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Primarch Novus IIJ4U[DUM] IIJ4U
VS BR 97

KDR: 1.49

Score: 159.8m

Last Seen: Apr 14th, 2019 9:15 AM
- OFFLINE - 199.2 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Connery - Outfit Member of Dummen Ritter[DUM] Dummen Ritter
VS outfit on Soltech

Members: 2
Level Progress (to 98): 30%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C150 Dalton L105 Zephyr CAS30 Tank Buster Saron Laser Cannon Betelgeuse 54-A Orion VS54 NS-11A Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $215,172 MLG Score: 172
Fun Score: N/A
Cheeseburgers Flipped: 5454TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.837%20.672%38928100724,8110.9991950.492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.44%-0.441C---0.008C+-0.418C--HEAD ++ (~11.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.075C+130.088C+56.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.559%1.908%1836102910,9526600102361.65939107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.971%-0.615D0.284C*-0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
274.5-0.702D-86.6-0.634D187.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.207%0.919%75210331,84941506580.445542281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.798%0.709B++-1.08D*-0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++40.68B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.734%1.446%61822101327,7923890152637.14447182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.624%-1.061D*-0.74D--0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.524B+140.647B+42.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.973%77.174%6181103492196100.0469148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.143C++0.658B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.18C++2.90.083C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.693%7.635%61831032799221560.36056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.932%-0.228C-1.373D**-1.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.005C+5.1-0.047C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dummen Ritter[DUM] Dummen Ritter
VS outfit on Soltech

Members: 2
159.8m710.7%427 (25.6k)393 (23.6k)1.4911699,29566,5892.2278497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035276918.114%7.774%14106:0627

6% Combat Medic62% Engineer15% Heavy Assault10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:36 PMNov 21st, 2012 3:09 PMApr 21st, 2019 3:32 AM (1d) (PST)Apr 14th, 2019 6:06 AM (8d) (PST)Apr 14th, 2019 5:15 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
622985240.2440.1640.0192.4080.095172

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3455,89531,45015101144623,579

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6777.7h/282.4d 49,055 7,719 38,711 979.3k 6,038 13,397 38,503 253.1m

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:1,942
Deaths:3,065
KDR:0.634
Accuracy:15.999% D**
HSR:10.814% D--
Pulsar C
C+
Kills:1,379
Deaths:1,441
KDR:0.957
Accuracy:21.054% D
HSR:23.205% C+
NS Baron G5
C
Kills:1,000
Deaths:1,088
KDR:0.919
Accuracy:41.218% C
HSR:10.400% D-
Zenith VX-5
B+
Kills:555
Deaths:553
KDR:1.004
