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Lt. General IIIPAM37reg[WUTR] IIIPAM37reg
TR BR 88

KDR: 1.53

Score: 100.4m

Last Seen: Jun 20th, 2020 6:47 PM
- OFFLINE - 105.5 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Miller
Level Progress (to 89): 75%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-11A NS-15 Gallows T9A "Butcher" NS-15M2 T32 Bull C-4 ARX TAR PDW-16 Hailstorm
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,310,597 MLG Score: 1847
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.297%27.542%779441305156,6371.70781-0.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.622%1.363A0.967B*-1.231D*HEAD ++ (~13.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.48B+10.90.237C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.005%3.614%511348832800810.0296323101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.717B++1.902A++-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.70.417B41.70.217C++53

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.366%1.844%75513443,417721921970.473334155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.926%0.419B-0.424C--0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.9-0.819D-31.7-1.545F38.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.466%2.942%298813419,823606050161.62069196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.341%1.501A+-0.382C-0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.30.141C++54.2-0.346C-49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.369%72.777%298513442,575744630.345777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.077%0.814B++0.369C**0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+20.366C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.299%16.24%298513446,2564990701.25346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.263%1.609A+0.277C*0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.622B+30.374C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
100.4m182.5%557 (33.4k)442 (26.5k)1.52897236,269154,5281.6627988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13491276428.664%21.167%60701:2856

14% Combat Medic18% Engineer36% Heavy Assault12% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2014 5:19 PMDec 30th, 2017 6:18 PMJun 20th, 2020 6:34 PM (52d) (PST)Jun 20th, 2020 6:35 PM (52d) (PST)Jun 20th, 2020 2:47 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0474835641.0400.6800.2202.1020.1121847

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,82728,97433,853624113126726,500

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3788h/157.8d 20,679 50,010 72,755 477.8k 5,210 11,092 25,550 238m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:5,571
Deaths:4,462
KDR:1.249
Accuracy:27.711% C++
HSR:24.969% C*
LC2 Lynx
C+
Kills:5,140
Deaths:4,498
KDR:1.143
Accuracy:25.803% C+
HSR:22.023% C
TRAC-Shot
C+
Kills:2,734
Deaths:2,810
KDR:0.973
Accuracy:24.843% C-
HSR:19.166% C+
FA1 Barrage
A
Kills:2,080
Deaths:1,554
KDR:1.338
Accuracy:57.324% A
HSR:17.644% B+
T5 AMC
C*
Kills:1,934
Deaths:1,900
KDR:1.018
Accuracy:27.112% C*
HSR:22.079% C+
TRAC-5 S
C++
Kills:1,635
Deaths:1,823
KDR:0.897
Accuracy:26.098% C++
HSR:17.064% C+
NSX Tanto
C**
Kills:1,316
Deaths:860
KDR:1.530
Accuracy:30.038% C++
HSR:30.927% C**
TRS-12 Uppercut
