tomoe 1,1451,1399801.162C0.3532.678%B++33.538%C55.8B++N/A29720.4h13.2B40.5B+
TRAC-5 1,1701,1381,1171.019B0.4928.268%A+16.696%C37.9A+1.1M26330h17.1C+60.5B+
Claymore 1,1261,1268113.901B**12.3946.83%A+N/A469.2SN/A13272.4h1.1B*2.3B**
ASP-30 Grounder 1,3841,0401,1470.907B0.6069.762%B**5.673%A+44.1A++14.6B34423.6h3.7A++5.3A++
Tank Mine 1,7211,0104662.167C+0.6661.908%A*N/A210.4A*148.1M+25764.8h1.8C**2.9A++
C75 Viper 1,2149701566.218B+4.7147.99%B**N/A63.4A*15.9A*39315.3h11.5B23.9B*
NS Decimator 1,1979618061.192C*0.3268.661%B**3.33%B++66.7A*16.4C++41314.4h2.6A+3.7A+
ML-7 1,4359401,2380.759C++0.7567.927%A3.511%B44.1A++23.2A+58921.3h5.1B*7.5B**
M9 SKEP Launcher 1,1979228351.104B**0.4073.727%B++4.772%A++57.6A+17.2B27716h2.9A*3.9A*
MANA Anti-Vehicle Turret 1,5468905641.578C++0.0764.578%B**3.371%C65A++47.9A72513.7h6.3B++9.8B**
T2 Striker 2,1138721,7260.505C+1.0055.762%B+N/A17.1B24.3A+29451.1h45.9C+82.3C**
M40 Fury 1,2548611127.688C+6.1865.964%M**N/A151.1M**68.9U10365.7h21.5D**32.6B+
E540 Halberd-H 1,3318518310.253B8.7466.515%B**1.058%C-90.5A*51.1M++6299.4h6.4C++9.6B+
Skyguard 1,2136871983.47B+1.9643.49%A*1.31%D27.2A*20.8M++28825.3h122.7C++282.1B**
M77-B 6436412962.166C++0.6638.142%C*72.387%C62.2A**N/A20810.3h2B*5.2B++
MG-S1 Jackal 5685633511.604B+0.1032.457%B**33.215%A++74.1A++N/A1927.6h9.6B+29.5B++
Hunter QCX 7484791,0700.448C1.0668.065%A+8.351%D*21.5B++12.1A*14022.3h11.1C16.3C++
M20 Basilisk 645458785.872A4.3659.34%A**5.677%C+75.1S30.7S6746.1h75.6B+127.4B**
SABR-13 4314272231.915C*0.4133.68%A+34.895%A112.4S1.1A3853.8h9.5B*28.1B**
Rocklet Rifle 8084144730.875C**0.6359.176%B++N/A41.8B**39.8A5299.9h34.7C**58.7B+
Auraxium Chainblade 40540236,4750.011D1.5043.995%B**6.716%C+0.5CN/A1847.7h1.7B*3.9B+
Anti-Vehicle Grenade 5513891389N/A387.4952.74%C*N/A432.2C**180B**36030.9h4.5B++8.5B++
AS16 NightHawk 3813792521.504B0.0052.413%A17.414%B++66.5A++N/A2285.7h3.7B++7B*
P2-120 AP 660377735.164C+3.6655.616%B**2.918%C55.4A*41.6S11236.8h8.7C15.6B
M2 Mutilator 3123081841.674C+0.1718.99%B**21.753%B++46.7A++N/A1936.6h13A68.4B**
M3 Pounder HEG 4012962721.088C0.4254.37%A++1.351%D*24.3B*8.6M++27112.2h19.5C35.9B+
M2 Mutilator 2892841821.56C+0.0519.215%B**20.423%B+43.7A+N/A1726.5h13.6B**70.8B*
Chainblade 27627241,5750.007C-1.5032.318%C**3.309%D0.3C-N/A1870.1h1.7B*5.2C+
M3 Pounder HEG 3352432341.038C0.4755.592%A++3.704%B22.7B+8.6M+22710.7h21.4C38.5B+
NS-AM7 Archer 2962125340.397C+1.1166.058%B**17.925%C+9.9B++3.9B*10121.4h16.2B+24.6B+
S12 Renegade 187179672.672C+1.1658.535%A++3.352%C-89.5A4A+2112h4.3D-7.4B
G30 Walker 312170256.8B++5.2942.146%A*4.118%C+47.2S39.4S5863.6h183.8B+436.1B**
