Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 54hvisitors: 2 | 16 (19,919)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (31 days). The data shown below may not be accurate.

Paragon Novus IIJ4U[0O] IIJ4U
VS BR 234

KDR: 1.5

Score: 161.5m

Last Seen: Jul 9th, 2020 7:50 AM
- OFFLINE - 467 hour(s)

Prestige 1, Battle Rank 100 (234 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C150 Dalton L105 Zephyr CAS30 Tank Buster Saron Laser Cannon Betelgeuse 54-A Orion VS54 NS-11A Solstice SF
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:IIJ4U



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $220,176 MLG Score: 176
Fun Score: N/A
Cheeseburgers Flipped: 5456TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.982%20.802%39528132125,5651.013320.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.353%-0.44C---0.046C+-0.33C-HEAD ++ (~11.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.074C+130.087C+55.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.553%1.898%1826134311,0096669102641.65077107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.958%-0.601D0.309C*-0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
274.4-0.69D86.6-0.627D187.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.204%0.919%74213471,85041926580.441212281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.793%0.694B+-1.022D*-0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++40.678B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.742%1.439%63622132728,8443928158487.34131182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.59%-1.061D*-0.745D--0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.534B+13.90.655B+42.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.696%77.174%6361134892198000.0464412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.11C+0.651B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.167C++30.074C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.685%7.74%63631346801226260.353955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.933%-0.255C-1.378D**-1.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.003C+5.1-0.048C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
161.5m710.3%427 (25.6k)393 (23.6k)1.50426101,46767,4532.23857234 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349288018.122%7.83%14206:0628

6% Combat Medic63% Engineer15% Heavy Assault10% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:36 PMApr 29th, 2020 8:58 PMJul 16th, 2020 10:28 PM (24d) (PST)Jul 9th, 2020 4:22 AM (32d) (PST)Jul 9th, 2020 3:50 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
627985290.2470.1640.0192.4320.095176

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,6175,89731,72015101146623,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6849.4h/285.4d 49,531 7,945 39,497 999.4k 6,087 13,545 39,238 257.7m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,953
Deaths:3,084
KDR:0.633
Accuracy:16.015% F-
HSR:10.958% D
Pulsar C
C
Kills:1,435
Deaths:1,471
KDR:0.976
Accuracy:21.113% D*
HSR:23.415% C
NS Baron G5
D
Kills:1,000
Deaths:1,088
KDR:0.919
Accuracy:41.218% D
HSR:10.400% D--
Solstice VE3
B
Kills:803
Deaths:641
KDR:1.253
Accuracy:21.491% D-