Accuracy:22.551% D
HSR:23.964% B+
Nova
D
Kills:428
Deaths:462
KDR:0.926
Accuracy:37.865% D
HSR:7.009% F-
Thanatos VE70
C*
Kills:211
Deaths:221
KDR:0.955
Accuracy:41.244% C*
HSR:9.005% D**
NS Baron G5AE
D
Kills:176
Deaths:213
KDR:0.826
Accuracy:39.871% D
HSR:9.659% D--
Solstice VE3
C--
Kills:162
Deaths:268
KDR:0.604
Accuracy:13.863% F
HSR:16.667% C--
Pandora VX25
C+
Kills:160
Deaths:135
KDR:1.185
Accuracy:38.192% C+
HSR:7.500% F-
Kills:6,013
Deaths (as Engineer):7,446
Deaths (to Engineers):22,006
KDR:0.80755
Kill Difference:1,433
Playtime:4,232.683 hours
Usage:62%
Score:110.430m
Score/min:435
Accuracy (listed only):30.206%
HSR (listed only):13.136%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:2,190
Deaths:2,139
KDR:1.024
Accuracy:20.386% D**
HSR:26.530% C--
Orion VS54
C--
Kills:2,030
Deaths:1,794
KDR:1.132
Accuracy:15.945% D--
HSR:21.281% C--
SVA-88
D
Kills:1,341
Deaths:1,227
KDR:1.093
Accuracy:15.780% D**
HSR:21.178% D
Pulsar LSW
D
Kills:1,173
Deaths:975
KDR:1.203
Accuracy:14.597% F
HSR:18.841% D
VX29 Polaris
D
Kills:1,148
Deaths:1,004
KDR:1.143
Accuracy:16.217% D*
HSR:17.335% D
Flare VE6
C
Kills:1,141
Deaths:1,126
KDR:1.013
Accuracy:15.233% D*
HSR:21.823% C
NS-15M AE
D*
Kills:374
Deaths:353
KDR:1.059
Accuracy:18.836% D*
HSR:16.310% D*
Lasher X2
C++
Kills:174
Deaths:241
KDR:0.722
Accuracy:18.129% D--
HSR:4.023% C++
Ursa
D
Kills:92
Deaths:82
KDR:1.122
Accuracy:17.228% D-
HSR:19.565% D
Kills:9,663
Deaths (as Heavy Assault):8,941
Deaths (to Heavy Assaults):18,004
KDR:1.08075
Kill Difference:722
Playtime:1,019.993 hours
Usage:15%
Score:17.380m
Score/min:284
Accuracy (listed only):16.928%
HSR (listed only):18.543%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:1,942
Deaths:3,065
KDR:0.634
Accuracy:15.999% D**
HSR:10.814% D--
MKV Suppressed
B**
Kills:1,390
Deaths:1,457
KDR:0.954
Accuracy:21.132% D-
HSR:25.612% B**
Pulsar C
C+
Kills:1,379
Deaths:1,441
KDR:0.957
Accuracy:21.054% D
HSR:23.205% C+
Eridani SX5
C+
Kills:1,253
Deaths:1,344
KDR:0.932
Accuracy:19.116% D**
HSR:19.314% C+
VE-S Canis
C-
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:24.532% C-
HSR:16.819% C-
Sirius SX12
B*
Kills:1,199
Deaths:1,111
KDR:1.079
Accuracy:18.446% D*
HSR:22.936% B*
NS Baron G5
C
Kills:1,000
Deaths:1,088
KDR:0.919
Accuracy:41.218% C
HSR:10.400% D-
NS-7 PDW
B*
Kills:684
Deaths:801
KDR:0.854
Accuracy:19.561% D--
HSR:22.953% B*
Zenith VX-5
B+
Kills:555
Deaths:553
KDR:1.004
Accuracy:22.551% D
HSR:23.964% B+
Nova
D
Kills:428
Deaths:462
KDR:0.926
Accuracy:37.865% D
HSR:7.009% F-
Thanatos VE70
C*
Kills:211
Deaths:221
KDR:0.955
Accuracy:41.244% C*
HSR:9.005% D**
NS Baron G5AE
D
Kills:176
Deaths:213
KDR:0.826
Accuracy:39.871% D
HSR:9.659% D--
Solstice VE3
C--
Kills:162
Deaths:268
KDR:0.604
Accuracy:13.863% F
HSR:16.667% C--
Pandora VX25
C+
Kills:160
Deaths:135
KDR:1.185
Accuracy:38.192% C+
HSR:7.500% F-
Kills:11,740
Deaths (as Light Assault):12,933
Deaths (to Light Assaults):9,811
KDR:0.90776
Kill Difference:1,193
Playtime:299.799 hours
Usage:4%
Score:5.474m
Score/min:304
Accuracy (listed only):26.760%
HSR (listed only):16.133%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B**
Kills:1,390
Deaths:1,457
KDR:0.954
Accuracy:21.132% D-