NS-45 Pilot 1671671381.21C+0.3030.561%C+31.138%B++128.5A**N/A3581.3h6.1B++19.9B+
KSR-35 1661651041.587C+0.0840.5%B*24.849%C--63.5B*N/A2252.6h4.2B+10.4B+
99SV 160160931.72C++0.2133.053%C**36.25%C+57.1A*N/A4162.8h3.9A11.9B*
MG-H1 Watchman 1501461151.27C+0.2427.053%B*34.247%B**76.8A+2.1M3291.9h12.5B++46.2B++
NSX Yumi 1361361231.106C+0.4028.866%B+28.677%C**59.1AN/A1772.3h10.7B+37.1B+
T1A Unity 1321301121.161C0.3525.091%C+24.615%C++43.3C++N/A1963h12.8C50.8C+
MR11 Gatekeeper 2131231012.3A*10.7947.558%B**1.626%C32.4A++23.7B**4113.8h37B**77.9B**
MANA Anti-Personnel Turret 116115821.402N/A0.1128.336%UN/A1150U10U4784400.1h19.3T*68T*
M20 Basilisk 144101714.429B**12.9259.631%B*5.941%B+126.3M**53.8M*7190.8h78.1B*131B*
M60-A Bulldog 10897248.5B+46.9950.049%C**4.124%A29.4C3.3C1913.3h5.2B+10.5B+
MRC3 Mercy 9594342.765B1.2621.708%A20.213%C+42.7B**N/A3222.2h13.2A+60.9B**
P2-120 HEAT 13591283.25C1.7452.34%B**3.297%C++37.9B**18.3A*11242.4h7.4C++14.1B++
M20 Basilisk-H 10788184.889C+3.3850.454%B5.682%C125.7B*27.1B+7570.7h46.1B+91.4B++
The President 8686741.162C0.3527.875%D-16.279%D--95.6B++N/A2290.9h9.6B+34.6C*
CAS30 Tank Buster 14883661.258C+0.2544.005%C+3.614%M16.3A12.7A2595.1h41.7C**94.7B+
AMR-66 8483821.012C++0.5035.526%A+24.096%C+46.1A++N/A5911.8h8.3B+23.3B++
MRC3 Mercy 7070342.059C+0.5522.968%A24.286%B++31.8C**N/A2942.2h18.4B80B++
Spear Anti-Vehicle Phalanx Turret 11563203.15D1.6471.184%M+7.937%A++70A++57.8M**20530.9h9.3C+13B*
E540 Halberd 1096296.889C++5.3855.311%A++N/A36.5A27.6M**6471.7h7.3D-13.2B+
M1 Heavy Cycler 6262481.292C+0.2217.534%B*14.516%D36.5A++N/A5191.7h15.8B++89.9B++
M60-A Bulldog 806087.5C5.9946.371%C+1.667%D14.3D-4.8C*1124.2h11F-23.7D**
NSX Amaterasu 60601,2130.049C+1.4618.926%D31.667%A+2.4CN/A1125.2h2.6C++13.7B
NS-11C 5656670.836C+0.6726.093%B+23.214%B*37.3B+N/A7901.5h13B+49.8B+
RAMS .50M 5555262.115C0.6138.889%C++76.364%C50A+N/A7861.1h1.9B+4.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6021,5136.5h
Restoration Kit1,62619,86214.7h
Nano-Armor Kit7381,101,28975.3h
Anti-Vehicle MANA Turret693,3522.5h
Spawn Beacon183,5831.2h
Spitfire Auto-Turret42320.2h
Nanite Revive Grenade03,2370.9h
Nanite Healing Grenade0590h
TR Triumph Flare Gun0980.1h
Welding Device14510.1h
Ammunition Package686,6142.6h
Medical Kit291270.2h
Anti-Infantry MANA Turret84860.3h
Medical Applicator878322,15419.5h
Nano-Repair Grenade0590h
Recon Detection Device42050.2h
Shield Recharging Field54210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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