HSR:23.661% B
Zenith VX-5
C+
Kills:555
Deaths:553
KDR:1.004
Accuracy:22.551% D*
HSR:23.964% C+
Nova
D-
Kills:430
Deaths:465
KDR:0.925
Accuracy:37.855% D-
HSR:7.209% F
Thanatos VE70
C
Kills:211
Deaths:221
KDR:0.955
Accuracy:41.244% C
HSR:9.005% D**
NS Baron G5AE
D*
Kills:176
Deaths:213
KDR:0.826
Accuracy:39.871% D*
HSR:9.659% D*
Pandora VX25
D
Kills:160
Deaths:135
KDR:1.185
Accuracy:38.192% D
HSR:7.500% F-
Kills:6,723
Deaths (as Engineer):7,871
Deaths (to Engineers):22,226
KDR:0.85415
Kill Difference:1,148
Playtime:4,281.828 hours
Usage:63%
Score:111.620m
Score/min:434
Accuracy (listed only):31.061%
HSR (listed only):13.975%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:2,190
Deaths:2,139
KDR:1.024
Accuracy:20.382% F-
HSR:26.530% D-
Orion VS54
D-
Kills:2,030
Deaths:1,794
KDR:1.132
Accuracy:15.943% F
HSR:21.281% D-
SVA-88
D-
Kills:1,341
Deaths:1,227
KDR:1.093
Accuracy:15.780% F-
HSR:21.178% D-
Pulsar LSW
D--
Kills:1,173
Deaths:975
KDR:1.203
Accuracy:14.597% F--
HSR:18.841% D--
VX29 Polaris
D--
Kills:1,148
Deaths:1,004
KDR:1.143
Accuracy:16.217% F-
HSR:17.335% D--
Flare VE6
D
Kills:1,141
Deaths:1,126
KDR:1.013
Accuracy:15.233% F-
HSR:21.823% D
NS-15M AE
F
Kills:374
Deaths:353
KDR:1.059
Accuracy:18.836% F-
HSR:16.310% F
Ursa
D-
Kills:92
Deaths:82
KDR:1.122
Accuracy:17.228% D**
HSR:19.565% D-
Kills:9,489
Deaths (as Heavy Assault):8,700
Deaths (to Heavy Assaults):18,198
KDR:1.09069
Kill Difference:789
Playtime:1,020.343 hours
Usage:15%
Score:17.382m
Score/min:284
Accuracy (listed only):16.777%
HSR (listed only):20.358%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:1,953
Deaths:3,084
KDR:0.633
Accuracy:16.015% F-
HSR:10.958% D
Pulsar C
C
Kills:1,435
Deaths:1,471
KDR:0.976
Accuracy:21.113% D*
HSR:23.415% C
MKV Suppressed
B+
Kills:1,390
Deaths:1,457
KDR:0.954
Accuracy:21.132% D**
HSR:25.612% B+
Eridani SX5
C--
Kills:1,256
Deaths:1,351
KDR:0.930
Accuracy:19.111% F--
HSR:19.347% C--
VE-S Canis
D-
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:24.532% D--
HSR:16.819% D-
Sirius SX12
C*
Kills:1,199
Deaths:1,111
KDR:1.079
Accuracy:18.446% F
HSR:22.936% C*
NS Baron G5
D
Kills:1,000
Deaths:1,088
KDR:0.919
Accuracy:41.218% D
HSR:10.400% D--
Solstice VE3
B
Kills:803
Deaths:641
KDR:1.253
Accuracy:21.491% D-
HSR:23.661% B
NS-7 PDW
C*
Kills:699
Deaths:824
KDR:0.848
Accuracy:19.764% F
HSR:22.461% C*
Zenith VX-5
C+
Kills:555
Deaths:553
KDR:1.004
Accuracy:22.551% D*
HSR:23.964% C+
Nova
D-
Kills:430
Deaths:465
KDR:0.925
Accuracy:37.855% D-
HSR:7.209% F
Thanatos VE70
C
Kills:211
Deaths:221
KDR:0.955
Accuracy:41.244% C
HSR:9.005% D**
NS Baron G5AE
D*
Kills:176
Deaths:213
KDR:0.826
Accuracy:39.871% D*
HSR:9.659% D*
Pandora VX25
D
Kills:160
Deaths:135
KDR:1.185
Accuracy:38.192% D
HSR:7.500% F-
Kills:12,468
Deaths (as Light Assault):13,388
Deaths (to Light Assaults):10,020
KDR:0.93128
Kill Difference:920
Playtime:317.877 hours
Usage:5%
Score:5.942m
Score/min:312
Accuracy (listed only):27.324%
HSR (listed only):16.639%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B+
Kills:1,390
Deaths:1,457
KDR:0.954
Accuracy:21.132% D**
HSR:25.612% B+
Eridani SX5
C--
Kills:1,256
Deaths:1,351
KDR:0.930
Accuracy:19.111% F--
