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Primarch Novus IIJ4U[DUM] IIJ4U
VS BR 99

KDR: 1.49

Score: 160.5m

Last Seen: Jul 16th, 2019 3:13 PM
- OFFLINE - 60.8 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Connery - Outfit Member of Dummen Ritter[DUM] Dummen Ritter
VS outfit on Soltech

Members: 3
Level Progress (to 100): 21%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C150 Dalton L105 Zephyr CAS30 Tank Buster Saron Laser Cannon Betelgeuse 54-A Orion VS54 NS-11A Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $217,674 MLG Score: 174
Fun Score: N/A
Cheeseburgers Flipped: 5454TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.891%20.786%39328118625,1511.007170.488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.364%-0.441C---0.014C+-0.359C-HEAD ++ (~11.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.075C+130.088C+55.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.563%1.903%1836120810,9826617102501.65966107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.968%-0.61D0.291C*-0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
274.3-0.7D-86.6-0.634D187.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.207%0.919%75212121,84941686580.443512281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.798%0.701B++-1.057D*-0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++40.679B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.75%1.456%62222119228,0283904153857.1793182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.618%-1.058D*-0.739D--0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.529B+13.90.651B+42.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.973%77.174%6221121392196600.0467955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.148C++0.656B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.182C++2.90.085C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.693%7.635%62231211799223260.357815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.932%-0.236C-1.382D**-1.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.003C+5.1-0.046C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dummen Ritter[DUM] Dummen Ritter
VS outfit on Soltech

Members: 3
160.5m711.4%427 (25.6k)393 (23.6k)1.4947799,98866,8922.2296499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214281818.113%7.827%14206:0627

6% Combat Medic62% Engineer15% Heavy Assault10% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:36 PMNov 21st, 2012 3:09 PMJul 17th, 2019 8:22 PM (1d) (PST)Jul 16th, 2019 11:14 AM (2d) (PST)Jul 16th, 2019 11:13 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
623985250.2450.1640.0192.4180.095174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4085,90031,50815101145623,596

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6800.5h/283.4d 49,157 7,826 39,062 986.5k 6,053 13,467 38,680 254.4m

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:1,944
Deaths:3,072
KDR:0.633
Accuracy:16.003% D**
HSR:10.854% D--
Pulsar C
C+
Kills:1,435
Deaths:1,471
KDR:0.976
Accuracy:21.113% D
HSR:23.415% C+
NS Baron G5
C
Kills:1,000
Deaths:1,088
KDR:0.919
Accuracy:41.218% C
HSR:10.400% D-
Zenith VX-5
B+
Kills:555
Deaths:553
