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IIIWARIII3[TWC2] IIIWARIII3
VS BR 143

KDR: 0.97

Score: 46.3m

Last Seen: Oct 14th, 2018 6:59 AM
- OFFLINE - 3133.6 hour(s)

Battle Rank 106 (143 total) - Vanu Sovereignty on Connery
Level Progress (to 107): 16%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS CAS30 Tank Buster Quasar VM1 Quasar VM1 C150 Dalton Supernova PC NS-7 PDW Sirius SX12 M60-A Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $42,534 MLG Score: 34
Fun Score: N/A
Cheeseburgers Flipped: 1922TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.162%13.563%219410181,3050.3372090.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.531%-0.959D---1.096D*0.242C++HEAD + (~5.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.2-0.701D-20.6-0.439C--106.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.15%0.749%199210204,141321140311.28923103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.043%0.708B++-0.786D--1.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.30.352C**46.10.13C++58.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.668%1.98%681102180821573740.374421215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.05B**-0.407C---1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.809B++3.80.696B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.157%1.126%134810143,020183218481.64847163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.558%-1.207D*-0.822D-1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.60.353C**17.70.55B+58.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.887%30.833%1341102112044630.269058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.472D-2.38F---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.4-0.968D--6.2-0.948D--13.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.3m716.3%241 (14.5k)244 (14.6k)0.97028621,35622,0101.43308143 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102213914.6%6.092%8908:374

76% Engineer13% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:40 PMMar 27th, 2017 11:04 PMNov 13th, 2018 8:50 AM (100d) (PST)Oct 14th, 2018 3:03 AM (131d) (PST)Oct 14th, 2018 2:59 AM (131d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
320822380.1120.1160.0071.1790.05234