HSR:19.347% C--
VE-S Canis
D-
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:24.532% D--
HSR:16.819% D-
Sirius SX12
C*
Kills:1,199
Deaths:1,111
KDR:1.079
Accuracy:18.446% F
HSR:22.936% C*
NS-44 Commissioner
D-
Kills:786
Deaths:1,067
KDR:0.737
Accuracy:24.868% F
HSR:17.685% D-
NS-7 PDW
C*
Kills:699
Deaths:824
KDR:0.848
Accuracy:19.764% F
HSR:22.461% C*
Beamer VS3
D**
Kills:188
Deaths:370
KDR:0.508
Accuracy:17.979% D**
HSR:11.170% F
NS-357 Underboss
D*
Kills:162
Deaths:242
KDR:0.669
Accuracy:31.801% D*
HSR:14.815% D*
NS-44 Commissioner AE
D
Kills:109
Deaths:144
KDR:0.757
Accuracy:30.083% F-
HSR:21.101% D
Parallax VX3
C
Kills:92
Deaths:55
KDR:1.673
Accuracy:35.696% D-
HSR:77.174% C
Cerberus
C-
Kills:52
Deaths:62
KDR:0.839
Accuracy:31.385% C-
HSR:11.539% D**
Kills:7,134
Deaths (as Infiltrator):7,457
Deaths (to Infiltrators):6,768
KDR:0.95668
Kill Difference:323
Playtime:93.669 hours
Usage:1%
Score:1.592m
Score/min:283
Accuracy (listed only):24.981%
HSR (listed only):23.696%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D*
Kills:1,989
Deaths:2,314
KDR:0.860
Accuracy:17.338% F-
HSR:14.982% D*
MKV Suppressed
B+
Kills:1,390
Deaths:1,457
KDR:0.954
Accuracy:21.132% D**
HSR:25.612% B+
Eridani SX5
C--
Kills:1,256
Deaths:1,351
KDR:0.930
Accuracy:19.111% F--
HSR:19.347% C--
VE-S Canis
D-
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:24.532% D--
HSR:16.819% D-
Sirius SX12
C*
Kills:1,199
Deaths:1,111
KDR:1.079
Accuracy:18.446% F
HSR:22.936% C*
H-V45
C
Kills:1,191
Deaths:1,050
KDR:1.134
Accuracy:23.324% D
HSR:21.579% C
Terminus VX-9
D
Kills:1,157
Deaths:1,078
KDR:1.073
Accuracy:25.044% D
HSR:23.682% D
NS Baron G5
D
Kills:1,000
Deaths:1,088
KDR:0.919
Accuracy:41.218% D
HSR:10.400% D--
CME
D
Kills:745
Deaths:832
KDR:0.895
Accuracy:23.457% D--
HSR:19.329% D
Equinox VE2
C++
Kills:712
Deaths:902
KDR:0.789
Accuracy:22.029% D*
HSR:24.579% C++
NS-7 PDW
C*
Kills:699
Deaths:824
KDR:0.848
Accuracy:19.764% F
HSR:22.461% C*
Nova
D-
Kills:430
Deaths:465
KDR:0.925
Accuracy:37.855% D-
HSR:7.209% F
Corvus VA55
D
Kills:411
Deaths:516
KDR:0.797
Accuracy:18.512% F
HSR:21.168% D
Pulsar VS1
D-
Kills:401
Deaths:470
KDR:0.853
Accuracy:18.171% F
HSR:16.210% D-
NS-11P
D**
Kills:347
Deaths:410
KDR:0.846
Accuracy:16.858% F-
HSR:12.392% D**
Thanatos VE70
C
Kills:211
Deaths:221
KDR:0.955
Accuracy:41.244% C
HSR:9.005% D**
NS Baron G5AE
D*
Kills:176
Deaths:213
KDR:0.826
Accuracy:39.871% D*
HSR:9.659% D*
Pandora VX25
D
Kills:160
Deaths:135
KDR:1.185
Accuracy:38.192% D
HSR:7.500% F-
Kills:14,675
Deaths (as Combat Medic):15,211
Deaths (to Combat Medics):4,743
KDR:0.96476
Kill Difference:536
Playtime:438.496 hours
Usage:6%
Score:9.617m
Score/min:366
Accuracy (listed only):25.894%
HSR (listed only):16.937%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D--
Kills:1,445
Deaths:1,042
KDR:1.387
Accuracy:21.383% F-
HSR:2.768% D--
NS-10 Burster
D*
Kills:1,389
Deaths:1,038
KDR:1.338
Accuracy:21.190% F-
HSR:2.160% D*
Quasar VM1
D**
Kills:1,315
Deaths:634
KDR:2.074
Accuracy:14.281% D**
HSR:15.361% D**
Blueshift VM5
D--
Kills:1,226
Deaths:677
KDR:1.811
Accuracy:17.775% D--
HSR:15.905% D*
Quasar VM1
D
Kills:1,222
Deaths:644
KDR:1.898
Accuracy:14.714% D