KDR:1.004
Accuracy:22.551% D
HSR:23.964% B+
Nova
D
Kills:428
Deaths:462
KDR:0.926
Accuracy:37.865% D
HSR:7.009% F-
Solstice VE3
B**
Kills:416
Deaths:390
KDR:1.067
Accuracy:18.386% D-
HSR:25.481% B**
Thanatos VE70
C++
Kills:211
Deaths:221
KDR:0.955
Accuracy:41.244% C++
HSR:9.005% D**
NS Baron G5AE
D
Kills:176
Deaths:213
KDR:0.826
Accuracy:39.871% D
HSR:9.659% D--
Pandora VX25
C+
Kills:160
Deaths:135
KDR:1.185
Accuracy:38.192% C+
HSR:7.500% F-
Kills:6,325
Deaths (as Engineer):7,605
Deaths (to Engineers):22,075
KDR:0.83169
Kill Difference:1,280
Playtime:4,246.111 hours
Usage:62%
Score:110.766m
Score/min:435
Accuracy (listed only):30.716%
HSR (listed only):14.143%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:2,190
Deaths:2,139
KDR:1.024
Accuracy:20.386% D**
HSR:26.530% D
Orion VS54
C--
Kills:2,030
Deaths:1,794
KDR:1.132
Accuracy:15.945% D--
HSR:21.281% C--
SVA-88
D
Kills:1,341
Deaths:1,227
KDR:1.093
Accuracy:15.780% D**
HSR:21.178% D
Pulsar LSW
D
Kills:1,173
Deaths:975
KDR:1.203
Accuracy:14.597% F
HSR:18.841% D
VX29 Polaris
D
Kills:1,148
Deaths:1,004
KDR:1.143
Accuracy:16.217% D*
HSR:17.335% D
Flare VE6
C
Kills:1,141
Deaths:1,126
KDR:1.013
Accuracy:15.233% D*
HSR:21.823% C
NS-15M AE
D*
Kills:374
Deaths:353
KDR:1.059
Accuracy:18.836% D*
HSR:16.310% D*
Ursa
D
Kills:92
Deaths:82
KDR:1.122
Accuracy:17.228% D--
HSR:19.565% D
Kills:9,489
Deaths (as Heavy Assault):8,700
Deaths (to Heavy Assaults):18,072
KDR:1.09069
Kill Difference:789
Playtime:1,019.996 hours
Usage:15%
Score:17.380m
Score/min:284
Accuracy (listed only):16.778%
HSR (listed only):20.358%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:1,944
Deaths:3,072
KDR:0.633
Accuracy:16.003% D**
HSR:10.854% D--
Pulsar C
C+
Kills:1,435
Deaths:1,471
KDR:0.976
Accuracy:21.113% D
HSR:23.415% C+
MKV Suppressed
B**
Kills:1,390
Deaths:1,457
KDR:0.954
Accuracy:21.132% D-
HSR:25.612% B**
Eridani SX5
C+
Kills:1,255
Deaths:1,348
KDR:0.931
Accuracy:19.108% D**
HSR:19.363% C+
VE-S Canis
C
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:24.532% C
HSR:16.819% C
Sirius SX12
B++
Kills:1,199
Deaths:1,111
KDR:1.079
Accuracy:18.446% D*
HSR:22.936% B++
NS Baron G5
C
Kills:1,000
Deaths:1,088
KDR:0.919
Accuracy:41.218% C
HSR:10.400% D-
NS-7 PDW
B*
Kills:693
Deaths:809
KDR:0.857
Accuracy:19.618% D--
HSR:22.655% B*
Zenith VX-5
B+
Kills:555
Deaths:553
KDR:1.004
Accuracy:22.551% D
HSR:23.964% B+
Nova
D
Kills:428
Deaths:462
KDR:0.926
Accuracy:37.865% D
HSR:7.009% F-
Solstice VE3
B**
Kills:416
Deaths:390
KDR:1.067
Accuracy:18.386% D-
HSR:25.481% B**
Thanatos VE70
C++
Kills:211
Deaths:221
KDR:0.955
Accuracy:41.244% C++
HSR:9.005% D**
NS Baron G5AE
D
Kills:176
Deaths:213
KDR:0.826
Accuracy:39.871% D
HSR:9.659% D--
Pandora VX25
C+
Kills:160
Deaths:135
KDR:1.185
Accuracy:38.192% C+
HSR:7.500% F-
Kills:12,063
Deaths (as Light Assault):13,104
Deaths (to Light Assaults):9,890
KDR:0.92056
Kill Difference:1,041
Playtime:307.539 hours
Usage:5%
Score:5.760m
Score/min:312
Accuracy (listed only):27.091%
HSR (listed only):16.762%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B**
Kills:1,390
Deaths:1,457
KDR:0.954
Accuracy:21.132% D-
HSR:25.612% B**
Eridani SX5
C+
Kills:1,255