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,1814,92514,25677071314,625

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3165.8h/131.9d 10,186 1,301 7,781 224k 6,678 3,458 9,915 60.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:233
Deaths:588
KDR:0.396
Accuracy:12.717% F-
HSR:15.022% D-
Kills:233
Deaths (as Engineer):588
Deaths (to Engineers):9,785
KDR:0.39626
Kill Difference:355
Playtime:2,395.348 hours
Usage:76%
Score:34.706m
Score/min:241
Accuracy (listed only):12.717%
HSR (listed only):15.022%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):4,932
KDR:0
Kill Difference:UNR
Playtime:23.729 hours
Usage:1%
Score:0.133m
Score/min:94
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C--
Kills:493
Deaths:1,485
KDR:0.332
Accuracy:19.663% D-
HSR:14.605% C--
Sirius SX12
D*
Kills:395
Deaths:1,392
KDR:0.284
Accuracy:15.122% F-
HSR:9.620% D*
Solstice VE3
D-
Kills:233
Deaths:588
KDR:0.396
Accuracy:12.717% F-
HSR:15.022% D-
MKV Suppressed
C
Kills:184
Deaths:661
KDR:0.278
Accuracy:17.913% D**
HSR:17.391% C
Kills:1,305
Deaths (as Light Assault):4,126
Deaths (to Light Assaults):2,451
KDR:0.31629
Kill Difference:2,821
Playtime:402.991 hours
Usage:13%
Score:5.654m
Score/min:234
Accuracy (listed only):16.354%
HSR (listed only):14.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:493
Deaths:1,485
KDR:0.332
Accuracy:19.663% D-
HSR:14.605% C--
Sirius SX12
D*
Kills:395
Deaths:1,392
KDR:0.284
Accuracy:15.122% F-
HSR:9.620% D*
MKV Suppressed
C
Kills:184
Deaths:661
KDR:0.278
Accuracy:17.913% D**
HSR:17.391% C
Kills:1,072
Deaths (as Combat Medic):3,538
Deaths (to Combat Medics):1,376
KDR:0.303
Kill Difference:2,466
Playtime:47.204 hours
Usage:1%
Score:0.727m
Score/min:257
Accuracy (listed only):17.566%
HSR (listed only):13.872%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C--
Kills:493
Deaths:1,485
KDR:0.332
Accuracy:19.663% D-
HSR:14.605% C--
Sirius SX12
D*
Kills:395
Deaths:1,392
KDR:0.284
Accuracy:15.122% F-
HSR:9.620% D*
MKV Suppressed
C
Kills:184
Deaths:661
KDR:0.278
Accuracy:17.913% D**
HSR:17.391% C
VA39 Spectre
C+
Kills:120
Deaths:40
KDR:3
Accuracy:31.887% C+
HSR:30.833% D
Kills:1,192
Deaths (as Infiltrator):3,578
Deaths (to Infiltrators):1,687
KDR:0.33315
Kill Difference:2,386
Playtime:41.500 hours
Usage:1%
Score:0.142m
Score/min:57
Accuracy (listed only):21.146%
HSR (listed only):18.112%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:2,669
Deaths:2,096
KDR:1.273
Accuracy:16.526% C
HSR:16.785% D
Quasar VM1
C**
Kills:2,634
Deaths:2,108
KDR:1.250
Accuracy:16.873% C**
HSR:17.540% C
NS-10 Burster
C
Kills:212
Deaths:437
KDR:0.485
Accuracy:24.166% D
HSR:5.660% C
NS-10 Burster
B+
Kills:171
Deaths:441
KDR:0.388
Accuracy:24.388% D-
HSR:8.187% B+
Vortex VM21
B+
Kills:144
Deaths:527
KDR:0.273
Accuracy:43.613% B+
HSR:1.389% D*
Vortex VM21
B
Kills:132
Deaths:524
KDR:0.252
Accuracy:43.728% B
HSR:3.788% C+
Kills:5,962
Deaths (as MAX Suit):3,066.500
Deaths (to MAX Suits):1,352
KDR:1.94424
Kill Difference:2,895.500
Playtime:240.685 hours
Usage:8%
Score:4.938m
Score/min:342
Accuracy (listed only):28.216%
HSR (listed only):8.892%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:113
V. Kills:53 209%
Deaths:384
KDR:0.294
Accuracy:44.270% B+
KPH:3.300 D*
VKPH:1.500 D-
Dual Photon Pods
C
Kills:98
V. Kills:51 188%
Deaths:52