HSR:25.612% B**
Eridani SX5
C+
Kills:1,253
Deaths:1,344
KDR:0.932
Accuracy:19.116% D**
HSR:19.314% C+
VE-S Canis
C-
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:24.532% C-
HSR:16.819% C-
Sirius SX12
B*
Kills:1,199
Deaths:1,111
KDR:1.079
Accuracy:18.446% D*
HSR:22.936% B*
NS-44 Commissioner
D
Kills:748
Deaths:1,014
KDR:0.738
Accuracy:24.512% D**
HSR:17.380% D
NS-7 PDW
B*
Kills:684
Deaths:801
KDR:0.854
Accuracy:19.561% D--
HSR:22.953% B*
Beamer VS3
D**
Kills:188
Deaths:370
KDR:0.508
Accuracy:17.979% D**
HSR:11.170% D**
NS-357 Underboss
D
Kills:162
Deaths:242
KDR:0.669
Accuracy:31.905% D
HSR:14.815% D-
NS-44 Commissioner AE
D
Kills:108
Deaths:144
KDR:0.750
Accuracy:30.108% D**
HSR:21.296% D
Parallax VX3
C+
Kills:92
Deaths:54
KDR:1.704
Accuracy:35.973% C--
HSR:77.174% C+
Cerberus
C+
Kills:52
Deaths:62
KDR:0.839
Accuracy:31.385% C+
HSR:11.539% D*
Kills:7,077
Deaths (as Infiltrator):7,373
Deaths (to Infiltrators):6,688
KDR:0.95985
Kill Difference:296
Playtime:92.730 hours
Usage:1%
Score:1.578m
Score/min:284
Accuracy (listed only):24.968%
HSR (listed only):23.728%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D-
Kills:1,989
Deaths:2,314
KDR:0.860
Accuracy:17.338% D**
HSR:14.982% D-
MKV Suppressed
B**
Kills:1,390
Deaths:1,457
KDR:0.954
Accuracy:21.132% D-
HSR:25.612% B**
Eridani SX5
C+
Kills:1,253
Deaths:1,344
KDR:0.932
Accuracy:19.116% D**
HSR:19.314% C+
VE-S Canis
C-
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:24.532% C-
HSR:16.819% C-
Sirius SX12
B*
Kills:1,199
Deaths:1,111
KDR:1.079
Accuracy:18.446% D*
HSR:22.936% B*
H-V45
C+
Kills:1,191
Deaths:1,050
KDR:1.134
Accuracy:23.324% C+
HSR:21.579% C+
Terminus VX-9
C+
Kills:1,157
Deaths:1,078
KDR:1.073
Accuracy:25.044% C+
HSR:23.682% C
NS Baron G5
C
Kills:1,000
Deaths:1,088
KDR:0.919
Accuracy:41.218% C
HSR:10.400% D-
CME
C-
Kills:745
Deaths:832
KDR:0.895
Accuracy:23.457% D
HSR:19.329% C-
NS-7 PDW
B*
Kills:684
Deaths:801
KDR:0.854
Accuracy:19.561% D--
HSR:22.953% B*
Equinox VE2
B+
Kills:663
Deaths:845
KDR:0.785
Accuracy:22.866% D
HSR:24.736% B+
Nova
D
Kills:428
Deaths:462
KDR:0.926
Accuracy:37.865% D
HSR:7.009% F-
Corvus VA55
C
Kills:411
Deaths:516
KDR:0.797
Accuracy:18.512% D*
HSR:21.168% C
Pulsar VS1
D
Kills:401
Deaths:470
KDR:0.853
Accuracy:18.171% D--
HSR:16.210% D
NS-11P
D--
Kills:347
Deaths:410
KDR:0.846
Accuracy:16.858% D*
HSR:12.392% D--
Thanatos VE70
C*
Kills:211
Deaths:221
KDR:0.955
Accuracy:41.244% C*
HSR:9.005% D**
NS Baron G5AE
D
Kills:176
Deaths:213
KDR:0.826
Accuracy:39.871% D
HSR:9.659% D--
Pandora VX25
C+
Kills:160
Deaths:135
KDR:1.185
Accuracy:38.192% C+
HSR:7.500% F-
Kills:14,606
Deaths (as Combat Medic):15,121
Deaths (to Combat Medics):4,661
KDR:0.96594
Kill Difference:515
Playtime:436.010 hours
Usage:6%
Score:9.572m
Score/min:366
Accuracy (listed only):25.930%
HSR (listed only):16.960%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D--
Kills:1,445
Deaths:1,042
KDR:1.387
Accuracy:21.383% D*
HSR:2.768% D--
NS-10 Burster
D*
Kills:1,389
Deaths:1,038
KDR:1.338
Accuracy:21.190% D*
HSR:2.160% D*
Quasar VM1
D-
Kills:1,315
Deaths:634
KDR:2.074
Accuracy:14.281% D-
HSR:15.361% D--
Blueshift VM5
C-
Kills:1,226
Deaths:677
KDR:1.811