Deaths:1,348
KDR:0.931
Accuracy:19.108% D**
HSR:19.363% C+
VE-S Canis
C
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:24.532% C
HSR:16.819% C
Sirius SX12
B++
Kills:1,199
Deaths:1,111
KDR:1.079
Accuracy:18.446% D*
HSR:22.936% B++
NS-44 Commissioner
D
Kills:767
Deaths:1,038
KDR:0.739
Accuracy:24.598% D**
HSR:17.340% D
NS-7 PDW
B*
Kills:693
Deaths:809
KDR:0.857
Accuracy:19.618% D--
HSR:22.655% B*
Beamer VS3
D**
Kills:188
Deaths:370
KDR:0.508
Accuracy:17.979% D**
HSR:11.170% D**
NS-357 Underboss
D
Kills:162
Deaths:242
KDR:0.669
Accuracy:31.907% D
HSR:14.815% D-
NS-44 Commissioner AE
C--
Kills:108
Deaths:144
KDR:0.750
Accuracy:30.108% D**
HSR:21.296% C--
Parallax VX3
C+
Kills:92
Deaths:54
KDR:1.704
Accuracy:35.973% C-
HSR:77.174% C+
Cerberus
C+
Kills:52
Deaths:62
KDR:0.839
Accuracy:31.385% C+
HSR:11.539% D*
Kills:7,107
Deaths (as Infiltrator):7,409
Deaths (to Infiltrators):6,713
KDR:0.95924
Kill Difference:302
Playtime:93.496 hours
Usage:1%
Score:1.592m
Score/min:284
Accuracy (listed only):24.981%
HSR (listed only):23.702%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D--
Kills:1,989
Deaths:2,314
KDR:0.860
Accuracy:17.338% D**
HSR:14.982% D--
MKV Suppressed
B**
Kills:1,390
Deaths:1,457
KDR:0.954
Accuracy:21.132% D-
HSR:25.612% B**
Eridani SX5
C+
Kills:1,255
Deaths:1,348
KDR:0.931
Accuracy:19.108% D**
HSR:19.363% C+
VE-S Canis
C
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:24.532% C
HSR:16.819% C
Sirius SX12
B++
Kills:1,199
Deaths:1,111
KDR:1.079
Accuracy:18.446% D*
HSR:22.936% B++
H-V45
C++
Kills:1,191
Deaths:1,050
KDR:1.134
Accuracy:23.324% C+
HSR:21.579% C++
Terminus VX-9
C+
Kills:1,157
Deaths:1,078
KDR:1.073
Accuracy:25.044% C+
HSR:23.682% C
NS Baron G5
C
Kills:1,000
Deaths:1,088
KDR:0.919
Accuracy:41.218% C
HSR:10.400% D-
CME
C-
Kills:745
Deaths:832
KDR:0.895
Accuracy:23.457% D
HSR:19.329% C-
NS-7 PDW
B*
Kills:693
Deaths:809
KDR:0.857
Accuracy:19.618% D--
HSR:22.655% B*
Equinox VE2
B+
Kills:674
Deaths:858
KDR:0.786
Accuracy:22.064% D
HSR:24.481% B+
Nova
D
Kills:428
Deaths:462
KDR:0.926
Accuracy:37.865% D
HSR:7.009% F-
Corvus VA55
C
Kills:411
Deaths:516
KDR:0.797
Accuracy:18.512% D*
HSR:21.168% C
Pulsar VS1
D
Kills:401
Deaths:470
KDR:0.853
Accuracy:18.171% D--
HSR:16.210% D
NS-11P
D*
Kills:347
Deaths:410
KDR:0.846
Accuracy:16.858% D*
HSR:12.392% D*
Thanatos VE70
C++
Kills:211
Deaths:221
KDR:0.955
Accuracy:41.244% C++
HSR:9.005% D**
NS Baron G5AE
D
Kills:176
Deaths:213
KDR:0.826
Accuracy:39.871% D
HSR:9.659% D--
Pandora VX25
C+
Kills:160
Deaths:135
KDR:1.185
Accuracy:38.192% C+
HSR:7.500% F-
Kills:14,628
Deaths (as Combat Medic):15,146
Deaths (to Combat Medics):4,695
KDR:0.9658
Kill Difference:518
Playtime:436.613 hours
Usage:6%
Score:9.587m
Score/min:366
Accuracy (listed only):25.889%
HSR (listed only):16.932%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D--
Kills:1,445
Deaths:1,042
KDR:1.387
Accuracy:21.383% D*
HSR:2.768% D--
NS-10 Burster
D--
Kills:1,389
Deaths:1,038
KDR:1.338
Accuracy:21.190% D*
HSR:2.160% D--
Quasar VM1
D
Kills:1,315
Deaths:634
KDR:2.074
Accuracy:14.281% D
HSR:15.361% D--
Blueshift VM5
C-
Kills:1,226
Deaths:677
KDR:1.811
Accuracy:17.775% C-
HSR:15.905% D--