HSR:16.939% D
Blueshift VM5
D--
Kills:1,178
Deaths:677
KDR:1.740
Accuracy:17.322% D--
HSR:17.402% D--
Comet VM2
D--
Kills:601
Deaths:802
KDR:0.749
Accuracy:37.120% D*
HSR:2.329% D--
Comet VM2
D--
Kills:583
Deaths:789
KDR:0.739
Accuracy:37.279% D**
HSR:2.401% D--
Cosmos VM3
C+
Kills:474
Deaths:286
KDR:1.657
Accuracy:19.925% C+
HSR:19.620% C+
Cosmos VM3
C+
Kills:471
Deaths:286
KDR:1.647
Accuracy:20.274% C+
HSR:19.321% C+
Nebula VM20
C--
Kills:129
Deaths:68
KDR:1.897
Accuracy:16.610% D--
HSR:20.155% C--
Nebula VM20
C**
Kills:125
Deaths:68
KDR:1.838
Accuracy:15.463% D*
HSR:24% C**
Kills:10,158
Deaths (as MAX Suit):3,505.500
Deaths (to MAX Suits):3,905
KDR:2.89773
Kill Difference:6,652.500
Playtime:683.255 hours
Usage:10%
Score:15.388m
Score/min:375
Accuracy (listed only):21.111%
HSR (listed only):13.197%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:2,923
V. Kills:2,526 116%
Deaths:2,090
KDR:1.399
Accuracy:28.689% C--
KPH:12.700 C
VKPH:10.900 C+
V26 Maelstrom Turbo Laser
D-
Kills:1,379
V. Kills:1,140 121%
Deaths:1,543
KDR:0.894
Accuracy:22.539% F
KPH:7.100 D-
VKPH:5.900 D-
Photon A2A Missile Pods
C
Kills:926
V. Kills:962 96%
Deaths:180
KDR:5.144
Accuracy:74.877% C--
KPH:38.200 C--
VKPH:39.700 C
Antares LC
C-
Kills:608
V. Kills:567 107%
Deaths:445
KDR:1.366
Accuracy:28.217% D-
KPH:14.200 D
VKPH:13.300 C-
Dual Photon Pods
D-
Kills:413
V. Kills:100 409%
Deaths:99
KDR:4.172
Accuracy:43.247% D**
KPH:39.100 D-
VKPH:9.500 D-
Light PPA
C**
Kills:158
V. Kills:25 N/A
Deaths:77
KDR:2.052
Accuracy:28.601% F--
KPH:29.700 D-
VKPH:4.700 C**
Coyote Missiles
D--
Kills:147
V. Kills:127 115%
Deaths:111
KDR:1.324
Accuracy:49.557% D-
KPH:13.700 D--
VKPH:11.800 D--
Kills:6,554 (5,068 + 0)
Deaths:4,545
KDR:1.442
VKDR:1.198
Vehicle Kills:5,447
Kill Difference:2,009
Playtime:518.876 hours
Usage:8%
Score:9.365m
Score/min:301
Piloting Accuracy:28.601%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:14,760
V. Kills:12,164 121%
Deaths:3,254
KDR:4.536
Accuracy:36.822% C+
KPH:53,136,000 U
VKPH:43,790,400 U
L105 Zephyr
U
Kills:5,995
V. Kills:856 N/A
Deaths:653
KDR:9.181
Accuracy:40.155% C--
KPH:21,582,000 U
VKPH:3,081,600 U
CAS30 Tank Buster
C-
Kills:5,739
V. Kills:5,329 108%
Deaths:7,465
KDR:0.769
Accuracy:40.492% D
KPH:5.900 D
VKPH:5.500 C-
AP30 Shredder
U
Kills:995
V. Kills:582 171%
Deaths:240
KDR:4.146
Accuracy:25.205% F
KPH:3,582,000 U
VKPH:2,095,200 U
L-30R Vektor
C-
Kills:397
V. Kills:182 217%
Deaths:296
KDR:1.341
Accuracy:35.239% C--
KPH:8.100 D
VKPH:3.700 C-
Dual-75 Duster
C-
Kills:177
V. Kills:20 N/A
Deaths:39
KDR:4.538
Accuracy:34.854% D-
KPH:38.600 D*
VKPH:4.400 C-
Kills:28,063 (6,136 + 21,927)
Deaths:11,947
KDR:2.349
VKDR:1.601
Vehicle Kills:19,133
Kill Difference:16,116
Playtime:1,030.909 hours
Usage:15%
Score:31.437m
Score/min:508
Piloting Accuracy:35.239%
Gunner Accuracy:34.854%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:1,547
V. Kills:275 N/A
Deaths:174
KDR:8.891
Accuracy:46.203% D-
KPH:26.300 D*
VKPH:4.700 D--
Proton II PPA
C--
Kills:521
V. Kills:33 N/A
Deaths:29
KDR:17.966
Accuracy:14.835% F-
KPH:48.200 D
VKPH:3.100 C--
Saron HRB
C
Kills:385
V. Kills:281 137%
Deaths:85
KDR:4.529
Accuracy:33.283% F
KPH:19.600 D
