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Maj. General IIIlIIlllIIlllllIIIlII[1vs4] IIIlIIlllIIlllllIIIlII
TR BR 84

KDR: 12.11

Score: 6.5m

Last Seen: Jun 23rd, 2018 8:15 PM
- OFFLINE - 12.8 hour(s)

Battle Rank 84 - Terran Republic on Cobalt - Outfit Leader of Nice gank you got there[1vs4] Nice gank you got there
TR outfit on Cobalt

Members: 1
Level Progress (to 85): 21%
Level 100 Progress: 35% 453h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton M18 Locust Hellfire Rocket Pods M18 Rotary TRAC-5 P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $255,204 MLG Score: 204
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.564%17.582%30929951821.6545410.455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.907%-0.652D-0.404C--0.665B+HEAD ++ (~8.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.297C*9.20.347C**43.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.951%0.634%393149937,254187354538.7914205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.32%-0.905D---0.919D--0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.7-0.265C58.1-0.111C+142.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.25%0.87%296199611570391.61972288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.136B**-1.199D*-1.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.844B*3.10.749B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.295%1.538%135199665613041.0655721%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.03C+-0.72D--1.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.4-0.176C49.2-0.296C86.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nice gank you got there[1vs4] Nice gank you got there
TR outfit on Cobalt

Members: 1
6.5m373.5%454 (27.2k)431 (25.9k)12.10999,80981015.34284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR99759028.373%1.417%4018:313

9% Engineer89% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2016 9:15 PMJun 23rd, 2018 5:50 PMJun 23rd, 2018 10:31 PM (6h) (PST)Jun 23rd, 2018 4:35 PM (12h) (PST)Jun 23rd, 2018 4:15 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,474111,4630.6490.0540.0093.4840.284204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,46763187,83639312091725,880