Quasar VM1
C
Kills:1,222
Deaths:644
KDR:1.898
Accuracy:14.714% C
HSR:16.939% C
Blueshift VM5
C-
Kills:1,178
Deaths:677
KDR:1.740
Accuracy:17.322% C-
HSR:17.402% D
Comet VM2
D
Kills:601
Deaths:801
KDR:0.750
Accuracy:37.120% D
HSR:2.329% D-
Comet VM2
D-
Kills:583
Deaths:788
KDR:0.740
Accuracy:37.279% D-
HSR:2.401% D-
Cosmos VM3
B++
Kills:467
Deaths:284
KDR:1.644
Accuracy:19.950% B++
HSR:19.700% C++
Cosmos VM3
B++
Kills:458
Deaths:284
KDR:1.613
Accuracy:20.320% B++
HSR:19.432% C++
Nebula VM20
C+
Kills:129
Deaths:68
KDR:1.897
Accuracy:16.610% C-
HSR:20.155% C+
Nebula VM20
B++
Kills:125
Deaths:68
KDR:1.838
Accuracy:15.463% D
HSR:24% B++
Kills:10,138
Deaths (as MAX Suit):3,502.500
Deaths (to MAX Suits):3,898
KDR:2.8945
Kill Difference:6,635.500
Playtime:683.088 hours
Usage:10%
Score:15.379m
Score/min:375
Accuracy (listed only):21.117%
HSR (listed only):13.213%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:2,920
V. Kills:2,524 116%
Deaths:2,085
KDR:1.400
Accuracy:28.702% C--
KPH:12.700 C+
VKPH:10.900 C*
Maelstrom Turbo Laser
D
Kills:1,379
V. Kills:1,140 121%
Deaths:1,543
KDR:0.894
Accuracy:22.539% D**
KPH:7.100 D
VKPH:5.900 D
Photon A2A Missile Pods
C+
Kills:926
V. Kills:962 96%
Deaths:180
KDR:5.144
Accuracy:74.877% D
KPH:38.200 C
VKPH:39.700 C+
Antares LC
C+
Kills:608
V. Kills:567 107%
Deaths:445
KDR:1.366
Accuracy:28.217% D
KPH:14.200 C
VKPH:13.300 C+
Dual Photon Pods
D
Kills:409
V. Kills:98 413%
Deaths:99
KDR:4.131
Accuracy:43.234% D--
KPH:38.700 D
VKPH:9.300 D
Light PPA
B+
Kills:158
V. Kills:25 N/A
Deaths:77
KDR:2.052
Accuracy:28.601% F
KPH:29.700 C--
VKPH:4.700 B+
Coyote Missiles
D
Kills:147
V. Kills:127 115%
Deaths:111
KDR:1.324
Accuracy:49.557% D
KPH:13.700 D--
VKPH:11.800 D
Kills:6,547 (5,065 + 0)
Deaths:4,540
KDR:1.442
VKDR:1.199
Vehicle Kills:5,443
Kill Difference:2,007
Playtime:518.525 hours
Usage:8%
Score:9.357m
Score/min:301
Piloting Accuracy:28.601%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:14,115
V. Kills:11,775 120%
Deaths:3,239
KDR:4.358
Accuracy:36.756% C+
KPH:50,814,000 U
VKPH:42,390,000 U
L105 Zephyr
U
Kills:5,995
V. Kills:856 N/A
Deaths:653
KDR:9.181
Accuracy:40.155% C
KPH:21,582,000 U
VKPH:3,081,600 U
CAS30 Tank Buster
C
Kills:5,730
V. Kills:5,324 108%
Deaths:7,465
KDR:0.768
Accuracy:40.514% C--
KPH:5.900 C
VKPH:5.500 C
AP30 Shredder
U
Kills:961
V. Kills:564 170%
Deaths:240
KDR:4.004
Accuracy:25.027% D*
KPH:3,459,600 U
VKPH:2,030,400 U
L-30R Vektor
C
Kills:386
V. Kills:177 217%
Deaths:290
KDR:1.331
Accuracy:35.576% C
KPH:8.500 C
VKPH:3.900 C
Dual-75 Duster
C
Kills:177
V. Kills:20 N/A
Deaths:39
KDR:4.538
Accuracy:34.854% C-
KPH:38.600 D--
VKPH:4.400 C
Kills:27,364 (6,116 + 21,248)
Deaths:11,926
KDR:2.294
VKDR:1.569
Vehicle Kills:18,716
Kill Difference:15,438
Playtime:1,024.694 hours
Usage:15%
Score:31.057m
Score/min:505
Piloting Accuracy:35.576%
Gunner Accuracy:34.854%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:1,547
V. Kills:275 N/A
Deaths:174
KDR:8.891
Accuracy:46.203% C--
KPH:26.300 D-
VKPH:4.700 D
Proton II PPA
C
Kills:521
V. Kills:33 N/A
Deaths:29
KDR:17.966
Accuracy:14.835% D**
KPH:48.200 C
VKPH:3.100 C
Saron HRB
C+
Kills:385
V. Kills:281 137%
Deaths:85
