Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,342)players online:
LatrodectusVS (50)  Maldrasou (35)  Serenity024 (20)  TrueImpHunter (10)  halospud (4)  mccoycollective (3) 122
stats.dasanfall.com
Primarch Novus IIJ4U[DUM] IIJ4U
VS BR 96

KDR: 1.49

Score: 159.5m

Last Seen: Dec 11th, 2018 1:23 PM
- OFFLINE - 2.2 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Connery - Outfit Member of Dummen Ritter[DUM] Dummen Ritter
VS outfit on Soltech

Members: 3
Level Progress (to 97): 34%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C150 Dalton L105 Zephyr CAS30 Tank Buster Saron Laser Cannon Betelgeuse 54-A Orion VS54 NS-11A Solstice SF
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:IIJ4U



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $213,921 MLG Score: 171
Fun Score: N/A
Cheeseburgers Flipped: 5453TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.806%20.542%3862899424,6520.9968060.493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.438%-0.436C---0.01C+-0.429C--HEAD ++ (~11.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.073C+13.10.085C+56.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.556%1.918%1836101610,8996586102131.65487107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.981%-0.619D0.281C*-0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
274.8-0.711D-86.7-0.641D188.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.207%0.919%75210201,84941376580.446942281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.798%0.718B++-1.104D*-0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++40.68B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.71%1.451%61722100027,7073880152167.13914182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.631%-1.061D*-0.739D--0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.52B+140.643B+42.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.973%77.174%6171102192195500.0470348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.139C++0.659B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.176C++2.90.08C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.693%7.635%61731019799221160.361212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.932%-0.223C-1.372D**-1.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.005C+5.1-0.048C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dummen Ritter[DUM] Dummen Ritter
VS outfit on Soltech

Members: 3
159.5m709.1%427 (25.6k)393 (23.6k)1.4898898,92266,3962.2271296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022275318.103%7.735%14006:0627

6% Combat Medic62% Engineer15% Heavy Assault10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:36 PMNov 21st, 2012 3:09 PMDec 12th, 2018 1:59 AM (2d) (PST)Dec 11th, 2018 9:28 AM (2d) (PST)Dec 11th, 2018 9:23 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
623985250.2440.1640.0192.4020.095171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3655,90031,46515101144623,607

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6756.9h/281.5d 48,950 7,652 38,549 973.8k 6,033 13,378 38,404 252.5m

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:1,942
Deaths:3,065
KDR:0.634
Accuracy:15.999% D**
HSR:10.814% D--
Pulsar C
C
Kills:1,230