VKPH:14.300 C
Supernova FPC
C
Kills:303
V. Kills:310 97%
Deaths:126
KDR:2.405
Accuracy:54.103% C+
KPH:15.300 D*
VKPH:15.600 C
E540 Halberd
D-
Kills:141
V. Kills:92 152%
Deaths:13
KDR:10.846
Accuracy:37.464% F-
KPH:20.200 D**
VKPH:13.200 D-
Kills:2,897 (1,850 + 1,047)
Deaths:427
KDR:6.785
VKDR:2.321
Vehicle Kills:991
Kill Difference:2,470
Playtime:116.197 hours
Usage:2%
Score:2.437m
Score/min:350
Driving Accuracy:54.103%
Gunner Accuracy:37.464%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:408
V. Kills:23 N/A
Deaths:30
KDR:13.600
Accuracy:24.053% F-
KPH:58.200 D--
VKPH:3.300 D--
M40 Fury-H
D-
Kills:263
V. Kills:27 N/A
Deaths:16
KDR:16.438
Accuracy:33.891% D*
KPH:48 D*
VKPH:4.900 D-
Saron HRB-H
D*
Kills:144
V. Kills:115 124%
Deaths:44
KDR:3.273
Accuracy:44.501% F
KPH:18.200 D*
VKPH:14.500 D*
E540 Halberd-H
D--
Kills:135
V. Kills:81 165%
Deaths:30
KDR:4.500
Accuracy:48.509% F
KPH:25.700 D*
VKPH:15.400 D--
Kills:950 (0 + 950)
Deaths:120
KDR:7.917
VKDR:2.050
Vehicle Kills:246
Kill Difference:830
Playtime:25.664 hours
Usage:0%
Score:0.528m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:48.509%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,014
V. Kills:42 N/A
Deaths:130
KDR:7.800
Accuracy:14.726% D*
KPH:68.700 C
VKPH:2.800 C-
M20 Basilisk
D**
Kills:419
V. Kills:242 172%
Deaths:130
KDR:3.223
Accuracy:28.335% F
KPH:4.800 D**
VKPH:2.800 D**
M20 Basilisk
D**
Kills:367
V. Kills:242 151%
Deaths:109
KDR:3.367
Accuracy:31.705% D*
KPH:6.200 D**
VKPH:4.100 D**
M12 Kobalt
C+
Kills:339
V. Kills:18 N/A
Deaths:41
KDR:8.268
Accuracy:14.369% D*
KPH:61.700 D
VKPH:3.300 C+
M40 Fury
C
Kills:185
V. Kills:44 411%
Deaths:48
KDR:3.854
Accuracy:35.231% C-
KPH:45.800 D
VKPH:10.900 C
M40 Fury
D-
Kills:164
V. Kills:30 N/A
Deaths:33
KDR:4.970
Accuracy:34.526% C--
KPH:32.600 D-
VKPH:6 D-
M60-G Bulldog
D-
Kills:162
V. Kills:31 N/A
Deaths:49
KDR:3.306
Accuracy:34.442% D
KPH:16.900 D--
VKPH:3.200 D-
G30 Walker
F
Kills:93
V. Kills:83 111%
Deaths:31
KDR:3
Accuracy:20.644% F-
KPH:4 F-
VKPH:3.500 F
G30 Walker
F
Kills:84
V. Kills:60 138%
Deaths:26
KDR:3.231
Accuracy:20.696% F-
KPH:3.500 F-
VKPH:2.500 F
M60-G Bulldog
D--
Kills:58
V. Kills:8 N/A
Deaths:13
KDR:4.462
Accuracy:32.414% D-
KPH:19.600 D--
VKPH:2.700 D--
Kills:2,885 (0 + 2,885)
Deaths:610
KDR:4.730
VKDR:1.311
Vehicle Kills:800
Kill Difference:2,275
Playtime:235.711 hours
Usage:3%
Score:1.906m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:32.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:169
V. Kills:105 159%
Deaths:43
KDR:3.930
Accuracy:33.009% D
KPH:22.200 C
VKPH:13.800 C+
Kills:169 (0 + 169)
Deaths:43
KDR:3.930
VKDR:2.442
Vehicle Kills:105
Kill Difference:126
Playtime:7.611 hours
Usage:0%
Score:0.106m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:33.009%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 26,92414,7603,2544.536C3.0336.822%C+N/A147600U121640U1876267000.1h4.4D12.1D
L105 Zephyr 6,8515,9956539.181C+7.6840.155%C--N/A59950U8560U284718300.1h5.5B+13.6C**
CAS30 Tank Buster 11,0685,7397,4650.769C-0.7440.492%D1.83%B**5.9D5.5C-141977.6h70.8D174.7D
Saron Laser Cannon 5,4492,9232,0901.399C0.1128.689%C--1.574%C+12.7C10.9C+270230.9h120.5C+420.1C+