KDR:4.529
Accuracy:33.290% D*
KPH:19.600 C--
VKPH:14.300 C+
Supernova FPC
C++
Kills:302
V. Kills:310 97%
Deaths:126
KDR:2.397
Accuracy:54.119% C++
KPH:15.200 D--
VKPH:15.600 C++
E540 Halberd
C--
Kills:138
V. Kills:91 150%
Deaths:13
KDR:10.615
Accuracy:37.111% D**
KPH:20 D--
VKPH:13.200 C--
Kills:2,893 (1,849 + 1,044)
Deaths:427
KDR:6.775
VKDR:2.319
Vehicle Kills:990
Kill Difference:2,466
Playtime:116.083 hours
Usage:2%
Score:2.432m
Score/min:349
Driving Accuracy:54.119%
Gunner Accuracy:37.111%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:408
V. Kills:23 N/A
Deaths:30
KDR:13.600
Accuracy:24.053% D**
KPH:58.200 D
VKPH:3.300 D-
M40 Fury-H
D
Kills:263
V. Kills:27 N/A
Deaths:16
KDR:16.438
Accuracy:33.891% D-
KPH:48 D-
VKPH:4.900 D
Saron HRB-H
D--
Kills:144
V. Kills:115 124%
Deaths:44
KDR:3.273
Accuracy:44.508% D*
KPH:18.200 D*
VKPH:14.500 D--
E540 Halberd-H
D
Kills:135
V. Kills:81 165%
Deaths:30
KDR:4.500
Accuracy:48.563% D*
KPH:25.700 D-
VKPH:15.400 D
Kills:950 (0 + 950)
Deaths:120
KDR:7.917
VKDR:2.050
Vehicle Kills:246
Kill Difference:830
Playtime:25.654 hours
Usage:0%
Score:0.526m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:48.563%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:1,001
V. Kills:42 N/A
Deaths:130
KDR:7.700
Accuracy:14.665% D
KPH:68.400 C++
VKPH:2.900 C+
M20 Basilisk
D*
Kills:419
V. Kills:242 172%
Deaths:130
KDR:3.223
Accuracy:28.317% D*
KPH:4.800 D**
VKPH:2.800 D**
M20 Basilisk
D--
Kills:367
V. Kills:242 151%
Deaths:109
KDR:3.367
Accuracy:31.654% D-
KPH:6.200 D*
VKPH:4.100 D--
M12 Kobalt
C+
Kills:334
V. Kills:17 N/A
Deaths:41
KDR:8.146
Accuracy:14.356% D
KPH:60.900 C
VKPH:3.100 C+
M40 Fury
C+
Kills:185
V. Kills:44 411%
Deaths:48
KDR:3.854
Accuracy:35.231% C+
KPH:45.800 C
VKPH:10.900 C+
M40 Fury
C+
Kills:164
V. Kills:30 N/A
Deaths:33
KDR:4.970
Accuracy:34.526% C+
KPH:32.600 C-
VKPH:6 D
M60-G Bulldog
C+
Kills:162
V. Kills:31 N/A
Deaths:49
KDR:3.306
Accuracy:34.471% C+
KPH:16.900 D
VKPH:3.200 D
G30 Walker
D*
Kills:93
V. Kills:83 111%
Deaths:31
KDR:3
Accuracy:20.644% D**
KPH:4 D**
VKPH:3.500 D*
G30 Walker
D*
Kills:84
V. Kills:60 138%
Deaths:26
KDR:3.231
Accuracy:20.696% D*
KPH:3.500 D**
VKPH:2.500 D*
M60-G Bulldog
C-
Kills:58
V. Kills:8 N/A
Deaths:13
KDR:4.462
Accuracy:32.414% C-
KPH:19.600 D-
VKPH:2.700 D--
Kills:2,867 (0 + 2,867)
Deaths:610
KDR:4.700
VKDR:1.310
Vehicle Kills:799
Kill Difference:2,257
Playtime:235.547 hours
Usage:3%
Score:1.902m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:32.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:169
V. Kills:105 159%
Deaths:43
KDR:3.930
Accuracy:33.009% D
KPH:22.200 C+
VKPH:13.800 C++
Kills:169 (0 + 169)
Deaths:43
KDR:3.930
VKDR:2.442
Vehicle Kills:105
Kill Difference:126
Playtime:7.611 hours
Usage:0%
Score:0.106m
Score/min:232
Piloting Accuracy:N/A%
Gunner Accuracy:33.009%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 25,89014,1153,2394.358C2.8636.756%C+N/A141150U117750U1844755000.1h4.5C+12.3C+
L105 Zephyr 6,8515,9956539.181C++7.6940.155%CN/A59950U8560U284270500.1h5.5B++13.6B+
CAS30 Tank Buster 11,0545,7307,4650.768C0.7340.514%C--1.832%B+5.9C5.5C141974.5h70.7C174.5C
