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Lt. General IIIlIIlllIIlllllIIIlII[ARMF] IIIlIIlllIIlllllIIIlII
TR BR 93

KDR: 12.45

Score: 10m

Last Seen: May 20th, 2019 7:45 PM
- OFFLINE - 87.8 hour(s)

Battle Rank 93 - Terran Republic on Cobalt
Level Progress (to 94): 10%
Level 100 Progress: 53% 321h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee P2-120 AP C150 Dalton M18 Rotary P2-120 HESH CAS 14-E Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $237,690 MLG Score: 190
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.404%14.655%284312113481.766510.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.075%-0.34C--0.945D--0.573B+HEAD + (~4.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.16C++12.10.15C++50.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.698%0.58%3953412109,318245431938.0326216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.148%-0.807D--0.932D--0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.9-0.133C54.3-0.025C+128.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.219%0.315%2044212121,90214489813.2083212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.437%0.314C*-1.446D**-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++3.50.722B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.453%1.235%22121212162966571.687525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.381%0.117C+-0.793D--1.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.442B250.374C**41.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.123%78.462%22111213651604.0625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.732D-0.739B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.241C++2.30.29C*5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10m318.4%460 (27.6k)437 (26.2k)12.446315,6451,25715.844993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121499228.113%1.266%3618:114

24% Engineer73% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2016 9:15 PMApr 10th, 2019 10:06 PMMay 21st, 2019 3:31 AM (60d) (PST)May 20th, 2019 5:52 PM (61d) (PST)May 20th, 2019 3:45 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,497121,4850.6840.0550.0093.0820.284190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,79173989,05241311851726,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
381.2h/15.9d 4,272 198 3,938 70.5k 31 213 6,493 34.2m