B**
Kills:1,291
Deaths:846
KDR:1.526
Accuracy:73.256% B**
HSR:15.105% C+
TAS-16 Blackjack
B**
Kills:1,290
Deaths:757
KDR:1.704
Accuracy:76.914% B**
HSR:14.651% C
NS Baron G5
B**
Kills:1,179
Deaths:722
KDR:1.633
Accuracy:58.996% B**
HSR:16.879% C*
TS4 Haymaker
A
Kills:1,157
Deaths:690
KDR:1.677
Accuracy:58.016% A
HSR:16.595% B+
TRAC-5
B++
Kills:1,138
Deaths:1,117
KDR:1.019
Accuracy:28.268% B++
HSR:16.696% D
AS16 NightHawk
B**
Kills:438
Deaths:276
KDR:1.587
Accuracy:53.481% B**
HSR:16.667% B
NS-30 Tranquility
B+
Kills:349
Deaths:196
KDR:1.781
Accuracy:42.386% B+
HSR:35.817% C+
MG-C1 Kindred
B++
Kills:127
Deaths:90
KDR:1.411
Accuracy:31.859% B+
HSR:30.709% B++
AMR-66
B*
Kills:83
Deaths:82
KDR:1.012
Accuracy:35.526% B*
HSR:24.096% C
NS-11C
C*
Kills:56
Deaths:67
KDR:0.836
Accuracy:26.093% C+
HSR:23.214% C*
Kills:27,518
Deaths (as Engineer):22,750
Deaths (to Engineers):27,197
KDR:1.20958
Kill Difference:4,768
Playtime:675.197 hours
Usage:18%
Score:17.917m
Score/min:442
Accuracy (listed only):41.395%
HSR (listed only):21.429%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
C+
Kills:19,392
Deaths:11,558
KDR:1.678
Accuracy:29.584% C+
HSR:35.020% C+
T9A "Butcher"
D
Kills:17,962
Deaths:11,631
KDR:1.544
Accuracy:24.265% D
HSR:24.981% D-
NS-15M2
C**
Kills:13,105
Deaths:7,595
KDR:1.725
Accuracy:29.091% C**
HSR:27.234% C
T32 Bull
C*
Kills:9,150
Deaths:6,157
KDR:1.486
Accuracy:28.121% C*
HSR:27.792% C+
TMG-50
B+
Kills:3,378
Deaths:2,191
KDR:1.542
Accuracy:28.096% B+
HSR:31.912% B+
T9 CARV-S
C+
Kills:3,272
Deaths:2,521
KDR:1.298
Accuracy:25.071% C+
HSR:23.350% D
T9 CARV
C+
Kills:3,062
Deaths:2,307
KDR:1.327
Accuracy:22.942% C+
HSR:24.820% C
MSW-R
C+
Kills:2,517
Deaths:1,899
KDR:1.325
Accuracy:25.499% C+
HSR:23.520% D
NSX Naginata
B+
Kills:1,379
Deaths:933
KDR:1.478
Accuracy:28.774% B+
HSR:29.079% C
T16 Rhino
C*
Kills:1,213
Deaths:922
KDR:1.316
Accuracy:25.081% C*
HSR:23.990% C
MG-H1 Watchman
B
Kills:146
Deaths:115
KDR:1.270
Accuracy:27.053% C+
HSR:34.247% B
Kills:74,576
Deaths (as Heavy Assault):47,829
Deaths (to Heavy Assaults):32,694
KDR:1.55922
Kill Difference:26,747
Playtime:1,372.184 hours
Usage:36%
Score:35.181m
Score/min:427
Accuracy (listed only):26.689%
HSR (listed only):27.813%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C++
Kills:5,943
Deaths:4,986
KDR:1.192
Accuracy:27.685% C++
HSR:18.677% C+
LC3 Jaguar
C*
Kills:5,571
Deaths:4,462
KDR:1.249
Accuracy:27.711% C++
HSR:24.969% C*
LC2 Lynx
C+
Kills:5,140
Deaths:4,498
KDR:1.143
Accuracy:25.803% C+
HSR:22.023% C
Shuriken
C+
Kills:3,279
Deaths:2,746
KDR:1.194
Accuracy:27.204% D
HSR:20.067% C+
TRAC-Shot
C+
Kills:2,734
Deaths:2,810
KDR:0.973
Accuracy:24.843% C-
HSR:19.166% C+
FA1 Barrage
A
Kills:2,080
Deaths:1,554
KDR:1.338
Accuracy:57.324% A
HSR:17.644% B+
SMG-46 Armistice
B+
Kills:1,948
Deaths:1,448
KDR:1.345
Accuracy:28.744% C++
HSR:23.717% B+
T5 AMC
C*
Kills:1,934
Deaths:1,900
KDR:1.018
Accuracy:27.112% C*
HSR:22.079% C+
NS-7 PDW
B
Kills:1,693
Deaths:1,265
KDR:1.338
Accuracy:29.589% B
HSR:20.319% C+
TRAC-5 S
C++
Kills:1,635
Deaths:1,823
KDR:0.897
Accuracy:26.098% C++
HSR:17.064% C+
NSX Tanto
C**
Kills:1,316
Deaths:860
KDR:1.530
Accuracy:30.038% C++
HSR:30.927% C**
TRS-12 Uppercut
B**
Kills:1,291
Deaths:846
KDR:1.526
Accuracy:73.256% B**
HSR:15.105% C+