Deaths:1,334
KDR:0.922
Accuracy:20.485% D
HSR:21.057% C
NS Baron G5
C+
Kills:1,000
Deaths:1,088
KDR:0.919
Accuracy:41.218% C+
HSR:10.400% D-
Zenith VX-5
B+
Kills:555
Deaths:553
KDR:1.004
Accuracy:22.551% D
HSR:23.964% B+
Nova
D
Kills:428
Deaths:462
KDR:0.926
Accuracy:37.865% D
HSR:7.009% F
Thanatos VE70
C++
Kills:211
Deaths:221
KDR:0.955
Accuracy:41.244% C++
HSR:9.005% D**
NS Baron G5AE
D
Kills:176
Deaths:213
KDR:0.826
Accuracy:39.871% D
HSR:9.659% D--
Solstice VE3
C--
Kills:162
Deaths:268
KDR:0.604
Accuracy:13.863% F
HSR:16.667% C--
Pandora VX25
C+
Kills:160
Deaths:135
KDR:1.185
Accuracy:38.192% C+
HSR:7.500% F-
Kills:5,864
Deaths (as Engineer):7,339
Deaths (to Engineers):21,950
KDR:0.79902
Kill Difference:1,475
Playtime:4,220.033 hours
Usage:62%
Score:110.211m
Score/min:435
Accuracy (listed only):30.143%
HSR (listed only):12.897%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:2,190
Deaths:2,139
KDR:1.024
Accuracy:20.386% D*
HSR:26.530% C-
Orion VS54
C-
Kills:2,029
Deaths:1,791
KDR:1.133
Accuracy:15.937% D--
HSR:21.242% C-
SVA-88
D
Kills:1,341
Deaths:1,227
KDR:1.093
Accuracy:15.780% D**
HSR:21.178% D
Pulsar LSW
D
Kills:1,173
Deaths:975
KDR:1.203
Accuracy:14.597% D**
HSR:18.841% D
VX29 Polaris
D
Kills:1,148
Deaths:1,004
KDR:1.143
Accuracy:16.217% D*
HSR:17.335% D
Flare VE6
C
Kills:1,141
Deaths:1,126
KDR:1.013
Accuracy:15.233% D*
HSR:21.823% C
NS-15M AE
D*
Kills:374
Deaths:353
KDR:1.059
Accuracy:18.836% D*
HSR:16.310% D*
Lasher X2
C+
Kills:174
Deaths:241
KDR:0.722
Accuracy:18.129% D--
HSR:4.023% C+
Ursa
D
Kills:92
Deaths:82
KDR:1.122
Accuracy:17.228% D-
HSR:19.565% D
Kills:9,662
Deaths (as Heavy Assault):8,938
Deaths (to Heavy Assaults):17,935
KDR:1.081
Kill Difference:724
Playtime:1,018.451 hours
Usage:15%
Score:17.379m
Score/min:284
Accuracy (listed only):16.927%
HSR (listed only):18.538%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:1,942
Deaths:3,065
KDR:0.634
Accuracy:15.999% D**
HSR:10.814% D--
MKV Suppressed
B**
Kills:1,390
Deaths:1,457
KDR:0.954
Accuracy:21.132% D-
HSR:25.612% B**
Eridani SX5
C+
Kills:1,253
Deaths:1,344
KDR:0.932
Accuracy:19.116% D**
HSR:19.314% C+
Pulsar C
C
Kills:1,230
Deaths:1,334
KDR:0.922
Accuracy:20.485% D
HSR:21.057% C
VE-S Canis
C
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:24.532% C
HSR:16.819% C-
Sirius SX12
B*
Kills:1,199
Deaths:1,111
KDR:1.079
Accuracy:18.446% D*
HSR:22.936% B*
NS Baron G5
C+
Kills:1,000
Deaths:1,088
KDR:0.919
Accuracy:41.218% C+
HSR:10.400% D-
NS-7 PDW
B*
Kills:681
Deaths:789
KDR:0.863
Accuracy:19.632% D-
HSR:22.761% B*
Zenith VX-5
B+
Kills:555
Deaths:553
KDR:1.004
Accuracy:22.551% D
HSR:23.964% B+
Nova
D
Kills:428
Deaths:462
KDR:0.926
Accuracy:37.865% D
HSR:7.009% F
Thanatos VE70
C++
Kills:211
Deaths:221
KDR:0.955
Accuracy:41.244% C++
HSR:9.005% D**
NS Baron G5AE
D
Kills:176
Deaths:213
KDR:0.826
Accuracy:39.871% D
HSR:9.659% D--
Solstice VE3
C--
Kills:162
Deaths:268
KDR:0.604
Accuracy:13.863% F
HSR:16.667% C--
Pandora VX25
C+
Kills:160
Deaths:135
KDR:1.185
Accuracy:38.192% C+
HSR:7.500% F-
Kills:11,588
Deaths (as Light Assault):12,814
Deaths (to Light Assaults):9,781
KDR:0.90432
Kill Difference:1,226
Playtime:293.343 hours
Usage:4%
Score:5.392m
Score/min:306