Accuracy:17.775% C-
HSR:15.905% D--
Quasar VM1
C+
Kills:1,222
Deaths:644
KDR:1.898
Accuracy:14.714% C+
HSR:16.939% C
Blueshift VM5
C
Kills:1,178
Deaths:677
KDR:1.740
Accuracy:17.322% C
HSR:17.402% D
Comet VM2
D
Kills:601
Deaths:801
KDR:0.750
Accuracy:37.120% D
HSR:2.329% D--
Comet VM2
D-
Kills:583
Deaths:788
KDR:0.740
Accuracy:37.279% D-
HSR:2.401% D-
Cosmos VM3
B*
Kills:467
Deaths:283
KDR:1.650
Accuracy:19.955% B*
HSR:19.700% C++
Cosmos VM3
B*
Kills:458
Deaths:283
KDR:1.618
Accuracy:20.311% B*
HSR:19.432% C+
Nebula VM20
C+
Kills:129
Deaths:68
KDR:1.897
Accuracy:16.610% C
HSR:20.155% C+
Nebula VM20
B++
Kills:125
Deaths:68
KDR:1.838
Accuracy:15.463% D
HSR:24% B++
Kills:10,138
Deaths (as MAX Suit):3,501.500
Deaths (to MAX Suits):3,893
KDR:2.89533
Kill Difference:6,636.500
Playtime:683.061 hours
Usage:10%
Score:15.379m
Score/min:375
Accuracy (listed only):21.117%
HSR (listed only):13.213%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:2,916
V. Kills:2,522 116%
Deaths:2,082
KDR:1.401
Accuracy:28.702% C--
KPH:12.700 C+
VKPH:10.900 C*
Maelstrom Turbo Laser
D
Kills:1,379
V. Kills:1,140 121%
Deaths:1,543
KDR:0.894
Accuracy:22.539% D**
KPH:7.100 D
VKPH:5.900 D
Photon A2A Missile Pods
C+
Kills:926
V. Kills:962 96%
Deaths:180
KDR:5.144
Accuracy:74.877% D-
KPH:38.200 C
VKPH:39.700 C+
Antares LC
C+
Kills:608
V. Kills:567 107%
Deaths:445
KDR:1.366
Accuracy:28.217% D
KPH:14.200 C
VKPH:13.300 C+
Dual Photon Pods
D
Kills:409
V. Kills:98 413%
Deaths:99
KDR:4.131
Accuracy:43.234% D--
KPH:38.700 D
VKPH:9.300 D
Light PPA
B+
Kills:158
V. Kills:25 N/A
Deaths:77
KDR:2.052
Accuracy:28.601% F
KPH:29.700 C--
VKPH:4.700 B+
Coyote Missiles
D
Kills:147
V. Kills:127 115%
Deaths:111
KDR:1.324
Accuracy:49.557% D
KPH:13.700 D--
VKPH:11.800 D
Kills:6,543 (5,061 + 0)
Deaths:4,537
KDR:1.442
VKDR:1.199
Vehicle Kills:5,441
Kill Difference:2,006
Playtime:518.411 hours
Usage:8%
Score:9.353m
Score/min:301
Piloting Accuracy:28.601%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:13,924
V. Kills:11,660 119%
Deaths:3,215
KDR:4.331
Accuracy:36.689% C+
KPH:50,126,400 U
VKPH:41,976,000 U
L105 Zephyr
U
Kills:5,995
V. Kills:856 N/A
Deaths:653
KDR:9.181
Accuracy:40.155% C
KPH:21,582,000 U
VKPH:3,081,600 U
CAS30 Tank Buster
C
Kills:5,730
V. Kills:5,324 108%
Deaths:7,465
KDR:0.768
Accuracy:40.514% C--
KPH:5.900 C
VKPH:5.500 C-
AP30 Shredder
U
Kills:961
V. Kills:564 170%
Deaths:240
KDR:4.004
Accuracy:25.030% D*
KPH:3,459,600 U
VKPH:2,030,400 U
L-30R Vektor
C
Kills:360
V. Kills:165 217%
Deaths:267
KDR:1.348
Accuracy:35.688% C-
KPH:8.400 C
VKPH:3.900 C-
Dual-75 Duster
C
Kills:175
V. Kills:19 N/A
Deaths:38
KDR:4.605
Accuracy:34.544% C-
KPH:38.900 D--
VKPH:4.200 C
Kills:27,145 (6,090 + 21,055)
Deaths:11,878
KDR:2.285
VKDR:1.565
Vehicle Kills:18,588
Kill Difference:15,267
Playtime:1,021.812 hours
Usage:15%
Score:30.955m
Score/min:505
Piloting Accuracy:35.688%
Gunner Accuracy:34.544%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:1,547
V. Kills:275 N/A
Deaths:174
KDR:8.891
Accuracy:46.203% C--
KPH:26.300 D-
VKPH:4.700 D-
Proton II PPA
C
Kills:521
V. Kills:33 N/A
Deaths:29
KDR:17.966
Accuracy:14.835% D**
KPH:48.200 C
VKPH:3.100 C
Saron HRB
C+
Kills:385