TAS-16 Blackjack
B**
Kills:1,290
Deaths:757
KDR:1.704
Accuracy:76.914% B**
HSR:14.651% C
MKV Suppressed
C+
Kills:1,230
Deaths:859
KDR:1.432
Accuracy:28.087% C+
HSR:19.919% C
NSX Tengu
B+
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:40.797% C++
HSR:27.580% B+
NS Baron G5
B**
Kills:1,179
Deaths:722
KDR:1.633
Accuracy:58.996% B**
HSR:16.879% C*
TS4 Haymaker
A
Kills:1,157
Deaths:690
KDR:1.677
Accuracy:58.016% A
HSR:16.595% B+
TRAC-5
B++
Kills:1,138
Deaths:1,117
KDR:1.019
Accuracy:28.268% B++
HSR:16.696% D
MG-S1 Jackal
B**
Kills:610
Deaths:397
KDR:1.537
Accuracy:32.707% B+
HSR:32.623% B**
AS16 NightHawk
B**
Kills:438
Deaths:276
KDR:1.587
Accuracy:53.481% B**
HSR:16.667% B
NS-66 Punisher
B++
Kills:373
Deaths:214
KDR:1.743
Accuracy:32.313% B++
HSR:33.512% B+
MG-C1 Kindred
B++
Kills:127
Deaths:90
KDR:1.411
Accuracy:31.859% B+
HSR:30.709% B++
NS-11C
C*
Kills:56
Deaths:67
KDR:0.836
Accuracy:26.093% C+
HSR:23.214% C*
Kills:43,344
Deaths (as Light Assault):35,340
Deaths (to Light Assaults):23,351
KDR:1.22649
Kill Difference:8,004
Playtime:246.832 hours
Usage:7%
Score:6.083m
Score/min:411
Accuracy (listed only):37.954%
HSR (listed only):21.774%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C++
Kills:5,943
Deaths:4,986
KDR:1.192
Accuracy:27.685% C++
HSR:18.677% C+
NS-44 Commissioner
B+
Kills:4,482
Deaths:3,663
KDR:1.224
Accuracy:45.057% B+
HSR:24.052% C+
Shuriken
C+
Kills:3,279
Deaths:2,746
KDR:1.194
Accuracy:27.204% D
HSR:20.067% C+
NS-61 Emissary
B+
Kills:2,296
Deaths:1,553
KDR:1.478
Accuracy:31.078% C++
HSR:23.127% B+
SMG-46 Armistice
B+
Kills:1,948
Deaths:1,448
KDR:1.345
Accuracy:28.744% C++
HSR:23.717% B+
TS2 Inquisitor
C++
Kills:1,887
Deaths:1,593
KDR:1.185
Accuracy:31.059% C+
HSR:23.529% C++
NS-7 PDW
B
Kills:1,693
Deaths:1,265
KDR:1.338
Accuracy:29.589% B
HSR:20.319% C+
TSAR-42
B
Kills:1,655
Deaths:738
KDR:2.243
Accuracy:43.335% C++
HSR:75.650% B
NS-30 Vandal
C++
Kills:1,449
Deaths:1,080
KDR:1.342
Accuracy:36.949% C++
HSR:22.912% D
MKV Suppressed
C+
Kills:1,230
Deaths:859
KDR:1.432
Accuracy:28.087% C+
HSR:19.919% C
NS-357 Underboss
C*
Kills:1,184
Deaths:785
KDR:1.508
Accuracy:42.439% C*
HSR:20.693% D
NSX Tengu
B+
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:40.797% C++
HSR:27.580% B+
NS CandyCannon 3000
B++
Kills:1,149
Deaths:930
KDR:1.235
Accuracy:41.573% B++
HSR:31.680% C
NS Deep Freeze
B*
Kills:1,147
Deaths:1,187
KDR:0.966
Accuracy:48.526% B*
HSR:18.221% C-
TX1 Repeater
B++
Kills:1,142
Deaths:937
KDR:1.219
Accuracy:30.158% B++
HSR:21.979% C+
NSX Tomoe
B
Kills:1,139
Deaths:982
KDR:1.160
Accuracy:32.694% B
HSR:33.538% D-
M77-B
C
Kills:652
Deaths:297
KDR:2.195
Accuracy:38.212% C
HSR:72.546% D
MG-S1 Jackal
B**
Kills:610
Deaths:397
KDR:1.537
Accuracy:32.707% B+
HSR:32.623% B**
NS-66 Punisher
B++
Kills:373
Deaths:214
KDR:1.743
Accuracy:32.313% B++
HSR:33.512% B+
NS-AM7 Archer
B**
Kills:214
Deaths:534
KDR:0.401
Accuracy:66.111% B**
HSR:17.757% C+
NS-45 Pilot
C++
Kills:183
Deaths:154
KDR:1.188
Accuracy:30.588% C--
HSR:32.240% C++
KSR-35
B+
Kills:165
Deaths:104
KDR:1.587
Accuracy:40.500% B+
HSR:24.849% D
99SV
C+
Kills:160
Deaths:93
KDR:1.720
Accuracy:33.053% C
HSR:36.250% C+
The President
D
Kills:86
Deaths:74
KDR:1.162
Accuracy:27.875% D
HSR:16.279% D**
RAMS .50M
C-
Kills:55
Deaths:26
KDR:2.115