Accuracy (listed only):26.725%
HSR (listed only):15.965%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B**
Kills:1,390
Deaths:1,457
KDR:0.954
Accuracy:21.132% D-
HSR:25.612% B**
Eridani SX5
C+
Kills:1,253
Deaths:1,344
KDR:0.932
Accuracy:19.116% D**
HSR:19.314% C+
VE-S Canis
C
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:24.532% C
HSR:16.819% C-
Sirius SX12
B*
Kills:1,199
Deaths:1,111
KDR:1.079
Accuracy:18.446% D*
HSR:22.936% B*
NS-44 Commissioner
D
Kills:742
Deaths:1,007
KDR:0.737
Accuracy:24.444% D*
HSR:17.385% D
NS-7 PDW
B*
Kills:681
Deaths:789
KDR:0.863
Accuracy:19.632% D-
HSR:22.761% B*
Beamer VS3
D**
Kills:188
Deaths:370
KDR:0.508
Accuracy:17.979% D**
HSR:11.170% D**
NS-357 Underboss
C-
Kills:162
Deaths:242
KDR:0.669
Accuracy:31.905% C-
HSR:14.815% D-
NS-44 Commissioner AE
C--
Kills:108
Deaths:144
KDR:0.750
Accuracy:30.108% D**
HSR:21.296% C--
Parallax VX3
C+
Kills:92
Deaths:54
KDR:1.704
Accuracy:35.973% C-
HSR:77.174% C+
Cerberus
C+
Kills:52
Deaths:62
KDR:0.839
Accuracy:31.385% C+
HSR:11.539% D*
Kills:7,068
Deaths (as Infiltrator):7,354
Deaths (to Infiltrators):6,677
KDR:0.96111
Kill Difference:286
Playtime:92.730 hours
Usage:1%
Score:1.578m
Score/min:284
Accuracy (listed only):24.968%
HSR (listed only):23.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D-
Kills:1,989
Deaths:2,314
KDR:0.860
Accuracy:17.338% D**
HSR:14.982% D-
MKV Suppressed
B**
Kills:1,390
Deaths:1,457
KDR:0.954
Accuracy:21.132% D-
HSR:25.612% B**
Eridani SX5
C+
Kills:1,253
Deaths:1,344
KDR:0.932
Accuracy:19.116% D**
HSR:19.314% C+
VE-S Canis
C
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:24.532% C
HSR:16.819% C-
Sirius SX12
B*
Kills:1,199
Deaths:1,111
KDR:1.079
Accuracy:18.446% D*
HSR:22.936% B*
H-V45
C++
Kills:1,191
Deaths:1,050
KDR:1.134
Accuracy:23.324% C+
HSR:21.579% C++
Terminus VX-9
C+
Kills:1,157
Deaths:1,078
KDR:1.073
Accuracy:25.044% C+
HSR:23.682% C
NS Baron G5
C+
Kills:1,000
Deaths:1,088
KDR:0.919
Accuracy:41.218% C+
HSR:10.400% D-
CME
C-
Kills:745
Deaths:832
KDR:0.895
Accuracy:23.457% C--
HSR:19.329% C-
NS-7 PDW
B*
Kills:681
Deaths:789
KDR:0.863
Accuracy:19.632% D-
HSR:22.761% B*
Equinox VE2
B+
Kills:663
Deaths:845
KDR:0.785
Accuracy:22.866% C--
HSR:24.736% B+
Nova
D
Kills:428
Deaths:462
KDR:0.926
Accuracy:37.865% D
HSR:7.009% F
Corvus VA55
C
Kills:411
Deaths:516
KDR:0.797
Accuracy:18.512% D*
HSR:21.168% C
Pulsar VS1
D
Kills:401
Deaths:470
KDR:0.853
Accuracy:18.171% D--
HSR:16.210% D
NS-11P
D--
Kills:347
Deaths:410
KDR:0.846
Accuracy:16.858% D*
HSR:12.392% D--
Thanatos VE70
C++
Kills:211
Deaths:221
KDR:0.955
Accuracy:41.244% C++
HSR:9.005% D**
NS Baron G5AE
D
Kills:176
Deaths:213
KDR:0.826
Accuracy:39.871% D
HSR:9.659% D--
Pandora VX25
C+
Kills:160
Deaths:135
KDR:1.185
Accuracy:38.192% C+
HSR:7.500% F-
Kills:14,603
Deaths (as Combat Medic):15,109
Deaths (to Combat Medics):4,652
KDR:0.96651
Kill Difference:506
Playtime:436.008 hours
Usage:6%
Score:9.572m
Score/min:366
Accuracy (listed only):25.934%
HSR (listed only):16.950%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D--
Kills:1,445
Deaths:1,042
KDR:1.387
Accuracy:21.383% D*
HSR:2.768% D--
NS-10 Burster
D*
Kills:1,389
Deaths:1,038
KDR:1.338
Accuracy:21.190% D*
HSR:2.160% D*
Quasar VM1