V. Kills:281 137%
Deaths:85
KDR:4.529
Accuracy:33.290% D*
KPH:19.600 C--
VKPH:14.300 C+
Supernova FPC
C++
Kills:302
V. Kills:310 97%
Deaths:126
KDR:2.397
Accuracy:54.119% C++
KPH:15.200 D-
VKPH:15.600 C++
E540 Halberd
D
Kills:138
V. Kills:91 150%
Deaths:13
KDR:10.615
Accuracy:37.111% D**
KPH:20 D--
VKPH:13.200 D
Kills:2,893 (1,849 + 1,044)
Deaths:427
KDR:6.775
VKDR:2.319
Vehicle Kills:990
Kill Difference:2,466
Playtime:116.083 hours
Usage:2%
Score:2.431m
Score/min:349
Driving Accuracy:54.119%
Gunner Accuracy:37.111%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:408
V. Kills:23 N/A
Deaths:30
KDR:13.600
Accuracy:24.053% D**
KPH:58.200 D
VKPH:3.300 D-
M40 Fury-H
D
Kills:263
V. Kills:27 N/A
Deaths:16
KDR:16.438
Accuracy:33.891% D-
KPH:48 D--
VKPH:4.900 D
Saron HRB-H
D--
Kills:144
V. Kills:115 124%
Deaths:44
KDR:3.273
Accuracy:44.508% D*
KPH:18.200 D*
VKPH:14.500 D--
E540 Halberd-H
D
Kills:135
V. Kills:81 165%
Deaths:30
KDR:4.500
Accuracy:48.563% D*
KPH:25.800 D-
VKPH:15.500 D
Kills:950 (0 + 950)
Deaths:120
KDR:7.917
VKDR:2.050
Vehicle Kills:246
Kill Difference:830
Playtime:25.652 hours
Usage:0%
Score:0.526m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:48.563%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:964
V. Kills:40 N/A
Deaths:128
KDR:7.531
Accuracy:14.546% D
KPH:67.500 C++
VKPH:2.800 C
M20 Basilisk
D*
Kills:419
V. Kills:242 172%
Deaths:130
KDR:3.223
Accuracy:28.296% D*
KPH:4.800 D*
VKPH:2.800 D*
M20 Basilisk
D--
Kills:366
V. Kills:241 151%
Deaths:109
KDR:3.358
Accuracy:31.645% D-
KPH:6.200 D*
VKPH:4.100 D--
M12 Kobalt
C+
Kills:334
V. Kills:17 N/A
Deaths:41
KDR:8.146
Accuracy:14.360% D
KPH:61 C
VKPH:3.100 C+
M40 Fury
C+
Kills:185
V. Kills:44 411%
Deaths:48
KDR:3.854
Accuracy:35.231% C+
KPH:45.800 C
VKPH:10.900 C+
M40 Fury
C+
Kills:164
V. Kills:30 N/A
Deaths:33
KDR:4.970
Accuracy:34.526% C+
KPH:32.600 C-
VKPH:6 D
M60-G Bulldog
C+
Kills:162
V. Kills:31 N/A
Deaths:49
KDR:3.306
Accuracy:34.471% C+
KPH:16.900 D
VKPH:3.200 D
G30 Walker
D*
Kills:93
V. Kills:83 111%
Deaths:31
KDR:3
Accuracy:20.625% D**
KPH:4 D**
VKPH:3.500 D*
G30 Walker
D**
Kills:84
V. Kills:60 138%
Deaths:26
KDR:3.231
Accuracy:20.677% D*
KPH:3.500 F
VKPH:2.500 D**
M60-G Bulldog
C--
Kills:58
V. Kills:8 N/A
Deaths:13
KDR:4.462
Accuracy:32.414% C--
KPH:19.600 D-
VKPH:2.700 D-
Kills:2,829 (0 + 2,829)
Deaths:608
KDR:4.653
VKDR:1.309
Vehicle Kills:796
Kill Difference:2,221
Playtime:235.138 hours
Usage:3%
Score:1.895m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:32.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:169
V. Kills:105 159%
Deaths:43
KDR:3.930
Accuracy:33.030% D
KPH:22.200 C+
VKPH:13.800 C++
Kills:169 (0 + 169)
Deaths:43
KDR:3.930
VKDR:2.442
Vehicle Kills:105
Kill Difference:126
Playtime:7.607 hours
Usage:0%
Score:0.106m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:33.030%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 25,58413,9243,2154.331C2.8436.689%C+N/A139240U116600U1835897000.1h4.5C+12.4C+
L105 Zephyr 6,8515,9956539.181C++7.6940.155%CN/A59950U8560U284270500.1h5.5B+13.6B+
CAS30 Tank Buster 11,0545,7307,4650.768C0.7240.514%C--1.832%B+5.9C5.5C-141974.5h70.7C174.5C
