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General IIIlIIlllIIlllllIIIlII[31a] IIIlIIlllIIlllllIIIlII
TR BR 95

KDR: 12.04

Score: 11m

Last Seen: Sep 20th, 2019 6:50 PM
- OFFLINE - 1481.3 hour(s)

Battle Rank 95 - Terran Republic on Cobalt
Level Progress (to 96): 85%
Level 100 Progress: 58% 288h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee P2-120 AP C150 Dalton M18 Rotary P2-120 HESH M18 Locust CAS 14-E
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $236,439 MLG Score: 189
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.285%14.36%277312233831.7649810.273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.955%-0.373C--1.001D*0.66B+HEAD + (~4.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.107C+12.80.104C+53.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.677%0.557%3686412229,688272446735.4872217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.153%-0.805D--0.946D--0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.5-0.12C+53.9-0.013C+127.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.509%0.25%2077212242,400175116013.6364207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.61%0.24C++-1.47F-0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.799B++3.40.731B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.778%1.117%209212241791137881.5840723%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.181%0.144C++-0.823D--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.432B25.80.358C**42.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.127%80%20911225802014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.579D0.837B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.297C*2.20.319C*4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11m310.6%456 (27.4k)433 (26k)12.03817,1181,42215.336995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1226107128.008%1.279%3617:514

27% Engineer70% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2016 9:15 PMSep 11th, 2019 2:39 PMOct 15th, 2019 5:17 PM (37d) (PST)Sep 20th, 2019 2:51 PM (62d) (PST)Sep 20th, 2019 2:50 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,485131,4720.6760.0560.0092.9740.282189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,08678788,29941311781725,999

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
422.3h/17.6d 4,691 219 4,385 75.3k 35 229 7,140 37.6m