D-
Kills:1,315
Deaths:634
KDR:2.074
Accuracy:14.281% D-
HSR:15.361% D--
Blueshift VM5
C
Kills:1,226
Deaths:677
KDR:1.811
Accuracy:17.775% C
HSR:15.905% D-
Quasar VM1
C+
Kills:1,222
Deaths:644
KDR:1.898
Accuracy:14.714% C+
HSR:16.939% C
Blueshift VM5
C
Kills:1,178
Deaths:677
KDR:1.740
Accuracy:17.322% C
HSR:17.402% D
Comet VM2
D
Kills:601
Deaths:801
KDR:0.750
Accuracy:37.120% D
HSR:2.329% D--
Comet VM2
D-
Kills:583
Deaths:788
KDR:0.740
Accuracy:37.279% D-
HSR:2.401% D-
Cosmos VM3
B*
Kills:467
Deaths:283
KDR:1.650
Accuracy:19.955% B*
HSR:19.700% C++
Cosmos VM3
B*
Kills:458
Deaths:283
KDR:1.618
Accuracy:20.311% B*
HSR:19.432% C++
Nebula VM20
C++
Kills:123
Deaths:65
KDR:1.892
Accuracy:16.411% C-
HSR:21.138% C++
Nebula VM20
B++
Kills:117
Deaths:65
KDR:1.800
Accuracy:15.292% D
HSR:23.932% B++
Kills:10,124
Deaths (as MAX Suit):3,498.500
Deaths (to MAX Suits):3,889
KDR:2.89381
Kill Difference:6,625.500
Playtime:682.939 hours
Usage:10%
Score:15.377m
Score/min:375
Accuracy (listed only):21.086%
HSR (listed only):13.289%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C**
Kills:2,914
V. Kills:2,521 116%
Deaths:2,081
KDR:1.400
Accuracy:28.707% C--
KPH:12.700 C+
VKPH:10.900 C**
Maelstrom Turbo Laser
D
Kills:1,379
V. Kills:1,140 121%
Deaths:1,543
KDR:0.894
Accuracy:22.539% D**
KPH:7.100 D
VKPH:5.900 D
Photon A2A Missile Pods
C+
Kills:926
V. Kills:962 96%
Deaths:180
KDR:5.144
Accuracy:74.877% D
KPH:38.200 C
VKPH:39.700 C+
Antares LC
C+
Kills:608
V. Kills:567 107%
Deaths:445
KDR:1.366
Accuracy:28.217% D
KPH:14.200 C
VKPH:13.300 C+
Dual Photon Pods
D
Kills:409
V. Kills:98 413%
Deaths:99
KDR:4.131
Accuracy:43.234% D--
KPH:38.700 D
VKPH:9.300 D
Light PPA
B+
Kills:158
V. Kills:25 N/A
Deaths:77
KDR:2.052
Accuracy:28.601% F
KPH:29.700 C--
VKPH:4.700 B+
Coyote Missiles
D
Kills:147
V. Kills:127 115%
Deaths:111
KDR:1.324
Accuracy:49.557% D
KPH:13.700 D--
VKPH:11.800 D
Kills:6,541 (5,059 + 0)
Deaths:4,536
KDR:1.442
VKDR:1.199
Vehicle Kills:5,440
Kill Difference:2,005
Playtime:518.307 hours
Usage:8%
Score:9.349m
Score/min:301
Piloting Accuracy:28.601%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:13,853
V. Kills:11,621 119%
Deaths:3,210
KDR:4.316
Accuracy:36.676% C+
KPH:49,870,800 U
VKPH:41,835,600 U
L105 Zephyr
U
Kills:5,995
V. Kills:856 N/A
Deaths:651
KDR:9.209
Accuracy:40.169% C
KPH:21,582,000 U
VKPH:3,081,600 U
CAS30 Tank Buster
C
Kills:5,730
V. Kills:5,324 108%
Deaths:7,465
KDR:0.768
Accuracy:40.517% C--
KPH:5.900 C
VKPH:5.500 C-
AP30 Shredder
U
Kills:961
V. Kills:564 170%
Deaths:240
KDR:4.004
Accuracy:25.030% D**
KPH:3,459,600 U
VKPH:2,030,400 U
L-30R Vektor
C
Kills:309
V. Kills:143 215%
Deaths:235
KDR:1.315
Accuracy:36.002% C
KPH:8.400 C
VKPH:3.900 C-
Dual-75 Duster
C
Kills:175
V. Kills:19 N/A
Deaths:38
KDR:4.605
Accuracy:34.544% C
KPH:38.900 D-
VKPH:4.200 C
Kills:27,023 (6,039 + 20,984)
Deaths:11,839
KDR:2.283
VKDR:1.565
Vehicle Kills:18,527
Kill Difference:15,184
Playtime:1,015.513 hours
Usage:15%
Score:30.905m
Score/min:507
Piloting Accuracy:36.002%
Gunner Accuracy:34.544%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:1,547
V. Kills:275 N/A
Deaths:174
KDR:8.891
Accuracy:46.203% C--
KPH:26.300 D-
VKPH:4.700 D
Proton II PPA
C
Kills:521