Betelgeuse 54-A 2,2092,1902,1391.024D0.4820.382%F-26.53%D-28.7D*N/A11876.3h12.6D*61.6F-
Orion VS54 2,0362,0301,7941.132C-0.3715.943%F21.281%D-22.8D-N/A15189.2h11.8C+73.8C+
NS-11A 2,0191,9892,3140.86D0.6417.338%F-14.982%D*14.8D--N/A72134.5h15.3D--88.3F-
Solstice SF 2,0281,9533,0840.633D0.8716.015%F-10.958%D4.1D--N/A22480.2h14.3C89.1D*
M60-A Bulldog 2,0971,8043914.614C--3.1133.517%DN/A18040U2930U225975200.1h5.6C16.7C--
Tank Mine 2,8411,6105452.954C+1.4520.973%D*N/A74.2D-56.7C164221.7h1.7B8F
Supernova VPC 1,8221,5471748.891D7.3946.203%D-N/A26.3D*4.7D--21658.9h3.4D7.4D
NS-10 Burster 2,6671,4451,0421.387C+0.1221.383%F-2.768%D--5D4.3C+131287h116.8B+546.2D
Pulsar C 1,4581,4351,4710.976C0.5321.113%D*23.415%C11.9D-N/A65120.3h12.4D58.6D-
MKV Suppressed 1,3971,3901,4570.954D0.5521.132%D**25.612%B+22.2D-N/A7262.5h14.2C67.3D
NS-10 Burster 2,5801,3891,0381.338C++0.1721.19%F-2.16%D*4.8D4.2C+129286.4h121.1B571.5D
V26 Maelstrom Turbo Laser 2,5191,3791,5430.894C-0.6122.539%F3.408%B*7.1D-5.9D-190194.3h109.4C485.3D--
SVA-88 1,3461,3411,2271.093C--0.4115.78%F-21.178%D-24.3D--N/A19355.2h12.9D-81.7F-
Quasar VM1 1,3281,3156342.074C0.5714.281%D**15.361%D**22.2D*N/A10259.3h11.9C**83D
Eridani SX5 1,2641,2561,3510.93C--0.5719.111%F--19.347%C--19.9D-N/A6863.1h13.2D-69.1F
Blueshift VM5 1,2361,2266771.811C0.3117.775%D--15.905%D*32.5DN/A17037.7h14.7C*82.5C
Quasar VM1 1,2371,2226441.898C+0.3914.714%D16.939%D20.4DN/A10759.8h13.2C*89.9C+
VE-S Canis 1,2231,2017741.552C+0.0524.532%D--16.819%D-38.6DN/A8731.1h12.4C50.4C--
Sirius SX12 1,2051,1991,1111.079C0.4318.446%F22.936%C*25.3DN/A10547.3h13.6C+73.9C--
H-V45 1,2151,1911,0501.134C0.3723.324%D21.579%C27.6DN/A9343.2h13.9D59.8D
Blueshift VM5 1,1921,1786771.74C-0.2417.322%D--17.402%D--31.2DN/A16437.7h15C+86.3C-
Pulsar LSW 1,1851,1739751.203C--0.3014.597%F--18.841%D--15.8D*N/A10174.3h12.9D88.1D--
Terminus VX-9 1,1811,1571,0781.073C0.4325.044%D23.682%D26.2D-N/A7844.1h15.3F61.2D--
C-4 1,8401,1541,4260.809D0.7022.794%DN/A41.2D--24.5C-89728h1.6D-7D
VX29 Polaris 1,1531,1481,0041.143C-0.3616.217%F-17.335%D--20.8D--N/A12755.1h12.2C75.2D--
Flare VE6 1,1561,1411,1261.013D0.4915.233%F-21.823%D22.2D--N/A13951.5h11.4D-75.1F-
NS Decimator 1,4491,1191,2120.923C-0.5854.636%D--2.502%B+29.2D-8.6D--35338.3h3.8C*6.9C+
M12 Kobalt 1,0561,0141307.8D6.3014.726%D*17.16%C-68.5C2.8C-26014.8h15B+102.1C+
NS Baron G5 1,0131,0001,0880.919D0.5941.218%D10.4%D--25.9DN/A12538.6h5.1D12.5C+
AP30 Shredder 1,5779952404.146C--2.6425.205%F1.106%D9950U5820U133179600.1h79.6C+316D-
Photon A2A Missile Pods 1,8889261805.144C3.6474.877%C--N/A38.1C--39.6C116824.3h6.1A8.1A
NS Decimator-B 1,2278501,3680.621D--0.8855.039%D**3.647%B**21.4F9.5D--16339.7h5.8F-10.5T
Solstice VE3 8448036411.253C*0.2521.491%D-23.661%B10.8DN/A8674.4h13.6C++63.2C+
NS-44 Commissioner 7917861,0670.737C0.7724.868%F17.685%D-33C--N/A15423.8h3.3C*13.3D
CME 7647458320.895D--0.6123.457%D--19.329%D25.4DN/A8729.3h15.6D--66.5D*
Equinox VE2 7277129020.789D0.7222.029%D*24.579%C++21.6D-N/A7033h15.2D*69F
NS-7 PDW 7086998240.848C0.6619.764%F22.461%C*11.4D--N/A4961.4h17.3D*87.4D*
Antares LC 1,1756084451.366D0.1428.217%D-1.48%C+14.2D13.2C-24042.8h104.4C+369.9C+
Comet VM2 1,0946018020.749D0.7637.12%D*2.329%D--8.3D-6.8B*14972h33.4D*89.9D-