Accuracy:38.889% C-
HSR:76.364% C-
NSX Daimyo
C+
Kills:53
Deaths:28
KDR:1.893
Accuracy:42.814% C+
HSR:92.453% C-
Kills:35,356
Deaths (as Infiltrator):27,626
Deaths (to Infiltrators):23,267
KDR:1.27981
Kill Difference:7,730
Playtime:459.890 hours
Usage:12%
Score:10.435m
Score/min:378
Accuracy (listed only):36.463%
HSR (listed only):33.097%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:24,532
Deaths:11,919
KDR:2.058
Accuracy:32.388% B**
HSR:33.984% B*
TAR
B*
Kills:5,961
Deaths:3,108
KDR:1.918
Accuracy:30.469% B*
HSR:30.716% B++
PDW-16 Hailstorm
C++
Kills:5,943
Deaths:4,986
KDR:1.192
Accuracy:27.685% C++
HSR:18.677% C+
Shuriken
C+
Kills:3,279
Deaths:2,746
KDR:1.194
Accuracy:27.204% D
HSR:20.067% C+
FA1 Barrage
A
Kills:2,080
Deaths:1,554
KDR:1.338
Accuracy:57.324% A
HSR:17.644% B+
SMG-46 Armistice
B+
Kills:1,948
Deaths:1,448
KDR:1.345
Accuracy:28.744% C++
HSR:23.717% B+
NS-7 PDW
B
Kills:1,693
Deaths:1,265
KDR:1.338
Accuracy:29.589% B
HSR:20.319% C+
TORQ-9
C**
Kills:1,639
Deaths:1,181
KDR:1.388
Accuracy:28.525% C**
HSR:24.649% C
TRS-12 Uppercut
B**
Kills:1,291
Deaths:846
KDR:1.526
Accuracy:73.256% B**
HSR:15.105% C+
TAS-16 Blackjack
B**
Kills:1,290
Deaths:757
KDR:1.704
Accuracy:76.914% B**
HSR:14.651% C
MKV Suppressed
C+
Kills:1,230
Deaths:859
KDR:1.432
Accuracy:28.087% C+
HSR:19.919% C
T1S Cycler
C+
Kills:1,207
Deaths:1,015
KDR:1.189
Accuracy:26.491% C+
HSR:21.955% C
NSX Tengu
B+
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:40.797% C++
HSR:27.580% B+
Cycler TRV
C
Kills:1,181
Deaths:931
KDR:1.269
Accuracy:24.654% C
HSR:20.745% C
NS Baron G5
B**
Kills:1,179
Deaths:722
KDR:1.633
Accuracy:58.996% B**
HSR:16.879% C*
TS4 Haymaker
A
Kills:1,157
Deaths:690
KDR:1.677
Accuracy:58.016% A
HSR:16.595% B+
T1 Cycler
C+
Kills:1,153
Deaths:1,030
KDR:1.119
Accuracy:24.867% C+
HSR:20.902% D
MG-S1 Jackal
B**
Kills:610
Deaths:397
KDR:1.537
Accuracy:32.707% B+
HSR:32.623% B**
AS16 NightHawk
B**
Kills:438
Deaths:276
KDR:1.587
Accuracy:53.481% B**
HSR:16.667% B
SABR-13
B**
Kills:427
Deaths:223
KDR:1.915
Accuracy:33.680% B**
HSR:34.895% B+
NS-66 Punisher
B++
Kills:373
Deaths:214
KDR:1.743
Accuracy:32.313% B++
HSR:33.512% B+
NSX Yumi
C+
Kills:136
Deaths:124
KDR:1.097
Accuracy:28.936% C+
HSR:28.677% C+
T1A Unity
C
Kills:130
Deaths:112
KDR:1.161
Accuracy:25.091% D
HSR:24.615% C
Kills:60,059
Deaths (as Combat Medic):37,356
Deaths (to Combat Medics):16,427
KDR:1.60775
Kill Difference:22,703
Playtime:517.676 hours
Usage:14%
Score:16.300m
Score/min:525
Accuracy (listed only):38.270%
HSR (listed only):23.265%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:83
V. Kills:65 126%
Deaths:66
KDR:1.258
Accuracy:44.005% D
KPH:16.400 B**
VKPH:12.800 B**
Kills:83 (83 + 0)
Deaths:66
KDR:1.258
VKDR:0.985
Vehicle Kills:65
Kill Difference:17
Playtime:5.061 hours
Usage:0%
Score:0.080m
Score/min:263
Piloting Accuracy:44.005%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:1,279
V. Kills:1,091 117%
Deaths:335
KDR:3.818
Accuracy:64.097% B*
KPH:44.900 C*
VKPH:38.300 A**
C75 Viper
B*
Kills:970
V. Kills:244 396%
Deaths:156
KDR:6.218
Accuracy:47.990% B+
KPH:63.400 B*
VKPH:15.900 B*
Skyguard
A*
Kills:690
V. Kills:528 130%
Deaths:198
KDR:3.485
Accuracy:43.398% A++
KPH:27.200 B**
VKPH:20.800 A*
Kills:2,939 (2,939 + 0)
Deaths:689
KDR:4.266
