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Harbinger IINiossII[] IINiossII
VS BR 88

KDR: 4.01

Score: 8.6m

Last Seen: Jun 14th, 2020 7:34 PM
- OFFLINE - 167.8 hour(s)

Battle Rank 88 - Vanu Sovereignty on Miller
Level Progress (to 89): 32%
Level 100 Progress: 46% 188h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Orion VS54 Nyx VX31 Ghost VE-C Horizon VX6-7 NS-44P Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,886,696 MLG Score: 16696
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 7.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.721%35.755%134916133322,0505.26379-1.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.804%3.189M++2.202A*-0.65DHEAD ++ (~16.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.721B++7.80.454B+12.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.083%85.919%0213471,882408134.61274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.455%2.429A**1.214B**-1.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.694B+1.60.513B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
84.233%25.11%01134822739540.574683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.499M*2.004A*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.844B*1.70.646B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m221.2%908 (54.5k)761 (45.7k)4.0108227,0616,7474.0865688 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349249137.727%37.416%141201:4113

57% Heavy Assault19% Infiltrator20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2018 9:14 PMMay 17th, 2020 4:58 PMJun 17th, 2020 10:12 AM (104d) (PST)Jun 14th, 2020 3:34 PM (107d) (PST)Jun 14th, 2020 3:34 PM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4524511,0012.3890.5960.8945.4040.05416696

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,13827,06760,0711433654324345,649