EngineerCLASS DETAILS: Engineer
T5 AMC
D
Kills:154
Deaths:78
KDR:1.974
Accuracy:20.388% D
HSR:13.636% D*
TRAC-5
C+
Kills:118
Deaths:76
KDR:1.553
Accuracy:16.894% D-
HSR:18.644% C+
Kills:272
Deaths (as Engineer):154
Deaths (to Engineers):602
KDR:1.76623
Kill Difference:118
Playtime:114.398 hours
Usage:27%
Score:2.769m
Score/min:403
Accuracy (listed only):18.641%
HSR (listed only):16.140%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
D
Kills:154
Deaths:78
KDR:1.974
Accuracy:20.388% D
HSR:13.636% D*
TRAC-5
C+
Kills:118
Deaths:76
KDR:1.553
Accuracy:16.894% D-
HSR:18.644% C+
SMG-46 Armistice
D--
Kills:111
Deaths:119
KDR:0.933
Accuracy:19.979% D*
HSR:10.811% D--
Kills:383
Deaths (as Light Assault):273
Deaths (to Light Assaults):220
KDR:1.40293
Kill Difference:110
Playtime:294.071 hours
Usage:70%
Score:8.043m
Score/min:456
Accuracy (listed only):19.087%
HSR (listed only):14.364%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):143
KDR:0
Kill Difference:UNR
Playtime:7.665 hours
Usage:2%
Score:0.112m
Score/min:245
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D--
Kills:111
Deaths:119
KDR:0.933
Accuracy:19.979% D*
HSR:10.811% D--
TSAR-42
B**
Kills:80
Deaths:25
KDR:3.200
Accuracy:31.127% D*
HSR:80% B**
Kills:191
Deaths (as Infiltrator):144
Deaths (to Infiltrators):86
KDR:1.32639
Kill Difference:47
Playtime:3.761 hours
Usage:1%
Score:0.049m
Score/min:219
Accuracy (listed only):25.553%
HSR (listed only):45.405%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:6,184
V. Kills:3,819 162%
Deaths:393
KDR:15.735
Accuracy:28.648% D
KPH:34.500 A*
VKPH:21.300 A++
M14 Banshee
M
Kills:2,658
V. Kills:216 N/A
Deaths:108
KDR:24.611
Accuracy:35.165% B**
KPH:107.500 A++
VKPH:8.700 M
M18 Rotary
M*
Kills:680
V. Kills:375 181%
Deaths:30
KDR:22.667
Accuracy:39.304% A
KPH:63 M*
VKPH:34.700 M++
M18 Locust
A
Kills:293
V. Kills:181 161%
Deaths:28
KDR:10.464
Accuracy:31.057% C+
KPH:37.800 A
VKPH:23.300 B**
Hellfire Rocket Pods
A**
Kills:166
V. Kills:12 N/A
Deaths:4
KDR:41.500
Accuracy:57.367% B**
KPH:229.700 A**
VKPH:16.600 C*
Kills:9,981 (9,815 + 0)
Deaths:563
KDR:17.728
VKDR:8.176
Vehicle Kills:4,603
Kill Difference:9,418
Playtime:223.068 hours
Usage:53%
Score:4.335m
Score/min:324
Piloting Accuracy:31.057%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:908
V. Kills:556 163%
Deaths:45
KDR:20.178
Accuracy:18.230% F-
KPH:44.900 B+
VKPH:27.500 C*
Kills:908 (0 + 908)
Deaths:45
KDR:20.178
VKDR:12.356
Vehicle Kills:556
Kill Difference:863
Playtime:20.238 hours
Usage:5%
Score:0.500m
Score/min:411
Piloting Accuracy:N/A%
Gunner Accuracy:18.230%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:1,986
V. Kills:959 207%
Deaths:54
KDR:36.778
Accuracy:42.045% C-
KPH:51.100 A+
VKPH:24.700 B**
P2-120 HESH
A
Kills:414
V. Kills:94 436%
Deaths:11
KDR:37.636
Accuracy:52.256% B**
KPH:74.700 B**
VKPH:17 A
P2-120 HEAT
M++
Kills:182
V. Kills:91 198%
Deaths:9
KDR:20.222
Accuracy:46.791% B+
KPH:46.600 A++
VKPH:23.300 M++
MR11 Gatekeeper
A++
Kills:110
V. Kills:53 204%
Deaths:4
KDR:27.500
Accuracy:45.963% B*
KPH:34.300 A++
VKPH:16.500 C++
G40-F Ranger
A
Kills:83
V. Kills:46 177%
Deaths:5
KDR:16.600
Accuracy:41.697% A
KPH:68.600 B*
VKPH:38 B*
Kills:2,775 (2,582 + 193)
Deaths:83
KDR:33.434
VKDR:14.976
Vehicle Kills:1,243
Kill Difference:2,692
Playtime:52.763 hours
Usage:12%
Score:1.175m
Score/min:371
Driving Accuracy:46.791%
Gunner Accuracy:41.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:99
V. Kills:4 N/A
Deaths:1
KDR:99
Accuracy:40.645% B+
KPH:156.500 A
VKPH:6.300 C+
G40-F Ranger
B+
Kills:80
V. Kills:42 186%
Deaths:5
KDR:16
Accuracy:37.304% B+
KPH:36.400 C**
VKPH:19.100 C+
Kills:179 (0 + 179)
Deaths:6
KDR:29.833
VKDR:7.667
Vehicle Kills:46
Kill Difference:173
Playtime:2.829 hours
Usage:1%
Score:0.057m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:37.304%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:242
V. Kills:22 N/A
Deaths:1
KDR:242
Accuracy:42.564% A
KPH:145.900 A*
VKPH:13.300 A*
Kills:242 (0 + 242)
Deaths:1
KDR:242
VKDR:22
Vehicle Kills:22
Kill Difference:241
Playtime:1.659 hours
Usage:0%
Score:0.041m
Score/min:407
Piloting Accuracy:N/A%
Gunner Accuracy:42.564%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 10,0036,18439315.735S3.7028.648%DN/A34.5A*21.3A++301179.1h71.5B*249.6B*
M14 Banshee 2,8742,65810824.611A+12.5735.165%B**N/A107.6A++8.7M36924.7h17.2B+49B+
P2-120 AP 2,9451,9865436.778M**24.7442.045%C-N/A51.1A+24.7B**37938.9h3.4A+8A
C150 Dalton 1,4649084520.178A+8.1418.23%F-N/A45B+27.5C*41120.2h2A11.1C*
M18 Rotary 1,0556803022.667S10.6339.304%AN/A63M*34.7M++55410.8h47B**119.6B**
P2-120 HESH 5084141137.636A++25.6052.256%B**N/A75.3B**17.1A3275.5h3.4B**6.4B**
M18 Locust 4742932810.464S1.5731.057%C+N/A37.6A23.2B**3257.8h77.9B250.9B+
CAS 14-E 2642421242S229.9642.564%AN/A142.4A*12.9A*4071.7h24.5B+57.7B++
P2-120 HEAT 273182920.222M8.1846.791%B+N/A46.7A++23.3M++3073.9h4.6A9.8A
Hellfire Rocket Pods 178166441.5S29.4657.367%B**N/A237.1A**17.1C**8780.7h11.2B+19.6B++
T5 AMC 175154781.974A10.0620.388%D13.636%D*8.1D-1.1A++3518.9h14.1C**69C+
C-4 1861301071.215C+10.8218.062%D**N/A38.2D--16.5D-3073.4h0.9B**5.2C**
TRAC-5 132118761.553B**10.4916.894%D-18.644%C+6.6DN/A3018h10.2B**60.3B+
SMG-46 Armistice 1161111190.933C+11.1119.979%D*10.811%D--11.9D-N/A389.3h13.8B69C+
MR11 Gatekeeper 163110427.5S15.4645.963%B*N/A34.4A++16.6C++3363.2h32.1A69.8A
Rocklet Rifle 1931101180.932B+11.1124.826%T-N/A9.6D**7.2D**10511.5h22.3A89.9C
P525 Marauder-H 10399199S86.9640.645%B+1.01%C++165A6.7C+5540.6h7.1C++17.5B+
M60-A Bulldog 13493423.25A++11.2133.131%C-N/A42.3C**18.6M*2692.2h5.9C+17.7C+
G40-F Ranger 12983516.6A+4.5641.697%AN/A69.2B**38.3B*6271.2h48.5B++116.3B++
G40-F Ranger 12280516B*3.9637.304%B+1.25%C*36.4C**19.1C+2682.2h49B**131.3B**
TSAR-42 8180253.2C+8.8431.127%D*80%B**47.1BN/A1381.7h2.2C**7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34020.6h
Medical Applicator14060h
The Slasher36582.9h
T9 CARV01030h
NS-11AB0900h
T7 Mini-Chaingun03680h
Motion Spotter1750.1h
NS Harrower8392210.6h
Ammunition Package3940.4h
M1 Heavy Cycler01,1330.1h
Chainblade201232.3h
Nano-Armor Kit78143,93313.6h
Nano-Repair Grenade01090h
CAS30 Tank Buster0720.2h

Check the help document for the dictionary if you want to learn more about words used here.


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