Saron Laser Cannon 5,4382,9162,0821.401C+0.0928.702%C--1.578%C-12.7C+10.9C*270230.4h120.6B420.2C*
Betelgeuse 54-A 2,2092,1902,1391.024C--0.4720.386%D**26.53%C--28.8D--N/A11876h12.6D-61.6D*
Orion VS54 2,0362,0301,7941.132C+0.3615.945%D--21.281%C--22.8CN/A15089.1h11.8B+73.8C+
NS-11A 2,0191,9892,3140.86C0.6317.338%D**14.982%D-14.8DN/A72134.5h15.3C88.3D-
Solstice SF 2,0131,9423,0650.634C0.8615.999%D**10.814%D--4.1D--N/A22477.5h14.3C+89.2D-
M60-A Bulldog 2,0641,7803914.552C+3.0633.573%CN/A17800U2840U224862100.1h5.6C**16.7C++
Tank Mine 2,8341,6055422.961C*1.4720.862%D--N/A74.3D56.9C+164421.6h1.7B+8D-
Supernova VPC 1,8221,5471748.891C+7.4046.203%C--N/A26.3D-4.7D-21658.9h3.4C+7.4C+
NS-10 Burster 2,6671,4451,0421.387B+0.1021.383%D*2.768%D--5C4.3B131287h116.8B*546.2C+
MKV Suppressed 1,3971,3901,4570.954C+0.5421.132%D-25.612%B**22.2C-N/A7262.5h14.2C*67.3C+
NS-10 Burster 2,5801,3891,0381.338B+0.1521.19%D*2.16%D*4.8C4.2B+129286.4h121.1B+571.5C+
Maelstrom Turbo Laser 2,5191,3791,5430.894C0.6022.539%D**3.408%B+7.1D5.9D190194.3h109.4C++485.3C
Pulsar C 1,4011,3791,4410.957C+0.5321.054%D23.205%C+11.6DN/A64118.8h12.4C++59.1C+
SVA-88 1,3461,3411,2271.093C0.4015.78%D**21.178%D24.3DN/A19355.2h12.9C81.7D
Quasar VM1 1,3281,3156342.074C+0.5814.281%D-15.361%D--22.2DN/A10259.3h11.9B++83C++
Eridani SX5 1,2611,2531,3440.932C+0.5619.116%D**19.314%C+20DN/A6962.6h13.2C+69.1C--
Blueshift VM5 1,2361,2266771.811C+0.3217.775%C-15.905%D--32.5C+N/A17037.7h14.7B+82.5C*
Quasar VM1 1,2371,2226441.898C**0.4114.714%C+16.939%C20.4C+N/A10759.8h13.2B++89.9C**
VE-S Canis 1,2231,2017741.552C**0.0624.532%C-16.819%C-38.6C+N/A8631.1h12.4C++50.4C++
Sirius SX12 1,2051,1991,1111.079C++0.4118.446%D*22.936%B*25.3C+N/A10547.3h13.6B+73.9C+
H-V45 1,2151,1911,0501.134C+0.3623.324%C+21.579%C+27.6C+N/A9343.2h13.9C+59.8C++
Blueshift VM5 1,1921,1786771.74C0.2517.322%C17.402%D31.2C+N/A16337.7h15B86.3C++
Pulsar LSW 1,1851,1739751.203C0.2914.597%F18.841%D15.8D--N/A10074.3h12.9C+88.1D
Terminus VX-9 1,1811,1571,0781.073C0.4225.044%C+23.682%C26.2C--N/A7744.1h15.3D-61.2C
VX29 Polaris 1,1531,1481,0041.143C0.3516.217%D*17.335%D20.8D-N/A12755.1h12.2C*75.2C
Flare VE6 1,1561,1411,1261.013C0.4815.233%D*21.823%C22.2DN/A13951.5h11.4C+75.1C--
C-4 1,8171,1381,4230.8C-0.6922.705%DN/A40.8D-24.3C89327.9h1.6C+7C+
NS Decimator 1,4491,1191,2120.923C+0.5754.636%D2.502%C*29.2C8.6D-35238.3h3.8B++6.9B+
NS Baron G5 1,0131,0001,0880.919C+0.5741.218%C10.4%D-25.9CN/A12538.6h5.1C12.5C+
M12 Kobalt 1,0049641287.531C-6.0414.546%D17.116%C+67.4C++2.8C26014.3h15B*102.9C**
AP30 Shredder 1,5259612404.004C2.5125.03%D*1.041%D-9610U5640U129365400.1h80.1B+320C+
Photon A2A Missile Pods 1,8889261805.144C+3.6574.877%D-N/A38.1C39.6C+116724.3h6.1B**8.1B**
NS Decimator-B 1,2278501,3680.621D-0.8755.039%D*3.647%B*21.4D-9.5D16339.7h5.8C-10.5D-
NS-44 Commissioner 7537481,0140.738C+0.7524.512%D**17.38%D32.1C+N/A15123.3h3.3B+13.5C+
CME 7647458320.895C0.6023.457%D19.329%C-25.4CN/A8729.3h15.6C-66.5C
NS-7 PDW 6926848010.854C+0.6419.561%D--22.953%B*11.4DN/A4960h17.1C87.5C
Equinox VE2 6776638450.785C0.7122.866%D24.736%B+21.3C--N/A7031.1h15.4D67.5C-
Antares LC 1,1756084451.366C+0.1328.217%D1.48%C14.2C13.2C+24042.8h104.4B369.9C*
Comet VM2 1,0946018010.75C+0.7437.12%D2.329%D--8.3C--6.8A14972h33.4D-89.9D