Saron Laser Cannon 5,4442,9202,0851.4C+0.0928.702%C--1.575%C12.7C+11C**270230.5h120.5C**419.9C*
Betelgeuse 54-A 2,2092,1902,1391.024C--0.4720.386%D**26.53%D28.8D--N/A11876h12.6D--61.6D*
Orion VS54 2,0362,0301,7941.132C+0.3615.945%D--21.281%C--22.8CN/A15189.2h11.8B+73.8C+
NS-11A 2,0191,9892,3140.86C0.6317.338%D**14.982%D--14.8D-N/A72134.5h15.3C88.3D--
Solstice SF 2,0151,9443,0720.633C0.8616.003%D**10.854%D--4.1D--N/A22478h14.3C+89.2D-
M60-A Bulldog 2,0641,7803914.552C+3.0633.573%C-N/A17800U2840U224862100.1h5.6C*16.7C++
Tank Mine 2,8351,6065432.958C*1.4620.885%D--N/A74.4D56.9C+164321.6h1.7B+8D-
Supernova VPC 1,8221,5471748.891C7.4046.203%C--N/A26.3D-4.7D21658.9h3.4C+7.4C+
NS-10 Burster 2,6671,4451,0421.387B+0.1121.383%D*2.768%D--5C4.3C**131287h116.8B++546.2C+
Pulsar C 1,4581,4351,4710.976C+0.5221.113%D23.415%C+11.9DN/A65120.3h12.4C+58.6C+
MKV Suppressed 1,3971,3901,4570.954C+0.5421.132%D-25.612%B**22.2C-N/A7262.5h14.2C++67.3C+
NS-10 Burster 2,5801,3891,0381.338B+0.1621.19%D*2.16%D--4.8C-4.2B+129286.4h121.1B571.5C
Maelstrom Turbo Laser 2,5191,3791,5430.894C0.6022.539%D**3.408%B+7.1D5.9D190194.3h109.4C++485.3C
SVA-88 1,3461,3411,2271.093C0.4015.78%D**21.178%D24.3DN/A19355.2h12.9C81.7D-
Quasar VM1 1,3281,3156342.074C+0.5814.281%D15.361%D--22.2DN/A10259.3h11.9B++83C++
Eridani SX5 1,2631,2551,3480.931C0.5619.108%D**19.363%C+19.9DN/A6963h13.2C+69.1D
Blueshift VM5 1,2361,2266771.811C0.3217.775%C-15.905%D--32.5C+N/A17037.7h14.7B+82.5C*
Quasar VM1 1,2371,2226441.898C**0.4014.714%C16.939%C20.4CN/A10759.8h13.2B+89.9C*
VE-S Canis 1,2231,2017741.552B+0.0624.532%C16.819%C38.6C+N/A8631.1h12.4C++50.4C++
Sirius SX12 1,2051,1991,1111.079C++0.4218.446%D*22.936%B++25.3C+N/A10547.3h13.6B+73.9C+
H-V45 1,2151,1911,0501.134C+0.3623.324%C+21.579%C++27.6C+N/A9343.2h13.9C+59.8C+
Blueshift VM5 1,1921,1786771.74C0.2517.322%C-17.402%D31.2C+N/A16437.7h15C**86.3C++
Pulsar LSW 1,1851,1739751.203C0.2914.597%F18.841%D15.8D--N/A10174.3h12.9C+88.1D-
Terminus VX-9 1,1811,1571,0781.073C+0.4225.044%C+23.682%C26.2C--N/A7844.1h15.3D--61.2C
VX29 Polaris 1,1531,1481,0041.143C0.3516.217%D*17.335%D20.8D-N/A12755.1h12.2C++75.2C-
C-4 1,8211,1421,4230.803C-0.6922.755%C--N/A40.9D-24.3C89527.9h1.6C+7C
Flare VE6 1,1561,1411,1261.013C0.4815.233%D*21.823%C22.2DN/A13951.5h11.4C+75.1D
NS Decimator 1,4491,1191,2120.923C+0.5754.636%D2.502%C*29.2C8.6D-35238.3h3.8B++6.9B+
M12 Kobalt 1,0431,0011307.7C-6.2114.665%D16.983%C68.6C++2.9C+26114.6h15B*102C**
NS Baron G5 1,0131,0001,0880.919C+0.5841.218%C10.4%D-25.9CN/A12538.6h5.1C12.5C+
AP30 Shredder 1,5259612404.004C2.5125.027%D*1.041%D9610U5640U129415300.1h80.1B+320C+
Photon A2A Missile Pods 1,8889261805.144C++3.6574.877%DN/A38.1C39.6C+116724.3h6.1B**8.1A
NS Decimator-B 1,2278501,3680.621D-0.8755.039%D*3.647%B**21.4D-9.5D16339.7h5.8D**10.5F
NS-44 Commissioner 7727671,0380.739C+0.7624.598%D**17.34%D32.6C+N/A15423.5h3.3B++13.4C+
CME 7647458320.895C-0.6023.457%D19.329%C-25.4C-N/A8729.3h15.6C-66.5C
NS-7 PDW 7026938090.857C+0.6419.618%D--22.655%B*11.4DN/A4960.7h17.2C87.5C-
Equinox VE2 6886748580.786C0.7122.064%D24.481%B+21.5C-N/A7031.4h15.4D69.6D
Antares LC 1,1756084451.366C+0.1328.217%D1.48%C14.2C13.2C+24042.8h104.4B369.9C**