V. Kills:33 N/A
Deaths:29
KDR:17.966
Accuracy:14.835% D**
KPH:48.200 C
VKPH:3.100 C
Saron HRB
C+
Kills:385
V. Kills:281 137%
Deaths:85
KDR:4.529
Accuracy:33.290% D*
KPH:19.600 C--
VKPH:14.300 C+
Supernova FPC
C++
Kills:302
V. Kills:310 97%
Deaths:126
KDR:2.397
Accuracy:54.119% C++
KPH:15.200 D-
VKPH:15.600 C++
E540 Halberd
D
Kills:138
V. Kills:91 150%
Deaths:13
KDR:10.615
Accuracy:37.111% D**
KPH:20 D--
VKPH:13.200 D
Kills:2,893 (1,849 + 1,044)
Deaths:427
KDR:6.775
VKDR:2.319
Vehicle Kills:990
Kill Difference:2,466
Playtime:116.083 hours
Usage:2%
Score:2.431m
Score/min:349
Driving Accuracy:54.119%
Gunner Accuracy:37.111%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:408
V. Kills:23 N/A
Deaths:30
KDR:13.600
Accuracy:24.053% D**
KPH:58.200 D
VKPH:3.300 D-
M40 Fury-H
D
Kills:263
V. Kills:27 N/A
Deaths:16
KDR:16.438
Accuracy:33.891% D-
KPH:48 D--
VKPH:4.900 D
Saron HRB-H
D-
Kills:143
V. Kills:115 123%
Deaths:44
KDR:3.250
Accuracy:44.475% D*
KPH:18.100 D--
VKPH:14.500 D-
E540 Halberd-H
D
Kills:135
V. Kills:81 165%
Deaths:30
KDR:4.500
Accuracy:48.563% D*
KPH:25.800 D-
VKPH:15.500 D
Kills:949 (0 + 949)
Deaths:120
KDR:7.908
VKDR:2.050
Vehicle Kills:246
Kill Difference:829
Playtime:25.646 hours
Usage:0%
Score:0.526m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:48.563%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:963
V. Kills:40 N/A
Deaths:128
KDR:7.523
Accuracy:14.542% D
KPH:67.500 C++
VKPH:2.800 C+
M20 Basilisk
D*
Kills:419
V. Kills:242 172%
Deaths:130
KDR:3.223
Accuracy:28.296% D*
KPH:4.800 D**
VKPH:2.800 D**
M20 Basilisk
D--
Kills:366
V. Kills:241 151%
Deaths:109
KDR:3.358
Accuracy:31.645% D
KPH:6.200 D*
VKPH:4.100 D--
M12 Kobalt
C+
Kills:334
V. Kills:17 N/A
Deaths:41
KDR:8.146
Accuracy:14.360% D
KPH:61 C
VKPH:3.100 C+
M40 Fury
C+
Kills:185
V. Kills:44 411%
Deaths:48
KDR:3.854
Accuracy:35.231% C+
KPH:45.800 C
VKPH:10.900 C+
M40 Fury
C+
Kills:164
V. Kills:30 N/A
Deaths:33
KDR:4.970
Accuracy:34.526% C+
KPH:32.600 C--
VKPH:6 D
M60-G Bulldog
D
Kills:162
V. Kills:31 N/A
Deaths:49
KDR:3.306
Accuracy:34.471% C+
KPH:16.900 D
VKPH:3.200 D
G30 Walker
D*
Kills:93
V. Kills:83 111%
Deaths:31
KDR:3
Accuracy:20.625% D**
KPH:4 D**
VKPH:3.500 D*
G30 Walker
D**
Kills:84
V. Kills:60 138%
Deaths:26
KDR:3.231
Accuracy:20.677% D*
KPH:3.500 F
VKPH:2.500 D**
M60-G Bulldog
C-
Kills:58
V. Kills:8 N/A
Deaths:13
KDR:4.462
Accuracy:32.414% C-
KPH:19.600 D-
VKPH:2.700 D--
Kills:2,828 (0 + 2,828)
Deaths:608
KDR:4.651
VKDR:1.309
Vehicle Kills:796
Kill Difference:2,220
Playtime:235.118 hours
Usage:3%
Score:1.895m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:32.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:159
V. Kills:99 159%
Deaths:41
KDR:3.878
Accuracy:32.451% D
KPH:22.100 C+
VKPH:13.800 C+
Kills:159 (0 + 159)
Deaths:41
KDR:3.878
VKDR:2.415
Vehicle Kills:99
Kill Difference:118
Playtime:7.184 hours
Usage:0%
Score:0.097m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:32.451%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 25,47413,8533,2104.316C2.8336.676%C+N/A138530U116210U1832571000.1h4.5C++12.4C++
L105 Zephyr 6,8515,9956519.209C++7.7240.169%CN/A59950U8560U284270500.1h5.5B+13.6B+
CAS30 Tank Buster 11,0545,7307,4650.768C0.7240.517%C--1.832%B+5.9C5.5C-141974.2h70.7C174.5C