KDR:1.885
Accuracy:45.718% D
KPH:26.900 D-
VKPH:14 C
Photon A2A Missile Pods
D
Kills:61
V. Kills:68 88%
Deaths:58
KDR:1.052
Accuracy:68.035% F-
KPH:17.900 D-
VKPH:19.900 D
Hornet Missiles
B++
Kills:52
V. Kills:34 149%
Deaths:13
KDR:4
Accuracy:46.989% F
KPH:81.600 C**
VKPH:53.400 B++
Kills:324 (113 + 0)
Deaths:507
KDR:0.639
VKDR:0.406
Vehicle Kills:206
Kill Difference:183
Playtime:42.367 hours
Usage:1%
Score:0.479m
Score/min:188
Piloting Accuracy:44.270%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:4,028
V. Kills:3,842 105%
Deaths:5,291
KDR:0.761
Accuracy:44.147% C+
KPH:6.300 C
VKPH:6 C
C150 Dalton
U
Kills:1,750
V. Kills:969 180%
Deaths:583
KDR:3.002
Accuracy:54.524% A++
KPH:6,300,000 U
VKPH:3,488,400 U
L105 Zephyr
U
Kills:236
V. Kills:55 421%
Deaths:136
KDR:1.735
Accuracy:35.168% D-
KPH:849,600 U
VKPH:198,000 U
Dual-75 Duster
C**
Kills:200
V. Kills:40 488%
Deaths:51
KDR:3.922
Accuracy:28.407% D*
KPH:31.400 D*
VKPH:6.300 C**
AP30 Shredder
U
Kills:148
V. Kills:118 124%
Deaths:110
KDR:1.345
Accuracy:22.138% F-
KPH:532,800 U
VKPH:424,800 U
Kills:6,362 (4,028 + 2,334)
Deaths:6,171
KDR:1.031
VKDR:0.814
Vehicle Kills:5,024
Kill Difference:191
Playtime:644.288 hours
Usage:20%
Score:7.153m
Score/min:185
Piloting Accuracy:44.147%
Gunner Accuracy:22.138%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:90
V. Kills:22 391%
Deaths:29
KDR:3.103
Accuracy:29.672% D--
KPH:13.100 D-
VKPH:3.200 D*
Kills:90 (90 + 0)
Deaths:29
KDR:3.103
VKDR:0.759
Vehicle Kills:22
Kill Difference:61
Playtime:6.882 hours
Usage:0%
Score:0.083m
Score/min:202
Driving Accuracy:29.672%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:808
V. Kills:301 268%
Deaths:370
KDR:2.184
Accuracy:51.668% C**
KPH:19.800 C+
VKPH:7.400 C
Supernova VPC
C-
Kills:101
V. Kills:29 337%
Deaths:52
KDR:1.942
Accuracy:50.060% C+
KPH:20.600 D*
VKPH:5.900 C-
Saron HRB
D
Kills:91
V. Kills:43 207%
Deaths:33
KDR:2.758
Accuracy:33.834% D*
KPH:17.500 D
VKPH:8.300 D-
Kills:1,000 (909 + 91)
Deaths:455
KDR:2.198
VKDR:0.820
Vehicle Kills:373
Kill Difference:545
Playtime:50.828 hours
Usage:2%
Score:0.707m
Score/min:232
Driving Accuracy:50.060%
Gunner Accuracy:33.834%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:331
V. Kills:320 103%
Deaths:203
KDR:1.631
Accuracy:57.171% C+
KPH:13.700 D**
VKPH:13.300 D--
Saron HRB-H
C+
Kills:195
V. Kills:99 195%
Deaths:43
KDR:4.535
Accuracy:46.392% D--
KPH:35.400 C+
VKPH:18 D
Kills:526 (0 + 526)
Deaths:246
KDR:2.138
VKDR:1.703
Vehicle Kills:419
Kill Difference:280
Playtime:29.641 hours
Usage:1%
Score:0.539m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:46.392%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:172
V. Kills:33 N/A
Deaths:51
KDR:3.373
Accuracy:25.083% D--
KPH:21 C--
VKPH:4 D
Kills:172 (0 + 172)
Deaths:51
KDR:3.373
VKDR:0.647
Vehicle Kills:33
Kill Difference:121
Playtime:8.193 hours
Usage:0%
Score:0.066m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:25.083%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:73
V. Kills:8 N/A
Deaths:4
KDR:18.250
Accuracy:41.447% A
KPH:89.800 B+
VKPH:9.800 B**
Kills:73 (0 + 73)
Deaths:4
KDR:18.250
VKDR:2
Vehicle Kills:8
Kill Difference:69
Playtime:0.814 hours
Usage:0%
Score:0.012m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:41.447%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 7,8704,0285,2910.761C0.2144.147%C+N/A6.3C6C108637.9h46.3B+104.9B+