Proximity Mine 5985982162.769C1.2836.871%DN/A90.6DN/A5086.6h1.8B+4.8C++
Comet VM2 1,0835837880.74C0.7537.279%D-2.401%D-8.2D7.1B**13470.9h34.2C91.8D
Zenith VX-5 5615555531.004C+0.4922.551%D23.964%B+27.9C+N/A9719.9h14.8C65.5C
NS Decimator-G 9425559180.605D0.8959.52%C2.523%C+18.1D*12.6D14530.6h7.1F12D**
NS Annihilator 1,0525325640.943B*0.5577.796%DN/A8.6C8.4C+22961.7h9.1B**11.7B*
Proton II PPA 5545212917.966C**16.4714.835%D**2.111%C++48.2C3.1C26510.8h7.5B++50.4C+
Cosmos VM3 4724672831.65C+0.1619.955%B*19.7%C++42.1B**N/A15611.1h10.9B**54.7B*
Cosmos VM3 4664582831.618C+0.1320.311%B*19.432%C+41.3B**N/A15111.1h11.3B**55.4B*
Nova 4314284620.926C0.5737.865%D7.009%F-22.6DN/A14918.9h5.3C-13.9C
Frag Grenade 4324271427N/A425.5147.328%C**N/A610B+7.1C+44200.7h2.9B*6.1B++
M20 Basilisk 6614191303.223C++1.7328.296%D*5.489%C+4.8D*2.8D*10087.6h92.6C**327.3C
Corvus VA55 4204115160.797C0.6918.512%D*21.168%C16.7DN/A9324.6h14.4D78D-
Spear Anti-Vehicle Phalanx Turret 643409775.312C3.8237.712%D5.134%B+23.8D13.6D32417.2h8.4B22.4C++
Dual Photon Pods 507409994.131C2.6443.234%D--N/A38.6D9.2D94710.6h24.4C+56.5C
Proton II PPA-H 4314083013.6C*12.1124.053%D**N/A58.3D3.3D-2517h7.7B++32C+
Pulsar VS1 4044014700.853C+0.6418.171%D--16.21%D21.8C+N/A19518.4h15.8C+87.1C--
Saron HRB 666385854.529C+3.0433.29%D*N/A19.5C--14.3C+46219.7h20.5B+61.6C
NS-15M AE 3743743531.059C-0.4318.836%D*16.31%D*27.9DN/A9213.4h13.1C69.4D
M20 Basilisk 6073661093.358B1.8731.645%D-5.738%C++6.2D*4.1D--12358.9h92.2B291.4C+
L-30R Vektor 5253602671.348C0.1435.688%C-1.389%D8.4C3.9C-5542.8h80.2C++224.6C++
NS-11P 3503474100.846C0.6516.858%D*12.392%D--19.8C-N/A15517.5h16.3C--96.5D-
M12 Kobalt 351334418.146C6.6514.36%D13.773%D-60.7C3.1C+2065.5h16.5B+115.1C++
A30 Walker 6623344850.689D0.8015.004%F1.497%C3340U3280U74653800.1h133C**886.3C
Supernova FPC 6123021262.397C--0.9154.119%C++2.649%C*15.3D-15.7C++65919.8h7D-12.9C--
M40 Fury-H 2902631616.438B+14.9533.891%D-N/A47.8D--4.9D2335.5h7.1B+20.9C++
Hyena Missile Launcher 3702311951.185C0.3126.608%D--N/A9.3D5.6D23624.9h37.5C+141C
Thanatos VE70 2122112210.955C++0.5441.244%C*9.005%D**21.8CN/A2429.7h4.6B11.2B+
Nemesis VSH9 4332102730.769C++0.7252.922%D**N/A7.3D7.8C66028.6h9.1C17.1D-
S1 2641913480.549C0.9454.76%C2.094%C20.1C7.7D9209.5h6.1B+11.1B
Beamer VS3 1891883700.508C0.9817.979%D**11.17%D**17.7CN/A14310.6h7.4B+41.2C+
Anti-Vehicle Grenade 3091881188N/A186.5147.139%C-N/A208.9D134.4B30030.9h8.6D*18.3D-
M40 Fury 229185483.854C--2.3635.231%C+N/A46.3C11C+4224h15.6C+44.3C+
NS Baron G5AE 1791762130.826C--0.6739.871%D9.659%D--23.5DN/A1517.5h5.6D--14.1C+
Dual-75 Duster 194175384.605D3.1134.544%C-N/A38.9D--4.2C2234.5h7D20.1C-
Lasher X2 1751742410.722C0.7718.129%D--4.023%C++21.8C-N/A2388h17.1B++94.3C+
M20 Wyvern 274169433.93C+2.4433.03%D3.55%C+22.2C+13.8C++2327.6h68.4B+207.2B
M60-A Bulldog 197165208.25C6.7643.855%C1.818%C-29.5C5.7B+3495.6h5.6B12.7C**
Orbital Strike Uplink 2191641164U162.51448.98%UN/A546.7U183.3U52140.3h1.3T*0.3T*
M40 Fury 194164334.97C+3.4834.526%C+N/A32.8C-6D3085h14.1C*40.7C*
Solstice VE3 1671622680.604C+0.8913.863%F16.667%C--2.6D--N/A6061.9h15.8C++113.8D
M60-G Bulldog 193162493.306C1.8134.471%C+1.852%D16.9D3.2D1439.6h8.1C+23.5C++