VKDR:2.704
Vehicle Kills:1,863
Kill Difference:2,250
Playtime:69.145 hours
Usage:2%
Score:1.604m
Score/min:387
Driving Accuracy:43.398%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:387
V. Kills:289 133%
Deaths:73
KDR:5.301
Accuracy:55.508% B*
KPH:56.100 B**
VKPH:41.900 M+
MR11 Gatekeeper
B++
Kills:123
V. Kills:90 135%
Deaths:10
KDR:12.300
Accuracy:47.558% B+
KPH:32.400 B++
VKPH:23.700 B+
P2-120 HEAT
A
Kills:91
V. Kills:44 202%
Deaths:28
KDR:3.250
Accuracy:52.340% B*
KPH:38.200 C**
VKPH:18.500 A
E540 Halberd
M++
Kills:67
V. Kills:50 131%
Deaths:9
KDR:7.444
Accuracy:55.238% A+
KPH:37.600 B+
VKPH:28.100 M++
Kills:668 (478 + 190)
Deaths:120
KDR:5.567
VKDR:3.942
Vehicle Kills:473
Kill Difference:548
Playtime:14.858 hours
Usage:0%
Score:0.794m
Score/min:890
Driving Accuracy:52.340%
Gunner Accuracy:55.238%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
S
Kills:4,617
V. Kills:3,062 151%
Deaths:664
KDR:6.953
Accuracy:51.967% C*
KPH:179 S
VKPH:118.700 S
MR11 Gatekeeper-H
S
Kills:1,362
V. Kills:1,225 111%
Deaths:132
KDR:10.318
Accuracy:67.367% A+
KPH:95.800 M**
VKPH:86.200 S
P525 Marauder-H
M*
Kills:1,235
V. Kills:88 N/A
Deaths:48
KDR:25.729
Accuracy:38.917% C+
KPH:273.400 M+
VKPH:19.500 M*
E540 Halberd-H
A**
Kills:851
V. Kills:480 177%
Deaths:83
KDR:10.253
Accuracy:66.515% B**
KPH:90.900 A+
VKPH:51.300 A**
M20 Basilisk-H
A
Kills:88
V. Kills:19 440%
Deaths:18
KDR:4.889
Accuracy:50.454% B+
KPH:133.100 A
VKPH:28.700 B**
Kills:8,153 (0 + 8,153)
Deaths:945
KDR:8.628
VKDR:5.158
Vehicle Kills:4,874
Kill Difference:7,208
Playtime:54.551 hours
Usage:1%
Score:3.866m
Score/min:1,181
Driving Accuracy:N/A%
Gunner Accuracy:50.454%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:1,514
V. Kills:463 326%
Deaths:148
KDR:10.230
Accuracy:63.502% M+
KPH:155.400 M**
VKPH:47.500 S
M40 Fury
S
Kills:861
V. Kills:393 219%
Deaths:112
KDR:7.688
Accuracy:65.951% M++
KPH:152.100 M**
VKPH:69.400 S
M20 Basilisk
S
Kills:484
V. Kills:195 247%
Deaths:78
KDR:6.205
Accuracy:59.654% A*
KPH:76.200 M**
VKPH:30.700 S
G30 Walker
S
Kills:173
V. Kills:144 119%
Deaths:25
KDR:6.920
Accuracy:42.198% A
KPH:47.300 M++
VKPH:39.400 S
Kills:3,032 (0 + 3,032)
Deaths:363
KDR:8.353
VKDR:3.292
Vehicle Kills:1,195
Kill Difference:2,669
Playtime:25.415 hours
Usage:1%
Score:1.236m
Score/min:811
Driving Accuracy:N/A%
Gunner Accuracy:42.198%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:2,875
V. Kills:1,126 255%
Deaths:1,776
KDR:1.619
Accuracy:64.615% B**
KPH:49.400 B**
VKPH:19.300 B*
S12 Renegade
A
Kills:179
V. Kills:8 N/A
Deaths:67
KDR:2.672
Accuracy:58.535% A+
KPH:88.500 B++
VKPH:4 A
Kills:3,054 (3,054 + 0)
Deaths:1,843
KDR:1.657
VKDR:0.615
Vehicle Kills:1,134
Kill Difference:1,211
Playtime:60.269 hours
Usage:2%
Score:0.842m
Score/min:233
Driving Accuracy:58.535%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 24,97624,53211,9192.058C*0.5332.388%B**33.984%B*88.1B**1.6B**222278.5h10.8B+33.3B++
NS-15 Gallows 19,79319,39211,5581.678C-0.1529.584%C+35.02%C+75.7C1.6C+181256.2h10.9C36.9C+
T9A "Butcher" 18,14217,96211,6311.544C0.0224.265%D24.981%D-68.7CN/A165261.6h10.6C+43.6C+
NS-15M2 13,23013,1057,5951.725C0.2029.091%C**27.234%C65.4C+N/A185200.4h10.7C*36.6C**
T32 Bull 9,2849,1506,1571.486C+0.0428.121%C*27.792%C+64.4C++N/A172142h10.9C**38.9B