Saron Laser Cannon 5,4352,9142,0811.4C+0.0928.707%C--1.579%C-12.7C+10.9C**270230.3h120.7B420.3C*
Betelgeuse 54-A 2,2092,1902,1391.024C--0.4720.386%D*26.53%C-29D--N/A11875.5h12.6D--61.6D*
Orion VS54 2,0352,0291,7911.133C+0.3615.937%D--21.242%C-22.8CN/A15188.8h11.8B+73.8C+
NS-11A 2,0191,9892,3140.86C0.6317.338%D**14.982%D-14.8DN/A72134.5h15.3C88.3D-
Solstice SF 2,0131,9423,0650.634C0.8615.999%D**10.814%D--4.1D--N/A22476.8h14.3C+89.2D-
M60-A Bulldog 2,0641,7803914.552C+3.0633.573%CN/A17800U2840U224862100.1h5.6C*16.7C++
Tank Mine 2,8341,6055422.961C*1.4720.847%D--N/A74.3D56.9C+164521.6h1.7B+8D
Supernova VPC 1,8221,5471748.891C+7.4046.203%C--N/A26.3D-4.7D21658.9h3.4C+7.4C+
NS-10 Burster 2,6671,4451,0421.387B+0.1021.383%D*2.768%D--5C4.3C**131287h116.8B*546.2C+
MKV Suppressed 1,3971,3901,4570.954C+0.5421.132%D-25.612%B**22.2C-N/A7262.5h14.2C++67.3C+
NS-10 Burster 2,5801,3891,0381.338B++0.1521.19%D*2.16%D*4.8C4.2B+129286.4h121.1B+571.5C+
Maelstrom Turbo Laser 2,5191,3791,5430.894C0.6022.539%D**3.408%B+7.1D5.9D190194.3h109.4C++485.3C
SVA-88 1,3461,3411,2271.093C0.4015.78%D**21.178%D24.3DN/A19355.2h12.9C81.7D
Quasar VM1 1,3281,3156342.074C+0.5814.281%D-15.361%D--22.2DN/A10259.3h11.9B+83C++
Eridani SX5 1,2611,2531,3440.932C+0.5619.116%D**19.314%C+20DN/A6962.6h13.2C+69.1C--
Pulsar C 1,2491,2301,3340.922C+0.5720.485%D21.057%C10.7DN/A63114.6h12.7C+62.2C+
Blueshift VM5 1,2361,2266771.811C0.3217.775%C15.905%D-32.5C+N/A17037.7h14.7B+82.5C*
Quasar VM1 1,2371,2226441.898C*0.4114.714%C+16.939%C20.4C+N/A10759.8h13.2B+89.9C*
VE-S Canis 1,2231,2017741.552C**0.0624.532%C16.819%C-38.6C+N/A8631.1h12.4C++50.4C++
Sirius SX12 1,2051,1991,1111.079C++0.4118.446%D*22.936%B*25.3C+N/A10547.3h13.6B+73.9C+
H-V45 1,2151,1911,0501.134C+0.3623.324%C+21.579%C++27.6C+N/A9343.2h13.9C+59.8C++
Blueshift VM5 1,1921,1786771.74C0.2517.322%C17.402%D31.2C+N/A16337.7h15C**86.3C++
Pulsar LSW 1,1851,1739751.203C0.2914.597%D**18.841%D15.8D--N/A10074.3h12.9C+88.1D
Terminus VX-9 1,1811,1571,0781.073C0.4225.044%C+23.682%C26.2C--N/A7744.1h15.3D--61.2C
VX29 Polaris 1,1531,1481,0041.143C0.3516.217%D*17.335%D20.8D-N/A12755.1h12.2C++75.2C
Flare VE6 1,1561,1411,1261.013C0.4815.233%D*21.823%C22.2DN/A13951.5h11.4C+75.1C--
C-4 1,8101,1321,4180.798C-0.6922.673%C-N/A40.6D-24.3C89327.9h1.6C+7.1C+
NS Decimator 1,4491,1191,2120.923C+0.5754.636%D2.502%C++29.2C8.6D35138.3h3.8B++6.9B+
NS Baron G5 1,0131,0001,0880.919C+0.5741.218%C+10.4%D-25.9CN/A12538.6h5.1C12.5C+
M12 Kobalt 1,0039631287.523C--6.0314.542%D17.134%C+67.3C++2.8C+26014.3h15B*102.9C**
AP30 Shredder 1,5259612404.004C+2.5125.03%D**1.041%D9610U5640U129346500.1h80.1B+320C+
Photon A2A Missile Pods 1,8889261805.144C++3.6574.877%DN/A38.1C39.6C+116724.3h6.1B**8.1B**
NS Decimator-B 1,2278501,3680.621D-0.8755.039%D*3.647%B++21.4D-9.5D16339.7h5.8D*10.5D**
CME 7647458320.895C0.5923.457%C--19.329%C-25.4C-N/A8729.3h15.6C--66.5C
NS-44 Commissioner 7477421,0070.737C+0.7524.444%D*17.385%D32C+N/A15123.2h3.3B++13.6C+
NS-7 PDW 6896817890.863C+0.6319.632%D-22.761%B*11.6DN/A5058.8h17.1C87.2C
Equinox VE2 6776638450.785C0.7022.866%C--24.736%B+21.3C--N/A7031.1h15.4D67.5C-
Antares LC 1,1756084451.366C+0.1228.217%D1.48%C14.2C13.2C+24042.8h104.4C**369.9C**