MANA Anti-Vehicle Turret 3921622150.753D-0.7451.799%C1.852%D*1620C--2300C4326860.1h13.7F-26.4D*
NS-357 Underboss 1621622420.669C0.8231.905%D14.815%D-27C-N/A1266h4C**12.7C+
Pandora VX25 1621601351.185C++0.3138.192%C+7.5%F-31.4C+N/A2575.1h5.2C13.6C+
Light PPA 183158772.052C0.5628.601%F1.266%C+29.8C--4.7B+5175.3h13.3C*46.7C+
Force-Blade 17615236,9860.004D1.4918.528%D--N/A0.1DN/A02167.3h3.9D-21.3D-
Coyote Missiles 2741471111.324D0.1749.557%DN/A13.6D--11.8D51410.8h47.9C+96.7C+
Saron HRB-H 259144443.273C1.7844.508%D*N/A18.2D*14.6D-4307.9h32.9D74D*
E540 Halberd 2291381310.615C++9.1237.111%D**2.899%C**20D--13.2D4066.9h5.5B14.9C-
M60-A Bulldog 161137226.227C4.7436.085%D--N/A20.8D3.6C+2446.6h6.1C++16.9C
E540 Halberd-H 216135304.5C3.0148.563%D*N/A26D-15.6D4435.2h6.4C+13.1C
Nebula VM20 129129681.897C+0.4116.61%C20.155%C+36.9C*N/A1963.5h12.9B**77.7B+
Nebula VM20 126125681.838C+0.3515.463%D24%B++35.7C*N/A2223.5h12.3A79.8B+
Rocklet Rifle 205112841.333A0.1650.434%CN/A22C-18.2C--2995.1h52.4D-103.9D
M20 Drake 2121101170.94D*0.5517.336%F**1.818%C++1100U1020U38923800.1h96.3D555.5F
NS-44 Commissioner AE 1101081440.75C0.7430.108%D**21.296%D40CN/A1422.7h3.3C*11.1D
G30 Walker 17693313C-1.5120.625%D**1.075%D**4D**3.5D*11923.4h162.7B++788.8C+
Ursa 9392821.122C+0.3717.228%D-19.565%D29.7CN/A3643.1h11.2C*64.9C+
Parallax VX3 9292541.704C0.2135.973%C--77.174%C+16.7DN/A1245.5h2.9D-8.1D
M12 Kobalt 8987108.7D--7.2118.111%D-19.54%B+62.1D1.4D*1351.4h22.1C--121.8D
G30 Walker 14484263.231C+1.7420.677%D*2.381%D3.5F2.5D**11923.8h164.9B**797.4C++
MAX Punch 83803,5560.022D1.4727.07%D*N/A0.2C--N/A1455.8h3.2C+11.8C
Aspis Anti-Aircraft Phalanx Turret 15971193.737C++2.2525.692%C++N/A7D8.6C-39110.2h189.5D737.6C+
MANA Anti-Personnel Turret 7170491.429N/A0.0613.63%UN/A700U10U4501700.1h27.8T*203.9T*
Xiphos Anti-Personnel Phalanx Tower 7367167C++65.5128.782%C+1.493%C+74.4D6.7C3810.9h41.9D145.7C-
M60-G Bulldog 6658134.462C+2.9732.414%C--1.724%D-19.3D-2.7D-1923h6.5B20C*
Cerberus 5252620.839C+0.6531.385%C+11.539%D*47.3B+N/A1551.1h4.8B*15.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter301,9092.3h
Nano-Armor Kit1,5532,284,929518.1h
Anti-Vehicle MANA Turret775766.2h
Spawn Beacon604,4885.2h
Repair Module21980.9h
Turret AI Module11440.9h
Skywall Shield Emitter01290.8h
Structure Shield Module01130.5h
NSX Tengu01860h
AE Medical Applicator10442,0174.3h
AE Nano-Armor Kit8271,111,958242.5h
Blast Wall0580.5h
Nanite Revive Grenade02,8460.8h
Medical Applicator970290,53834.1h
Welding Device02950h
Deconstruction Tool23,3650.6h
Spear Anti-Vehicle Tower41060.6h
VS Triumph Flare Gun0840.1h
Spitfire Auto-Turret421,0882.1h
Lasher X2 AE04140h
Rampart Wall31742.2h
Xiphos Anti-Personnel Tower0870.6h
Hoplon Anti-Aircraft Phalanx Tower2950.5h
Ammunition Package573,2023.4h
Medical Kit7327,77712h
Anti-Infantry MANA Turret121260.4h
Vehicle Gate2610.7h
Orbital Strike Target Designator261153.2h
Lumifiber Rampart Wall1530.6h
Nano-Repair Grenade01,0130.3h
Shield Recharging Field762,5001.5h
Recon Detection Device373,7136.9h

Check the help document for the dictionary if you want to learn more about words used here.


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