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Lt. General IIIlIIlllIIlllllIIIlII[OB5T] IIIlIIlllIIlllllIIIlII
TR BR 89

KDR: 12.98

Score: 8.2m

Last Seen: Mar 16th, 2019 5:33 PM
- OFFLINE - 133.7 hour(s)

Battle Rank 89 - Terran Republic on Cobalt - Outfit Leader of Obststand 2[OB5T] Obststand 2
TR outfit on Cobalt

Members: 1
Level Progress (to 90): 0%
Level 100 Progress: 43% 384h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary C150 Dalton P2-120 AP CAS 14-E P2-120 HESH Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $272,718 MLG Score: 218
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.719%17.427%326210312411.6736111.311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.3%-0.558D-0.608D0.593B+HEAD ++ (~8.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.244C++110.279C*47.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.682%0.579%4296410298,808213413041.3521213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.14%-0.84D---0.926D--0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.8-0.163C55.2-0.041C+130.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.024%0.601%89521031499832035.94048245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.401%0.409B-1.206D*0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.784B++3.80.7B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.962%1.481%23921031135723991.8493234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.329%0.087C+-0.732D--1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.60.356C**28.30.283C*48.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.435%78.462%23911032651305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.69D0.742B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.246C++2.30.287C*5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Obststand 2[OB5T] Obststand 2
TR outfit on Cobalt

Members: 1
8.2m339.5%464 (27.8k)440 (26.4k)12.984612,62197216.327289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR103382528.663%1.442%4119:143

13% Engineer84% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2016 9:15 PMFeb 18th, 2019 3:09 PMMar 21st, 2019 7:02 PM (7h) (PST)Mar 16th, 2019 1:40 PM (6d) (PST)Mar 16th, 2019 1:33 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,472111,4610.6790.0520.0103.2590.281218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,29964887,65141311961726,424

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
309.9h/12.9d 3,249 182 3,197 60.6k 22 150 5,229 27.4m