C-4 ARX 11,7638,4734,9591.709C0.1828.896%C*N/A144.1C++56B*92058.8h1.2C+4C++
TAR 6,0445,9613,1081.918C++0.3930.469%B*30.716%B++88.1B**1.2B+24067.7h11.1B+36.5B+
PDW-16 Hailstorm 5,9945,9434,9861.192C+0.3427.685%C++18.677%C+57B+N/A155104.2h13.1C*47.3C*
The Kraken 8,9495,7076,0070.95D0.5865.598%B1.577%C+44.7C25.4C**341127.8h4.3C+6.5C+
LC3 Jaguar 5,6755,5714,4621.249C0.2827.711%C++24.969%C*62.2B1.2B+17889.5h11.2C++40.4C*
LC2 Lynx 5,2065,1404,4981.143C0.3925.803%C+22.023%C53.9C++N/A14895.4h13.8C+53.6C+
G20 Vulcan-H 7,6794,6176646.953C+5.4251.967%C*4.483%A179S118.7S158325.8h87C*167.4B
NS-44 Commissioner 4,5144,4823,6631.224C+0.3045.057%B+24.052%C+91.5B**N/A25549h3.2B7B+
T7 Mini-Chaingun 4,3114,1893,1181.343C+0.1925.376%B**14.443%C+82.5B++2.4A27050.8h11.3B+44.5B++
TMG-50 3,4143,3782,1911.542C+0.0128.096%B+31.912%B+69.4B+N/A18948.7h9.5C*33.9B+
Shuriken 3,3053,2792,7461.194C-0.3327.204%D20.067%C+57.8C+N/A14356.7h12.7C+46.6C
T9 CARV-S 3,3203,2722,5211.298C0.2325.071%C+23.35%D65.4C++1C*19150h11.7C+46.8C++
T9 CARV 3,0963,0622,3071.327C0.2022.942%C+24.82%C61.4C**N/A30349.9h12.1C+52.6C++
M40 Fury-F 4,0012,8751,7761.619C+0.0964.615%B**N/A49.4B**19.3B*23458.2h14.4C--22.4C+
TRAC-Shot 2,7712,7342,8100.973C0.5624.843%C-19.166%C+48.1C++N/A12756.8h11.3C+45.4C+
MSW-R 2,5542,5171,8991.325C0.2025.499%C+23.52%D65.5C++1C++27638.4h11.6C45.3C+
NS-61 Emissary 2,3162,2961,5531.478B+0.0531.078%C++23.127%B+69.4B**N/A17533.1h11.9C++38.2C**
FA1 Barrage 2,1102,0801,5541.338C+0.1957.324%A17.644%B+68.9B**1B++21330.2h3.8B+6.6B++
SMG-46 Armistice 1,9641,9481,4481.345C+0.1828.744%C++23.717%B+73.8B*N/A21926.4h11.6B+40.4B
T5 AMC 1,9541,9341,9001.018C0.5127.112%C*22.079%C+51B++N/A15837.9h12.7C*46.7B
TS2 Inquisitor 1,9091,8871,5931.185C+0.3431.059%C+23.529%C++100.9A1.2B+27618.7h8.3B+26.8B+
NS-7 PDW 1,7051,6931,2651.338C+0.1929.589%B20.319%C+61.6B+N/A18227.5h12B40.7B
TSAR-42 1,6561,6557382.243C0.7143.335%C++75.65%B77.3B+N/A28721.4h1.8B+4.2B+
TORQ-9 1,6591,6391,1811.388C+0.1428.525%C**24.649%C68B+N/A21124.1h12.5B+43.7B
TRAC-5 S 1,6681,6351,8230.897C0.6326.098%C++17.064%C+35.5C**N/A11146.1h13.7D52.5C+
Auraxium Slasher 1,5721,57047,3470.033C+1.5052.735%A+1.592%D--1.6C+N/A4956.2h1.4B++2.7B+
M40 Fury 1,9771,51414810.23C+8.7063.502%M+1.321%C156.1M**47.7S8609.7h18.3D-28.9B
NS-30 Vandal 1,4671,4491,0801.342C0.1936.949%C++22.912%D58.2C+N/A16424.9h5C++13.4C**
NSX Naginata 1,3901,3799331.478C0.0528.774%B+29.079%C62.4C+N/A18122.1h10.5C++36.6B+
MR11 Gatekeeper-H 2,5871,36213210.318C**8.7967.367%A+N/A95.9M**86.3S88614.2h47.6C++70.6B+
NSX Tanto 1,3271,3168601.53C+0.0030.038%C++30.927%C**67.1BN/A17119.6h11.1B+36.8B
Frag Grenade 1,3061,29311293N/A1,291.4762.494%A++N/A1077.5A++10.8C41571.2h2.1A3.4A
TRS-12 Uppercut 1,3051,2918461.526C+0.0073.256%B**15.105%C+78.2B+N/A19416.5h2.2B3.1B+
TAS-16 Blackjack 1,2991,2907571.704C++0.1876.914%B**14.651%C73.3BN/A38817.6h2B+2.7B+
Sticky Grenade 1,2891,28411284N/A1,282.4764.207%AN/A1605B**6.3D-50350.8h1.3B*2B++
L100 Python AP 2,3701,2793353.818C2.2964.097%B*2.424%C*44.9C*38.3A**46928.5h6.8C--10.5C
C-4 1,7991,2608191.538C+0.0132.947%B+N/A123.5C*52.8A150610.2h1.2C**3.5B+
NSX Masamune 1,7841,2601,0941.152C++0.3866.715%B++1.825%C52.3B**21.7B+33024.1h6.9B++10.4B++
P525 Marauder-H 1,3231,2354825.729B+24.2038.917%C+N/A274.4M+19.6M*10124.5h5.3B++13.6B+