EngineerCLASS DETAILS: Engineer
T5 AMC
D
Kills:133
Deaths:65
KDR:2.046
Accuracy:20.739% D
HSR:15.038% D--
TRAC-5
C+
Kills:118
Deaths:76
KDR:1.553
Accuracy:16.894% D--
HSR:18.644% C+
Kills:251
Deaths (as Engineer):141
Deaths (to Engineers):517
KDR:1.78014
Kill Difference:110
Playtime:92.608 hours
Usage:24%
Score:2.267m
Score/min:408
Accuracy (listed only):18.816%
HSR (listed only):16.841%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
D
Kills:133
Deaths:65
KDR:2.046
Accuracy:20.739% D
HSR:15.038% D--
TRAC-5
C+
Kills:118
Deaths:76
KDR:1.553
Accuracy:16.894% D--
HSR:18.644% C+
SMG-46 Armistice
D--
Kills:97
Deaths:93
KDR:1.043
Accuracy:20.480% D--
HSR:9.278% D*
Kills:348
Deaths (as Light Assault):234
Deaths (to Light Assaults):197
KDR:1.48718
Kill Difference:114
Playtime:276.859 hours
Usage:73%
Score:7.581m
Score/min:456
Accuracy (listed only):19.371%
HSR (listed only):14.320%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):137
KDR:0
Kill Difference:UNR
Playtime:6.256 hours
Usage:2%
Score:0.109m
Score/min:290
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D--
Kills:97
Deaths:93
KDR:1.043
Accuracy:20.480% D--
HSR:9.278% D*
TSAR-42
B**
Kills:65
Deaths:17
KDR:3.824
Accuracy:30.123% D*
HSR:78.462% B**
Kills:162
Deaths (as Infiltrator):110
Deaths (to Infiltrators):72
KDR:1.47273
Kill Difference:52
Playtime:3.406 hours
Usage:1%
Score:0.043m
Score/min:209
Accuracy (listed only):25.302%
HSR (listed only):43.870%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:5,954
V. Kills:3,693 161%
Deaths:378
KDR:15.751
Accuracy:28.673% D
KPH:34.500 A*
VKPH:21.400 A++
M14 Banshee
M
Kills:2,536
V. Kills:208 N/A
Deaths:103
KDR:24.621
Accuracy:35.136% B**
KPH:107.500 A*
VKPH:8.800 M
M18 Rotary
S
Kills:662
V. Kills:366 180%
Deaths:26
KDR:25.462
Accuracy:39.552% A+
KPH:64.600 S
VKPH:35.700 M**
Hellfire Rocket Pods
A**
Kills:166
V. Kills:12 N/A
Deaths:4
KDR:41.500
Accuracy:57.367% B**
KPH:229.700 A**
VKPH:16.600 C**
M18 Locust
B++
Kills:163
V. Kills:110 147%
Deaths:15
KDR:10.867
Accuracy:28.860% C--
KPH:30 B++
VKPH:20.200 B++
Kills:9,481 (9,315 + 0)
Deaths:526
KDR:18.025
VKDR:8.344
Vehicle Kills:4,389
Kill Difference:8,955
Playtime:212.568 hours
Usage:56%
Score:4.137m
Score/min:324
Piloting Accuracy:28.860%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:728
V. Kills:457 159%
Deaths:40
KDR:18.200
Accuracy:17.447% F--
KPH:43.300 B+
VKPH:27.200 C**
Kills:728 (0 + 728)
Deaths:40
KDR:18.200
VKDR:11.425
Vehicle Kills:457
Kill Difference:688
Playtime:16.807 hours
Usage:4%
Score:0.379m
Score/min:376
Piloting Accuracy:N/A%
Gunner Accuracy:17.447%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,499
V. Kills:719 208%
Deaths:44
KDR:34.068
Accuracy:42.538% C-
KPH:50.800 A++
VKPH:24.400 B**
P2-120 HESH
A
Kills:403
V. Kills:90 443%
Deaths:11
KDR:36.636
Accuracy:52.258% B**
KPH:74.900 B**
VKPH:16.700 A
P2-120 HEAT
M*
Kills:150
V. Kills:73 203%
Deaths:5
KDR:30
Accuracy:46.293% B+
KPH:48.300 A++
VKPH:23.500 M*
MR11 Gatekeeper
A
Kills:107
V. Kills:51 206%
Deaths:3
KDR:35.667
Accuracy:46.049% B*
KPH:36.700 A
VKPH:17.500 C++
G40-F Ranger
A
Kills:65
V. Kills:37 171%
Deaths:5
KDR:13
Accuracy:40.878% A
KPH:57.600 B++
VKPH:32.800 B++
Kills:2,224 (2,052 + 172)
Deaths:68
KDR:32.706
VKDR:14.265
Vehicle Kills:970
Kill Difference:2,156
Playtime:42.012 hours
Usage:11%
Score:0.966m
Score/min:383
Driving Accuracy:46.293%
Gunner Accuracy:40.878%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:93
V. Kills:4 N/A
Deaths:1
KDR:93
Accuracy:40.763% B++
KPH:153 B**
VKPH:6.600 C+
G40-F Ranger
B+
Kills:69
V. Kills:37 182%
Deaths:5
KDR:13.800
Accuracy:36.856% B+
KPH:34.500 C++
VKPH:18.500 C+
Kills:162 (0 + 162)
Deaths:6
KDR:27
VKDR:6.833
Vehicle Kills:41
Kill Difference:156
Playtime:2.605 hours
Usage:1%
Score:0.050m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:36.856%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:236
V. Kills:22 N/A
Deaths:1
KDR:236
Accuracy:42.907% A
KPH:144.800 A*
VKPH:13.500 A*
Kills:236 (0 + 236)
Deaths:1
KDR:236
VKDR:22
Vehicle Kills:22
Kill Difference:235
Playtime:1.630 hours
Usage:0%
Score:0.040m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:42.907%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 9,6475,95437815.751S3.3028.673%DN/A34.5A*21.4A++302172.6h72.2B*251.7B*
M14 Banshee 2,7442,53610324.621A++12.1735.136%B**N/A107.5A*8.8M37223.6h17.3B+49.2B+
P2-120 AP 2,2181,4994434.068M**21.6242.538%C-N/A50.8A++24.4B**39829.5h3.5A+8.3A
C150 Dalton 1,1857284018.2A++5.7517.447%F--N/A43.3B+27.2C**37616.8h2A+11.7C++
M18 Rotary 1,0286622625.462U13.0239.552%A+N/A64.3S35.5M**56110.3h46.6B**117.8B**
P2-120 HESH 4934031136.636A++24.1952.258%B**N/A74.6B**16.7A3305.4h3.4B**6.4A
CAS 14-E 2582361236S223.5542.907%AN/A147.5A*13.8A*4081.6h24.8B+57.8B*
Hellfire Rocket Pods 178166441.5S29.0557.367%B**N/A237.1M17.1C**8640.7h11.2B+19.6B*
M18 Locust 2731631510.867M**1.5828.86%C--N/A30.2B++20.4B++3175.4h90.8C**314.6B+
P2-120 HEAT 223150530M++17.5546.293%B+N/A48.4A++23.5M*3103.1h4.5A9.6A
T5 AMC 148133652.046B**10.4020.739%D15.038%D--9D-1A++3614.8h12.8B+61.8C*
TRAC-5 132118761.553B**10.8916.894%D--18.644%C+6.6D-N/A2918h10.2B**60.3B+
C-4 166116881.318C+11.1317.797%D**N/A38.7D--16.7D-3033h0.9B**5.1B+
MR11 Gatekeeper 158107335.667S23.2246.049%B*N/A36.9A17.6C++3332.9h32.5A70.5A
Rocklet Rifle 1841041140.912B11.5324.742%T-N/A9.5D**7.3D**10411h22.8A92.3C-
SMG-46 Armistice 10297931.043C+11.4020.48%D--9.278%D*12.4D-N/A417.8h13.5B+66.1C+
P525 Marauder-H 9793193S80.5540.763%B++1.075%C*155B**6.7C+5360.6h7.2C+17.8B+
M60-A Bulldog 10673236.5M**24.0536.688%C+N/A56.2B**25.4M**3131.3h5.5C**15B
G40-F Ranger 10669513.8B**1.3536.856%B+1.449%B+34.5C++18.5C+2562h48.9B**132.8B*
G40-F Ranger 10265513A0.5540.878%AN/A59.1B++33.6B++5661.1h54.8B+134.2B++
TSAR-42 6565173.824C++8.6230.123%D*78.462%B**43.3C**N/A1281.5h2.3C++7.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33380.6h
Medical Applicator13710h
T9 CARV01030h
T7 Mini-Chaingun03680h
The Slasher29572.7h
NS-11AB0900h
Motion Spotter1690.1h
NS Harrower8392210.6h
Ammunition Package3800.4h
M1 Heavy Cycler01,1330.1h
Chainblade201232.3h
Nano-Armor Kit60123,74511.2h
Nano-Repair Grenade0740h
CAS30 Tank Buster0720.2h

Check the help document for the dictionary if you want to learn more about words used here.


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