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
188.8h/7.9d 511 10,125 6,605 61.2k 149 669 609 16.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:5,309
Deaths:1,124
KDR:4.723
Accuracy:37.043% A++
HSR:38.124% B+
Orion VS54
A*
Kills:2,142
Deaths:393
KDR:5.450
Accuracy:36.130% A*
HSR:38.235% B**
NS-15M AE
A*
Kills:1,175
Deaths:205
KDR:5.732
Accuracy:38.615% A*
HSR:42.553% B**
NS-15M1
A*
Kills:1,174
Deaths:259
KDR:4.533
Accuracy:37.542% A*
HSR:38.586% B**
VE-H Maw
A+
Kills:1,171
Deaths:268
KDR:4.369
Accuracy:36.649% A+
HSR:35.440% B+
Flare VE6
A++
Kills:1,168
Deaths:255
KDR:4.580
Accuracy:35.983% A++
HSR:33.390% B+
NS-15M2
A++
Kills:1,165
Deaths:232
KDR:5.022
Accuracy:36.169% A++
HSR:38.798% B*
Kills:13,304
Deaths (as Heavy Assault):2,736
Deaths (to Heavy Assaults):1,936
KDR:4.86257
Kill Difference:10,568
Playtime:107.179 hours
Usage:57%
Score:4.744m
Score/min:738
Accuracy (listed only):36.876%
HSR (listed only):37.875%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:2,175
Deaths:391
KDR:5.563
Accuracy:38.166% A++
HSR:29.701% B+
VE-C Horizon
A
Kills:1,570
Deaths:320
KDR:4.906
Accuracy:45.933% A
HSR:33.631% B++
VX6-7
A++
Kills:1,195
Deaths:304
KDR:3.931
Accuracy:36.988% A++
HSR:31.297% B**
Eridani SX5-AE
A
Kills:466
Deaths:88
KDR:5.295
Accuracy:36.596% A
HSR:25.107% D
NS-11CP
A
Kills:408
Deaths:107
KDR:3.813
Accuracy:36.565% A
HSR:26.716% C++
Phobos VX86
A++
Kills:227
Deaths:49
KDR:4.633
Accuracy:84.233% A++
HSR:25.110% B**
Kills:6,041
Deaths (as Light Assault):1,259
Deaths (to Light Assaults):1,758
KDR:4.79825
Kill Difference:4,782
Playtime:37.993 hours
Usage:20%
Score:1.792m
Score/min:786
Accuracy (listed only):46.414%
HSR (listed only):28.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A++
Kills:675
Deaths:158
KDR:4.272
Accuracy:37.798% A++
HSR:37.778% B++
Eridani SX5-AE
A
Kills:466
Deaths:88
KDR:5.295
Accuracy:36.596% A
HSR:25.107% D
NS-11P
A**
Kills:229
Deaths:47
KDR:4.872
Accuracy:39.932% A**
HSR:37.118% B**
Phobos VX86
A++
Kills:227
Deaths:49
KDR:4.633
Accuracy:84.233% A++
HSR:25.110% B**
Kills:1,597
Deaths (as Combat Medic):342
Deaths (to Combat Medics):776
KDR:4.66959
Kill Difference:1,255
Playtime:7.013 hours
Usage:4%
Score:0.385m
Score/min:914
Accuracy (listed only):49.640%
HSR (listed only):31.278%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
A++
Kills:2,008
Deaths:363
KDR:5.532
Accuracy:46.479% A++
HSR:31.076% C+
Ghost
A
Kills:1,720
Deaths:275
KDR:6.255
Accuracy:50.958% A
HSR:85% A
NS-44P Commissioner
A
Kills:1,187
Deaths:620
KDR:1.915
Accuracy:55.255% A
HSR:40.944% B**
Eridani SX5-AE
A
Kills:466
Deaths:88
KDR:5.295
Accuracy:36.596% A
HSR:25.107% D
NS-357 Underboss
B**
Kills:403
Deaths:238
KDR:1.693
Accuracy:49.169% B**
HSR:33.499% B*
NSX Daimyo
A
Kills:162
Deaths:28
KDR:5.786
Accuracy:52.244% A
HSR:95.679% B
Kills:5,946
Deaths (as Infiltrator):1,612
Deaths (to Infiltrators):1,045
KDR:3.68859
Kill Difference:4,334
Playtime:35.704 hours
Usage:19%
Score:1.681m
Score/min:785
Accuracy (listed only):48.450%
HSR (listed only):51.884%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,3835,3091,1244.723B+0.7137.043%A++38.124%B+180A++2.5B**54029.5h8.7B++23.5B**
Pulsar C 2,2192,1753915.563B**1.5538.166%A++29.701%B+166M+3.4M*42713.1h8.3B*21.8B**
Orion VS54 2,1652,1423935.45B**1.4436.13%A*38.235%B**128.3A++1.4B**43316.7h9B+24.9C+
Nyx VX31 2,0192,0083635.532B*1.5246.479%A++31.076%C+159.4M++N/A50512.6h3.9B**8.4B**
Ghost 1,7331,7202756.255B++2.2450.958%A85%A137.6A*1A**44912.5h1.5B**3B**
VE-C Horizon 1,6091,5703204.906A+0.9045.933%A33.631%B++215.1M5.3M+8507.3h9.9B++21.6B++
VX6-7 1,2241,1953043.931B**0.0836.988%A++31.297%B**175.7M++4.3M**4966.8h9.3B++25.2B*
NS-44P Commissioner 1,1911,1876201.915B2.1055.255%A40.944%B**188.4A*N/A5986.3h2.6B*4.6B++
NS-15M AE 1,1891,1752055.732A1.7238.615%A*42.553%B**167.9A++2B**5317h8.6B**22.2B**
NS-15M1 1,1871,1742594.533B**0.5237.542%A*38.586%B**129A+1.4B**3859.1h9.1B*24.1B**
VE-H Maw 1,1821,1712684.369A0.3636.649%A+35.44%B+136.2A1.3C+4768.6h7.8B++21.2B*
Flare VE6 1,1761,1682554.58A++0.5735.983%A++33.39%B+157.8A*1.1C**3687.4h7.7B*21.4B**
NS-15M2 1,1701,1652325.022B++1.0136.169%A++38.798%B*151.3A++N/A4307.7h8.4B**23.3B*
H-V45 AE 6886751584.272B*0.2637.798%A++37.778%B++146.7A++2.8A*4414.6h8.9B**23.5B**
Eridani SX5-AE 469466885.295A++1.2836.596%A25.107%D186.4A*1.2C**5972.5h8.3B**22.8B**
NS-11CP 4184081073.813B**0.2036.565%A26.716%C++151.1A+3.7A*3332.7h10.3B+28.2B*
NS-357 Underboss 4094032381.693B2.3249.169%B**33.499%B*143.9A++2.1M4232.8h3.5B+7B++
NS Decimator 5843881173.316A0.6962.037%C+2.062%C++92.4A*46.7A*5464.2h2.7B++4.4B*
Force-Blade 3713676,7630.054B++3.9658.411%A*4.905%C+2B++N/A6185.6h1.5B*2.6B++
Plasma Grenade 2732661266N/A261.9961.183%A+N/A665C++17.5C++27410.4h3C*5B++
NS-11P 232229474.872A*0.8639.932%A**37.118%B**176.2M*2.3B**9891.3h9.2A23A
Phobos VX86 231227494.633A*0.6284.233%A++25.11%B**252.2S4.4S8620.9h1.7B**2B*
NSX Daimyo 162162285.786B+1.7852.244%A95.679%B162A*N/A8501h1.8B*3.4B**
S1 12786253.44M+0.5763.151%BN/A61.4A++29.3B**6091.4h5.5C**8.7C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator42,8190.1h
Motion Spotter21,8540.6h
Restoration Kit161630.4h
Nano-Armor Kit13,9290.2h
Medical Kit8196,20513.8h

Check the help document for the dictionary if you want to learn more about words used here.


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