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
251.9h/10.5d 2,618 139 2,561 52.6k 13 116 4,286 22.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:118
Deaths:75
KDR:1.573
Accuracy:16.906% D-
HSR:18.644% C+
T5 AMC
D
Kills:64
Deaths:26
KDR:2.462
Accuracy:19.471% D
HSR:15.625% D
Kills:182
Deaths (as Engineer):101
Deaths (to Engineers):332
KDR:1.80198
Kill Difference:81
Playtime:23.103 hours
Usage:9%
Score:0.422m
Score/min:305
Accuracy (listed only):18.188%
HSR (listed only):17.135%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:118
Deaths:75
KDR:1.573
Accuracy:16.906% D-
HSR:18.644% C+
T5 AMC
D
Kills:64
Deaths:26
KDR:2.462
Accuracy:19.471% D
HSR:15.625% D
Kills:182
Deaths (as Light Assault):101
Deaths (to Light Assaults):142
KDR:1.80198
Kill Difference:81
Playtime:223.334 hours
Usage:89%
Score:6.041m
Score/min:451
Accuracy (listed only):18.188%
HSR (listed only):17.135%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):81
KDR:0
Kill Difference:UNR
Playtime:1.847 hours
Usage:1%
Score:0.027m
Score/min:248
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):43
KDR:0
Kill Difference:UNR
Playtime:2.108 hours
Usage:1%
Score:0.027m
Score/min:213
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A**
Kills:5,232
V. Kills:3,297 159%
Deaths:343
KDR:15.254
Accuracy:28.394% D
KPH:34.100 A**
VKPH:21.500 A*
M14 Banshee
M+
Kills:1,748
V. Kills:159 N/A
Deaths:72
KDR:24.278
Accuracy:34.679% B**
KPH:109.200 A*
VKPH:9.900 M+
M18 Locust
B**
Kills:163
V. Kills:110 147%
Deaths:15
KDR:10.867
Accuracy:28.860% C--
KPH:30.600 B**
VKPH:20.700 B*
Hellfire Rocket Pods
M++
Kills:150
V. Kills:8 N/A
Deaths:4
KDR:37.500
Accuracy:57.788% B**
KPH:252.300 M++
VKPH:13.500 C+
M18 Rotary
M**
Kills:124
V. Kills:72 170%
Deaths:2
KDR:62
Accuracy:39.909% A+
KPH:54.100 M**
VKPH:31.400 M*
Kills:7,417 (7,267 + 0)
Deaths:436
KDR:17.011
VKDR:8.362
Vehicle Kills:3,646
Kill Difference:6,981
Playtime:177.508 hours
Usage:70%
Score:3.313m
Score/min:311
Piloting Accuracy:39.909%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:340
V. Kills:242 140%
Deaths:26
KDR:13.077
Accuracy:16.451% F--
KPH:33.100 C++
VKPH:23.600 C+
Kills:340 (0 + 340)
Deaths:26
KDR:13.077
VKDR:9.308
Vehicle Kills:242
Kill Difference:314
Playtime:10.276 hours
Usage:4%
Score:0.193m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:16.451%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A
Kills:115
V. Kills:23 479%
Deaths:5
KDR:23
Accuracy:52.250% A+
KPH:75 B**
VKPH:15 A
Kills:115 (115 + 0)
Deaths:5
KDR:23
VKDR:4.600
Vehicle Kills:23
Kill Difference:110
Playtime:1.534 hours
Usage:1%
Score:0.038m
Score/min:409
Driving Accuracy:52.250%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B+
Kills:65
V. Kills:35 181%
Deaths:4
KDR:16.250
Accuracy:36.295% B+
KPH:33.300 C++
VKPH:17.900 C+
Kills:65 (0 + 65)
Deaths:4
KDR:16.250
VKDR:8.750
Vehicle Kills:35
Kill Difference:61
Playtime:1.954 hours
Usage:1%
Score:0.026m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:36.295%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 8,5295,23234315.254S3.1428.394%DN/A34.1A**21.5A*298153.3h73.2B**257.9B*
M14 Banshee 1,9071,7487224.278A**12.1734.679%B**N/A109.3A*9.9M+37016h17.6B+50.8B+
C150 Dalton 5823402613.077B**0.9716.451%F--N/A33C++23.5C+31410.3h2.4A14.8C
M18 Locust 2731631510.867S1.2428.86%C--N/A30.8B**20.8B*3105.3h90.8C*314.6B+
Hellfire Rocket Pods 158150437.5S25.3957.788%B**N/A250M+13.3C+8700.6h9.6A+16.7B**
M18 Rotary 196124262U49.8939.909%A+N/A53.9M**31.3M*6542.3h50.1B**125.6B**
TRAC-5 132118751.573B**10.5416.906%D-18.644%C+6.7D-N/A2917.6h10.2B**60.3B+
P2-120 HESH 138115523B+10.8952.25%A+N/A76.7A15.3A4091.5h3.1A6A
Rocklet Rifle 166941030.913B+11.2025.67%TN/A9.6D**7.3D**1029.8h22.4B**87.3C
C-4 10876382B+10.1116.389%FN/A47.5D20D3421.6h0.8A4.7B+
G40-F Ranger 10065416.25B**4.1436.295%B+1.538%C++32.5C+17.5C+2262h49.2B+135.4B++
T5 AMC 6564262.462A+9.6519.471%D15.625%D13.6DN/A474.7h7.5A++38.4B*

Consumables
  Name Deaths Consumed Time Equipped
T7 Mini-Chaingun03680h
T9 CARV01030h
Spawn Beacon31680.3h
The Slasher4550.6h
Medical Applicator13040h
NS Harrower8392210.6h
NS-11AB0640h
Chainblade201232.3h
M1 Heavy Cycler01,1330.1h
Nano-Armor Kit1820,7272.4h
CAS30 Tank Buster0720.2h

Check the help document for the dictionary if you want to learn more about words used here.


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