Comet VM2 1,0946018010.75C+0.7437.12%D2.329%D-8.3C--6.8A14972h33.4D-89.9D-
Proximity Mine 5985982162.769C1.2736.871%DN/A90.6DN/A5086.6h1.8B4.8C+
Comet VM2 1,0835837880.74C0.7537.279%D-2.401%D-8.2D7.1B**13470.9h34.2C-91.8D
NS Decimator-G 9425559180.605D-0.8959.52%C2.523%C+18.1D*12.6D14530.6h7.1F-12D**
Zenith VX-5 5615555531.004C+0.4922.551%D23.964%B+27.9CN/A9719.9h14.8C65.5C
NS Annihilator 1,0525325640.943B*0.5577.796%DN/A8.6C-8.4C+22961.7h9.1B**11.7B*
Proton II PPA 5545212917.966C*16.4714.835%D**2.111%C++48.2C3.1C26510.8h7.5B++50.4C+
Cosmos VM3 4724672841.644C+0.1519.95%B++19.7%C++42.1B++N/A15511.1h10.9B**54.8B*
Cosmos VM3 4664582841.613C+0.1220.32%B++19.432%C++41.3B++N/A15111.1h11.3B**55.5B
Frag Grenade 4424371437N/A435.5147.472%C**N/A624.3B+7.1C+45070.7h2.9B*6.1B++
Nova 4314284620.926C0.5737.865%D7.009%F-22.6DN/A14918.9h5.3C13.9C
M20 Basilisk 6614191303.223C++1.7328.317%D*5.489%C+4.8D**2.8D**10087.6h92.7C*327.5C
Solstice VE3 4314163901.067B+0.4318.386%D-25.481%B**6.3D-N/A8166.2h13.8B+75.2C+
Spear Anti-Vehicle Phalanx Turret 647411785.269C3.7737.767%D5.109%B+23.9D-13.7D32417.2h8.4C**22.3C+
Corvus VA55 4204115160.797C0.7018.512%D*21.168%C16.7DN/A9324.6h14.4D78D-
Dual Photon Pods 507409994.131C2.6443.234%D--N/A38.6D9.2D94810.6h24.4C+56.5C
Proton II PPA-H 4314083013.6C*12.1124.053%D**N/A58.3D3.3D-2517h7.7B++32C+
Pulsar VS1 4044014700.853C+0.6418.171%D--16.21%D21.8C+N/A19618.4h15.8C+87.1C--
L-30R Vektor 5633862901.331C+0.1635.576%C1.295%D8.5C3.9C5645.6h79.8C++224.3C++
Saron HRB 666385854.529C+3.0333.29%D*N/A19.5C--14.3C+46219.7h20.5B61.6C
NS-15M AE 3743743531.059C0.4418.836%D*16.31%D*27.9DN/A9213.4h13.1C69.4D
M20 Basilisk 6093671093.367C*1.8731.654%D-5.722%C++6.2D*4.1D--12359h92.2B291.2C+
NS-11P 3503474100.846C0.6516.858%D*12.392%D*19.8C-N/A15517.5h16.3D96.5D-
A30 Walker 6733414860.702C--0.7915.075%F1.466%C-3410U3320U74883900.1h131.6C**872.7C-
M12 Kobalt 351334418.146C6.6514.356%D13.773%D--60.7C3.1C+2075.5h16.5B+115.1C++
Supernova FPC 6123021262.397C--0.9054.119%C++2.649%C*15.3D-15.7C++65919.8h7D-12.9D
M40 Fury-H 2902631616.438B+14.9433.891%D-N/A47.8D-4.9D2335.5h7.1B+20.9C++
Hyena Missile Launcher 3822401991.206C0.2926.904%D--N/A9.4D5.5D23625.6h37.6C+139.9C
Thanatos VE70 2122112210.955C++0.5441.244%C++9.005%D**21.8CN/A2439.7h4.6C**11.2B+
Nemesis VSH9 4332102730.769C++0.7352.922%D*N/A7.3C-7.8C+66128.6h9.1C17.1D
S1 2641913480.549C0.9554.76%C2.094%C-20.1C7.7D9219.5h6.1B11.1C**
Beamer VS3 1891883700.508C0.9917.979%D**11.17%D**17.7C-N/A14310.6h7.4B++41.2C+
Anti-Vehicle Grenade 3091881188N/A186.5147.139%C-N/A208.9D134.4B+30040.9h8.6D*18.3D--
M40 Fury 229185483.854C-2.3635.231%C+N/A46.3C11C+4224h15.6C+44.3C+
Dual-75 Duster 197177394.538D3.0434.854%C-N/A38.5D--4.3C2214.6h7.1D20.3C-
NS Baron G5AE 1791762130.826C--0.6739.871%D9.659%D--23.5DN/A1517.5h5.6D*14.1C+
Lasher X2 1751742410.722C0.7718.129%D--4.023%C+21.8C--N/A2398h17.1B+94.3C+
M20 Wyvern 274169433.93C+2.4433.009%D3.55%C+22.2C+13.8C++2327.6h68.5B+207.6C**
M60-A Bulldog 197165208.25C6.7643.855%C1.818%C29.5C5.7B+3495.6h5.6C**12.7C*
Orbital Strike Uplink 2191641164U162.51448.98%UN/A546.7U183.3U52140.3h1.3T*0.3T*
M40 Fury 194164334.97C+3.4834.526%C+N/A32.8C-6D3085h14.1C++40.7C*