Quasar VM1 2,6892,6692,0961.273C-0.3016.526%C16.785%D22.1DN/A88120.9h10.6B**64.1B+
Quasar VM1 2,6502,6342,1081.25C+0.2816.873%C**17.54%C21.7C+N/A87121.5h11.1B**65.9B+
C150 Dalton 2,7191,7505833.002C-2.0354.524%A++N/A17500U9690U244570800.1h5.3C-9.7B+
Supernova PC 1,1098083702.184C-1.2151.668%C**1.98%C19.9C+7.4C21840.7h3.8B*7.4B*
NS-7 PDW 5024931,4850.332D0.6419.663%D-14.605%C--1.6D*N/A8299.1h18.9D95.9D
Sirius SX12 4043951,3920.284D0.6915.122%F-9.62%D*1.6D*N/A8247.3h24.6F-162.4F-
M60-A Bulldog 381352497.184C6.2144.02%CN/A28.6C2.4D13312.3h4.8B+11B+
E540 Halberd-H 6513312031.631D0.6657.171%C+N/A13.7D**13.3D--27424.1h7.9D13.8C--
L105 Zephyr 2912361361.735D0.7635.168%D-N/A2360U550U21065000.1h7.9D22.5D
Solstice VE3 2382335880.396C--0.5712.717%F-15.022%D-1.7D--N/A13134.9h20.4D160.6D--
NS-10 Burster 3482124370.485D0.4924.166%D5.66%C3.8D2.4D7856.2h109B++451.1C**
Dual-75 Duster 240200513.922D2.9528.407%D*N/A31.3D*6.3C**4366.4h6.3C22.2D
Saron HRB-H 294195434.535C+3.5646.392%D--2.564%B**35.5C+18D4315.5h14.9B**32.2B*
C-4 2801925200.369D0.6019.391%D*N/A10D**4.6F21019.2h1.7C8.9D
MKV Suppressed 1881846610.278D--0.6917.913%D**17.391%C1.6D**N/A6117.8h16.7C93.3D
M60-G Bulldog 205172513.373C2.4025.083%D--1.744%D21C--4D1348.2h6.6B+26.1C+
NS-10 Burster 2901714410.388D-0.5824.388%D-8.187%B+3D*2.1D*7056.4h136.9B561.5C+
AP30 Shredder 2661481101.345D0.3722.138%F-2.703%B+1480U1180U17900000.1h86.6C**391.2D
Tank Mine 2541471171.256D0.2924.779%DN/A25.8F18.8D**5255.7h1.9C++7.7D
Vortex VM21 2891445270.273D0.7043.613%B+1.389%D*5.1D5.2C++9928h57.5C+131.8C*
M60-A Bulldog 163138275.111C-4.1442.256%C2.174%C+17.9D3.2C1197.7h5.7C*13.4C*
Vortex VM21 2701325240.252D-0.7243.728%B3.788%C+4.9D5.1C9926.9h58.9C134.7C+
Proximity Mine 123123542.278C--1.3133.12%D--N/A55.9D**N/A2562.2h1.7B++5.1C+
VA39 Spectre 123120403B*2.0331.887%C+30.833%D8.3DN/A3914.5h6.2C++19.4C++
Light PPA 1661133840.294D0.6844.27%B+N/A3.3D*1.5D-4334.7h37.6F--84.9D*
MANA Anti-Vehicle Turret 1971052310.455D--0.5237.593%F-4.762%A1050D920C--2750120.1h9.1B+24.2C+
Supernova VPC 130101521.942D-0.9750.06%C+N/A20.6D*5.9C-1774.9h4.2D8.3C
Dual Photon Pods 14998521.885D0.9145.718%DN/A27.2D-14.2C9783.6h35.7D*78.1D--
A30 Walker 203974700.206D--0.7616.396%D**3.093%B+970U1060U20938100.1h222.9D1359.7D*
Saron HRB 13491332.758C-1.7933.834%D*2.198%B+17.5D8.3D-3955.2h14.8A43.9B+
C75 Viper 11290293.103C+2.1329.672%D--N/A13D-3.2D*2026.9h9.3B*31.5B+
CAS 14-E 8173418.25B17.2841.447%A2.74%B**91.3B+10B**2390.8h23.5B++56.6B*
M60-A Bulldog 8162930.667D-0.3026.716%D--N/A620U190U12593900.1h9.4F--35.3F-
Photon A2A Missile Pods 12961581.052D-0.0868.035%F-N/A17.9D-20D5933.4h9C+13.2D-
Frag Grenade 6058158N/A57.0344.592%C+N/A290D-10B+12130.2h10.4T*23.4T-
Hornet Missiles 8652134C+3.0346.989%F3.846%A*86.7B56.7B*13750.6h12.9C+27.5D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1202787.8h
Nano-Armor Kit1,4141,405,219146.2h
Spawn Beacon351884h
Nanite Revive Grenade0950h
Medical Applicator20343,6656.6h
Spitfire Auto-Turret351250.9h
Ammunition Package516415h
Anti-Infantry MANA Turret5690.6h
Smoke Grenade0530h
Shield Recharging Field51340.1h

Check the help document for the dictionary if you want to learn more about words used here.


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