Proximity Mine 5985982162.769C--1.2636.871%D-N/A90.6D-N/A5086.6h1.8C++4.8C
Comet VM2 1,0835837890.739D0.7737.279%D**2.401%D--8.2D--7.1B*13470.9h34.2D91.8D**
Zenith VX-5 5615555531.004C--0.5022.551%D*23.964%C+27.9DN/A9719.9h14.8D--65.5D*
NS Decimator-G 9425559200.603D--0.9059.517%D2.523%C++18.1D**12.6D14430.7h7.1F--12F*
NS Annihilator 1,0525325640.943B0.5677.796%D-N/A8.6D8.4C23061.7h9.1B+11.7B+
Proton II PPA 5545212917.966C+16.4614.835%F-2.111%C*48.2D3.1C--26510.8h7.5B++50.4D
Cosmos VM3 4794742861.657C0.1519.925%C+19.62%C+41.9C+N/A15511.3h10.9B*54.8B+
Cosmos VM3 4814712861.647C0.1420.274%C+19.321%C+41.7C+N/A15211.3h11.1B++54.7C++
Plasma Grenade 4594531453N/A451.5047.626%CN/A647.1C++8.6C43970.7h2.9B6C*
Nova 4334304650.925C-0.5837.855%D-7.209%F22.6DN/A14819h5.3D-13.9D--
M20 Basilisk 6614191303.223C--1.7228.335%F5.489%C4.8D**2.8D**10087.6h92.8C+327.6D
Spear Anti-Vehicle Phalanx Turret 659419805.238D3.7337.97%D*5.012%B++24.2D*13.9D*32617.3h8.3C+22C
Dual Photon Pods 513413994.172D2.6743.247%D**N/A39D-9.4D-94810.6h24.3C--56.1D
Corvus VA55 4204115160.797D0.7118.512%F21.168%D16.7D--N/A9324.6h14.4D**78F-
Proton II PPA-H 4314083013.6C+12.1024.053%F-N/A58.3D--3.3D--2527h7.7B++32C-
Pulsar VS1 4044014700.853C--0.6518.171%F16.21%D-21.8DN/A19618.4h15.8D--87.1D**
L-30R Vektor 5793972961.341D0.1635.239%C--1.259%D8.1D3.7C-5448.8h80.3C-228D
A30 Walker 7433884870.797D0.7115.134%F--1.289%C3880U3550U77133000.1h123.2C-814F-
Saron HRB 666385854.529C-3.0233.283%FN/A19.5D14.3C46319.7h20.5C++61.6D--
NS-15M AE 3743743531.059D0.4518.836%F-16.31%F27.9D*N/A9213.4h13.1D*69.4F-
M20 Basilisk 6093671093.367C1.8631.705%D*5.722%C+6.2D**4.1D**12359h92.4C++291.6C-
NS-11P 3503474100.846D0.6616.858%F-12.392%D**19.8D-N/A15517.5h16.3F96.5F--
M12 Kobalt 357339418.268C--6.7614.369%D*13.569%D*61.6D3.3C+2085.5h16.4C**114C
Supernova FPC 6133031262.405D-0.9054.103%C+2.64%B+15.3D*15.7C66119.8h7F12.9D**
M40 Fury-H 2902631616.438C+14.9333.891%D*N/A47.8D*4.9D-2335.5h7.1B+20.9C+
Hyena Missile Launcher 3962491991.251D0.2527.116%D**N/A9.5D-5.6D23926.2h37.9C--139.8D--
Thanatos VE70 2122112210.955C0.5541.244%C9.005%D**21.8DN/A2439.7h4.6C+11.2C+
Nemesis VSH9 4332102730.769C0.7452.922%FN/A7.3D7.8C66128.6h9.1D17.1D*
S1 2641913480.549D0.9654.76%D2.094%C20.1D-7.7D-9229.5h6.1C+11.1C+
Anti-Vehicle Grenade 3091881188N/A186.5047.139%DN/A208.9D--134.4C**30040.9h8.6F18.3D**
Beamer VS3 1891883700.508D1.0017.979%D**11.17%F17.7DN/A14310.6h7.4B+41.2C
M40 Fury 229185483.854C--2.3535.231%C-N/A46.3D11C4224h15.6C--44.3D
Dual-75 Duster 197177394.538D-3.0334.854%D-N/A38.5D*4.3C--2214.6h7.1D**20.3D*
NS Baron G5AE 1791762130.826D0.6839.871%D*9.659%D*23.5D--N/A1517.5h5.6F--14.1C
Lasher X2 1751742410.722D0.7818.129%D**4.023%C++21.8D-N/A2398h17.1B94.3D
M20 Wyvern 274169433.93C2.4333.009%D3.55%C+22.2C13.8C+2327.6h68.5B207.6C++
M60-A Bulldog 197165208.25C-6.7543.855%D1.818%C29.5D5.7C++3495.6h5.6C+12.7C+
Orbital Strike Uplink 2191641164U162.50448.98%UN/A546.7U183.3U52140.3h1.3T*0.3T*
M40 Fury 194164334.97C--3.4734.526%C--N/A32.8D-6D-3085h14.1C+40.7C+
M60-G Bulldog 193162493.306D1.8034.442%D1.852%C--16.9D--3.2D-1439.6h8.1D23.6C--
NS-357 Underboss 1621622420.669C-0.8431.801%D*14.815%D*26.6D-N/A1276.1h4.1C12.8D