MANA Anti-Vehicle Turret 3921622150.753D-0.7451.799%C--1.852%D-1620C**2300B**4326860.1h13.7C26.4C--
NS-357 Underboss 1621622420.669C0.8331.907%D14.815%D-27C-N/A1276h4C**12.7C+
M60-G Bulldog 193162493.306C1.8134.471%C+1.852%D16.9D3.2D1439.6h8.1C+23.5C++
Pandora VX25 1621601351.185C+0.3138.192%C+7.5%F-31.4CN/A2575.1h5.2C-13.6C+
Light PPA 183158772.052C0.5628.601%F1.266%C+29.8C--4.7B+5195.3h13.3C*46.7C+
Force-Blade 18215537,1840.004D1.4918.706%D--N/A0.1DN/A02175h3.9D20.9D-
Coyote Missiles 2741471111.324C--0.1749.557%DN/A13.6D--11.8D51410.8h47.9C+96.7C+
Saron HRB-H 259144443.273C1.7844.508%D*N/A18.2D*14.6D-4317.9h32.9D74D*
E540 Halberd 2291381310.615C++9.1237.111%D**2.899%C**20D--13.2C--4066.9h5.5B14.9C--
M60-A Bulldog 161137226.227C4.7336.085%D--N/A20.8D3.6C+2446.6h6.1C++16.9C
E540 Halberd-H 216135304.5C3.0148.563%D*N/A26D-15.6D4425.2h6.4C+13.1C-
Nebula VM20 129129681.897C+0.4016.61%C-20.155%C+36.9C*N/A1963.5h12.9B**77.7B+
Nebula VM20 126125681.838C+0.3415.463%D24%B++35.7C++N/A2233.5h12.3B**79.8B+
Rocklet Rifle 213116931.247B**0.2550.683%CN/A21.1D17.6D3005.5h55D*108.5D-
M20 Drake 2121101170.94D**0.5517.336%F**1.818%B1100U1020U38923800.1h96.3D-555.5F--
NS-44 Commissioner AE 1101081440.75C0.7430.108%D**21.296%C--40CN/A1422.7h3.3C**11.1D
G30 Walker 17693313C-1.5120.644%D**1.075%D**4D**3.5D*11923.4h162.9B+789C
Parallax VX3 9292541.704C0.2135.973%C-77.174%C+16.7DN/A1245.5h2.9D-8.1D
Ursa 9392821.122C+0.3717.228%D--19.565%D29.7CN/A3643.1h11.2C++64.9C
M12 Kobalt 8987108.7D--7.2118.111%D19.54%B62.1D1.4D*1351.4h22.1C--121.8D
G30 Walker 14484263.231C+1.7420.696%D*2.381%D-3.5D**2.5D*11923.8h165.2B*798C+
MAX Punch 83803,5570.022D1.4727.07%D*N/A0.2DN/A1455.8h3.2C+11.8C-
MANA Anti-Personnel Turret 7271501.42N/A0.0713.642%UN/A710U10U4521700.1h27.7T*203.2T*
Aspis Anti-Aircraft Phalanx Turret 15971203.55C+2.0625.739%C+N/A6.9D8.5C--38910.3h190.4D-739.5C+
Xiphos Anti-Personnel Phalanx Tower 7367167C++65.5128.782%C+1.493%C+74.4D6.7C-3820.9h41.9D145.7C-
M60-G Bulldog 6658134.462C+2.9732.414%C-1.724%D-19.3D-2.7D--1923h6.5B20C*
Cerberus 5252620.839C+0.6631.385%C+11.539%D*47.3BN/A1551.1h4.8B*15.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon604,5245.3h
Anti-Vehicle MANA Turret775766.2h
Nano-Armor Kit1,5532,284,929518.4h
NSX Tengu01860h
Skywall Shield Emitter01300.8h
AE Nano-Armor Kit8321,127,977246.4h
Structure Shield Module01130.5h
Repair Module21990.9h
Turret AI Module11470.9h
AE Medical Applicator11143,8434.5h
Nanite Revive Grenade02,8490.8h
Medical Applicator970290,53834.1h
Blast Wall0580.5h
Lasher X2 AE04140h
Spitfire Auto-Turret421,1062.1h
Motion Spotter301,9272.4h
Hoplon Anti-Aircraft Phalanx Tower2970.5h
Xiphos Anti-Personnel Tower0870.6h
Rampart Wall31742.2h
VS Triumph Flare Gun0840.1h
Spear Anti-Vehicle Tower41080.6h
Deconstruction Tool23,3650.6h
Welding Device02950h
Recon Detection Device373,7136.9h
Shield Recharging Field762,5001.5h
Ammunition Package573,2223.4h
Medical Kit7437,87312.1h
Anti-Infantry MANA Turret121290.4h
Flail Targeting Dart3790.3h
Nano-Repair Grenade01,0800.3h
Vehicle Gate2610.7h
Orbital Strike Target Designator261153.2h
Lumifiber Rampart Wall1530.6h

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