EngineerCLASS DETAILS: Engineer
T5 AMC
D
Kills:123
Deaths:52
KDR:2.365
Accuracy:20.570% D
HSR:16.260% D
TRAC-5
C+
Kills:118
Deaths:76
KDR:1.553
Accuracy:16.894% D-
HSR:18.644% C+
Kills:241
Deaths (as Engineer):128
Deaths (to Engineers):388
KDR:1.88281
Kill Difference:113
Playtime:41.115 hours
Usage:13%
Score:0.883m
Score/min:358
Accuracy (listed only):18.732%
HSR (listed only):17.452%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
D
Kills:123
Deaths:52
KDR:2.365
Accuracy:20.570% D
HSR:16.260% D
TRAC-5
C+
Kills:118
Deaths:76
KDR:1.553
Accuracy:16.894% D-
HSR:18.644% C+
Kills:241
Deaths (as Light Assault):128
Deaths (to Light Assaults):164
KDR:1.88281
Kill Difference:113
Playtime:260.814 hours
Usage:84%
Score:7.212m
Score/min:461
Accuracy (listed only):18.732%
HSR (listed only):17.452%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):104
KDR:0
Kill Difference:UNR
Playtime:3.216 hours
Usage:1%
Score:0.052m
Score/min:268
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:65
Deaths:17
KDR:3.824
Accuracy:30.435% D*
HSR:78.462% B**
Kills:65
Deaths (as Infiltrator):17
Deaths (to Infiltrators):51
KDR:3.82353
Kill Difference:48
Playtime:2.991 hours
Usage:1%
Score:0.040m
Score/min:225
Accuracy (listed only):30.435%
HSR (listed only):78.462%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:5,749
V. Kills:3,577 161%
Deaths:366
KDR:15.708
Accuracy:28.694% D
KPH:34.500 A*
VKPH:21.500 A++
M14 Banshee
A**
Kills:2,326
V. Kills:195 N/A
Deaths:93
KDR:25.011
Accuracy:35.166% B**
KPH:106.200 A*
VKPH:8.900 A**
M18 Rotary
S
Kills:567
V. Kills:314 180%
Deaths:20
KDR:28.350
Accuracy:40.566% A+
KPH:67.600 S
VKPH:37.400 M**
Hellfire Rocket Pods
A**
Kills:166
V. Kills:12 N/A
Deaths:4
KDR:41.500
Accuracy:57.367% B**
KPH:229.700 A**
VKPH:16.600 C**
M18 Locust
B*
Kills:163
V. Kills:110 147%
Deaths:15
KDR:10.867
Accuracy:28.860% C--
KPH:30.400 B*
VKPH:20.500 B++
Kills:8,971 (8,805 + 0)
Deaths:498
KDR:18.014
VKDR:8.450
Vehicle Kills:4,208
Kill Difference:8,473
Playtime:203.067 hours
Usage:66%
Score:3.955m
Score/min:325
Piloting Accuracy:28.860%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:456
V. Kills:307 148%
Deaths:33
KDR:13.818
Accuracy:16.820% F--
KPH:37.700 C**
VKPH:25.400 C++
Kills:456 (0 + 456)
Deaths:33
KDR:13.818
VKDR:9.303
Vehicle Kills:307
Kill Difference:423
Playtime:12.107 hours
Usage:4%
Score:0.266m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:16.820%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:324
V. Kills:150 215%
Deaths:6
KDR:54
Accuracy:39.840% D
KPH:39.700 B*
VKPH:18.400 C*
P2-120 HESH
A
Kills:175
V. Kills:32 N/A
Deaths:7
KDR:25
Accuracy:52.287% A
KPH:65.600 B++
VKPH:12 B+
Kills:499 (499 + 0)
Deaths:13
KDR:38.385
VKDR:14
Vehicle Kills:182
Kill Difference:486
Playtime:10.838 hours
Usage:3%
Score:0.231m
Score/min:356
Driving Accuracy:52.287%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B*
Kills:69
V. Kills:37 182%
Deaths:5
KDR:13.800
Accuracy:36.856% B*
KPH:34.500 C++
VKPH:18.500 C+
P525 Marauder-H
A++
Kills:66
V. Kills:2 N/A
Deaths:1
KDR:66
Accuracy:37.787% B
KPH:189 A++
VKPH:5.700 C
Kills:135 (0 + 135)
Deaths:6
KDR:22.500
VKDR:6.500
Vehicle Kills:39
Kill Difference:129
Playtime:2.347 hours
Usage:1%
Score:0.046m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:37.787%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:236
V. Kills:22 N/A
Deaths:1
KDR:236
Accuracy:42.907% A
KPH:144.800 A*
VKPH:13.500 A*
Kills:236 (0 + 236)
Deaths:1
KDR:236
VKDR:22
Vehicle Kills:22
Kill Difference:235
Playtime:1.630 hours
Usage:1%
Score:0.040m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:42.907%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 9,3265,74936615.708S2.7228.694%DN/A34.5A*21.5A++302166.7h72.5B*252.6B*
M14 Banshee 2,5212,3269325.011M12.0335.166%B**N/A106.2A*8.9A**37221.9h17.5B+49.8B+
M18 Rotary 8815672028.35U15.3740.566%A+N/A67.5S37.4M**6118.4h46.6B**114.9B**
C150 Dalton 7634563313.818B**0.8316.82%F--N/A37.7C**25.4C++36612.1h2.3A13.6C+
P2-120 AP 474324654S41.0239.84%DN/A39.5B*18.3C*3718.2h4A+10B**
CAS 14-E 2582361236S223.0242.907%AN/A147.5A*13.8A*4081.6h24.8B+57.8B*
P2-120 HESH 207175725B*12.0252.287%A1.143%C*64.8B++11.9B+3062.7h3.3A6.4A
Hellfire Rocket Pods 178166441.5S28.5257.367%B**N/A237.1M17.1C**8490.7h11.2B+19.6B*
M18 Locust 2731631510.867S2.1228.86%C--N/A30.2B++20.4B++3175.4h90.8C*314.6B+
T5 AMC 135123522.365A+10.6220.57%D16.26%D10.3D1A*4112h11.7B*57.1B+
TRAC-5 132118761.553B**11.4316.894%D-18.644%C+6.7DN/A2917.7h10.2B**60.3B+
Rocklet Rifle 1791011110.91B12.0724.754%TN/A9.4D**7.3D**10110.7h22.9B**92.5C-
C-4 12084541.556C++11.4316.18%FN/A35D--15D--2582.4h0.9B**5.3B+
G40-F Ranger 10669513.8B+0.8236.856%B*1.449%B+34.5C++18.5C+2522h48.9B*132.8B**
P525 Marauder-H 6866166S53.0237.787%B1.515%B*220A**6.7C+7480.3h6.7C++17.8B
TSAR-42 6565173.824B9.1630.435%D*78.462%B**46.4B+N/A1291.4h2.3C++7.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1670h
T7 Mini-Chaingun03680h
Spawn Beacon32640.5h
Medical Applicator13040h
NS Harrower8392210.6h
The Slasher8571.7h
NS-11AB0900h
T9 CARV01030h
Chainblade201232.3h
M1 Heavy Cycler01,1330.1h
Nano-Armor Kit2756,5374.6h
CAS30 Tank Buster0720.2h

Check the help document for the dictionary if you want to learn more about words used here.


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