MANA Anti-Vehicle Turret 3921622150.753D-0.7551.799%F1.852%B*1620B2300A4326860.1h13.7F-26.4F--
Pandora VX25 1621601351.185C0.3238.192%D7.5%F-31.4DN/A2585.1h5.2D--13.6D
Force-Blade 18515837,5020.004D1.5018.779%D--N/A0.1DN/A02184.6h3.9D**20.6D--
Light PPA 183158772.052D0.5528.601%F--1.266%C++29.8D-4.7C**5195.3h13.3C+46.7D
M20 Drake 2781551171.325F--0.1818.472%F*1.29%D-1550U1230U41848300.1h82.7D*447.5T*
Coyote Missiles 2741471111.324D0.1849.557%D-N/A13.6D--11.8D--51410.8h47.9C-96.7D
Saron HRB-H 259144443.273C--1.7744.501%FN/A18.2D*14.6D*4327.9h33D*74.1F-
E540 Halberd 2331411310.846C9.3437.464%F-2.837%B++20.1D**13.1D-4047h5.5C+14.8D*
M60-A Bulldog 161137226.227C4.7236.085%D*N/A20.8D3.6C2446.6h6.1C+16.9D
E540 Halberd-H 216135304.5D3.0048.509%FN/A26D*15.6D--4455.2h6.4C-13.2D*
Rocklet Rifle 242132981.347B+0.1651.355%CN/A21.6D-18D3026.1h55.1F-107.3D
Nebula VM20 129129681.897C0.3916.61%D--20.155%C--36.9C--N/A1963.5h12.9C**77.7C+
Nebula VM20 126125681.838C0.3315.463%D*24%C**35.7C-N/A2243.5h12.3B*79.8C+
NS-44 Commissioner AE 1111091440.757C-0.7530.083%F-21.101%D40.4DN/A1432.7h3.3C+11.1D**
G30 Walker 17693313D1.5020.644%F-1.075%D*4F-3.5F11923.4h162.9B++789C-
Parallax VX3 9292551.673C-0.1735.696%D-77.174%C16.4D--N/A1235.6h3F-8.3F
Ursa 9392821.122D0.3817.228%D**19.565%D-29.7DN/A3653.1h11.2C64.9D-
M12 Kobalt 8987108.7D7.2018.111%D*19.54%C++62.1D--1.4D**1351.4h22.1D*121.8D**
G30 Walker 14484263.231D1.7320.696%F-2.381%D3.5F-2.5F11923.8h165.2B++798D
MAX Punch 83803,5600.022D1.4827.07%D*N/A0.2D-N/A1456h3.2C+11.8D
MANA Anti-Personnel Turret 7271501.42N/A0.0813.642%UN/A710U10U4524200.1h27.7T*203.2T*
Aspis Anti-Aircraft Phalanx Turret 15971203.55C2.0525.782%C--N/A6.9D--8.5D-38910.3h191.1D**741.1C
Xiphos Anti-Personnel Phalanx Tower 7367167C+65.5028.782%C+1.493%C++74.4D6.7C3850.9h41.9C--145.7D
M60-G Bulldog 6658134.462C--2.9632.414%D-1.724%D19.3D--2.7D--1923h6.5C+20C
Cerberus 5252620.839C-0.6731.385%C-11.539%D**47.3C+N/A1551.1h4.8B+15.1B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,5572,285,501518.7h
Spawn Beacon604,5565.3h
Anti-Vehicle MANA Turret775766.2h
Ancient Psykinetic Blade52813.2h
AE Nano-Armor Kit9611,155,322254.7h
Repair Module21990.9h
Turret AI Module11470.9h
NSX Tengu01860h
Skywall Shield Emitter01300.8h
Structure Shield Module01130.5h
Lasher X2 AE04140h
AE Medical Applicator11544,9214.5h
Nanite Revive Grenade02,8610.8h
Medical Applicator970290,53834.1h
Blast Wall0580.5h
Rampart Wall31742.2h
Motion Spotter301,9322.4h
Welding Device02950h
Deconstruction Tool23,3650.6h
Xiphos Anti-Personnel Tower0870.6h
Hoplon Anti-Aircraft Phalanx Tower2970.5h
Spitfire Auto-Turret421,1182.2h
Spear Anti-Vehicle Tower41080.6h
VS Triumph Flare Gun0840.1h
Ammunition Package583,2323.5h
Recon Detection Device373,7136.9h
Shield Recharging Field762,5001.5h
Medical Kit7628,00612.3h
Anti-Infantry MANA Turret121290.4h
Flail Targeting Dart3790.3h
Lumifiber Rampart Wall1530.6h
Nano-Repair Grenade01,1840.3h
Orbital Strike Target Designator261153.2h
Vehicle Gate2610.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.33s
Server spent 3.65s on queries, 2.32s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.