MKV Suppressed 1,2371,2308591.432C+0.1028.087%C+19.919%C73.2B++N/A19816.8h11.6C**41.4C**
T16 Rhino 1,2291,2139221.316C+0.2125.081%C*23.99%C61C*N/A21419.9h12.3C+49C*
T1S Cycler 1,2221,2071,0151.189C0.3426.491%C+21.955%C61B++N/A15019.8h11.9C+44.8C++
NS-357 Underboss 1,1971,1847851.508C*0.0242.439%C*20.693%D78.9B+N/A19615h3.6C**8.5B
NSX Tengu 1,1891,1829531.24C-0.2940.797%C++27.58%B+64.6C++N/A15818.3h10.9C*26.8C*
Cycler TRV 1,1911,1819311.269C0.2624.654%C20.745%C58.8BN/A17520.1h11.5C*46.6C++
NS Baron G5 1,1861,1797221.633B+0.1058.996%B**16.879%C*62.7B+N/A19318.8h3.4B*5.8C++
Claymore 1,1771,1778513.847B++12.3245.824%AN/A470.8SN/A13132.5h1.1B*2.4B**
Icikill 1,1661,16410,3320.113A1.4251.134%A12.285%B+4.8C*N/A11240.8h1.8B+3.5B
The Slasher 1,1571,15710,0150.116A+1.4161.04%A++12.1%C**5.2BN/A12220.6h2.9D*4.8B+
TS4 Haymaker 1,1671,1576901.677B0.1558.016%A16.595%B+67.3B++N/A16417.2h3.4B*5.9B*
T1 Cycler 1,1661,1531,0301.119C0.4124.867%C+20.902%D51.7B+N/A29422.3h12.8C+51.3C++
NS CandyCannon 3000 1,1541,1499301.235B+0.2941.573%B++31.68%C51.8AN/A11322.2h2.8A+6.6B**
NS Deep Freeze 1,1611,1471,1870.966B+0.5648.526%B*18.221%C-38.9C**N/A8029.5h2.2B**4.5B++
TX1 Repeater 1,1621,1429371.219B0.3130.158%B++21.979%C+87.2A++1.5A29713.1h10.5B+34.8B+
NSX Tomoe 1,1451,1399821.16C0.3732.694%B33.538%D-55.8C+N/A29820.4h13.2C+40.5C++
TRAC-5 1,1701,1381,1171.019C+0.5128.268%B++16.696%D37.9C*1.1B**27230h17.1D60.5C+
ASP-30 Grounder 1,3841,0401,1480.906C+0.6269.716%B+5.673%A++43.9B++14.5C+34523.7h3.7A+5.3A+
Tank Mine 1,7451,0264792.142D0.6162.962%A+N/A213.8A+149.8M25574.8h1.8C*2.9A++
C75 Viper 1,2149701566.218C+4.6947.99%B+N/A63.4B*15.9B*39615.3h11.5C+23.9C*
NS Decimator 1,1989628061.194C0.3368.661%B*3.326%A66.8B**16.4C43114.4h2.6B*3.7B**
T2 Striker 2,2269451,7700.534D0.9955.824%BN/A17.9C+24.3B+29752.8h44.4C--79.6C+
ML-7 1,4359401,2380.759C0.7767.927%B**3.511%B+44.1B*23.2B+59821.3h5.1B+7.5B++
M9 SKEP Launcher 1,1979228351.104C*0.4273.734%B+4.772%A++57.6B+17.2C+27916h2.9A++3.9A++
MANA Anti-Vehicle Turret 1,5538955681.576C0.0564.647%B++3.352%C64.9B**47.7B*72413.8h6.3B9.8B+
M40 Fury 1,2548611127.688C6.1665.951%M++N/A151.1M**68.9S10355.7h21.5D*32.6C*
E540 Halberd-H 1,3318518310.253C8.7266.515%B**1.058%C90.5A+51.1A**6339.4h6.4C+9.6C++
Skyguard 1,2186901983.485C1.9643.398%A++1.304%D27.2B**20.8A*28925.4h122.6C+282.5B+
M77-B 6546522972.195C0.6738.212%C72.546%D62.7B**N/A20910.4h2B+5.2B
MG-S1 Jackal 6186103971.537C+0.0132.707%B+32.623%B**74.4B+1C++2038.2h9.6B+29.4B+
Hunter QCX 7875061,0970.461C-1.0768.438%A+7.905%D--22.2B12.3A+14322.8h11.1C16.2C++
M20 Basilisk 679484786.205C*4.6859.654%A*5.579%C+75.6M**30.5S6636.4h74.9B+125.6B*
Rocklet Rifle 8564444990.89C+0.6459.351%B++N/A41.9B++38.9B**53610.6h34.8C+58.6B
AS16 NightHawk 4454382761.587C+0.0653.481%B**16.667%B71.8B+1.1B+2536.1h3.7B+6.9B++
SABR-13 4314272231.915C+0.3933.68%B**34.895%B+112.4A*1.1B3913.8h9.5B+28.1B*
Auraxium Chainblade 40540236,4750.011C--1.5243.995%B*6.716%C+0.5CN/A1847.7h1.7B++3.9B+
Anti-Vehicle Grenade 5523901390N/A388.4752.709%C+N/A433.3C++180B++36070.9h4.5B+8.5B+
P2-120 AP 676387735.301D3.7755.508%B*2.842%C*56.1B**41.9M+11246.9h8.6D--15.6C
NS-66 Punisher 3753732141.743C++0.2132.313%B++33.512%B+113B**N/A2893.3h9.4B+29.1B++
NS-30 Tranquility 3653491961.781C0.2542.386%B+35.817%C+85.1B++3.9M1914.1h5.9C++13.8C**