Comet VM2 1,0946018010.75C+0.7437.12%D2.329%D--8.3C--6.8B**14972h33.4D--89.9D-
Proximity Mine 5985982162.769C1.2836.837%DN/A90.6DN/A5076.6h1.8C**4.8C+
Comet VM2 1,0835837880.74C0.7537.279%D-2.401%D-8.2D7.1B**13470.9h34.2C-91.8D
Zenith VX-5 5615555531.004C+0.4922.551%D23.964%B+27.9C+N/A9719.9h14.8C65.5C
NS Decimator-G 9425559180.605D-0.8859.52%C-2.523%C+18.6D*12.9C--14829.9h7.1F12D**
NS Annihilator 1,0525325640.943B*0.5577.808%DN/A8.6C8.4C+22961.7h9.1B*11.7B++
Proton II PPA 5545212917.966C*16.4814.835%D**2.111%C++48.2C3.1C26510.8h7.5B++50.4C+
Cosmos VM3 4724672831.65C+0.1619.955%B*19.7%C++42.1B**N/A15611.1h10.9B*54.7B*
Cosmos VM3 4664582831.618C+0.1320.311%B*19.432%C++41.3B**N/A15111.1h11.3B**55.4B+
Nova 4314284620.926C0.5637.865%D7.009%F22.6C--N/A14918.9h5.3C13.9C
Frag Grenade 4304251425N/A423.5147.433%C**N/A607.1B+7.1C+44260.7h2.9B*6.1B++
M20 Basilisk 6614191303.223C*1.7328.296%D*5.489%C+4.8D**2.8D**10087.6h92.6C*327.3C
Corvus VA55 4204115160.797C0.6918.512%D*21.168%C16.7DN/A9324.6h14.4D78D-
Spear Anti-Vehicle Phalanx Turret 643409775.312C3.8237.712%D5.134%B+23.8D-13.6D32417.2h8.4C**22.4C++
Dual Photon Pods 507409994.131C2.6443.234%D--N/A38.6D9.2D94710.6h24.4C+56.5C
Proton II PPA-H 4314083013.6C++12.1124.053%D**N/A58.3D3.3D-2517h7.7B++32C+
Pulsar VS1 4044014700.853C+0.6418.171%D--16.21%D21.8C+N/A19518.4h15.8C+87.1D
Saron HRB 666385854.529C+3.0433.29%D*N/A19.5C--14.3C+46219.7h20.5B61.6C
NS-15M AE 3743743531.059C-0.4318.836%D*16.31%D*27.9DN/A9213.4h13.1C69.4D
M20 Basilisk 6073661093.358C**1.8731.645%D5.738%C+6.2D*4.1D--12358.9h92.2B291.4C+
NS-11P 3503474100.846C0.6416.858%D*12.392%D--19.8C-N/A15517.5h16.3D96.5D-
M12 Kobalt 351334418.146C6.6614.36%D13.773%D-60.7C3.1C+2065.5h16.5B+115.1C++
A30 Walker 6423224810.669D0.8214.763%F1.553%C3220U3200U74102300.1h133.9C**906.7C
L-30R Vektor 4523092351.315C+0.1736.002%C1.618%C-8.4C3.9C-5736.8h82.8C++229.9C++
Supernova FPC 6123021262.397C-0.9154.119%C++2.649%C++15.3D-15.7C*65819.8h7D12.9C
M40 Fury-H 2902631616.438C**14.9533.891%D-N/A47.8D--4.9D2335.5h7.1B20.9C++
Hyena Missile Launcher 3672291951.174C0.3226.601%D--N/A9.2D5.5D23224.9h37.8C+142.2C
Thanatos VE70 2122112210.955C++0.5341.244%C++9.005%D**24.5C+N/A2728.6h4.6C**11.2B
Nemesis VSH9 4332102730.769C++0.7252.922%D*N/A7.3D7.8C66028.6h9.1C17.1D-
S1 2641913480.549C0.9454.76%C2.094%C-20.1C7.7D9199.5h6.1B11.1C**
Beamer VS3 1891883700.508C0.9817.979%D**11.17%D**17.7CN/A14310.6h7.4B+41.2C+
Anti-Vehicle Grenade 3091881188N/A186.5147.139%C-N/A208.9D134.4B+30030.9h8.6D*18.3D--
M40 Fury 229185483.854C-2.3635.231%C+N/A46.3C11C+4224h15.6C+44.3C+
NS Baron G5AE 1791762130.826C-0.6639.871%D9.659%D--23.5DN/A1517.5h5.6D--14.1C+
Dual-75 Duster 194175384.605C--3.1234.544%CN/A38.9D-4.2C2234.5h7C--20.1C
Lasher X2 1751742410.722C0.7718.129%D--4.023%C+21.8C-N/A2388h17.1B+94.3C+
M60-A Bulldog 197165208.25C6.7643.855%C1.818%C-29.5C5.7B+3495.6h5.6C*12.7C*
M40 Fury 194164334.97C3.4834.526%C+N/A32.8C--6D3085h14.1C++40.7C++
Orbital Strike Uplink 2191641164U162.51448.98%UN/A546.7U183.3U52140.3h1.3T*0.3T*
MANA Anti-Vehicle Turret 3921622150.753D0.7451.799%D*1.852%D--1620C++2300A4326860.1h13.7C+26.4D
NS-357 Underboss 1621622420.669C0.8231.905%C-14.815%D-27CN/A1266h4C**12.7C++