M3 Pounder HEG 4623383041.112C-0.4255.459%A1.183%D*24.1C++8.9M25814h20.9D37.6C++
M2 Mutilator 3123081841.674C0.1518.99%B+21.753%B+46.7B*N/A1956.6h13B**68.4B+
M3 Pounder HEG 4102942661.105C--0.4256.368%B**3.061%C+23.3C+9.2M22212.6h21.8D-38.6C++
M2 Mutilator 2892841821.56C0.0319.215%B20.423%C++43.7B+N/A1746.5h13.6B*70.8B+
Chainblade 27627241,5750.007D1.5232.318%C++3.309%C--0.3DN/A1870.1h1.7B++5.2B+
NS-AM7 Archer 2992145340.401C1.1366.111%B**17.757%C+10C++4B++10321.5h16.1C++24.4C**
NS-45 Pilot 1831831541.188C0.3430.588%C--32.24%C++140.8B**N/A3861.3h5.9B19.2C++
S12 Renegade 187179672.672C+1.1458.535%A+3.352%C89.5B++4A2142h4.3D-7.4C++
G30 Walker 317173256.92C+5.3942.198%A4.046%C+46.8M++38.9S5863.7h185.9C*440.6B++
MRC3 Mercy 174169722.347C+0.8223.854%B*24.26%C*54.5B++1.6B**2993.1h12.7A+53.2B*
KSR-35 1661651041.587C0.0640.5%B+24.849%D63.5C++N/A2352.6h4.2C++10.4B
99SV 160160931.72C0.1933.053%C36.25%C+57.1B++N/A4462.8h3.9B++11.9B+
MG-H1 Watchman 1501461151.27C0.2627.053%C+34.247%B73C++2B*4162h12.5C*46.2C**
NSX Yumi 1361361241.097C-0.4328.936%C+28.677%C+59.1B+N/A1842.3h10.7C++37.1C++
MRC3 Mercy 134131721.819C0.2924.717%B*29.008%B**42.3C++1C++2683.1h16.7B+67.5B+
T1A Unity 1321301121.161C0.3725.091%D24.615%C43.3CN/A1963h12.8D50.8C--
MG-C1 Kindred 130127901.411C+0.1231.859%B+30.709%B++84.7B+2B+2991.5h9.8C**30.8B+
MR11 Gatekeeper 2131231012.3C**10.7747.558%B+1.626%C+32.4B++23.7B+4143.8h37B+77.9B++
MANA Anti-Personnel Turret 124122871.402N/A0.1328.942%UN/A1220U20U5026200.1h19.4T*67.1T*
M20 Basilisk 144101714.429C+12.9059.631%B*5.941%B++126.3M+53.8M*7190.8h78.1B+131B++
M60-A Bulldog 10897248.5C+46.9750%C+4.124%A29.4C--3.3C-1873.3h5.2B10.5C**
P2-120 HEAT 13591283.25D1.7252.34%B*3.297%C*37.9C**18.3B**11372.4h7.4C+14.1C**
M20 Basilisk-H 10788184.889C--3.3650.454%B+5.682%C125.7B**27.1B**7630.7h46.1B+91.4B++
The President 8686741.162C0.3727.875%D16.279%D**95.6B+N/A2300.9h9.6B+34.6C++
AMR-66 8483821.012C0.5235.526%B*24.096%C46.1C**N/A6241.8h8.3C+23.3B
CAS30 Tank Buster 14883661.258C0.2744.005%D3.614%A*16.3B**12.7B**2635.1h41.7B+94.7C**
E540 Halberd 1176797.444C5.9255.238%A+N/A37.2B+27.8M+6651.8h6.9D*12.5C+
Spear Anti-Vehicle Phalanx Turret 11563203.15D1.6271.135%A*7.937%A*63B+52A*20941h9.3C13.1B+
M1 Heavy Cycler 6262481.292C0.2417.534%C*14.516%D-36.5B+N/A5331.7h15.8B+89.9B+
NSX Amaterasu 60601,2130.049C1.4818.926%C--31.667%A++2.4CN/A1125.2h2.6C++13.7C*
M60-A Bulldog 806087.5C5.9746.371%C1.667%D14.3D--4.8C+1134.2h11T*23.7F-
NS-11C 5656670.836C-0.6926.093%C+23.214%C*37.3C+N/A8151.5h13C+49.8C++
RAMS .50M 5555262.115D0.5938.889%C-76.364%C-50B+N/A8221.1h1.9C**4.9C++
NSX Daimyo 5353281.893D0.3642.814%C+92.453%C-75.7C++N/A3120.7h2.6C6.2C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7771,118,32376.3h
Spawn Beacon183,6971.3h
Anti-Vehicle MANA Turret703,3592.6h
Nanite Revive Grenade03,6331h
Nanite Healing Grenade0590h
Motion Spotter6522,3296.8h
Restoration Kit1,86422,83316.5h
Welding Device14510.1h
Spitfire Auto-Turret52320.2h
TR Triumph Flare Gun0980.1h
Ammunition Package726,7242.6h
Recon Detection Device42050.2h
Shield Recharging Field54210.1h
Medical Applicator964354,38721.3h
Medical Kit291270.2h
Anti-Infantry MANA Turret94860.3h
Nano-Repair Grenade0930h

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