Solstice VE3 1671622680.604C0.8913.863%F16.667%C--2.6D--N/A6061.9h15.8C++113.8C-
M60-G Bulldog 193162493.306C1.8234.471%C+1.852%D16.9D3.2D1439.6h8.1C+23.5C++
Pandora VX25 1621601351.185C++0.3038.192%C+7.5%F-31.4C+N/A2575.1h5.2C13.6C+
M20 Wyvern 258159413.878C+2.3932.451%D3.774%C+22.1C+13.8C+2257.2h67.5B+208.1C**
Light PPA 183158772.052C0.5628.601%F1.266%C+29.8C--4.7B+5175.3h13.3C*46.7C+
Force-Blade 17615236,8570.004D1.4918.533%D-N/A0.1C-N/A02160.2h3.9D-21.3C--
Coyote Missiles 2741471111.324C--0.1749.557%DN/A13.6D--11.8D51410.8h47.9C+96.7C+
Saron HRB-H 258143443.25C1.7644.475%D*N/A18.1D--14.6D-4307.9h33D74.3D*
E540 Halberd 2291381310.615C*9.1337.111%D**2.899%C++20D--13.2D4066.9h5.5B14.9C-
M60-A Bulldog 161137226.227C4.7436.08%D--N/A20.8D3.6C+2446.6h6.1C+16.8C
E540 Halberd-H 216135304.5C3.0148.563%D*N/A26D-15.6D4435.2h6.4C++13.1C
Nebula VM20 123123651.892C+0.4016.411%C-21.138%C++36.2C*N/A1993.4h12.9B**78.5B+
Nebula VM20 117117651.8C+0.3115.292%D23.932%B++34.4C++N/A2253.4h12.6B**82.2B
M20 Drake 2121101170.94D**0.5517.336%F--1.818%C+1100U1020U38923800.1h96.3C555.5D*
NS-44 Commissioner AE 1101081440.75C0.7430.108%D**21.296%C--40CN/A1422.7h3.3C**11.1C--
Rocklet Rifle 194106801.325A0.1650.113%CN/A21.6C--18D3014.9h52.4D--104.5D
G30 Walker 17693313C1.5120.625%D**1.075%D**4D**3.5D*11923.4h162.7B++788.8C+
Ursa 9392821.122C+0.3717.228%D-19.565%D29.7CN/A3643.1h11.2C++64.9C+
Parallax VX3 9292541.704C0.2135.973%C-77.174%C+16.7DN/A1245.5h2.9D-8.1D
M12 Kobalt 8987108.7D--7.2118.111%D19.54%B+62.1D1.4D*1351.4h22.1C121.8C--
G30 Walker 14484263.231C+1.7420.677%D*2.381%D3.5F2.5D**11923.8h164.9B*797.4C++
MAX Punch 83803,5530.023D1.4727.07%D*N/A0.2DN/A1455.7h3.2C+11.8C
Aspis Anti-Aircraft Phalanx Turret 15971193.737C++2.2525.692%C++N/A7D8.6C-39110.2h189.5D737.6C+
MANA Anti-Personnel Turret 7170491.429N/A0.0613.63%UN/A700U10U4501700.1h27.8T*203.9T*
Xiphos Anti-Personnel Phalanx Tower 7367167C++65.5128.782%C+1.493%C+74.4D6.7C3810.9h41.9D145.7C
M60-G Bulldog 6658134.462C+2.9732.414%C-1.724%D-19.3D-2.7D--1923h6.5C**20C++
Cerberus 5252620.839C+0.6531.385%C+11.539%D*47.3B+N/A1551.1h4.8B*15.1B++

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall0580.5h
Motion Spotter301,9092.3h
Nano-Armor Kit1,5532,284,929518.1h
Spawn Beacon604,4545.2h
Medical Applicator970290,53834.1h
Anti-Vehicle MANA Turret775766.2h
Nanite Revive Grenade02,8460.8h
AE Medical Applicator10442,0174.3h
AE Nano-Armor Kit8201,100,851240.3h
Rampart Wall31742.2h
Lasher X2 AE04140h
NSX Tengu01860h
Skywall Shield Emitter01290.8h
Structure Shield Module01130.5h
Turret AI Module11410.9h
Repair Module21960.9h
Spitfire Auto-Turret421,0792.1h
Xiphos Anti-Personnel Tower0870.6h
Hoplon Anti-Aircraft Phalanx Tower2950.5h
VS Triumph Flare Gun0840.1h
Deconstruction Tool23,3650.6h
Spear Anti-Vehicle Tower41060.6h
Ammunition Package563,1973.4h
Medical Kit7267,73111.9h
Anti-Infantry MANA Turret121260.4h
Orbital Strike Target Designator261153.2h
Vehicle Gate2600.7h
Lumifiber Rampart Wall1530.6h
Nano-Repair Grenade09770.3h
Recon Detection Device373,7136.9h
Shield Recharging Field762,5001.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.71s
Server spent 1.37s on queries, 0.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.